HAnim PLG (RW Section)
Revision as of 18:02, 29 October 2010 by Aschratt (talk | contribs) (Created page with '{{Stub}} {{RW Section|HAnim PLG|0x011E}} '''HAnim PLG''' is a child section of the extension of the frame list section ins…')
{{{NAME}}} | |
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RenderWare Stream Section | |
Vendor | {{{VENDORNAME}}} |
Module | {{{MODULENAME}}} |
Module ID | 0x{{{MODULEID}}}
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Identifier | 0x{{{IDENTIFIER}}}
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Chunk ID | 0x{{{MODULEID}}}{{{IDENTIFIER}}}
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Versions | All |
Hierarchy | |
Parents: None | |
Children: None | |
Extensions: None | |
File Format |
HAnim PLG is a child section of the extension of the frame list section inside a DFF model. It defines information for bones which can be used inside animations to animate the object.
Structure
Each section gets started by some general information:
4b - DWORD - Unknown 4b - DWORD - Bone ID 4b - DWORD - Number of bones
If there are any affected bones then there are two more values following:
4b - DWORD - Unknown 4b - DWORD - Unknown
Those values are followed by an array of bone information. It's size gets defined above.
4b - DWORD - Index 4b - DWORD - Number 4b - DWORD - Type