Difference between revisions of "List of opcodes (GTAMA)"

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This is a list of all opcodes, including nops and unsupported ones, in [[GTAMA]] syntax for [[GTA III]], [[Vice City]], and [[San Andreas]]. The list is based on the opcode definition list by {{U|CyQ}}.
+
This is a list of all opcodes, including nops and unsupported ones, in [[GTAMA]] syntax for [[GTA III]], [[Vice City]], and [[San Andreas]]. The list is based on the opcode definition list by {{U|CyQ}}. Note that this list is mainly for reference and has many out-dated descriptions. Please see [[List of opcodes|here]] for a list of the most up-to-date descriptions.
  
 
{| {{prettytable}} class="sortable"
 
{| {{prettytable}} class="sortable"
Line 170: Line 170:
 
|0052 || {{Icon|3}} ||6 || || no operation
 
|0052 || {{Icon|3}} ||6 || || no operation
 
|-
 
|-
|0053 || {{Icon|trilogy}} ||5 || create_player [''int''], [''flt''], [''flt''], [''flt''], [''var''] ||
+
|[[0053]] || {{Icon|trilogy}} ||5 || create_player [''int''], [''flt''], [''flt''], [''flt''], [''var''] ||
 
|-
 
|-
 
|0054 || {{Icon|3}} {{Icon|VC}} ||4 || get_player_coords [''player handle''], [''var''], [''var''], [''var''] ||
 
|0054 || {{Icon|3}} {{Icon|VC}} ||4 || get_player_coords [''player handle''], [''var''], [''var''], [''var''] ||
Line 302: Line 302:
 
|0094 || {{Icon|trilogy}} ||1 || absg [''int''] ||
 
|0094 || {{Icon|trilogy}} ||1 || absg [''int''] ||
 
|-
 
|-
|0095 || {{Icon|trilogy}} ||1 || absl [''int''] ||
+
|[[0095]] || {{Icon|trilogy}} ||1 || absl [''int''] ||
 
|-
 
|-
 
|0096 || {{Icon|trilogy}} ||1 || absgf [''flt''] ||
 
|0096 || {{Icon|trilogy}} ||1 || absgf [''flt''] ||
Line 552: Line 552:
 
|0111 || {{Icon|trilogy}} ||1 || toggle_wasted_busted_check [''int''] ||
 
|0111 || {{Icon|trilogy}} ||1 || toggle_wasted_busted_check [''int''] ||
 
|-
 
|-
|[[0112]] || {{Icon|trilogy}} ||0 || is_wasted_or_busted ||
+
|[[0112]] || {{Icon|trilogy}} ||0 || is_wasted_or_busted ||
 
|-
 
|-
|0113 || {{Icon|3}} ||3 || give_player_ammo [''player handle''], [''int''], [''int''] ||
+
|0113 || {{Icon|3}} ||3 || give_player_ammo [''player handle''], [''int''], [''int''] ||
 
|-
 
|-
 
|[[0114]] || {{Icon|trilogy}} ||3 || give_actor_ammo [''char handle''], [''int''], [''int''] ||
 
|[[0114]] || {{Icon|trilogy}} ||3 || give_actor_ammo [''char handle''], [''int''], [''int''] ||
Line 692: Line 692:
 
|015B || {{Icon|SA}} ||3 || [''int''], [''int''], [''int''] ||
 
|015B || {{Icon|SA}} ||3 || [''int''], [''int''], [''int''] ||
 
|-
 
|-
|[[015C]] || {{Icon|3}}<br />{{Icon|VC}} ||11<br /> 13 || set_zone_gang_ped_info [''string''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int'']<br />set_zone_gang_ped_info [''string''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''] ||
+
|[[015C]] || {{Icon|3}}<br />{{Icon|VC}} ||11<br />13 || set_zone_gang_ped_info [''string''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int'']<br />set_zone_gang_ped_info [''string''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''] ||
 
|-
 
|-
 
|015D || {{Icon|trilogy}} ||1 || set_gamespeed [''flt''] ||
 
|015D || {{Icon|trilogy}} ||1 || set_gamespeed [''flt''] ||
Line 708: Line 708:
 
|0163 || {{Icon|3}} ||4 || [''object handle''], [''int''], [''int''], [''var''] ||
 
|0163 || {{Icon|3}} ||4 || [''object handle''], [''int''], [''int''], [''var''] ||
 
|-
 
|-
|0164 || {{Icon|trilogy}} ||1 || disable_marker [''blip handle''] ||
+
|[[0164]] || {{Icon|trilogy}} ||1 || disable_marker [''blip handle''] ||
 
|-
 
|-
 
|0165 || {{Icon|trilogy}} ||2 || set_marker_color [''blip handle''], [''int''] ||
 
|0165 || {{Icon|trilogy}} ||2 || set_marker_color [''blip handle''], [''int''] ||
 
|-
 
|-
|0166 || {{Icon|3}} {{Icon|VC}} ||2 || set_marker_brightness [''blip handle''], [''int''] ||
+
|[[0166]] || {{Icon|3}} {{Icon|VC}} ||2 || set_marker_brightness [''blip handle''], [''int''] ||
 
|-
 
|-
 
|0167 || {{Icon|trilogy}} ||6 || create_marker [''flt''], [''flt''], [''flt''], [''int''], [''int''], [''var''] ||
 
|0167 || {{Icon|trilogy}} ||6 || create_marker [''flt''], [''flt''], [''flt''], [''int''], [''int''], [''var''] ||
 
|-
 
|-
|0168 || {{Icon|trilogy}} ||2 || show_on_radar1 [''blip handle''], [''int''] ||
+
|[[0168]] || {{Icon|trilogy}} ||2 || show_on_radar1 [''blip handle''], [''int''] ||
 
|-
 
|-
 
|[[0169]] || {{Icon|trilogy}} ||3 || set_fade_color [''int''], [''int''], [''int''] ||
 
|[[0169]] || {{Icon|trilogy}} ||3 || set_fade_color [''int''], [''int''], [''int''] ||
Line 776: Line 776:
 
|0185 || {{Icon|trilogy}} ||2 || is_car_health_greater_than [''car handle''], [''int''] ||
 
|0185 || {{Icon|trilogy}} ||2 || is_car_health_greater_than [''car handle''], [''int''] ||
 
|-
 
|-
|0186 || {{Icon|trilogy}} ||2 || create_arrow_above_car [''car handle''], [''blip handle''] ||
+
|[[0186]] || {{Icon|trilogy}} ||2 || create_arrow_above_car [''car handle''], [''blip handle''] ||
 
|-
 
|-
|0187 || {{Icon|trilogy}} ||2 || create_arrow_above_actor [''char handle''], [''blip handle''] ||
+
|[[0187]] || {{Icon|trilogy}} ||2 || create_arrow_above_actor [''char handle''], [''blip handle''] ||
 
|-
 
|-
|0188 || {{Icon|trilogy}} ||2 || create_arrow_above_object [''object handle''], [''blip handle''] ||
+
|[[0188]] || {{Icon|trilogy}} ||2 || create_arrow_above_object [''object handle''], [''blip handle''] ||
 
|-
 
|-
 
|0189 || {{Icon|3}} {{Icon|VC}} ||2 || [''flt''], [''flt''], [''flt''], [''blip handle''] ||
 
|0189 || {{Icon|3}} {{Icon|VC}} ||2 || [''flt''], [''flt''], [''flt''], [''blip handle''] ||
 
|-
 
|-
|018A || {{Icon|trilogy}} ||2 || create_checkpoint''] [''flt''], [''flt''], [''flt''], [''blip handle''] ||
+
|[[018A]] || {{Icon|trilogy}} ||2 || create_checkpoint [''flt''], [''flt''], [''flt''], [''blip handle''] ||
 
|-
 
|-
 
|018B || {{Icon|trilogy}} ||2 || show_on_radar2 [''blip handle''], [''int''] ||
 
|018B || {{Icon|trilogy}} ||2 || show_on_radar2 [''blip handle''], [''int''] ||
Line 792: Line 792:
 
|018D || {{Icon|3}} {{Icon|VC}} ||5 || create_sound [''int''], [''flt''], [''flt''], [''flt''], [''var''] ||
 
|018D || {{Icon|3}} {{Icon|VC}} ||5 || create_sound [''int''], [''flt''], [''flt''], [''flt''], [''var''] ||
 
|-
 
|-
|018E || {{Icon|trilogy}} ||1 || stop_sound [''sound handle''] ||
+
|[[018E]] || {{Icon|trilogy}} ||1 || stop_sound [''sound handle''] ||
 
|-
 
|-
 
|[[018F]] || {{Icon|trilogy}} ||1 || [''car handle''] ||
 
|[[018F]] || {{Icon|trilogy}} ||1 || [''car handle''] ||
Line 867: Line 867:
 
