HAnim PLG (RW Section)

From GTAMods Wiki
Revision as of 18:02, 29 October 2010 by Aschratt (talk | contribs)
Jump to navigation Jump to search
{{{NAME}}}
RenderWare Stream Section
Vendor {{{VENDORNAME}}}
Module {{{MODULENAME}}}
Module ID 0x{{{MODULEID}}}
Identifier 0x{{{IDENTIFIER}}}
Chunk ID 0x{{{MODULEID}}}{{{IDENTIFIER}}}
Versions All
Hierarchy
Parents:
None
Children:
None
Extensions:
None
File Format

HAnim PLG is a child section of the extension of the frame list section inside a DFF model. It defines information for bones which can be used inside animations to animate the object.



Structure

Each section gets started by some general information:

4b - DWORD  - Unknown
4b - DWORD  - Bone ID
4b - DWORD  - Number of bones

If there are any affected bones then there are two more values following:

4b - DWORD  - Unknown
4b - DWORD  - Unknown

Those values are followed by an array of bone information. It's size gets defined above.

4b - DWORD  - Index
4b - DWORD  - Number
4b - DWORD  - Type

See also