Difference between revisions of "List of unsupported opcodes"

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This is a list of [[opcode]]s [[GTA III]], [[Vice City]], and [[San Andreas]] do not support. Unlike the [[List_of_unused_opcodes|unused opcodes]], you can't use these ones at all as it will lead the game to crash or undesirable effects. Only opcodes that do not appear in all three games will have complete rows.
 
This is a list of [[opcode]]s [[GTA III]], [[Vice City]], and [[San Andreas]] do not support. Unlike the [[List_of_unused_opcodes|unused opcodes]], you can't use these ones at all as it will lead the game to crash or undesirable effects. Only opcodes that do not appear in all three games will have complete rows.
{| class="wikitable sortable"
+
{|class="wikitable sortable"
! width="30px" |Opcode
+
!width="30px"|Opcode
! width="60px" |Games
+
!width="60px"|Games
! width="20px" |{{Hint|P|Number of parameters}}
+
!width="20px"|{{Hint|P|Number of parameters}}
! Parameter type
+
!Parameter type
! Command
+
!Command
 
|-
 
|-
|003D || {{Icon|t}} || 2 || global var int, global var int || IS_INT_VAR_NOT_EQUAL_TO_NUMBER
+
|003D||{{Icon|t}}||2||global var int, global var int||IS_<wbr>INT_<wbr>VAR_<wbr>NOT_<wbr>EQUAL_<wbr>TO_<wbr>NUMBER
 
|-
 
|-
|003E || {{Icon|t}} || 2 || local var int, global var int || IS_INT_LVAR_NOT_EQUAL_TO_NUMBER
+
|003E||{{Icon|t}}||2||local var int, global var int||IS_<wbr>INT_<wbr>LVAR_<wbr>NOT_<wbr>EQUAL_<wbr>TO_<wbr>NUMBER
 
|-
 
|-
|003F || {{Icon|t}} || 2 || global var int, global var int || IS_INT_VAR_NOT_EQUAL_TO_INT_VAR
+
|003F||{{Icon|t}}||2||global var int, global var int||IS_<wbr>INT_<wbr>VAR_<wbr>NOT_<wbr>EQUAL_<wbr>TO_<wbr>INT_<wbr>VAR
 
|-
 
|-
|0040 || {{Icon|t}} || 2 || local var int, local var int || IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR
+
|0040||{{Icon|t}}||2||local var int, local var int||IS_<wbr>INT_<wbr>LVAR_<wbr>NOT_<wbr>EQUAL_<wbr>TO_<wbr>INT_<wbr>LVAR
 
|-
 
|-
|0041 || {{Icon|t}} || 2 || global var int, local var int || IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR
+
|0041||{{Icon|t}}||2||global var int, local var int||IS_<wbr>INT_<wbr>VAR_<wbr>NOT_<wbr>EQUAL_<wbr>TO_<wbr>INT_<wbr>LVAR
 
|-
 
|-
|0047 || {{Icon|t}} || 2 || global var flt, flt || IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER
+
|0047||{{Icon|t}}||2||global var flt, flt||IS_<wbr>FLOAT_<wbr>VAR_<wbr>NOT_<wbr>EQUAL_<wbr>TO_<wbr>NUMBER
 
|-
 
|-
|0048 || {{Icon|t}} || 2 || local var flt, flt || IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER
+
|0048||{{Icon|t}}||2||local var flt, flt||IS_<wbr>FLOAT_<wbr>LVAR_<wbr>NOT_<wbr>EQUAL_<wbr>TO_<wbr>NUMBER
 
|-
 
|-
|0049 || {{Icon|t}} || 2 || global var flt, global var flt || IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR
+
|0049||{{Icon|t}}||2||global var flt, global var flt||IS_<wbr>FLOAT_<wbr>VAR_<wbr>NOT_<wbr>EQUAL_<wbr>TO_<wbr>FLOAT_<wbr>VAR
 
|-
 
|-
|004A || {{Icon|t}} || 2 || local var flt, local var flt || IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR
+
|004A||{{Icon|t}}||2||local var flt, local var flt||IS_<wbr>FLOAT_<wbr>LVAR_<wbr>NOT_<wbr>EQUAL_<wbr>TO_<wbr>FLOAT_<wbr>LVAR
 
|-
 
|-
|004B || {{Icon|t}} || 2 || global var flt, local var flt || IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR
+
|004B||{{Icon|t}}||2||global var flt, local var flt||IS_<wbr>FLOAT_<wbr>VAR_<wbr>NOT_<wbr>EQUAL_<wbr>TO_<wbr>FLOAT_<wbr>LVAR
 
|-
 
|-
|004C || {{Icon|VC}} {{Icon|SA}} || || || GOTO_IF_TRUE
+
|004C||{{Icon|VC}} {{Icon|SA}}||||||GOTO_<wbr>IF_<wbr>TRUE
 
|-
 
|-
|0054 || {{Icon|SA}} || || || GET_PLAYER_COORDINATES
+
|0054||{{Icon|SA}}||||||GET_<wbr>PLAYER_<wbr>COORDINATES
 
|-
 
|-
|[[0055]] || {{Icon|SA}} || || || SET_PLAYER_COORDINATES
+
|[[0055]]||{{Icon|SA}}||||||SET_<wbr>PLAYER_<wbr>COORDINATES
 
|-
 
|-
|[[0056]] || {{Icon|SA}} || || || IS_PLAYER_IN_AREA_2D
+
|[[0056]]||{{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>IN_<wbr>AREA_<wbr>2D
 
|-
 
|-
|0057 || {{Icon|SA}} || || || IS_PLAYER_IN_AREA_3D
+
|0057||{{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>IN_<wbr>AREA_<wbr>3D
 
|-
 
|-
|009C || {{Icon|SA}} || || || CHAR_WANDER_DIR
+
|009C||{{Icon|SA}}||||||CHAR_<wbr>WANDER_<wbr>DIR
 
|-
 
|-
|009D || {{Icon|t}} || 1 || char handle || CHAR_WANDER_RANGE
+
|009D||{{Icon|t}}||1||char handle||CHAR_<wbr>WANDER_<wbr>RANGE
 
|-
 
|-
|009E || {{Icon|SA}} || || || CHAR_FOLLOW_PATH
+
|009E||{{Icon|SA}}||||||CHAR_<wbr>FOLLOW_<wbr>PATH
 
|-
 
|-
|009F || {{Icon|SA}} || || || CHAR_SET_IDLE
+
|009F||{{Icon|SA}}||||||CHAR_<wbr>SET_<wbr>IDLE
 
|-
 
|-
|[[00A2]] || {{Icon|VC}} {{Icon|SA}} || || || IS_CHAR_STILL_ALIVE
+
|[[00A2]]||{{Icon|VC}} {{Icon|SA}}||||||IS_<wbr>CHAR_<wbr>STILL_<wbr>ALIVE
 
|-
 
|-
|00AC || {{Icon|VC}} {{Icon|SA}} || || || IS_CAR_STILL_ALIVE
+
|[[00AC]]||{{Icon|VC}} {{Icon|SA}}||||||IS_<wbr>CAR_<wbr>STILL_<wbr>ALIVE
 
|-
 
|-
|00B2 || {{Icon|t}} || 0 || || SPECIAL_0
+
|00B2||{{Icon|t}}||0||||SPECIAL_<wbr>0
 
|-
 
|-
|00B3 || {{Icon|t}} || 0 || || SPECIAL_1
+
|00B3||{{Icon|t}}||0||||SPECIAL_<wbr>1
 
|-
 
|-
|00B4 || {{Icon|t}} || 0 || || SPECIAL_2
+
|00B4||{{Icon|t}}||0||||SPECIAL_<wbr>2
 
|-
 
|-
|00B5 || {{Icon|t}} || 0 || || SPECIAL_3
+
|00B5||{{Icon|t}}||0||||SPECIAL_<wbr>3
 
|-
 
|-
|00B6 || {{Icon|t}} || 0 || || SPECIAL_4
+
|00B6||{{Icon|t}}||0||||SPECIAL_<wbr>4
 
|-
 
|-
|00B7 || {{Icon|t}} || 0 || || SPECIAL_5
+
|00B7||{{Icon|t}}||0||||SPECIAL_<wbr>5
 
|-
 
|-
|00B8 || {{Icon|t}} || 0 || || SPECIAL_6
+
|00B8||{{Icon|t}}||0||||SPECIAL_<wbr>6
 
|-
 
|-
|00B9 || {{Icon|t}} || 0 || || SPECIAL_7
+
|00B9||{{Icon|t}}||0||||SPECIAL_<wbr>7
 
|-
 
|-
|00BD || {{Icon|VC}} {{Icon|SA}} || || || PRINT_SOON
+
|00BD||{{Icon|VC}} {{Icon|SA}}||||||PRINT_<wbr>SOON
 
|-
 
|-
|00C5 || {{Icon|VC}} {{Icon|SA}} || || || RETURN_TRUE
+
|00C5||{{Icon|VC}} {{Icon|SA}}||||||RETURN_<wbr>TRUE
 
|-
 
|-
|00C6 || {{Icon|VC}} {{Icon|SA}} || || || RETURN_FALSE
+
|00C6||{{Icon|VC}} {{Icon|SA}}||||||RETURN_<wbr>FALSE
 
|-
 
|-
|00C7 || {{Icon|t}} || 18 || || VAR_INT
+
|00C7||{{Icon|t}}||18||||VAR_<wbr>INT
 
|-
 
|-
|00C8 || {{Icon|t}} || 18 || || VAR_FLOAT
+
|00C8||{{Icon|t}}||18||||VAR_<wbr>FLOAT
 
|-
 
|-
|00C9 || {{Icon|t}} || 18 || || LVAR_INT
+
|00C9||{{Icon|t}}||18||||LVAR_<wbr>INT
 
|-
 
|-
|00CA || {{Icon|t}} || 18 || || LVAR_FLOAT
+
|00CA||{{Icon|t}}||18||||LVAR_<wbr>FLOAT
 
|-
 
|-
|00CB || {{Icon|t}} || 0 || || {
+
|00CB||{{Icon|t}}||0||||{
 
|-
 
|-
|00CC || {{Icon|t}} || 0 || || }
+
|00CC||{{Icon|t}}||0||||}
 
|-
 
|-
|00CD || {{Icon|t}} || 2 || int, var || REPEAT
+
|00CD||{{Icon|t}}||2||int, var||REPEAT
 
|-
 
|-
|00CE || {{Icon|t}} || 0 || || ENDREPEAT
+
|00CE||{{Icon|t}}||0||||ENDREPEAT
 
|-
 
|-
|00CF || {{Icon|t}} || 1 || int || IF
+
|00CF||{{Icon|t}}||1||int||IF
 
|-
 
|-
|00D0 || {{Icon|t}} || 1 || int || IFNOT
+
|00D0||{{Icon|t}}||1||int||IFNOT
 
|-
 
|-
|00D1 || {{Icon|t}} || 0 || || ELSE
+
|00D1||{{Icon|t}}||0||||ELSE
 
|-
 
|-
|00D2 || {{Icon|t}} || 0 || || ENDIF
+
|00D2||{{Icon|t}}||0||||ENDIF
 
|-
 
|-
|00D3 || {{Icon|t}} || 1 || int || WHILE
+
|00D3||{{Icon|t}}||1||int||WHILE
 
|-
 
|-
|00D4 || {{Icon|t}} || 1 || int || WHILENOT
+
|00D4||{{Icon|t}}||1||int||WHILENOT
 
|-
 
|-
|00D5 || {{Icon|t}} || 0 || || ENDWHILE
+
|00D5||{{Icon|t}}||0||||ENDWHILE
 
|-
 
|-
|00DA || {{Icon|SA}} || || || STORE_CAR_PLAYER_IS_IN
+
|00DA||{{Icon|SA}}||||||STORE_<wbr>CAR_<wbr>PLAYER_<wbr>IS_<wbr>IN
 
|-
 
|-
|00DC || {{Icon|SA}} || || || IS_PLAYER_IN_CAR
+
|00DC||{{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>IN_<wbr>CAR
 
|-
 
|-
|00DE || {{Icon|SA}} || || || IS_PLAYER_IN_MODEL
+
|00DE||{{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>IN_<wbr>MODEL
 
|-
 
|-
|00E0 || {{Icon|SA}} || || || IS_PLAYER_IN_ANY_CAR
+
|00E0||{{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>IN_<wbr>ANY_<wbr>CAR
 
|-
 
|-
|[[00E2]] || {{Icon|VC}} || || || GET_PAD_STATE
+
|[[00E2]]||{{Icon|VC}}||||||GET_<wbr>PAD_<wbr>STATE
 
|-
 
|-
|00E3 || {{Icon|SA}} || || || LOCATE_PLAYER_ANY_MEANS_2D
+
|00E3||{{Icon|SA}}||||||LOCATE_<wbr>PLAYER_<wbr>ANY_<wbr>MEANS_<wbr>2D
 
|-
 
|-
|00E4 || {{Icon|SA}} || || || LOCATE_PLAYER_ON_FOOT_2D
+
|00E4||{{Icon|SA}}||||||LOCATE_<wbr>PLAYER_<wbr>ON_<wbr>FOOT_<wbr>2D
 
|-
 
|-
|00E5 || {{Icon|SA}} || || || LOCATE_PLAYER_IN_CAR_2D
+
|00E5||{{Icon|SA}}||||||LOCATE_<wbr>PLAYER_<wbr>IN_<wbr>CAR_<wbr>2D
 
|-
 
|-
|00E6 || {{Icon|SA}} || || || LOCATE_STOPPED_PLAYER_ANY_MEANS_2D
+
|00E6||{{Icon|SA}}||||||LOCATE_<wbr>STOPPED_<wbr>PLAYER_<wbr>ANY_<wbr>MEANS_<wbr>2D
 
|-
 
|-
|00E7 || {{Icon|SA}} || || || LOCATE_STOPPED_PLAYER_ON_FOOT_2D
+
|00E7||{{Icon|SA}}||||||LOCATE_<wbr>STOPPED_<wbr>PLAYER_<wbr>ON_<wbr>FOOT_<wbr>2D
 
|-
 
|-
|00E8 || {{Icon|SA}} || || || LOCATE_STOPPED_PLAYER_IN_CAR_2D
+
|00E8||{{Icon|SA}}||||||LOCATE_<wbr>STOPPED_<wbr>PLAYER_<wbr>IN_<wbr>CAR_<wbr>2D
 
|-
 
|-
|00E9 || {{Icon|SA}} || || || LOCATE_PLAYER_ANY_MEANS_CHAR_2D
+
|00E9||{{Icon|SA}}||||||LOCATE_<wbr>PLAYER_<wbr>ANY_<wbr>MEANS_<wbr>CHAR_<wbr>2D
 
|-
 
|-
|00EA || {{Icon|SA}} || || || LOCATE_PLAYER_ON_FOOT_CHAR_2D
+
|00EA||{{Icon|SA}}||||||LOCATE_<wbr>PLAYER_<wbr>ON_<wbr>FOOT_<wbr>CHAR_<wbr>2D
 
|-
 
|-
|00EB || {{Icon|SA}} || || || LOCATE_PLAYER_IN_CAR_CHAR_2D
+
|00EB||{{Icon|SA}}||||||LOCATE_<wbr>PLAYER_<wbr>IN_<wbr>CAR_<wbr>CHAR_<wbr>2D
 
|-
 
|-
|00F5 || {{Icon|SA}} || || || LOCATE_PLAYER_ANY_MEANS_3D
+
|00F5||{{Icon|SA}}||||||LOCATE_<wbr>PLAYER_<wbr>ANY_<wbr>MEANS_<wbr>3D
 
|-
 
|-
|00F6 || {{Icon|SA}} || || || LOCATE_PLAYER_ON_FOOT_3D
+
|00F6||{{Icon|SA}}||||||LOCATE_<wbr>PLAYER_<wbr>ON_<wbr>FOOT_<wbr>3D
 
|-
 
|-
|00F7 || {{Icon|SA}} || || || LOCATE_PLAYER_IN_CAR_3D
+
|00F7||{{Icon|SA}}||||||LOCATE_<wbr>PLAYER_<wbr>IN_<wbr>CAR_<wbr>3D
 
|-
 
|-
|00F8 || {{Icon|SA}} || || || LOCATE_STOPPED_PLAYER_ANY_MEANS_3D
+
|00F8||{{Icon|SA}}||||||LOCATE_<wbr>STOPPED_<wbr>PLAYER_<wbr>ANY_<wbr>MEANS_<wbr>3D
 
|-
 
|-
|00F9 || {{Icon|SA}} || || || LOCATE_STOPPED_PLAYER_ON_FOOT_3D
+
|00F9||{{Icon|SA}}||||||LOCATE_<wbr>STOPPED_<wbr>PLAYER_<wbr>ON_<wbr>FOOT_<wbr>3D
 
|-
 
|-
|00FA || {{Icon|SA}} || || || LOCATE_STOPPED_PLAYER_IN_CAR_3D
+
|00FA||{{Icon|SA}}||||||LOCATE_<wbr>STOPPED_<wbr>PLAYER_<wbr>IN_<wbr>CAR_<wbr>3D
 
|-
 
|-
|00FB || {{Icon|SA}} || || || LOCATE_PLAYER_ANY_MEANS_CHAR_3D
+
|00FB||{{Icon|SA}}||||||LOCATE_<wbr>PLAYER_<wbr>ANY_<wbr>MEANS_<wbr>CHAR_<wbr>3D
 
|-
 
|-
|00FC || {{Icon|SA}} || || || LOCATE_PLAYER_ON_FOOT_CHAR_3D
+
|00FC||{{Icon|SA}}||||||LOCATE_<wbr>PLAYER_<wbr>ON_<wbr>FOOT_<wbr>CHAR_<wbr>3D
 
|-
 
|-
|00FD || {{Icon|SA}} || || || LOCATE_PLAYER_IN_CAR_CHAR_3D
+
|00FD||{{Icon|SA}}||||||LOCATE_<wbr>PLAYER_<wbr>IN_<wbr>CAR_<wbr>CHAR_<wbr>3D
 
|-
 
|-
|010C || {{Icon|SA}} || || || GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER
+
|010C||{{Icon|SA}}||||||GIVE_<wbr>REMOTE_<wbr>CONTROLLED_<wbr>CAR_<wbr>TO_<wbr>PLAYER
 
|-
 
|-
|0113 || {{Icon|VC}} {{Icon|SA}} || || || ADD_AMMO_TO_PLAYER
+
|[[0113]]||{{Icon|VC}} {{Icon|SA}}||||||ADD_<wbr>AMMO_<wbr>TO_<wbr>PLAYER
 
|-
 
|-
|0115 || {{Icon|t}} || 3 || car handle, int, int || ADD_AMMO_TO_CAR
+
|0115||{{Icon|t}}||3||car handle, int, int||ADD_<wbr>AMMO_<wbr>TO_<wbr>CAR
 
|-
 
|-
|0116 || {{Icon|t}} || 1 || player handle || IS_PLAYER_STILL_ALIVE
+
|0116||{{Icon|t}}||1||player handle||IS_<wbr>PLAYER_<wbr>STILL_<wbr>ALIVE
 
|-
 
|-
|011A || {{Icon|SA}} || || || SET_CHAR_THREAT_SEARCH
+
|[[011A]]||{{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>THREAT_<wbr>SEARCH
 
|-
 
|-
|011B || {{Icon|t}} || 2 || char handle, int || SET_CHAR_THREAT_REACTION
+
|011B||{{Icon|t}}||2||char handle, int||SET_<wbr>CHAR_<wbr>THREAT_<wbr>REACTION
 
|-
 
|-
|011C || {{Icon|SA}} || || || SET_CHAR_OBJ_NO_OBJ
+
|011C||{{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>OBJ_<wbr>NO_<wbr>OBJ
 
|-
 
|-
|011D || {{Icon|t}} || 1 || char handle || ORDER_DRIVER_OUT_OF_CAR
+
|011D||{{Icon|t}}||1||char handle||ORDER_<wbr>DRIVER_<wbr>OUT_<wbr>OF_<wbr>CAR
 
|-
 
|-
|011E || {{Icon|t}} || 2 || char handle, car handle || ORDER_CHAR_TO_DRIVE_CAR
+
|011E||{{Icon|t}}||2||char handle, car handle||ORDER_<wbr>CHAR_<wbr>TO_<wbr>DRIVE_<wbr>CAR
 
|-
 
|-
|011F || {{Icon|t}} || 4 || int, flt, flt, flt || ADD_PATROL_POINT
+
|011F||{{Icon|t}}||4||int, flt, flt, flt||ADD_<wbr>PATROL_<wbr>POINT
 