|-
 
|-
 
|01B3 || unsupported ||0 || ||
 
|01B3 || unsupported ||0 || ||
 +
|-
 +
|[[01B4]] || {{Icon|trilogy}} ||2 || toggle_player_controllable [''player handle''] ||
 +
|-
 +
|[[01B5]] || {{Icon|trilogy}} ||1 || force_weather [''int''] ||
 +
|-
 +
|[[01B6]] || {{Icon|trilogy}} ||1 || weather [''int''] ||
 +
|-
 +
|01B7 || {{Icon|trilogy}} ||0 || release_weather ||
 +
|-
 +
|01B8 || {{Icon|3}} {{Icon|VC}} ||2 || set_player_armed_weapon [''player handle''], [''int''] ||
 +
|-
 +
|[[01B9]] || {{Icon|trilogy}} ||2 || set_actor_armed_weapon [''char handle''], [''int''] ||
 +
|-
 +
|01BA || unsupported ||0 || ||
 +
|-
 +
|[[01BB]] || {{Icon|trilogy}} ||4 || get_object_coords [''object handle''], [''var''], [''var''], [''var''] ||
 +
|-
 +
|01BC || {{Icon|trilogy}} ||4 || put_object_at [''object handle''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|01BD || {{Icon|trilogy}} ||1 || get_current_time_in_ms [''var''] ||
 +
|-
 +
|01BE || {{Icon|3}} {{Icon|VC}} ||4 || set_actor_to_look_at_point [''char handle''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|01BF || {{Icon|3}} ||4 || [''player handle''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|01C0 || {{Icon|trilogy}} ||2 || get_player_wanted_level [''player handle''], [''var''] ||
 +
|-
 +
|01C1 || {{Icon|trilogy}} ||1 || is_car_stopped [''car handle''] ||
 +
|-
 +
|[[01C2]] || {{Icon|trilogy}} ||1 || cleanup_actor [''char handle''] ||
 +
|-
 +
|[[01C3]] || {{Icon|trilogy}} ||1 || cleanup_car [''car handle''] ||
 +
|-
 +
|01C4 || {{Icon|trilogy}} ||1 || cleanup_object [''object handle''] ||
 +
|-
 +
|01C5 || {{Icon|trilogy}} ||1 || remove_actor_from_mission_cleanup_list [''char handle''] ||
 +
|-
 +
|01C6 || {{Icon|3}} ||1 || remove_car_from_mission_cleanup_list [''car handle''] ||
 +
|-
 +
|01C7 || {{Icon|trilogy}} ||1 || remove_object_from_mission_cleanup_list [''object handle''] ||
 +
|-
 +
|[[01C8]] || {{Icon|trilogy}} ||5 || create_actor_in_car_passenger [''car handle''], [''int''], [''int''], [''int''], [''char handle''] ||
 +
|-
 +
|01C9 || {{Icon|3}} {{Icon|VC}} ||2 || set_actor_to_kill_actor1 [''char handle''], [''char handle''] ||
 +
|-
 +
|01CA || {{Icon|3}} {{Icon|VC}} ||2 || set_actor_to_kill_player1 [''char handle''], [''player handle''] ||
 +
|-
 +
|01CB || {{Icon|3}} {{Icon|VC}} ||2 || set_actor_to_kill_actor2 [''char handle''], [''char handle''] ||
 +
|-
 +
|01CC || {{Icon|3}} {{Icon|VC}} ||2 || set_actor_to_kill_player2 [''char handle''], [''player handle''] ||
 +
|-
 +
|01CD || {{Icon|3}} ||2 || set_actor_to_avoid_player1 [''char handle''], [''char handle''] ||
 +
|-
 +
|01CE || {{Icon|3}} {{Icon|VC}} ||2 || set_actor_to_avoid_player1 [''char handle''], [''player handle''] ||
 +
|-
 +
|01CF || {{Icon|3}} {{Icon|VC}} ||2 || [''char handle''], [''char handle''] ||
 +
|-
 +
|01D0 || {{Icon|3}} {{Icon|VC}} ||2 || set_actor_to_avoid_player2 [''char handle''], [''player handle''] ||
 +
|-
 +
|01D1 || {{Icon|3}} {{Icon|VC}} ||2 || set_actor_to_follow_actor [''char handle''], [''char handle''] ||
 +
|-
 +
|01D2 || {{Icon|3}} {{Icon|VC}} ||2 || set_actor_to_follow_player [''char handle''], [''player handle''] ||
 +
|-
 +
|01D3 || {{Icon|3}} {{Icon|VC}} ||2 || make_actor_leave_car [''char handle''], [''car handle''] ||
 +
|-
 +
|01D4 || {{Icon|3}} {{Icon|VC}} ||2 || send_actor_to_car [''char handle''], [''car handle''] ||
 +
|-
 +
|01D5 || {{Icon|3}} {{Icon|VC}} ||2 || send_actor_to_car_driversseat [''char handle''], [''car handle''] ||
 +
|-
 +
|01D6 || unsupported ||0 || ||
 +
|-
 +
|01D7 || unsupported ||0 || ||
 +
|-
 +
|01D8 || {{Icon|VC}} ||2 || [''char handle''], [''object handle''] ||
 +
|-
 +
|01D9 || {{Icon|3}} {{Icon|VC}} ||2 || set_actor_to_run_from_car [''char handle''], [''car handle''] ||
 +
|-
 +
|01DA || {{Icon|3}} ||5 || [''char handle''], [''flt''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|01DB || unsupported ||0 || ||
 +
|-
 +
|01DC || unsupported ||0 || ||
 +
|-
 +
|01DD || unsupported ||0 || ||
 +
|-
 +
|01DE || {{Icon|3}} {{Icon|VC}} ||2 || tie_actor_to_actor [''char handle''], [''char handle''] ||
 +
|-
 +
|01DF || {{Icon|3}} {{Icon|VC}} ||2 || tie_actor_to_player [''char handle''], [''player handle''] ||
 +
|-
 +
|01E0 || {{Icon|3}} {{Icon|VC}} ||1 || clear_leader [''char handle''] ||
 +
|-
 +
|01E1 || {{Icon|3}} {{Icon|VC}} ||3 || set_actor_follow_route [''char handle''], [''int''], [''int''] ||
 +
|-
 +
|01E2 || {{Icon|3}} {{Icon|VC}} ||4 || add_route_point [''int''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|01E3 || {{Icon|trilogy}} ||4 || text_1number_styled [''string''], [''int''], [''int''], [''int''] ||
 +
|-
 +
|01E4 || {{Icon|trilogy}} ||4 || text_1number [''string''], [''int''], [''int''], [''int''] ||
 +
|-
 +
|01E5 || {{Icon|trilogy}} ||4 || text_1number_now [''string''], [''int''], [''int''], [''int''] ||
 +
|-
 +
|01E6 || unsupported ||0 || text_1number_soon ||
 +
|-
 +
|01E7 || {{Icon|trilogy}} ||6 || enable_car_nodes_in_cube [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|01E8 || {{Icon|trilogy}} ||6 || disable_car_nodes_in_cube [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|01E9 || {{Icon|trilogy}} ||2 || get_car_num_passengers [''car handle''], [''var''] ||
 +
|-
 +
|01EA || {{Icon|trilogy}} ||2 || get_car_max_passengers [''car handle''], [''var''] ||
 +
|-
 +
|01EB || {{Icon|trilogy}} ||1 || set_car_density [''flt''] ||
 +
|-
 +
|01EC || {{Icon|trilogy}} ||2 || make_car_heavy [''car handle''], [''int''] ||
 +
|-
 +
|01ED || {{Icon|3}} {{Icon|VC}} ||1 || spawn_actor [''char handle''] ||
 +
|-
 +
|01EE || {{Icon|3}} ||10 || activate_crane [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|01EF || {{Icon|3}} ||2 || deactivate_crane [''flt''], [''flt''] ||
 +
|-
 +
|[[01F0]] || {{Icon|trilogy}} ||1 || set_max_wanted_level [''int''] ||
 +
|-
 +
|01F1 || unsupported ||0 || ||
 +
|-
 +
|01F2 || unsupported ||0 || ||
 +
|-
 +
|01F3 || {{Icon|trilogy}} ||1 || is_airborne [''car handle''] ||
 +
|-
 +
|01F4 || {{Icon|trilogy}} ||1 || is_car_upsidedown [''car handle''] ||
 +
|-
 +
|01F5 || {{Icon|trilogy}} ||2 || make_actor_from_player [''player handle''], [''var''] ||
 +
|-
 +
|01F6 || {{Icon|trilogy}} ||0 || cancel_override_restart ||
 +
|-
 +
|01F7 || {{Icon|trilogy}} ||2 || toggle_player_ignored_by_cops [''player handle''], [''int''] ||
 +
|-
 +
|01F8 || {{Icon|3}} ||5 || [''string''], [''int''], [''int''], [''int''], [''int''] ||
 +
|-
 +
|[[01F9]] || {{Icon|trilogy}} ||9 || init_rampage [''string''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''] ||
 +
|-
 +
|01FA || {{Icon|trilogy}} ||1 || get_rampage_status [''var''] ||
 +
|-
 +
|01FB || {{Icon|trilogy}} ||2 || sqrt [''var''], [''int''] ||
 +
|-
 +
|01FC || {{Icon|3}} {{Icon|VC}} ||5 || is_player_near_car [''player handle''], [''car handle''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|01FD || {{Icon|3}} {{Icon|VC}} ||5 || is_player_near_car_on_foot [''player handle''], [''car handle''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|01FE || {{Icon|3}} {{Icon|VC}} ||5 || is_player_near_car_in_car [''player handle''], [''car handle''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|01FF || {{Icon|3}} {{Icon|VC}} ||6 || is_player_near_car_3d [''player handle''], [''car handle''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|0200 || {{Icon|3}} {{Icon|VC}} ||6 || is_player_near_car_3d_on_foot [''player handle''], [''car handle''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|0201 || {{Icon|3}} {{Icon|VC}} ||6 || is_player_near_car_3d_in_car [''player handle''], [''car handle''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|0202 || {{Icon|trilogy}} ||5 || is_actor_near_car [''char handle''], [''car handle''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|0203 || {{Icon|trilogy}} ||5 || is_actor_near_car_on_foot [''char handle''], [''car handle''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|0204 || {{Icon|trilogy}} ||5 || is_actor_near_car_in_car [''char handle''], [''car handle''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|0205 || {{Icon|trilogy}} ||6 || is_actor_near_car_3d [''char handle''], [''car handle''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|0206 || {{Icon|trilogy}} ||6 || is_actor_near_car_3d_on_foot [''char handle''], [''car handle''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|0207 || {{Icon|trilogy}} ||6 || is_actor_near_car_3d_in_car [''char handle''], [''car handle''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|0208 || {{Icon|trilogy}} ||2 || randf [''flt''], [''flt''], [''var''] ||
 +
|-
 +
|0209 || {{Icon|trilogy}} ||2 || randi [''int''], [''int''], [''var''] ||
 +
|-
 +
|[[020A]] || {{Icon|trilogy}} ||2 || set_car_door_status [''car handle''], [''int''] ||
 +
|-
 +
|020B || {{Icon|trilogy}} ||1 || explode_car [''car handle''] ||
 +
|-
 +
|020C || {{Icon|trilogy}} ||4 || create_explosion [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|020D || {{Icon|trilogy}} ||1 || is_car_flipped [''car handle''] ||
 +
|-
 +
|020E || {{Icon|3}} {{Icon|VC}} ||2 || set_actor_to_look_at_actor [''char handle''], [''char handle''] ||
 +
|-
 +
|020F || {{Icon|3}} {{Icon|VC}} ||2 || set_actor_to_look_at_player [''char handle''], [''player handle''] ||
 +
|-
 +
|0210 || {{Icon|3}} {{Icon|VC}} ||2 || set_player_to_look_at_actor [''player handle''], [''char handle''] ||
 +
|-
 +
|0211 || {{Icon|3}} {{Icon|VC}} ||3 || walk_actor_to_point [''char handle''], [''flt''], [''flt''] ||
 +
|-
 +
|0212 || unsupported ||0 || ||
 +
|-
 +
|[[0213]] || {{Icon|trilogy}} ||6 || create_pickup [''int''], [''int''], [''flt''], [''flt''], [''flt''], [''var''] ||
 +
|-
 +
|0214 || {{Icon|trilogy}} ||1 || is_pickup_picked_up [''pickup handle''] ||
 +
|-
 +
|0215 || {{Icon|trilogy}} ||1 || destroy_pickup [''pickup handle''] ||
 +
|-
 +
|0216 || {{Icon|trilogy}} ||2 || set_car_taxiavailable [''car handle''], [''int''] ||
 +
|-
 +
|0217 || {{Icon|trilogy}} ||3 || text_styled_now [''string''], [''int''], [''int''] ||
 +
|-
 +
|0218 || {{Icon|3}} ||4 || text_1number_styled_now [''string''], [''int''], [''int''], [''int''] ||
 +
|-
 +
|0219 || {{Icon|3}} {{Icon|VC}} ||8<br />10 || create_garage [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''], [''var'']<br />create_garage [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''], [''var''] ||
 +
|-
 +
|021A || {{Icon|3}} ||9 || [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''], [''int''], [''garage handle''] ||
 +
|-
 +
|[[021B]] || {{Icon|trilogy}} ||2 || set_garage_to_accept_car [''garage handle''], [''car handle''] ||
 +
|-
 +
|021C || {{Icon|3}} {{Icon|VC}} ||1 || is_car_in_garage [''garage handle''] ||
 +
|-
 +
|021D || {{Icon|3}} ||1 || toggle_free_bomb_shop [''int''] ||simulated in LC mod
 +
|-
 +
|021E || unsupported ||0 || ||
 +
|-
 +
|021F || {{Icon|3}} ||1 || [''int''] ||
 +
|-
 +
|0220 || {{Icon|3}} ||1 || [''car handle''] ||
 +
|-
 +
|0221 || {{Icon|trilogy}} ||2 || toggle_player_trapped_in_car [''player handle''], [''int''] ||
 +
|-
 +
|0222 || {{Icon|3}} {{Icon|VC}} ||2 || set_player_health [''player handle''], [''int''] ||
 +
|-
 +
|0223 || {{Icon|trilogy}} ||2 || set_actor_health [''char handle''], [''int''] ||
 +
|-
 +
|0224 || {{Icon|trilogy}} ||2 || set_car_health [''car handle''], [''int''] ||
 +
|-
 +
|0225 || {{Icon|3}} {{Icon|VC}} ||2 || get_player_health [''player handle''], [''var''] ||
 +
|-
 +
|0226 || {{Icon|trilogy}} ||2 || get_actor_health [''char handle''], [''var''] ||
 +
|-
 +
|0227 || {{Icon|trilogy}} ||2 || get_car_health [''car handle''], [''var''] ||
 +
|-
 +
|0228 || {{Icon|3}} ||2 || is_car_bomb_status [''car handle''], [''var''] ||simulated in LC mod
 +
|-
 +
|0229 || {{Icon|trilogy}} ||3 || change_car_color [''car handle''], [''int''], [''int''] ||
 +
|-
 +
|022A || {{Icon|trilogy}} ||6 || enable_ped_nodes_in_cube [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|022B || {{Icon|trilogy}} ||6 || disable_ped_nodes_in_cube [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|022C || {{Icon|3}} {{Icon|VC}} ||2 || set_actor_to_look_at_actor2 [''char handle''], [''char handle''] ||
 +
|-
 +
|022D || {{Icon|3}} {{Icon|VC}} ||2 || set_actor_to_look_at_player2 [''char handle''], [''player handle''] ||
 +
|-
 +
|022E || {{Icon|3}} {{Icon|VC}} ||2 || set_player_to_look_at_actor2 [''player handle''], [''char handle''] ||
 +
|-
 +
|022F || {{Icon|3}} {{Icon|VC}} ||1 || stop_actor_looking [''char handle''] ||
 +
|-
 +
|0230 || {{Icon|3}} {{Icon|VC}} ||1 || stop_player_looking [''player handle''] ||
 +
|-
 +
|0231 || {{Icon|3}} ||1 || [''int''] ||
 +
|-
 +
|0232 || unsupported ||0 || ||
 +
|-
 +
|0233 || unsupported ||0 || ||
 +
|-
 +
|0234 || unsupported ||0 || ||
 +
|-
 +
|0235 || {{Icon|VC}} ||3 || set_gang_peds [''int''], [''int''], [''int''] ||
 +
|-
 +
|[[0236]] || {{Icon|3}} {{Icon|VC}} ||2 || set_gang_car [''int''], [''int''] ||
 +
|-
 +
|[[0237]] || {{Icon|trilogy}} ||3 || set_gang_weapons [''int''], [''int''], [''int''] ||
 +
|-
 +
|0238 || {{Icon|3}} ||5 || [''player handle''], [''flt''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|0239 || {{Icon|3}} {{Icon|VC}} ||3 || run_actor_to_point [''char handle''], [''flt''], [''flt''] ||
 +
|-
 +
|023A || {{Icon|3}} ||2 || has_player_collided_with_object [''player handle''], [''object handle''] ||
 +
|-
 +
|023B || {{Icon|trilogy}} ||2 || has_actor_collided_with_object [''char handle''], [''object handle''] ||
 +
|-
 +
|[[023C]] || {{Icon|trilogy}} ||2 || load_special_char [''int''], [''string''] ||
 +
|-
 +
|[[023D]] || {{Icon|trilogy}} ||1 || is_special_char_available [''string''] ||
 +
|-
 +
|023E || {{Icon|3}} ||2 || [''car handle''], [''int''] ||
 +
|-
 +
|023F || {{Icon|3}} ||2 || [''char handle''], [''int''] ||
 +
|-
 +
|0240 || {{Icon|3}} ||2 || [''object handle''], [''int''] ||
 +
|-
 +
|0241 || {{Icon|trilogy}} ||1 || is_player_in_remote_mode [''player handle''] ||
 +
|-
 +
|0242 || {{Icon|3}} ||2 || set_car_bomb_status [''car handle''] ||simulated in LC mod
 +
|-
 +
|[[0243]] || {{Icon|3}} {{Icon|VC}} ||2 || set_ped_stats [''char handle''], [''int''] ||
 +
|-
 +
|0244 || {{Icon|trilogy}} ||3 || set_cutscene_pos [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|[[0245]] || {{Icon|trilogy}} ||2 || set_actor_walk_style [''char handle''], [''int''] ||
 +
|-
 +
|0246 || {{Icon|3}} ||2 || [''player handle''], [''int''] ||
 +
|-
 +
|[[0247]] || {{Icon|trilogy}} ||1 || request_model [''int''] ||
 +
|-
 +
|[[0248]] || {{Icon|trilogy}} ||1 || is_model_available [''int''] ||
 +
|-
 +
|[[0249]] || {{Icon|trilogy}} ||1 || release_model [''int''] ||
 +
|-
 +
|[[024A]] || {{Icon|3}} {{Icon|VC}} ||3 || create_phone [''flt''], [''flt''], [''var''] ||
 +
|-
 +
|024B || {{Icon|3}} ||2 || text_phone_repeatedly [''phone handle''], [''string''] ||
 +
|-
 +
|024C || {{Icon|3}} ||2 || text_phone [''phone handle''], [''string''] ||
 +
|-
 +
|024D || {{Icon|3}} ||1 || has_phone_text_been_displayed ||
 +
|-
 +
|[[024E]] || {{Icon|3}} {{Icon|VC}} ||1 || disable_phone [''phone handle''] ||
 +
|-
 +
|[[024F]] || {{Icon|trilogy}} ||9 || create_corona [''flt''], [''flt''], [''flt''], [''flt''], [''int''], [''int''], [''int''], [''int''], [''int''] ||
 +
|-
 +
|0250 || {{Icon|3}} ||6 || create_light [''flt''], [''flt''], [''flt''], [''int''], [''int''], [''int''] ||
 +
|-
 +
|0251 || {{Icon|3}} ||0 || ||
 +
|-
 +
|0252 || {{Icon|3}} ||0 || ||
 +
|-
 +
|0253 || {{Icon|trilogy}} ||0 || ||
 +
|-
 +
|0254 || {{Icon|trilogy}} ||0 || ||
 +
|-
 +
|0255 || {{Icon|3}} ||4 || critical_mission_restart [''flt''], [''flt''], [''flt''], [''flt''] ||simulated in LC mod
 +
|-
 +
|[[0256]] || {{Icon|trilogy}} ||1 || is_defined [''player handle''] ||
 +
|-
 +
|0257 || unsupported || - || ||
 +
|-
 +
|&#8212; || || || ||
 +
|-
 +
|0291 || {{Icon|3}} {{Icon|VC}} ||2 || [''char handle''], [''int''] ||
 +
|-
 +
|0292 || {{Icon|3}} ||2 || [''player handle''], [''int''] ||
 +
|-
 +
|0293 || {{Icon|trilogy}} ||1 || get_current_controls [''var''] ||
 +
|-
 +
|0294 || {{Icon|trilogy}} ||2 || [''car handle''], [''int''] ||
 +
|-
 +
|0295 || {{Icon|3}} ||1 || [''car handle''] ||
 +
|-
 +
|[[0296]] || {{Icon|trilogy}} ||1 || release_special_char [''int''] ||
 +
|-
 +
|0297 || {{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}} ||0<br />1 || clear_rampage_kills<br />clear_rampage_kills [''player handle''] ||
 +
|-
 +
|0298 || {{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}} ||2<br />3 || get_rampage_kills [''int''], [''var'']<br />get_rampage_kills [''player handle''], [''int''], [''var''] ||
 +
|-
 +
|[[0299]] || {{Icon|3}} {{Icon|SA}} ||1 || activate_garage [''garage handle''] ||simulated in LC mod
 +
|-
 +
|029A || {{Icon|3}} ||? || ||
 +
|-
 +
|029B || {{Icon|trilogy}} ||5 || init_object [''int''], [''flt''], [''flt''], [''flt''], [''object handle''] ||
 +
|-
 +
|029C || {{Icon|3}} ||1 || is_stopped [''car handle''] ||
 +
|-
 +
|029D || {{Icon|3}} ||5 || [''char handle''], [''flt''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|029E || unsupported || - || ||
 +
|-
 +
|029F || {{Icon|3}} {{Icon|VC}} ||1 || is_player_stopped [''player handle''] ||
 +
|-
 +
|02A0 || {{Icon|3}} ||1 || is_actor_stopped [''char handle''] ||simulated in LC mod
 +
|-
 +
|02A1 || {{Icon|3}} ||2 || [''int''], [''int''] ||
 +
|-
 +
|02A2 || {{Icon|3}} ||5 || create_particle_2 [''int''], [''int''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|[[02A3]] || {{Icon|trilogy}} ||1 || toggle_widescreen [''int''] ||
 +
|-
 +
|02A4 || {{Icon|3}} ||3 || [''car handle''], [''int''], [''var''] ||
 +
|-
 +
|02A5 || {{Icon|3}} ||3 || [''char handle''], [''int''], [''var''] ||
 +
|-
 +
|02A6 || {{Icon|3}} ||3 || [''object handle''], [''int''], [''var''] ||
 +
|-
 +
|02A7 || {{Icon|trilogy}} ||5 || create_marker1 [''int''], [''flt''], [''flt''], [''flt''], [''var''] ||
 +
|-
 +
|02A8 || {{Icon|trilogy}} ||5 || create_marker2 [''int''], [''flt''], [''flt''], [''flt''], [''var''] ||
 +
|-
 +
|02A9 || {{Icon|trilogy}} ||2 || set_actor_immune_to_nonplayer [''char handle''], [''int''] ||
 +
|-
 +
|02AA || {{Icon|trilogy}} ||2 || set_car_immune_to_nonplayer [''car handle''], [''int''] ||
 +
|-
 +
