Difference between revisions of "Magic.TXD"

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'''Magic.TXD''' is an open-source RenderWare [[TXD|Texture Dictionary]] ('''TXD''') editor written by [[User:DK22Pac|DK22Pac]] and [[User:The_GTA|The_GTA]] for Microsoft Windows. It is currently in closed-testing phase. It aims to support every RW TXD format and comes with many unprecedented features to make TXD editing simple.
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__NOTOC__
 
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{{ToolBox
The release date is sheduled around end of December 2015.
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| name    = Magic.TXD
 
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| version = 1.1
'''NOTE:''' more information will follow on '''release'''.
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| patrol  = no
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| author  = Martin Turski (The_GTA), Dmitry K (DK22Pac)
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| game    = [[GTA III]], [[GTA VC]], [[GTA SA]], '''Manhunt''', '''Sonic Heroes''', '''Persona 3/4''', '''The Godfather'''
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| genre  = [[TXD|Texture Dictionary]] editor
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| image  = [[Image:Mgtxd_logo.png|250px]]
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}}
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'''Magic.TXD''' is an open-source RenderWare [[TXD|Texture Dictionary]] ('''TXD''') editor written by [[User:DK22Pac|DK22Pac]] and [[User:The_GTA|The_GTA]] for Microsoft Windows. It aims to support every RW TXD format and comes with many unprecedented features to make TXD editing simple.
  
 
==Features==
 
==Features==
* PC, PS2, XBOX, Android, iOS TXD support
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* PC, PS2, XBOX, Gamecube, Android, iOS TXD support
 +
* supports all RenderWare GTA titles as well as most if not all RenderWare 3.x games
 
* live preview of TXD contents
 
* live preview of TXD contents
 +
* Windows shell extension for thumbnails and context menu
 
* importing, exporting, resizing, encoding and decoding
 
* importing, exporting, resizing, encoding and decoding
* friendly user interface
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* uses Qt framework for modern GUI
 +
* TXD builder, converter and exporter
 +
* Image formats: PNG, BMP, DDS, PVR, JPEG, TIFF, TGA
 +
* mipmap generation (+ black roads fix)
 +
* translated into many languages
 +
 
 +
==Screenshots==
 +
[[File:Mgtxd_preview1.jpg|400px]][[File:Mgtxd_mipmap_preview.png|400px]]
 +
 
 +
[[File:Mgtxd_shellext_preview.png|400px]]
 +
 
 +
==Videos==
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* [https://www.youtube.com/watch?v=VNUeAw9vDBU&index=1&list=PL3ehr62XBxTLC2KR9EXFAI6MqCS63gbdD How to replace road textures in GTA:Vice City] ([https://mega.nz/#!RFV1gZJR!CNNYC5lJmE6_It_HomrtRsnAJIuMNqHMf399C60I4lU HD download])
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* [https://www.youtube.com/watch?v=b2lbGDpla3E&index=2&list=PL3ehr62XBxTLC2KR9EXFAI6MqCS63gbdD How to fix dark vehicles in GTA3] ([https://mega.nz/#!RIsCDTjT!LLG7cUKqTC5lZXqVX5r9oMOXZeYsKMe1Nt1235N-MGg HD download])
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* [https://www.youtube.com/watch?v=s-JeAbRiR6o&index=3&list=PL3ehr62XBxTLC2KR9EXFAI6MqCS63gbdD GUI Texture Editing Guide] ([https://mega.nz/#!EYl2gC4a!Vo8ZvSqbN8wVLHZwn3sRs3i0nxBNA1wIuEv36YxjRok HD download])
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* [https://www.youtube.com/watch?v=wZyCQGPHg6w&index=4&list=PL3ehr62XBxTLC2KR9EXFAI6MqCS63gbdD How to compress the GTA3 folder] ([https://mega.nz/#!NRV1wQZC!s6KeN1dsh2fAa_1aVpebGbqUe7ornEI2WtRnJVCfyQ8 HD download])
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* [https://www.youtube.com/watch?v=qAsKaXIX1GU&list=PL3ehr62XBxTLC2KR9EXFAI6MqCS63gbdD&index=5 Build System How-To] ([https://mega.nz/#!sRlRSKKA!FXzJ32nrdKkAQICsLuxxDB0caP984ckrvTP9tU2qVq0 HD download])
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* [https://www.youtube.com/watch?v=krGoYjnyZpw GTA Mipmap Comparison] (using Magic.TXD mipmaps)
 +
 