|-
 
|-
|0120 || {{Icon|t}} || 2 || player handle, string || IS_PLAYER_IN_GANGZONE
+
|0120||{{Icon|t}}||2||player handle, string||IS_<wbr>PLAYER_<wbr>IN_<wbr>GANGZONE
 
|-
 
|-
|0121 || {{Icon|SA}} || || || IS_PLAYER_IN_ZONE
+
|0121||{{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>IN_<wbr>ZONE
 
|-
 
|-
|0123 || {{Icon|SA}} || || || HAS_CHAR_SPOTTED_PLAYER
+
|0123||{{Icon|SA}}||||||HAS_<wbr>CHAR_<wbr>SPOTTED_<wbr>PLAYER
 
|-
 
|-
|0124 || {{Icon|t}} || 2 || char handle, car handle || ORDER_CHAR_TO_BACKDOOR
+
|0124||{{Icon|t}}||2||char handle, car handle||ORDER_<wbr>CHAR_<wbr>TO_<wbr>BACKDOOR
 
|-
 
|-
|0125 || {{Icon|t}} || 2 || char handle, int || ADD_CHAR_TO_GANG
+
|0125||{{Icon|t}}||2||char handle, int||ADD_<wbr>CHAR_<wbr>TO_<wbr>GANG
 
|-
 
|-
|0126 || {{Icon|SA}} || || || IS_CHAR_OBJECTIVE_PASSED
+
|0126||{{Icon|SA}}||||||IS_<wbr>CHAR_<wbr>OBJECTIVE_<wbr>PASSED
 
|-
 
|-
|0127 || {{Icon|t}} || 2 || char handle, int || SET_CHAR_DRIVE_AGGRESSION
+
|0127||{{Icon|t}}||2||char handle, int||SET_<wbr>CHAR_<wbr>DRIVE_<wbr>AGGRESSION
 
|-
 
|-
|0128 || {{Icon|t}} || 2 || char handle, flt || SET_CHAR_MAX_DRIVESPEED
+
|0128||{{Icon|t}}||2||char handle, flt||SET_<wbr>CHAR_<wbr>MAX_<wbr>DRIVESPEED
 
|-
 
|-
|012B || {{Icon|t}} || 1 || char handle || MAKE_CHAR_DO_NOTHING
+
|012B||{{Icon|t}}||1||char handle||MAKE_<wbr>CHAR_<wbr>DO_<wbr>NOTHING
 
|-
 
|-
|012C || {{Icon|t}} || 2 || char handle, int || SET_CHAR_INVINCIBLE
+
|012C||{{Icon|t}}||2||char handle, int||SET_<wbr>CHAR_<wbr>INVINCIBLE
 
|-
 
|-
|012D || {{Icon|t}} || 2 || player handle, int || SET_PLAYER_INVINCIBLE
+
|012D||{{Icon|t}}||2||player handle, int||SET_<wbr>PLAYER_<wbr>INVINCIBLE
 
|-
 
|-
|012E || {{Icon|t}} || 3 || char handle, int, int || SET_CHAR_GRAPHIC_TYPE
+
|012E||{{Icon|t}}||3||char handle, int, int||SET_<wbr>CHAR_<wbr>GRAPHIC_<wbr>TYPE
 
|-
 
|-
|012F || {{Icon|t}} || 3 || player handle, int, int || SET_PLAYER_GRAPHIC_TYPE
+
|012F||{{Icon|t}}||3||player handle, int, int||SET_<wbr>PLAYER_<wbr>GRAPHIC_<wbr>TYPE
 
|-
 
|-
|0130 || {{Icon|VC}} {{Icon|SA}} || || || HAS_PLAYER_BEEN_ARRESTED
+
|[[0130]]||{{Icon|VC}} {{Icon|SA}}||||||HAS_<wbr>PLAYER_<wbr>BEEN_<wbr>ARRESTED
 
|-
 
|-
|0131 || {{Icon|t}} || 1 || char handle || STOP_CHAR_DRIVING
+
|0131||{{Icon|t}}||1||char handle||STOP_<wbr>CHAR_<wbr>DRIVING
 
|-
 
|-
|0132 || {{Icon|t}} || 1 || char handle || KILL_CHAR
+
|0132||{{Icon|t}}||1||char handle||KILL_<wbr>CHAR
 
|-
 
|-
|0133 || {{Icon|t}} || 2 || char handle, int || SET_FAVOURITE_CAR_MODEL_FOR_CHAR
+
|0133||{{Icon|t}}||2||char handle, int||SET_<wbr>FAVOURITE_<wbr>CAR_<wbr>MODEL_<wbr>FOR_<wbr>CHAR
 
|-
 
|-
|0134 || {{Icon|t}} || 2 || char handle, int || SET_CHAR_OCCUPATION
+
|0134||{{Icon|t}}||2||char handle, int||SET_<wbr>CHAR_<wbr>OCCUPATION
 
|-
 
|-
|[[0135]] || {{Icon|VC}} {{Icon|SA}} || || || CHANGE_CAR_LOCK
+
|[[0135]]||{{Icon|VC}} {{Icon|SA}}||||||CHANGE_<wbr>CAR_<wbr>LOCK
 
|-
 
|-
|0136 || {{Icon|t}} || 4 || int, flt, flt, flt || SHAKE_CAM_WITH_POINT
+
|[[0136]]||{{Icon|VC}} {{Icon|SA}}||||||SHAKE_<wbr>CAM_<wbr>WITH_<wbr>POINT
 
|-
 
|-
|0138 || {{Icon|t}} || 2 || car handle, int || IS_CAR_REMAP
+
|0138||{{Icon|t}}||2||car handle, int||IS_<wbr>CAR_<wbr>REMAP
 
|-
 
|-
|0139 || {{Icon|t}} || 1 || car handle || HAS_CAR_JUST_SUNK
+
|0139||{{Icon|t}}||1||car handle||HAS_<wbr>CAR_<wbr>JUST_<wbr>SUNK
 
|-
 
|-
|013A || {{Icon|t}} || 1 || car handle || SET_CAR_NO_COLLIDE
+
|013A||{{Icon|t}}||1||car handle||SET_<wbr>CAR_<wbr>NO_<wbr>COLLIDE
 
|-
 
|-
|013B || {{Icon|VC}} {{Icon|SA}} || || || IS_CAR_DEAD_IN_AREA_2D
+
|013B||{{Icon|VC}} {{Icon|SA}}||||||IS_<wbr>CAR_<wbr>DEAD_<wbr>IN_<wbr>AREA_<wbr>2D
 
|-
 
|-
|013C || {{Icon|VC}} {{Icon|SA}} || || || IS_CAR_DEAD_IN_AREA_3D
+
|013C||{{Icon|VC}} {{Icon|SA}}||||||IS_<wbr>CAR_<wbr>DEAD_<wbr>IN_<wbr>AREA_<wbr>3D
 
|-
 
|-
|013D || {{Icon|t}} || 2 || car handle, car handle || IS_TRAILER_ATTACHED
+
|013D||{{Icon|t}}||2||car handle, car handle||IS_<wbr>TRAILER_<wbr>ATTACHED
 
|-
 
|-
|013E || {{Icon|t}} || 2 || car handle, car handle || IS_CAR_ON_TRAILER
+
|013E||{{Icon|t}}||2||car handle, car handle||IS_<wbr>CAR_<wbr>ON_<wbr>TRAILER
 
|-
 
|-
|013F || {{Icon|t}} || 2 || car handle, int || HAS_CAR_GOT_WEAPON
+
|013F||{{Icon|t}}||2||car handle, int||HAS_<wbr>CAR_<wbr>GOT_<wbr>WEAPON
 
|-
 
|-
|0140 || {{Icon|t}} || 2 || car handle, vehicle_genb? || PARK
+
|0140||{{Icon|t}}||2||car handle, vehicle_<wbr>genb?||PARK
 
|-
 
|-
|0141 || {{Icon|t}} || 0 || || HAS_PARK_FINISHED
+
|0141||{{Icon|t}}||0||||HAS_<wbr>PARK_<wbr>FINISHED
 
|-
 
|-
|0142 || {{Icon|t}} || 1 || car handle || KILL_ALL_PASSENGERS
+
|0142||{{Icon|t}}||1||car handle||KILL_<wbr>ALL_<wbr>PASSENGERS
 
|-
 
|-
|0143 || {{Icon|t}} || 2 || car handle, int || SET_CAR_BULLETPROOF
+
|0143||{{Icon|t}}||2||car handle, int||SET_<wbr>CAR_<wbr>BULLETPROOF
 
|-
 
|-
|0144 || {{Icon|t}} || 2 || car handle, int || SET_CAR_FLAMEPROOF
+
|0144||{{Icon|t}}||2||car handle, int||SET_<wbr>CAR_<wbr>FLAMEPROOF
 
|-
 
|-
|0145 || {{Icon|t}} || 2 || car handle, int || SET_CAR_ROCKETPROOF
+
|0145||{{Icon|t}}||2||car handle, int||SET_<wbr>CAR_<wbr>ROCKETPROOF
 
|-
 
|-
|0146 || {{Icon|t}} || 1 || car handle || IS_CARBOMB_ACTIVE
+
|0146||{{Icon|t}}||1||car handle||IS_<wbr>CARBOMB_<wbr>ACTIVE
 
|-
 
|-
|0147 || {{Icon|t}} || 1 || car handle || GIVE_CAR_ALARM
+
|0147||{{Icon|t}}||1||car handle||GIVE_<wbr>CAR_<wbr>ALARM
 
|-
 
|-
|0148 || {{Icon|t}} || 2 || car handle, car handle || PUT_CAR_ON_TRAILER
+
|0148||{{Icon|t}}||2||car handle, car handle||PUT_<wbr>CAR_<wbr>ON_<wbr>TRAILER
 
|-
 
|-
|0149 || {{Icon|VC}} {{Icon|SA}} || || || IS_CAR_CRUSHED
+
|0149||{{Icon|VC}} {{Icon|SA}}||||||IS_<wbr>CAR_<wbr>CRUSHED
 
|-
 
|-
|014A || {{Icon|t}} || 5 || int, flt, flt, flt, var || CREATE_GANG_CAR
+
|014A||{{Icon|t}}||5||int, flt, flt, flt, var||CREATE_<wbr>GANG_<wbr>CAR
 
|-
 
|-
|014D || {{Icon|VC}} {{Icon|SA}} || || || ADD_PAGER_MESSAGE
+
|014D||{{Icon|VC}} {{Icon|SA}}||||||ADD_<wbr>PAGER_<wbr>MESSAGE
 
|-
 
|-
|0150 || {{Icon|SA}} || || || DISPLAY_ONSCREEN_COUNTER
+
|0150||{{Icon|SA}}||||||DISPLAY_<wbr>ONSCREEN_<wbr>COUNTER
 
|-
 
|-
|[[0152]] || {{Icon|SA}} || || || SET_ZONE_CAR_INFO
+
|[[0152]]||{{Icon|SA}}||||||SET_<wbr>ZONE_<wbr>CAR_<wbr>INFO
 
|-
 
|-
|0153 || {{Icon|t}} || 2 || char handle, string || IS_CHAR_IN_GANG_ZONE
+
|0153||{{Icon|t}}||2||char handle, string||IS_<wbr>CHAR_<wbr>IN_<wbr>GANG_<wbr>ZONE
 
|-
 
|-
|0155 || {{Icon|VC}} {{Icon|SA}} || || || SET_CAR_DENSITY
+
|0155||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>CAR_<wbr>DENSITY
 
|-
 
|-
|0156 || {{Icon|VC}} {{Icon|SA}} || || || SET_PED_DENSITY
+
|0156||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>PED_<wbr>DENSITY
 
|-
 
|-
|0157 || {{Icon|SA}} || || || POINT_CAMERA_AT_PLAYER
+
|0157||{{Icon|SA}}||||||POINT_<wbr>CAMERA_<wbr>AT_<wbr>PLAYER
 
|-
 
|-
|015B || {{Icon|3}} {{Icon|VC}} || || || SHAKE_PAD
+
|015B||{{Icon|VC}}||||||SHAKE_<wbr>PAD
 
|-
 
|-
|[[015C]] || {{Icon|SA}} || || || SET_ZONE_PED_INFO
+
|[[015C]]||{{Icon|SA}}||||||SET_<wbr>ZONE_<wbr>PED_<wbr>INFO
 
|-
 
|-
|015E || {{Icon|VC}} {{Icon|SA}} || || || IS_CAR_IN_AIR
+
|015E||{{Icon|VC}} {{Icon|SA}}||||||IS_<wbr>CAR_<wbr>IN_<wbr>AIR
 
|-
 
|-
|0163 || {{Icon|VC}} {{Icon|SA}} || || || ADD_BLIP_FOR_OBJECT_OLD
+
|[[0163]]||{{Icon|VC}} {{Icon|SA}}||||||ADD_<wbr>BLIP_<wbr>FOR_<wbr>OBJECT_<wbr>OLD
 
|-
 
|-
|016F || {{Icon|VC}} || || || DRAW_SHADOW
+
|016F||{{Icon|VC}}||||||DRAW_<wbr>SHADOW
 
|-
 
|-
|[[0170]] || {{Icon|SA}} || || || GET_PLAYER_HEADING
+
|[[0170]]||{{Icon|SA}}||||||GET_<wbr>PLAYER_<wbr>HEADING
 
|-
 
|-
|[[0171]] || {{Icon|SA}} || || || SET_PLAYER_HEADING
+
|[[0171]]||{{Icon|SA}}||||||SET_<wbr>PLAYER_<wbr>HEADING
 
|-
 
|-
|0178 || {{Icon|VC}} {{Icon|SA}} || || || IS_PLAYER_TOUCHING_OBJECT
+
|[[0178]]||{{Icon|VC}} {{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>TOUCHING_<wbr>OBJECT
 
|-
 
|-
|0179 || {{Icon|VC}} || || || IS_CHAR_TOUCHING_OBJECT
+
|[[0179]]||{{Icon|VC}}||||||IS_<wbr>CHAR_<wbr>TOUCHING_<wbr>OBJECT
 
|-
 
|-
|017A || {{Icon|SA}} || || || SET_PLAYER_AMMO
+
|017A||{{Icon|SA}}||||||SET_<wbr>PLAYER_<wbr>AMMO
 
|-
 
|-
|[[017B]] || {{Icon|VC}} || || || SET_CHAR_AMMO
+
|[[017B]]||{{Icon|VC}}||||||SET_<wbr>CHAR_<wbr>AMMO
 
|-
 
|-
|017C || {{Icon|t}} || 3 || car handle, int, int || SET_CAR_AMMO
+
|017C||{{Icon|t}}||3||car handle, int, int||SET_<wbr>CAR_<wbr>AMMO
 
|-
 
|-
|017D || {{Icon|t}} || 1 || string || LOAD_CAMERA_SPLINE
+
|017D||{{Icon|t}}||1||string||LOAD_<wbr>CAMERA_<wbr>SPLINE
 
|-
 
|-
|017E || {{Icon|t}} || 1 || int || MOVE_CAMERA_ALONG_SPLINE
+
|017E||{{Icon|t}}||1||int||MOVE_<wbr>CAMERA_<wbr>ALONG_<wbr>SPLINE
 
|-
 
|-
|017F || {{Icon|t}} || 1 || flt || GET_CAMERA_POSITION_ALONG_SPLINE
+
|017F||{{Icon|t}}||1||flt||GET_<wbr>CAMERA_<wbr>POSITION_<wbr>ALONG_<wbr>SPLINE
 
|-
 
|-
|0182 || {{Icon|VC}} {{Icon|SA}} || || || DECLARE_BASE_BRIEF_ID_FOR_CONTACT
+
|0182||{{Icon|VC}} {{Icon|SA}}||||||DECLARE_<wbr>BASE_<wbr>BRIEF_<wbr>ID_<wbr>FOR_<wbr>CONTACT
 
|-
 
|-
|0183 || {{Icon|SA}} || || || IS_PLAYER_HEALTH_GREATER
+
|0183||{{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>HEALTH_<wbr>GREATER
 
|-
 
|-
|0192 || {{Icon|SA}} || || || SET_CHAR_OBJ_WAIT_ON_FOOT
+
|0192||{{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>OBJ_<wbr>WAIT_<wbr>ON_<wbr>FOOT
 
|-
 
|-
|0193 || {{Icon|SA}} || || || SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE
+
|0193||{{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>OBJ_<wbr>FLEE_<wbr>ON_<wbr>FOOT_<wbr>TILL_<wbr>SAFE
 
|-
 
|-
|0194 || {{Icon|SA}} || || || SET_CHAR_OBJ_GUARD_SPOT
+
|0194||{{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>OBJ_<wbr>GUARD_<wbr>SPOT
 
|-
 
|-
|0195 || {{Icon|VC}} {{Icon|SA}} || || || SET_CHAR_OBJ_GUARD_AREA
+
|0195||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>OBJ_<wbr>GUARD_<wbr>AREA
 
|-
 
|-
|0196 || {{Icon|VC}} {{Icon|SA}} || || || SET_CHAR_OBJ_WAIT_IN_CAR
+
|0196||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>OBJ_<wbr>WAIT_<wbr>IN_<wbr>CAR
 
|-
 
|-
|0197 || {{Icon|SA}} || || || IS_PLAYER_IN_AREA_ON_FOOT_2D
+
|0197||{{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>IN_<wbr>AREA_<wbr>ON_<wbr>FOOT_<wbr>2D
 
|-
 
|-
|0198 || {{Icon|SA}} || || || IS_PLAYER_IN_AREA_IN_CAR_2D
+
|0198||{{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>IN_<wbr>AREA_<wbr>IN_<wbr>CAR_<wbr>2D
 
|-
 
|-
|0199 || {{Icon|SA}} || || || IS_PLAYER_STOPPED_IN_AREA_2D
+
|0199||{{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>STOPPED_<wbr>IN_<wbr>AREA_<wbr>2D
 
|-
 
|-
|019A || {{Icon|SA}} || || || IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D
+
|019A||{{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>STOPPED_<wbr>IN_<wbr>AREA_<wbr>ON_<wbr>FOOT_<wbr>2D
 
|-
 
|-
|019B || {{Icon|SA}} || || || IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D
+
|019B||{{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>STOPPED_<wbr>IN_<wbr>AREA_<wbr>IN_<wbr>CAR_<wbr>2D
 
|-
 
|-
|019C || {{Icon|SA}} || || || IS_PLAYER_IN_AREA_ON_FOOT_3D
+
|019C||{{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>IN_<wbr>AREA_<wbr>ON_<wbr>FOOT_<wbr>3D
 
|-
 
|-
|019D || {{Icon|SA}} || || || IS_PLAYER_IN_AREA_IN_CAR_3D
+
|019D||{{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>IN_<wbr>AREA_<wbr>IN_<wbr>CAR_<wbr>3D
 
|-
 
|-
|019E || {{Icon|SA}} || || || IS_PLAYER_STOPPED_IN_AREA_3D
+
|019E||{{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>STOPPED_<wbr>IN_<wbr>AREA_<wbr>3D
 
|-
 
|-
|019F || {{Icon|SA}} || || || IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D
+
|019F||{{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>STOPPED_<wbr>IN_<wbr>AREA_<wbr>ON_<wbr>FOOT_<wbr>3D
 
|-
 
|-
|01A0 || {{Icon|SA}} || || || IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D
+
|01A0||{{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>STOPPED_<wbr>IN_<wbr>AREA_<wbr>IN_<wbr>CAR_<wbr>3D
 
|-
 
|-
|01B1 || {{Icon|SA}} || || || GIVE_WEAPON_TO_PLAYER
+
|[[01B1]]||{{Icon|SA}}||||||GIVE_<wbr>WEAPON_<wbr>TO_<wbr>PLAYER
 
|-
 
|-
|01B3 || {{Icon|t}} || 3 || car handle, int, int || GIVE_WEAPON_TO_CAR
+
|01B3||{{Icon|t}}||3||car handle, int, int||GIVE_<wbr>WEAPON_<wbr>TO_<wbr>CAR
 
|-
 
|-
|01B8 || {{Icon|SA}} || || || SET_CURRENT_PLAYER_WEAPON
+
|01B8||{{Icon|SA}}||||||SET_<wbr>CURRENT_<wbr>PLAYER_<wbr>WEAPON
 
|-
 
|-
|01BA || {{Icon|t}} || 2 || car handle, int || SET_CURRENT_CAR_WEAPON
+
|01BA||{{Icon|t}}||2||car handle, int||SET_<wbr>CURRENT_<wbr>CAR_<wbr>WEAPON
 
|-
 
|-
|01BE || {{Icon|SA}} || || || TURN_CHAR_TO_FACE_COORD
+
|01BE||{{Icon|SA}}||||||TURN_<wbr>CHAR_<wbr>TO_<wbr>FACE_<wbr>COORD
 
