Difference between revisions of "TxdGen"
Jump to navigation
Jump to search
(→Configuration) |
|||
Line 32: | Line 32: | ||
palRuntimeType=PNGQUANT | palRuntimeType=PNGQUANT | ||
warningLevel=1 | warningLevel=1 | ||
+ | reconstructIMGArchives=true | ||
</source> | </source> | ||
===Description=== | ===Description=== | ||
Line 41: | Line 42: | ||
*'''palRuntimeType:''' decides the technique that should be used for palettization/compression; can be '''NATIVE''' or '''PNGQUANT''' | *'''palRuntimeType:''' decides the technique that should be used for palettization/compression; can be '''NATIVE''' or '''PNGQUANT''' | ||
*'''warningLevel:''' integer that toggles the warning throughput of the TXD parser (the higher the more warnings) | *'''warningLevel:''' integer that toggles the warning throughput of the TXD parser (the higher the more warnings) | ||
+ | *'''reconstructIMGArchives:''' boolean which decides whether IMG archives should be reconstructed in the target directory | ||
==Credits== | ==Credits== |
Revision as of 22:24, 1 January 2015
Current version: | 0.7 |
---|---|
Developed by: | Martin Turski (The_GTA) |
Type: | Texture Dictionary generator |
TxdGen is the RenderWare texture dictionary conversion tool. It supports all PC formats, has full support for many PS2 titles and has partial support for the XBOX titles. It scans for TXD files in a source directory and converts them into a desired format into a target directory.
The supported games are , and .
Features
- Supports all PC TXD formats
- Supports all known raster formats (RGBA, RGB, DXTn, 1555, 565, 4444, etc)
- Outputs TXD in actually working PS2 and PC format
- Lossless conversion between formats!
- User-friendly configuration file!
- Texture compression on demand!
- Debug output on common errors
- Automatic processing of IMG archives (version 1 and 2)
Configuration
The conversion parameters are specified in the txdgen.ini file. It can look like this...
[Main]
gameRoot=C:/Program Files (x86)/Rockstar Games/GTA San Andreas/
outputRoot=txdgen_out/
targetVersion=SA
targetPlatform=PS2
compressTextures=true
palRuntimeType=PNGQUANT
warningLevel=1
reconstructIMGArchives=true
Description
- gameRoot: directory where the TXDs, that should be converted, are located (needs trailing slash!)
- outputRoot: directory where the new TXDs should be put into (needs trailing slash!)
- targetVersion: can be GTA3, VC or SA (self explanatory)
- targetPlatform: can be PC, PS2 or (WIP) XBOX
- compressTextures: decides whether textures should be compressed if they are not already (to save memory and disk space)
- palRuntimeType: decides the technique that should be used for palettization/compression; can be NATIVE or PNGQUANT
- warningLevel: integer that toggles the warning throughput of the TXD parser (the higher the more warnings)
- reconstructIMGArchives: boolean which decides whether IMG archives should be reconstructed in the target directory
Credits
- Uses a fork of rwtools by aap (https://github.com/aap/rwtools)
- Uses the libimagequant library (http://pngquant.org/lib/)
The licenses (if present) should be bundled with the tool.
Source code
See the MTA:Eir repository for the source code.