SET OBJECT AS STEALABLE
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| Number of parameters: 2 | ||
|---|---|---|
| Parameter # | Type | Description |
| 1. | pointer | object handle |
| 2. | int | stealable? (1=true, 0=false) |
| Return value: | ||
| Type | Description | |
| None | ||
If set to 1 the player can pick up and throw this object.