Difference between revisions of "Magic.TXD"

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* [[Magic.TXD/Working_with_the_Log/|Working with the Log]]
 
* [[Magic.TXD/Working_with_the_Log/|Working with the Log]]
 
* [[Magic.TXD/Build_System/|TXD Build System]]
 
* [[Magic.TXD/Build_System/|TXD Build System]]
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{{N|SA|VC|3}}

Revision as of 08:30, 11 April 2016

Mgtxd logo.png

Magic.TXD is an open-source RenderWare Texture Dictionary (TXD) editor written by DK22Pac and The_GTA for Microsoft Windows. It aims to support every RW TXD format and comes with many unprecedented features to make TXD editing simple.

Features

  • PC, PS2, XBOX, Gamecube, Android, iOS TXD support
  • supports all RenderWare GTA titles
  • live preview of TXD contents
  • Windows shell extension for thumbnails and context menu
  • importing, exporting, resizing, encoding and decoding
  • uses Qt framework for modern GUI
  • TXD builder, converter and exporter
  • Image formats: PNG, BMP, DDS, PVR, JPEG, TIFF, TGA
  • mipmap generation (+ black-roads-fix)

Screenshots

Mgtxd preview1.jpgMgtxd mipmap preview.png Mgtxd shellext preview.png

Plugin Support

There is support for Direct3D 9 color storage format extensions. Dynamic link libraries are loaded which define how Magic.TXD should treat D3DFORMAT types that it has no native support for. By default, Magic.TXD ships with D3DFMT_V8U8 and D3DFMT_A8 plugins.

References

Tutorials