|-
 
|-
|01BF || {{Icon|VC}} {{Icon|SA}} || || || TURN_PLAYER_TO_FACE_COORD
+
|01BF||{{Icon|VC}} {{Icon|SA}}||||||TURN_<wbr>PLAYER_<wbr>TO_<wbr>FACE_<wbr>COORD
 
|-
 
|-
|01C6 || {{Icon|VC}} {{Icon|SA}} || || || DONT_REMOVE_CAR
+
|01C6||{{Icon|VC}} {{Icon|SA}}||||||DONT_<wbr>REMOVE_<wbr>CAR
 
|-
 
|-
|01C9 || {{Icon|SA}} || || || SET_CHAR_OBJ_KILL_CHAR_ON_FOOT
+
|01C9||{{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>OBJ_<wbr>KILL_<wbr>CHAR_<wbr>ON_<wbr>FOOT
 
|-
 
|-
|01CA || {{Icon|SA}} || || || SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT
+
|01CA||{{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>OBJ_<wbr>KILL_<wbr>PLAYER_<wbr>ON_<wbr>FOOT
 
|-
 
|-
|01CB || {{Icon|SA}} || || || SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS
+
|01CB||{{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>OBJ_<wbr>KILL_<wbr>CHAR_<wbr>ANY_<wbr>MEANS
 
|-
 
|-
|01CC || {{Icon|SA}} || || || SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS
+
|01CC||{{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>OBJ_<wbr>KILL_<wbr>PLAYER_<wbr>ANY_<wbr>MEANS
 
|-
 
|-
|01CD || {{Icon|VC}} {{Icon|SA}} || || || SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE
+
|01CD||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>OBJ_<wbr>FLEE_<wbr>CHAR_<wbr>ON_<wbr>FOOT_<wbr>TILL_<wbr>SAFE
 
|-
 
|-
|01CE || {{Icon|SA}} || || || SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE
+
|01CE||{{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>OBJ_<wbr>FLEE_<wbr>PLAYER_<wbr>ON_<wbr>FOOT_<wbr>TILL_<wbr>SAFE
 
|-
 
|-
|01CF || {{Icon|SA}} || || || SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS
+
|01CF||{{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>OBJ_<wbr>FLEE_<wbr>CHAR_<wbr>ON_<wbr>FOOT_<wbr>ALWAYS
 
|-
 
|-
|01D0 || {{Icon|SA}} || || || SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS
+
|01D0||{{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>OBJ_<wbr>FLEE_<wbr>PLAYER_<wbr>ON_<wbr>FOOT_<wbr>ALWAYS
 
|-
 
|-
|01D1 || {{Icon|SA}} || || || SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT
+
|01D1||{{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>OBJ_<wbr>GOTO_<wbr>CHAR_<wbr>ON_<wbr>FOOT
 
|-
 
|-
|01D2 || {{Icon|SA}} || || || SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT
+
|01D2||{{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>OBJ_<wbr>GOTO_<wbr>PLAYER_<wbr>ON_<wbr>FOOT
 
|-
 
|-
|01D3 || {{Icon|SA}} || || || SET_CHAR_OBJ_LEAVE_CAR
+
|[[01D3]]||{{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>OBJ_<wbr>LEAVE_<wbr>CAR
 
|-
 
|-
|01D4 || {{Icon|SA}} || || || SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER
+
|01D4||{{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>OBJ_<wbr>ENTER_<wbr>CAR_<wbr>AS_<wbr>PASSENGER
 
|-
 
|-
|01D5 || {{Icon|SA}} || || || SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER
+
|01D5||{{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>OBJ_<wbr>ENTER_<wbr>CAR_<wbr>AS_<wbr>DRIVER
 
|-
 
|-
|01D6 || {{Icon|t}} || 1 || char handle || SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR
+
|01D6||{{Icon|t}}||1||char handle||SET_<wbr>CHAR_<wbr>OBJ_<wbr>FOLLOW_<wbr>CAR_<wbr>IN_<wbr>CAR
 
|-
 
|-
|01D7 || {{Icon|t}} || 1 || char handle || SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE
+
|01D7||{{Icon|t}}||1||char handle||SET_<wbr>CHAR_<wbr>OBJ_<wbr>FIRE_<wbr>AT_<wbr>OBJECT_<wbr>FROM_<wbr>VEHICLE
 
|-
 
|-
|01D8 || {{Icon|3}} {{Icon|SA}} || || || SET_CHAR_OBJ_DESTROY_OBJECT
+
|01D8||{{Icon|3}} {{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>OBJ_<wbr>DESTROY_<wbr>OBJECT
 
|-
 
|-
|01D9 || {{Icon|SA}} || || || SET_CHAR_OBJ_DESTROY_CAR
+
|01D9||{{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>OBJ_<wbr>DESTROY_<wbr>CAR
 
|-
 
|-
|01DA || {{Icon|VC}} {{Icon|SA}} || || || SET_CHAR_OBJ_GOTO_AREA_ON_FOOT
+
|01DA||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>OBJ_<wbr>GOTO_<wbr>AREA_<wbr>ON_<wbr>FOOT
 
|-
 
|-
|01DB || {{Icon|t}} || 1 || char handle || SET_CHAR_OBJ_GOTO_AREA_IN_CAR
+
|01DB||{{Icon|t}}||1||char handle||SET_<wbr>CHAR_<wbr>OBJ_<wbr>GOTO_<wbr>AREA_<wbr>IN_<wbr>CAR
 
|-
 
|-
|01DC || {{Icon|t}} || 1 || char handle || SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET
+
|01DC||{{Icon|t}}||1||char handle||SET_<wbr>CHAR_<wbr>OBJ_<wbr>FOLLOW_<wbr>CAR_<wbr>ON_<wbr>FOOT_<wbr>WITH_<wbr>OFFSET
 
|-
 
|-
|01DD || {{Icon|t}} || 1 || char handle || SET_CHAR_OBJ_GUARD_ATTACK
+
|01DD||{{Icon|t}}||1||char handle||SET_<wbr>CHAR_<wbr>OBJ_<wbr>GUARD_<wbr>ATTACK
 
|-
 
|-
|01DE || {{Icon|SA}} || || || SET_CHAR_AS_LEADER
+
|01DE||{{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>AS_<wbr>LEADER
 
|-
 
|-
|01DF || {{Icon|SA}} || || || SET_PLAYER_AS_LEADER
+
|01DF||{{Icon|SA}}||||||SET_<wbr>PLAYER_<wbr>AS_<wbr>LEADER
 
|-
 
|-
|01E0 || {{Icon|SA}} || || || LEAVE_GROUP
+
|01E0||{{Icon|SA}}||||||LEAVE_<wbr>GROUP
 
|-
 
|-
|[[01E1]] || {{Icon|SA}} || || || SET_CHAR_OBJ_FOLLOW_ROUTE
+
|[[01E1]]||{{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>OBJ_<wbr>FOLLOW_<wbr>ROUTE
 
|-
 
|-
|01E2 || {{Icon|SA}} || || || ADD_ROUTE_POINT
+
|01E2||{{Icon|SA}}||||||ADD_<wbr>ROUTE_<wbr>POINT
 
|-
 
|-
|01E6 || {{Icon|t}} || 4 || string, int, int, int || PRINT_WITH_NUMBER_SOON
+
|01E6||{{Icon|t}}||4||string, int, int, int||PRINT_<wbr>WITH_<wbr>NUMBER_<wbr>SOON
 
|-
 
|-
|01ED || {{Icon|SA}} || || || CLEAR_CHAR_THREAT_SEARCH
+
|[[01ED]]||{{Icon|SA}}||||||CLEAR_<wbr>CHAR_<wbr>THREAT_<wbr>SEARCH
 
|-
 
|-
|[[01EE]] || {{Icon|VC}} {{Icon|SA}} || || || ACTIVATE_CRANE
+
|[[01EE]]||{{Icon|VC}} {{Icon|SA}}||||||ACTIVATE_<wbr>CRANE
 
|-
 
|-
|01EF || {{Icon|VC}} {{Icon|SA}} || || || DEACTIVATE_CRANE
+
|01EF||{{Icon|VC}} {{Icon|SA}}||||||DEACTIVATE_<wbr>CRANE
 
|-
 
|-
|01F1 || {{Icon|t}} || 16 || || SAVE_VAR_INT
+
|01F1||{{Icon|t}}||16||||SAVE_<wbr>VAR_<wbr>INT
 
|-
 
|-
|01F2 || {{Icon|t}} || 16 || || SAVE_VAR_FLOAT
+
|01F2||{{Icon|t}}||16||||SAVE_<wbr>VAR_<wbr>FLOAT
 
|-
 
|-
|01F8 || {{Icon|VC}} {{Icon|SA}} || || || ADD_PAGER_MESSAGE_WITH_NUMBER
+
|01F8||{{Icon|VC}} {{Icon|SA}}||||||ADD_<wbr>PAGER_<wbr>MESSAGE_<wbr>WITH_<wbr>NUMBER
 
|-
 
|-
|01FC || {{Icon|SA}} || || || LOCATE_PLAYER_ANY_MEANS_CAR_2D
+
|01FC||{{Icon|SA}}||||||LOCATE_<wbr>PLAYER_<wbr>ANY_<wbr>MEANS_<wbr>CAR_<wbr>2D
 
|-
 
|-
|01FD || {{Icon|SA}} || || || LOCATE_PLAYER_ON_FOOT_CAR_2D
+
|01FD||{{Icon|SA}}||||||LOCATE_<wbr>PLAYER_<wbr>ON_<wbr>FOOT_<wbr>CAR_<wbr>2D
 
|-
 
|-
|01FE || {{Icon|SA}} || || || LOCATE_PLAYER_IN_CAR_CAR_2D
+
|01FE||{{Icon|SA}}||||||LOCATE_<wbr>PLAYER_<wbr>IN_<wbr>CAR_<wbr>CAR_<wbr>2D
 
|-
 
|-
|01FF || {{Icon|SA}} || || || LOCATE_PLAYER_ANY_MEANS_CAR_3D
+
|01FF||{{Icon|SA}}||||||LOCATE_<wbr>PLAYER_<wbr>ANY_<wbr>MEANS_<wbr>CAR_<wbr>3D
 
|-
 
|-
|0200 || {{Icon|SA}} || || || LOCATE_PLAYER_ON_FOOT_CAR_3D
+
|0200||{{Icon|SA}}||||||LOCATE_<wbr>PLAYER_<wbr>ON_<wbr>FOOT_<wbr>CAR_<wbr>3D
 
|-
 
|-
|0201 || {{Icon|SA}} || || || LOCATE_PLAYER_IN_CAR_CAR_3D
+
|0201||{{Icon|SA}}||||||LOCATE_<wbr>PLAYER_<wbr>IN_<wbr>CAR_<wbr>CAR_<wbr>3D
 
|-
 
|-
|020E || {{Icon|SA}} || || || TURN_CHAR_TO_FACE_CHAR
+
|020E||{{Icon|SA}}||||||TURN_<wbr>CHAR_<wbr>TO_<wbr>FACE_<wbr>CHAR
 
|-
 
|-
|020F || {{Icon|SA}} || || || TURN_CHAR_TO_FACE_PLAYER
+
|020F||{{Icon|SA}}||||||TURN_<wbr>CHAR_<wbr>TO_<wbr>FACE_<wbr>PLAYER
 
|-
 
|-
|0210 || {{Icon|SA}} || || || TURN_PLAYER_TO_FACE_CHAR
+
|0210||{{Icon|SA}}||||||TURN_<wbr>PLAYER_<wbr>TO_<wbr>FACE_<wbr>CHAR
 
|-
 
|-
|0211 || {{Icon|SA}} || || || SET_CHAR_OBJ_GOTO_COORD_ON_FOOT
+
|0211||{{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>OBJ_<wbr>GOTO_<wbr>COORD_<wbr>ON_<wbr>FOOT
 
|-
 
|-
|0212 || {{Icon|t}} || 1 || char handle || SET_CHAR_OBJ_GOTO_COORD_IN_CAR
+
|0212||{{Icon|t}}||1||char handle||SET_<wbr>CHAR_<wbr>OBJ_<wbr>GOTO_<wbr>COORD_<wbr>IN_<wbr>CAR
 
|-
 
|-
|| 0218 || {{Icon|VC}} {{Icon|SA}} || || || PRINT_WITH_NUMBER_BIG_Q
+
||0218||{{Icon|VC}} {{Icon|SA}}||||||PRINT_<wbr>WITH_<wbr>NUMBER_<wbr>BIG_<wbr>Q
 
|-
 
|-
|0219 || {{Icon|SA}} || || || SET_GARAGE
+
|0219||{{Icon|SA}}||||||SET_<wbr>GARAGE
 
|-
 
|-
|021A || {{Icon|VC}} {{Icon|SA}} || || || SET_GARAGE_WITH_CAR_MODEL
+
|021A||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>GARAGE_<wbr>WITH_<wbr>CAR_<wbr>MODEL
 
|-
 
|-
|021D || {{Icon|VC}} {{Icon|SA}} || || || SET_FREE_BOMBS
+
|[[021D]]||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>FREE_<wbr>BOMBS
 
|-
 
|-
|021E || {{Icon|t}} || 7 || flt, flt, flt, flt, flt, flt, int || SET_POWERPOINT
+
|021E||{{Icon|t}}||7||flt, flt, flt, flt, flt, flt, int||SET_<wbr>POWERPOINT
 
|-
 
|-
|[[021F]] || {{Icon|VC}} {{Icon|SA}} || || || SET_ALL_TAXI_LIGHTS
+
|[[021F]]||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>ALL_<wbr>TAXI_<wbr>LIGHTS
 
|-
 
|-
|0220 || {{Icon|VC}} {{Icon|SA}} || || || IS_CAR_ARMED_WITH_ANY_BOMB
+
|[[0220]]||{{Icon|VC}} {{Icon|SA}}||||||IS_<wbr>CAR_<wbr>ARMED_<wbr>WITH_<wbr>ANY_<wbr>BOMB
 
|-
 
|-
|0222 || {{Icon|SA}} || || || SET_PLAYER_HEALTH
+
|0222||{{Icon|SA}}||||||SET_<wbr>PLAYER_<wbr>HEALTH
 
|-
 
|-
|0225 || {{Icon|SA}} || || || GET_PLAYER_HEALTH
+
|0225||{{Icon|SA}}||||||GET_<wbr>PLAYER_<wbr>HEALTH
 
|-
 
|-
|[[0228]] || {{Icon|VC}} {{Icon|SA}} || || || IS_CAR_ARMED_WITH_BOMB
+
|[[0228]]||{{Icon|VC}} {{Icon|SA}}||||||IS_<wbr>CAR_<wbr>ARMED_<wbr>WITH_<wbr>BOMB
 
|-
 
|-
|022C || {{Icon|SA}} || || || CHAR_LOOK_AT_CHAR_ALWAYS
+
|022C||{{Icon|SA}}||||||CHAR_<wbr>LOOK_<wbr>AT_<wbr>CHAR_<wbr>ALWAYS
 
|-
 
|-
|022D || {{Icon|SA}} || || || CHAR_LOOK_AT_PLAYER_ALWAYS
+
|022D||{{Icon|SA}}||||||CHAR_<wbr>LOOK_<wbr>AT_<wbr>PLAYER_<wbr>ALWAYS
 
|-
 
|-
|022E || {{Icon|SA}} || || || PLAYER_LOOK_AT_CHAR_ALWAYS
+
|022E||{{Icon|SA}}||||||PLAYER_<wbr>LOOK_<wbr>AT_<wbr>CHAR_<wbr>ALWAYS
 
|-
 
|-
|022F || {{Icon|SA}} || || || STOP_CHAR_LOOKING
+
|022F||{{Icon|SA}}||||||STOP_<wbr>CHAR_<wbr>LOOKING
 
|-
 
|-
|0230 || {{Icon|SA}} || || || STOP_PLAYER_LOOKING
+
|0230||{{Icon|SA}}||||||STOP_<wbr>PLAYER_<wbr>LOOKING
 
|-
 
|-
|0232 || {{Icon|t}} || 8 || int, int, int, int, int, int, int, int || SET_GANG_ATTITUDE
+
|0232||{{Icon|t}}||8||int, int, int, int, int, int, int, int||SET_<wbr>GANG_<wbr>ATTITUDE
 
|-
 
|-
|0233 || {{Icon|t}} || 3 || int, int, int || SET_GANG_GANG_ATTITUDE
+
|0233||{{Icon|t}}||3||int, int, int||SET_<wbr>GANG_<wbr>GANG_<wbr>ATTITUDE
 
|-
 
|-
|0234 || {{Icon|t}} || 3 || int, int, player handle || SET_GANG_PLAYER_ATTITUDE
+
|0234||{{Icon|t}}||3||int, int, player handle||SET_<wbr>GANG_<wbr>PLAYER_<wbr>ATTITUDE
 
|-
 
|-
|0235 ||{{Icon|3}} {{Icon|SA}} || || || SET_GANG_PED_MODELS
+
|0235||{{Icon|3}} {{Icon|SA}}||||||SET_<wbr>GANG_<wbr>PED_<wbr>MODELS
 
|-
 
|-
|[[0236]] ||{{Icon|SA}} || || || SET_GANG_CAR_MODEL
+
|[[0236]]||{{Icon|SA}}||||||SET_<wbr>GANG_<wbr>CAR_<wbr>MODEL
 
|-
 
|-
|0238 ||{{Icon|VC}} {{Icon|SA}} || || || SET_CHAR_OBJ_RUN_TO_AREA
+
|0238||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>OBJ_<wbr>RUN_<wbr>TO_<wbr>AREA
 
|-
 
|-
|0239 ||{{Icon|SA}} || || || SET_CHAR_OBJ_RUN_TO_COORD
+
|0239||{{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>OBJ_<wbr>RUN_<wbr>TO_<wbr>COORD
 
|-
 
|-
|023A ||{{Icon|VC}} {{Icon|SA}} || || || IS_PLAYER_TOUCHING_OBJECT_ON_FOOT
+
|[[023A]]||{{Icon|VC}} {{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>TOUCHING_<wbr>OBJECT_<wbr>ON_<wbr>FOOT
 
|-
 
|-
|023B ||{{Icon|VC}} || || || IS_CHAR_TOUCHING_OBJECT_ON_FOOT
+
|[[023B]]||{{Icon|VC}}||||||IS_<wbr>CHAR_<wbr>TOUCHING_<wbr>OBJECT_<wbr>ON_<wbr>FOOT
 
|-
 
|-
|023E ||{{Icon|VC}} {{Icon|SA}} || || || FLASH_CAR
+
|023E||{{Icon|VC}} {{Icon|SA}}||||||FLASH_<wbr>CAR
 
|-
 
|-
|023F ||{{Icon|VC}} {{Icon|SA}} || || || FLASH_CHAR
+
|023F||{{Icon|VC}} {{Icon|SA}}||||||FLASH_<wbr>CHAR
 
|-
 
|-
|0240 ||{{Icon|VC}} {{Icon|SA}} || || || FLASH_OBJECT
+
|0240||{{Icon|VC}} {{Icon|SA}}||||||FLASH_<wbr>OBJECT
 
|-
 
|-
|0242 ||{{Icon|VC}} {{Icon|SA}} || || || ARM_CAR_WITH_BOMB
+
|[[0242]]||{{Icon|VC}} {{Icon|SA}}||||||ARM_<wbr>CAR_<wbr>WITH_<wbr>BOMB
 
|-
 
|-
|[[0243]] ||{{Icon|SA}} || || || SET_CHAR_PERSONALITY
+
|[[0243]]||{{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>PERSONALITY
 
|-
 
|-
|0246 ||{{Icon|VC}} {{Icon|SA}} || || || SET_ANIM_GROUP_FOR_PLAYER
+
|0246||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>ANIM_<wbr>GROUP_<wbr>FOR_<wbr>PLAYER
 
|-
 
|-
|[[024A]] ||{{Icon|SA}} || || || GRAB_PHONE
+
|[[024A]]||{{Icon|SA}}||||||GRAB_<wbr>PHONE
 
|-
 
|-
|024B ||{{Icon|VC}} {{Icon|SA}} || || || SET_REPEATED_PHONE_MESSAGE
+
|024B||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>REPEATED_<wbr>PHONE_<wbr>MESSAGE
 
|-
 
|-
|024C ||{{Icon|VC}} {{Icon|SA}} || || || SET_PHONE_MESSAGE
+
|024C||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>PHONE_<wbr>MESSAGE
 
|-
 
|-
|024D ||{{Icon|VC}} {{Icon|SA}} || || || HAS_PHONE_DISPLAYED_MESSAGE
+
|024D||{{Icon|VC}} {{Icon|SA}}||||||HAS_<wbr>PHONE_<wbr>DISPLAYED_<wbr>MESSAGE
 
