Difference between revisions of "HAnim PLG (RW Section)"
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'''HAnim PLG''' is a child section of the [[Extension (RW Section)|extension]] of the [[Frame List (RW Section)|frame list section]] inside a [[model file|DFF model]]. It defines information for bones which can be used inside [[IFP|animations]] to animate the object. | '''HAnim PLG''' is a child section of the [[Extension (RW Section)|extension]] of the [[Frame List (RW Section)|frame list section]] inside a [[model file|DFF model]]. It defines information for bones which can be used inside [[IFP|animations]] to animate the object. | ||
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Revision as of 18:02, 29 October 2010
| {{{NAME}}} | |
|---|---|
| RenderWare Stream Section | |
| Vendor | {{{VENDORNAME}}} |
| Module | {{{MODULENAME}}} |
| Module ID | 0x{{{MODULEID}}}
|
| Identifier | 0x{{{IDENTIFIER}}}
|
| Chunk ID | 0x{{{MODULEID}}}{{{IDENTIFIER}}}
|
| Versions | All |
| Hierarchy | |
| Parents: None | |
| Children: None | |
| Extensions: None | |
| File Format | |
HAnim PLG is a child section of the extension of the frame list section inside a DFF model. It defines information for bones which can be used inside animations to animate the object.
Structure
Each section gets started by some general information:
4b - DWORD - Unknown 4b - DWORD - Bone ID 4b - DWORD - Number of bones
If there are any affected bones then there are two more values following:
4b - DWORD - Unknown 4b - DWORD - Unknown
Those values are followed by an array of bone information. It's size gets defined above.
4b - DWORD - Index 4b - DWORD - Number 4b - DWORD - Type