Difference between revisions of "Wanted level"

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A '''wanted level''' is a visual representation of the police attention towards the player. The more crimes the player commit in a row, the more police and other forms of law enforcement chase him.
  
A '''wanted level''' is a visual representation of the police attention towards the player. The more crimes the player commit in a row, the more police and other forms of law enforcement chase him.
+
== GTA 2 ==
 +
{|class="wikitable"
 +
!Level ||Points
 +
|-
 +
|1 ||600
 +
|-
 +
|2 ||1600
 +
|-
 +
|3 ||3000
 +
|-
 +
|4 ||5000
 +
|-
 +
|5 ||8000
 +
|-
 +
|6 ||12000
 +
|}
 +
 
 +
*Killing gang member: +1
 +
*Killing pedestrian: +100
 +
*Killing emergency personnel: +500
 +
*Committing crime near a cop or colliding into a cop car: 600 if < 600
 +
*Destroying vehicle: 600 if < 600, otherwise +200
  
 
== GTA 3D ==
 
== GTA 3D ==
Line 8: Line 30:
 
The severity of each possible crime is measured in '[[#Chaos Points|chaos points]]', which is added to the player's current chaos level, when the player commit a crime. Commiting crimes and gaining chaos points may result in one or more wanted level stars. Here's the table of correlation between the chaos level and wanted levels.
 
The severity of each possible crime is measured in '[[#Chaos Points|chaos points]]', which is added to the player's current chaos level, when the player commit a crime. Commiting crimes and gaining chaos points may result in one or more wanted level stars. Here's the table of correlation between the chaos level and wanted levels.
  
{|align="center" class="wikitable"
+
{|class="wikitable"
 
!  
 
!  
! colspan="6" style="width: 41em;" | Chaos points
+
!colspan="6" |Chaos points
 
|-
 
|-
| '''Game \ Wanted Level''' || 1 || 2 || 3 || 4 || 5 || 6
+
|'''Game \ Wanted Level''' ||style="width: 4em;" |1 ||style="width: 4em;" |2 ||style="width: 4em;" |3 ||style="width: 4em;" |4 ||style="width: 4em;" |5 ||style="width: 4em;" |6
 
|-
 
|-
| GTA III || 40 || 200 || 400 || 800 || 1600 || 3200
+
|GTA III ||40 ||200 ||400 ||800 ||1600 ||3200
 
|-
 
|-
| Vice City || 50 || 180 || 550 || 1200 || 2400 || 4800
+
|Vice City ||50 ||180 ||550 ||1200 ||2400 ||4800
 
|-
 
|-
| San Andreas || 50 || 180 || 550 || 1200 || 2400 || 4600
+
|San Andreas ||50 ||180 ||550 ||1200 ||2400 ||4600
 
|}
 
|}
  
In GTA III and Vice City the chaos level is decreased by one per second if the wanted level is 0 or 1, and there is no police near the player in radius of 18 units.
+
The value of the player's chaos level is decreased by one per second if the wanted level is 0 or 1, and there is no police near the player in radius of 18 units. In San Andreas if the player is within the [[Time_cycle#San_Andreas|Bone County weather region]], the chaos is decreased by two points per second.
  
 
=== Chaos Points ===
 
=== Chaos Points ===
 +
When the player commits a crime, his chaos level is increased by the number of points as described below. This number is multiplied by the [[03C7|wanted multiplier]], which is equal to 1.0 by default. Setting it to another value will result in faster or slower attaining of the wanted stars. Committing a crime within 14 units of a cop doubles the base chaos points received (except in San Andreas).
  
