Camera (RW Section)
								
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		| Camera | |
|---|---|
| RenderWare Stream Section | |
| Vendor | Criterion Games | 
| Module | Core | 
| Module ID | 0x000000 | 
| Identifier | 0x05 | 
| Chunk ID | 0x00000005 | 
| Versions | All | 
| Hierarchy | |
| Parents: Clump | |
| Children: Struct | |
| Extensions: None | |
| File Format | |
Camera is a section used in DFF files as child of a Clump section. It is normally accompanied by a Struct section. Note that RenderWare cameras are not used in GTA.
Structure
The section itself typically does not contain any content. All information about the camera is stored within a Struct section, directly following the camera section header. This structure contains the following information:
4b - FLOAT - Horizontal fov tangent 4b - FLOAT - Vertical fov tangent 4b - FLOAT - Viewport width 4b - FLOAT - Viewport height 4b - FLOAT - Near plane 4b - FLOAT - Far plane 4b - FLOAT - Fog distance 4b - DWORD - Projection mode
The projection mode can be one of the following values:
0x01 - rwPERSPECTIVE - Perspective projection 0x02 - rwPARALLEL - Orthographic projection