|[[02AB]] || {{Icon|trilogy}} ||6 || set_actor_immunities [''char handle''], [''int''], [''int''], [''int''], [''int''], [''int''] ||
 +
|-
 +
|02AC || {{Icon|trilogy}} ||6 || set_car_immunities [''char handle''], [''int''], [''int''], [''int''], [''int''], [''int''] ||
 +
|-
 +
|02AD || {{Icon|3}} {{Icon|VC}} ||7 || is_player_in_angled_rect [''player handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|02AE || {{Icon|3}} {{Icon|VC}} ||7 || is_player_in_angled_rect_on_foot [''player handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|02AF || {{Icon|3}} {{Icon|VC}} ||7 || is_player_in_angled_rect_in_car [''player handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|02B0 || {{Icon|3}} {{Icon|VC}} ||7 || is_player_in_angled_rect_still [''player handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|02B1 || {{Icon|3}} {{Icon|VC}} ||7 || is_player_in_angled_rect_on_foot_still [''player handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|02B2 || {{Icon|3}} {{Icon|VC}} ||7 || is_player_in_angled_rect_in_car_still [''player handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|02B3 || {{Icon|3}} {{Icon|VC}} ||9 || is_player_in_angled_cube [''player handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|02B4 || {{Icon|3}} {{Icon|VC}} ||9 || is_player_in_angled_cube_on_foot [''player handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|02B5 || {{Icon|3}} {{Icon|VC}} ||9 || is_player_in_angled_cube_in_car [''player handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|02B6 || {{Icon|3}} {{Icon|VC}} ||9 || is_player_in_angled_cube_still [''player handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|02B7 || {{Icon|3}} {{Icon|VC}} ||9 || is_player_in_angled_cube_on_foot_still [''player handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|02B8 || {{Icon|3}} {{Icon|VC}} ||9 || is_player_in_angled_cube_in_car_still [''player handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|[[02B9]] || {{Icon|3}} {{Icon|SA}} ||1 || deactivate_garage [''garage handle''] ||simulated in LC mod
 +
|-
 +
|02BA || {{Icon|3}} ||2 || [''garage handle''], [''var''] ||
 +
|-
 +
|02BB || {{Icon|3}} ||2 || [''garage handle''], [''car handle''] ||
 +
|-
 +
|02BC || {{Icon|3}} ||1 || set_cop_behaviour [''int''] ||
 +
|-
 +
|02BD || unsupported || - || ||
 +
|-
 +
|02BE || unsupported || - || ||
 +
|-
 +
|02BF || {{Icon|trilogy}} ||1 || has_car_sunk [''car handle''] ||
 +
|-
 +
|02C0 || {{Icon|trilogy}} ||6 || get_ped_node_coords_near_point [''flt''], [''flt''], [''flt''], [''var''], [''var''], [''var''] ||
 +
|-
 +
|02C1 || {{Icon|trilogy}} ||6 || get_car_node_coords_near_point [''flt''], [''flt''], [''flt''], [''var''], [''var''], [''var''] ||
 +
|-
 +
|02C2 || {{Icon|trilogy}} ||4 || drive_car_to_point1 [''car handle''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|02C3 || {{Icon|3}} ||1 || create_donkey_mags [''int''] ||simulated in LC mod
 +
|-
 +
|02C4 || {{Icon|3}} ||0 || ||
 +
|-
 +
|02C5 || {{Icon|3}} ||1 || get_donkey_mags_picked_up [''var''] ||simulated in LC mod
 +
|-
 +
|02C6 || {{Icon|3}} ||0 || remove_items_from_ground ||simulated in LC mod
 +
|-
 +
|02C7 || {{Icon|3}} ||5 || scatter_platinum [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|02C8 || {{Icon|3}} ||1 || get_platinum_in_car [''var''] ||
 +
|-
 +
|02C9 || {{Icon|3}} ||0 || remove_platinum_from_car ||simulated in LC mod
 +
|-
 +
|02CA || {{Icon|trilogy}} ||1 || is_car_bounding_sphere_visible [''car handle''] ||
 +
|-
 +
|02CB || {{Icon|trilogy}} ||1 || is_ped_bounding_sphere_visible [''char handle''] ||
 +
|-
 +
|02CC || {{Icon|trilogy}} ||1 || is_ped_bounding_sphere_visible [''object handle''] ||
 +
|-
 +
|02CD || {{Icon|3}} ||2 || call ||
 +
 +
|-
 +
|[[02CE]] || {{Icon|trilogy}} ||4 || get_ground_z [''flt''], [''flt''], [''flt''], [''var''] ||
 +
|-
 +
|02CF || {{Icon|trilogy}} ||4 || create_fire [''flt''], [''flt''], [''flt''], [''var''] ||
 +
|-
 +
|02D0 || {{Icon|trilogy}} ||1 || is_fire_extinguished [''fire handle''] ||
 +
|-
 +
|02D1 || {{Icon|trilogy}} ||1 || [''fire handle''] ||
 +
|-
 +
|02D2 || {{Icon|3}} ||2 || [''car handle''], [''int''] ||
 +
|-
 +
|02D3 || {{Icon|trilogy}} ||4 || drive_boat_to_point [''car handle''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|02D4 || {{Icon|trilogy}} ||1 || stop_car [''car handle''] ||
 +
|-
 +
|02D5 || {{Icon|3}} {{Icon|VC}} ||6 || is_player_in_area [''player handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|[[02D6]] || {{Icon|3}} {{Icon|SA}} ||6 || [''char handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|02D7 || {{Icon|3}} {{Icon|VC}} ||2 || is_player_currentweapon [''player handle''], [''int''] ||
 +
|-
 +
|02D8 || {{Icon|trilogy}} ||2 || is_actor_currentweapon [''char handle''], [''int''] ||
 +
|-
 +
|02D9 || {{Icon|3}} ||0 || clear_donkey_mags_picked_up ||simulated in LC mod
 +
|-
 +
|02DA || {{Icon|3}} ||3 ||[''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|02DB || {{Icon|trilogy}} ||2 || set_car_speed [''car handle''], [''flt''] ||
 +
|-
 +
|02DC || {{Icon|3}} ||5 ||[''flt''], [''flt''], [''flt''], [''flt''], [''var''] ||
 +
|-
 +
|[[02DD]] || {{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}} ||3<br />5 || set_actor_creation_zone [''string''], [''var'']<br />set_actor_creation_zone [''string''], [''flt''], [''flt''], [''flt''], [''var''] ||
 +
|-
 +
|02DE || {{Icon|3}} {{Icon|VC}} ||1 || is_player_driving_taxi [''player handle''] ||
 +
|-
 +
|02DF || {{Icon|3}} {{Icon|VC}} ||1 || is_player_firing [''player handle''] ||
 +
|-
 +
|02E0 || {{Icon|trilogy}} ||1 || is_actor_firing [''char handle''] ||
 +
|-
 +
|02E1 || {{Icon|trilogy}} ||5 || create_cash_pickup [''flt''], [''flt''], [''flt''], [''int''], [''var''] ||
 +
|-
 +
|02E2 || {{Icon|trilogy}} ||2 || set_actor_accuracy [''char handle''], [''int''] ||
 +
|-
 +
|02E3 || {{Icon|trilogy}} ||2 || get_car_speed [''car handle''], [''var''] ||
 +
|-
 +
|[[02E4]] || {{Icon|trilogy}} ||1 || load_cutscene_data [''string''] ||
 +
|-
 +
|02E5 || {{Icon|3}} {{Icon|VC}} ||2 || create_cutscene_object [''int''], [''var''] ||
 +
|-
 +
|02E6 || {{Icon|3}} {{Icon|VC}} ||2 || set_cutscene_anim [''object handle''], [''string''] ||
 +
|-
 +
|02E7 || {{Icon|trilogy}} ||0 || start_cutscene ||
 +
|-
 +
|02E8 || {{Icon|trilogy}} ||1 || get_cutscenetime [''var''] ||
 +
|-
 +
|02E9 || {{Icon|trilogy}} ||0 || is_cutscene_done ||
 +
|-
 +
|[[02EA]] || {{Icon|trilogy}} ||0 || end_cutscene ||
 +
|-
 +
|02EB || {{Icon|trilogy}} ||0 || restore_camera_with_jumpcut ||
 +
|-
 +
|02EC || {{Icon|3}} {{Icon|VC}} ||3 || put_hidden_package_at [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|[[02ED]] || {{Icon|trilogy}} ||1 || set_total_hidden_packages [''int''] ||
 +
|-
 +
|02EE || {{Icon|3}} ||6 || is_projectile_in_area [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''] ||simulated in LC mod
 +
|-
 +
|02EF || {{Icon|3}} ||6 || is_projectile_in_cube [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''] ||simulated in LC mod
 +
|-
 +
|02F0 || {{Icon|3}} ||3 ||[''flt''], [''flt''], [''flt''] ||simulated in LC mod
 +
|-
 +
|02F1 || {{Icon|3}} ||3 ||[''flt''], [''flt''], [''flt''] ||simulated in LC mod
 +
|-
 +
|02F2 || {{Icon|trilogy}} ||2 || [''char handle''], [''int''] ||
 +
|-
 +
|02F3 || {{Icon|3}} {{Icon|VC}} ||2 || load_object [''int''], [''string''] ||
 +
|-
 +
|02F4 || {{Icon|3}} ||3 || create_cutscene_actor_from_head_and_body [''object handle''], [''int''], [''object handle''] ||
 +
|-
 +
|02F5 || {{Icon|3}} ||2 || set_head_anim [''object handle''], [''string''] ||
 +
|-
 +
|02F6 || {{Icon|trilogy}} ||2 || sin [''flt''], [''var''] ||
 +
|-
 +
|02F7 || {{Icon|trilogy}} ||2 || cos [''flt''], [''var''] ||
 +
|-
 +
|02F8 || {{Icon|trilogy}} ||2 || sin_car_heading [''car handle''], [''var''] ||
 +
|-
 +
|02F9 || {{Icon|trilogy}} ||2 || cos_car_heading [''car handle''], [''var''] ||
 +
|-
 +
|[[02FA]] || {{Icon|trilogy}} ||2 || change_garage_to_type [''garage handle''], [''int''] ||
 +
|-
 +
|02FB || {{Icon|3}} ||10 || create_crusher_crane [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|02FC || {{Icon|3}} ||5 || text_2numbers [''string''], [''int''], [''int''], [''int''], [''int''] ||
 +
|-
 +
|02FD || {{Icon|trilogy}} ||5 || text_2numbers_now [''string''], [''int''], [''int''], [''int''], [''int''] ||
 +
|-
 +
|02FE || {{Icon|3}} ||5 || text_2numbers_soon [''string''], [''int''], [''int''], [''int''], [''int''] ||
 +
|-
 +
|02FF || {{Icon|trilogy}} ||6 || text_3numbers [''string''], [''int''], [''int''], [''int''], [''int''], [''int''] ||
 +
|-
 +
|0300 || {{Icon|3}} ||6 || text_3numbers_now [''string''], [''int''], [''int''], [''int''], [''int''], [''int''] ||
 +
|-
 +
|0301 || unsupported || - || text_3numbers_soon ||
 +
|-
 +
|0302 || {{Icon|trilogy}} ||7 || text_4numbers [''string''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''] ||
 +
|-
 +
|0303 || {{Icon|3}} {{Icon|SA}} ||7 || text_4numbers_now [''string''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''] ||
 +
|-
 +
|0304 || ||0 || text_4numbers_soon [''string''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''] ||
 +
|-
 +
|0305 || {{Icon|3}} ||8 || text_5numbers [''string''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''] ||
 +
|-
 +
|0306 || {{Icon|3}} ||8 || text_5numbers_now [''string''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''] ||
 +
|-
 +
|0307 || unsupported || - || text_5numbers_soon ||
 +
|-
 +
|0308 || {{Icon|trilogy}} ||9 || text_6numbers [''string''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''] ||
 +
|-
 +
|0309 || {{Icon|3}} ||9 || text_6numbers_now [''string''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''] ||
 +
|-
 +
|030A || unsupported || - || text_6numbers_soon ||
 +
|-
 +
|030B || {{Icon|3}} ||? || ||
 +
|-
 +
|[[030C]] || {{Icon|trilogy}} ||1 || add_to_mission_points [''int''] ||
 +
|-
 +
|[[030D]] || {{Icon|trilogy}} ||1 || set_total_mission_points [''int''] ||
 +
|-
 +
|030E || {{Icon|3}} {{Icon|VC}} ||1 || save_jump_distance [''flt''] ||
 +
|-
 +
|030F || {{Icon|3}} {{Icon|VC}} ||1 || save_jump_height [''flt''] ||
 +
|-
 +
|0310 || {{Icon|3}} {{Icon|VC}} ||1 || save_jump_flips [''int''] ||
 +
|-
 +
|0311 || {{Icon|3}} {{Icon|VC}} ||1 || save_jump_rotation [''int''] ||
 +
|-
 +
|0312 || {{Icon|3}} {{Icon|VC}} ||1 || save_jump_type [''int''] ||
 +
|-
 +
|0313 || {{Icon|3}} {{Icon|VC}} ||0 || increment_unique_jumps_found ||
 +
|-
 +
|0314 || {{Icon|3}} {{Icon|VC}} ||1 || set_total_unique_jumps [''int''] ||
 +
|-
 +
|0315 || {{Icon|3}} {{Icon|VC}} ||0 || increment_taxi_dropoffs ||
 +
|-
 +
|0316 || {{Icon|3}} {{Icon|VC}} ||1 || save_taxi_earnings [''int''] ||
 +
|-
 +
|0317 || {{Icon|trilogy}} ||0 || increment_mission_attempts ||
 +
|-
 +
|0318 || {{Icon|trilogy}} ||1 || set_last_mission_passed string ||
 +
|-
 +
|0319 || {{Icon|3}} {{Icon|VC}} ||2 || toggle_actor_wander [''char handle''], [''int''] ||
 +
|-
 +
|031A || {{Icon|trilogy}} ||0 || remove_all_fires ||
 +
|-
 +
|031B || {{Icon|3}} ||? || ||
 +
|-
 +
|031C || {{Icon|3}} ||? || ||
 +
|-
 +
|[[031D]] || {{Icon|trilogy}} ||2 || has_actor_been_damaged_by_weapon [''char handle''], [''int''] ||
 +
|-
 +
|031E || {{Icon|trilogy}} ||2 || has_car_been_damaged_by_weapon [''car handle''], [''int''] ||
 +
|-
 +
|031F || {{Icon|3}} {{Icon|VC}} ||2 || [''char handle''], [''char handle''] ||
 +
|-
 +
|0320 || {{Icon|3}} {{Icon|VC}} ||2 || is_actor_in_range_of_player [''char handle''], [''player handle''] ||
 +
|-
 +
|0321 || {{Icon|trilogy}} ||1 || kill_actor [''char handle''] ||
 +
|-
 +
|0322 || {{Icon|3}} {{Icon|VC}} ||1 || kill_player [''player handle''] ||
 +
|-
 +
|0323 || {{Icon|trilogy}} ||2 || [''car handle''], [''int''] ||
 +
|-
 +
|[[0324]] || {{Icon|3}} {{Icon|VC}} ||3 || set_zone_pedgroup_info [''string''], [''int''], [''int''] ||
 +
|-
 +
|[[0325]] || {{Icon|trilogy}} ||2 || create_fire_on_car [''car handle''], [''fire handle''] ||
 +
|-
 +
|0326 || {{Icon|trilogy}} ||2 || create_fire_on_actor [''char handle''], [''fire handle''] ||
 +
|-
 +
|0327 || {{Icon|trilogy}} ||6 || create_random_car_in_area [''int''], [''flt''], [''flt''], [''flt''], [''flt''], [''char handle''] ||
 +
|-
 +
|0328 || {{Icon|3}} ||? || ||
 +
|-
 +
|0329 || {{Icon|3}} {{Icon|VC}} ||1 || is_respray_done [''garage handle''] ||
 +
|-
 +
|032A || {{Icon|trilogy}} ||1 || ||
 +
|-
 +
|032B || {{Icon|trilogy}} ||7 || create_pickup_with_ammo [''int''], [''int''], [''int''], [''flt''], [''flt''], [''flt''], [''var''] ||
 +
|-
 +
|032C || {{Icon|3}} {{Icon|VC}} ||2 || set_car_to_ram [''car handle''], [''car handle''] ||
 +
|-
 +
|032D || {{Icon|3}} ||2 || set_car_to_block [''car handle''], [''car handle''] ||simulated in LC mod
 +
|-
 +
|032E || {{Icon|3}} ||? || ||
 +
|-
 +
|032F || unsupported || - || ||
 +
|-
 +
|[[0330]] || {{Icon|trilogy}} ||2 || toggle_player_infinite_run [''player handle''], [''int''] ||
 +
|-
 +
|0331 || {{Icon|trilogy}} ||2 || toggle_player_fast_reload [''player handle''], [''int''] ||
 +
|-
 +
|[[0332]] || {{Icon|trilogy}} ||2 || toggle_actor_bleeding [''char handle''], [''int''] ||
 +
|-
 +
|0333 || {{Icon|3}} ||? || ||
 +
|-
 +
|0334 || {{Icon|3}} ||? || ||
 +
|-
 +
|[[0335]] || {{Icon|trilogy}} ||1 || toggle_free_paynspray [''int''] ||
 +
|-
 +
|0336 || {{Icon|3}} {{Icon|VC}} ||2 || [''player handle''], [''int''] ||
 +
|-
 +
|0337 || {{Icon|trilogy}} ||2 || [''char handle''], [''int''] ||
 +
|-
 +
|0338 || {{Icon|3}} {{Icon|SA}} ||2 || [''car handle''], [''int''] ||
 +
|-
 +
|0339 || {{Icon|trilogy}} ||11 || are_objects_in_area [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''], [''int''], [''int''], [''int''], [''int''] ||
 +
|-
 +
|033A || {{Icon|3}} ||0 || create_incoming_cessna ||
 +
|-
 +
|033B || {{Icon|3}} ||0 || has_incoming_cessna_landed ||
 +
|-
 +
|033C || {{Icon|3}} ||0 || has_incoming_cessna_been_destroyed ||
 +
|-
 +
|033D || {{Icon|3}} ||1 || [''player handle''] ||
 +
|-
 +
|[[033E]] || {{Icon|trilogy}} ||3 || text_draw [''string''], [''int''], [''int''] ||
 +
|-
 +
|033F || {{Icon|trilogy}} ||2 || set_text_letter_width_height [''flt''], [''flt''] ||
 +
|-
 +
|0340 || {{Icon|trilogy}} ||4 || set_text_draw_color [''int''], [''int''], [''int''], [''int''] ||
 +
|-
 +
|0341 || {{Icon|trilogy}} ||1 || [''int''] ||
 +
|-
 +
|0342 || {{Icon|trilogy}} ||1 || set_text_draw_centered [''int''] ||
 +
|-
 +
|0343 || {{Icon|trilogy}} ||1 || set_text_linewidth [''flt''] ||
 +
|-
 +
|0344 || {{Icon|3}} {{Icon|SA}} ||1 || ||
 +
|-
 +
|0345 || {{Icon|trilogy}} ||1 || set_text_draw_in_box [''int''] ||
 +
|-
 +
|0346 || {{Icon|3}} ||4 || set_text_draw_background_color [''int''], [''int''], [''int''], [''int''] ||
 +
|-
 +
|0347 || {{Icon|3}} ||1 || ||
 +
|-
 +
|0348 || {{Icon|trilogy}} ||1 || set_text_draw_proportional [''int''] ||
 +
|-
 +
|[[0349]] || {{Icon|3}} {{Icon|SA}} ||1 || set_text_draw_style [''int''] ||
 +
|-
 +
|034A || {{Icon|3}} ||0 || set_portland_complete ||
 +
|-
 +
|034B || {{Icon|3}} ||0 || set_staunton_complete ||
 +
|-
 +
|034C || {{Icon|3}} ||0 || set_shoreside_complete ||
 +
|-
 +
|034D || {{Icon|trilogy}} ||4 || rotate_object_to_angle [''object handle''], [''flt''], [''flt''], [''int''] ||IF and SET
 +
|-
 +
|034E || {{Icon|trilogy}} ||8 || move_object [''object handle''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''] ||IF and SET
 +
|-
 +
|034F || {{Icon|trilogy}} ||1 || destroy_actor_fading [''char handle''] ||
 +
|-
 +
|0350 || {{Icon|trilogy}} ||2 || [''char handle''], [''int''] ||
 +
|-
 +
|0351 || {{Icon|3}} ||0 || is_gore_enabled ||
 +
|-
 +
|0352 || {{Icon|3}} {{Icon|VC}} ||2 || set_actor_skin [''char handle''], [''string''] ||
 +
|-
 +
|0353 || {{Icon|3}} {{Icon|VC}} ||1 || refresh_actor_skin [''char handle''] ||
 +
|-
 +
|0354 || {{Icon|3}} ||1 || set_up_chase_scene [''flt''] ||
 +
|-
 +
|0355 || {{Icon|3}} ||0 || clean_up_chase_scene ||
 +
|-
 +
|0356 || {{Icon|3}} {{Icon|SA}} ||7 || is_explosion_type_in_cube [''int''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|0357 || {{Icon|3}} ||2 || [''int''], [''string''] ||
 +
|-
 +
|0358 || {{Icon|3}} ||0 || create_drop_off_cessna ||
 +
|-
 +
|0359 || {{Icon|3}} ||0 || is_drop_off_cessna_destroyed ||
 +
|-
 +
|035A || {{Icon|3}} ||3 || get_drop_off_cessna_coords [''var''], [''var''], [''var''] ||
 +
|-
 +
|035B || {{Icon|3}} ||4 || create_drop_off_package [''flt''], [''flt''], [''flt''], [''var''] ||
 +
|-
 +
|035C || {{Icon|trilogy}} ||5 || place_object_relative_to_object [''object handle''], [''car handle''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|035D || {{Icon|3}} {{Icon|VC}}<br />{{Icon|SA}} ||1<br />2 || make_object_targettable [''object handle'']<br />make_object_targettable [''object handle''], [''int''] ||
 +
|-
 +
|035E || {{Icon|3}} {{Icon|VC}} ||2 || set_player_armor [''player handle''], [''int''] ||
 +
|-
 +
|035F || {{Icon|trilogy}} ||2 || increment_actor_armor [''char handle''], [''int''] ||
 +
|-
 +
|[[0360]] || {{Icon|trilogy}} ||1 || open_garage [''garage handle''] ||
 +
|-
 +
|[[0361]] || {{Icon|trilogy}} ||1 || close_garage [''garage handle''] ||
 +
|-
 +
|0362 || {{Icon|trilogy}} ||4 || remove_actor_from_car_and_put_at [''char handle''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|0363 || {{Icon|trilogy}} ||6 || toggle_render_models_in_area [''flt''], [''flt''], [''flt''], [''flt''], [''int''], [''int''] ||
 +
|-
 +
|0364 || {{Icon|SA}} ||2 || [''char handle''], [''char handle''] ||
 +
|-
 +
|0365 || {{Icon|3}} {{Icon|VC}} ||1 || set_actor_objective_29 [''char handle''] ||
 +
|-
 +
|0366 || {{Icon|trilogy}} ||1 || object_smashed [''object handle''] ||
 +
|-
 +
|0367 || {{Icon|3}} ||9 || init_rampage_2 ||
 +
|-
 +
|0368 || {{Icon|3}} ||10 || create_ev_crane [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|0369 || {{Icon|3}} {{Icon|VC}} ||2 || put_player_in_car [''player handle''], [''car handle''] ||
 +
|-
 +
|036A || {{Icon|trilogy}} ||2 || put_actor_in_car [''char handle''], [''car handle''] ||
 +
|-
 +
|036B || unsupported ||0 || ||
 +
|-
 +
|036C || unsupported ||0 || ||
 +
|-
 +
|036D || {{Icon|trilogy}} ||5 || text_2numbers_styled [''string''], [''int''], [''int''], [''int''], [''int''] ||
 +
|-
 +