{|class="wikitable"
+
{|class="wikitable nowrap-col-1"
|+GTA III
+
!Game
!Crime
+
!Crime Id
!Chaos Points
+
!Base chaos points
 +
!Crime description
 +
|-
 +
|{{Icon|3}} {{Icon|VC}} ||1 ||0 ||Firing a weapon, throwing a projectile, revving a chainsaw.
 +
|-
 +
|{{Icon|t}} ||2 ||5 ||Punching/attacking ped with blunt weapon (excludes law enforcement or when a criminal is being chased by a cop in Vice City), punching/attacking vehicle with melee weapon.
 +
|-
 +
|{{Icon|t}} ||3 ||45 ||Punching/attacking law enforcement with blunt weapon. This event practically always doubles the points to 90 because it is unavoidable for the cop to be nearby.
 +
|-
 +
|{{Icon|t}} ||4 ||30 ||Attacking ped with bullet or explosive (excludes law enforcement).
 +
|-
 +
|{{Icon|t}} ||5 ||80 ||Attacking law enforcement with bullet or explosive.
 +
|-
 +
|{{Icon|t}} ||6 ||15 ||Stealing vehicle, i.e. entering vehicle not marked as owned by the player.
 +
|-
 +
|{{Icon|t}} ||7 ||10 || Red light running (unused)
 +
|-
 +
|{{Icon|t}} ||8 ||5 ||rowspan="2" |Forcing law enforcement to do an evasive dive. The two events are compounded so, in addition to himself being nearby, you will get a total of 20 points when the event is triggered.
 +
|-
 +
|{{Icon|t}} ||9 ||5
 +
|-
 +
|{{Icon|t}} ||10 ||18 ||Killing ped by vehicle (excludes law enforcement).
 +
|-
 +
|{{Icon|t}} ||11 ||80 ||Killing law enforcement by vehicle. This event practically always doubles the points to 160 because it is unavoidable for the cop to be nearby.
 +
|-
 +
|{{Icon|t}} ||12 ||400 ||Destroying a police helicopter. This event always doubles the points to 800.
 +
|-
 +
|{{Icon|t}} ||13 ||20 ||Lighting ped on fire (excludes law enforcement).
 +
|-
 +
|{{Icon|t}} ||14 ||80 ||Lighting law enforcement on fire.
 +
|-
 +
|{{Icon|t}} ||15 ||20 ||Lighting vehicle on fire.
 +
|-
 +
|{{Icon|3}} {{Icon|VC}} ||rowspan="2" |16 ||500 ||rowspan="2" |Destroying a [[Flight.dat|DeadDodo plane]]. This events always doubles the points.
 +
|-
 +
|{{a|r}} |{{Icon|SA}} ||400
 +
|-
 +
|{{a|r}} |{{Icon|VC}} {{Icon|SA}}||17 ||25 ||Rhino's explosion upon contact.
 +
|-
 +
|{{a|r}} |{{Icon|VC}} ||rowspan="2" |18 ||35 ||rowspan="2" |Attacking ped with sharp weapon (excludes law enforcement).
 +
|-
 +
|{{a|r}} |{{Icon|SA}} ||5
 +
|-
 +
|{{a|r}} |{{Icon|VC}} ||rowspan="2" |19 ||100 ||rowspan="2" |Attacking law enforcement with sharp weapon. This event practically always doubles the points to 200 because it is unavoidable for the cop to be nearby.
 +
|-
 +
|{{a|r}} |{{Icon|SA}} ||45
 +
|-
 +
|{{a|r}} |{{Icon|SA}} ||20 ||70 ||
 +
|-
 +
|{{a|r}} |{{Icon|SA}} ||21 ||2 ||
 
|-
 
|-
|Killing ped || 18
+
|{{a|r}} |{{Icon|SA}} ||22 ||2 ||
 
|-
 
|-
|Collecting a [[02C3|pac-man package]] || 10
+
|{{Icon|3}} ||- ||10 ||Collecting a [[02C7|Pac-Man scramble pickup]].
 
|}
 
|}
  
=== Mission Script ===
+
=== Minimum wanted level ===
 +
Some crimes raise the player's wanted level directly. The following will instate a minimum wanted level of 1:
 +
*Committing any of the above crime within 14 units of a cop.
 +
*Attacking or shooting a police vehicle.
 +
*Driving an alarmed vehicle within 20 units of a cop.
 +
*Colliding an occupied cop car if the player's car speed is higher than the cop car's speed after collision and player's car speed is higher than 0.1 game units.
 +
*Attempting to carjack or carjacking a cop.
 +
*For the German version/language setting and Japanese PS2 version only, committing crimes 4, 5, 13, or 14 regardless of police presence.
  
