Difference between revisions of "Texture Dictionary (RW Section)"
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− | {{RW Section|Texture Dictionary| | + | {{RW Section |
+ | | NAME = Texture Dictionary | ||
+ | | VENDORNAME = Criterion Games | ||
+ | | MODULENAME = Core | ||
+ | | MODULEID = 000000 | ||
+ | | IDENTIFIER = 16 | ||
+ | | CHILDREN = [[Struct (RW Section)|Struct]], [[Texture (RW Section)|Texture]] | ||
+ | }} | ||
'''Texture Dictionary''' is usually the root section of [[texture archive|TXD files]], thus it only contains child sections, no data. It is normally accompanied by a [[Struct (RW Section)#Texture_Dictionary|Struct]] section. | '''Texture Dictionary''' is usually the root section of [[texture archive|TXD files]], thus it only contains child sections, no data. It is normally accompanied by a [[Struct (RW Section)#Texture_Dictionary|Struct]] section. | ||
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===RW 3.6.0.0 (or lower) - 3.7.X.X=== | ===RW 3.6.0.0 (or lower) - 3.7.X.X=== | ||
− | + | ||
− | + | <source lang="c"> | |
− | + | struct rwTexDictionary { | |
− | + | unsigned short textureCount; // determines count of NativeTexture sections | |
− | + | unsigned short deviceId; // 1 for D3D8, 2 for D3D9, 6 for PlayStation 2, 8 for XBOX | |
+ | }; | ||
+ | </source> | ||
If <code>deviceId</code> is not zero, then the RenderWare engine can reject this texture dictionary if it is told to do so. In practice, all GTA games do not care. | If <code>deviceId</code> is not zero, then the RenderWare engine can reject this texture dictionary if it is told to do so. In practice, all GTA games do not care. | ||
===RW 3.0.X.X - 3.5.0.0 (or higher)=== | ===RW 3.0.X.X - 3.5.0.0 (or higher)=== | ||
− | + | ||
− | + | <source lang="c"> | |
− | + | struct rwTexDictionary { | |
− | + | unsigned int textureCount; // determines count of NativeTexture sections | |
+ | }; | ||
+ | </source> | ||
The struct section is followed with child sections (Native Texture). | The struct section is followed with child sections (Native Texture). | ||
− | + | {{N|SA|VC|3}} | |
− | |||
− | |||
− | |||
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Revision as of 12:09, 11 September 2020
Texture Dictionary | |
---|---|
RenderWare Stream Section | |
Vendor | Criterion Games |
Module | Core |
Module ID | 0x000000
|
Identifier | 0x16
|
Chunk ID | 0x00000016
|
Versions | All |
Hierarchy | |
Parents: None | |
Children: Struct, Texture | |
Extensions: None | |
File Format |
Texture Dictionary is usually the root section of TXD files, thus it only contains child sections, no data. It is normally accompanied by a Struct section.
Structure
The struct section that comes right after the Texture Dictionary section contains 4 bytes of data. This struct tells how many textures are presented in dictionary.
RW 3.6.0.0 (or lower) - 3.7.X.X
struct rwTexDictionary {
unsigned short textureCount; // determines count of NativeTexture sections
unsigned short deviceId; // 1 for D3D8, 2 for D3D9, 6 for PlayStation 2, 8 for XBOX
};
If deviceId
is not zero, then the RenderWare engine can reject this texture dictionary if it is told to do so. In practice, all GTA games do not care.
RW 3.0.X.X - 3.5.0.0 (or higher)
struct rwTexDictionary {
unsigned int textureCount; // determines count of NativeTexture sections
};
The struct section is followed with child sections (Native Texture).