UV Animation PLG (RW Section)
Jump to navigation
Jump to search
{{{NAME}}} | |
---|---|
RenderWare Stream Section | |
Vendor | {{{VENDORNAME}}} |
Module | {{{MODULENAME}}} |
Module ID | 0x{{{MODULEID}}}
|
Identifier | 0x{{{IDENTIFIER}}}
|
Chunk ID | 0x{{{MODULEID}}}{{{IDENTIFIER}}}
|
Versions | All |
Hierarchy | |
Parents: None | |
Children: None | |
Extensions: None | |
File Format |
UV Animation PLG is an extension to the Material section in the Renderware stream file format. It is part of the Renderware Toolkit and can be used animate a texture in UV-Space.
Binary structure
The existence of this section is typically determined by a effect within a Material Effects section, which is also an extension of the Material section. It contains the UV animation names for each of the 8 texture coordinate channels that are to be animated.
uint32 channel mask char[n][32] animation names
Where n is the number of animated channels. To every UV channel there corresponds a bit in the channel mask that determines whether the channel has an animation attached. If bit 1<<n is set, channel n has an animation and a 32 byte string follows.
See also
- Material
- Material Effects PLG
- Reflection Material
- Specular Material
- Texture
- Geometry List
- RW file format specification