{| class="wikitable center-col-1 center-col-2"
+
The following will instate a minimum wanted level of 2 (except in San Andreas):
! Game
+
*Auto-aiming a gun at law enforcement.
! Opcode
+
*Attacking law enforcement with bullet, explosive or sharp weapon.
! Description
+
 
 +
=== Mission script ===
 +
 
 +
{|
 +
|[[010D]] ||{{icon|t}} ||alter wanted level
 
|-
 
|-
| {{icon|t}} || [[010D]] || alter wanted level
+
|[[010E]] ||{{icon|t}} ||alter wanted level no drop
 
|-
 
|-
| {{icon|t}} || [[010E]] || alter wanted level no drop
+
|[[010F]] ||{{icon|t}} ||is wanted level greater
 
|-
 
|-
| {{icon|t}} || [[010F]] || is wanted level greater
+
|[[0110]] ||{{icon|t}} ||clear wanted level
 
|-
 
|-
| {{icon|t}} || [[0110]] || clear wanted level
+
|[[01C0]] ||{{icon|t}} ||store wanted level
 
|-
 
|-
| {{icon|t}} || [[01C0]] || store wanted level
+
|[[01F0]] ||{{icon|t}} ||set max wanted level
 
|-
 
|-
| {{icon|t}} || [[01F0]] || set max wanted level
+
|[[03C7]] ||{{icon|t}} ||set wanted multiplier
 
|-
 
|-
| {{icon|t}} || [[03C7]] || set wanted multiplier
+
|[[050F]] ||{{a|r}}|{{icon|sa}} ||get max wanted level
|-
 
| {{a|r}}|{{icon|sa}} || [[050F]] || get max wanted level
 
 
|}
 
|}
  
==External link==
+
==External links==
 
+
* [http://www.grandtheftwiki.com/Wanted_Level Wanted Level] &ndash; general article at Grand Theft Wiki
[http://gta.wikia.com/wiki/Wanted_Level Wanted Level] &ndash; at GTA.Wikia.com
+
* [http://pastebin.com/RmGpQL7r Wanted level in GTA: Vice City] &ndash; {{U|Nick007J}}'s documentation
  
 
{{N|SA|VC|3}}
 
{{N|SA|VC|3}}
 +
[[Category:Documentation]]
 +
[[Category:GTA 2]]

Latest revision as of 23:55, 6 July 2021

A wanted level is a visual representation of the police attention towards the player. The more crimes the player commit in a row, the more police and other forms of law enforcement chase him.

GTA 2

Level Points
1 600
2 1600
3 3000
4 5000
5 8000
6 12000
  • Killing gang member: +1
  • Killing pedestrian: +100
  • Killing emergency personnel: +500
  • Committing crime near a cop or colliding into a cop car: 600 if < 600
  • Destroying vehicle: 600 if < 600, otherwise +200

GTA 3D

Chaos Level

The severity of each possible crime is measured in 'chaos points', which is added to the player's current chaos level, when the player commit a crime. Commiting crimes and gaining chaos points may result in one or more wanted level stars. Here's the table of correlation between the chaos level and wanted levels.

Chaos points
Game \ Wanted Level 1 2 3 4 5 6
GTA III 40 200 400 800 1600 3200
Vice City 50 180 550 1200 2400 4800
San Andreas 50 180 550 1200 2400 4600

The value of the player's chaos level is decreased by one per second if the wanted level is 0 or 1, and there is no police near the player in radius of 18 units. In San Andreas if the player is within the Bone County weather region, the chaos is decreased by two points per second.