 +
==Plugin Support==
 +
There is support for Direct3D 9 color storage format extensions. Dynamic link libraries are loaded which define how Magic.TXD should treat D3DFORMAT types that it has no native support for. By default, Magic.TXD ships with D3DFMT_V8U8 and D3DFMT_A8 plugins.
 +
 
 +
==References==
 +
* [https://mega.nz/#!oVFRwQrL!i04SJLbmgupd966R4Tu6KwHxpUR4Wfso2JoLHWre3gY Download link (Win7+)], [https://mega.nz/#!dQE21Z7I!BN2bC18g1PmHSHYT4Imi0WDmAKgtaBl-9_m1m8gPb4Y Download link (WinXP+)] (1.1 rc3 build)
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* [https://osdn.net/projects/magic-txd Source code on OSDN.net]
 +
* {{Github|quiret/magic-txd|Source code}}
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* {{GTAF|851436}}
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* {{GTAG|27862}}
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* [https://mega.nz/#!BZcVwbQa!5A2iyOGfErRhog2GAddgvPGVklSVM96Uhjv7-lEQoRM 32bit portable build (rc6.2)]
 +
* [https://mega.nz/#!lVVlEJJB!hs48PCUIVo9777BypmBShWC6UCg-6V93rYf8WdmgPhs 64bit portable build (rc6.2)]
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* [http://www.gtainside.com/en/sanandreas/tools/88448-magic-txd-1-0/ Magic.TXD on GTAinside]
  
 
==Tutorials==
 
==Tutorials==
 
* [[Magic.TXD/Choosing_the_right_Encoding/|Choosing the right Encoding]]
 
* [[Magic.TXD/Choosing_the_right_Encoding/|Choosing the right Encoding]]
 +
* [[Magic.TXD/Working_with_the_Log/|Working with the Log]]
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* [[Magic.TXD/Build_System/|TXD Build System]]
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* {{GTAF|854170|Loading .RWTEX into GTA:SA using plugin-sdk}}
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 +
{{N|SA|VC|3}}

Latest revision as of 08:29, 4 May 2023

Magic.TXD
Mgtxd logo.png
Current version:1.1
Developed by:Martin Turski (The_GTA), Dmitry K (DK22Pac)
Supported games:GTA III, GTA VC, GTA SA, Manhunt, Sonic Heroes, Persona 3/4, The Godfather
Type:Texture Dictionary editor

Magic.TXD is an open-source RenderWare Texture Dictionary (TXD) editor written by DK22Pac and The_GTA for Microsoft Windows. It aims to support every RW TXD format and comes with many unprecedented features to make TXD editing simple.

Features

  • PC, PS2, XBOX, Gamecube, Android, iOS TXD support
  • supports all RenderWare GTA titles as well as most if not all RenderWare 3.x games
  • live preview of TXD contents
  • Windows shell extension for thumbnails and context menu
  • importing, exporting, resizing, encoding and decoding
  • uses Qt framework for modern GUI
  • TXD builder, converter and exporter
  • Image formats: PNG, BMP, DDS, PVR, JPEG, TIFF, TGA
  • mipmap generation (+ black roads fix)
  • translated into many languages

Screenshots

Mgtxd preview1.jpgMgtxd mipmap preview.png

Mgtxd shellext preview.png

Videos

Plugin Support

There is support for Direct3D 9 color storage format extensions. Dynamic link libraries are loaded which define how Magic.TXD should treat D3DFORMAT types that it has no native support for. By default, Magic.TXD ships with D3DFMT_V8U8 and D3DFMT_A8 plugins.

References

Tutorials