|036E || {{Icon|3}} ||6 || text_3numbers_styled [''string''], [''int''], [''int''], [''int''], [''int''], [''int''] ||
 +
|-
 +
|036F || {{Icon|3}} ||7 || text_4numbers_styled [''string''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''] ||
 +
|-
 +
|0370 || {{Icon|3}} ||8 || text_5numbers_styled [''string''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''] ||
 +
|-
 +
|0371 || {{Icon|3}} ||9 || text_6numbers_styled [''string''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''] ||
 +
|-
 +
|[[0372]] || {{Icon|3}} {{Icon|VC}} ||3 || set_actor_wait_state [''char handle''], [''int''], [''int''] ||
 +
|-
 +
|0373 || {{Icon|trilogy}} ||0 || set_camera_directly_behind ||
 +
|-
 +
|0374 || {{Icon|3}} ||1 || set_motion_blur ||
 +
|-
 +
|0375 || {{Icon|3}} ||4 || text_1string ||
 +
|-
 +
|0376 || {{Icon|trilogy}} ||4 || init_random_actor [''flt''], [''flt''], [''flt''], [''var''] ||
 +
|-
 +
|0377 || {{Icon|3}} {{Icon|VC}} ||1 || set_actor_objective_32 [''char handle''] ||
 +
|-
 +
|0378 || {{Icon|3}} ||3 || text_phone_1string_repeatedly ||
 +
|-
 +
|0379 || {{Icon|3}} ||3 || text_phone_1string ||
 +
|-
 +
|037A || {{Icon|3}} ||4 || text_phone_2strings_repeatedly ||
 +
|-
 +
|037B || {{Icon|3}} ||4 || text_phone_2strings ||
 +
|-
 +
|037C || {{Icon|3}} ||5 || text_phone_3strings_repeatedly ||
 +
|-
 +
|037D || {{Icon|3}} ||5 || text_phone_3strings ||
 +
|-
 +
|037E || {{Icon|3}} {{Icon|VC}} ||6 || [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|037F || {{Icon|3}} ||0 || give_player_detonator ||
 +
|-
 +
|0380 || unsupported ||0 || ||
 +
|-
 +
|0381 || {{Icon|trilogy}} ||4 || throw_object [''object handle''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|0382 || {{Icon|trilogy}} ||2 || [''object handle''], [''int''] ||
 +
|-
 +
|0383 || {{Icon|3}} {{Icon|VC}} ||1 || is_player_car_horn_on [''car handle''] ||
 +
|-
 +
|0384 || {{Icon|trilogy}} ||4 || text_1string_now [''string''] in [''string''] now [''string''], [''string''], [''int''], [''int''] ||
 +
|-
 +
|0385 || {{Icon|trilogy}} ||4 || text_1string_soon [''string''] in [''string''] soon [''string''], [''string''], [''int''], [''int''] ||
 +
|-
 +
|0386 || {{Icon|3}} ||6 || text_phone_4strings_repeatedly ||
 +
|-
 +
|0387 || {{Icon|3}} ||6 || text_phone_4strings ||
 +
|-
 +
|0388 || {{Icon|3}} ||7 || text_phone_5strings_repeatedly ||
 +
|-
 +
|0389 || {{Icon|3}} ||7 || text_phone_5strings ||
 +
|-
 +
|038A || {{Icon|trilogy}} ||6 || are_cars_near_point_3d [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|038B || {{Icon|trilogy}} ||0 || load_requested_models ||
 +
|-
 +
|038C || {{Icon|trilogy}} ||4 || scatter_object [''object handle''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|038D || {{Icon|trilogy}} ||9 || [''int''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''], [''int''], [''int''], [''int''], ||
 +
|-
 +
|038E || {{Icon|trilogy}} ||8 || [''flt''], [''flt''], [''flt''], [''flt''], [''int''], [''int''], [''int''], [''int''] ||
 +
|-
 +
|[[038F]] || {{Icon|trilogy}} ||2 || [''int''], [''string''] ||
 +
|-
 +
|0390 || {{Icon|trilogy}} ||1 || [''string''] ||
 +
|-
 +
|0391 || {{Icon|trilogy}} ||0 || ||
 +
|-
 +
|[[0392]] || {{Icon|trilogy}} ||2 || toggle_object_in_moving_list [''object handle''], [''int''] ||
 +
|-
 +
|0393 || {{Icon|3}} {{Icon|SA}} ||3 || ||
 +
|-
 +
|[[0394]] || {{Icon|trilogy}} ||1 || play_music [''int''] ||
 +
|-
 +
|0395 || {{Icon|trilogy}} ||5 || clear_area [''int''], [''flt''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|0396 || {{Icon|trilogy}} ||1 || toggle_useless_flag [''global var''] ||
 +
|-
 +
|0397 || {{Icon|trilogy}} ||2 || toggle_car_siren [''car handle''], [''int''] ||
 +
|-
 +
|0398 || {{Icon|3}} ||7 || enable_ped_nodes_in_angled_cube [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|0399 || {{Icon|3}} ||7 || disable_ped_nodes_in_angled_cube [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|039A || {{Icon|3}} ||7 || enable_car_nodes_in_angled_cube [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|039B || {{Icon|3}} ||7 || disable_car_nodes_in_angled_cube [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|039C || {{Icon|trilogy}} ||2 || [''car handle''], [''int''] ||
 +
|-
 +
|039D || {{Icon|3}} {{Icon|VC}} ||12 || create_particle_object ||
 +
|-
 +
|039E || {{Icon|trilogy}} ||2 || [''char handle''], [''int''] ||
 +
|-
 +
|039F || {{Icon|trilogy}} ||3 || race_car_to [''car handle''], [''flt''], [''flt''] ||
 +
|-
 +
|03A0 || {{Icon|3}} ||3 || is_car_picked_up_by_crane [''car handle''], [''flt''], [''flt''] ||
 +
|-
 +
|03A1 || {{Icon|trilogy}} ||4 || [''flt''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|03A2 || {{Icon|trilogy}} ||2 || [''car handle''], [''int''] ||
 +
|-
 +
|[[03A3]] || {{Icon|trilogy}} ||1 || [''char handle''] ||
 +
|-
 +
|[[03A4]] || {{Icon|trilogy}} ||1 || name_thread [''string''] ||
 +
|-
 +
|03A5 || {{Icon|3}} ||3 || set_garage_type [''garage handle''], [''int''], [''int''] ||
 +
|-
 +
|03A6 || {{Icon|3}} ||3 || get_drug_plane_coords [''var''], [''var''] ||
 +
|-
 +
|03A7 || {{Icon|trilogy}} ||1 || nop ||no operation
 +
|-
 +
|03A8 || {{Icon|trilogy}} ||1 || nop ||used in mobile GTA III
 +
|-
 +
|03A9 || {{Icon|trilogy}} ||0 || nop ||used in mobile GTA III
 +
|-
 +
|03AA || {{Icon|3}} {{Icon|VC}} ||3 || play_suspect_last_seen_at [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|03AB || {{Icon|trilogy}} ||2 || [''car handle''], [''int''] ||
 +
|-
 +
|03AC || {{Icon|3}} {{Icon|VC}} ||1 || clear_route [''int''] ||
 +
|-
 +
|[[03AD]] || {{Icon|3}} {{Icon|VC}} ||1 || toggle_rubbish [''int''] ||
 +
|-
 +
|03AE || {{Icon|3}} {{Icon|VC}} ||6 || remove_objects_from_area [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|[[03AF]] || {{Icon|trilogy}} ||1 || toggle_streaming [''int''] ||
 +
|-
 +
|[[03B0]] || {{Icon|trilogy}} ||1 || is_garage_open [''garage handle''] ||
 +
|-
 +
|03B1 || {{Icon|trilogy}} ||1 || is_garage_closed [''garage handle''] ||
 +
|-
 +
|03B2 || {{Icon|3}} ||0 || start_catalina_flyby ||
 +
|-
 +
|03B3 || {{Icon|3}} ||0 || catalina_take_off ||
 +
|-
 +
|03B4 || {{Icon|3}} ||0 || remove_catalina_heli ||
 +
|-
 +
|03B5 || {{Icon|3}} ||0 || is_catalina_shot_down ||
 +
|-
 +
|03B6 || {{Icon|trilogy}} ||6 || replace_model [''flt''], [''flt''], [''flt''], [''flt''], [''int''], [''int''] ||
 +
|-
 +
|03B7 || {{Icon|trilogy}} ||1 || toggle_process_cut_scene_only [''int''] ||
 +
|-
 +
|03B8 || {{Icon|3}} {{Icon|VC}} ||1 || remove_player_weapons [''player handle''] ||
 +
|-
 +
|03B9 || {{Icon|3}} ||1 || create_catalina_heli [''car handle''] ||
 +
|-
 +
|03BA || {{Icon|trilogy}} ||6 || clear_cars_from_cube [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|03BB || {{Icon|3}} {{Icon|VC}} ||1 || set_garage_door_swing_open [''garage handle''] ||
 +
|-
 +
|03BC || {{Icon|trilogy}} ||5 || create_sphere [''flt''], [''flt''], [''flt''], [''flt''], [''var''] ||
 +
|-
 +
|03BD || {{Icon|trilogy}} ||1 || destroy_sphere [''marker handle''] ||
 +
|-
 +
|03BE || {{Icon|3}} ||0 || ||
 +
|-
 +
|03BF || {{Icon|trilogy}} ||2 || toggle_player_ignored_by_all [''player handle''], [''int''] ||
 +
|-
 +
|03C0 || {{Icon|trilogy}} ||2 || get_actor_car [''char handle''], [''var''] ||
 +
|-
 +
|03C1 || {{Icon|3}} {{Icon|VC}} ||2 || get_player_car [''player handle''], [''var''] ||
 +
|-
 +
|03C2 || {{Icon|3}} ||1 || is_phone_answered [''phone handle''] ||
 +
|-
 +
|03C3 || {{Icon|trilogy}} ||3 || start_timer_with_text [''global var''], [''int''], [''string''] ||
 +
|-
 +
|03C4 || {{Icon|trilogy}} ||3 || text_status [''global var''], [''int''], [''string''] ||
 +
|-
 +
|[[03C5]] || {{Icon|trilogy}} ||4 || create_random_car_for_carpark [''flt''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|03C6 || {{Icon|3}} ||1 || is_current_island [''int''] ||
 +
|-
 +
|03C7 || {{Icon|trilogy}} ||1 || [''flt''] ||
 +
|-
 +
|03C8 || {{Icon|trilogy}} ||0 || rotate_player_180 ||
 +
|-
 +
|03C9 || {{Icon|3}} ||1 || is_car_damaged [''car handle''] ||simulated in LC mod
 +
|-
 +
|03CA || {{Icon|trilogy}} ||1 || does_object_exist [''object handle''] ||
 +
|-
 +
|03CB || {{Icon|trilogy}} ||3 || set_camera [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|03CC || {{Icon|trilogy}} ||3 || add_car_to_stuck_car_check [''car handle''], [''flt''], [''int''] ||
 +
|-
 +
|03CD || {{Icon|trilogy}} ||1 || remove_car_from_stuck_car_check [''car handle''] ||
 +
|-
 +
|03CE || {{Icon|trilogy}} ||1 || is_car_stuck [''car handle''] ||
 +
|-
 +
|03CF || {{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}} ||1<br />2 || load_wav [''string'']<br />load_wav [''int''], [''string''] ||
 +
|-
 +
|03D0 || {{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}} ||0<br />1 || is_wav_loaded<br />is_wav_loaded [''int''] ||
 +
|-
 +
|03D1 || {{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}} ||0<br />1 || play_wav<br />play_wav [''int''] ||
 +
|-
 +
|03D2 || {{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}} ||0<br />1 || is_wav_done<br />is_wav_done [''int''] ||
 +
|-
 +
|03D3 || {{Icon|trilogy}} ||7 || get_vector_near_point [''flt''], [''flt''], [''flt''], [''var''], [''var''], [''var''], [''var''] ||
 +
|-
 +
|[[03D4]] || {{Icon|3}} {{Icon|VC}} ||2 || is_needed_car_in_garage [''garage handle''], [''car handle''] ||
 +
|-
 +
|03D5 || {{Icon|trilogy}} ||1 || remove_text [''string''] ||
 +
|-
 +
|03D6 || {{Icon|trilogy}} ||1 || remove_big_text [''string''] ||
 +
|-
 +
|03D7 || {{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}} ||3<br />4 || set_mission_audio_location [''flt''], [''flt''], [''flt'']; [''int''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|03D8 || {{Icon|trilogy}} ||0 || show_save_screen ||
 +
|-
 +
|03D9 || {{Icon|trilogy}} ||0 || is_save_done ||
 +
|-
 +
|03DA || {{Icon|3}} {{Icon|VC}} ||1 || set_garage_camera_follows_player [''garage handle''] ||
 +
|-
 +
|03DB || {{Icon|3}} ||? || ||
 +
|-
 +
|03DC || {{Icon|trilogy}} ||2 || create_arrow_above_pickup [''pickup handle''], [''[''blip handle'']''] ||
 +
|-
 +
|03DD || {{Icon|3}} ||3 || show_pickup_on_radar [''pickup handle''], [''int''], [''blip handle''] ||
 +
|-
 +
|03DE || {{Icon|trilogy}} ||1 || set_ped_density_multiplier [''flt''] ||
 +
|-
 +
|03DF || {{Icon|3}} {{Icon|VC}} ||1 || set_all_random_peds [''int''] ||
 +
|-
 +
|03E0 || {{Icon|3}} {{Icon|SA}} || || ||
 +
|-
 +
|03E1 || {{Icon|3}} {{Icon|VC}} ||1 || get_packages_found [''var''] ||
 +
|-
 +
|03E2 || {{Icon|3}} {{Icon|VC}} ||1 || make_actor_leave_vehicle [''char handle''] ||
 +
|-
 +
|03E3 || {{Icon|trilogy}} ||1 || [''int''] ||
 +
|-
 +
|03E4 || {{Icon|trilogy}} ||1 || set_text_draw_align_right [''int''] ||
 +
|-
 +
|[[03E5]] || {{Icon|trilogy}} ||1 || text_box [''string''] ||
 +
|-
 +
|[[03E6]] || {{Icon|trilogy}} ||0 || clear_text_box ||
 +
|-
 +
|[[03E7]] || {{Icon|trilogy}} ||1 || flash_hud [''int''] ||
 +
|-
 +
|03E8 || unsupported ||0 || ||
 +
|-
 +
|03E9 || unsupported ||0 || ||
 +
|-
 +
|03EA || {{Icon|3}} {{Icon|VC}} ||1 || [''int''] ||
 +
|-
 +
|03EB || {{Icon|trilogy}} ||0 || clear_small_messages ||
 +
|-
 +
|03EC || {{Icon|3}} ||0 || has_ev_crane_collected_all_cars ||
 +
|-
 +
|[[03ED]] || {{Icon|trilogy}} ||2 || [''car handle''], [''int''] ||
 +
|-
 +
|[[03EE]] || {{Icon|trilogy}} ||1 || is_player_controllable [''player handle''] ||
 +
|-
 +
|03EF || {{Icon|trilogy}} ||1 || make_player_safe [''player handle''] ||only use before cutscenes
 +
|-
 +
|[[03F0]] || {{Icon|trilogy}} ||1 || text_draw_toggle [''int''] ||
 +
|-
 +
|[[03F1]] || {{Icon|3}} {{Icon|VC}} ||2 || add_threat [''int''], [''int''] ||
 +
|-
 +
|03F2 || {{Icon|3}} {{Icon|VC}} ||2 || remove_threat [''int''], [''int''] ||
 +
|-
 +
|03F3 || {{Icon|trilogy}} ||3 || get_car_color [''car handle''], [''var''], [''var''] ||
 +
|-
 +
|03F4 || {{Icon|trilogy}} ||1 || toggle_car_damage [''int''] ||
 +
|-
 +
|03F5 || {{Icon|trilogy}} ||2 || toggle_car_damage2 [''car handle''], [''int''] ||
 +
|-
 +
|03F6 || unsupported ||0 || ||
 +
|-
 +
|03F7 || {{Icon|3}} ||1 || load_island_data [''int''] ||
 +
|-
 +
|03F8 || {{Icon|3}} ||1 || [''var''] ||
 +
|-
 +
|03F9 || {{Icon|3}} {{Icon|VC}} ||3 || make_actors_converse [''char handle''], [''char handle''], [''int''] ||
 +
|-
 +
|03FA || unsupported ||0 || ||
 +
|-
 +
|03FB || {{Icon|3}} ||2 || [''car handle''], [''int''] ||
 +
|-
 +
|03FC || {{Icon|3}} ||2 || [''char handle''], [''int''] ||
 +
|-
 +
|03FD || {{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}} ||1<br />2 || [''int'']<br />set_player_handling_responsiveness [''player handle''], [''int''] ||
 +
|-
 +
|03FE || {{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}} ||1<br />2 || [''int'']<br />set_actor_money [''char handle''], [''int''] ||
 +
|-
 +
|03FF || {{Icon|3}} {{Icon|VC}} ||1 || ||
 +
|-
 +
|[[0400]] || {{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}} ||1<br />7 || [''int'']<br />[''object handle''], [''flt''], [''flt''], [''flt''], [''var''], [''var''], [''var''] ||
 +
|-
 +
|0401 || {{Icon|3}} {{Icon|VC}} ||0 || increment_people_saved_in_ambulance ||
 +
|-
 +
|0402 || {{Icon|3}} {{Icon|VC}} ||0 || increment_criminals_stopped ||
 +
|-
 +
|0403 || {{Icon|3}} {{Icon|VC}} ||1 || save_highest_ambulance_level [''int''] ||
 +
|-
 +
|0404 || {{Icon|3}} {{Icon|VC}} ||0 || increment_fires_extinguished ||
 +
|-
 +
|[[0405]] || {{Icon|3}} {{Icon|VC}} ||1 || enable_phone [''phone handle''] ||
 +
|-
 +
|0406 || {{Icon|3}} ||1 || save_flight_time [''var''] ||
 +
|-
 +
|0407 || {{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}} ||1<br />7 || [''int'']<br />get_point_on_car_plane [''car handle''], [''flt''], [''flt''], [''flt''], [''var''], [''var''], [''var''] ||
 +
|-
 +
|0408 || {{Icon|3}} {{Icon|VC}} ||1 || set_total_rampages [''int''] ||
 +
|-
 +
|0409 || {{Icon|3}} {{Icon|VC}} ||0 || blow_up_rc_buggy ||
 +
|-
 +
|040A || {{Icon|3}} ||1 || remove_car_from_chase [''int''] ||
 +
|-
 +
|040B || {{Icon|3}} {{Icon|VC}} ||0 || ||
 +
|-
 +
|040C || {{Icon|trilogy}} ||0 || ||
 +
|-
 +
|040D || {{Icon|3}}<br />{{Icon|VC}} {{Icon|SA}} ||0<br />1 || clear_mission_audio<br />clear_mission_audio [''int''] ||
 +
|-
 +
|040E || {{Icon|3}} ||1 || ||
 +
|-
 +
|040F || {{Icon|3}} ||1 || ||
 +
|-
 +
|0410 || {{Icon|3}} ||2 || override_gang_model ||
 +
|-
 +
|0411 || {{Icon|3}} {{Icon|VC}} ||2 || [''char handle''], [''int''] ||
 +
|-
 +
|0412 || {{Icon|3}} ||2 || ||
 +
|-
 +
|0413 || {{Icon|3}} ||2 || [''player handle''], [''int''] ||
 +
|-
 +
|[[0414]] || {{Icon|trilogy}} ||2 || [''player handle''], [''int''] ||
 +
|-
 +
|0415 || {{Icon|3}} ||2 || ||
 +
|-
 +
|0416 || {{Icon|3}} {{Icon|VC}} ||0 || ||
 +
|-
 +
|[[0417]] || {{Icon|trilogy}} ||1 || start_mission [''int''] ||
 +
|-
 +
|0418 || {{Icon|trilogy}} ||2 || ||
 +
|-
 +
|0419 || {{Icon|3}} {{Icon|VC}} ||3 || get_player_weapon_ammo [''player handle''], [''int''], [''var''] ||
 +
|-
 +
|041A || {{Icon|3}} ||? || ||
 +
|-
 +
|041B || {{Icon|3}} ||0 || ||
 +
|-
 +
|041C || {{Icon|3}} ||2 || make_actor_say [''char handle''], [''int''] ||
 +
|-
 +
|041D || {{Icon|trilogy}} ||1 || set_camera_near_clip [''flt''] ||
 +
|-
 +
|[[041E]] || {{Icon|trilogy}} ||2 || set_radio_station [''int''], [''int''] ||
 +
|-
 +
|041F || {{Icon|3}} ||1 || override_hospital [''int''] ||
 +
|-
 +
|0420 || {{Icon|3}} ||1 || override_police_station ||
 +
|-
 +
|0421 || {{Icon|3}} ||1 || toggle_rain [''int''] ||
 +
|-
 +
|0422 || {{Icon|3}} ||2 || does_garage_contain_car [''garage handle''], [''car handle''] ||
 +
|-
 +
|0423 || {{Icon|trilogy}} ||2 || improve_car_handling [''car handle''], [''flt''] ||
 +
|-
 +
|0424 || {{Icon|trilogy}} ||0 || is_metric ||
 +
|-
 +
|0425 || {{Icon|trilogy}} ||2 || [''flt''], [''var''] ||
 +
|-
 +
|0426 || {{Icon|3}} ||6 || create_save_cars_between_levels [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|0427 || {{Icon|3}} ||6 || create_save_peds_between_levels [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|0428 || {{Icon|trilogy}} ||2 || [''car handle''], [''int''] ||
 +
|-
 +
|0429 || {{Icon|3}} ||? || ||
 +
|-
 +
|042A || {{Icon|3}} ||2 || does_threat_exist [''int''], [''int''] ||
 +
|-
 +
|042B || {{Icon|trilogy}} ||6 || clear_peds_from_cube [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|042C || {{Icon|trilogy}} ||1 || set_total_missions [''int''] ||
 +
|-
 +
|042D || {{Icon|trilogy}} ||2 || metric_to_imperial [''int''], [''var''] ||
 +
|-
 +
|[[042E]] || {{Icon|trilogy}} ||2 || save_record_time [''int''], [''int'']/flt ||
 +
|-
 +
|[[042F]] || {{Icon|3}} {{Icon|VC}} ||2 || save_record [''int''], [''int'']/flt ||
 +
|-
 +
|0430 || {{Icon|SA}} ||3 || [''char handle''], [''car handle''], [''int''] ||
 +
|-
 +
|[[0431]] || {{Icon|trilogy}} ||2 || is_car_passenger_seat_free [''car handle''], [''int''] ||
 +
|-
 +
|0432 || {{Icon|3}} {{Icon|SA}} ||3 || [''car handle''], [''int''], [''var''] ||
 +
|-
 +
|0433 || {{Icon|trilogy}} ||2 || [''char handle''], [''int''] ||
 +
|-
 +
|[[0434]] || {{Icon|trilogy}} ||0 || show_credits ||
 +
|-
 +
|[[0435]] || {{Icon|trilogy}} ||0 || end_credits ||
 +
|-
 +
|[[0436]] || {{Icon|trilogy}} ||0 || are_credits_done ||
 +
|-
 +
|0437 || {{Icon|3}} {{Icon|VC}} ||8 || create_particle [''int''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|0438 || {{Icon|3}} ||2 || [''char handle''], [''int''] ||
 +
|-
 +
|0439 || {{Icon|3}} ||? || ||
 +
|-
 +
|043A || {{Icon|3}} ||0 || start_boat_foam_animation ||
 +
|-
 +
|043B || {{Icon|3}} ||1 || update_boat_foam_animation [''object handle''] ||
 +
|-
 +
|043C || {{Icon|trilogy}} ||1 || [''int''] ||
 +
|-
 +
|043D || {{Icon|3}} ||1 || set_intro_is_playing [''int''] ||
 +
|-
 +
|043E || {{Icon|3}} {{Icon|VC}} ||? || ||
 +
|-
 +
|[[043F]] || {{Icon|3}} {{Icon|VC}} ||0 || play_cutscene_music ||
 +
|-
 +
|0440 || {{Icon|3}} {{Icon|VC}} ||0 || stop_cutscene_music ||
 +
|-
 +
|0441 || {{Icon|trilogy}} ||2 || [''car handle''], [''var''] ||
 +
|-
 +
|0442 || {{Icon|3}} {{Icon|VC}} ||2 || is_player_in_car [''player handle''], [''car handle''] ||
 +
|-
 +
|0443 || {{Icon|3}} {{Icon|VC}} ||1 || is_player_in_a_car [''player handle''] ||
 +
|-
 +
|0444 || {{Icon|3}} ||2 || create_fire_audio [''fire handle''], [''int''] ||
 +
|-
 +
|[[0445]] || {{Icon|trilogy}} ||0 || is_handling_cheat_enabled ||
 