|-
 
|-
|[[024E]] ||{{Icon|SA}} || || || TURN_PHONE_OFF
+
|[[024E]]||{{Icon|SA}}||||||TURN_<wbr>PHONE_<wbr>OFF
 
|-
 
|-
|0250 ||{{Icon|VC}} {{Icon|SA}} || || || DRAW_LIGHT
+
|0250||{{Icon|VC}} {{Icon|SA}}||||||DRAW_<wbr>LIGHT
 
|-
 
|-
|0251 ||{{Icon|VC}} {{Icon|SA}} || || || STORE_WEATHER
+
|0251||{{Icon|VC}} {{Icon|SA}}||||||STORE_<wbr>WEATHER
 
|-
 
|-
|0252 ||{{Icon|VC}} {{Icon|SA}} || || || RESTORE_WEATHER
+
|0252||{{Icon|VC}} {{Icon|SA}}||||||RESTORE_<wbr>WEATHER
 
|-
 
|-
|[[0255]] ||{{Icon|VC}} {{Icon|SA}} || || || RESTART_CRITICAL_MISSION
+
|[[0255]]||{{Icon|VC}} {{Icon|SA}}||||||RESTART_<wbr>CRITICAL_<wbr>MISSION
 
|-
 
|-
|0257 ||{{Icon|t}} || 1 || collective handle || SET_COLL_OBJ_NO_OBJ
+
|0257||{{Icon|t}}||1||collective handle||SET_<wbr>COLL_<wbr>OBJ_<wbr>NO_<wbr>OBJ
 
|-
 
|-
|0258 ||{{Icon|t}} || 1 || collective handle || SET_COLL_OBJ_WAIT_ON_FOOT
+
|0258||{{Icon|t}}||1||collective handle||SET_<wbr>COLL_<wbr>OBJ_<wbr>WAIT_<wbr>ON_<wbr>FOOT
 
|-
 
|-
|0259 ||{{Icon|t}} || 1 || collective handle || SET_COLL_OBJ_FLEE_ON_FOOT_TILL_SAFE
+
|0259||{{Icon|t}}||1||collective handle||SET_<wbr>COLL_<wbr>OBJ_<wbr>FLEE_<wbr>ON_<wbr>FOOT_<wbr>TILL_<wbr>SAFE
 
|-
 
|-
|025A ||{{Icon|t}} || 4 || collective handle, flt, flt, flt || SET_COLL_OBJ_GUARD_SPOT
+
|025A||{{Icon|t}}||4||collective handle, flt, flt, flt||SET_<wbr>COLL_<wbr>OBJ_<wbr>GUARD_<wbr>SPOT
 
|-
 
|-
|025B ||{{Icon|t}} || 5 || collective handle, flt, flt, flt, flt || SET_COLL_OBJ_GUARD_AREA
+
|025B||{{Icon|t}}||5||collective handle, flt, flt, flt, flt||SET_<wbr>COLL_<wbr>OBJ_<wbr>GUARD_<wbr>AREA
 
|-
 
|-
|025C ||{{Icon|t}} || 1 || collective handle || SET_COLL_OBJ_WAIT_IN_CAR
+
|025C||{{Icon|t}}||1||collective handle||SET_<wbr>COLL_<wbr>OBJ_<wbr>WAIT_<wbr>IN_<wbr>CAR
 
|-
 
|-
|025D ||{{Icon|t}} || 2 || collective handle, char handle || SET_COLL_OBJ_KILL_CHAR_ON_FOOT
+
|025D||{{Icon|t}}||2||collective handle, char handle||SET_<wbr>COLL_<wbr>OBJ_<wbr>KILL_<wbr>CHAR_<wbr>ON_<wbr>FOOT
 
|-
 
|-
|025E ||{{Icon|t}} || 2 || collective handle, player handle || SET_COLL_OBJ_KILL_PLAYER_ON_FOOT
+
|025E||{{Icon|t}}||2||collective handle, player handle||SET_<wbr>COLL_<wbr>OBJ_<wbr>KILL_<wbr>PLAYER_<wbr>ON_<wbr>FOOT
 
|-
 
|-
|025F ||{{Icon|t}} || 2 || collective handle, char handle || SET_COLL_OBJ_KILL_CHAR_ANY_MEANS
+
|025F||{{Icon|t}}||2||collective handle, char handle||SET_<wbr>COLL_<wbr>OBJ_<wbr>KILL_<wbr>CHAR_<wbr>ANY_<wbr>MEANS
 
|-
 
|-
|0260 ||{{Icon|t}} || 2 || collective handle, player handle || SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS
+
|0260||{{Icon|t}}||2||collective handle, player handle||SET_<wbr>COLL_<wbr>OBJ_<wbr>KILL_<wbr>PLAYER_<wbr>ANY_<wbr>MEANS
 
|-
 
|-
|0261 ||{{Icon|t}} || 2 || collective handle, char handle || SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE
+
|0261||{{Icon|t}}||2||collective handle, char handle||SET_<wbr>COLL_<wbr>OBJ_<wbr>FLEE_<wbr>CHAR_<wbr>ON_<wbr>FOOT_<wbr>TILL_<wbr>SAFE
 
|-
 
|-
|0262 ||{{Icon|t}} || 2 || collective handle, player handle || SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE
+
|0262||{{Icon|t}}||2||collective handle, player handle||SET_<wbr>COLL_<wbr>OBJ_<wbr>FLEE_<wbr>PLAYER_<wbr>ON_<wbr>FOOT_<wbr>TILL_<wbr>SAFE
 
|-
 
|-
|0263 ||{{Icon|t}} || 2 || collective handle, char handle || SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS
+
|0263||{{Icon|t}}||2||collective handle, char handle||SET_<wbr>COLL_<wbr>OBJ_<wbr>FLEE_<wbr>CHAR_<wbr>ON_<wbr>FOOT_<wbr>ALWAYS
 
|-
 
|-
|0264 ||{{Icon|t}} || 2 || collective handle, player handle || SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS
+
|0264||{{Icon|t}}||2||collective handle, player handle||SET_<wbr>COLL_<wbr>OBJ_<wbr>FLEE_<wbr>PLAYER_<wbr>ON_<wbr>FOOT_<wbr>ALWAYS
 
|-
 
|-
|0265 ||{{Icon|t}} || 2 || collective handle, char handle || SET_COLL_OBJ_GOTO_CHAR_ON_FOOT
+
|0265||{{Icon|t}}||2||collective handle, char handle||SET_<wbr>COLL_<wbr>OBJ_<wbr>GOTO_<wbr>CHAR_<wbr>ON_<wbr>FOOT
 
|-
 
|-
|0266 ||{{Icon|t}} || 2 || collective handle, player handle || SET_COLL_OBJ_GOTO_PLAYER_ON_FOOT
+
|0266||{{Icon|t}}||2||collective handle, player handle||SET_<wbr>COLL_<wbr>OBJ_<wbr>GOTO_<wbr>PLAYER_<wbr>ON_<wbr>FOOT
 
|-
 
|-
|0267 ||{{Icon|t}} || 1 || collective handle || SET_COLL_OBJ_LEAVE_CAR
+
|0267||{{Icon|t}}||1||collective handle||SET_<wbr>COLL_<wbr>OBJ_<wbr>LEAVE_<wbr>CAR
 
|-
 
|-
|0268 ||{{Icon|t}} || 2 || collective handle, car handle || SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER
+
|0268||{{Icon|t}}||2||collective handle, car handle||SET_<wbr>COLL_<wbr>OBJ_<wbr>ENTER_<wbr>CAR_<wbr>AS_<wbr>PASSENGER
 
|-
 
|-
|0269 ||{{Icon|t}} || 2 || collective handle, car handle || SET_COLL_OBJ_ENTER_CAR_AS_DRIVER
+
|0269||{{Icon|t}}||2||collective handle, car handle||SET_<wbr>COLL_<wbr>OBJ_<wbr>ENTER_<wbr>CAR_<wbr>AS_<wbr>DRIVER
 
|-
 
|-
|026A ||{{Icon|t}} || 1 || collective handle || SET_COLL_OBJ_FOLLOW_CAR_IN_CAR
+
|026A||{{Icon|t}}||1||collective handle||SET_<wbr>COLL_<wbr>OBJ_<wbr>FOLLOW_<wbr>CAR_<wbr>IN_<wbr>CAR
 
|-
 
|-
|026B ||{{Icon|t}} || 1 || collective handle || SET_COLL_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE
+
|026B||{{Icon|t}}||1||collective handle||SET_<wbr>COLL_<wbr>OBJ_<wbr>FIRE_<wbr>AT_<wbr>OBJECT_<wbr>FROM_<wbr>VEHICLE
 
|-
 
|-
|026C ||{{Icon|t}} || 2 || collective handle, object handle || SET_COLL_OBJ_DESTROY_OBJECT
+
|026C||{{Icon|t}}||2||collective handle, object handle||SET_<wbr>COLL_<wbr>OBJ_<wbr>DESTROY_<wbr>OBJECT
 
|-
 
|-
|026D ||{{Icon|t}} || 2 || collective handle, car handle || SET_COLL_OBJ_DESTROY_CAR
+
|026D||{{Icon|t}}||2||collective handle, car handle||SET_<wbr>COLL_<wbr>OBJ_<wbr>DESTROY_<wbr>CAR
 
|-
 
|-
|026E ||{{Icon|t}} || 5 || collective handle, flt, flt, flt, flt || SET_COLL_OBJ_GOTO_AREA_ON_FOOT
+
|026E||{{Icon|t}}||5||collective handle, flt, flt, flt, flt||SET_<wbr>COLL_<wbr>OBJ_<wbr>GOTO_<wbr>AREA_<wbr>ON_<wbr>FOOT
 
|-
 
|-
|026F ||{{Icon|t}} || 1 || collective handle || SET_COLL_OBJ_GOTO_AREA_IN_CAR
+
|026F||{{Icon|t}}||1||collective handle||SET_<wbr>COLL_<wbr>OBJ_<wbr>GOTO_<wbr>AREA_<wbr>IN_<wbr>CAR
 
|-
 
|-
|0270 ||{{Icon|t}} || 1 || collective handle || SET_COLL_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET
+
|0270||{{Icon|t}}||1||collective handle||SET_<wbr>COLL_<wbr>OBJ_<wbr>FOLLOW_<wbr>CAR_<wbr>ON_<wbr>FOOT_<wbr>WITH_<wbr>OFFSET
 
|-
 
|-
|0271 ||{{Icon|t}} || 1 || collective handle || SET_COLL_OBJ_GUARD_ATTACK
+
|0271||{{Icon|t}}||1||collective handle||SET_<wbr>COLL_<wbr>OBJ_<wbr>GUARD_<wbr>ATTACK
 
|-
 
|-
|0272 ||{{Icon|t}} || 3 || collective handle, int, int || SET_COLL_OBJ_FOLLOW_ROUTE
+
|0272||{{Icon|t}}||3||collective handle, int, int||SET_<wbr>COLL_<wbr>OBJ_<wbr>FOLLOW_<wbr>ROUTE
 
|-
 
|-
|0273 ||{{Icon|t}} || 3 || collective handle, flt, flt || SET_COLL_OBJ_GOTO_COORD_ON_FOOT
+
|0273||{{Icon|t}}||3||collective handle, flt, flt||SET_<wbr>COLL_<wbr>OBJ_<wbr>GOTO_<wbr>COORD_<wbr>ON_<wbr>FOOT
 
|-
 
|-
|0274 ||{{Icon|t}} || 1 || collective handle || SET_COLL_OBJ_GOTO_COORD_IN_CAR
+
|0274||{{Icon|t}}||1||collective handle||SET_<wbr>COLL_<wbr>OBJ_<wbr>GOTO_<wbr>COORD_<wbr>IN_<wbr>CAR
 
|-
 
|-
|0275 ||{{Icon|t}} || 5 || collective handle, flt, flt, flt, flt || SET_COLL_OBJ_RUN_TO_AREA
+
|0275||{{Icon|t}}||5||collective handle, flt, flt, flt, flt||SET_<wbr>COLL_<wbr>OBJ_<wbr>RUN_<wbr>TO_<wbr>AREA
 
|-
 
|-
|0276 ||{{Icon|t}} || 3 || collective handle, flt, flt || SET_COLL_OBJ_RUN_TO_COORD
+
|0276||{{Icon|t}}||3||collective handle, flt, flt||SET_<wbr>COLL_<wbr>OBJ_<wbr>RUN_<wbr>TO_<wbr>COORD
 
|-
 
|-
|0277 ||{{Icon|t}} || 4 || flt, flt, flt, var || ADD_PEDS_IN_AREA_TO_COLL
+
|0277||{{Icon|t}}||4||flt, flt, flt, var||ADD_<wbr>PEDS_<wbr>IN_<wbr>AREA_<wbr>TO_<wbr>COLL
 
|-
 
|-
|0278 ||{{Icon|t}} || 2 || car handle, var || ADD_PEDS_IN_VEHICLE_TO_COLL
+
|0278||{{Icon|t}}||2||car handle, var||ADD_<wbr>PEDS_<wbr>IN_<wbr>VEHICLE_<wbr>TO_<wbr>COLL
 
|-
 
|-
|0279 ||{{Icon|t}} || 1 || collective handle || CLEAR_COLL
+
|0279||{{Icon|t}}||1||collective handle||CLEAR_<wbr>COLL
 
|-
 
|-
|027A ||{{Icon|t}} || 1 || collective handle || IS_COLL_IN_CARS
+
|027A||{{Icon|t}}||1||collective handle||IS_<wbr>COLL_<wbr>IN_<wbr>CARS
 
|-
 
|-
|027B ||{{Icon|t}} || 6 || collective handle, flt, flt, flt, flt, int || LOCATE_COLL_ANY_MEANS_2D
+
|027B||{{Icon|t}}||6||collective handle, flt, flt, flt, flt, int||LOCATE_<wbr>COLL_<wbr>ANY_<wbr>MEANS_<wbr>2D
 
|-
 
|-
|027C ||{{Icon|t}} || 6 || collective handle, flt, flt, flt, flt, int || LOCATE_COLL_ON_FOOT_2D
+
|027C||{{Icon|t}}||6||collective handle, flt, flt, flt, flt, int||LOCATE_<wbr>COLL_<wbr>ON_<wbr>FOOT_<wbr>2D
 
|-
 
|-
|027D ||{{Icon|t}} || 6 || collective handle, flt, flt, flt, flt, int || LOCATE_COLL_IN_CAR_2D
+
|027D||{{Icon|t}}||6||collective handle, flt, flt, flt, flt, int||LOCATE_<wbr>COLL_<wbr>IN_<wbr>CAR_<wbr>2D
 
|-
 
|-
|027E ||{{Icon|t}} || 6 || collective handle, flt, flt, flt, flt, int || LOCATE_STOPPED_COLL_ANY_MEANS_2D
+
|027E||{{Icon|t}}||6||collective handle, flt, flt, flt, flt, int||LOCATE_<wbr>STOPPED_<wbr>COLL_<wbr>ANY_<wbr>MEANS_<wbr>2D
 
|-
 
|-
|027F ||{{Icon|t}} || 6 || collective handle, flt, flt, flt, flt, int || LOCATE_STOPPED_COLL_ON_FOOT_2D
+
|027F||{{Icon|t}}||6||collective handle, flt, flt, flt, flt, int||LOCATE_<wbr>STOPPED_<wbr>COLL_<wbr>ON_<wbr>FOOT_<wbr>2D
 
|-
 
|-
|0280 ||{{Icon|t}} || 6 || collective handle, flt, flt, flt, flt, int || LOCATE_STOPPED_COLL_IN_CAR_2D
+
|0280||{{Icon|t}}||6||collective handle, flt, flt, flt, flt, int||LOCATE_<wbr>STOPPED_<wbr>COLL_<wbr>IN_<wbr>CAR_<wbr>2D
 
|-
 
|-
|0281 ||{{Icon|t}} || 5 || collective handle, char handle, flt, flt, int || LOCATE_COLL_ANY_MEANS_CHAR_2D
+
|0281||{{Icon|t}}||5||collective handle, char handle, flt, flt, int||LOCATE_<wbr>COLL_<wbr>ANY_<wbr>MEANS_<wbr>CHAR_<wbr>2D
 
|-
 
|-
|0282 ||{{Icon|t}} || 5 || collective handle, char handle, flt, flt, int || LOCATE_COLL_ON_FOOT_CHAR_2D
+
|0282||{{Icon|t}}||5||collective handle, char handle, flt, flt, int||LOCATE_<wbr>COLL_<wbr>ON_<wbr>FOOT_<wbr>CHAR_<wbr>2D
 
|-
 
|-
|0283 ||{{Icon|t}} || 5 || collective handle, char handle, flt, flt, int || LOCATE_COLL_IN_CAR_CHAR_2D
+
|0283||{{Icon|t}}||5||collective handle, char handle, flt, flt, int||LOCATE_<wbr>COLL_<wbr>IN_<wbr>CAR_<wbr>CHAR_<wbr>2D
 
|-
 
|-
|0284 ||{{Icon|t}} || 5 || collective handle, car handle, flt, flt, int || LOCATE_COLL_ANY_MEANS_CAR_2D
+
|0284||{{Icon|t}}||5||collective handle, car handle, flt, flt, int||LOCATE_<wbr>COLL_<wbr>ANY_<wbr>MEANS_<wbr>CAR_<wbr>2D
 
|-
 
|-
|0285 ||{{Icon|t}} || 5 || collective handle, car handle, flt, flt, int || LOCATE_COLL_ON_FOOT_CAR_2D
+
|0285||{{Icon|t}}||5||collective handle, car handle, flt, flt, int||LOCATE_<wbr>COLL_<wbr>ON_<wbr>FOOT_<wbr>CAR_<wbr>2D
 
|-
 
|-
|0286 ||{{Icon|t}} || 5 || collective handle, car handle, flt, flt, int || LOCATE_COLL_IN_CAR_CAR_2D
+
|0286||{{Icon|t}}||5||collective handle, car handle, flt, flt, int||LOCATE_<wbr>COLL_<wbr>IN_<wbr>CAR_<wbr>CAR_<wbr>2D
 
|-
 
|-
|0287 ||{{Icon|t}} || 5 || collective handle, player handle, flt, flt, int || LOCATE_COLL_ANY_MEANS_PLAYER_2D
+
|0287||{{Icon|t}}||5||collective handle, player handle, flt, flt, int||LOCATE_<wbr>COLL_<wbr>ANY_<wbr>MEANS_<wbr>PLAYER_<wbr>2D
 
|-
 
|-
|0288 ||{{Icon|t}} || 5 || collective handle, player handle, flt, flt, int || LOCATE_COLL_ON_FOOT_PLAYER_2D
+
|0288||{{Icon|t}}||5||collective handle, player handle, flt, flt, int||LOCATE_<wbr>COLL_<wbr>ON_<wbr>FOOT_<wbr>PLAYER_<wbr>2D
 
|-
 
|-
|0289 ||{{Icon|t}} || 5 || collective handle, player handle, flt, flt, int || LOCATE_COLL_IN_CAR_PLAYER_2D
+
|0289||{{Icon|t}}||5||collective handle, player handle, flt, flt, int||LOCATE_<wbr>COLL_<wbr>IN_<wbr>CAR_<wbr>PLAYER_<wbr>2D
 
|-
 
|-
|028A ||{{Icon|t}} || 6 || collective handle, flt, flt, flt, flt, int || IS_COLL_IN_AREA_2D
+
|028A||{{Icon|t}}||6||collective handle, flt, flt, flt, flt, int||IS_<wbr>COLL_<wbr>IN_<wbr>AREA_<wbr>2D
 
|-
 
|-
|028B ||{{Icon|t}} || 6 || collective handle, flt, flt, flt, flt, int || IS_COLL_IN_AREA_ON_FOOT_2D
+
|028B||{{Icon|t}}||6||collective handle, flt, flt, flt, flt, int||IS_<wbr>COLL_<wbr>IN_<wbr>AREA_<wbr>ON_<wbr>FOOT_<wbr>2D
 
|-
 
|-
|028C ||{{Icon|t}} || 6 || collective handle, flt, flt, flt, flt, int || IS_COLL_IN_AREA_IN_CAR_2D
+
|028C||{{Icon|t}}||6||collective handle, flt, flt, flt, flt, int||IS_<wbr>COLL_<wbr>IN_<wbr>AREA_<wbr>IN_<wbr>CAR_<wbr>2D
 
