Difference between revisions of "Blip"
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− | A '''blip''' is a marker or an icon on the game's radar. It is generally represented by a colored square, which | + | A '''blip''' is a marker or an icon on the game's radar. It is generally represented by a colored square, which can be replaced with a sprite instead using certain opcodes. Since Vice City, square blips can change into a triangle pointing up or down depending on the elevation of the blip in relation to the player. |
== Mission script == | == Mission script == | ||
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| 03DD || {{Icon|3}} || adds a sprite blip to a pickup | | 03DD || {{Icon|3}} || adds a sprite blip to a pickup | ||
|- | |- | ||
− | | 04CE || {{Icon|VC}} {{Icon|SA}} || adds a short range sprite blip to a coordinates point | + | | 04CE || {{a|r}} | {{Icon|VC}} {{Icon|SA}} || adds a short range sprite blip to a coordinates point |
|- | |- | ||
− | | 0570 || {{Icon|VC}} {{Icon|SA}} || adds a short range sprite blip to a contact point | + | | 0570 || {{a|r}} | {{Icon|VC}} {{Icon|SA}} || adds a short range sprite blip to a contact point |
|} | |} | ||
During [[0180|missions]], blips for contact points created using 0189, 02A7, and 0570 will disappear from the map until the mission ends. | During [[0180|missions]], blips for contact points created using 0189, 02A7, and 0570 will disappear from the map until the mission ends. |
Revision as of 18:47, 13 January 2015
A blip is a marker or an icon on the game's radar. It is generally represented by a colored square, which can be replaced with a sprite instead using certain opcodes. Since Vice City, square blips can change into a triangle pointing up or down depending on the elevation of the blip in relation to the player.
Mission script
0161 | adds a blip with properties to a car | |
0162 | adds a blip with properties to a character | |
0163 | adds a blip with properties to an object | |
0164 | removes the blip | |
0165 | change the color of the blip | |
0166 | dims the blip | |
0167 | adds a blip with properties to a coordinates point | |
0168 | change the scale of the blip | |
0186 | adds a blip to a car | |
0187 | adds a blip to a character | |
0188 | adds a blip to an object | |
0189 | adds a blip with a sphere to a contact point | |
018A | adds a blip to a coordinates point | |
018B | change the display of the blip | |
02A4 | adds a sprite blip to a car | |
02A5 | adds a sprite blip to a character | |
02A6 | adds a sprite blip to an object | |
02A7 | adds a sprite blip with a sphere to a contact point | |
02A8 | adds a sprite blip to a coordinates point | |
03DB | adds a blip with properties to a pickup | |
03DC | adds a blip to a pickup | |
03DD | adds a sprite blip to a pickup | |
04CE | adds a short range sprite blip to a coordinates point | |
0570 | adds a short range sprite blip to a contact point |
During missions, blips for contact points created using 0189, 02A7, and 0570 will disappear from the map until the mission ends.
List of sprites
All textures are located in the hud.txd
file.