Difference between revisions of "Geometry List (RW Section)"

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{{RW Section|Geometry List|0x001A}}
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{{RW Section
 +
| NAME = Geometry List
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| VENDORNAME = Criterion Games
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| MODULENAME = Core
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| MODULEID = 000000
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| IDENTIFIER = 1A
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| PARENTS = [[Clump (RW Section)|Clump]]
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| CHILDREN = [[Struct (RW Section)|Struct]], [[Geometry (RW Section)|Geometry]]
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}}
  
 
'''Geometry List''' is a container section used in [[model file|DFF files]] as child of a [[Clump (RW Section)|clump section]]. Just like the ''clump'' section it does only store child sections and no data. All additional informations are hold by a [[Struct (RW Section)|struct section]].
 
'''Geometry List''' is a container section used in [[model file|DFF files]] as child of a [[Clump (RW Section)|clump section]]. Just like the ''clump'' section it does only store child sections and no data. All additional informations are hold by a [[Struct (RW Section)|struct section]].
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  4b  - DWORD    - Number of geometries
 
  4b  - DWORD    - Number of geometries
  
== Child sections ==
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{{N|SA|VC|3}}
 
 
* [[Geometry (RW Section)|Geometry]] – Repeated multiple times. The amount is defined inside the structure.
 
 
 
== See also ==
 
* [[RenderWare_binary_stream_file|RW file format specification]]
 
 
 
{{N|SA|VC}}
 
[[Category:GTA_3]]
 

Latest revision as of 12:10, 11 September 2020

Geometry List
RenderWare Stream Section
Vendor Criterion Games
Module Core
Module ID 0x000000
Identifier 0x1A
Chunk ID 0x0000001A
Versions All
Hierarchy
Parents:
Clump
Children:
Struct, Geometry
Extensions:
None
File Format

Geometry List is a container section used in DFF files as child of a clump section. Just like the clump section it does only store child sections and no data. All additional informations are hold by a struct section.

Structure

The struct section is the first child section of the list and stores the number of geometries.

4b  - DWORD    - Number of geometries