|-
 
|-
|028D ||{{Icon|t}} || 6 || collective handle, flt, flt, flt, flt, int || IS_COLL_STOPPED_IN_AREA_2D
+
|028D||{{Icon|t}}||6||collective handle, flt, flt, flt, flt, int||IS_<wbr>COLL_<wbr>STOPPED_<wbr>IN_<wbr>AREA_<wbr>2D
 
|-
 
|-
|028E ||{{Icon|t}} || 6 || collective handle, flt, flt, flt, flt, int || IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D
+
|028E||{{Icon|t}}||6||collective handle, flt, flt, flt, flt, int||IS_<wbr>COLL_<wbr>STOPPED_<wbr>IN_<wbr>AREA_<wbr>ON_<wbr>FOOT_<wbr>2D
 
|-
 
|-
|028F ||{{Icon|t}} || 6 || collective handle, flt, flt, flt, flt, int || IS_COLL_STOPPED_IN_AREA_IN_CAR_2D
+
|028F||{{Icon|t}}||6||collective handle, flt, flt, flt, flt, int||IS_<wbr>COLL_<wbr>STOPPED_<wbr>IN_<wbr>AREA_<wbr>IN_<wbr>CAR_<wbr>2D
 
|-
 
|-
|0290 ||{{Icon|t}} || 2 || collective handle, var || GET_NUMBER_OF_PEDS_IN_COLL
+
|0290||{{Icon|t}}||2||collective handle, var||GET_<wbr>NUMBER_<wbr>OF_<wbr>PEDS_<wbr>IN_<wbr>COLL
 
|-
 
|-
|0291 ||{{Icon|SA}} || || || SET_CHAR_HEED_THREATS
+
|0291||{{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>HEED_<wbr>THREATS
 
|-
 
|-
|0292 ||{{Icon|VC}} {{Icon|SA}} || || || SET_PLAYER_HEED_THREATS
+
|0292||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>PLAYER_<wbr>HEED_<wbr>THREATS
 
|-
 
|-
|[[0295]] ||{{Icon|VC}} {{Icon|SA}} || || || IS_TAXI
+
|[[0295]]||{{Icon|VC}} {{Icon|SA}}||||||IS_<wbr>TAXI
 
|-
 
|-
|[[0299]] ||{{Icon|VC}} || || || ACTIVATE_GARAGE
+
|[[0299]]||{{Icon|VC}}||||||ACTIVATE_<wbr>GARAGE
 
|-
 
|-
|029A ||{{Icon|VC}} {{Icon|SA}} || || || SWITCH_TAXI_TIMER
+
|029A||{{Icon|VC}} {{Icon|SA}}||||||SWITCH_<wbr>TAXI_<wbr>TIMER
 
|-
 
|-
|[[029C]] ||{{Icon|VC}} {{Icon|SA}} || || || IS_BOAT
+
|[[029C]]||{{Icon|VC}} {{Icon|SA}}||||||IS_<wbr>BOAT
 
|-
 
|-
|029D ||{{Icon|VC}} {{Icon|SA}} || || || SET_CHAR_OBJ_GOTO_AREA_ANY_MEANS
+
|029D||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>OBJ_<wbr>GOTO_<wbr>AREA_<wbr>ANY_<wbr>MEANS
 
|-
 
|-
|029E ||{{Icon|t}} || 5 || collective handle, flt, flt, flt, flt || SET_COLL_OBJ_GOTO_AREA_ANY_MEANS
+
|029E||{{Icon|t}}||5||collective handle, flt, flt, flt, flt||SET_<wbr>COLL_<wbr>OBJ_<wbr>GOTO_<wbr>AREA_<wbr>ANY_<wbr>MEANS
 
|-
 
|-
|029F ||{{Icon|SA}} || || || IS_PLAYER_STOPPED
+
|029F||{{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>STOPPED
 
|-
 
|-
|02A0 ||{{Icon|VC}} {{Icon|SA}} || || || IS_CHAR_STOPPED
+
|02A0||{{Icon|VC}} {{Icon|SA}}||||||IS_<wbr>CHAR_<wbr>STOPPED
 
|-
 
|-
|02A1 ||{{Icon|VC}} {{Icon|SA}} || || || MESSAGE_WAIT
+
|02A1||{{Icon|VC}} {{Icon|SA}}||||||MESSAGE_<wbr>WAIT
 
|-
 
|-
|02A2 ||{{Icon|VC}} {{Icon|SA}} || || || ADD_PARTICLE_EFFECT
+
|02A2||{{Icon|VC}} {{Icon|SA}}||||||ADD_<wbr>PARTICLE_<wbr>EFFECT
 
|-
 
|-
|02A4 ||{{Icon|VC}} || || || ADD_SPRITE_BLIP_FOR_CAR
+
|[[02A4]]||{{Icon|VC}}||||||ADD_<wbr>SPRITE_<wbr>BLIP_<wbr>FOR_<wbr>CAR
 
|-
 
|-
|02A5 ||{{Icon|VC}} || || || ADD_SPRITE_BLIP_FOR_CHAR
+
|[[02A5]]||{{Icon|VC}}||||||ADD_<wbr>SPRITE_<wbr>BLIP_<wbr>FOR_<wbr>CHAR
 
|-
 
|-
|02A6 ||{{Icon|VC}} {{Icon|SA}} || || || ADD_SPRITE_BLIP_FOR_OBJECT
+
|[[02A6]]||{{Icon|VC}} {{Icon|SA}}||||||ADD_<wbr>SPRITE_<wbr>BLIP_<wbr>FOR_<wbr>OBJECT
 
|-
 
|-
|02AD ||{{Icon|SA}} || || || IS_PLAYER_IN_ANGLED_AREA_2D
+
|02AD||{{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>IN_<wbr>ANGLED_<wbr>AREA_<wbr>2D
 
|-
 
|-
|02AE ||{{Icon|SA}} || || || IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D
+
|02AE||{{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>IN_<wbr>ANGLED_<wbr>AREA_<wbr>ON_<wbr>FOOT_<wbr>2D
 
|-
 
|-
|02AF ||{{Icon|SA}} || || || IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D
+
|02AF||{{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>IN_<wbr>ANGLED_<wbr>AREA_<wbr>IN_<wbr>CAR_<wbr>2D
 
|-
 
|-
|02B0 ||{{Icon|SA}} || || || IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D
+
|02B0||{{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>STOPPED_<wbr>IN_<wbr>ANGLED_<wbr>AREA_<wbr>2D
 
|-
 
|-
|02B1 ||{{Icon|SA}} || || || IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D
+
|02B1||{{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>STOPPED_<wbr>IN_<wbr>ANGLED_<wbr>AREA_<wbr>ON_<wbr>FOOT_<wbr>2D
 
|-
 
|-
|02B2 ||{{Icon|SA}} || || || IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D
+
|02B2||{{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>STOPPED_<wbr>IN_<wbr>ANGLED_<wbr>AREA_<wbr>IN_<wbr>CAR_<wbr>2D
 
|-
 
|-
|02B3 ||{{Icon|SA}} || || || IS_PLAYER_IN_ANGLED_AREA_3D
+
|02B3||{{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>IN_<wbr>ANGLED_<wbr>AREA_<wbr>3D
 
|-
 
|-
|02B4 ||{{Icon|SA}} || || || IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D
+
|02B4||{{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>IN_<wbr>ANGLED_<wbr>AREA_<wbr>ON_<wbr>FOOT_<wbr>3D
 
|-
 
|-
|02B5 ||{{Icon|SA}} || || || IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D
+
|02B5||{{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>IN_<wbr>ANGLED_<wbr>AREA_<wbr>IN_<wbr>CAR_<wbr>3D
 
|-
 
|-
|02B6 ||{{Icon|SA}} || || || IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D
+
|02B6||{{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>STOPPED_<wbr>IN_<wbr>ANGLED_<wbr>AREA_<wbr>3D
 
|-
 
|-
|02B7 ||{{Icon|SA}} || || || IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D
+
|02B7||{{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>STOPPED_<wbr>IN_<wbr>ANGLED_<wbr>AREA_<wbr>ON_<wbr>FOOT_<wbr>3D
 
|-
 
|-
|02B8 ||{{Icon|SA}} || || || IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D
+
|02B8||{{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>STOPPED_<wbr>IN_<wbr>ANGLED_<wbr>AREA_<wbr>IN_<wbr>CAR_<wbr>3D
 
|-
 
|-
|[[02B9]] ||{{Icon|VC}} || || || DEACTIVATE_GARAGE
+
|[[02B9]]||{{Icon|VC}}||||||DEACTIVATE_<wbr>GARAGE
 
|-
 
|-
|02BA ||{{Icon|VC}} {{Icon|SA}} || || || GET_NUMBER_OF_CARS_COLLECTED_BY_GARAGE
+
|02BA||{{Icon|VC}} {{Icon|SA}}||||||GET_<wbr>NUMBER_<wbr>OF_<wbr>CARS_<wbr>COLLECTED_<wbr>BY_<wbr>GARAGE
 
|-
 
|-
|02BB ||{{Icon|VC}} {{Icon|SA}} || || || HAS_CAR_BEEN_TAKEN_TO_GARAGE
+
|02BB||{{Icon|VC}} {{Icon|SA}}||||||HAS_<wbr>CAR_<wbr>BEEN_<wbr>TAKEN_<wbr>TO_<wbr>GARAGE
 
|-
 
|-
|02BC ||{{Icon|VC}} {{Icon|SA}} || || || SET_SWAT_REQUIRED
+
|[[02BC]]||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>SWAT_<wbr>REQUIRED
 
|-
 
|-
|02BD ||{{Icon|t}} || 1 || int || SET_FBI_REQUIRED
+
|[[02BD]]||{{Icon|t}}||1||int||SET_<wbr>FBI_<wbr>REQUIRED
 
|-
 
|-
|02BE ||{{Icon|t}} || 1 || int || SET_ARMY_REQUIRED
+
|[[02BE]]||{{Icon|t}}||1||int||SET_<wbr>ARMY_<wbr>REQUIRED
 
|-
 
|-
|[[02C3]] ||{{Icon|VC}} {{Icon|SA}} || || || START_PACMAN_RACE
+
|[[02C3]]||{{Icon|VC}} {{Icon|SA}}||||||START_<wbr>PACMAN_<wbr>RACE
 
|-
 
|-
|02C4 ||{{Icon|VC}} {{Icon|SA}} || || || START_PACMAN_RECORD
+
|02C4||{{Icon|VC}} {{Icon|SA}}||||||START_<wbr>PACMAN_<wbr>RECORD
 
|-
 
|-
|02C5 ||{{Icon|VC}} {{Icon|SA}} || || || GET_NUMBER_OF_POWER_PILLS_EATEN
+
|02C5||{{Icon|VC}} {{Icon|SA}}||||||GET_<wbr>NUMBER_<wbr>OF_<wbr>POWER_<wbr>PILLS_<wbr>EATEN
 
|-
 
|-
|02C6 ||{{Icon|VC}} {{Icon|SA}} || || || CLEAR_PACMAN
+
|02C6||{{Icon|VC}} {{Icon|SA}}||||||CLEAR_<wbr>PACMAN
 
|-
 
|-
|02C7 ||{{Icon|VC}} {{Icon|SA}} || || || START_PACMAN_SCRAMBLE
+
|02C7||{{Icon|VC}} {{Icon|SA}}||||||START_<wbr>PACMAN_<wbr>SCRAMBLE
 
|-
 
|-
|02C8 ||{{Icon|VC}} {{Icon|SA}} || || || GET_NUMBER_OF_POWER_PILLS_CARRIED
+
|02C8||{{Icon|VC}} {{Icon|SA}}||||||GET_<wbr>NUMBER_<wbr>OF_<wbr>POWER_<wbr>PILLS_<wbr>CARRIED
 
