Difference between revisions of "Wanted level"
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− | {{ | + | {{TocRight}} |
+ | A '''wanted level''' is a visual representation of the police attention towards the player. The more crimes the player commit in a row, the more police and other forms of law enforcement chase him. | ||
+ | |||
+ | == GTA 2 == | ||
+ | {|class="wikitable" | ||
+ | !Level ||Points | ||
+ | |- | ||
+ | |1 ||600 | ||
+ | |- | ||
+ | |2 ||1600 | ||
+ | |- | ||
+ | |3 ||3000 | ||
+ | |- | ||
+ | |4 ||5000 | ||
+ | |- | ||
+ | |5 ||8000 | ||
+ | |- | ||
+ | |6 ||12000 | ||
+ | |} | ||
− | + | *Killing gang member: +1 | |
+ | *Killing pedestrian: +100 | ||
+ | *Killing emergency personnel: +500 | ||
+ | *Committing crime near a cop or colliding into a cop car: 600 if < 600 | ||
+ | *Destroying vehicle: 600 if < 600, otherwise +200 | ||
== GTA 3D == | == GTA 3D == | ||
Line 8: | Line 30: | ||
The severity of each possible crime is measured in '[[#Chaos Points|chaos points]]', which is added to the player's current chaos level, when the player commit a crime. Commiting crimes and gaining chaos points may result in one or more wanted level stars. Here's the table of correlation between the chaos level and wanted levels. | The severity of each possible crime is measured in '[[#Chaos Points|chaos points]]', which is added to the player's current chaos level, when the player commit a crime. Commiting crimes and gaining chaos points may result in one or more wanted level stars. Here's the table of correlation between the chaos level and wanted levels. | ||
− | {| | + | {|class="wikitable" |
! | ! | ||
− | ! colspan="6 | + | !colspan="6" |Chaos points |
|- | |- | ||
− | | '''Game \ Wanted Level''' || 1 || 2 || 3 || 4 || 5 || 6 | + | |'''Game \ Wanted Level''' ||style="width: 4em;" |1 ||style="width: 4em;" |2 ||style="width: 4em;" |3 ||style="width: 4em;" |4 ||style="width: 4em;" |5 ||style="width: 4em;" |6 |
|- | |- | ||
− | | GTA III || 40 || 200 || 400 || 800 || 1600 || 3200 | + | |GTA III ||40 ||200 ||400 ||800 ||1600 ||3200 |
|- | |- | ||
− | | Vice City || 50 || 180 || 550 || 1200 || 2400 || 4800 | + | |Vice City ||50 ||180 ||550 ||1200 ||2400 ||4800 |
|- | |- | ||
− | | San Andreas || 50 || 180 || 550 || 1200 || 2400 || 4600 | + | |San Andreas ||50 ||180 ||550 ||1200 ||2400 ||4600 |
|} | |} | ||
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=== Chaos Points === | === Chaos Points === | ||
− | When the player | + | When the player commits a crime, his chaos level is increased by the number of points as described below. This number is multiplied by the [[03C7|wanted multiplier]], which is equal to 1.0 by default. Setting it to another value will result in faster or slower attaining of the wanted stars. Committing a crime within 14 units of a cop doubles the base chaos points received (except in San Andreas). |
− | {|class="wikitable" | + | {|class="wikitable nowrap-col-1" |
!Game | !Game | ||
!Crime Id | !Crime Id | ||
− | !Crime | + | !Base chaos points |
− | + | !Crime description | |
+ | |- | ||
+ | |{{Icon|3}} {{Icon|VC}} ||1 ||0 ||Firing a weapon, throwing a projectile, revving a chainsaw. | ||
+ | |- | ||
