Difference between revisions of "Unreal Engine"

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'''[[wikipedia:Unreal Engine|Unreal Engine]]''' (Unreal for short) is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter ''Unreal''. Initially developed with first-person shooters in mind, it later saw use in other game genres, has seen adoption by other industries, most notably the film and television industry and was ported to many different platforms, supporting a wide range of desktop, mobile, console and virtual reality platforms.
 
'''[[wikipedia:Unreal Engine|Unreal Engine]]''' (Unreal for short) is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter ''Unreal''. Initially developed with first-person shooters in mind, it later saw use in other game genres, has seen adoption by other industries, most notably the film and television industry and was ported to many different platforms, supporting a wide range of desktop, mobile, console and virtual reality platforms.
  
The ''Definitive Edition'' remasters of [[GTA III]], [[GTA_VC|Vice City]] and [[GTA_SA|San Andreas]] use Unreal Engine 4, replacing RenderWare which served as the rendering engine for the original trilogy releases.
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The ''Definitive Edition'' remasters of [[GTA III]], [[GTA VC]] and [[GTA SA]] use Unreal Engine 4, replacing RenderWare which served as the rendering engine for the original trilogy releases.
  
 
== External link ==
 
== External link ==

Revision as of 12:18, 10 May 2022

Unreal Engine (Unreal for short) is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter Unreal. Initially developed with first-person shooters in mind, it later saw use in other game genres, has seen adoption by other industries, most notably the film and television industry and was ported to many different platforms, supporting a wide range of desktop, mobile, console and virtual reality platforms.

The Definitive Edition remasters of GTA III, GTA VC and GTA SA use Unreal Engine 4, replacing RenderWare which served as the rendering engine for the original trilogy releases.

External link