UV Animation PLG (RW Section)

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Revision as of 10:23, 27 May 2017 by The hero (talk | contribs) (Corrected format)
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{{{NAME}}}
RenderWare Stream Section
Vendor {{{VENDORNAME}}}
Module {{{MODULENAME}}}
Module ID 0x{{{MODULEID}}}
Identifier 0x{{{IDENTIFIER}}}
Chunk ID 0x{{{MODULEID}}}{{{IDENTIFIER}}}
Versions All
Hierarchy
Parents:
None
Children:
None
Extensions:
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File Format

UV Animation PLG is an extension to the Material section in the Renderware stream file format. It is part of the Renderware Toolkit and can be used animate a texture in UV-Space.

Binary structure

The existence of this section is typically determined by a effect within a Material Effects section, which is also an extension of the Material section. It contains the UV animation names for each of the 8 texture coordinate channels that are to be animated.

 uint32         channel mask
 char[n][32]    animation names

Where n is the number of animated channels. To every UV channel there corresponds a bit in the channel mask that determines whether the channel has an animation attached. If bit 1<<n is set, channel n has an animation and a 32 byte string follows.

See also