+ | |{{Icon|t}} ||2 ||5 ||Punching/attacking ped with blunt weapon (excludes law enforcement or when a criminal is being chased by a cop in Vice City), punching/attacking vehicle with melee weapon. | ||
|- | |- | ||
− | |{{Icon| | + | |{{Icon|t}} ||3 ||45 ||Punching/attacking law enforcement with blunt weapon. This event practically always doubles the points to 90 because it is unavoidable for the cop to be nearby. |
|- | |- | ||
− | |{{Icon|t}} || | + | |{{Icon|t}} ||4 ||30 ||Attacking ped with bullet or explosive (excludes law enforcement). |
|- | |- | ||
− | |{{Icon|t}} || | + | |{{Icon|t}} ||5 ||80 ||Attacking law enforcement with bullet or explosive. |
|- | |- | ||
− | |{{Icon|t}} || | + | |{{Icon|t}} ||6 ||15 ||Stealing vehicle, i.e. entering vehicle not marked as owned by the player. |
|- | |- | ||
− | |{{Icon|t}} || | + | |{{Icon|t}} ||7 ||10 || Red light running (unused) |
|- | |- | ||
− | |{{Icon|t}} || | + | |{{Icon|t}} ||8 ||5 ||rowspan="2" |Forcing law enforcement to do an evasive dive. The two events are compounded so, in addition to himself being nearby, you will get a total of 20 points when the event is triggered. |
|- | |- | ||
− | |{{Icon|t}} || | + | |{{Icon|t}} ||9 ||5 |
|- | |- | ||
− | |{{Icon|t}} || | + | |{{Icon|t}} ||10 ||18 ||Killing ped by vehicle (excludes law enforcement). |
|- | |- | ||
− | |{{Icon|t}} || | + | |{{Icon|t}} ||11 ||80 ||Killing law enforcement by vehicle. This event practically always doubles the points to 160 because it is unavoidable for the cop to be nearby. |
|- | |- | ||
− | |{{Icon|t}} || | + | |{{Icon|t}} ||12 ||400 ||Destroying a police helicopter. This event always doubles the points to 800. |
|- | |- | ||
− | |{{Icon|t}} || | + | |{{Icon|t}} ||13 ||20 ||Lighting ped on fire (excludes law enforcement). |
|- | |- | ||
− | |{{Icon|t}} || | + | |{{Icon|t}} ||14 ||80 ||Lighting law enforcement on fire. |
|- | |- | ||
− | |{{Icon|t}} || | + | |{{Icon|t}} ||15 ||20 ||Lighting vehicle on fire. |
|- | |- | ||
− | |{{Icon| | + | |{{Icon|3}} {{Icon|VC}} ||rowspan="2" |16 ||500 ||rowspan="2" |Destroying a [[Flight.dat|DeadDodo plane]]. This events always doubles the points. |
|- | |- | ||
− | |{{ | + | |{{a|r}} |{{Icon|SA}} ||400 |
|- | |- | ||
− | |{{ | + | |{{a|r}} |{{Icon|VC}} {{Icon|SA}}||17 ||25 ||Rhino's explosion upon contact. |
|- | |- | ||
− | |{{a|r}}|{{Icon| | + | |{{a|r}} |{{Icon|VC}} ||rowspan="2" |18 ||35 ||rowspan="2" |Attacking ped with sharp weapon (excludes law enforcement). |
|- | |- | ||
− | |{{a|r}}| | + | |{{a|r}} |{{Icon|SA}} ||5 |
|- | |- | ||
− | |{{a|r}}|{{Icon|VC}} | + | |{{a|r}} |{{Icon|VC}} ||rowspan="2" |19 ||100 ||rowspan="2" |Attacking law enforcement with sharp weapon. This event practically always doubles the points to 200 because it is unavoidable for the cop to be nearby. |
|- | |- | ||
− | |{{a|r}}| | + | |{{a|r}} |{{Icon|SA}} ||45 |
|- | |- | ||
− | |{{a|r}}|{{Icon|SA}} ||20 || || | + | |{{a|r}} |{{Icon|SA}} ||20 ||70 || |
|- | |- | ||
− | |{{a|r}}|{{Icon|SA}} ||21 || || | + | |{{a|r}} |{{Icon|SA}} ||21 ||2 || |
|- | |- | ||
− | |{{a|r}}|{{Icon|SA}} ||22 || || | + | |{{a|r}} |{{Icon|SA}} ||22 ||2 || |
|- | |- | ||
− | |{{Icon|3}} || - || Collecting a [[ | + | |{{Icon|3}} ||- ||10 ||Collecting a [[02C7|Pac-Man scramble pickup]]. |
|} | |} | ||
+ | === Minimum wanted level === | ||
