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Showing below up to 500 results in range #101 to #600.
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- DISPLAY TEXT WITH NUMBER (19:15, 19 January 2009)
- DISPLAY TEXT WITH 2 NUMBERS (19:15, 19 January 2009)
- NETWORK GET GAME MODE (19:28, 20 January 2009)
- SET CAR HEADING (20:35, 20 January 2009)
- SET TAXI LIGHTS (20:37, 20 January 2009)
- DOES OBJECT EXIST (20:38, 20 January 2009)
- DETACH OBJECT (20:40, 20 January 2009)
- SET OBJECT VISIBLE (20:44, 20 January 2009)
- CREATE PLAYER (10:52, 27 January 2009)
- AWARD PLAYER MISSION RESPECT (03:47, 28 January 2009)
- CHANGE PLAYER MODEL (05:18, 28 January 2009)
- CLEAR PLAYER HAS DAMAGED AT LEAST ONE PED (05:19, 28 January 2009)
- CLEAR PLAYER HAS DAMAGED AT LEAST ONE VEHICLE (05:19, 28 January 2009)
- IS WANTED LEVEL GREATER (17:19, 28 January 2009)
- San Andreas v2.0 Modding (08:14, 29 January 2009)
- ADD BLIP FOR WEAPON (08:17, 29 January 2009)
- ADD COMBAT DECISION MAKER EVENT RESPONSE (08:18, 29 January 2009)
- ATTACH OBJECT TO CAR (14:49, 2 February 2009)
- Importing Textures with SparkIV (13:41, 3 February 2009)
- VC Arrays (15:40, 3 February 2009)
- Pickup to object (23:39, 4 February 2009)
- SET CAR ENGINE ON (12:02, 15 February 2009)
- ADD COVER BLOCKING AREA (09:08, 19 February 2009)
- ADD COVER POINT (09:16, 19 February 2009)
- ADD FOLLOW NAVMESH TO PHONE TASK (09:25, 19 February 2009)
- ADD GROUP DECISION MAKER EVENT RESPONSE (09:30, 19 February 2009)
- ADD GROUP TO NETWORK RESTART NODE GROUP LIST (09:32, 19 February 2009)
- ADD HOSPITAL RESTART (09:37, 19 February 2009)
- ADD LINE TO CONVERSATION (09:44, 19 February 2009)
- ADD LINE TO MOBILE PHONE CALL (09:47, 19 February 2009)
- ADD LINE TO SCRIPTED CONVERSATION (09:49, 19 February 2009)
- ADD NAVMESH REQUIRED REGION (09:52, 19 February 2009)
- ADD NEEDED AT POSN (09:54, 19 February 2009)
- ADD NETWORK RESTART (09:58, 19 February 2009)
- ADD NEW CONVERSATION SPEAKER (10:01, 19 February 2009)
- ADD NEW FRONTEND CONVERSATION SPEAKER (10:03, 19 February 2009)
- ADD NEXT MESSAGE TO PREVIOUS BRIEFS (10:05, 19 February 2009)
- ADD OBJECT TO INTERIOR ROOM BY KEY (10:07, 19 February 2009)
- ADD OBJECT TO INTERIOR ROOM BY NAME (10:09, 19 February 2009)
- ADD PED QUEUE (10:12, 19 February 2009)
- ADD PED TO CINEMATOGRAPHY AI (10:14, 19 February 2009)
- ADD PED TO MISSION DELETION LIST (10:16, 19 February 2009)
- ADD PICKUP TO INTERIOR ROOM BY KEY (10:17, 19 February 2009)
- ADD PICKUP TO INTERIOR ROOM BY NAME (10:18, 19 February 2009)
- ADD POINT TO GPS RACE TRACK (10:19, 19 February 2009)
- ADD POLICE RESTART (10:21, 19 February 2009)
- ADD SCENARIO BLOCKING AREA (10:23, 19 February 2009)
- ADD SIMPLE BLIP FOR PICKUP (00:04, 20 February 2009)
- ADD SPAWN BLOCKING AREA (00:09, 20 February 2009)
- ADD SPHERE (00:12, 20 February 2009)
- ADD STUNT JUMP (00:26, 20 February 2009)
- ADD STUCK CAR CHECK WITH WARP (13:55, 20 February 2009)
- ADD STUCK CAR CHECK (13:55, 20 February 2009)
- ADD TO HTML SCRIPT OBJECT (00:03, 21 February 2009)
- ADD TO PREVIOUS BRIEF (00:04, 21 February 2009)
