Difference between revisions of "Blip"
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== Mission script == | == Mission script == | ||
{| | {| | ||
− | | {{Icon|t}} || | + | | 0161 || {{Icon|t}} || adds a blip with properties to a car |
|- | |- | ||
− | | {{Icon|3}} {{Icon|VC}} || | + | | 0162 || {{Icon|3}} {{Icon|VC}} || adds a blip with properties to a character |
|- | |- | ||
− | | {{Icon|3}} || | + | | 0163 || {{Icon|3}} || adds a blip with properties to an object |
|- | |- | ||
− | | {{Icon|t}} || | + | | [[0164]] || {{Icon|t}} || removes the blip |
|- | |- | ||
− | | {{Icon|t}} || | + | | 0165 || {{Icon|t}} || change the color of the blip |
|- | |- | ||
− | | {{Icon|3}} {{Icon|VC}} || | + | | [[0166]] || {{Icon|3}} {{Icon|VC}} || dims the blip |
|- | |- | ||
− | | {{Icon|t}} || | + | | 0167 || {{Icon|t}} || adds a blip with properties to a coordinates point |
|- | |- | ||
− | | {{Icon|t}} || | + | | [[0168]] || {{Icon|t}} || change the scale of the blip |
|- | |- | ||
− | | {{Icon|t}} || | + | | [[0186]] || {{Icon|t}} || adds a blip to a car |
|- | |- | ||
− | | {{Icon|t}} || | + | | [[0187]] || {{Icon|t}} || adds a blip to a character |
|- | |- | ||
− | | {{Icon|t}} || | + | | [[0188]] || {{Icon|t}} || adds a blip to an object |
|- | |- | ||
− | | {{Icon|3}} {{Icon|VC}} || | + | | 0189 || {{Icon|3}} {{Icon|VC}} || adds a blip with a sphere to a coordinates point |
|- | |- | ||
− | | {{Icon|t}} || | + | | 018A || {{Icon|t}} || adds a blip to a coordinates point |
|- | |- | ||
− | | {{Icon|t}} || | + | | 018B || {{Icon|t}} || change the display of the blip |
|- | |- | ||
− | | {{Icon|3}} || | + | | 02A4 || {{Icon|3}} || adds a sprite blip to a car |
|- | |- | ||
− | | {{Icon|3}} || | + | | 02A5 || {{Icon|3}} || adds a sprite blip to a character |
|- | |- | ||
− | | {{Icon|3}} || | + | | 02A6 || {{Icon|3}} || adds a sprite blip to an object |
|- | |- | ||
− | | {{Icon|t}} || | + | | 02A7 || {{Icon|t}} || adds a sprite blip with a sphere to a coordinates point |
|- | |- | ||
− | | {{Icon|t}} || | + | | 02A8 || {{Icon|t}} || adds a sprite blip to a coordinates point |
|- | |- | ||
− | | {{Icon|3}} || | + | | 03DB || {{Icon|3}} || adds a blip with properties to a pickup |
|- | |- | ||
− | | {{Icon|t}} || | + | | 03DC || {{Icon|t}} || adds a blip to a pickup |
|- | |- | ||
− | | {{Icon|3}} || | + | | 03DD || {{Icon|3}} || adds a sprite blip to a pickup |
|} | |} | ||
− | == List of | + | == List of sprites == |
+ | All textures are located in the <code>hud.txd</code> file. | ||
=== GTA III === | === GTA III === | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! ID || Sprite || Texture || Notes | ! ID || Sprite || Texture || Notes | ||
|- | |- | ||
− | | 0 || - || - || Small blue square | + | | 0 || - || - || Small blue square, unused |
|- | |- | ||
− | | 1 || || radar_asuka || Asuka Kasen | + | | 1 || [[File:III_radar_asuka.png]] || radar_asuka || Asuka Kasen |
|- | |- | ||
− | | 2 || || radar_bomb || 8-Ball's bomb shop | + | | 2 || [[File:III_radar_bomb.png]] || radar_bomb || 8-Ball's bomb shop |
|- | |- | ||
− | | 3 || || radar_cat || Catalina | + | | 3 || [[File:III_radar_cat.png]] || radar_cat || Catalina |
|- | |- | ||
− | | 4 || || radar_centre || Larger version of the player position icon, unused | + | | 4 || [[File:III_radar_centre.png]] || radar_centre || Larger version of the player position icon, unused |
|- | |- | ||
