Difference between revisions of "Blip"
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+ | === San Andreas === | ||
+ | {| class="wikitable sortable" | ||
+ | ! ID || Sprite || Texture || GXT || Legend || Notes | ||
+ | |- | ||
+ | | 0 || || || || || | ||
+ | |- | ||
+ | | 1 || || || || || | ||
+ | |- | ||
+ | | 2 || || || || || | ||
+ | |- | ||
+ | | 3 || || || || || | ||
+ | |- | ||
+ | | 4 || [[File:SA_radar_north.png]] || radar_north || || || | ||
+ | |- | ||
+ | | 5 || [[File:SA_radar_airYard.png]] || radar_airYard || || || | ||
+ | |- | ||
+ | | 6 || [[File:SA_radar_ammugun.png]] || radar_ammugun || || || | ||
+ | |- | ||
+ | | 7 || [[File:SA_radar_barbers.png]] || radar_barbers || || || | ||
+ | |- | ||
+ | | 8 || [[File:SA_radar_BIGSMOKE.png]] || radar_BIGSMOKE || || || | ||
+ | |- | ||
+ | | 9 || [[File:SA_radar_boatyard.png]] || radar_boatyard || || || | ||
+ | |- | ||
+ | | 10 || [[File:SA_radar_burgerShot.png]] || radar_burgerShot || || || | ||
+ | |- | ||
+ | | 11 || [[File:SA_radar_bulldozer.png]] || radar_bulldozer || || || | ||
+ | |- | ||
+ | | 12 || [[File:SA_radar_CATALINAPINK.png]] || radar_CATALINAPINK || || || | ||
+ | |- | ||
+ | | 13 || [[File:SA_radar_CESARVIAPANDO.png]] || radar_CESARVIAPANDO || || || | ||
+ | |- | ||
+ | | 14 || [[File:SA_radar_chicken.png]] || radar_chicken || || || | ||
+ | |- | ||
+ | | 15 || [[File:SA_radar_CJ.png]] || radar_CJ || || || | ||
+ | |- | ||
+ | | 16 || [[File:SA_radar_CRASH1.png]] || radar_CRASH1 || || || | ||
+ | |- | ||
+ | | 17 || [[File:SA_radar_diner.png]] || radar_diner || || || | ||
+ | |- | ||
+ | | 18 || [[File:SA_radar_emmetGun.png]] || radar_emmetGun || || || | ||
+ | |- | ||
+ | | 19 || [[File:SA_radar_enemyAttack.png]] || radar_enemyAttack || || || | ||
+ | |- | ||
+ | | 20 || [[File:SA_radar_fire.png]] || radar_fire || || || | ||
+ | |- | ||
+ | | 21 || [[File:SA_radar_girlfriend.png]] || radar_girlfriend || || || | ||
+ | |- | ||
+ | | 22 || [[File:SA_radar_hostpital.png]] || radar_hostpital || || || | ||
+ | |- | ||
+ | | 23 || [[File:SA_radar_LocoSyndicate.png]] || radar_LocoSyndicate || || || | ||
+ | |- | ||
+ | | 24 || [[File:SA_radar_MADDOG.png]] || radar_MADDOG || || || | ||
+ | |- | ||
+ | | 25 || [[File:SA_radar_mafiaCasino.png]] || radar_mafiaCasino || || || | ||
+ | |- | ||
+ | | 26 || [[File:SA_radar_MCSTRAP.png]] || radar_MCSTRAP || || || | ||
+ | |- | ||
+ | | 27 || [[File:SA_radar_modGarage.png]] || radar_modGarage || || || | ||
+ | |- | ||
+ | | 28 || [[File:SA_radar_OGLOC.png]] || radar_OGLOC || || || | ||
+ | |- | ||
+ | | 29 || [[File:SA_radar_pizza.png]] || radar_pizza || || || | ||
+ | |- | ||
+ | | 30 || [[File:SA_radar_police.png]] || radar_police || || || | ||
+ | |- | ||
+ | | 31 || [[File:SA_radar_propertyG.png]] || radar_propertyG || || || | ||
+ | |- | ||
+ | | 32 || [[File:SA_radar_propertyR.png]] || radar_propertyR || || || | ||
+ | |- | ||
+ | | 33 || [[File:SA_radar_race.png]] || radar_race || || || | ||
+ | |- | ||
+ | | 34 || [[File:SA_radar_RYDER.png]] || radar_RYDER || || || | ||
+ | |- | ||
+ | | 35 || [[File:SA_radar_saveGame.png]] || radar_saveGame || || || | ||
+ | |- | ||
+ | | 36 || [[File:SA_radar_school.png]] || radar_school || || || | ||
+ | |- | ||
+ | | 37 || [[File:SA_radar_qmark.png]] || radar_qmark || || || | ||