- ADD TO PREVIOUS BRIEF WITH UNDERSCORE (00:06, 21 February 2009)
- SA Version Checker (21:28, 21 February 2009)
- ADD UPSIDEDOWN CAR CHECK (23:15, 21 February 2009)
- ALLOCATE SCRIPT TO OBJECT (11:23, 23 February 2009)
- ALLOCATE SCRIPT TO RANDOM PED (11:24, 23 February 2009)
- CheatDevice (VCS) (11:33, 23 February 2009)
- ALLOW AUTO CONVERSATION LOOKATS (23:17, 23 February 2009)
- ALLOW EMERGENCY SERVICES (23:19, 23 February 2009)
- ALLOW GAME TO PAUSE FOR STREAMING (23:20, 23 February 2009)
- ALLOW GANG RELATIONSHIPS TO BE CHANGED BY NEXT COMMAND (23:21, 23 February 2009)
- ALLOW LOCKON TO FRIENDLY PLAYERS (23:23, 23 February 2009)
- ALLOW LOCKON TO RANDOM PEDS (23:26, 23 February 2009)
- ALLOW MULTIPLE DRIVEBY PICKUPS (23:27, 23 February 2009)
- ALLOW NETWORK POPULATION GROUP CYCLING (23:28, 23 February 2009)
- ALLOW ONE TIME ONLY COMMANDS TO RUN (23:30, 23 February 2009)
- VC.Config (06:40, 24 February 2009)
- WPL Manager (21:28, 26 February 2009)
- ALLOW REACTION ANIMS (02:13, 27 February 2009)
- ALLOW SCENARIO PEDS TO BE RETURNED BY NEXT COMMAND (02:15, 27 February 2009)
- ALLOW TARGET WHEN INJURED (02:17, 27 February 2009)
- ALWAYS USE HEAD ON HORN ANIM WHEN DEAD IN CAR (02:24, 27 February 2009)
- AMBIENT AUDIO BANK NO LONGER NEEDED (02:24, 27 February 2009)
- ANCHOR OBJECT (02:28, 27 February 2009)
- APPLY WANTED LEVEL CHANGE NOW (02:37, 27 February 2009)
- ARE ALL NAVMESH REGIONS LOADED (02:38, 27 February 2009)
- ALLOW STUNT JUMPS TO TRIGGER (06:25, 27 February 2009)
- ALTER WANTED LEVEL NO DROP (06:26, 27 February 2009)
- IS VEHICLE EXTRA TURNED ON (16:25, 27 February 2009)
- TURN OFF VEHICLE EXTRA (16:29, 27 February 2009)
- ARE ANY CHARS NEAR CHAR (23:13, 27 February 2009)
- ARE CREDITS FINISHED (23:15, 27 February 2009)
- ARE ENEMY PEDS IN AREA (23:17, 27 February 2009)
- ARE TAXI LIGHTS ON (01:53, 1 March 2009)
- ARE WIDESCREEN BORDERS ACTIVE (01:54, 1 March 2009)
- ASCII INT TO STRING (01:55, 1 March 2009)
- Resource Type (04:27, 2 March 2009)
- ATAN2 (04:33, 2 March 2009)
- ATTACH ANIMS TO MODEL (04:35, 2 March 2009)
- ATTACH CAM TO OBJECT (04:36, 2 March 2009)
- ATTACH CAM TO PED (04:38, 2 March 2009)
- ATTACH CAM TO VEHICLE (04:39, 2 March 2009)
- ATTACH CAM TO VIEWPORT (04:41, 2 March 2009)
- ATTACH CAR TO OBJECT (04:54, 2 March 2009)
- ATTACH CAR TO OBJECT PHYSICALLY (04:54, 2 March 2009)
- COS (00:14, 4 March 2009)
- ATTACH OBJECT TO CAR PHYSICALLY (07:48, 4 March 2009)
- ATTACH PED TO CAR (08:19, 4 March 2009)
- ATTACH PED TO CAR PHYSICALLY (08:26, 4 March 2009)
- ATTACH PED TO OBJECT (08:29, 4 March 2009)
- ATTACH PED TO SHIMMY EDGE (08:39, 4 March 2009)
- ATTACH PED TO WORLD PHYSICALLY (08:43, 4 March 2009)
- DISPLAY CASH (22:36, 4 March 2009)
- DISPLAY AREA NAME (22:36, 4 March 2009)
- DISPLAY AMMO (22:37, 4 March 2009)
- DISPLAY TEXT WITH 3 NUMBERS (22:38, 4 March 2009)
- DISPLAY TEXT WITH STRING (22:41, 4 March 2009)
- DISPLAY TEXT WITH TWO STRINGS (22:43, 4 March 2009)
- DOES BLIP EXIST (22:48, 4 March 2009)
- DOES CAM EXIST (22:48, 4 March 2009)
- FLOOR (22:50, 4 March 2009)
- ROUND (22:54, 4 March 2009)