|-
 
|-
|02C9 ||{{Icon|VC}} {{Icon|SA}} || || || CLEAR_NUMBER_OF_POWER_PILLS_CARRIED
+
|02C9||{{Icon|VC}} {{Icon|SA}}||||||CLEAR_<wbr>NUMBER_<wbr>OF_<wbr>POWER_<wbr>PILLS_<wbr>CARRIED
 +
|-
 +
|02CD||{{Icon|VC}} {{Icon|SA}}||||||GOSUB_<wbr>FILE
 +
|-
 +
|02D2||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>COMEDY_<wbr>CONTROLS
 +
|-
 +
|02D5||{{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>SHOOTING_<wbr>IN_<wbr>AREA
 +
|-
 +
|02D6||{{Icon|VC}}||||||IS_<wbr>CHAR_<wbr>SHOOTING_<wbr>IN_<wbr>AREA
 +
|-
 +
|02D7||{{Icon|SA}}||||||IS_<wbr>CURRENT_<wbr>PLAYER_<wbr>WEAPON
 +
|-
 +
|02D9||{{Icon|VC}} {{Icon|SA}}||||||CLEAR_<wbr>NUMBER_<wbr>OF_<wbr>POWER_<wbr>PILLS_<wbr>EATEN
 +
|-
 +
|02DA||{{Icon|VC}} {{Icon|SA}}||||||ADD_<wbr>POWER_<wbr>PILL
 +
|-
 +
|02DC||{{Icon|VC}} {{Icon|SA}}||||||GET_<wbr>RANDOM_<wbr>CHAR_<wbr>IN_<wbr>AREA
 +
|-
 +
|02DE||{{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>IN_<wbr>TAXI
 +
|-
 +
|02DF||{{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>SHOOTING
 +
|-
 +
|02EE||{{Icon|VC}} {{Icon|SA}}||||||IS_<wbr>PROJECTILE_<wbr>IN_<wbr>AREA
 +
|-
 +
|02EF||{{Icon|VC}} {{Icon|SA}}||||||DESTROY_<wbr>PROJECTILES_<wbr>IN_<wbr>AREA
 +
|-
 +
|[[02F0]]||{{Icon|VC}} {{Icon|SA}}||||||DROP_<wbr>MINE
 +
|-
 +
|[[02F1]]||{{Icon|VC}} {{Icon|SA}}||||||DROP_<wbr>NAUTICAL_<wbr>MINE
 +
|-
 +
|02F4||{{Icon|VC}} {{Icon|SA}}||||||CREATE_<wbr>CUTSCENE_<wbr>HEAD
 +
|-
 +
|02F5||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>CUTSCENE_<wbr>HEAD_<wbr>ANIM
 +
|-
 +
|[[02FB]]||{{Icon|VC}} {{Icon|SA}}||||||ACTIVATE_<wbr>CRUSHER_<wbr>CRANE
 +
|-
 +
|02FC||{{Icon|VC}} {{Icon|SA}}||||||PRINT_<wbr>WITH_<wbr>2_<wbr>NUMBERS
 +
|-
 +
|02FE||{{Icon|VC}} {{Icon|SA}}||||||PRINT_<wbr>WITH_<wbr>2_<wbr>NUMBERS_<wbr>SOON
 +
|-
 +
|0300||{{Icon|VC}} {{Icon|SA}}||||||PRINT_<wbr>WITH_<wbr>3_<wbr>NUMBERS_<wbr>NOW
 +
|-
 +
|0301||{{Icon|t}}||6||string, int, int, int, int, int||PRINT_<wbr>WITH_<wbr>3_<wbr>NUMBERS_<wbr>SOON
 +
|-
 +
|0303||{{Icon|VC}}||||||PRINT_<wbr>WITH_<wbr>4_<wbr>NUMBERS_<wbr>NOW
 +
|-
 +
|0304||{{Icon|t}}||7||string, int, int, int, int, int, int||PRINT_<wbr>WITH_<wbr>4_<wbr>NUMBERS_<wbr>SOON
 +
|-
 +
|0305||{{Icon|VC}} {{Icon|SA}}||||||PRINT_<wbr>WITH_<wbr>5_<wbr>NUMBERS
 +
|-
 +
|0306||{{Icon|VC}} {{Icon|SA}}||||||PRINT_<wbr>WITH_<wbr>5_<wbr>NUMBERS_<wbr>NOW
 +
|-
 +
|0307||{{Icon|t}}||8||string, int, int, int, int, int, int, int||PRINT_<wbr>WITH_<wbr>5_<wbr>NUMBERS_<wbr>SOON
 +
|-
 +
|0309||{{Icon|VC}} {{Icon|SA}}||||||PRINT_<wbr>WITH_<wbr>6_<wbr>NUMBERS_<wbr>NOW
 +
|-
 +
|030A||{{Icon|t}}||9||string, int, int, int, int, int, int, int, int||PRINT_<wbr>WITH_<wbr>6_<wbr>NUMBERS_<wbr>SOON
 +
|-
 +
|030B||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>OBJ_<wbr>FOLLOW_<wbr>CHAR_<wbr>IN_<wbr>FORMATION
 +
|-
 +
|[[030E]]||{{Icon|SA}}||||||REGISTER_<wbr>JUMP_<wbr>DISTANCE
 +
|-
 +
|[[030F]]||{{Icon|SA}}||||||REGISTER_<wbr>JUMP_<wbr>HEIGHT
 +
|-
 +
|[[0310]]||{{Icon|SA}}||||||REGISTER_<wbr>JUMP_<wbr>FLIPS
 +
|-
 +
|[[0311]]||{{Icon|SA}}||||||REGISTER_<wbr>JUMP_<wbr>SPINS
 +
|-
 +
|[[0312]]||{{Icon|SA}}||||||REGISTER_<wbr>JUMP_<wbr>STUNT
 +
|-
 +
|[[0313]]||{{Icon|SA}}||||||REGISTER_<wbr>UNIQUE_<wbr>JUMP_<wbr>FOUND
 +
|-
 +
|[[0314]]||{{Icon|SA}}||||||SET_<wbr>UNIQUE_<wbr>JUMPS_<wbr>TOTAL
 +
|-
 +
|[[0315]]||{{Icon|SA}}||||||REGISTER_<wbr>PASSENGER_<wbr>DROPPED_<wbr>OFF_<wbr>TAXI
 +
|-
 +
|[[0316]]||{{Icon|SA}}||||||REGISTER_<wbr>MONEY_<wbr>MADE_<wbr>TAXI
 +
|-
 +
|031B||{{Icon|VC}} {{Icon|SA}}||||||IS_<wbr>FIRST_<wbr>CAR_<wbr>COLOUR
 +
|-
 +
|031C||{{Icon|VC}} {{Icon|SA}}||||||IS_<wbr>SECOND_<wbr>CAR_<wbr>COLOUR
 +
|-
 +
|031F||{{Icon|SA}}||||||IS_<wbr>CHAR_<wbr>IN_<wbr>CHARS_<wbr>GROUP
 +
|-
 +
|0320||{{Icon|SA}}||||||IS_<wbr>CHAR_<wbr>IN_<wbr>PLAYERS_<wbr>GROUP
 +
|-
 +
|[[0322]]||{{Icon|SA}}||||||EXPLODE_<wbr>PLAYER_<wbr>HEAD
 +
|-
 +
|[[0324]]||{{Icon|SA}}||||||SET_<wbr>ZONE_<wbr>GROUP
 +
|-
 +
|0328||{{Icon|VC}} {{Icon|SA}}||||||GET_<wbr>RANDOM_<wbr>CAR_<wbr>OF_<wbr>TYPE_<wbr>IN_<wbr>ZONE
 +
|-
 +
|032D||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>CAR_<wbr>BLOCK_<wbr>CAR
 +
|-
 +
|032E||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>OBJ_<wbr>CATCH_<wbr>TRAIN
 +
|-
 +
|032F||{{Icon|t}}||1||collective handle||SET_<wbr>COLL_<wbr>OBJ_<wbr>CATCH_<wbr>TRAIN
 +
|-
 +
|0333||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>CAR_<wbr>FUNNY_<wbr>SUSPENSION
 +
|-
 +
|0334||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>CAR_<wbr>BIG_<wbr>WHEELS
 +
|-
 +
|0336||{{Icon|SA}}||||||SET_<wbr>PLAYER_<wbr>VISIBLE
 +
|-
 +
|0338||{{Icon|VC}}||||||SET_<wbr>CAR_<wbr>VISIBLE
 +
|-
 +
|033A||{{Icon|VC}} {{Icon|SA}}||||||START_<wbr>DRUG_<wbr>RUN
 +
|-
 +
|033B||{{Icon|VC}} {{Icon|SA}}||||||HAS_<wbr>DRUG_<wbr>RUN_<wbr>BEEN_<wbr>COMPLETED
 +
|-
 +
|033C||{{Icon|VC}} {{Icon|SA}}||||||HAS_<wbr>DRUG_<wbr>PLANE_<wbr>BEEN_<wbr>SHOT_<wbr>DOWN
 +
|-
 +
|033D||{{Icon|VC}} {{Icon|SA}}||||||SAVE_<wbr>PLAYER_<wbr>FROM_<wbr>FIRES
 +
|-
 +
|0344||{{Icon|VC}}||||||SET_<wbr>TEXT_<wbr>CENTRE_<wbr>SIZE
 +
|-
 +
|0346||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>TEXT_<wbr>BACKGROUND_<wbr>COLOUR
 +
|-
 +
|0347||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>TEXT_<wbr>BACKGROUND_<wbr>ONLY_<wbr>TEXT
 +
|-
 +
|0349||{{Icon|VC}}||||||SET_<wbr>TEXT_<wbr>FONT
 +
|-
 +
|[[034A]]||{{Icon|VC}} {{Icon|SA}}||||||INDUSTRIAL_<wbr>PASSED
 +
|-
 +
|[[034B]]||{{Icon|VC}} {{Icon|SA}}||||||COMMERCIAL_<wbr>PASSED
 +
|-
 +
|[[034C]]||{{Icon|VC}} {{Icon|SA}}||||||SUBURBAN_<wbr>PASSED
 +
|-
 +
|0351||{{Icon|VC}} {{Icon|SA}}||||||IS_<wbr>NASTY_<wbr>GAME
 +
|-
 +
|0352||{{Icon|SA}}||||||UNDRESS_<wbr>CHAR
 +
|-
 +
|0353||{{Icon|SA}}||||||DRESS_<wbr>CHAR
 +
|-
 +
|[[0354]]||{{Icon|VC}} {{Icon|SA}}||||||START_<wbr>CHASE_<wbr>SCENE
 +
|-
 +
|[[0355]]||{{Icon|VC}} {{Icon|SA}}||||||STOP_<wbr>CHASE_<wbr>SCENE
 +
|-
 +
|0356||{{Icon|VC}}||||||IS_<wbr>EXPLOSION_<wbr>IN_<wbr>AREA
 +
|-
 +
|0357||{{Icon|VC}} {{Icon|SA}}||||||IS_<wbr>EXPLOSION_<wbr>IN_<wbr>ZONE
 +
|-
 +
|0358||{{Icon|VC}} {{Icon|SA}}||||||START_<wbr>DRUG_<wbr>DROP_<wbr>OFF
 +
|-
 +
|0359||{{Icon|VC}} {{Icon|SA}}||||||HAS_<wbr>DROP_<wbr>OFF_<wbr>PLANE_<wbr>BEEN_<wbr>SHOT_<wbr>DOWN
 +
|-
 +
|035A||{{Icon|VC}} {{Icon|SA}}||||||FIND_<wbr>DROP_<wbr>OFF_<wbr>PLANE_<wbr>COORDINATES
 +
|-
 +
|[[035B]]||{{Icon|VC}} {{Icon|SA}}||||||CREATE_<wbr>FLOATING_<wbr>PACKAGE
 +
|-
 +
|035E||{{Icon|SA}}||||||ADD_<wbr>ARMOUR_<wbr>TO_<wbr>PLAYER
 +
|-
 +
|0364||{{Icon|VC}}||||||HAS_<wbr>CHAR_<wbr>SPOTTED_<wbr>CHAR
 +
|-
 +
|[[0365]]||{{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>OBJ_<wbr>HAIL_<wbr>TAXI
 +
|-
 +
|[[0367]]||{{Icon|VC}} {{Icon|SA}}||||||START_<wbr>KILL_<wbr>FRENZY_<wbr>HEADSHOT
 +
|-
 +
|[[0368]]||{{Icon|VC}} {{Icon|SA}}||||||ACTIVATE_<wbr>MILITARY_<wbr>CRANE
 +
|-
 +
|0369||{{Icon|SA}}||||||WARP_<wbr>PLAYER_<wbr>INTO_<wbr>CAR
 +
|-
 +
|036B||{{Icon|t}}||1||int||SWITCH_<wbr>CAR_<wbr>RADIO
 +
|-
 +
|036C||{{Icon|t}}||1||int||SET_<wbr>AUDIO_<wbr>STREAM
 +
|-
 +
|036E||{{Icon|VC}} {{Icon|SA}}||||||PRINT_<wbr>WITH_<wbr>3_<wbr>NUMBERS_<wbr>BIG
 +
|-
 +
|036F||{{Icon|VC}} {{Icon|SA}}||||||PRINT_<wbr>WITH_<wbr>4_<wbr>NUMBERS_<wbr>BIG
 +
|-
 +
|0370||{{Icon|VC}} {{Icon|SA}}||||||PRINT_<wbr>WITH_<wbr>5_<wbr>NUMBERS_<wbr>BIG
 +
|-
 +
|0371||{{Icon|VC}} {{Icon|SA}}||||||PRINT_<wbr>WITH_<wbr>6_<wbr>NUMBERS_<wbr>BIG
 +
|-
 +
|[[0372]]||{{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>WAIT_<wbr>STATE
 +
|-
 +
|[[0374]]||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>MOTION_<wbr>BLUR
 +
|-
 +
|0375||{{Icon|VC}} {{Icon|SA}}||||||PRINT_<wbr>STRING_<wbr>IN_<wbr>STRING
 +
|-
 +
|0377||{{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>OBJ_<wbr>STEAL_<wbr>ANY_<wbr>CAR
 +
|-
 +
|0378||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>2_<wbr>REPEATED_<wbr>PHONE_<wbr>MESSAGES
 +
|-
 +
|0379||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>2_<wbr>PHONE_<wbr>MESSAGES
 +
|-
 +
|037A||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>3_<wbr>REPEATED_<wbr>PHONE_<wbr>MESSAGES
 +
|-
 +
|037B||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>3_<wbr>PHONE_<wbr>MESSAGES
 +
|-
 +
|037C||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>4_<wbr>REPEATED_<wbr>PHONE_<wbr>MESSAGES
 +
|-
 +
|037D||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>4_<wbr>PHONE_<wbr>MESSAGES
 +
|-
 +
|037F||{{Icon|VC}} {{Icon|SA}}||||||GIVE_<wbr>PLAYER_<wbr>DETONATOR
 +
|-
 +
|0380||{{Icon|t}}||1||collective handle||SET_<wbr>COLL_<wbr>OBJ_<wbr>STEAL_<wbr>ANY_<wbr>CAR
 +
|-
 +
|0385||{{Icon|3}} {{Icon|VC}}||||||PRINT_<wbr>STRING_<wbr>IN_<wbr>STRING_<wbr>SOON
 +
|-
 +
|0386||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>5_<wbr>REPEATED_<wbr>PHONE_<wbr>MESSAGES
 +
|-
 +
|0387||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>5_<wbr>PHONE_<wbr>MESSAGES
 +
|-
 +
|0388||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>6_<wbr>REPEATED_<wbr>PHONE_<wbr>MESSAGES
 +
|-
 +
|0389||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>6_<wbr>PHONE_<wbr>MESSAGES
 +
|-
 +
|0393||{{Icon|VC}}||||||SET_<wbr>CHAR_<wbr>ANIM_<wbr>SPEED
 +
|-
 +
|0398||{{Icon|VC}} {{Icon|SA}}||||||SWITCH_<wbr>PED_<wbr>ROADS_<wbr>ON_<wbr>ANGLED
 +
|-
 +
|0399||{{Icon|VC}} {{Icon|SA}}||||||SWITCH_<wbr>PED_<wbr>ROADS_<wbr>OFF_<wbr>ANGLED
 +
|-
 +
|039A||{{Icon|VC}} {{Icon|SA}}||||||SWITCH_<wbr>ROADS_<wbr>ON_<wbr>ANGLED
 +
|-
 +
|039B||{{Icon|VC}} {{Icon|SA}}||||||SWITCH_<wbr>ROADS_<wbr>OFF_<wbr>ANGLED
 +
|-
 +
|[[039D]]||{{Icon|SA}}||||||ADD_<wbr>MOVING_<wbr>PARTICLE_<wbr>EFFECT
 +
|-
 +
|[[03A0]]||{{Icon|VC}} {{Icon|SA}}||||||IS_<wbr>CRANE_<wbr>LIFTING_<wbr>CAR
 +
|-
 +
|03A5||{{Icon|VC}} {{Icon|SA}}||||||CHANGE_<wbr>GARAGE_<wbr>TYPE_<wbr>WITH_<wbr>CAR_<wbr>MODEL
 +
|-
 +
|03A6||{{Icon|VC}} {{Icon|SA}}||||||FIND_<wbr>DRUG_<wbr>PLANE_<wbr>COORDINATES
 +
|-
 +
|03AC||{{Icon|SA}}||||||REMOVE_<wbr>ROUTE
 +
|-
 +
|03AE||{{Icon|SA}}||||||REMOVE_<wbr>PARTICLE_<wbr>EFFECTS_<wbr>IN_<wbr>AREA
 +
|-
 +
|03B2||{{Icon|VC}} {{Icon|SA}}||||||START_<wbr>CATALINA_<wbr>HELI
 +
|-
 +
|03B3||{{Icon|VC}} {{Icon|SA}}||||||CATALINA_<wbr>HELI_<wbr>TAKE_<wbr>OFF
 +
|-
 +
|03B4||{{Icon|VC}} {{Icon|SA}}||||||REMOVE_<wbr>CATALINA_<wbr>HELI
 +
|-
 +
|03B5||{{Icon|VC}} {{Icon|SA}}||||||HAS_<wbr>CATALINA_<wbr>HELI_<wbr>BEEN_<wbr>SHOT_<wbr>DOWN
 +
|-
 +
|03B8||{{Icon|SA}}||||||REMOVE_<wbr>ALL_<wbr>PLAYER_<wbr>WEAPONS
 +
|-
 +
|03B9||{{Icon|VC}} {{Icon|SA}}||||||GRAB_<wbr>CATALINA_<wbr>HELI
 +
|-
 +
|[[03BB]]||{{Icon|SA}}||||||SET_<wbr>ROTATING_<wbr>GARAGE_<wbr>DOOR
 +
|-
 +
|03BE||{{Icon|VC}} {{Icon|SA}}||||||CATALINA_<wbr>HELI_<wbr>FLY_<wbr>AWAY
 +
|-
 +
|03C1||{{Icon|SA}}||||||STORE_<wbr>CAR_<wbr>PLAYER_<wbr>IS_<wbr>IN_<wbr>NO_<wbr>SAVE
 +
|-
 +
|03C2||{{Icon|VC}} {{Icon|SA}}||||||IS_<wbr>PHONE_<wbr>DISPLAYING_<wbr>MESSAGE
 +
|-
 +
|03C6||{{Icon|VC}} {{Icon|SA}}||||||IS_<wbr>COLLISION_<wbr>IN_<wbr>MEMORY
 +
|-
 +
|[[03C9]]||{{Icon|VC}} {{Icon|SA}}||||||IS_<wbr>CAR_<wbr>VISIBLY_<wbr>DAMAGED
 +
|-
 +
|03DB||{{Icon|VC}} {{Icon|SA}}||||||ADD_<wbr>BLIP_<wbr>FOR_<wbr>PICKUP_<wbr>OLD
 +
|-
 +
|03DD||{{Icon|VC}} {{Icon|SA}}||||||ADD_<wbr>SPRITE_<wbr>BLIP_<wbr>FOR_<wbr>PICKUP
 +
|-
 +
|03E0||{{Icon|VC}}||||||SET_<wbr>TEXT_<wbr>DRAW_<wbr>BEFORE_<wbr>FADE
 +
|-
 +
|[[03E2]]||{{Icon|VC}}||||||REGISTER_<wbr>EL_<wbr>BURRO_<wbr>TIME
 +
|-
 +
|[[03E2]]||{{Icon|3}}||||||SET_<wbr>CHAR_<wbr>OBJ_<wbr>LEAVE_<wbr>ANY_<wbr>CAR
 +
|-
 +
|[[03E2]]||{{Icon|SA}}||||||REGISTER_<wbr>EL_<wbr>BURRO_<wbr>TIME, SET_<wbr>CHAR_<wbr>OBJ_<wbr>LEAVE_<wbr>ANY_<wbr>CAR
 +
|-
 +
|03E8||{{Icon|3}} {{Icon|VC}} {{Icon|SA}}||1||int||FLASH_<wbr>RADAR_<wbr>BLIP
 +
|-
 +
|03E9||{{Icon|VC}} {{Icon|SA}}||||||IS_<wbr>CHAR_<wbr>IN_<wbr>CONTROL
 +
|-
 +
|[[03EC]]||{{Icon|VC}} {{Icon|SA}}||||||HAS_<wbr>MILITARY_<wbr>CRANE_<wbr>COLLECTED_<wbr>ALL_<wbr>CARS
 +
|-
 +
|[[03F1]]||{{Icon|SA}}||||||SET_<wbr>THREAT_<wbr>FOR_<wbr>PED_<wbr>TYPE
 +
|-
 +
|[[03F2]]||{{Icon|SA}}||||||CLEAR_<wbr>THREAT_<wbr>FOR_<wbr>PED_<wbr>TYPE
 +
|-
 +
|03F6||{{Icon|3}} {{Icon|VC}} {{Icon|SA}}||1||player handle||MAKE_<wbr>PLAYER_<wbr>UNSAFE
 +
|-
 +
|03F7||{{Icon|VC}} {{Icon|SA}}||||||LOAD_<wbr>COLLISION
 +
|-
 +
|03F8||{{Icon|VC}} {{Icon|SA}}||||||GET_<wbr>BODY_<wbr>CAST_<wbr>HEALTH
 +
|-
 +
|03F9||{{Icon|SA}}||||||SET_<wbr>CHARS_<wbr>CHATTING
 +
|-
 +
|03FA||{{Icon|3}} {{Icon|VC}} {{Icon|SA}}||1||player handle||MAKE_<wbr>PLAYER_<wbr>SAFE
 +
|-
 +
|03FB||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>CAR_<wbr>STAYS_<wbr>IN_<wbr>CURRENT_<wbr>LEVEL
 +
|-
 +
|03FC||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>STAYS_<wbr>IN_<wbr>CURRENT_<wbr>LEVEL
 +
|-
 +
|03FD||{{Icon|VC}} {{Icon|SA}}||||||REGISTER_<wbr>4x4_<wbr>ONE_<wbr>TIME
 +
|-
 +
|03FD||{{Icon|3}}||||||SET_<wbr>DRUNK_<wbr>INPUT_<wbr>DELAY
 +
|-
 +
|03FE||{{Icon|VC}} {{Icon|SA}}||||||REGISTER_<wbr>4x4_<wbr>TWO_<wbr>TIME
 +
|-
 +
|03FE||{{Icon|3}}||||||SET_<wbr>CHAR_<wbr>MONEY
 +
|-
 +
|03FF||{{Icon|VC}} {{Icon|SA}}||||||REGISTER_<wbr>4x4_<wbr>THREE_<wbr>TIME, INCREASE_<wbr>CHAR_<wbr>MONEY
 +
|-
 +
|[[0400]]||{{Icon|3}}||||||GET_<wbr>OFFSET_<wbr>FROM_<wbr>OBJECT_<wbr>IN_<wbr>WORLD_<wbr>COORDS
 +
|-
 +
|[[0400]]||{{Icon|VC}} {{Icon|SA}}||||||REGISTER_<wbr>4X4_<wbr>MAYHEM_<wbr>TIME
 +
|-
 +
|[[0401]]||{{Icon|SA}}||||||REGISTER_<wbr>LIFE_<wbr>SAVED
 +
|-
 +
|[[0402]]||{{Icon|SA}}||||||REGISTER_<wbr>CRIMINAL_<wbr>CAUGHT
 +
|-
 +
|[[0403]]||{{Icon|SA}}||||||REGISTER_<wbr>AMBULANCE_<wbr>LEVEL
 +
|-
 +
|[[0404]]||{{Icon|SA}}||||||REGISTER_<wbr>FIRE_<wbr>EXTINGUISHED
 +
|-
 +
|[[0405]]||{{Icon|SA}}||||||TURN_<wbr>PHONE_<wbr>ON
 +
|-
 +
|[[0406]]||{{Icon|VC}} {{Icon|SA}}||||||REGISTER_<wbr>LONGEST_<wbr>DODO_<wbr>FLIGHT
 +
|-
 +
|0407||{{Icon|3}}||||||GET_<wbr>OFFSET_<wbr>FROM_<wbr>CAR_<wbr>IN_<wbr>WORLD_<wbr>COORDS
 +
|-
 +
|0407||{{Icon|VC}} {{Icon|SA}}||||||REGISTER_<wbr>TIME_<wbr>TAKEN_<wbr>DEFUSE_<wbr>MISSION
 +
|-
 +
|[[0408]]||{{Icon|SA}}||||||SET_<wbr>TOTAL_<wbr>NUMBER_<wbr>OF_<wbr>KILL_<wbr>FRENZIES
 +
|-
 +
|[[040A]]||{{Icon|VC}} {{Icon|SA}}||||||REMOVE_<wbr>CAR_<wbr>FROM_<wbr>CHASE
 +
|-
 +
|040E||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>FADE_<wbr>IN_<wbr>AFTER_<wbr>NEXT_<wbr>ARREST
 +
|-
 +
|040F||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>FADE_<wbr>IN_<wbr>AFTER_<wbr>NEXT_<wbr>DEATH
 +
|-
 +
|0410||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>GANG_<wbr>PED_<wbr>MODEL_<wbr>PREFERENCE
 +
|-
 +
|0411||{{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>USE_<wbr>PEDNODE_<wbr>SEEK
 +
|-
 +
|0412||{{Icon|VC}} {{Icon|SA}}||||||SWITCH_<wbr>VEHICLE_<wbr>WEAPONS
 +
|-
 +
|[[0413]]||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>GET_<wbr>OUT_<wbr>OF_<wbr>JAIL_<wbr>FREE
 +
|-
 +
|[[0415]]||{{Icon|VC}} {{Icon|SA}}||||||IS_<wbr>CAR_<wbr>DOOR_<wbr>CLOSED
 +
|-
 +
|0419||{{Icon|SA}}||||||GET_<wbr>AMMO_<wbr>IN_<wbr>PLAYER_<wbr>WEAPON
 +
|-
 +
|041A||{{Icon|VC}} {{Icon|SA}}||||||GET_<wbr>AMMO_<wbr>IN_<wbr>CHAR_<wbr>WEAPON
 +
|-
 +
|[[041B]]||{{Icon|VC}} {{Icon|SA}}||||||REGISTER_<wbr>KILL_<wbr>FRENZY_<wbr>PASSED
 +
|-
 +
|[[041C]]||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>SAY
 +
|-
 +
|[[041F]]||{{Icon|VC}} {{Icon|SA}}||||||OVERRIDE_<wbr>HOSPITAL_<wbr>LEVEL
 +
|-
 +
|[[0420]]||{{Icon|VC}} {{Icon|SA}}||||||OVERRIDE_<wbr>POLICE_<wbr>STATION_<wbr>LEVEL
 +
|-
 +
|[[0421]]||{{Icon|VC}} {{Icon|SA}}||||||FORCE_<wbr>RAIN
 +
|-
 +
|0422||{{Icon|VC}} {{Icon|SA}}||||||DOES_<wbr>GARAGE_<wbr>CONTAIN_<wbr>CAR
 +
|-
 +
|0426||{{Icon|VC}} {{Icon|SA}}||||||MARK_<wbr>ROADS_<wbr>BETWEEN_<wbr>LEVELS
 +
|-
 +
|0427||{{Icon|VC}} {{Icon|SA}}||||||MARK_<wbr>PED_<wbr>ROADS_<wbr>BETWEEN_<wbr>LEVELS
 +
|-
 +
|0429||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>AVOID_<wbr>LEVEL_<wbr>TRANSITIONS
 +
|-
 +
|042A||{{Icon|VC}} {{Icon|SA}}||||||IS_<wbr>THREAT_<wbr>FOR_<wbr>PED_<wbr>TYPE
 +
|-
 +
|0430||{{Icon|3}} {{Icon|VC}}||||||WARP_<wbr>CHAR_<wbr>INTO_<wbr>CAR_<wbr>AS_<wbr>PASSENGER
 +
|-
 +
|0432||{{Icon|VC}}||||||GET_<wbr>CHAR_<wbr>IN_<wbr>CAR_<wbr>PASSENGER_<wbr>SEAT
 +
|-
 +
|0437||{{Icon|SA}}||||||CREATE_<wbr>SINGLE_<wbr>PARTICLE
 +
|-
 +
|0438||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>IGNORE_<wbr>LEVEL_<wbr>TRANSITIONS
 +
|-
 +
|[[0439]]||{{Icon|VC}} {{Icon|SA}}||||||GET_<wbr>CHASE_<wbr>CAR
 +
|-
 +
|043A||{{Icon|VC}} {{Icon|SA}}||||||START_<wbr>BOAT_<wbr>FOAM_<wbr>ANIMATION
 +
|-
 +
|043B||{{Icon|VC}} {{Icon|SA}}||||||UPDATE_<wbr>BOAT_<wbr>FOAM_<wbr>ANIMATION
 +
|-
 +
|043D||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>INTRO_<wbr>IS_<wbr>PLAYING
 +
|-
 +
|0442||{{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>SITTING_<wbr>IN_<wbr>CAR
 +
|-
 +
|0443||{{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>SITTING_<wbr>IN_<wbr>ANY_<wbr>CAR
 +
|-
 +
|[[0444]]||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>SCRIPT_<wbr>FIRE_<wbr>AUDIO
 +
|-
 +
|0447||{{Icon|VC}} {{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>LIFTING_<wbr>A_<wbr>PHONE
 +
|-
 +
|044A||{{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>ON_<wbr>FOOT
 +
|-
 +
|044C||{{Icon|VC}} {{Icon|SA}}||||||LOAD_<wbr>COLLISION_<wbr>WITH_<wbr>SCREEN
 +
|-
 +
|044E||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>CAR_<wbr>IGNORE_<wbr>LEVEL_<wbr>TRANSITIONS
 +
|-
 +
|044F||{{Icon|VC}} {{Icon|SA}}||||||MAKE_<wbr>CRAIGS_<wbr>CAR_<wbr>A_<wbr>BIT_<wbr>STRONGER
 +
|-
 +
|0452||{{Icon|VC}} {{Icon|SA}}||||||ENABLE_<wbr>PLAYER_<wbr>CONTROL_<wbr>CAMERA
 +
|-
 +
|0455||{{Icon|VC}} {{Icon|SA}}||||||GET_<wbr>DEBUG_<wbr>CAMERA_<wbr>FRONT_<wbr>VECTOR
 +
|-
 +
|0456||{{Icon|VC}} {{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>TARGETTING_<wbr>ANY_<wbr>CHAR
 +
|-
 +
|0458||{{Icon|VC}}||||||IS_<wbr>PLAYER_<wbr>TARGETTING_<wbr>OBJECT
 +
|-
 +
|045E||{{Icon|VC}} {{Icon|SA}}||||||PLACE_<wbr>OBJECT_<wbr>RELATIVE_<wbr>TO_<wbr>OBJECT
 +
|-
 +
|045F||{{Icon|SA}}||||||SET_<wbr>ALL_<wbr>OCCUPANTS_<wbr>OF_<wbr>CAR_<wbr>LEAVE_<wbr>CAR
 +
|-
 +
|0461||{{Icon|VC}} {{Icon|SA}}||||||GET_<wbr>CLOSEST_<wbr>CAR_<wbr>NODE_<wbr>WITH_<wbr>HEADING_<wbr>TOWARDS_<wbr>POINT
 +
|-
 +
|0462||{{Icon|VC}} {{Icon|SA}}||||||GET_<wbr>CLOSEST_<wbr>CAR_<wbr>NODE_<wbr>WITH_<wbr>HEADING_<wbr>AWAY_<wbr>POINT
 +
|-
 +
|046A||{{Icon|VC}} {{Icon|SA}}||||||GET_<wbr>RANDOM_<wbr>COP_<wbr>IN_<wbr>ZONE
 +
|-
 +
|046B||{{Icon|SA}}||||||SET_<wbr>CHAR_<wbr>OBJ_<wbr>FLEE_<wbr>CAR
 +
|-
 +
|046F||{{Icon|SA}}||||||GET_<wbr>CURRENT_<wbr>PLAYER_<wbr>WEAPON
 +
|-
 +
|0478||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>CAR_<wbr>HANDBRAKE_<wbr>TURN_<wbr>RIGHT
 +
|-
 +
|0479||{{Icon|VC}} {{Icon|SA}}||||||SET_<wbr>CAR_<wbr>HANDBRAKE_<wbr>STOP
 +
|-
 +
|[[047B]]||{{Icon|VC}} {{Icon|SA}}||||||LOCATE_<wbr>SNIPER_<wbr>BULLET_<wbr>2D
 +
|-
 +
|[[047C]]||{{Icon|VC}} {{Icon|SA}}||||||LOCATE_<wbr>SNIPER_<wbr>BULLET_<wbr>3D
 +
|-
 +
|[[047D]]||{{Icon|VC}} {{Icon|SA}}||||||GET_<wbr>NUMBER_<wbr>OF_<wbr>SEATS_<wbr>IN_<wbr>MODEL
 +
|-
 +
|[[047E]]||{{Icon|SA}}||||||IS_<wbr>PLAYER_<wbr>ON_<wbr>ANY_<wbr>BIKE
 +
|-
 +
|047F||{{Icon|VC}} {{Icon|SA}}||||||IS_<wbr>CHAR_<wbr>LYING_<wbr>DOWN
 
