Difference between revisions of "CLEO"

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* {{GTAF|317904|CLEO 3 MODS}} – topic by {{U|ZAZ}}
 
* {{GTAF|317904|CLEO 3 MODS}} – topic by {{U|ZAZ}}
 
* {{GTAF|403594|CLEO Script Tutorial}} – topic by {{U|ZAZ}}
 
* {{GTAF|403594|CLEO Script Tutorial}} – topic by {{U|ZAZ}}
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* {{GTAF|445719|First note about CLEO for GTA III/VC}}
 
* {{Icon|Net}} [http://www.gtagarage.com/mods/browse.php?C=14&State=0&Type=0&Game=5&Order=LastUpdate&Dir=DESC&st=0 CLEO Scripts @ GTAGarage]
 
* {{Icon|Net}} [http://www.gtagarage.com/mods/browse.php?C=14&State=0&Type=0&Game=5&Order=LastUpdate&Dir=DESC&st=0 CLEO Scripts @ GTAGarage]
 
* [http://gtag.gtagaming.com/forums/index.php?showtopic=238 CLEO 4 - Great New Functions] - a short review of new opcodes by {{U|Deji}}
 
* [http://gtag.gtagaming.com/forums/index.php?showtopic=238 CLEO 4 - Great New Functions] - a short review of new opcodes by {{U|Deji}}

Revision as of 18:22, 25 July 2015

CLEO
CLEO 4 logo
Current version:San Andreas 4.3.20
Vice City 2.0.0.1
GTA III 2.0.0.1 (!)
Developed by:User.pngSeemann, Alien, User.pngDeji,
User.pngDK22Pac, User.pngThirteenAG
Supported games:GTA 3, GTA VC, GTA SA
Type:mission scripting
Website:http://cleo.li

CLEO Library or shortly CLEO is a tool that extends coding possibilities in GTA 3 series games by adding a lot of new opcodes and allowing to run the scripts without modifying the main.scm. CLEO was created and originally developed by Seemann. CLEO 4 was initially developed by Alien, now it's continued by Deji.

Features

Extra opcodes

CLEO adds a lot of useful opcodes making possible file management, game memory handling, calling exe functions, playing audio files and much more. New opcodes were added in the fourth version to work with audio streams, to format strings, to display custom texts on screen without using external text files (.fxt, .gxt).

Plugins

This section is incomplete. You can help by fixing and expanding it.

Custom scripts

The main feature of CLEO is that it allows to run custom scripts (commonly a single file with the extension .cs) without starting a new game. All you need is to get a script, place it in the CLEO folder and run the game (new or saved). This feature is recognized as one of the most important achievement in GTA SA modding.

Known issues

  • CLEO can not work with SA v2.00 and higher. One should use a downgrade patch.
  • Using mp3 related opcodes in CLEO 3 could cause occasional crashes of the game. CLEO 4 is more stable on this matter
  • Some CLEO features don't work in multiplayer mods such as SA:MP due to their anti-cheating measures
  • Complex scripts developed for CLEO 3 (most notably those ones made by Japanese modder Ryosuke) may not work with CLEO 4. A special compatibility mode was introduced in CLEO 4.3 to solve this problem

Major projects using CLEO

CLEO for GTA III and Vice City

Initially CLEO was designed and made for San Andreas. Huge success of it and popularity of previous games inspired Alien to port the library for GTA 3 and Vice City, without some features, such as custom saves storing CLEO variables and scripts state. After Alien's retirement, the development slowed down until Silent issued a version with some fixes. Soon after that DK22Pac announced next version of CLEO for GTA III and Vice City, rewritten from scratch. It wasn't ever released, but ThirteenAG helped to finish his work and the second version is now available for download.

CLEO Android

CLEO Android is an official fork of the CLEO Library made by Alexander Blade for the Android platform.

This section is incomplete. You can help by fixing and expanding it.

External links