Difference between revisions of "Splash.txd"
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==Games== | ==Games== | ||
===GTA III=== | ===GTA III=== | ||
− | Splash images seen when the player crosses an island borders are present below: | + | Splash images seen when the player crosses [[ZONE#map.zon|an island borders]] are present below: |
<gallery> | <gallery> | ||
File:gta3_splash1.png|splash1.txd: Portland Island | File:gta3_splash1.png|splash1.txd: Portland Island |
Latest revision as of 13:37, 7 March 2015
Since GTA III, the splash1.txd
, splash2.txd
, splash3.txd
files can be found inside the TXD directory of the game. These are a texture dictionary containing a single image, used for a splash screen appeared once the player moves from one island to another. Each splash screen image has the following properties: size: 512x256 px, color: 8 bit.
Games
GTA III
Splash images seen when the player crosses an island borders are present below:
The association between texture archives and islands are hardcoded. In GTA 3 v1.0 the array is located at 0x005F55C8.
Also an yellow text appears over a texture image saying: WELCOME TO <island name>. The game uses two GXT entries to display it: WELCOME and one for the island name: IND_ZON, COM_ZON, SUB_ZON.
Vice City
Vice City still have all three files, but only the first two are in use:
The association between texture archives and islands are hardcoded. In Vice City v1.0 the array is located at 0x0068E4BC.
San Andreas
Splash images in San Andreas are leftover from Vice City and not used.
Tools
Main article: Texture_archive
These TXD tools can be used to edit the splash textures.
Game | Tool |
---|---|
OpenIV – by GooD-NTS | |
G-Texture – by REspawn | |
Magic.TXD – by DK22Pac and The_GTA | |
TXD Workshop – by JernejL | |
TXD Builder – by steve-m | |
TXD Viewer (PS2 only) – by steve-m | |
G-TXD – by REspawn | |
TxdGen – by The_GTA | |
ViceTXD – by Spooky | |
dffxbox2pc (Xbox only) – by AK-73 |
See also
- 044D - loads a splash screen by name