- SIN (22:55, 4 March 2009)
- SQRT (22:55, 4 March 2009)
- TAN (22:56, 4 March 2009)
- VEHICLE CAN BE TARGETTED BY HS MISSILE (22:58, 4 March 2009)
- BEGIN CAM COMMANDS (02:36, 5 March 2009)
- BEGIN CHAR SEARCH CRITERIA (02:37, 5 March 2009)
- BEGIN PED QUEUE MEMBERSHIP LIST (02:39, 5 March 2009)
- BLEND FROM NM WITH ANIM (02:42, 5 March 2009)
- BLEND OUT CHAR MOVE ANIMS (02:43, 5 March 2009)
- BLOCK CHAR AMBIENT ANIMS (02:45, 5 March 2009)
- BLOCK CHAR GESTURE ANIMS (02:46, 5 March 2009)
- BLOCK CHAR HEAD IK (02:47, 5 March 2009)
- BLOCK COWERING IN COVER (02:50, 5 March 2009)
- BLOCK PED WEAPON SWITCHING (02:51, 5 March 2009)
- BLOCK PEEKING IN COVER (02:53, 5 March 2009)
- SET AMMO IN CLIP (03:33, 8 March 2009)
- Unit (20:44, 16 March 2009)
- CREATE MISSION TRAIN (08:43, 19 March 2009)
- SET TRAIN SPEED (13:18, 21 March 2009)
- SET CHAR HEADING (16:45, 26 March 2009)
- Real Time Clock (11:21, 29 March 2009)
- PRINT STRING WITH LITERAL STRING NOW (14:14, 2 April 2009)
- GET GROUP SIZE (02:59, 4 April 2009)
- IS CHAR DEAD (03:04, 4 April 2009)
- GET PLAYER GROUP (10:48, 4 April 2009)
- SET GROUP MEMBER (04:20, 5 April 2009)
- Memory Hacker (19:36, 6 April 2009)
- SET CHAR AS MISSION CHAR (01:13, 10 April 2009)
- GET RANDOM CHAR IN AREA OFFSET NO SAVE (01:15, 10 April 2009)
- SET CHAR RELATIONSHIP GROUP (01:30, 10 April 2009)
- SET RELATIONSHIP (01:45, 10 April 2009)
- ASI Loader (11:12, 20 April 2009)
- APPLY FORCE TO OBJECT (10:40, 30 April 2009)
- ATTACH CAR TO CAR PHYSICALLY (09:54, 2 May 2009)
- WAD (10:36, 5 August 2009)
- REQUEST SCRIPT (16:11, 7 August 2009)
- HAS SCRIPT LOADED (16:11, 7 August 2009)
- ENABLE SAVE HOUSE (09:05, 12 August 2009)
- Chassis vlo (08:54, 13 August 2009)
- SET USE HIGHDOF (00:14, 31 August 2009)
- SET CHAR PROOFS (03:14, 31 August 2009)
- ENABLE MAX AMMO CAP (03:29, 31 August 2009)
- SET NO RESPRAYS (05:32, 31 August 2009)
- SET INSTANT WIDESCREEN BORDERS (09:37, 31 August 2009)
- DISABLE POLICE SCANNER (10:30, 31 August 2009)
- WAIT (14:34, 31 August 2009)
- GIVE WEAPON TO CHAR (15:25, 31 August 2009)
- SET CHAR CAN BE KNOCKED OFF BIKE (08:52, 1 September 2009)
- SET MESSAGES WAITING (08:58, 1 September 2009)
- CELL CAM ACTIVATE (09:18, 1 September 2009)
- START CUSTOM MOBILE PHONE RINGING (20:36, 1 September 2009)
- SET FOLLOW VEHICLE CAM SUBMODE (01:36, 2 September 2009)
- ENABLE SHADOWS (02:15, 2 September 2009)
- PREVIEW RINGTONE (03:30, 2 September 2009)
- UNLOCK RAGDOLL (07:48, 2 September 2009)
- SET AMBIENT VOICE NAME (08:56, 2 September 2009)
- SWITCH AMBIENT PLANES (02:11, 3 September 2009)
- FORCE CAR LIGHTS (04:54, 3 September 2009)
- SET VEHICLE DIRT LEVEL (05:10, 3 September 2009)
- SET FAKE WANTED LEVEL (00:18, 4 September 2009)
- SET CREATE RANDOM COPS (00:43, 4 September 2009)
- DISABLE FRONTEND RADIO (02:20, 4 September 2009)
- TERMINATE ALL SCRIPTS WITH THIS NAME (04:41, 4 September 2009)
- SET CAMERA CONTROLS DISABLED WITH PLAYER CONTROLS (05:16, 4 September 2009)
- TRIGGER MISSION COMPLETE AUDIO (20:23, 19 September 2009)
- San Andreas Audio Toolkit (20:53, 26 September 2009)
