Difference between revisions of "Blip"
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| [[0188]] || {{Icon|t}} || adds a blip to an object | | [[0188]] || {{Icon|t}} || adds a blip to an object | ||
|- | |- | ||
− | | 0189 || {{Icon|3}} {{Icon|VC}} || adds a blip with a sphere to a | + | | 0189 || {{Icon|3}} {{Icon|VC}} || adds a blip with a sphere to a contact point |
|- | |- | ||
| 018A || {{Icon|t}} || adds a blip to a coordinates point | | 018A || {{Icon|t}} || adds a blip to a coordinates point | ||
Line 37: | Line 37: | ||
| 02A6 || {{Icon|3}} || adds a sprite blip to an object | | 02A6 || {{Icon|3}} || adds a sprite blip to an object | ||
|- | |- | ||
− | | 02A7 || {{Icon|t}} || adds a sprite blip with a sphere to a | + | | 02A7 || {{Icon|t}} || adds a sprite blip with a sphere to a contact point |
|- | |- | ||
| 02A8 || {{Icon|t}} || adds a sprite blip to a coordinates point | | 02A8 || {{Icon|t}} || adds a sprite blip to a coordinates point | ||
Line 46: | Line 46: | ||
|- | |- | ||
| 03DD || {{Icon|3}} || adds a sprite blip to a pickup | | 03DD || {{Icon|3}} || adds a sprite blip to a pickup | ||
+ | |- | ||
+ | | 04CE || {{Icon|VC}} {{Icon|SA}} || adds a short range sprite blip to a coordinates point | ||
+ | |- | ||
+ | | 0570 || {{Icon|VC}} {{Icon|SA}} || adds a short range sprite blip to a contact point | ||
|} | |} | ||
+ | During [[0180|missions]], blips for contact points created using 0189, 02A7, and 0570 will disappear from the map until the mission ends. | ||
== List of sprites == | == List of sprites == |
Revision as of 20:18, 9 January 2015
A blip is a marker or an icon on the game's radar. It is generally represented by a colored square, which one can use with a sprite instead using certain opcodes.
Mission script
0161 | adds a blip with properties to a car | |
0162 | adds a blip with properties to a character | |
0163 | adds a blip with properties to an object | |
0164 | removes the blip | |
0165 | change the color of the blip | |
0166 | dims the blip | |
0167 | adds a blip with properties to a coordinates point | |
0168 | change the scale of the blip | |
0186 | adds a blip to a car | |
0187 | adds a blip to a character | |
0188 | adds a blip to an object | |
0189 | adds a blip with a sphere to a contact point | |
018A | adds a blip to a coordinates point | |
018B | change the display of the blip | |
02A4 | adds a sprite blip to a car | |
02A5 | adds a sprite blip to a character | |
02A6 | adds a sprite blip to an object | |
02A7 | adds a sprite blip with a sphere to a contact point | |
02A8 | adds a sprite blip to a coordinates point | |
03DB | adds a blip with properties to a pickup | |
03DC | adds a blip to a pickup | |
03DD | adds a sprite blip to a pickup | |
04CE | adds a short range sprite blip to a coordinates point | |
0570 | adds a short range sprite blip to a contact point |
During missions, blips for contact points created using 0189, 02A7, and 0570 will disappear from the map until the mission ends.
List of sprites
All textures are located in the hud.txd
file.