− | | 5 || || radar_copcar || Cop car, unused | + | | 5 || [[File:III_radar_copcar.png]] || radar_copcar || Cop car, unused |
|- | |- | ||
− | | 6 || || radar_don || Donald Love | + | | 6 || [[File:III_radar_don.png]] || radar_don || Donald Love |
|- | |- | ||
− | | 7 || || radar_eight || 8-Ball | + | | 7 || [[File:III_radar_eight.png]] || radar_eight || 8-Ball |
|- | |- | ||
− | | 8 || || radar_el || El Burro | + | | 8 || [[File:III_radar_el.png]] || radar_el || El Burro (Diablo) |
|- | |- | ||
− | | 9 || || radar_ice || D-Ice | + | | 9 || [[File:III_radar_ice.png]] || radar_ice || D-Ice (Hood) |
|- | |- | ||
− | | 10 || || radar_joey || Joey Leone | + | | 10 || [[File:III_radar_joey.png]] || radar_joey || Joey Leone |
|- | |- | ||
− | | 11 || || radar_kenji || Kenji Kasen | + | | 11 || [[File:III_radar_kenji.png]] || radar_kenji || Kenji Kasen |
|- | |- | ||
− | | 12 || || radar_liz || King Courtney | + | | 12 || [[File:III_radar_liz.png]] || radar_liz || King Courtney (Yardie) |
|- | |- | ||
− | | 13 || || radar_luigi || Luigi | + | | 13 || [[File:III_radar_luigi.png]] || radar_luigi || Luigi |
|- | |- | ||
− | | 14 || || radar_north || North, unused | + | | 14 || [[File:III_radar_north.png]] || radar_north || North, unused |
|- | |- | ||
− | | 15 || || radar_ray || Ray Machowski | + | | 15 || [[File:III_radar_ray.png]] || radar_ray || Ray Machowski |
|- | |- | ||
− | | 16 || || radar_sal || Salvatore Leone | + | | 16 || [[File:III_radar_sal.png]] || radar_sal || Salvatore Leone |
|- | |- | ||
− | | 17 || || radar_save || Safehouse | + | | 17 || [[File:III_radar_save.png]] || radar_save || Safehouse |
|- | |- | ||
− | | 18 || || radar_spray || Pay 'n' Spray | + | | 18 || [[File:III_radar_spray.png]] || radar_spray || Pay 'n' Spray |
|- | |- | ||
− | | 19 || || radar_tony || Toni Cipriani | + | | 19 || [[File:III_radar_tony.png]] || radar_tony || Toni Cipriani |
|- | |- | ||
− | | 20 || || radar_weapon || Ammu-Nation | + | | 20 || [[File:III_radar_weapon.png]] || radar_weapon || Ammu-Nation |
|} | |} | ||
=== Vice City === | === Vice City === | ||
− | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! ID || Sprite || Texture || GXT || Legend || Notes | ! ID || Sprite || Texture || GXT || Legend || Notes |
Revision as of 05:07, 6 January 2015
A blip is a marker or an icon on the game's radar. It is generally represented by a colored square, which one can use with a sprite instead using certain opcodes.
Mission script
0161 | adds a blip with properties to a car | |
0162 | adds a blip with properties to a character | |
0163 | adds a blip with properties to an object | |
0164 | removes the blip | |
0165 | change the color of the blip | |
0166 | dims the blip | |
0167 | adds a blip with properties to a coordinates point | |
0168 | change the scale of the blip | |
0186 | adds a blip to a car | |
0187 | adds a blip to a character | |
0188 | adds a blip to an object | |
0189 | adds a blip with a sphere to a coordinates point | |
018A | adds a blip to a coordinates point | |
018B | change the display of the blip | |
02A4 | adds a sprite blip to a car | |
02A5 | adds a sprite blip to a character | |
02A6 | adds a sprite blip to an object | |
02A7 | adds a sprite blip with a sphere to a coordinates point | |
02A8 | adds a sprite blip to a coordinates point | |
03DB | adds a blip with properties to a pickup | |
03DC | adds a blip to a pickup | |
03DD | adds a sprite blip to a pickup |
List of sprites
All textures are located in the hud.txd
file.