Difference between revisions of "UV Animation PLG (RW Section)"

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Revision as of 13:07, 6 May 2016

{{{NAME}}}
RenderWare Stream Section
Vendor {{{VENDORNAME}}}
Module {{{MODULENAME}}}
Module ID 0x{{{MODULEID}}}
Identifier 0x{{{IDENTIFIER}}}
Chunk ID 0x{{{MODULEID}}}{{{IDENTIFIER}}}
Versions All
Hierarchy
Parents:
None
Children:
None
Extensions:
None
File Format

UV Animation PLG is an extension to the Material section in the Renderware stream file format. It is part of the Renderware Toolkit and can be used animate a texture in UV-Space.

Binary structure

The existence of this section is typically determined by a effect within a Material Effects section, which is also an extension of the Material section. It is allways 36 bytes in size and contains a texture index value alongside a texture name.

 4b  - DWORD  - Texture Index
 32b - STRING - Texture Name

See also