Difference between revisions of "RpMaterial"
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(→Structure) |
m (→Structure) |
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The structure of the material section defines information about the amount and appearance of the texture maps. | The structure of the material section defines information about the amount and appearance of the texture maps. | ||
− | 4b - DWORD - | + | 4b - DWORD - Material flags (unused) |
− | 4b - DWORD - Color ( | + | 4b - DWORD - Color (RwRGBA) |
− | 4b - DWORD - | + | 4b - DWORD - Unused field |
− | 4b - | + | 4b - BOOL - Is material textured |
4b - FLOAT - Ambient | 4b - FLOAT - Ambient | ||
4b - FLOAT - Specular | 4b - FLOAT - Specular |
Revision as of 16:38, 15 December 2014
{{{NAME}}} | |
---|---|
RenderWare Stream Section | |
Vendor | {{{VENDORNAME}}} |
Module | {{{MODULENAME}}} |
Module ID | 0x{{{MODULEID}}}
|
Identifier | 0x{{{IDENTIFIER}}}
|
Chunk ID | 0x{{{MODULEID}}}{{{IDENTIFIER}}}
|
Versions | All |
Hierarchy | |
Parents: None | |
Children: None | |
Extensions: None | |
File Format |
Material is a container section used in DFF files as child of a Material List section. The section itself does not store any data at all. All additional information get stored inside a struct section which directly follows this one as a child. A material section is used to hold one or more texture maps.
Structure
The structure of the material section defines information about the amount and appearance of the texture maps.
4b - DWORD - Material flags (unused) 4b - DWORD - Color (RwRGBA) 4b - DWORD - Unused field 4b - BOOL - Is material textured 4b - FLOAT - Ambient 4b - FLOAT - Specular 4b - FLOAT - Diffuse
Child sections
The number of textures defined above represents the number of child sections.
Extension
Additionally each material can hold an extension. This extension holds the following sections in the order they are listed in here.