- ImgEd (20:59, 26 September 2009)
- X Mod Installer (21:25, 26 September 2009)
- SET GRAVITY OFF (20:31, 3 October 2009)
- GET BLIP INFO ID OBJECT INDEX (21:06, 18 October 2009)
- GET BLIP COLOUR (21:08, 18 October 2009)
- GET BLIP COORDS (21:10, 18 October 2009)
- SET FREE HEALTH CARE (19:01, 23 November 2009)
- List of Gamemodes (GTA4) (15:26, 2 December 2009)
- IS MINIGAME IN PROGRESS (15:31, 2 December 2009)
- Water Level Customizer (20:31, 2 December 2009)
- Quadruple insane stunt (22:10, 5 December 2009)
- Images.txt (19:40, 17 December 2009)
- List of static models hashes B (20:27, 17 December 2009)
- List of static models hashes C (20:29, 17 December 2009)
- List of static models hashes 0 (20:29, 17 December 2009)
- List of static models hashes A (20:29, 17 December 2009)
- List of static models hashes D (06:09, 18 December 2009)
- APPLY FORCE TO PED (22:37, 18 December 2009)
- System Requirements (07:43, 25 December 2009)
- GIVE PLAYER RAGDOLL CONTROL (21:09, 12 January 2010)
- PROSTITUTE CAM ACTIVATE (23:04, 12 January 2010)
- ALLOW PLAYER TO CARRY NON MISSION OBJECTS (02:32, 14 January 2010)
- FORCE LOADING SCREEN (03:32, 14 January 2010)
- SWITCH ROADS OFF (04:20, 14 January 2010)
- RETUNE RADIO TO STATION NAME (05:18, 14 January 2010)
- SET ROMANS MOOD (06:04, 14 January 2010)
- SET CHAR COORDINATES (08:06, 14 January 2010)
- SET CHAR COORDINATES NO OFFSET (08:07, 14 January 2010)
- AWARD ACHIEVEMENT (10:03, 14 January 2010)
- ALTER WANTED LEVEL (00:20, 15 January 2010)
- List of static models hashes E (08:54, 15 January 2010)
- List of static models hashes F (08:54, 15 January 2010)
- List of static models hashes H (08:54, 15 January 2010)
- List of static models hashes G (08:54, 15 January 2010)
- List of static models hashes I (08:54, 15 January 2010)
- List of static models hashes J (08:55, 15 January 2010)
- List of static models hashes K (08:55, 15 January 2010)
- List of static models hashes M (08:55, 15 January 2010)
- List of static models hashes N (08:55, 15 January 2010)
- List of static models hashes L (08:55, 15 January 2010)
- List of static models hashes O (08:55, 15 January 2010)
- List of static models hashes P (08:56, 15 January 2010)
- List of static models hashes Q (08:56, 15 January 2010)
- List of static models hashes R (08:56, 15 January 2010)
- List of static models hashes S (08:56, 15 January 2010)
- List of static models hashes T (01:00, 21 January 2010)
- List of static models hashes U (01:00, 21 January 2010)
- List of static models hashes V (01:00, 21 January 2010)
- List of static models hashes W (01:01, 21 January 2010)
- List of static models hashes X (01:01, 21 January 2010)
- List of static models hashes Y (01:01, 21 January 2010)
- DRAW RECT (02:58, 24 January 2010)
- GET BLIP INFO ID PED INDEX (02:05, 28 January 2010)
- DRAW LIGHT WITH RANGE (18:52, 6 February 2010)
- GET RID OF PLAYER PROSTITUTE (08:40, 23 February 2010)
- Scenarios.dat (00:37, 7 March 2010)
- Task IDs (GTA SA) (08:23, 8 March 2010)
- Alice (11:12, 12 March 2010)
- Scone (11:41, 13 March 2010)
- GET GAME TIMER (00:15, 22 March 2010)