|}
 
|}
  
Line 875: Line 2,080:
 
* {{Icon|SA}} [http://web.archive.org/web/20080801195206/http://sa-db.webtools4you.net/?show=all GTA SA Opcode Database] &ndash; retrieved from archive.org
 
* {{Icon|SA}} [http://web.archive.org/web/20080801195206/http://sa-db.webtools4you.net/?show=all GTA SA Opcode Database] &ndash; retrieved from archive.org
  
[[Category:OpCodes|_]]
+
[[Category:OpCodes| ]][[Category:GTA 3]][[Category:GTA VC]][[Category:GTA SA]]

Latest revision as of 06:31, 23 December 2011

This is a list of all opcodes, including nops and unsupported ones, in GTAMA syntax for GTA III, Vice City, and San Andreas. The list is based on the opcode definition list by CyQ. Note that this list is mainly for reference and has many out-dated descriptions. Please see here for a list of the most up-to-date descriptions.

Opcode Games P Syntax Notes
0000 GTA III Vice City San Andreas 0 nop no operation
0001 GTA III Vice City San Andreas 1 wait [int]
0002 GTA III Vice City San Andreas 1 jump @[label]
0003 GTA III Vice City San Andreas 1 shake_cam [int]
0004 GTA III Vice City San Andreas 2 setgi [global var], [int]
0005 GTA III Vice City San Andreas 2 setgf [global var], [flt]
0006 GTA III Vice City San Andreas 2 setli [local var], [int]
0007 GTA III Vice City San Andreas 2 setlf [local var], [flt]
0008 GTA III Vice City San Andreas 2 addgi [global var], [int]
0009 GTA III Vice City San Andreas 2 addgf [global var], [flt]
000A GTA III Vice City San Andreas 2 addli [local var], [int]
000B GTA III Vice City San Andreas 2 addlf [local var], [flt]
000C GTA III Vice City San Andreas 2 subgi [global var], [int]
000D GTA III Vice City San Andreas 2 subgf [global var], [flt]
000E GTA III Vice City San Andreas 2 subli [local var], [int]
000F GTA III Vice City San Andreas 2 sublf [local var], [flt]
0010 GTA III Vice City San Andreas 2 mulgi [global var], [int]
0011 GTA III Vice City San Andreas 2 mulgf [global var], [flt]
0012 GTA III Vice City San Andreas 2 mulli [local var], [int]
0013 GTA III Vice City San Andreas 2 mullf [local var], [flt]
0014 GTA III Vice City San Andreas 2 divgi [global var], [int]
0015 GTA III Vice City San Andreas 2 divgf [global var], [flt]
0016 GTA III Vice City San Andreas 2 divli [local var], [int]
0017 GTA III Vice City San Andreas 2 divlf [local var], [flt]
0018 GTA III Vice City San Andreas 2 gtgi [global var], [int]
0019 GTA III Vice City San Andreas 2 gtli [local var], [int]
001A GTA III Vice City San Andreas 2 gtig [int], [global var]
001B GTA III Vice City San Andreas 2 gtil [int], [local var]
001C GTA III Vice City San Andreas 2 gtgg [global var int], [global var int]
001D GTA III Vice City San Andreas 2 gtll [local var int], [local var int]
001E GTA III Vice City San Andreas 2 gtgl [global var int], [local var int]
001F GTA III Vice City San Andreas 2 gtlg [local var int], [global var int]
0020 GTA III Vice City San Andreas 2 gtgf [global var], [flt]
0021 GTA III Vice City San Andreas 2 gtlf [local var], [flt]
0022 GTA III Vice City San Andreas 2 gtfg [flt], [global var]
0023 GTA III Vice City San Andreas 2 gtfl [flt], [local var]
0024 GTA III Vice City San Andreas 2 gtggf [global var flt], [global var flt]
0025 GTA III Vice City San Andreas 2 gtllf [local var flt], [local var flt]
0026 GTA III Vice City San Andreas 2 gtglf [global var flt], [local var flt]
0027 GTA III Vice City San Andreas 2 gtlgf [flt], [global var]
0028 GTA III Vice City San Andreas 2 gtegi [global var], [int]
0029 GTA III Vice City San Andreas 2 gteli [local var], [int]
002A GTA III Vice City San Andreas 2 gteig [int], [global var]
002B GTA III Vice City San Andreas 2 gteil [int], [local var]
002C GTA III Vice City San Andreas 2 gtegg [global var int], [global var int]
002D GTA III Vice City San Andreas 2 gtell [local var int], [local var int]
002E GTA III Vice City San Andreas 2 gtegl [global var int], [local var int]
002F GTA III Vice City San Andreas 2 gtelg [local var int], [global var int]
0030 GTA III Vice City San Andreas 2 gtegf [global var], [flt]
0031 GTA III Vice City San Andreas 2 gtelf [local var], [flt]
0032 GTA III Vice City San Andreas 2 gtefg [flt], [global var]
0033 GTA III Vice City San Andreas 2 gtefl [flt], [local var]
0034 GTA III Vice City San Andreas 2 gteggf [global var flt], [global var flt]
0035 GTA III Vice City San Andreas 2 gtellf [local var flt], [local var flt]
0036 GTA III Vice City San Andreas 2 gteglf [global var flt], [local var flt]
0037 GTA III Vice City San Andreas 2 gtelgf [local var flt], [global var flt]
0038 GTA III Vice City San Andreas 2 egi [global var], [int]
0039 GTA III Vice City San Andreas 2 eli [local var], [int]
003A GTA III Vice City San Andreas 2 egg [global var int], [global var int]
003B GTA III Vice City San Andreas 2 ell [local var int], [local var int]
003C GTA III Vice City San Andreas 2 egl [global var int], [local var int]
003D unsupported -
003E unsupported -
003F unsupported -
0040 unsupported -
0041 unsupported -
0042 GTA III Vice City San Andreas 2 egf [global var], [flt]
0043 GTA III Vice City San Andreas 2 elf [local var], [flt]
0044 GTA III Vice City San Andreas 2 eggf [global var flt], [global var flt]
0045 GTA III Vice City San Andreas 2 ellf [local var flt], [local var flt]
0046 GTA III Vice City San Andreas 2 eglf [global var flt], [local var flt]
0047 unsupported -
0048 unsupported -
0049 unsupported -
004A unsupported -
004B unsupported -
004E GTA III Vice City San Andreas 0 end_thread
004F GTA III Vice City San Andreas -1 create_thread @[label]
0050 GTA III Vice City San Andreas 1 gosub @[label]
0051 GTA III Vice City San Andreas 0 return
0052 GTA III 6 no operation
0053 GTA III Vice City San Andreas 5 create_player [int], [flt], [flt], [flt], [var]
0054 GTA III Vice City 4 get_player_coords [player handle], [var], [var], [var]
0055 GTA III Vice City 4 put_player_at [player handle], [int], [int], [int]
0056 GTA III Vice City 6 is_player_in_rect [player handle], [flt], [flt], [flt], [flt], [int]
0057 GTA III Vice City 8 is_player_in_cube [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
0058 GTA III Vice City San Andreas 2 addgg [global var int], [global var int]
0059 GTA III Vice City San Andreas 2 addggf [global var flt], [global var flt]
005A GTA III Vice City San Andreas 2 addll [local var int], [local var int]
005B GTA III Vice City San Andreas 2 addllf [local var flt], [local var flt]
005C GTA III Vice City San Andreas 2 addlg [local var int], [global var int]
005D GTA III Vice City San Andreas 2 addlgf [local var flt], [global var flt]
005E GTA III Vice City San Andreas 2 addgl [global var int], [local var int]
005F GTA III Vice City San Andreas 2 addglf [global var flt], [local var flt]
0060 GTA III Vice City San Andreas 2 subgg [global var int], [global var int]
0061 GTA III Vice City San Andreas 2 subggf [global var flt], [global var flt]
0062 GTA III Vice City San Andreas 2 subll [local var int], [local var int]
0063 GTA III Vice City San Andreas 2 subllf [local var flt], [local var flt]
0064 GTA III Vice City San Andreas 2 sublg [local var int], [global var int]
0065 GTA III Vice City San Andreas 2 sublgf [local var flt], [global var flt]
0066 GTA III Vice City San Andreas 2 subgl [global var int], [local var int]
0067 GTA III Vice City San Andreas 2 subglf [global var flt], [local var flt]
0068 GTA III Vice City San Andreas 2 mulgg [global var int], [global var int]
0069 GTA III Vice City San Andreas 2 mulggf [global var flt], [global var flt]
006A GTA III Vice City San Andreas 2 mulll [local var int], [local var int]
006B GTA III Vice City San Andreas 2 mulllf [local var flt], [local var flt]
006C GTA III Vice City San Andreas 2 mullg [local var var int], [flt var int]
006D GTA III Vice City San Andreas 2 mullgf [global var var int], [flt var int]
006E GTA III Vice City San Andreas 2 mulgl [global var int], [local var int]
006F GTA III Vice City San Andreas 2 mulglf [global var flt], [local var flt]
0070 GTA III Vice City San Andreas 2 divgg [global var int], [global var int]
0071 GTA III Vice City San Andreas 2 divggf [global var flt], [global var flt]
0072 GTA III Vice City San Andreas 2 divll [local var int], [local var int]
0073 GTA III Vice City San Andreas 2 divllf [local var flt], [local var flt]
0074 GTA III Vice City San Andreas 2 divlg [local var int], [global var int]
0075 GTA III Vice City San Andreas 2 divlgf [local var flt], [global var flt]
0076 GTA III Vice City San Andreas 2 divgl [global var int], [local var int]
0077 GTA III Vice City San Andreas 2 divglf [global var flt], [local var flt]
0078 GTA III Vice City San Andreas 2 addgf_time [global var], [flt]
0079 GTA III Vice City San Andreas 2 addlf_time [local var], [flt]
007A GTA III Vice City San Andreas 2 addggf_time [global var flt], [global var flt]
007B GTA III Vice City San Andreas 2 addllf_time [local var flt], [local var flt]
007C GTA III Vice City San Andreas 2 addglf_time [global var flt], [local var flt]
007D GTA III Vice City San Andreas 2 addlgf_time [local var flt], [global var flt]
007E GTA III Vice City San Andreas 2 subgf_time [global var], [flt]
007F GTA III Vice City San Andreas 2 sublf_time [local var], [flt]
0080 GTA III Vice City San Andreas 2 subggf_time [global var flt], [global var flt]
0081 GTA III Vice City San Andreas 2 subllf_time [local var flt], [local var flt]
0082 GTA III Vice City San Andreas 2 subglf_time [global var flt], [local var flt]
0083 GTA III Vice City San Andreas 2 sublgf_time [local var flt], [global var flt]
0084 GTA III Vice City San Andreas 2 setgg [global var int], [global var int]
0085 GTA III Vice City San Andreas 2 setll [local var int], [local var int]
0086 GTA III Vice City San Andreas 2 setggf [global var flt], [global var flt]
0087 GTA III Vice City San Andreas 2 setllf [local var flt], [local var flt]
0088 GTA III Vice City San Andreas 2 setglf [global var flt], [local var flt]
0089 GTA III Vice City San Andreas 2 setlgf [local var flt], [global var flt]
008A GTA III Vice City San Andreas 2 setglg [global var int], [local var int]
008B GTA III Vice City San Andreas 2 setlg [local var int], [global var int]
008C GTA III Vice City San Andreas 2 setgigf [global var int], [global var flt]
008D GTA III Vice City San Andreas 2 setgfgi [global var flt], [global var int]
008E GTA III Vice City San Andreas 2 setlilf [local var int], [global var flt]
008F GTA III Vice City San Andreas 2 setlfli [local var flt], [global var int]
0090 GTA III Vice City San Andreas 2 setgilf [global var int], [local var flt]
0091 GTA III Vice City San Andreas 2 setgfli [global var flt], [local var int]
0092 GTA III Vice City San Andreas 2 setligf [local var int], [local var flt]
0093 GTA III Vice City San Andreas 2 setlfgi [local var flt], [local var int]
0094 GTA III Vice City San Andreas 1 absg [int]
0095 GTA III Vice City San Andreas 1 absl [int]
0096 GTA III Vice City San Andreas 1 absgf [flt]
0097 GTA III Vice City San Andreas 1 abslf [flt]
0098 GTA III Vice City San Andreas 1 randf_0to1 [flt]
0099 GTA III Vice City San Andreas 1 randi_0to65535 [int]
009A GTA III Vice City San Andreas 6 create_actor [int], [int], [flt], [flt], [flt], [var]
009B GTA III Vice City San Andreas 1 destroy_actor [char handle]
009C GTA III Vice City 2 set_wander_path [char handle], [int]
009D unsupported - do_nothing
009E GTA III Vice City 6 set_ped_path [char handle], [flt], [flt], [flt], [flt], [int]
009F GTA III Vice City 1 set_ped_objective [char handle]
00A0 GTA III Vice City San Andreas 4 get_actor_coords [char handle], [var], [var], [var]
00A1 GTA III Vice City San Andreas 4 put_actor_at [char handle], [flt], [flt], [flt]
00A2 GTA III 1 is_actor_alive [char handle]
00A3 GTA III Vice City San Andreas 6 is_actor_in_rect [char handle], [flt], [flt], [flt], [flt], [int]
00A4 GTA III Vice City San Andreas 8 is_actor_in_cube [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
00A5 GTA III Vice City San Andreas 5 create_car [int], [flt], [flt], [flt], [var]
00A6 GTA III Vice City San Andreas 1 destroy_car [car handle]
00A7 GTA III Vice City San Andreas 4 drive_car_to [car handle], [flt], [flt], [flt]
00A8 GTA III Vice City San Andreas 1 set_car_driver_psycho [car handle]
00A9 GTA III Vice City San Andreas 1 set_car_driver_normal [car handle]
00AA GTA III Vice City San Andreas 4 get_car_coords [car handle], [var], [var], [var]
00AB GTA III Vice City San Andreas 4 put_car_at [car handle], [flt], [flt], [flt]
00AC GTA III 1 is_car_on_land [car handle]
00AD GTA III Vice City San Andreas 2 set_car_max_speed [car handle], [flt]
00AE GTA III Vice City San Andreas 2 [car handle], [int]
00AF GTA III Vice City San Andreas 2 set_car_driver_behaviour [car handle], [int]
00B0 GTA III Vice City San Andreas 6 is_car_in_rect [car handle], [flt], [flt], [flt], [flt], [int]
00B1 GTA III Vice City San Andreas 8 is_car_in_cube [car handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
00B2 unsupported -
00B3 unsupported -
00B4 unsupported -
00B5 unsupported -
00B6 unsupported -
00B7 unsupported -
00B8 unsupported -
00B9 unsupported -
00BA GTA III Vice City San Andreas 3 text_styled [string], [int], [int]
00BB GTA III Vice City San Andreas 3 text [string], [int], [int]
00BC GTA III Vice City San Andreas 3 text_now [string], [int], [int]
00BD GTA III 3 text_soon [string], [int], [int]
00BE GTA III Vice City San Andreas 0 text_clear_all
00BF GTA III Vice City San Andreas 2 get_current_time [var], [var]
00C0 GTA III Vice City San Andreas 2 set_current_time [int], [int]
00C1 GTA III Vice City San Andreas 3 get_mins_to_current_time [int], [int], [var]
00C2 GTA III Vice City San Andreas 4 is_sphere_onscreen [flt], [flt], [flt], [flt]
00C3 GTA III Vice City 0 debug_on
00C4 GTA III Vice City 0 debug_off
00C5 GTA III 0 true
00C6 GTA III 0 false
00C7 unsupported -
00C8 unsupported -
00C9 unsupported -
00CA unsupported -
00CB unsupported -
00CC unsupported -
00CD unsupported -
00CE unsupported -
00CF unsupported -
00D0 unsupported -
00D1 unsupported -
00D2 unsupported -
00D3 unsupported -
00D4 unsupported -
00D5 unsupported -
00D6 GTA III Vice City San Andreas 1 if [int]
00D7 GTA III Vice City San Andreas 1 create_thread_wb @[label]
00D8 GTA III Vice City San Andreas 0 mission_cleanup
00D9 GTA III Vice City San Andreas 2 store_actor_car [char handle], [var]
00DA GTA III Vice City 2 store_player_car [player handle], [var]
00DB GTA III Vice City San Andreas 2 is_actor_driving_car [char handle], [car handle]
00DC GTA III Vice City 2 is_player_driving_car [player handle], [car handle]
00DD GTA III Vice City San Andreas 2 is_actor_driving_car_model [char handle], [int]
00DE GTA III Vice City 2 is_player_driving_car_model [player handle], [int]
00DF GTA III Vice City San Andreas 1 is_actor_driving [char handle]
00E0 GTA III Vice City 1 is_player_driving [player handle]
00E1 GTA III Vice City San Andreas 2 is_key_pressed [int], [int]
00E2 GTA III San Andreas 2 get_key_pressed [int], [int], [var]
00E3 GTA III Vice City 6 is_player_near_point [player handle], [flt], [flt], [flt], [flt], [int]
00E4 GTA III Vice City 6 is_player_near_point_on_foot [player handle], [flt], [flt], [flt], [flt], [int]
00E5 GTA III Vice City 6 is_player_near_point_in_car [player handle], [flt], [flt], [flt], [flt], [int]
00E6 GTA III Vice City 6 is_player_near_point_still [player handle], [flt], [flt], [flt], [flt], [int]
00E7 GTA III Vice City 6 is_player_near_point_on_foot_still [player handle], [flt], [flt], [flt], [flt], [int]
00E8 GTA III Vice City 6 is_player_near_point_in_car_still [player handle], [flt], [flt], [flt], [flt], [int]
00E9 GTA III Vice City 5 is_player_near_actor [player handle], [char handle], [flt], [flt], [int]
00EA GTA III Vice City 5 is_player_near_actor_on_foot [player handle], [char handle], [flt], [flt], [int]
00EB GTA III Vice City 5 is_player_near_actor_in_car [player handle], [char handle], [flt], [flt], [int]
00EC GTA III Vice City San Andreas 6 is_actor_near_point [char handle], [flt], [flt], [flt], [flt], [int]
00ED GTA III Vice City San Andreas 6 is_actor_near_point_on_foot [char handle], [flt], [flt], [flt], [flt], [int]
00EE GTA III Vice City San Andreas 6 is_actor_near_point_in_car [char handle], [flt], [flt], [flt], [flt], [int]
00EF GTA III Vice City San Andreas 6 is_actor_near_point_still [char handle], [flt], [flt], [flt], [flt], [int]
00F0 GTA III Vice City San Andreas 6 is_actor_near_point_on_foot_still [char handle], [flt], [flt], [flt], [flt], [int]
00F1 GTA III Vice City San Andreas 6 is_actor_near_point_in_car_still [char handle], [flt], [flt], [flt], [flt], [int]
00F2 GTA III Vice City San Andreas 5 is_actor_near_actor [char handle], [char handle], [flt], [flt], [int]
00F3 GTA III Vice City San Andreas 5 is_actor_near_actor_on_foot [char handle], [char handle], [flt], [flt], [int]
00F4 GTA III Vice City San Andreas 5 is_actor_near_actor_in_car [char handle], [char handle], [flt], [flt], [int]
00F5 GTA III Vice City 8 is_player_near_point_3d [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
00F6 GTA III Vice City 8 is_player_near_point_3d_on_foot [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
00F7 GTA III Vice City 8 is_player_near_point_3d_in_car [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
00F8 GTA III Vice City 8 is_player_near_point_3d_still [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
00F9 GTA III Vice City 8 is_player_near_point_3d_on_foot_still [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
