Difference between revisions of "UV Animation PLG (RW Section)"
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== See also == | == See also == | ||
* [[Material (RW Section)|Material]] | * [[Material (RW Section)|Material]] | ||
+ | * [[User Data PLG (RW Section)|User Data PLG]] | ||
* [[Material Effects PLG (RW Section)|Material Effects PLG]] | * [[Material Effects PLG (RW Section)|Material Effects PLG]] | ||
* [[Reflection Material (RW Section)|Reflection Material]] | * [[Reflection Material (RW Section)|Reflection Material]] |
Revision as of 12:19, 15 May 2020
{{{NAME}}} | |
---|---|
RenderWare Stream Section | |
Vendor | {{{VENDORNAME}}} |
Module | {{{MODULENAME}}} |
Module ID | 0x{{{MODULEID}}}
|
Identifier | 0x{{{IDENTIFIER}}}
|
Chunk ID | 0x{{{MODULEID}}}{{{IDENTIFIER}}}
|
Versions | All |
Hierarchy | |
Parents: None | |
Children: None | |
Extensions: None | |
File Format |
UV Animation PLG is an extension to the Material section in the Renderware stream file format. It is part of the Renderware Toolkit and can be used animate a texture in UV-Space.
Binary structure
The existence of this section is typically determined by a effect within a Material Effects section, which is also an extension of the Material section. It contains the names of UV animations that are to be attached to this material. The maximum is 8 but most often only one animation is found here.
uint32 mask char[n][32] animation names
Where n is the number of animations. To each of the 8 animation slots corresponds a bit in the mask (slot n has bit 1<<n set, counting from 0). If bit n is set, a 32 byte string follows (with n counting up).
A UV animation can animate up to 8 nodes/UV sets.
See also
- Material
- User Data PLG
- Material Effects PLG
- Reflection Material
- Specular Material
- Texture
- Geometry List
- RW file format specification