- BLOCK CHAR VISEME ANIMS (15:35, 31 March 2010)
- FIRE PED WEAPON (22:22, 4 April 2010)
- SWITCH CAR SIREN (23:23, 4 April 2010)
- IS PLAYER PRESSING HORN (15:48, 20 April 2010)
- SET TEXT FONT (07:29, 22 April 2010)
- GIVE PED HELMET (08:23, 22 April 2010)
- GET CLOSEST CHAR (12:52, 22 April 2010)
- CLEAR AREA OF CARS (12:59, 22 April 2010)
- HAS CLOSEST OBJECT OF TYPE BEEN DAMAGED BY CHAR (13:08, 22 April 2010)
- IS PED A MISSION PED (13:20, 22 April 2010)
- IS PED ATTACHED TO ANY CAR (13:20, 22 April 2010)
- IS PED ATTACHED TO OBJECT (13:21, 22 April 2010)
- IS PED DOING DRIVEBY (13:22, 22 April 2010)
- IS PED FLEEING (13:22, 22 April 2010)
- IS PED HOLDING AN OBJECT (13:22, 22 April 2010)
- IS PED IN COMBAT (13:22, 22 April 2010)
- IS PED IN COVER (13:22, 22 April 2010)
- IS PED JACKING (13:22, 22 April 2010)
- IS PED LOOKING AT PED (13:23, 22 April 2010)
- IS PED RAGDOLL (13:23, 22 April 2010)
- IS PED RETREATING (13:23, 22 April 2010)
- IS CHAR ARMED (13:26, 22 April 2010)
- IS CHAR DUCKING (13:26, 22 April 2010)
- IS CHAR GETTING IN TO A CAR (13:28, 22 April 2010)
- IS CHAR FATALLY INJURED (13:29, 22 April 2010)
- IS CHAR GESTURING (13:29, 22 April 2010)
- IS CHAR GETTING UP (13:29, 22 April 2010)
- IS CHAR HEALTH GREATER (13:30, 22 April 2010)
- IS CHAR IN AIR (13:30, 22 April 2010)
- IS CHAR IN ANY BOAT (13:30, 22 April 2010)
- IS CHAR IN ANY CAR (13:30, 22 April 2010)
- IS CHAR IN ANY HELI (13:30, 22 April 2010)
- IS CHAR IN ANY PLANE (13:30, 22 April 2010)
- IS CHAR IN ANY TRAIN (13:30, 22 April 2010)
- IS CHAR IN CAR (13:33, 22 April 2010)
- IS CHAR IN FLYING VEHICLE (13:33, 22 April 2010)
- IS CHAR IN MELEE COMBAT (13:33, 22 April 2010)
- IS CHAR IN TAXI (13:33, 22 April 2010)
- IS CHAR IN WATER (13:33, 22 April 2010)
- IS CHAR INJURED (13:33, 22 April 2010)
- IS CHAR MALE (13:33, 22 April 2010)
- IS CHAR ON FIRE (13:33, 22 April 2010)
- IS CHAR ON FOOT (13:34, 22 April 2010)
- IS CHAR SHOOTING (13:34, 22 April 2010)
- IS CHAR SITTING IDLE (13:35, 22 April 2010)
- IS CHAR SITTING IN CAR (13:36, 22 April 2010)
- IS CHAR STOPPED (13:36, 22 April 2010)
- IS CHAR STUCK UNDER CAR (13:36, 22 April 2010)
- IS CHAR SWIMMING (13:36, 22 April 2010)
- IS CHAR TOUCHING CHAR (13:37, 22 April 2010)
- IS CHAR USING ANY SCENARIO (13:38, 22 April 2010)
- IS CHAR VISIBLE (13:38, 22 April 2010)
- CLEAR WANTED LEVEL (13:41, 22 April 2010)
- GET PLAYER CHAR (14:03, 22 April 2010)
- GET PLAYER NAME (14:04, 22 April 2010)
- HAS PLAYER DAMAGED AT LEAST ONE PED (14:17, 22 April 2010)
- IS PLAYER CLIMBING (14:17, 22 April 2010)
- IS PLAYER DEAD (14:17, 22 April 2010)
- IS PLAYER FREE FOR AMBIENT TASK (14:17, 22 April 2010)
- IS PLAYER PLAYING (14:18, 22 April 2010)
- IS PLAYER TARGETTING CHAR (14:18, 22 April 2010)
- IS SCORE GREATER (14:20, 22 April 2010)
- PLAYER HAS CHAR (14:21, 22 April 2010)
- PLAYER HAS FLASHING STARS ABOUT TO DROP (14:21, 22 April 2010)
- REGISTER PLAYER RESPAWN COORDS (14:23, 22 April 2010)
- SET EVERYONE IGNORE PLAYER (14:25, 22 April 2010)
- SET PLAYER CAN BE HASSLED BY GANGS (14:26, 22 April 2010)
- SET PLAYER CAN DO DRIVE BY (14:26, 22 April 2010)