00FA GTA III Vice City 8 is_player_near_point_3d_in_car_still [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
00FB GTA III Vice City 6 is_player_near_actor_3d [player handle], [char handle], [flt], [flt], [flt], [int]
00FC GTA III Vice City 6 is_player_near_actor_3d_on_foot [player handle], [char handle], [flt], [flt], [flt], [int]
00FD GTA III Vice City 6 is_player_near_actor_3d_in_car [player handle], [char handle], [flt], [flt], [flt], [int]
00FE GTA III Vice City San Andreas 8 is_actor_near_point_3d [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
00FF GTA III Vice City San Andreas 8 is_actor_near_point_3d_on_foot [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
0100 GTA III Vice City San Andreas 8 is_actor_near_point_3d_in_car [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
0101 GTA III Vice City San Andreas 8 is_actor_near_point_3d_still [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
0102 GTA III Vice City San Andreas 8 is_actor_near_point_3d_on_foot_still [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
0103 GTA III Vice City San Andreas 8 is_actor_near_point_3d_in_car_still [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
0104 GTA III Vice City San Andreas 6 is_actor_near_actor_3d [char handle], [char handle], [flt], [flt], [flt], [flt], [int]
0105 GTA III Vice City San Andreas 6 is_actor_near_actor_3d_on_foot [char handle], [char handle], [flt], [flt], [flt], [flt], [int]
0106 GTA III Vice City San Andreas 6 is_actor_near_actor_3d_in_car [char handle], [char handle], [flt], [flt], [flt], [flt], [int]
0107 GTA III Vice City San Andreas 5 create_object [int], [flt], [flt], [flt], [var]
0108 GTA III Vice City San Andreas 1 destroy_object [object handle]
0109 GTA III Vice City San Andreas 2 add_to_player_money [player handle], [int]
010A GTA III Vice City San Andreas 2 is_player_money_greater_than [player handle], [int]
010B GTA III Vice City San Andreas 2 get_player_money [player handle], [var]
010C GTA III Vice City 5 init_player_rc_buggy [player handle], [flt], [flt], [flt], [flt]
010D GTA III Vice City San Andreas 2 set_player_wanted_level [player handle], [int]
010E GTA III Vice City San Andreas 2 set_player_wanted_level_no_drop [player handle], [int]
010F GTA III Vice City San Andreas 2 is_player_wanted_level_greater [player handle], [int]
0110 GTA III Vice City San Andreas 1 clear_player_wanted_level [player handle]
0111 GTA III Vice City San Andreas 1 toggle_wasted_busted_check [int]
0112 GTA III Vice City San Andreas 0 is_wasted_or_busted
0113 GTA III 3 give_player_ammo [player handle], [int], [int]
0114 GTA III Vice City San Andreas 3 give_actor_ammo [char handle], [int], [int]
0115 unsupported -
0116 unsupported -
0117 GTA III Vice City San Andreas 1 is_player_wasted [player handle]
0118 GTA III Vice City San Andreas 1 is_actor_dead [char handle]
0119 GTA III Vice City San Andreas 1 is_car_wrecked [car handle]
011A GTA III Vice City 2 set_actor_flags [char handle], [int]
011B unsupported -
011C GTA III Vice City 1 clear_actor_objective [char handle]
011D unsupported -
011E unsupported -
011F unsupported -
0120 unsupported -
0121 GTA III Vice City 2 is_player_in_zone [player handle], [string]
0122 GTA III Vice City San Andreas 1 is_player_pressing_horn [player handle]
0123 GTA III Vice City 2 has_actor_spotted_player [char handle], [player handle]
0124 unsupported -
0125 unsupported -
0126 GTA III Vice City 1 is_actor_walking [char handle]
0127 unsupported -
0128 unsupported -
0129 GTA III Vice City San Andreas 4 create_actor_in_car_driverseat [car handle], [char handle], [int], [char handle]
012A GTA III Vice City 4 put_player_at_and_remove_from_car [player handle], [flt], [flt], [flt]
012B unsupported -
012C unsupported -
012D unsupported -
012E unsupported -
012F unsupported -
0130 GTA III 1 is_player_busted [player handle] simulated in LC mod
0135 GTA III 2 get_car_door_status [car handle], [var]
0136 unsupported 0
0137 GTA III Vice City San Andreas 2 is_car_id [car handle], [int]
0138 unsupported 0
0139 unsupported 0
013A unsupported 0
013B GTA III 6 [car handle], [flt], [flt], [flt], [flt], [int]
013C GTA III 8 [car handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
013D unsupported 0
013E unsupported 0
013F unsupported 0
0140 unsupported 0
0141 unsupported 0
0142 unsupported 0
0143 unsupported 0
0144 unsupported 0
0145 unsupported 0
0146 unsupported 0
0147 unsupported 0
0148 unsupported 0
0149 GTA III 1 is_car_crushed [car handle]
014A unsupported 0
014B GTA III Vice City San Andreas 13 create_car_generator [flt], [flt], [flt], [flt], [int], [int], [int], [int], [int], [int], [int], [int], [var]
014C GTA III Vice City San Andreas 2 set_generated_cars [car generator handle], [int]
014D GTA III 4 text_pager [string], [int], [int], [int] simulated in LC mod
014E GTA III
Vice City San Andreas
1
2
start_timer [global var]
start_timer [global var], [int]
014F GTA III Vice City San Andreas 1 stop_timer [global var]
0150 GTA III Vice City 2 [global var], [int]
0151 GTA III Vice City San Andreas 1 remove_status_text [global var]
0152 GTA III
Vice City
11
13
set_zone_gang_car_info [string], [int], [int], [int], [int], [int], [int], [int], [int], [int], [int]
set_zone_gang_car_info [string], [int], [int], [int], [int], [int], [int], [int], [int], [int], [int], [int], [int]
0153 unsupported 0
0154 GTA III Vice City San Andreas 2 is_actor_in_zone [char handle], [string]
0155 GTA III 3 [int], [int], [int]
0156 GTA III 3 set_ped_density [string], [int], [int]
0157 GTA III Vice City 3 camera_on_player [player handle], [int], [int]
0158 GTA III Vice City San Andreas 3 camera_on_vehicle [car handle], [int], [int]
0159 GTA III Vice City San Andreas 3 camera_on_actor [char handle], [int], [int]
015A GTA III Vice City San Andreas 0 restore_camera
015B San Andreas 3 [int], [int], [int]
015C GTA III
Vice City
11
13
set_zone_gang_ped_info [string], [int], [int], [int], [int], [int], [int], [int], [int], [int], [int]
set_zone_gang_ped_info [string], [int], [int], [int], [int], [int], [int], [int], [int], [int], [int], [int], [int]
015D GTA III Vice City San Andreas 1 set_gamespeed [flt]
015E GTA III 1 are_car_wheels_on_ground [car handle]
015F GTA III Vice City San Andreas 6 set_camera_position [flt], [flt], [flt], [flt], [flt], [flt]
0160 GTA III Vice City San Andreas 4 point_camera [flt], [flt], [flt], [int]
0161 GTA III Vice City San Andreas 4 tie_marker_to_car [car handle], [int], [int], [var]
0162 GTA III Vice City 4 tie_marker_to_actor [char handle], [int], [int], [var]
0163 GTA III 4 [object handle], [int], [int], [var]
0164 GTA III Vice City San Andreas 1 disable_marker [blip handle]
0165 GTA III Vice City San Andreas 2 set_marker_color [blip handle], [int]
0166 GTA III Vice City 2 set_marker_brightness [blip handle], [int]
0167 GTA III Vice City San Andreas 6 create_marker [flt], [flt], [flt], [int], [int], [var]
0168 GTA III Vice City San Andreas 2 show_on_radar1 [blip handle], [int]
0169 GTA III Vice City San Andreas 3 set_fade_color [int], [int], [int]
016A GTA III Vice City San Andreas 2 fade [int], [int]
016B GTA III Vice City San Andreas 0 is_fading
016C GTA III Vice City
San Andreas
4
5
restart_if_wasted_at [flt], [flt], [flt], [flt]
restart_if_wasted_at [flt], [flt], [flt], [flt], [int]
016D GTA III Vice City
San Andreas
4
5
restart_if_busted_at [flt], [flt], [flt], [flt]
restart_if_busted_at [flt], [flt], [flt], [flt], [int]
016E GTA III Vice City San Andreas 4 override_restart_at [flt], [flt], [flt], [flt]
016F GTA III San Andreas 10 create_particle_1 [int], [flt], [flt], [flt], [flt], [flt], [int], [int], [int], [int]
0170 GTA III Vice City 2 get_player_z_angle [player handle], [var]
0171 GTA III Vice City 2 set_player_z_angle [player handle], [flt]
0172 GTA III Vice City San Andreas 2 get_actor_z_angle [char handle], [var]
0173 GTA III Vice City San Andreas 2 set_actor_z_angle [char handle], [flt]
0174 GTA III Vice City San Andreas 2 get_car_z_angle [car handle], [var]
0175 GTA III Vice City San Andreas 2 set_car_z_angle [car handle], [flt]
0176 GTA III Vice City San Andreas 2 get_object_z_angle [object handle], [var]
0177 GTA III Vice City San Andreas 2 set_object_z_angle [object handle], [flt]
0178 GTA III 2 has_player_picked_up_object [player handle], [object handle] simulated in LC mod
0179 GTA III San Andreas 2 has_actor_picked_up_object [char handle], [object handle]
017A GTA III Vice City 3 set_player_weapon_ammo [player handle], [int], [int]
017B GTA III San Andreas 3 set_actor_weapon_ammo [char handle], [int], [int]
017C unsupported 0
017D unsupported 0
017E unsupported 0
017F unsupported 0
0180 GTA III Vice City San Andreas 1 set_missionflag [var]
0181 GTA III Vice City San Andreas 2 set_contact_on_mission_flag [int], [int]
0182 GTA III 2 set_contact_base_brief [int], [int]
0183 GTA III Vice City 2 is_player_health_greater_than [player handle], [int]
0184 GTA III Vice City San Andreas 2 is_actor_health_greater_than [char handle], [int]
0185 GTA III Vice City San Andreas 2 is_car_health_greater_than [car handle], [int]
0186 GTA III Vice City San Andreas 2 create_arrow_above_car [car handle], [blip handle]
0187 GTA III Vice City San Andreas 2 create_arrow_above_actor [char handle], [blip handle]
0188 GTA III Vice City San Andreas 2 create_arrow_above_object [object handle], [blip handle]
0189 GTA III Vice City 2 [flt], [flt], [flt], [blip handle]
018A GTA III Vice City San Andreas 2 create_checkpoint [flt], [flt], [flt], [blip handle]
018B GTA III Vice City San Andreas 2 show_on_radar2 [blip handle], [int]
018C GTA III Vice City San Andreas 4 play_sound [int], [flt], [flt], [flt]
018D GTA III Vice City 5 create_sound [int], [flt], [flt], [flt], [var]
018E GTA III Vice City San Andreas 1 stop_sound [sound handle]
018F GTA III Vice City San Andreas 1 [car handle]
0190 GTA III Vice City San Andreas 1 [car handle]
0191 GTA III Vice City San Andreas 1 [car handle]
0192 GTA III Vice City 1 set_actor_to_stand_still [char handle]
0193 GTA III Vice City 1 set_actor_to_act_like_ped [char handle]
0194 GTA III Vice City 4 set_actor_to_go_to_point [char handle], [flt], [flt], [flt]
0195 GTA III 5 [char handle], [flt], [flt], [flt], [flt]
0196 GTA III 1 [char handle]
0197 GTA III Vice City 6 is_player_in_rect_on_foot [player handle], [flt], [flt], [flt], [flt], [int]
0198 GTA III Vice City 6 is_player_in_rect_in_car [player handle], [flt], [flt], [flt], [flt], [int]
0199 GTA III Vice City 6 is_player_in_rect_still [player handle], [flt], [flt], [flt], [flt], [int]
019A GTA III Vice City 6 is_player_in_rect_on_foot_still [player handle], [flt], [flt], [flt], [flt], [int]
019B GTA III Vice City 6 is_player_in_rect_in_car_still [player handle], [flt], [flt], [flt], [flt], [int]
019C GTA III Vice City 8 is_player_in_cube_on_foot [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
019D GTA III Vice City 8 is_player_in_cube_in_car [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
019E GTA III Vice City 8 is_player_in_cube_still [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
019F GTA III Vice City 8 is_player_in_cube_on_foot_still [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
01A0 GTA III Vice City 8 is_player_in_cube_in_car_still [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
01A1 GTA III Vice City San Andreas 6 is_actor_in_rect_on_foot [char handle], [flt], [flt], [flt], [flt], [int]
01A2 GTA III Vice City San Andreas 6 is_actor_in_rect_in_car [char handle], [flt], [flt], [flt], [flt], [int]
01A3 GTA III Vice City San Andreas 6 is_actor_in_rect_still [char handle], [flt], [flt], [flt], [flt], [int]
01A4 GTA III Vice City San Andreas 6 is_actor_in_rect_on_foot_still [char handle], [flt], [flt], [flt], [flt], [int]
01A5 GTA III Vice City San Andreas 6 is_actor_in_rect_in_car_still [char handle], [flt], [flt], [flt], [flt], [int]
01A6 GTA III Vice City San Andreas 8 is_actor_in_cube_on_foot [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
01A7 GTA III Vice City San Andreas 8 is_actor_in_cube_in_car [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
01A8 GTA III Vice City San Andreas 8 is_actor_in_cube_still [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
01A9 GTA III Vice City San Andreas 8 is_actor_in_cube_on_foot_still [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
01AA GTA III Vice City San Andreas 8 is_actor_in_cube_in_car_still [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
01AB GTA III Vice City San Andreas 6 is_car_in_rect_still [car handle], [flt], [flt], [flt], [flt], [int]
01AC GTA III Vice City San Andreas 8 is_car_in_cube_still [car handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
01AD GTA III Vice City San Andreas 6 is_car_near_point [car handle], [flt], [flt], [flt], [flt], [int]
01AE GTA III Vice City San Andreas 6 is_car_near_point_still [car handle], [flt], [flt], [flt], [flt], [int]
01AF GTA III Vice City San Andreas 8 is_car_near_point_3d [car handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
01B0 GTA III Vice City San Andreas 8 is_car_near_point_3d_still [car handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
01B1 GTA III Vice City 3 give_player_weapon [player handle], [int], [int]
01B2 GTA III Vice City San Andreas 3 give_actor_weapon [char handle], [int], [int]
01B3 unsupported 0
01B4 GTA III Vice City San Andreas 2 toggle_player_controllable [player handle]
01B5 GTA III Vice City San Andreas 1 force_weather [int]
01B6 GTA III Vice City San Andreas 1 weather [int]
01B7 GTA III Vice City San Andreas 0 release_weather
01B8 GTA III Vice City 2 set_player_armed_weapon [player handle], [int]
01B9 GTA III Vice City San Andreas 2 set_actor_armed_weapon [char handle], [int]
01BA unsupported 0
01BB GTA III Vice City San Andreas 4 get_object_coords [object handle], [var], [var], [var]
01BC GTA III Vice City San Andreas 4 put_object_at [object handle], [flt], [flt], [flt]
01BD GTA III Vice City San Andreas 1 get_current_time_in_ms [var]
01BE GTA III Vice City 4 set_actor_to_look_at_point [char handle], [flt], [flt], [flt]
01BF GTA III 4 [player handle], [flt], [flt], [flt]
01C0 GTA III Vice City San Andreas 2 get_player_wanted_level [player handle], [var]
01C1 GTA III Vice City San Andreas 1 is_car_stopped [car handle]
01C2 GTA III Vice City San Andreas 1 cleanup_actor [char handle]
01C3 GTA III Vice City San Andreas 1 cleanup_car [car handle]
01C4 GTA III Vice City San Andreas 1 cleanup_object [object handle]
01C5 GTA III Vice City San Andreas 1 remove_actor_from_mission_cleanup_list [char handle]
01C6 GTA III 1 remove_car_from_mission_cleanup_list [car handle]
01C7 GTA III Vice City San Andreas 1 remove_object_from_mission_cleanup_list [object handle]
01C8 GTA III Vice City San Andreas 5 create_actor_in_car_passenger [car handle], [int], [int], [int], [char handle]
01C9 GTA III Vice City 2 set_actor_to_kill_actor1 [char handle], [char handle]
01CA GTA III Vice City 2 set_actor_to_kill_player1 [char handle], [player handle]
01CB GTA III Vice City 2 set_actor_to_kill_actor2 [char handle], [char handle]
01CC GTA III Vice City 2 set_actor_to_kill_player2 [char handle], [player handle]
01CD GTA III 2 set_actor_to_avoid_player1 [char handle], [char handle]
01CE GTA III Vice City 2 set_actor_to_avoid_player1 [char handle], [player handle]
01CF GTA III Vice City 2 [char handle], [char handle]
01D0 GTA III Vice City 2 set_actor_to_avoid_player2 [char handle], [player handle]
01D1 GTA III Vice City 2 set_actor_to_follow_actor [char handle], [char handle]
01D2 GTA III Vice City 2 set_actor_to_follow_player [char handle], [player handle]
01D3 GTA III Vice City 2 make_actor_leave_car [char handle], [car handle]
01D4 GTA III Vice City 2 send_actor_to_car [char handle], [car handle]
01D5 GTA III Vice City 2 send_actor_to_car_driversseat [char handle], [car handle]
01D6 unsupported 0
01D7 unsupported 0
01D8 Vice City 2 [char handle], [object handle]
01D9 GTA III Vice City 2 set_actor_to_run_from_car [char handle], [car handle]
01DA GTA III 5 [char handle], [flt], [flt], [flt], [flt]
01DB unsupported 0
01DC unsupported 0
01DD unsupported 0
01DE GTA III Vice City 2 tie_actor_to_actor [char handle], [char handle]
01DF GTA III Vice City 2 tie_actor_to_player [char handle], [player handle]
01E0 GTA III Vice City 1 clear_leader [char handle]
01E1 GTA III Vice City 3 set_actor_follow_route [char handle], [int], [int]
01E2 GTA III Vice City 4 add_route_point [int], [flt], [flt], [flt]
01E3 GTA III Vice City San Andreas 4 text_1number_styled [string], [int], [int], [int]
01E4 GTA III Vice City San Andreas 4 text_1number [string], [int], [int], [int]
01E5 GTA III Vice City San Andreas 4 text_1number_now [string], [int], [int], [int]
01E6 unsupported 0 text_1number_soon
01E7 GTA III Vice City San Andreas 6 enable_car_nodes_in_cube [flt], [flt], [flt], [flt], [flt], [flt]
01E8 GTA III Vice City San Andreas 6 disable_car_nodes_in_cube [flt], [flt], [flt], [flt], [flt], [flt]
01E9 GTA III Vice City San Andreas 2 get_car_num_passengers [car handle], [var]
01EA GTA III Vice City San Andreas 2 get_car_max_passengers [car handle], [var]
01EB GTA III Vice City San Andreas 1 set_car_density [flt]
01EC GTA III Vice City San Andreas 2 make_car_heavy [car handle], [int]
01ED GTA III Vice City 1 spawn_actor [char handle]
01EE GTA III 10 activate_crane [flt], [flt], [flt], [flt], [flt], [flt], [flt], [flt], [flt], [flt]