|}
 
|}
 
== San Andreas ==
 
== San Andreas ==

Latest revision as of 04:50, 10 January 2021

This is a list of opcodes GTA III, Vice City, and San Andreas do not support. Unlike the unused opcodes, you can't use these ones at all as it will lead the game to crash or undesirable effects. Only opcodes that do not appear in all three games will have complete rows.

Opcode Games P Parameter type Command
003D GTA III Vice City San Andreas 2 global var int, global var int IS_INT_VAR_NOT_EQUAL_TO_NUMBER
003E GTA III Vice City San Andreas 2 local var int, global var int IS_INT_LVAR_NOT_EQUAL_TO_NUMBER
003F GTA III Vice City San Andreas 2 global var int, global var int IS_INT_VAR_NOT_EQUAL_TO_INT_VAR
0040 GTA III Vice City San Andreas 2 local var int, local var int IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR
0041 GTA III Vice City San Andreas 2 global var int, local var int IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR
0047 GTA III Vice City San Andreas 2 global var flt, flt IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER
0048 GTA III Vice City San Andreas 2 local var flt, flt IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER
0049 GTA III Vice City San Andreas 2 global var flt, global var flt IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR
004A GTA III Vice City San Andreas 2 local var flt, local var flt IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR
004B GTA III Vice City San Andreas 2 global var flt, local var flt IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR
004C Vice City San Andreas GOTO_IF_TRUE
0054 San Andreas GET_PLAYER_COORDINATES
0055 San Andreas SET_PLAYER_COORDINATES
0056 San Andreas IS_PLAYER_IN_AREA_2D
0057 San Andreas IS_PLAYER_IN_AREA_3D
009C San Andreas CHAR_WANDER_DIR
009D GTA III Vice City San Andreas 1 char handle CHAR_WANDER_RANGE
009E San Andreas CHAR_FOLLOW_PATH
009F San Andreas CHAR_SET_IDLE
00A2 Vice City San Andreas IS_CHAR_STILL_ALIVE
00AC Vice City San Andreas IS_CAR_STILL_ALIVE
00B2 GTA III Vice City San Andreas 0 SPECIAL_0
00B3 GTA III Vice City San Andreas 0 SPECIAL_1
00B4 GTA III Vice City San Andreas 0 SPECIAL_2
00B5 GTA III Vice City San Andreas 0 SPECIAL_3
00B6 GTA III Vice City San Andreas 0 SPECIAL_4
00B7 GTA III Vice City San Andreas 0 SPECIAL_5
00B8 GTA III Vice City San Andreas 0 SPECIAL_6
00B9 GTA III Vice City San Andreas 0 SPECIAL_7
00BD Vice City San Andreas PRINT_SOON
00C5 Vice City San Andreas RETURN_TRUE
00C6 Vice City San Andreas RETURN_FALSE
00C7 GTA III Vice City San Andreas 18 VAR_INT
00C8 GTA III Vice City San Andreas 18 VAR_FLOAT
00C9 GTA III Vice City San Andreas 18 LVAR_INT
00CA GTA III Vice City San Andreas 18 LVAR_FLOAT
00CB GTA III Vice City San Andreas 0 {
00CC GTA III Vice City San Andreas 0 }
00CD GTA III Vice City San Andreas 2 int, var REPEAT
00CE GTA III Vice City San Andreas 0 ENDREPEAT
00CF GTA III Vice City San Andreas 1 int IF
00D0 GTA III Vice City San Andreas 1 int IFNOT
00D1 GTA III Vice City San Andreas 0 ELSE
00D2 GTA III Vice City San Andreas 0 ENDIF
00D3 GTA III Vice City San Andreas 1 int WHILE
00D4 GTA III Vice City San Andreas 1 int WHILENOT
00D5 GTA III Vice City San Andreas 0 ENDWHILE
00DA San Andreas STORE_CAR_PLAYER_IS_IN
00DC San Andreas IS_PLAYER_IN_CAR
00DE San Andreas IS_PLAYER_IN_MODEL
00E0 San Andreas IS_PLAYER_IN_ANY_CAR
00E2 Vice City GET_PAD_STATE
00E3 San Andreas LOCATE_PLAYER_ANY_MEANS_2D
00E4 San Andreas LOCATE_PLAYER_ON_FOOT_2D
00E5 San Andreas LOCATE_PLAYER_IN_CAR_2D
00E6 San Andreas LOCATE_STOPPED_PLAYER_ANY_MEANS_2D
00E7 San Andreas LOCATE_STOPPED_PLAYER_ON_FOOT_2D
00E8 San Andreas LOCATE_STOPPED_PLAYER_IN_CAR_2D
00E9 San Andreas LOCATE_PLAYER_ANY_MEANS_CHAR_2D
00EA San Andreas LOCATE_PLAYER_ON_FOOT_CHAR_2D
00EB San Andreas LOCATE_PLAYER_IN_CAR_CHAR_2D
00F5 San Andreas LOCATE_PLAYER_ANY_MEANS_3D
00F6 San Andreas LOCATE_PLAYER_ON_FOOT_3D
00F7 San Andreas LOCATE_PLAYER_IN_CAR_3D
00F8 San Andreas LOCATE_STOPPED_PLAYER_ANY_MEANS_3D
00F9 San Andreas LOCATE_STOPPED_PLAYER_ON_FOOT_3D
00FA San Andreas LOCATE_STOPPED_PLAYER_IN_CAR_3D
00FB San Andreas LOCATE_PLAYER_ANY_MEANS_CHAR_3D
00FC San Andreas LOCATE_PLAYER_ON_FOOT_CHAR_3D
00FD San Andreas LOCATE_PLAYER_IN_CAR_CHAR_3D
010C San Andreas GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER
0113 Vice City San Andreas ADD_AMMO_TO_PLAYER
0115 GTA III Vice City San Andreas 3 car handle, int, int ADD_AMMO_TO_CAR
0116 GTA III Vice City San Andreas 1 player handle IS_PLAYER_STILL_ALIVE
011A San Andreas SET_CHAR_THREAT_SEARCH
011B GTA III Vice City San Andreas 2 char handle, int SET_CHAR_THREAT_REACTION
011C San Andreas SET_CHAR_OBJ_NO_OBJ
011D GTA III Vice City San Andreas 1 char handle ORDER_DRIVER_OUT_OF_CAR
011E GTA III Vice City San Andreas 2 char handle, car handle ORDER_CHAR_TO_DRIVE_CAR
011F GTA III Vice City San Andreas 4 int, flt, flt, flt ADD_PATROL_POINT
0120 GTA III Vice City San Andreas 2 player handle, string IS_PLAYER_IN_GANGZONE
0121 San Andreas IS_PLAYER_IN_ZONE
0123 San Andreas HAS_CHAR_SPOTTED_PLAYER
0124 GTA III Vice City San Andreas 2 char handle, car handle ORDER_CHAR_TO_BACKDOOR
0125 GTA III Vice City San Andreas 2 char handle, int ADD_CHAR_TO_GANG
0126 San Andreas IS_CHAR_OBJECTIVE_PASSED
0127 GTA III Vice City San Andreas 2 char handle, int SET_CHAR_DRIVE_AGGRESSION
0128 GTA III Vice City San Andreas 2 char handle, flt SET_CHAR_MAX_DRIVESPEED
012B GTA III Vice City San Andreas 1 char handle MAKE_CHAR_DO_NOTHING
012C GTA III Vice City San Andreas 2 char handle, int SET_CHAR_INVINCIBLE
012D GTA III Vice City San Andreas 2 player handle, int SET_PLAYER_INVINCIBLE
012E GTA III Vice City San Andreas 3 char handle, int, int SET_CHAR_GRAPHIC_TYPE
012F GTA III Vice City San Andreas 3 player handle, int, int SET_PLAYER_GRAPHIC_TYPE
0130 Vice City San Andreas HAS_PLAYER_BEEN_ARRESTED
0131 GTA III Vice City San Andreas 1 char handle STOP_CHAR_DRIVING
0132 GTA III Vice City San Andreas 1 char handle KILL_CHAR
0133 GTA III Vice City San Andreas 2 char handle, int SET_FAVOURITE_CAR_MODEL_FOR_CHAR
0134 GTA III Vice City San Andreas 2 char handle, int SET_CHAR_OCCUPATION
0135 Vice City San Andreas CHANGE_CAR_LOCK
0136 Vice City San Andreas SHAKE_CAM_WITH_POINT
0138 GTA III Vice City San Andreas 2 car handle, int IS_CAR_REMAP
0139 GTA III Vice City San Andreas 1 car handle HAS_CAR_JUST_SUNK
013A GTA III Vice City San Andreas 1 car handle SET_CAR_NO_COLLIDE
013B Vice City San Andreas IS_CAR_DEAD_IN_AREA_2D
013C Vice City San Andreas IS_CAR_DEAD_IN_AREA_3D
013D GTA III Vice City San Andreas 2 car handle, car handle IS_TRAILER_ATTACHED
013E GTA III Vice City San Andreas 2 car handle, car handle IS_CAR_ON_TRAILER
013F GTA III Vice City San Andreas 2 car handle, int HAS_CAR_GOT_WEAPON
0140 GTA III Vice City San Andreas 2 car handle, vehicle_genb? PARK
0141 GTA III Vice City San Andreas 0 HAS_PARK_FINISHED
0142 GTA III Vice City San Andreas 1 car handle KILL_ALL_PASSENGERS
0143 GTA III Vice City San Andreas 2 car handle, int SET_CAR_BULLETPROOF
0144 GTA III Vice City San Andreas 2 car handle, int SET_CAR_FLAMEPROOF
0145 GTA III Vice City San Andreas 2 car handle, int SET_CAR_ROCKETPROOF
0146 GTA III Vice City San Andreas 1 car handle IS_CARBOMB_ACTIVE
0147 GTA III Vice City San Andreas 1 car handle GIVE_CAR_ALARM
0148 GTA III Vice City San Andreas 2 car handle, car handle PUT_CAR_ON_TRAILER
0149 Vice City San Andreas IS_CAR_CRUSHED
014A GTA III Vice City San Andreas 5 int, flt, flt, flt, var CREATE_GANG_CAR
014D Vice City San Andreas ADD_PAGER_MESSAGE
0150 San Andreas DISPLAY_ONSCREEN_COUNTER
0152 San Andreas SET_ZONE_CAR_INFO
0153 GTA III Vice City San Andreas 2 char handle, string IS_CHAR_IN_GANG_ZONE
0155 Vice City San Andreas SET_CAR_DENSITY
0156 Vice City San Andreas SET_PED_DENSITY
0157 San Andreas POINT_CAMERA_AT_PLAYER
015B Vice City SHAKE_PAD
015C San Andreas SET_ZONE_PED_INFO
015E Vice City San Andreas IS_CAR_IN_AIR
0163 Vice City San Andreas ADD_BLIP_FOR_OBJECT_OLD
016F Vice City DRAW_SHADOW
0170 San Andreas GET_PLAYER_HEADING
0171 San Andreas SET_PLAYER_HEADING
0178 Vice City San Andreas IS_PLAYER_TOUCHING_OBJECT
0179 Vice City IS_CHAR_TOUCHING_OBJECT
017A San Andreas SET_PLAYER_AMMO
017B Vice City SET_CHAR_AMMO
017C GTA III Vice City San Andreas 3 car handle, int, int SET_CAR_AMMO
017D GTA III Vice City San Andreas 1 string LOAD_CAMERA_SPLINE
017E GTA III Vice City San Andreas 1 int MOVE_CAMERA_ALONG_SPLINE
017F GTA III Vice City San Andreas 1 flt GET_CAMERA_POSITION_ALONG_SPLINE
0182 Vice City San Andreas DECLARE_BASE_BRIEF_ID_FOR_CONTACT
0183 San Andreas IS_PLAYER_HEALTH_GREATER
0192 San Andreas SET_CHAR_OBJ_WAIT_ON_FOOT
0193 San Andreas SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE
0194 San Andreas SET_CHAR_OBJ_GUARD_SPOT
0195 Vice City San Andreas SET_CHAR_OBJ_GUARD_AREA
0196 Vice City San Andreas SET_CHAR_OBJ_WAIT_IN_CAR
0197 San Andreas IS_PLAYER_IN_AREA_ON_FOOT_2D
0198 San Andreas IS_PLAYER_IN_AREA_IN_CAR_2D
0199 San Andreas IS_PLAYER_STOPPED_IN_AREA_2D
019A San Andreas IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D
019B San Andreas IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D
019C San Andreas IS_PLAYER_IN_AREA_ON_FOOT_3D
019D San Andreas IS_PLAYER_IN_AREA_IN_CAR_3D
019E San Andreas IS_PLAYER_STOPPED_IN_AREA_3D
019F San Andreas IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D
01A0 San Andreas IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D
01B1 San Andreas GIVE_WEAPON_TO_PLAYER
01B3 GTA III Vice City San Andreas 3 car handle, int, int GIVE_WEAPON_TO_CAR
01B8 San Andreas SET_CURRENT_PLAYER_WEAPON
01BA GTA III Vice City San Andreas 2 car handle, int SET_CURRENT_CAR_WEAPON
01BE San Andreas TURN_CHAR_TO_FACE_COORD
01BF Vice City San Andreas TURN_PLAYER_TO_FACE_COORD
01C6 Vice City San Andreas DONT_REMOVE_CAR
01C9 San Andreas SET_CHAR_OBJ_KILL_CHAR_ON_FOOT
01CA San Andreas SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT
01CB San Andreas SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS
01CC San Andreas SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS
01CD Vice City San Andreas SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE
01CE San Andreas SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE
01CF San Andreas SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS
01D0 San Andreas SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS
01D1 San Andreas SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT
01D2 San Andreas SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT
01D3 San Andreas SET_CHAR_OBJ_LEAVE_CAR
01D4 San Andreas SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER
01D5 San Andreas SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER
01D6 GTA III Vice City San Andreas 1 char handle SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR
01D7 GTA III Vice City San Andreas 1 char handle SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE
01D8 GTA III San Andreas SET_CHAR_OBJ_DESTROY_OBJECT
01D9 San Andreas SET_CHAR_OBJ_DESTROY_CAR
01DA Vice City San Andreas SET_CHAR_OBJ_GOTO_AREA_ON_FOOT
01DB GTA III Vice City San Andreas 1 char handle SET_CHAR_OBJ_GOTO_AREA_IN_CAR
01DC GTA III Vice City San Andreas 1 char handle SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET
01DD GTA III Vice City San Andreas 1 char handle SET_CHAR_OBJ_GUARD_ATTACK
01DE San Andreas SET_CHAR_AS_LEADER
01DF San Andreas SET_PLAYER_AS_LEADER
01E0 San Andreas LEAVE_GROUP
01E1 San Andreas SET_CHAR_OBJ_FOLLOW_ROUTE
01E2 San Andreas ADD_ROUTE_POINT
01E6 GTA III Vice City San Andreas 4 string, int, int, int PRINT_WITH_NUMBER_SOON
01ED San Andreas CLEAR_CHAR_THREAT_SEARCH
01EE Vice City San Andreas ACTIVATE_CRANE
01EF Vice City San Andreas DEACTIVATE_CRANE
01F1 GTA III Vice City San Andreas 16 SAVE_VAR_INT
01F2 GTA III Vice City San Andreas 16 SAVE_VAR_FLOAT
01F8 Vice City San Andreas ADD_PAGER_MESSAGE_WITH_NUMBER
01FC San Andreas LOCATE_PLAYER_ANY_MEANS_CAR_2D
01FD San Andreas LOCATE_PLAYER_ON_FOOT_CAR_2D
01FE San Andreas LOCATE_PLAYER_IN_CAR_CAR_2D
01FF San Andreas LOCATE_PLAYER_ANY_MEANS_CAR_3D
0200 San Andreas LOCATE_PLAYER_ON_FOOT_CAR_3D
0201 San Andreas LOCATE_PLAYER_IN_CAR_CAR_3D
020E San Andreas TURN_CHAR_TO_FACE_CHAR
020F San Andreas TURN_CHAR_TO_FACE_PLAYER
0210 San Andreas TURN_PLAYER_TO_FACE_CHAR
0211 San Andreas SET_CHAR_OBJ_GOTO_COORD_ON_FOOT
0212 GTA III Vice City San Andreas 1 char handle SET_CHAR_OBJ_GOTO_COORD_IN_CAR
0218 Vice City San Andreas PRINT_WITH_NUMBER_BIG_Q
0219 San Andreas SET_GARAGE
021A Vice City San Andreas SET_GARAGE_WITH_CAR_MODEL
021D Vice City San Andreas SET_FREE_BOMBS
021E GTA III Vice City San Andreas 7 flt, flt, flt, flt, flt, flt, int SET_POWERPOINT
021F Vice City San Andreas SET_ALL_TAXI_LIGHTS
0220 Vice City San Andreas IS_CAR_ARMED_WITH_ANY_BOMB
0222 San Andreas SET_PLAYER_HEALTH
0225 San Andreas GET_PLAYER_HEALTH
0228 Vice City San Andreas IS_CAR_ARMED_WITH_BOMB
022C San Andreas CHAR_LOOK_AT_CHAR_ALWAYS
022D San Andreas CHAR_LOOK_AT_PLAYER_ALWAYS
022E San Andreas PLAYER_LOOK_AT_CHAR_ALWAYS
022F San Andreas STOP_CHAR_LOOKING
0230 San Andreas STOP_PLAYER_LOOKING
0232 GTA III Vice City San Andreas 8 int, int, int, int, int, int, int, int SET_GANG_ATTITUDE
0233 GTA III Vice City San Andreas 3 int, int, int SET_GANG_GANG_ATTITUDE
0234 GTA III Vice City San Andreas 3 int, int, player handle SET_GANG_PLAYER_ATTITUDE
0235 GTA III San Andreas SET_GANG_PED_MODELS
0236 San Andreas SET_GANG_CAR_MODEL
0238 Vice City San Andreas SET_CHAR_OBJ_RUN_TO_AREA
0239 San Andreas SET_CHAR_OBJ_RUN_TO_COORD
023A Vice City San Andreas IS_PLAYER_TOUCHING_OBJECT_ON_FOOT
023B Vice City IS_CHAR_TOUCHING_OBJECT_ON_FOOT
023E Vice City San Andreas FLASH_CAR
023F Vice City San Andreas FLASH_CHAR
0240 Vice City San Andreas FLASH_OBJECT
