Difference between revisions of "Magic.TXD"
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==References== | ==References== | ||
− | * [https://mega.nz/#! | + | * [https://mega.nz/#!QcsBFTaS!eFuVGqY8aJ7n6_BfNqXOD5o3djllS8mIHDve4fRLjI0 Download link] (1.0 rc5.4 build) |
* [https://github.com/quiret/magic-txd Source code on GitHub] | * [https://github.com/quiret/magic-txd Source code on GitHub] | ||
* [http://gtaforums.com/topic/851436-relopensrc-magictxd/ Forum topic] | * [http://gtaforums.com/topic/851436-relopensrc-magictxd/ Forum topic] |
Revision as of 21:23, 14 April 2016
Current version: | 1.0 |
---|---|
Developed by: | Martin Turski (The_GTA), Dmitry K (DK22Pac) |
Supported games: | GTA III, GTA VC, GTA SA, Manhunt, Sonic Heroes, Persona 3/4 |
Type: | Texture Dictionary editor |
Magic.TXD is an open-source RenderWare Texture Dictionary (TXD) editor written by DK22Pac and The_GTA for Microsoft Windows. It aims to support every RW TXD format and comes with many unprecedented features to make TXD editing simple.
Features
- PC, PS2, XBOX, Gamecube, Android, iOS TXD support
- supports all RenderWare GTA titles
- live preview of TXD contents
- Windows shell extension for thumbnails and context menu
- importing, exporting, resizing, encoding and decoding
- uses Qt framework for modern GUI
- TXD builder, converter and exporter
- Image formats: PNG, BMP, DDS, PVR, JPEG, TIFF, TGA
- mipmap generation (+ black-roads-fix)
Screenshots
Plugin Support
There is support for Direct3D 9 color storage format extensions. Dynamic link libraries are loaded which define how Magic.TXD should treat D3DFORMAT types that it has no native support for. By default, Magic.TXD ships with D3DFMT_V8U8 and D3DFMT_A8 plugins.
References
- Download link (1.0 rc5.4 build)
- Source code on GitHub
- Forum topic
- GTAGarage entry
- 32bit portable build
- 64bit portable build