- SET PLAYER CAN USE COVER (14:26, 22 April 2010)
- SET PLAYER FAST RELOAD (14:27, 22 April 2010)
- SET PLAYER GROUP TO FOLLOW ALWAYS (14:27, 22 April 2010)
- SET PLAYER INVINCIBLE (14:28, 22 April 2010)
- SET PLAYER MOOD NORMAL (14:28, 22 April 2010)
- SET PLAYER NEVER GETS TIRED (14:29, 22 April 2010)
- SET PLAYERSETTINGS MODEL VARIATIONS CHOICE (14:30, 22 April 2010)
- STORE SCORE (14:30, 22 April 2010)
- STORE WANTED LEVEL (14:30, 22 April 2010)
- CANCEL CURRENTLY PLAYING AMBIENT SPEECH (14:32, 22 April 2010)
- CLEAR CHAR LAST DAMAGE BONE (14:33, 22 April 2010)
- CLEAR CHAR LAST DAMAGE ENTITY (14:33, 22 April 2010)
- CLEAR CHAR LAST WEAPON DAMAGE (14:33, 22 April 2010)
- CLEAR CHAR SECONDARY TASK (14:34, 22 April 2010)
- CLEAR CHAR TASKS (14:34, 22 April 2010)
- CLEAR CHAR TASKS IMMEDIATELY (14:34, 22 April 2010)
- CLEAR ROOM FOR CHAR (14:34, 22 April 2010)
- CREATE RANDOM CHAR (14:36, 22 April 2010)
- CREATE RANDOM FEMALE CHAR (14:37, 22 April 2010)
- CREATE RANDOM MALE CHAR (14:37, 22 April 2010)
- DELETE CHAR (14:38, 22 April 2010)
- DOES CHAR EXIST (14:39, 22 April 2010)
- EXPLODE CHAR HEAD (14:40, 22 April 2010)
- EXTINGUISH CAR FIRE (14:41, 22 April 2010)
- EXTINGUISH CHAR FIRE (14:41, 22 April 2010)
- FORCE CHAR TO DROP WEAPON (14:42, 22 April 2010)
- FORCE PED TO FLEE WHILST DRIVING VEHICLE (14:44, 22 April 2010)
- FREEZE CAR POSITION (14:45, 22 April 2010)
- FREEZE CAR POSITION AND DONT LOAD COLLISION (14:45, 22 April 2010)
- FREEZE CHAR POSITION (14:45, 22 April 2010)
- FREEZE CHAR POSITION AND DONT LOAD COLLISION (14:45, 22 April 2010)
- FREEZE OBJECT POSITION (14:45, 22 April 2010)
- FREEZE OBJECT POSITION AND DONT LOAD COLLISION (14:46, 22 April 2010)
- GET AMMO IN CLIP (14:49, 22 April 2010)
- GET AMMO IN CHAR WEAPON (14:49, 22 April 2010)
- GET ANIM GROUP FROM CHAR (14:50, 22 April 2010)
- GET CHAR HEALTH (14:50, 22 April 2010)
- GET CHAR GRAVITY (14:51, 22 April 2010)
- GET CHAR ARMOUR (14:52, 22 April 2010)
- GET CHAR MODEL (14:55, 22 April 2010)
- GET CHAR MONEY (14:55, 22 April 2010)
- GET CHAR READY TO BE EXECUTED (14:56, 22 April 2010)
- GET CHAR READY TO BE STUNNED (14:57, 22 April 2010)
- GET CHAR SPEED (14:57, 22 April 2010)
- GET CHAR WILL COWER INSTEAD OF FLEEING (14:59, 22 April 2010)
- GET CURRENT CHAR WEAPON (14:59, 22 April 2010)
- GET MAX AMMO (15:01, 22 April 2010)
- GET MAX AMMO IN CLIP (15:02, 22 April 2010)
- GET PED CLIMB STATE (15:04, 22 April 2010)
- GET PED GROUP INDEX (15:08, 22 April 2010)
- GET PED TYPE (15:08, 22 April 2010)
- HAS CHAR GOT WEAPON (15:59, 22 April 2010)
- HAS CHAR BEEN DAMAGED BY WEAPON (16:00, 22 April 2010)
- HAS CHAR BEEN DAMAGED BY CAR (16:01, 22 April 2010)
- IS CHAR TOUCHING OBJECT ON FOOT (16:09, 22 April 2010)
- IS CHAR TOUCHING VEHICLE (16:10, 22 April 2010)
- IS PED CLIMBING (16:12, 22 April 2010)
- IS CHAR WAITING FOR WORLD COLLISION (16:15, 22 April 2010)
- IS SCRIPTED SPEECH PLAYING (16:15, 22 April 2010)
- REMOVE ALL CHAR WEAPONS (16:16, 22 April 2010)
- REMOVE CHAR DEFENSIVE AREA (16:16, 22 April 2010)
- REMOVE CHAR ELEGANTLY (16:17, 22 April 2010)