Some crimes raise the player's wanted level directly. The following will instate a minimum wanted level of 1: | Some crimes raise the player's wanted level directly. The following will instate a minimum wanted level of 1: | ||
− | * Committing any of the above crime | + | *Committing any of the above crime within 14 units of a cop. |
− | * Attacking or shooting a police vehicle | + | *Attacking or shooting a police vehicle. |
− | * Driving an alarmed vehicle | + | *Driving an alarmed vehicle within 20 units of a cop. |
− | The following will instate a minimum wanted level of 2: | + | *Colliding an occupied cop car if the player's car speed is higher than the cop car's speed after collision and player's car speed is higher than 0.1 game units. |
− | * | + | *Attempting to carjack or carjacking a cop. |
− | * | + | *For the German version/language setting and Japanese PS2 version only, committing crimes 4, 5, 13, or 14 regardless of police presence. |
+ | |||
+ | The following will instate a minimum wanted level of 2 (except in San Andreas): | ||
+ | *Auto-aiming a gun at law enforcement. | ||
+ | *Attacking law enforcement with bullet, explosive or sharp weapon. | ||
− | === Mission | + | === Mission script === |
{| | {| | ||
− | | [[010D]] || {{icon|t}} || alter wanted level | + | |[[010D]] ||{{icon|t}} ||alter wanted level |
|- | |- | ||
− | | [[010E]] || {{icon|t}} || alter wanted level no drop | + | |[[010E]] ||{{icon|t}} ||alter wanted level no drop |
|- | |- | ||
− | | [[010F]] || {{icon|t}} || is wanted level greater | + | |[[010F]] ||{{icon|t}} ||is wanted level greater |
|- | |- | ||
− | | [[0110]] || {{icon|t}} || clear wanted level | + | |[[0110]] ||{{icon|t}} ||clear wanted level |
|- | |- | ||
− | | [[01C0]] || {{icon|t}} || store wanted level | + | |[[01C0]] ||{{icon|t}} ||store wanted level |
|- | |- | ||
− | | [[01F0]] || {{icon|t}} || set max wanted level | + | |[[01F0]] ||{{icon|t}} ||set max wanted level |
|- | |- | ||
− | | [[03C7]] || {{icon|t}} || set wanted multiplier | + | |[[03C7]] ||{{icon|t}} ||set wanted multiplier |
|- | |- | ||
− | | [[050F]] || {{a|r}}|{{icon|sa}} || get max wanted level | + | |[[050F]] ||{{a|r}}|{{icon|sa}} ||get max wanted level |
|} | |} | ||
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{{N|SA|VC|3}} | {{N|SA|VC|3}} | ||
+ | [[Category:Documentation]] | ||
+ | [[Category:GTA 2]] |
Latest revision as of 23:55, 6 July 2021
A wanted level is a visual representation of the police attention towards the player. The more crimes the player commit in a row, the more police and other forms of law enforcement chase him.
GTA 2
Level | Points |
---|---|
1 | 600 |
2 | 1600 |
3 | 3000 |
4 | 5000 |
5 | 8000 |
6 | 12000 |
- Killing gang member: +1
- Killing pedestrian: +100
- Killing emergency personnel: +500
- Committing crime near a cop or colliding into a cop car: 600 if < 600
- Destroying vehicle: 600 if < 600, otherwise +200
GTA 3D
Chaos Level
The severity of each possible crime is measured in 'chaos points', which is added to the player's current chaos level, when the player commit a crime. Commiting crimes and gaining chaos points may result in one or more wanted level stars. Here's the table of correlation between the chaos level and wanted levels.