01EF GTA III 2 deactivate_crane [flt], [flt]
01F0 GTA III Vice City San Andreas 1 set_max_wanted_level [int]
01F1 unsupported 0
01F2 unsupported 0
01F3 GTA III Vice City San Andreas 1 is_airborne [car handle]
01F4 GTA III Vice City San Andreas 1 is_car_upsidedown [car handle]
01F5 GTA III Vice City San Andreas 2 make_actor_from_player [player handle], [var]
01F6 GTA III Vice City San Andreas 0 cancel_override_restart
01F7 GTA III Vice City San Andreas 2 toggle_player_ignored_by_cops [player handle], [int]
01F8 GTA III 5 [string], [int], [int], [int], [int]
01F9 GTA III Vice City San Andreas 9 init_rampage [string], [int], [int], [int], [int], [int], [int], [int], [int]
01FA GTA III Vice City San Andreas 1 get_rampage_status [var]
01FB GTA III Vice City San Andreas 2 sqrt [var], [int]
01FC GTA III Vice City 5 is_player_near_car [player handle], [car handle], [flt], [flt], [int]
01FD GTA III Vice City 5 is_player_near_car_on_foot [player handle], [car handle], [flt], [flt], [int]
01FE GTA III Vice City 5 is_player_near_car_in_car [player handle], [car handle], [flt], [flt], [int]
01FF GTA III Vice City 6 is_player_near_car_3d [player handle], [car handle], [flt], [flt], [flt], [int]
0200 GTA III Vice City 6 is_player_near_car_3d_on_foot [player handle], [car handle], [flt], [flt], [flt], [int]
0201 GTA III Vice City 6 is_player_near_car_3d_in_car [player handle], [car handle], [flt], [flt], [flt], [int]
0202 GTA III Vice City San Andreas 5 is_actor_near_car [char handle], [car handle], [flt], [flt], [int]
0203 GTA III Vice City San Andreas 5 is_actor_near_car_on_foot [char handle], [car handle], [flt], [flt], [int]
0204 GTA III Vice City San Andreas 5 is_actor_near_car_in_car [char handle], [car handle], [flt], [flt], [int]
0205 GTA III Vice City San Andreas 6 is_actor_near_car_3d [char handle], [car handle], [flt], [flt], [flt], [int]
0206 GTA III Vice City San Andreas 6 is_actor_near_car_3d_on_foot [char handle], [car handle], [flt], [flt], [flt], [int]
0207 GTA III Vice City San Andreas 6 is_actor_near_car_3d_in_car [char handle], [car handle], [flt], [flt], [flt], [int]
0208 GTA III Vice City San Andreas 2 randf [flt], [flt], [var]
0209 GTA III Vice City San Andreas 2 randi [int], [int], [var]
020A GTA III Vice City San Andreas 2 set_car_door_status [car handle], [int]
020B GTA III Vice City San Andreas 1 explode_car [car handle]
020C GTA III Vice City San Andreas 4 create_explosion [flt], [flt], [flt], [int]
020D GTA III Vice City San Andreas 1 is_car_flipped [car handle]
020E GTA III Vice City 2 set_actor_to_look_at_actor [char handle], [char handle]
020F GTA III Vice City 2 set_actor_to_look_at_player [char handle], [player handle]
0210 GTA III Vice City 2 set_player_to_look_at_actor [player handle], [char handle]
0211 GTA III Vice City 3 walk_actor_to_point [char handle], [flt], [flt]
0212 unsupported 0
0213 GTA III Vice City San Andreas 6 create_pickup [int], [int], [flt], [flt], [flt], [var]
0214 GTA III Vice City San Andreas 1 is_pickup_picked_up [pickup handle]
0215 GTA III Vice City San Andreas 1 destroy_pickup [pickup handle]
0216 GTA III Vice City San Andreas 2 set_car_taxiavailable [car handle], [int]
0217 GTA III Vice City San Andreas 3 text_styled_now [string], [int], [int]
0218 GTA III 4 text_1number_styled_now [string], [int], [int], [int]
0219 GTA III Vice City 8
10
create_garage [flt], [flt], [flt], [flt], [flt], [flt], [int], [var]
create_garage [flt], [flt], [flt], [flt], [flt], [flt], [flt], [flt], [int], [var]
021A GTA III 9 [flt], [flt], [flt], [flt], [flt], [flt], [int], [int], [garage handle]
021B GTA III Vice City San Andreas 2 set_garage_to_accept_car [garage handle], [car handle]
021C GTA III Vice City 1 is_car_in_garage [garage handle]
021D GTA III 1 toggle_free_bomb_shop [int] simulated in LC mod
021E unsupported 0
021F GTA III 1 [int]
0220 GTA III 1 [car handle]
0221 GTA III Vice City San Andreas 2 toggle_player_trapped_in_car [player handle], [int]
0222 GTA III Vice City 2 set_player_health [player handle], [int]
0223 GTA III Vice City San Andreas 2 set_actor_health [char handle], [int]
0224 GTA III Vice City San Andreas 2 set_car_health [car handle], [int]
0225 GTA III Vice City 2 get_player_health [player handle], [var]
0226 GTA III Vice City San Andreas 2 get_actor_health [char handle], [var]
0227 GTA III Vice City San Andreas 2 get_car_health [car handle], [var]
0228 GTA III 2 is_car_bomb_status [car handle], [var] simulated in LC mod
0229 GTA III Vice City San Andreas 3 change_car_color [car handle], [int], [int]
022A GTA III Vice City San Andreas 6 enable_ped_nodes_in_cube [flt], [flt], [flt], [flt], [flt], [flt]
022B GTA III Vice City San Andreas 6 disable_ped_nodes_in_cube [flt], [flt], [flt], [flt], [flt], [flt]
022C GTA III Vice City 2 set_actor_to_look_at_actor2 [char handle], [char handle]
022D GTA III Vice City 2 set_actor_to_look_at_player2 [char handle], [player handle]
022E GTA III Vice City 2 set_player_to_look_at_actor2 [player handle], [char handle]
022F GTA III Vice City 1 stop_actor_looking [char handle]
0230 GTA III Vice City 1 stop_player_looking [player handle]
0231 GTA III 1 [int]
0232 unsupported 0
0233 unsupported 0
0234 unsupported 0
0235 Vice City 3 set_gang_peds [int], [int], [int]
0236 GTA III Vice City 2 set_gang_car [int], [int]
0237 GTA III Vice City San Andreas 3 set_gang_weapons [int], [int], [int]
0238 GTA III 5 [player handle], [flt], [flt], [flt], [flt]
0239 GTA III Vice City 3 run_actor_to_point [char handle], [flt], [flt]
023A GTA III 2 has_player_collided_with_object [player handle], [object handle]
023B GTA III Vice City San Andreas 2 has_actor_collided_with_object [char handle], [object handle]
023C GTA III Vice City San Andreas 2 load_special_char [int], [string]
023D GTA III Vice City San Andreas 1 is_special_char_available [string]
023E GTA III 2 [car handle], [int]
023F GTA III 2 [char handle], [int]
0240 GTA III 2 [object handle], [int]
0241 GTA III Vice City San Andreas 1 is_player_in_remote_mode [player handle]
0242 GTA III 2 set_car_bomb_status [car handle] simulated in LC mod
0243 GTA III Vice City 2 set_ped_stats [char handle], [int]
0244 GTA III Vice City San Andreas 3 set_cutscene_pos [flt], [flt], [flt]
0245 GTA III Vice City San Andreas 2 set_actor_walk_style [char handle], [int]
0246 GTA III 2 [player handle], [int]
0247 GTA III Vice City San Andreas 1 request_model [int]
0248 GTA III Vice City San Andreas 1 is_model_available [int]
0249 GTA III Vice City San Andreas 1 release_model [int]
024A GTA III Vice City 3 create_phone [flt], [flt], [var]
024B GTA III 2 text_phone_repeatedly [phone handle], [string]
024C GTA III 2 text_phone [phone handle], [string]
024D GTA III 1 has_phone_text_been_displayed
024E GTA III Vice City 1 disable_phone [phone handle]
024F GTA III Vice City San Andreas 9 create_corona [flt], [flt], [flt], [flt], [int], [int], [int], [int], [int]
0250 GTA III 6 create_light [flt], [flt], [flt], [int], [int], [int]
0251 GTA III 0
0252 GTA III 0
0253 GTA III Vice City San Andreas 0
0254 GTA III Vice City San Andreas 0
0255 GTA III 4 critical_mission_restart [flt], [flt], [flt], [flt] simulated in LC mod
0256 GTA III Vice City San Andreas 1 is_defined [player handle]
0257 unsupported -
0291 GTA III Vice City 2 [char handle], [int]
0292 GTA III 2 [player handle], [int]
0293 GTA III Vice City San Andreas 1 get_current_controls [var]
0294 GTA III Vice City San Andreas 2 [car handle], [int]
0295 GTA III 1 [car handle]
0296 GTA III Vice City San Andreas 1 release_special_char [int]
0297 GTA III Vice City
San Andreas
0
1
clear_rampage_kills
clear_rampage_kills [player handle]
0298 GTA III Vice City
San Andreas
2
3
get_rampage_kills [int], [var]
get_rampage_kills [player handle], [int], [var]
0299 GTA III San Andreas 1 activate_garage [garage handle] simulated in LC mod
029A GTA III ?
029B GTA III Vice City San Andreas 5 init_object [int], [flt], [flt], [flt], [object handle]
029C GTA III 1 is_stopped [car handle]
029D GTA III 5 [char handle], [flt], [flt], [flt], [flt]
029E unsupported -
029F GTA III Vice City 1 is_player_stopped [player handle]
02A0 GTA III 1 is_actor_stopped [char handle] simulated in LC mod
02A1 GTA III 2 [int], [int]
02A2 GTA III 5 create_particle_2 [int], [int], [flt], [flt], [flt]
02A3 GTA III Vice City San Andreas 1 toggle_widescreen [int]
02A4 GTA III 3 [car handle], [int], [var]
02A5 GTA III 3 [char handle], [int], [var]
02A6 GTA III 3 [object handle], [int], [var]
02A7 GTA III Vice City San Andreas 5 create_marker1 [int], [flt], [flt], [flt], [var]
02A8 GTA III Vice City San Andreas 5 create_marker2 [int], [flt], [flt], [flt], [var]
02A9 GTA III Vice City San Andreas 2 set_actor_immune_to_nonplayer [char handle], [int]
02AA GTA III Vice City San Andreas 2 set_car_immune_to_nonplayer [car handle], [int]
02AB GTA III Vice City San Andreas 6 set_actor_immunities [char handle], [int], [int], [int], [int], [int]
02AC GTA III Vice City San Andreas 6 set_car_immunities [char handle], [int], [int], [int], [int], [int]
02AD GTA III Vice City 7 is_player_in_angled_rect [player handle], [flt], [flt], [flt], [flt], [flt], [int]
02AE GTA III Vice City 7 is_player_in_angled_rect_on_foot [player handle], [flt], [flt], [flt], [flt], [flt], [int]
02AF GTA III Vice City 7 is_player_in_angled_rect_in_car [player handle], [flt], [flt], [flt], [flt], [flt], [int]
02B0 GTA III Vice City 7 is_player_in_angled_rect_still [player handle], [flt], [flt], [flt], [flt], [flt], [int]
02B1 GTA III Vice City 7 is_player_in_angled_rect_on_foot_still [player handle], [flt], [flt], [flt], [flt], [flt], [int]
02B2 GTA III Vice City 7 is_player_in_angled_rect_in_car_still [player handle], [flt], [flt], [flt], [flt], [flt], [int]
02B3 GTA III Vice City 9 is_player_in_angled_cube [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [flt], [int]
02B4 GTA III Vice City 9 is_player_in_angled_cube_on_foot [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [flt], [int]
02B5 GTA III Vice City 9 is_player_in_angled_cube_in_car [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [flt], [int]
02B6 GTA III Vice City 9 is_player_in_angled_cube_still [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [flt], [int]
02B7 GTA III Vice City 9 is_player_in_angled_cube_on_foot_still [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [flt], [int]
02B8 GTA III Vice City 9 is_player_in_angled_cube_in_car_still [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [flt], [int]
02B9 GTA III San Andreas 1 deactivate_garage [garage handle] simulated in LC mod
02BA GTA III 2 [garage handle], [var]
02BB GTA III 2 [garage handle], [car handle]
02BC GTA III 1 set_cop_behaviour [int]
02BD unsupported -
02BE unsupported -
02BF GTA III Vice City San Andreas 1 has_car_sunk [car handle]
02C0 GTA III Vice City San Andreas 6 get_ped_node_coords_near_point [flt], [flt], [flt], [var], [var], [var]
02C1 GTA III Vice City San Andreas 6 get_car_node_coords_near_point [flt], [flt], [flt], [var], [var], [var]
02C2 GTA III Vice City San Andreas 4 drive_car_to_point1 [car handle], [flt], [flt], [flt]
02C3 GTA III 1 create_donkey_mags [int] simulated in LC mod
02C4 GTA III 0
02C5 GTA III 1 get_donkey_mags_picked_up [var] simulated in LC mod
02C6 GTA III 0 remove_items_from_ground simulated in LC mod
02C7 GTA III 5 scatter_platinum [flt], [flt], [flt], [flt], [int]
02C8 GTA III 1 get_platinum_in_car [var]
02C9 GTA III 0 remove_platinum_from_car simulated in LC mod
02CA GTA III Vice City San Andreas 1 is_car_bounding_sphere_visible [car handle]
02CB GTA III Vice City San Andreas 1 is_ped_bounding_sphere_visible [char handle]
02CC GTA III Vice City San Andreas 1 is_ped_bounding_sphere_visible [object handle]
02CD GTA III 2 call
02CE GTA III Vice City San Andreas 4 get_ground_z [flt], [flt], [flt], [var]
02CF GTA III Vice City San Andreas 4 create_fire [flt], [flt], [flt], [var]
02D0 GTA III Vice City San Andreas 1 is_fire_extinguished [fire handle]
02D1 GTA III Vice City San Andreas 1 [fire handle]
02D2 GTA III 2 [car handle], [int]
02D3 GTA III Vice City San Andreas 4 drive_boat_to_point [car handle], [flt], [flt], [flt]
02D4 GTA III Vice City San Andreas 1 stop_car [car handle]
02D5 GTA III Vice City 6 is_player_in_area [player handle], [flt], [flt], [flt], [flt], [int]
02D6 GTA III San Andreas 6 [char handle], [flt], [flt], [flt], [flt], [int]
02D7 GTA III Vice City 2 is_player_currentweapon [player handle], [int]
02D8 GTA III Vice City San Andreas 2 is_actor_currentweapon [char handle], [int]
02D9 GTA III 0 clear_donkey_mags_picked_up simulated in LC mod
02DA GTA III 3 [flt], [flt], [flt]
02DB GTA III Vice City San Andreas 2 set_car_speed [car handle], [flt]
02DC GTA III 5 [flt], [flt], [flt], [flt], [var]
02DD GTA III
Vice City San Andreas
3
5
set_actor_creation_zone [string], [var]
set_actor_creation_zone [string], [flt], [flt], [flt], [var]
02DE GTA III Vice City 1 is_player_driving_taxi [player handle]
02DF GTA III Vice City 1 is_player_firing [player handle]
02E0 GTA III Vice City San Andreas 1 is_actor_firing [char handle]
02E1 GTA III Vice City San Andreas 5 create_cash_pickup [flt], [flt], [flt], [int], [var]
02E2 GTA III Vice City San Andreas 2 set_actor_accuracy [char handle], [int]
02E3 GTA III Vice City San Andreas 2 get_car_speed [car handle], [var]
02E4 GTA III Vice City San Andreas 1 load_cutscene_data [string]
02E5 GTA III Vice City 2 create_cutscene_object [int], [var]
02E6 GTA III Vice City 2 set_cutscene_anim [object handle], [string]
02E7 GTA III Vice City San Andreas 0 start_cutscene
02E8 GTA III Vice City San Andreas 1 get_cutscenetime [var]
02E9 GTA III Vice City San Andreas 0 is_cutscene_done
02EA GTA III Vice City San Andreas 0 end_cutscene
02EB GTA III Vice City San Andreas 0 restore_camera_with_jumpcut
02EC GTA III Vice City 3 put_hidden_package_at [flt], [flt], [flt]
02ED GTA III Vice City San Andreas 1 set_total_hidden_packages [int]
02EE GTA III 6 is_projectile_in_area [flt], [flt], [flt], [flt], [flt], [flt] simulated in LC mod
02EF GTA III 6 is_projectile_in_cube [flt], [flt], [flt], [flt], [flt], [flt] simulated in LC mod
02F0 GTA III 3 [flt], [flt], [flt] simulated in LC mod
02F1 GTA III 3 [flt], [flt], [flt] simulated in LC mod
02F2 GTA III Vice City San Andreas 2 [char handle], [int]
02F3 GTA III Vice City 2 load_object [int], [string]
02F4 GTA III 3 create_cutscene_actor_from_head_and_body [object handle], [int], [object handle]
02F5 GTA III 2 set_head_anim [object handle], [string]
02F6 GTA III Vice City San Andreas 2 sin [flt], [var]
02F7 GTA III Vice City San Andreas 2 cos [flt], [var]
02F8 GTA III Vice City San Andreas 2 sin_car_heading [car handle], [var]
02F9 GTA III Vice City San Andreas 2 cos_car_heading [car handle], [var]
02FA GTA III Vice City San Andreas 2 change_garage_to_type [garage handle], [int]
02FB GTA III 10 create_crusher_crane [flt], [flt], [flt], [flt], [flt], [flt], [flt], [flt], [flt], [flt]
02FC GTA III 5 text_2numbers [string], [int], [int], [int], [int]
02FD GTA III Vice City San Andreas 5 text_2numbers_now [string], [int], [int], [int], [int]
02FE GTA III 5 text_2numbers_soon [string], [int], [int], [int], [int]
02FF GTA III Vice City San Andreas 6 text_3numbers [string], [int], [int], [int], [int], [int]
0300 GTA III 6 text_3numbers_now [string], [int], [int], [int], [int], [int]
0301 unsupported - text_3numbers_soon
0302 GTA III Vice City San Andreas 7 text_4numbers [string], [int], [int], [int], [int], [int], [int]
0303 GTA III San Andreas 7 text_4numbers_now [string], [int], [int], [int], [int], [int], [int]
0304 0 text_4numbers_soon [string], [int], [int], [int], [int], [int], [int]
0305 GTA III 8 text_5numbers [string], [int], [int], [int], [int], [int], [int], [int]
0306 GTA III 8 text_5numbers_now [string], [int], [int], [int], [int], [int], [int], [int]
0307 unsupported - text_5numbers_soon
0308 GTA III Vice City San Andreas 9 text_6numbers [string], [int], [int], [int], [int], [int], [int], [int], [int]
0309 GTA III 9 text_6numbers_now [string], [int], [int], [int], [int], [int], [int], [int], [int]
030A unsupported - text_6numbers_soon
030B GTA III ?
030C GTA III Vice City San Andreas 1 add_to_mission_points [int]
030D GTA III Vice City San Andreas 1 set_total_mission_points [int]
030E GTA III Vice City 1 save_jump_distance [flt]
030F GTA III Vice City 1 save_jump_height [flt]
0310 GTA III Vice City 1 save_jump_flips [int]
0311 GTA III Vice City 1 save_jump_rotation [int]
0312 GTA III Vice City 1 save_jump_type [int]
0313 GTA III Vice City 0 increment_unique_jumps_found
0314 GTA III Vice City 1 set_total_unique_jumps [int]
0315 GTA III Vice City 0 increment_taxi_dropoffs
0316 GTA III Vice City 1 save_taxi_earnings [int]
0317 GTA III Vice City San Andreas 0 increment_mission_attempts
0318 GTA III Vice City San Andreas 1 set_last_mission_passed string
0319 GTA III Vice City 2 toggle_actor_wander [char handle], [int]
031A GTA III Vice City San Andreas 0 remove_all_fires
031B GTA III ?
031C GTA III ?
031D GTA III Vice City San Andreas 2 has_actor_been_damaged_by_weapon [char handle], [int]
031E GTA III Vice City San Andreas 2 has_car_been_damaged_by_weapon [car handle], [int]
031F GTA III Vice City 2 [char handle], [char handle]
0320 GTA III Vice City 2 is_actor_in_range_of_player [char handle], [player handle]
0321 GTA III Vice City San Andreas 1 kill_actor [char handle]
0322 GTA III Vice City 1 kill_player [player handle]