- REMOVE CHAR FROM GROUP (16:17, 22 April 2010)
- REVIVE INJURED PED (16:18, 22 April 2010)
- SET CHAR AMMO (16:21, 22 April 2010)
- SET CHAR AS ENEMY (16:22, 22 April 2010)
- SET CHAR CAN BE SHOT IN VEHICLE (16:23, 22 April 2010)
- SET CHAR CANT BE DRAGGED OUT (16:24, 22 April 2010)
- SET CHAR DROPS WEAPONS WHEN DEAD (16:28, 22 April 2010)
- SET CHAR DROWNS IN SINKING VEHICLE (16:28, 22 April 2010)
- SET CHAR DRUGGED UP (16:29, 22 April 2010)
- SET CHAR DROWNS IN WATER (16:30, 22 April 2010)
- SET CHAR FIRE DAMAGE MULTIPLIER (16:31, 22 April 2010)
- SET CHAR HEALTH (16:32, 22 April 2010)
- SET CHAR INVINCIBLE (16:33, 22 April 2010)
- SET CHAR IS TARGET PRIORITY (16:33, 22 April 2010)
- SET CHAR RANDOM COMPONENT VARIATION (16:37, 22 April 2010)
- SET CHAR SPHERE DEFENSIVE AREA (16:38, 22 April 2010)
- SET CHAR SUFFERS CRITICAL HITS (16:39, 22 April 2010)
- SET CHAR VISIBLE (16:39, 22 April 2010)
- SET CHAR WILL DO DRIVEBYS (16:39, 22 April 2010)
- SET CHAR WILL FLY THROUGH WINDSCREEN (16:40, 22 April 2010)
- CLEAR AREA OF CHARS (22:23, 22 April 2010)
- CLEAR AREA OF COPS (22:24, 22 April 2010)
- CLEAR AREA OF OBJECTS (22:24, 22 April 2010)
- IS PLAYER FREE AIMING AT CHAR (02:11, 23 April 2010)
- LOCK LAZLOW STATION (04:20, 2 May 2010)
- GENERATE RANDOM FLOAT IN RANGE (15:44, 2 May 2010)
- GENERATE RANDOM INT IN RANGE (15:45, 2 May 2010)
- SET OBJECT AS STEALABLE (14:51, 14 May 2010)
- Buying property (16:08, 18 May 2010)
- VisualSettings.dat (02:15, 20 May 2010)
- GET PED BONE POSITION (13:25, 22 May 2010)
- GET CHAR LAST DAMAGE BONE (13:26, 22 May 2010)
- GenericLoader (13:00, 24 May 2010)
- SET VEH INDICATORLIGHTS (23:14, 28 May 2010)
- EXPLODE CAR (20:36, 30 May 2010)
- SET CHAR DIES INSTANTLY IN WATER (12:40, 12 June 2010)
- ASI Loader (GTA4) (15:12, 22 June 2010)
- GTATournament (09:02, 27 June 2010)
- Multi Theft Auto (09:22, 27 June 2010)
- Waterpro.dat (18:06, 6 July 2010)
- REGISTER FASTEST TIME (12:04, 26 July 2010)
- Move an object (10:02, 20 August 2010)
- Clothes.dat (07:52, 3 September 2010)
- Shopping.dat (07:53, 3 September 2010)
- ATTACH OBJECT TO PED PHYSICALLY (07:20, 13 September 2010)
- GXT Editor (VC) (19:16, 14 September 2010)
- BURST CAR TYRE (15:02, 16 September 2010)
- VTable (08:11, 24 September 2010)
- Handling.cfg Reloader (00:04, 25 September 2010)
- IMG Tool (00:11, 25 September 2010)
- SA Camera Hack (00:31, 25 September 2010)
- Water Editor (09:59, 25 September 2010)
- KEd (15:55, 2 October 2010)
- Collision File Editor II (05:00, 5 October 2010)
- Animgrp.dat (22:49, 29 October 2010)
- Archive file (22:54, 20 November 2010)
- Carmods.dat (23:23, 20 November 2010)
- Total conversion (21:31, 28 November 2010)
- List of radio stations (GTA4) (15:07, 21 December 2010)
- TASK ACHIEVE HEADING (23:20, 8 January 2011)
- TASK AIM GUN AT CHAR (23:22, 8 January 2011)
- TASK AIM GUN AT COORD (23:23, 8 January 2011)
- SWITCH PED TO ANIMATED (23:26, 8 January 2011)
- CREATE CHAR INSIDE CAR (01:35, 13 January 2011)
- SET CAR ON GROUND PROPERLY (01:52, 13 January 2011)
- Function Memory Addresses (SA) (12:15, 23 January 2011)
