UV Animation PLG (RW Section)
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| {{{NAME}}} | |
|---|---|
| RenderWare Stream Section | |
| Vendor | {{{VENDORNAME}}} |
| Module | {{{MODULENAME}}} |
| Module ID | 0x{{{MODULEID}}}
|
| Identifier | 0x{{{IDENTIFIER}}}
|
| Chunk ID | 0x{{{MODULEID}}}{{{IDENTIFIER}}}
|
| Versions | All |
| Hierarchy | |
| Parents: None | |
| Children: None | |
| Extensions: None | |
| File Format | |
UV Animation PLG is an extension to the Material section in the Renderware stream file format. It is part of the Renderware Toolkit and can be used animate a texture in UV-Space.
Binary structure
The existence of this section is typically determined by a effect within a Material Effects section, which is also an extension of the Material section. It is allways 36 bytes in size and contains a texture index value alongside a texture name.
4b - DWORD - Texture Index 32b - STRING - Texture Name
See also
- Material
- Material Effects PLG
- Reflection Material
- Specular Material
- Texture
- Geometry List
- RW file format specification