+ | |- | ||
+ | | 38 || [[File:SA_radar_SWEET.png]] || radar_SWEET || || || | ||
+ | |- | ||
+ | | 39 || [[File:SA_radar_tattoo.png]] || radar_tattoo || || || | ||
+ | |- | ||
+ | | 40 || [[File:SA_radar_THETRUTH.png]] || radar_THETRUTH || || || | ||
+ | |- | ||
+ | | 41 || [[File:SA_radar_waypoint.png]] || radar_waypoint || || || | ||
+ | |- | ||
+ | | 42 || [[File:SA_radar_TorenoRanch.png]] || radar_TorenoRanch || || || | ||
+ | |- | ||
+ | | 43 || [[File:SA_radar_triads.png]] || radar_triads || || || | ||
+ | |- | ||
+ | | 44 || [[File:SA_radar_triadsCasino.png]] || radar_triadsCasino || || || | ||
+ | |- | ||
+ | | 45 || [[File:SA_radar_tshirt.png]] || radar_tshirt || || || | ||
+ | |- | ||
+ | | 46 || [[File:SA_radar_WOOZIE.png]] || radar_WOOZIE || || || | ||
+ | |- | ||
+ | | 47 || [[File:SA_radar_ZERO.png]] || radar_ZERO || || || | ||
+ | |- | ||
+ | | 48 || [[File:SA_radar_dateDisco.png]] || radar_dateDisco || || || | ||
+ | |- | ||
+ | | 49 || [[File:SA_radar_dateDrink.png]] || radar_dateDrink || || || | ||
+ | |- | ||
+ | | 50 || [[File:SA_radar_dateFood.png]] || radar_dateFood || || || | ||
+ | |- | ||
+ | | 51 || [[File:SA_radar_truck.png]] || radar_truck || || || | ||
+ | |- | ||
+ | | 52 || [[File:SA_radar_cash.png]] || radar_cash || || || | ||
+ | |- | ||
+ | | 53 || [[File:SA_radar_Flag.png]] || radar_Flag || || || | ||
+ | |- | ||
+ | | 54 || [[File:SA_radar_gym.png]] || radar_gym || || || | ||
+ | |- | ||
+ | | 55 || [[File:SA_radar_impound.png]] || radar_impound || || || | ||
+ | |- | ||
+ | | 56 || [[File:SA_radar_light.png]] || radar_light || || || | ||
+ | |- | ||
+ | | 57 || [[File:SA_radar_runway.png]] || radar_runway || || || | ||
+ | |- | ||
+ | | 58 || || || || || | ||
+ | |- | ||
+ | | 59 || || || || || | ||
+ | |- | ||
+ | | 60 || || || || || | ||
+ | |- | ||
+ | | 61 || || || || || | ||
+ | |- | ||
+ | | 62 || || || || || | ||
+ | |- | ||
+ | | 63 || || || || || | ||
+ | |} | ||
{{N|SA|VC|3}} | {{N|SA|VC|3}} | ||
[[Category:Mission Script]] | [[Category:Mission Script]] |
Revision as of 14:21, 6 January 2015
A blip is a marker or an icon on the game's radar. It is generally represented by a colored square, which one can use with a sprite instead using certain opcodes.
Mission script
0161 | adds a blip with properties to a car | |
0162 | adds a blip with properties to a character | |
0163 | adds a blip with properties to an object | |
0164 | removes the blip | |
0165 | change the color of the blip | |
0166 | dims the blip | |
0167 | adds a blip with properties to a coordinates point | |
0168 | change the scale of the blip | |
0186 | adds a blip to a car | |
0187 | adds a blip to a character | |
0188 | adds a blip to an object | |
0189 | adds a blip with a sphere to a coordinates point | |
018A | adds a blip to a coordinates point | |
018B | change the display of the blip | |
02A4 | adds a sprite blip to a car | |
02A5 | adds a sprite blip to a character | |
02A6 | adds a sprite blip to an object | |
02A7 | adds a sprite blip with a sphere to a coordinates point | |
02A8 | adds a sprite blip to a coordinates point | |
03DB | adds a blip with properties to a pickup | |
03DC | adds a blip to a pickup | |
03DD | adds a sprite blip to a pickup |
List of sprites
All textures are located in the hud.txd
file.