Chaos Points

When the player commits a crime, his chaos level is increased by the number of points as described below. This number is multiplied by the wanted multiplier, which is equal to 1.0 by default. Setting it to another value will result in faster or slower attaining of the wanted stars. Committing a crime within 14 units of a cop doubles the base chaos points received (except in San Andreas).

Game Crime Id Base chaos points Crime description
GTA III Vice City 1 0 Firing a weapon, throwing a projectile, revving a chainsaw.
GTA III Vice City San Andreas 2 5 Punching/attacking ped with blunt weapon (excludes law enforcement or when a criminal is being chased by a cop in Vice City), punching/attacking vehicle with melee weapon.
GTA III Vice City San Andreas 3 45 Punching/attacking law enforcement with blunt weapon. This event practically always doubles the points to 90 because it is unavoidable for the cop to be nearby.
GTA III Vice City San Andreas 4 30 Attacking ped with bullet or explosive (excludes law enforcement).
GTA III Vice City San Andreas 5 80 Attacking law enforcement with bullet or explosive.
GTA III Vice City San Andreas 6 15 Stealing vehicle, i.e. entering vehicle not marked as owned by the player.
GTA III Vice City San Andreas 7 10 Red light running (unused)
GTA III Vice City San Andreas 8 5 Forcing law enforcement to do an evasive dive. The two events are compounded so, in addition to himself being nearby, you will get a total of 20 points when the event is triggered.
GTA III Vice City San Andreas 9 5
GTA III Vice City San Andreas 10 18 Killing ped by vehicle (excludes law enforcement).
GTA III Vice City San Andreas 11 80 Killing law enforcement by vehicle. This event practically always doubles the points to 160 because it is unavoidable for the cop to be nearby.
GTA III Vice City San Andreas 12 400 Destroying a police helicopter. This event always doubles the points to 800.
GTA III Vice City San Andreas 13 20 Lighting ped on fire (excludes law enforcement).
GTA III Vice City San Andreas 14 80 Lighting law enforcement on fire.
GTA III Vice City San Andreas 15 20 Lighting vehicle on fire.
GTA III Vice City 16 500 Destroying a DeadDodo plane. This events always doubles the points.
San Andreas 400
Vice City San Andreas 17 25 Rhino's explosion upon contact.
Vice City 18 35 Attacking ped with sharp weapon (excludes law enforcement).
San Andreas 5
Vice City 19 100 Attacking law enforcement with sharp weapon. This event practically always doubles the points to 200 because it is unavoidable for the cop to be nearby.
San Andreas 45
San Andreas 20 70
San Andreas 21 2
San Andreas 22 2
GTA III - 10 Collecting a Pac-Man scramble pickup.

Minimum wanted level

Some crimes raise the player's wanted level directly. The following will instate a minimum wanted level of 1:

  • Committing any of the above crime within 14 units of a cop.
  • Attacking or shooting a police vehicle.
  • Driving an alarmed vehicle within 20 units of a cop.
  • Colliding an occupied cop car if the player's car speed is higher than the cop car's speed after collision and player's car speed is higher than 0.1 game units.
  • Attempting to carjack or carjacking a cop.
  • For the German version/language setting and Japanese PS2 version only, committing crimes 4, 5, 13, or 14 regardless of police presence.

The following will instate a minimum wanted level of 2 (except in San Andreas):

  • Auto-aiming a gun at law enforcement.
  • Attacking law enforcement with bullet, explosive or sharp weapon.

Mission script

010D GTA III Vice City San Andreas alter wanted level
010E GTA III Vice City San Andreas alter wanted level no drop
010F GTA III Vice City San Andreas is wanted level greater
0110 GTA III Vice City San Andreas clear wanted level
01C0 GTA III Vice City San Andreas store wanted level
01F0 GTA III Vice City San Andreas set max wanted level
03C7 GTA III Vice City San Andreas set wanted multiplier
050F San Andreas get max wanted level

External links