- SET CAR AS MISSION CAR (05:11, 16 February 2011)
- MARK CAR AS NO LONGER NEEDED (05:15, 16 February 2011)
- SET GROUP FORMATION SPACING (05:16, 16 February 2011)
- SET GROUP LEADER (05:21, 16 February 2011)
- SET GROUP SEPARATION RANGE (05:27, 16 February 2011)
- SET SENSE RANGE (05:33, 16 February 2011)
- IS PLAYER TARGETTING ANYTHING (17:41, 17 February 2011)
- SET PED PATH MAY USE CLIMBOVERS (23:49, 17 February 2011)
- SET PED PATH MAY USE LADDERS (23:51, 17 February 2011)
- GET HASH KEY (12:19, 18 February 2011)
- SET GROUP FORMATION (14:54, 23 February 2011)
- SET PED PATH MAY DROP FROM HEIGHT (20:30, 23 February 2011)
- SET HELI BLADES FULL SPEED (20:36, 23 February 2011)
- SET HELI STABILISER (20:38, 23 February 2011)
- TASK DIE (20:46, 23 February 2011)
- TASK ENTER CAR AS PASSENGER (20:55, 23 February 2011)
- Handling.dat (21:24, 24 February 2011)
- SET DRUNK CAM (01:28, 26 February 2011)
- CHANGE BLIP COLOUR (00:42, 28 February 2011)
- TASK GUARD ASSIGNED DEFENSIVE AREA (01:15, 28 February 2011)
- TASK GUARD CURRENT POSITION (01:17, 28 February 2011)
- TASK COMBAT HATED TARGETS AROUND CHAR (18:17, 28 February 2011)
- TASK SHUFFLE TO NEXT CAR SEAT (18:31, 1 March 2011)
- GET CURRENT EPISODE (02:49, 3 March 2011)
- SET CHAR WILL MOVE WHEN INJURED (19:30, 27 March 2011)
- SET GROUP CHAR DUCKS WHEN AIMED AT (19:38, 27 March 2011)
- SET CHAR ACCURACY (21:31, 27 March 2011)
- SET CHAR SHOOT RATE (21:35, 27 March 2011)
- SET CHAR NEVER LEAVES GROUP (22:01, 27 March 2011)
- TRIGGER POLICE REPORT (02:29, 1 April 2011)
- XLiveLess (19:23, 18 April 2011)
- Frequently Asked Questions (17:27, 21 April 2011)
- IS THIS PED A PLAYER (14:26, 25 April 2011)
- SET CAN BURST CAR TYRES (14:54, 25 April 2011)
- FIRE SINGLE BULLET (15:08, 1 May 2011)
- List of Animations (GTA4) (21:17, 25 May 2011)
- DID SAVE COMPLETE SUCCESSFULLY (20:41, 3 June 2011)
- SET PLAYER MAY ONLY ENTER THIS VEHICLE (19:44, 12 June 2011)
- ANCHOR BOAT (22:58, 15 June 2011)
- SET PED DENSITY MULTIPLIER (15:20, 18 June 2011)
- SET OBJECT RECORDS COLLISIONS (15:21, 18 June 2011)
- HAS OBJECT COLLIDED WITH ANYTHING (15:25, 18 June 2011)
- SET PED FORCE FLY THROUGH WINDSCREEN (15:42, 18 June 2011)
- DRAW COLOURED CYLINDER (23:58, 22 June 2011)
- Ped Bones (23:00, 5 July 2011)
- GET VIEWPORT POS AND SIZE (23:33, 13 July 2011)
- GET VEHICLE CLASS (23:36, 13 July 2011)
- MUTE GAMEWORLD AND POSITIONED RADIO FOR TV (21:50, 14 August 2011)
- SAY AMBIENT SPEECH (04:24, 17 August 2011)
- SET CHAR MOVE ANIM SPEED MULTIPLIER (15:32, 18 August 2011)
- SET CHAR MONEY (12:35, 26 August 2011)
- SMASH CAR WINDOW (17:10, 29 August 2011)
- IS VEH WINDOW INTACT (17:11, 29 August 2011)
- SET CAR COLLISION (20:02, 29 August 2011)
- WDR (08:34, 2 September 2011)
- WTD (08:45, 2 September 2011)
- SET STATE OF CLOSEST DOOR OF TYPE (12:42, 7 September 2011)
- TASK CAR MISSION PED TARGET (13:27, 7 September 2011)
- REMOVE PTFX FROM PED (18:29, 7 September 2011)
- REMOVE PTFX FROM VEHICLE (18:42, 7 September 2011)
- Weaponinfo.xml (20:10, 7 September 2011)
- CAM IS SPHERE VISIBLE (20:43, 7 September 2011)