Chaos points | ||||||
---|---|---|---|---|---|---|
Game \ Wanted Level | 1 | 2 | 3 | 4 | 5 | 6 |
GTA III | 40 | 200 | 400 | 800 | 1600 | 3200 |
Vice City | 50 | 180 | 550 | 1200 | 2400 | 4800 |
San Andreas | 50 | 180 | 550 | 1200 | 2400 | 4600 |
The value of the player's chaos level is decreased by one per second if the wanted level is 0 or 1, and there is no police near the player in radius of 18 units. In San Andreas if the player is within the Bone County weather region, the chaos is decreased by two points per second.
Chaos Points
When the player commits a crime, his chaos level is increased by the number of points as described below. This number is multiplied by the wanted multiplier, which is equal to 1.0 by default. Setting it to another value will result in faster or slower attaining of the wanted stars. Committing a crime within 14 units of a cop doubles the base chaos points received (except in San Andreas).
Game | Crime Id | Base chaos points | Crime description |
---|---|---|---|
1 | 0 | Firing a weapon, throwing a projectile, revving a chainsaw. | |
2 | 5 | Punching/attacking ped with blunt weapon (excludes law enforcement or when a criminal is being chased by a cop in Vice City), punching/attacking vehicle with melee weapon. | |
3 | 45 | Punching/attacking law enforcement with blunt weapon. This event practically always doubles the points to 90 because it is unavoidable for the cop to be nearby. | |
4 | 30 | Attacking ped with bullet or explosive (excludes law enforcement). | |
5 | 80 | Attacking law enforcement with bullet or explosive. | |
6 | 15 | Stealing vehicle, i.e. entering vehicle not marked as owned by the player. | |
7 | 10 | Red light running (unused) | |
8 | 5 | Forcing law enforcement to do an evasive dive. The two events are compounded so, in addition to himself being nearby, you will get a total of 20 points when the event is triggered. | |
9 | 5 | ||
10 | 18 | Killing ped by vehicle (excludes law enforcement). | |
11 | 80 | Killing law enforcement by vehicle. This event practically always doubles the points to 160 because it is unavoidable for the cop to be nearby. | |
12 | 400 | Destroying a police helicopter. This event always doubles the points to 800. | |
13 | 20 | Lighting ped on fire (excludes law enforcement). | |
14 | 80 | Lighting law enforcement on fire. | |
15 | 20 | Lighting vehicle on fire. | |
16 | 500 | Destroying a DeadDodo plane. This events always doubles the points. | |
400 | |||
17 | 25 | Rhino's explosion upon contact. | |
18 | 35 | Attacking ped with sharp weapon (excludes law enforcement). | |
5 | |||
19 | 100 | Attacking law enforcement with sharp weapon. This event practically always doubles the points to 200 because it is unavoidable for the cop to be nearby. | |
45 | |||
20 | 70 | ||
21 | 2 | ||
22 | 2 | ||
- | 10 | Collecting a Pac-Man scramble pickup. |
Minimum wanted level
Some crimes raise the player's wanted level directly. The following will instate a minimum wanted level of 1:
- Committing any of the above crime within 14 units of a cop.
- Attacking or shooting a police vehicle.
- Driving an alarmed vehicle within 20 units of a cop.
- Colliding an occupied cop car if the player's car speed is higher than the cop car's speed after collision and player's car speed is higher than 0.1 game units.
- Attempting to carjack or carjacking a cop.
- For the German version/language setting and Japanese PS2 version only, committing crimes 4, 5, 13, or 14 regardless of police presence.
The following will instate a minimum wanted level of 2 (except in San Andreas):
- Auto-aiming a gun at law enforcement.
- Attacking law enforcement with bullet, explosive or sharp weapon.
Mission script
010D | alter wanted level | |
010E | alter wanted level no drop | |
010F | is wanted level greater | |
0110 | clear wanted level | |
01C0 | store wanted level | |
01F0 | set max wanted level | |
03C7 | set wanted multiplier | |
050F | get max wanted level |
External links
- Wanted Level – general article at Grand Theft Wiki
- Wanted level in GTA: Vice City – Nick007J's documentation