Difference between revisions of "RpMaterial"
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(Cleaned up a bit and added version information to struct format.) |
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{{RW Section|Material|0x0007}} | {{RW Section|Material|0x0007}} | ||
− | ''' | + | '''RpMaterial''' is a [[RenderWare]] structure that stores geometric data for 3D geometry. |
− | == Structure == | + | == Stream Structure == |
− | + | When streamed in/out it is usually the child of a [[Material List (RW Section)|Material List]] chunk and parent of a [[Struct (RW Section)|Struct]], optional [[Texture (RW Section)|Texture]] and [[Extension (RW Section)|Extension]] chunk. | |
− | + | The format of the Material's Struct chunk is as follows: | |
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− | + | int32 flags (unused) | |
+ | RwRGBA color (RwRGBA: uint8 r, g, b, a) | ||
+ | int32 unused | ||
+ | bool32 isTextured | ||
+ | #if version > 0x30400 | ||
+ | surface properties: | ||
+ | float32 ambient | ||
+ | float32 specular | ||
+ | float32 diffuse | ||
+ | #endif | ||
− | If the material is defined as textured above | + | If the material is defined as textured above, a [[Texture (RW Section)|Texture]] chunk will follow the Struct. |
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=== Extension === | === Extension === | ||
− | + | The extension of an material can hold the following chunks in GTA: | |
+ | * [[Right To Render (RW Section)|Right To Render]] | ||
* [[Material Effects PLG (RW Section)|Material Effects PLG]] | * [[Material Effects PLG (RW Section)|Material Effects PLG]] | ||
+ | * [[UV Animation PLG (RW Section)|UV Animation PLG]] | ||
* [[Reflection Material (RW Section)|Reflection Material]] | * [[Reflection Material (RW Section)|Reflection Material]] | ||
* [[Specular Material (RW Section)|Specular Material]] | * [[Specular Material (RW Section)|Specular Material]] | ||
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== See also == | == See also == |
Revision as of 13:03, 1 September 2016
{{{NAME}}} | |
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RenderWare Stream Section | |
Vendor | {{{VENDORNAME}}} |
Module | {{{MODULENAME}}} |
Module ID | 0x{{{MODULEID}}}
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Identifier | 0x{{{IDENTIFIER}}}
|
Chunk ID | 0x{{{MODULEID}}}{{{IDENTIFIER}}}
|
Versions | All |
Hierarchy | |
Parents: None | |
Children: None | |
Extensions: None | |
File Format |
RpMaterial is a RenderWare structure that stores geometric data for 3D geometry.
Stream Structure
When streamed in/out it is usually the child of a Material List chunk and parent of a Struct, optional Texture and Extension chunk.
The format of the Material's Struct chunk is as follows:
int32 flags (unused) RwRGBA color (RwRGBA: uint8 r, g, b, a) int32 unused bool32 isTextured #if version > 0x30400 surface properties: float32 ambient float32 specular float32 diffuse #endif
If the material is defined as textured above, a Texture chunk will follow the Struct.
Extension
The extension of an material can hold the following chunks in GTA: