Difference between revisions of "Texture archive"
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− | == See | + | == See also == |
* [[Texture Native Struct]] | * [[Texture Native Struct]] | ||
− | * [[WTD|WTD file format specification]] | + | * {{Icon|4}} [[WTD|WTD file format specification]] |
− | {{ | + | {{N|4|SA}} |
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− | [[Category:3D_File_Formats | + | [[Category:3D_File_Formats]][[Category:GTA_VC]][[Category:GTA_3]] |
Revision as of 09:08, 19 March 2009
Texture archives in the GTA III game trilogy go by the extension .txd
(Texture Dictionary). The files belong to RenderWare's binary stream files. Since GTA IV uses the new RAGE engine it also uses different texture formats. Textures are still stored in dictionaries but they got the extension .wtd
for the PC versions of the game and .xtd
for console verions now.
Tools and Scripts
Game | Tool |
---|---|
G-Texture – by REspawn | |
TXD Workshop – by JernejL | |
G-TXD – by REspawn | |
ViceTXD – by Spooky | |
TXD Builder – by steve-m | |
TXD Viewer – by steve-m |
See also
Grand Theft Auto IV | |
---|---|
File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | GTA Connected • Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |