Difference between revisions of "User Data PLG (RW Section)"
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(User data needs to have documentation, so adding a page.) |
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Revision as of 13:07, 14 May 2020
{{{NAME}}} | |
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RenderWare Stream Section | |
Vendor | {{{VENDORNAME}}} |
Module | {{{MODULENAME}}} |
Module ID | 0x{{{MODULEID}}}
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Identifier | 0x{{{IDENTIFIER}}}
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Chunk ID | 0x{{{MODULEID}}}{{{IDENTIFIER}}}
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Versions | All |
Hierarchy | |
Parents: None | |
Children: None | |
Extensions: None | |
File Format |
Custom data through the User Data extension (part of the Toolkit extensions) can be used to attach certain effects such as custom renderstates, morph data or other effects read by a function implemented into any of the GTA games..
Structure
struct RpUserDataFormat { uint32 NumberOfSections; uint32 StringLength; string DataName; uint32 Format; uint32 NumberofElements; void* Parameters; };
See also
- Atomic
- Material
- Reflection Material
- Specular Material
- UV Animation PLG
- Texture
- Geometry List
- RW file format specification