User Data PLG (RW Section)
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| {{{NAME}}} | |
|---|---|
| RenderWare Stream Section | |
| Vendor | {{{VENDORNAME}}} |
| Module | {{{MODULENAME}}} |
| Module ID | 0x{{{MODULEID}}}
|
| Identifier | 0x{{{IDENTIFIER}}}
|
| Chunk ID | 0x{{{MODULEID}}}{{{IDENTIFIER}}}
|
| Versions | All |
| Hierarchy | |
| Parents: None | |
| Children: None | |
| Extensions: None | |
| File Format | |
Custom data through the User Data extension (part of the Toolkit extensions) can be used to attach certain effects such as custom renderstates, morph data or other effects read by a function implemented into any of the GTA games..
Structure
struct RpUserDataFormat
{
uint32 NumberOfSections;
uint32 StringLength;
string DataName;
uint32 Format;
uint32 NumberofElements;
void* Parameters;
};
See also
- Atomic
- Material
- Reflection Material
- Specular Material
- UV Animation PLG
- Texture
- Geometry List
- RW file format specification