0323 GTA III Vice City San Andreas 2 [car handle], [int]
0324 GTA III Vice City 3 set_zone_pedgroup_info [string], [int], [int]
0325 GTA III Vice City San Andreas 2 create_fire_on_car [car handle], [fire handle]
0326 GTA III Vice City San Andreas 2 create_fire_on_actor [char handle], [fire handle]
0327 GTA III Vice City San Andreas 6 create_random_car_in_area [int], [flt], [flt], [flt], [flt], [char handle]
0328 GTA III ?
0329 GTA III Vice City 1 is_respray_done [garage handle]
032A GTA III Vice City San Andreas 1
032B GTA III Vice City San Andreas 7 create_pickup_with_ammo [int], [int], [int], [flt], [flt], [flt], [var]
032C GTA III Vice City 2 set_car_to_ram [car handle], [car handle]
032D GTA III 2 set_car_to_block [car handle], [car handle] simulated in LC mod
032E GTA III ?
032F unsupported -
0330 GTA III Vice City San Andreas 2 toggle_player_infinite_run [player handle], [int]
0331 GTA III Vice City San Andreas 2 toggle_player_fast_reload [player handle], [int]
0332 GTA III Vice City San Andreas 2 toggle_actor_bleeding [char handle], [int]
0333 GTA III ?
0334 GTA III ?
0335 GTA III Vice City San Andreas 1 toggle_free_paynspray [int]
0336 GTA III Vice City 2 [player handle], [int]
0337 GTA III Vice City San Andreas 2 [char handle], [int]
0338 GTA III San Andreas 2 [car handle], [int]
0339 GTA III Vice City San Andreas 11 are_objects_in_area [flt], [flt], [flt], [flt], [flt], [flt], [int], [int], [int], [int], [int]
033A GTA III 0 create_incoming_cessna
033B GTA III 0 has_incoming_cessna_landed
033C GTA III 0 has_incoming_cessna_been_destroyed
033D GTA III 1 [player handle]
033E GTA III Vice City San Andreas 3 text_draw [string], [int], [int]
033F GTA III Vice City San Andreas 2 set_text_letter_width_height [flt], [flt]
0340 GTA III Vice City San Andreas 4 set_text_draw_color [int], [int], [int], [int]
0341 GTA III Vice City San Andreas 1 [int]
0342 GTA III Vice City San Andreas 1 set_text_draw_centered [int]
0343 GTA III Vice City San Andreas 1 set_text_linewidth [flt]
0344 GTA III San Andreas 1
0345 GTA III Vice City San Andreas 1 set_text_draw_in_box [int]
0346 GTA III 4 set_text_draw_background_color [int], [int], [int], [int]
0347 GTA III 1
0348 GTA III Vice City San Andreas 1 set_text_draw_proportional [int]
0349 GTA III San Andreas 1 set_text_draw_style [int]
034A GTA III 0 set_portland_complete
034B GTA III 0 set_staunton_complete
034C GTA III 0 set_shoreside_complete
034D GTA III Vice City San Andreas 4 rotate_object_to_angle [object handle], [flt], [flt], [int] IF and SET
034E GTA III Vice City San Andreas 8 move_object [object handle], [flt], [flt], [flt], [flt], [flt], [flt], [int] IF and SET
034F GTA III Vice City San Andreas 1 destroy_actor_fading [char handle]
0350 GTA III Vice City San Andreas 2 [char handle], [int]
0351 GTA III 0 is_gore_enabled
0352 GTA III Vice City 2 set_actor_skin [char handle], [string]
0353 GTA III Vice City 1 refresh_actor_skin [char handle]
0354 GTA III 1 set_up_chase_scene [flt]
0355 GTA III 0 clean_up_chase_scene
0356 GTA III San Andreas 7 is_explosion_type_in_cube [int], [flt], [flt], [flt], [flt], [flt], [flt]
0357 GTA III 2 [int], [string]
0358 GTA III 0 create_drop_off_cessna
0359 GTA III 0 is_drop_off_cessna_destroyed
035A GTA III 3 get_drop_off_cessna_coords [var], [var], [var]
035B GTA III 4 create_drop_off_package [flt], [flt], [flt], [var]
035C GTA III Vice City San Andreas 5 place_object_relative_to_object [object handle], [car handle], [flt], [flt], [flt]
035D GTA III Vice City
San Andreas
1
2
make_object_targettable [object handle]
make_object_targettable [object handle], [int]
035E GTA III Vice City 2 set_player_armor [player handle], [int]
035F GTA III Vice City San Andreas 2 increment_actor_armor [char handle], [int]
0360 GTA III Vice City San Andreas 1 open_garage [garage handle]
0361 GTA III Vice City San Andreas 1 close_garage [garage handle]
0362 GTA III Vice City San Andreas 4 remove_actor_from_car_and_put_at [char handle], [flt], [flt], [flt]
0363 GTA III Vice City San Andreas 6 toggle_render_models_in_area [flt], [flt], [flt], [flt], [int], [int]
0364 San Andreas 2 [char handle], [char handle]
0365 GTA III Vice City 1 set_actor_objective_29 [char handle]
0366 GTA III Vice City San Andreas 1 object_smashed [object handle]
0367 GTA III 9 init_rampage_2
0368 GTA III 10 create_ev_crane [flt], [flt], [flt], [flt], [flt], [flt], [flt], [flt], [flt], [flt]
0369 GTA III Vice City 2 put_player_in_car [player handle], [car handle]
036A GTA III Vice City San Andreas 2 put_actor_in_car [char handle], [car handle]
036B unsupported 0
036C unsupported 0
036D GTA III Vice City San Andreas 5 text_2numbers_styled [string], [int], [int], [int], [int]
036E GTA III 6 text_3numbers_styled [string], [int], [int], [int], [int], [int]
036F GTA III 7 text_4numbers_styled [string], [int], [int], [int], [int], [int], [int]
0370 GTA III 8 text_5numbers_styled [string], [int], [int], [int], [int], [int], [int], [int]
0371 GTA III 9 text_6numbers_styled [string], [int], [int], [int], [int], [int], [int], [int], [int]
0372 GTA III Vice City 3 set_actor_wait_state [char handle], [int], [int]
0373 GTA III Vice City San Andreas 0 set_camera_directly_behind
0374 GTA III 1 set_motion_blur
0375 GTA III 4 text_1string
0376 GTA III Vice City San Andreas 4 init_random_actor [flt], [flt], [flt], [var]
0377 GTA III Vice City 1 set_actor_objective_32 [char handle]
0378 GTA III 3 text_phone_1string_repeatedly
0379 GTA III 3 text_phone_1string
037A GTA III 4 text_phone_2strings_repeatedly
037B GTA III 4 text_phone_2strings
037C GTA III 5 text_phone_3strings_repeatedly
037D GTA III 5 text_phone_3strings
037E GTA III Vice City 6 [flt], [flt], [flt], [flt], [flt], [flt]
037F GTA III 0 give_player_detonator
0380 unsupported 0
0381 GTA III Vice City San Andreas 4 throw_object [object handle], [flt], [flt], [flt]
0382 GTA III Vice City San Andreas 2 [object handle], [int]
0383 GTA III Vice City 1 is_player_car_horn_on [car handle]
0384 GTA III Vice City San Andreas 4 text_1string_now [string] in [string] now [string], [string], [int], [int]
0385 GTA III Vice City San Andreas 4 text_1string_soon [string] in [string] soon [string], [string], [int], [int]
0386 GTA III 6 text_phone_4strings_repeatedly
0387 GTA III 6 text_phone_4strings
0388 GTA III 7 text_phone_5strings_repeatedly
0389 GTA III 7 text_phone_5strings
038A GTA III Vice City San Andreas 6 are_cars_near_point_3d [flt], [flt], [flt], [flt], [flt], [flt]
038B GTA III Vice City San Andreas 0 load_requested_models
038C GTA III Vice City San Andreas 4 scatter_object [object handle], [flt], [flt], [flt]
038D GTA III Vice City San Andreas 9 [int], [flt], [flt], [flt], [flt], [int], [int], [int], [int],
038E GTA III Vice City San Andreas 8 [flt], [flt], [flt], [flt], [int], [int], [int], [int]
038F GTA III Vice City San Andreas 2 [int], [string]
0390 GTA III Vice City San Andreas 1 [string]
0391 GTA III Vice City San Andreas 0
0392 GTA III Vice City San Andreas 2 toggle_object_in_moving_list [object handle], [int]
0393 GTA III San Andreas 3
0394 GTA III Vice City San Andreas 1 play_music [int]
0395 GTA III Vice City San Andreas 5 clear_area [int], [flt], [flt], [flt], [flt]
0396 GTA III Vice City San Andreas 1 toggle_useless_flag [global var]
0397 GTA III Vice City San Andreas 2 toggle_car_siren [car handle], [int]
0398 GTA III 7 enable_ped_nodes_in_angled_cube [flt], [flt], [flt], [flt], [flt], [flt], [flt]
0399 GTA III 7 disable_ped_nodes_in_angled_cube [flt], [flt], [flt], [flt], [flt], [flt], [flt]
039A GTA III 7 enable_car_nodes_in_angled_cube [flt], [flt], [flt], [flt], [flt], [flt], [flt]
039B GTA III 7 disable_car_nodes_in_angled_cube [flt], [flt], [flt], [flt], [flt], [flt], [flt]
039C GTA III Vice City San Andreas 2 [car handle], [int]
039D GTA III Vice City 12 create_particle_object
039E GTA III Vice City San Andreas 2 [char handle], [int]
039F GTA III Vice City San Andreas 3 race_car_to [car handle], [flt], [flt]
03A0 GTA III 3 is_car_picked_up_by_crane [car handle], [flt], [flt]
03A1 GTA III Vice City San Andreas 4 [flt], [flt], [flt], [flt]
03A2 GTA III Vice City San Andreas 2 [car handle], [int]
03A3 GTA III Vice City San Andreas 1 [char handle]
03A4 GTA III Vice City San Andreas 1 name_thread [string]
03A5 GTA III 3 set_garage_type [garage handle], [int], [int]
03A6 GTA III 3 get_drug_plane_coords [var], [var]
03A7 GTA III Vice City San Andreas 1 nop no operation
03A8 GTA III Vice City San Andreas 1 nop used in mobile GTA III
03A9 GTA III Vice City San Andreas 0 nop used in mobile GTA III
03AA GTA III Vice City 3 play_suspect_last_seen_at [flt], [flt], [flt]
03AB GTA III Vice City San Andreas 2 [car handle], [int]
03AC GTA III Vice City 1 clear_route [int]
03AD GTA III Vice City 1 toggle_rubbish [int]
03AE GTA III Vice City 6 remove_objects_from_area [flt], [flt], [flt], [flt], [flt], [flt]
03AF GTA III Vice City San Andreas 1 toggle_streaming [int]
03B0 GTA III Vice City San Andreas 1 is_garage_open [garage handle]
03B1 GTA III Vice City San Andreas 1 is_garage_closed [garage handle]
03B2 GTA III 0 start_catalina_flyby
03B3 GTA III 0 catalina_take_off
03B4 GTA III 0 remove_catalina_heli
03B5 GTA III 0 is_catalina_shot_down
03B6 GTA III Vice City San Andreas 6 replace_model [flt], [flt], [flt], [flt], [int], [int]
03B7 GTA III Vice City San Andreas 1 toggle_process_cut_scene_only [int]
03B8 GTA III Vice City 1 remove_player_weapons [player handle]
03B9 GTA III 1 create_catalina_heli [car handle]
03BA GTA III Vice City San Andreas 6 clear_cars_from_cube [flt], [flt], [flt], [flt], [flt], [flt]
03BB GTA III Vice City 1 set_garage_door_swing_open [garage handle]
03BC GTA III Vice City San Andreas 5 create_sphere [flt], [flt], [flt], [flt], [var]
03BD GTA III Vice City San Andreas 1 destroy_sphere [marker handle]
03BE GTA III 0
03BF GTA III Vice City San Andreas 2 toggle_player_ignored_by_all [player handle], [int]
03C0 GTA III Vice City San Andreas 2 get_actor_car [char handle], [var]
03C1 GTA III Vice City 2 get_player_car [player handle], [var]
03C2 GTA III 1 is_phone_answered [phone handle]
03C3 GTA III Vice City San Andreas 3 start_timer_with_text [global var], [int], [string]
03C4 GTA III Vice City San Andreas 3 text_status [global var], [int], [string]
03C5 GTA III Vice City San Andreas 4 create_random_car_for_carpark [flt], [flt], [flt], [flt]
03C6 GTA III 1 is_current_island [int]
03C7 GTA III Vice City San Andreas 1 [flt]
03C8 GTA III Vice City San Andreas 0 rotate_player_180
03C9 GTA III 1 is_car_damaged [car handle] simulated in LC mod
03CA GTA III Vice City San Andreas 1 does_object_exist [object handle]
03CB GTA III Vice City San Andreas 3 set_camera [flt], [flt], [flt]
03CC GTA III Vice City San Andreas 3 add_car_to_stuck_car_check [car handle], [flt], [int]
03CD GTA III Vice City San Andreas 1 remove_car_from_stuck_car_check [car handle]
03CE GTA III Vice City San Andreas 1 is_car_stuck [car handle]
03CF GTA III
Vice City San Andreas
1
2
load_wav [string]
load_wav [int], [string]
03D0 GTA III
Vice City San Andreas
0
1
is_wav_loaded
is_wav_loaded [int]
03D1 GTA III
Vice City San Andreas
0
1
play_wav
play_wav [int]
03D2 GTA III
Vice City San Andreas
0
1
is_wav_done
is_wav_done [int]
03D3 GTA III Vice City San Andreas 7 get_vector_near_point [flt], [flt], [flt], [var], [var], [var], [var]
03D4 GTA III Vice City 2 is_needed_car_in_garage [garage handle], [car handle]
03D5 GTA III Vice City San Andreas 1 remove_text [string]
03D6 GTA III Vice City San Andreas 1 remove_big_text [string]
03D7 GTA III
Vice City San Andreas
3
4
set_mission_audio_location [flt], [flt], [flt]; [int], [flt], [flt], [flt]
03D8 GTA III Vice City San Andreas 0 show_save_screen
03D9 GTA III Vice City San Andreas 0 is_save_done
03DA GTA III Vice City 1 set_garage_camera_follows_player [garage handle]
03DB GTA III ?
03DC GTA III Vice City San Andreas 2 create_arrow_above_pickup [pickup handle], [[blip handle]]
03DD GTA III 3 show_pickup_on_radar [pickup handle], [int], [blip handle]
03DE GTA III Vice City San Andreas 1 set_ped_density_multiplier [flt]
03DF GTA III Vice City 1 set_all_random_peds [int]
03E0 GTA III San Andreas
03E1 GTA III Vice City 1 get_packages_found [var]
03E2 GTA III Vice City 1 make_actor_leave_vehicle [char handle]
03E3 GTA III Vice City San Andreas 1 [int]
03E4 GTA III Vice City San Andreas 1 set_text_draw_align_right [int]
03E5 GTA III Vice City San Andreas 1 text_box [string]
03E6 GTA III Vice City San Andreas 0 clear_text_box
03E7 GTA III Vice City San Andreas 1 flash_hud [int]
03E8 unsupported 0
03E9 unsupported 0
03EA GTA III Vice City 1 [int]
03EB GTA III Vice City San Andreas 0 clear_small_messages
03EC GTA III 0 has_ev_crane_collected_all_cars
03ED GTA III Vice City San Andreas 2 [car handle], [int]
03EE GTA III Vice City San Andreas 1 is_player_controllable [player handle]
03EF GTA III Vice City San Andreas 1 make_player_safe [player handle] only use before cutscenes
03F0 GTA III Vice City San Andreas 1 text_draw_toggle [int]
03F1 GTA III Vice City 2 add_threat [int], [int]
03F2 GTA III Vice City 2 remove_threat [int], [int]
03F3 GTA III Vice City San Andreas 3 get_car_color [car handle], [var], [var]
03F4 GTA III Vice City San Andreas 1 toggle_car_damage [int]
03F5 GTA III Vice City San Andreas 2 toggle_car_damage2 [car handle], [int]
03F6 unsupported 0
03F7 GTA III 1 load_island_data [int]
03F8 GTA III 1 [var]
03F9 GTA III Vice City 3 make_actors_converse [char handle], [char handle], [int]
03FA unsupported 0
03FB GTA III 2 [car handle], [int]
03FC GTA III 2 [char handle], [int]
03FD GTA III
Vice City San Andreas
1
2
[int]
set_player_handling_responsiveness [player handle], [int]
03FE GTA III
Vice City San Andreas
1
2
[int]
set_actor_money [char handle], [int]
03FF GTA III Vice City 1
0400 GTA III
Vice City San Andreas
1
7
[int]
[object handle], [flt], [flt], [flt], [var], [var], [var]
0401 GTA III Vice City 0 increment_people_saved_in_ambulance
0402 GTA III Vice City 0 increment_criminals_stopped
0403 GTA III Vice City 1 save_highest_ambulance_level [int]
0404 GTA III Vice City 0 increment_fires_extinguished
0405 GTA III Vice City 1 enable_phone [phone handle]
0406 GTA III 1 save_flight_time [var]
0407 GTA III
Vice City San Andreas
1
7
[int]
get_point_on_car_plane [car handle], [flt], [flt], [flt], [var], [var], [var]
0408 GTA III Vice City 1 set_total_rampages [int]
0409 GTA III Vice City 0 blow_up_rc_buggy
040A GTA III 1 remove_car_from_chase [int]
040B GTA III Vice City 0
040C GTA III Vice City San Andreas 0
040D GTA III
Vice City San Andreas
0
1
clear_mission_audio
clear_mission_audio [int]
040E GTA III 1
040F GTA III 1
0410 GTA III 2 override_gang_model
0411 GTA III Vice City 2 [char handle], [int]
0412 GTA III 2
0413 GTA III 2 [player handle], [int]
0414 GTA III Vice City San Andreas 2 [player handle], [int]
0415 GTA III 2
0416 GTA III Vice City 0
0417 GTA III Vice City San Andreas 1 start_mission [int]
0418 GTA III Vice City San Andreas 2
0419 GTA III Vice City 3 get_player_weapon_ammo [player handle], [int], [var]
041A GTA III ?
041B GTA III 0
041C GTA III 2 make_actor_say [char handle], [int]
041D GTA III Vice City San Andreas 1 set_camera_near_clip [flt]
041E GTA III Vice City San Andreas 2 set_radio_station [int], [int]
041F GTA III 1 override_hospital [int]
0420 GTA III 1 override_police_station
0421 GTA III 1 toggle_rain [int]
0422 GTA III 2 does_garage_contain_car [garage handle], [car handle]
0423 GTA III Vice City San Andreas 2 improve_car_handling [car handle], [flt]
0424 GTA III Vice City San Andreas 0 is_metric
0425 GTA III Vice City San Andreas 2 [flt], [var]
0426 GTA III 6 create_save_cars_between_levels [flt], [flt], [flt], [flt], [flt], [flt]
0427 GTA III 6 create_save_peds_between_levels [flt], [flt], [flt], [flt], [flt], [flt]
0428 GTA III Vice City San Andreas 2 [car handle], [int]
0429 GTA III ?
042A GTA III 2 does_threat_exist [int], [int]
042B GTA III Vice City San Andreas 6 clear_peds_from_cube [flt], [flt], [flt], [flt], [flt], [flt]
042C GTA III Vice City San Andreas 1 set_total_missions [int]
042D GTA III Vice City San Andreas 2 metric_to_imperial [int], [var]
042E GTA III Vice City San Andreas 2 save_record_time [int], [int]/flt
042F GTA III Vice City 2 save_record [int], [int]/flt
0430 San Andreas 3 [char handle], [car handle], [int]
0431 GTA III Vice City San Andreas 2 is_car_passenger_seat_free [car handle], [int]
0432 GTA III San Andreas 3 [car handle], [int], [var]
0433 GTA III Vice City San Andreas 2 [char handle], [int]
0434 GTA III Vice City San Andreas 0 show_credits
0435 GTA III Vice City San Andreas 0 end_credits
0436 GTA III Vice City San Andreas 0 are_credits_done
0437 GTA III Vice City 8 create_particle [int], [flt], [flt], [flt], [flt], [flt], [flt], [flt]
0438 GTA III 2 [char handle], [int]
0439 GTA III ?
043A GTA III 0 start_boat_foam_animation
043B GTA III 1 update_boat_foam_animation [object handle]
043C GTA III Vice City San Andreas 1 [int]
043D GTA III 1 set_intro_is_playing [int]
043E GTA III Vice City ?
043F GTA III Vice City 0 play_cutscene_music
0440 GTA III Vice City 0 stop_cutscene_music
0441 GTA III Vice City San Andreas 2 [car handle], [var]
0442 GTA III Vice City 2 is_player_in_car [player handle], [car handle]
0443 GTA III Vice City 1 is_player_in_a_car [player handle]
0444 GTA III 2 create_fire_audio [fire handle], [int]
0445 GTA III Vice City San Andreas 0 is_handling_cheat_enabled

References