Magic.TXD
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Current version: | 1.1 |
---|---|
Developed by: | Martin Turski (The_GTA), Dmitry K (DK22Pac) |
Supported games: | GTA III, GTA VC, GTA SA, Manhunt, Sonic Heroes, Persona 3/4, The Godfather |
Type: | Texture Dictionary editor |
Magic.TXD is an open-source RenderWare Texture Dictionary (TXD) editor written by DK22Pac and The_GTA for Microsoft Windows. It aims to support every RW TXD format and comes with many unprecedented features to make TXD editing simple.
Features
- PC, PS2, XBOX, Gamecube, Android, iOS TXD support
- supports all RenderWare GTA titles as well as most if not all RenderWare 3.x games
- live preview of TXD contents
- Windows shell extension for thumbnails and context menu
- importing, exporting, resizing, encoding and decoding
- uses Qt framework for modern GUI
- TXD builder, converter and exporter
- Image formats: PNG, BMP, DDS, PVR, JPEG, TIFF, TGA
- mipmap generation (+ black roads fix)
- translated into many languages
Screenshots
Videos
- How to replace road textures in GTA:Vice City (HD download)
- How to fix dark vehicles in GTA3 (HD download)
- GUI Texture Editing Guide (HD download)
- How to compress the GTA3 folder (HD download)
- Build System How-To (HD download)
- GTA Mipmap Comparison (using Magic.TXD mipmaps)
Plugin Support
There is support for Direct3D 9 color storage format extensions. Dynamic link libraries are loaded which define how Magic.TXD should treat D3DFORMAT types that it has no native support for. By default, Magic.TXD ships with D3DFMT_V8U8 and D3DFMT_A8 plugins.
References
- Download link (Win7+), Download link (WinXP+) (1.1 rc3 build)
- Source code on OSDN.net
- Source code on GitHub
- GTAForums topic
- GTAGarage download
- 32bit portable build (rc6.2)
- 64bit portable build (rc6.2)
- Magic.TXD on GTAinside
Tutorials
- Choosing the right Encoding
- Working with the Log
- TXD Build System
- GTAForums: Loading .RWTEX into GTA:SA using plugin-sdk