0242 Vice City San Andreas ARM_CAR_WITH_BOMB
0243 San Andreas SET_CHAR_PERSONALITY
0246 Vice City San Andreas SET_ANIM_GROUP_FOR_PLAYER
024A San Andreas GRAB_PHONE
024B Vice City San Andreas SET_REPEATED_PHONE_MESSAGE
024C Vice City San Andreas SET_PHONE_MESSAGE
024D Vice City San Andreas HAS_PHONE_DISPLAYED_MESSAGE
024E San Andreas TURN_PHONE_OFF
0250 Vice City San Andreas DRAW_LIGHT
0251 Vice City San Andreas STORE_WEATHER
0252 Vice City San Andreas RESTORE_WEATHER
0255 Vice City San Andreas RESTART_CRITICAL_MISSION
0257 GTA III Vice City San Andreas 1 collective handle SET_COLL_OBJ_NO_OBJ
0258 GTA III Vice City San Andreas 1 collective handle SET_COLL_OBJ_WAIT_ON_FOOT
0259 GTA III Vice City San Andreas 1 collective handle SET_COLL_OBJ_FLEE_ON_FOOT_TILL_SAFE
025A GTA III Vice City San Andreas 4 collective handle, flt, flt, flt SET_COLL_OBJ_GUARD_SPOT
025B GTA III Vice City San Andreas 5 collective handle, flt, flt, flt, flt SET_COLL_OBJ_GUARD_AREA
025C GTA III Vice City San Andreas 1 collective handle SET_COLL_OBJ_WAIT_IN_CAR
025D GTA III Vice City San Andreas 2 collective handle, char handle SET_COLL_OBJ_KILL_CHAR_ON_FOOT
025E GTA III Vice City San Andreas 2 collective handle, player handle SET_COLL_OBJ_KILL_PLAYER_ON_FOOT
025F GTA III Vice City San Andreas 2 collective handle, char handle SET_COLL_OBJ_KILL_CHAR_ANY_MEANS
0260 GTA III Vice City San Andreas 2 collective handle, player handle SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS
0261 GTA III Vice City San Andreas 2 collective handle, char handle SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE
0262 GTA III Vice City San Andreas 2 collective handle, player handle SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE
0263 GTA III Vice City San Andreas 2 collective handle, char handle SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS
0264 GTA III Vice City San Andreas 2 collective handle, player handle SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS
0265 GTA III Vice City San Andreas 2 collective handle, char handle SET_COLL_OBJ_GOTO_CHAR_ON_FOOT
0266 GTA III Vice City San Andreas 2 collective handle, player handle SET_COLL_OBJ_GOTO_PLAYER_ON_FOOT
0267 GTA III Vice City San Andreas 1 collective handle SET_COLL_OBJ_LEAVE_CAR
0268 GTA III Vice City San Andreas 2 collective handle, car handle SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER
0269 GTA III Vice City San Andreas 2 collective handle, car handle SET_COLL_OBJ_ENTER_CAR_AS_DRIVER
026A GTA III Vice City San Andreas 1 collective handle SET_COLL_OBJ_FOLLOW_CAR_IN_CAR
026B GTA III Vice City San Andreas 1 collective handle SET_COLL_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE
026C GTA III Vice City San Andreas 2 collective handle, object handle SET_COLL_OBJ_DESTROY_OBJECT
026D GTA III Vice City San Andreas 2 collective handle, car handle SET_COLL_OBJ_DESTROY_CAR
026E GTA III Vice City San Andreas 5 collective handle, flt, flt, flt, flt SET_COLL_OBJ_GOTO_AREA_ON_FOOT
026F GTA III Vice City San Andreas 1 collective handle SET_COLL_OBJ_GOTO_AREA_IN_CAR
0270 GTA III Vice City San Andreas 1 collective handle SET_COLL_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET
0271 GTA III Vice City San Andreas 1 collective handle SET_COLL_OBJ_GUARD_ATTACK
0272 GTA III Vice City San Andreas 3 collective handle, int, int SET_COLL_OBJ_FOLLOW_ROUTE
0273 GTA III Vice City San Andreas 3 collective handle, flt, flt SET_COLL_OBJ_GOTO_COORD_ON_FOOT
0274 GTA III Vice City San Andreas 1 collective handle SET_COLL_OBJ_GOTO_COORD_IN_CAR
0275 GTA III Vice City San Andreas 5 collective handle, flt, flt, flt, flt SET_COLL_OBJ_RUN_TO_AREA
0276 GTA III Vice City San Andreas 3 collective handle, flt, flt SET_COLL_OBJ_RUN_TO_COORD
0277 GTA III Vice City San Andreas 4 flt, flt, flt, var ADD_PEDS_IN_AREA_TO_COLL
0278 GTA III Vice City San Andreas 2 car handle, var ADD_PEDS_IN_VEHICLE_TO_COLL
0279 GTA III Vice City San Andreas 1 collective handle CLEAR_COLL
027A GTA III Vice City San Andreas 1 collective handle IS_COLL_IN_CARS
027B GTA III Vice City San Andreas 6 collective handle, flt, flt, flt, flt, int LOCATE_COLL_ANY_MEANS_2D
027C GTA III Vice City San Andreas 6 collective handle, flt, flt, flt, flt, int LOCATE_COLL_ON_FOOT_2D
027D GTA III Vice City San Andreas 6 collective handle, flt, flt, flt, flt, int LOCATE_COLL_IN_CAR_2D
027E GTA III Vice City San Andreas 6 collective handle, flt, flt, flt, flt, int LOCATE_STOPPED_COLL_ANY_MEANS_2D
027F GTA III Vice City San Andreas 6 collective handle, flt, flt, flt, flt, int LOCATE_STOPPED_COLL_ON_FOOT_2D
0280 GTA III Vice City San Andreas 6 collective handle, flt, flt, flt, flt, int LOCATE_STOPPED_COLL_IN_CAR_2D
0281 GTA III Vice City San Andreas 5 collective handle, char handle, flt, flt, int LOCATE_COLL_ANY_MEANS_CHAR_2D
0282 GTA III Vice City San Andreas 5 collective handle, char handle, flt, flt, int LOCATE_COLL_ON_FOOT_CHAR_2D
0283 GTA III Vice City San Andreas 5 collective handle, char handle, flt, flt, int LOCATE_COLL_IN_CAR_CHAR_2D
0284 GTA III Vice City San Andreas 5 collective handle, car handle, flt, flt, int LOCATE_COLL_ANY_MEANS_CAR_2D
0285 GTA III Vice City San Andreas 5 collective handle, car handle, flt, flt, int LOCATE_COLL_ON_FOOT_CAR_2D
0286 GTA III Vice City San Andreas 5 collective handle, car handle, flt, flt, int LOCATE_COLL_IN_CAR_CAR_2D
0287 GTA III Vice City San Andreas 5 collective handle, player handle, flt, flt, int LOCATE_COLL_ANY_MEANS_PLAYER_2D
0288 GTA III Vice City San Andreas 5 collective handle, player handle, flt, flt, int LOCATE_COLL_ON_FOOT_PLAYER_2D
0289 GTA III Vice City San Andreas 5 collective handle, player handle, flt, flt, int LOCATE_COLL_IN_CAR_PLAYER_2D
028A GTA III Vice City San Andreas 6 collective handle, flt, flt, flt, flt, int IS_COLL_IN_AREA_2D
028B GTA III Vice City San Andreas 6 collective handle, flt, flt, flt, flt, int IS_COLL_IN_AREA_ON_FOOT_2D
028C GTA III Vice City San Andreas 6 collective handle, flt, flt, flt, flt, int IS_COLL_IN_AREA_IN_CAR_2D
028D GTA III Vice City San Andreas 6 collective handle, flt, flt, flt, flt, int IS_COLL_STOPPED_IN_AREA_2D
028E GTA III Vice City San Andreas 6 collective handle, flt, flt, flt, flt, int IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D
028F GTA III Vice City San Andreas 6 collective handle, flt, flt, flt, flt, int IS_COLL_STOPPED_IN_AREA_IN_CAR_2D
0290 GTA III Vice City San Andreas 2 collective handle, var GET_NUMBER_OF_PEDS_IN_COLL
0291 San Andreas SET_CHAR_HEED_THREATS
0292 Vice City San Andreas SET_PLAYER_HEED_THREATS
0295 Vice City San Andreas IS_TAXI
0299 Vice City ACTIVATE_GARAGE
029A Vice City San Andreas SWITCH_TAXI_TIMER
029C Vice City San Andreas IS_BOAT
029D Vice City San Andreas SET_CHAR_OBJ_GOTO_AREA_ANY_MEANS
029E GTA III Vice City San Andreas 5 collective handle, flt, flt, flt, flt SET_COLL_OBJ_GOTO_AREA_ANY_MEANS
029F San Andreas IS_PLAYER_STOPPED
02A0 Vice City San Andreas IS_CHAR_STOPPED
02A1 Vice City San Andreas MESSAGE_WAIT
02A2 Vice City San Andreas ADD_PARTICLE_EFFECT
02A4 Vice City ADD_SPRITE_BLIP_FOR_CAR
02A5 Vice City ADD_SPRITE_BLIP_FOR_CHAR
02A6 Vice City San Andreas ADD_SPRITE_BLIP_FOR_OBJECT
02AD San Andreas IS_PLAYER_IN_ANGLED_AREA_2D
02AE San Andreas IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D
02AF San Andreas IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D
02B0 San Andreas IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D
02B1 San Andreas IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D
02B2 San Andreas IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D
02B3 San Andreas IS_PLAYER_IN_ANGLED_AREA_3D
02B4 San Andreas IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D
02B5 San Andreas IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D
02B6 San Andreas IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D
02B7 San Andreas IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D
02B8 San Andreas IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D
02B9 Vice City DEACTIVATE_GARAGE
02BA Vice City San Andreas GET_NUMBER_OF_CARS_COLLECTED_BY_GARAGE
02BB Vice City San Andreas HAS_CAR_BEEN_TAKEN_TO_GARAGE
02BC Vice City San Andreas SET_SWAT_REQUIRED
02BD GTA III Vice City San Andreas 1 int SET_FBI_REQUIRED
02BE GTA III Vice City San Andreas 1 int SET_ARMY_REQUIRED
02C3 Vice City San Andreas START_PACMAN_RACE
02C4 Vice City San Andreas START_PACMAN_RECORD
02C5 Vice City San Andreas GET_NUMBER_OF_POWER_PILLS_EATEN
02C6 Vice City San Andreas CLEAR_PACMAN
02C7 Vice City San Andreas START_PACMAN_SCRAMBLE
02C8 Vice City San Andreas GET_NUMBER_OF_POWER_PILLS_CARRIED
02C9 Vice City San Andreas CLEAR_NUMBER_OF_POWER_PILLS_CARRIED
02CD Vice City San Andreas GOSUB_FILE
02D2 Vice City San Andreas SET_COMEDY_CONTROLS
02D5 San Andreas IS_PLAYER_SHOOTING_IN_AREA
02D6 Vice City IS_CHAR_SHOOTING_IN_AREA
02D7 San Andreas IS_CURRENT_PLAYER_WEAPON
02D9 Vice City San Andreas CLEAR_NUMBER_OF_POWER_PILLS_EATEN
02DA Vice City San Andreas ADD_POWER_PILL
02DC Vice City San Andreas GET_RANDOM_CHAR_IN_AREA
02DE San Andreas IS_PLAYER_IN_TAXI
02DF San Andreas IS_PLAYER_SHOOTING
02EE Vice City San Andreas IS_PROJECTILE_IN_AREA
02EF Vice City San Andreas DESTROY_PROJECTILES_IN_AREA
02F0 Vice City San Andreas DROP_MINE
02F1 Vice City San Andreas DROP_NAUTICAL_MINE
02F4 Vice City San Andreas CREATE_CUTSCENE_HEAD
02F5 Vice City San Andreas SET_CUTSCENE_HEAD_ANIM
02FB Vice City San Andreas ACTIVATE_CRUSHER_CRANE
02FC Vice City San Andreas PRINT_WITH_2_NUMBERS
02FE Vice City San Andreas PRINT_WITH_2_NUMBERS_SOON
0300 Vice City San Andreas PRINT_WITH_3_NUMBERS_NOW
0301 GTA III Vice City San Andreas 6 string, int, int, int, int, int PRINT_WITH_3_NUMBERS_SOON
0303 Vice City PRINT_WITH_4_NUMBERS_NOW
0304 GTA III Vice City San Andreas 7 string, int, int, int, int, int, int PRINT_WITH_4_NUMBERS_SOON
0305 Vice City San Andreas PRINT_WITH_5_NUMBERS
0306 Vice City San Andreas PRINT_WITH_5_NUMBERS_NOW
0307 GTA III Vice City San Andreas 8 string, int, int, int, int, int, int, int PRINT_WITH_5_NUMBERS_SOON
0309 Vice City San Andreas PRINT_WITH_6_NUMBERS_NOW
030A GTA III Vice City San Andreas 9 string, int, int, int, int, int, int, int, int PRINT_WITH_6_NUMBERS_SOON
030B Vice City San Andreas SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION
030E San Andreas REGISTER_JUMP_DISTANCE
030F San Andreas REGISTER_JUMP_HEIGHT
0310 San Andreas REGISTER_JUMP_FLIPS
0311 San Andreas REGISTER_JUMP_SPINS
0312 San Andreas REGISTER_JUMP_STUNT
0313 San Andreas REGISTER_UNIQUE_JUMP_FOUND
0314 San Andreas SET_UNIQUE_JUMPS_TOTAL
0315 San Andreas REGISTER_PASSENGER_DROPPED_OFF_TAXI
0316 San Andreas REGISTER_MONEY_MADE_TAXI
031B Vice City San Andreas IS_FIRST_CAR_COLOUR
031C Vice City San Andreas IS_SECOND_CAR_COLOUR
031F San Andreas IS_CHAR_IN_CHARS_GROUP
0320 San Andreas IS_CHAR_IN_PLAYERS_GROUP
0322 San Andreas EXPLODE_PLAYER_HEAD
0324 San Andreas SET_ZONE_GROUP
0328 Vice City San Andreas GET_RANDOM_CAR_OF_TYPE_IN_ZONE
032D Vice City San Andreas SET_CAR_BLOCK_CAR
032E Vice City San Andreas SET_CHAR_OBJ_CATCH_TRAIN
032F GTA III Vice City San Andreas 1 collective handle SET_COLL_OBJ_CATCH_TRAIN
0333 Vice City San Andreas SET_CAR_FUNNY_SUSPENSION
0334 Vice City San Andreas SET_CAR_BIG_WHEELS
0336 San Andreas SET_PLAYER_VISIBLE
0338 Vice City SET_CAR_VISIBLE
033A Vice City San Andreas START_DRUG_RUN
033B Vice City San Andreas HAS_DRUG_RUN_BEEN_COMPLETED
033C Vice City San Andreas HAS_DRUG_PLANE_BEEN_SHOT_DOWN
033D Vice City San Andreas SAVE_PLAYER_FROM_FIRES
0344 Vice City SET_TEXT_CENTRE_SIZE
0346 Vice City San Andreas SET_TEXT_BACKGROUND_COLOUR
0347 Vice City San Andreas SET_TEXT_BACKGROUND_ONLY_TEXT
0349 Vice City SET_TEXT_FONT
034A Vice City San Andreas INDUSTRIAL_PASSED
034B Vice City San Andreas COMMERCIAL_PASSED
034C Vice City San Andreas SUBURBAN_PASSED
0351 Vice City San Andreas IS_NASTY_GAME
0352 San Andreas UNDRESS_CHAR
0353 San Andreas DRESS_CHAR
0354 Vice City San Andreas START_CHASE_SCENE
0355 Vice City San Andreas STOP_CHASE_SCENE
0356 Vice City IS_EXPLOSION_IN_AREA
0357 Vice City San Andreas IS_EXPLOSION_IN_ZONE
0358 Vice City San Andreas START_DRUG_DROP_OFF
0359 Vice City San Andreas HAS_DROP_OFF_PLANE_BEEN_SHOT_DOWN
035A Vice City San Andreas FIND_DROP_OFF_PLANE_COORDINATES
035B Vice City San Andreas CREATE_FLOATING_PACKAGE
035E San Andreas ADD_ARMOUR_TO_PLAYER
0364 Vice City HAS_CHAR_SPOTTED_CHAR
0365 San Andreas SET_CHAR_OBJ_HAIL_TAXI
0367 Vice City San Andreas START_KILL_FRENZY_HEADSHOT
0368 Vice City San Andreas ACTIVATE_MILITARY_CRANE
0369 San Andreas WARP_PLAYER_INTO_CAR
036B GTA III Vice City San Andreas 1 int SWITCH_CAR_RADIO
036C GTA III Vice City San Andreas 1 int SET_AUDIO_STREAM
036E Vice City San Andreas PRINT_WITH_3_NUMBERS_BIG
036F Vice City San Andreas PRINT_WITH_4_NUMBERS_BIG
0370 Vice City San Andreas PRINT_WITH_5_NUMBERS_BIG
0371 Vice City San Andreas PRINT_WITH_6_NUMBERS_BIG
0372 San Andreas SET_CHAR_WAIT_STATE
0374 Vice City San Andreas SET_MOTION_BLUR
0375 Vice City San Andreas PRINT_STRING_IN_STRING
0377 San Andreas SET_CHAR_OBJ_STEAL_ANY_CAR
0378 Vice City San Andreas SET_2_REPEATED_PHONE_MESSAGES
0379 Vice City San Andreas SET_2_PHONE_MESSAGES
037A Vice City San Andreas SET_3_REPEATED_PHONE_MESSAGES
037B Vice City San Andreas SET_3_PHONE_MESSAGES
037C Vice City San Andreas SET_4_REPEATED_PHONE_MESSAGES
037D Vice City San Andreas SET_4_PHONE_MESSAGES
037F Vice City San Andreas GIVE_PLAYER_DETONATOR
0380 GTA III Vice City San Andreas 1 collective handle SET_COLL_OBJ_STEAL_ANY_CAR
0385 GTA III Vice City PRINT_STRING_IN_STRING_SOON
0386 Vice City San Andreas SET_5_REPEATED_PHONE_MESSAGES
0387 Vice City San Andreas SET_5_PHONE_MESSAGES
0388 Vice City San Andreas SET_6_REPEATED_PHONE_MESSAGES
0389 Vice City San Andreas SET_6_PHONE_MESSAGES
0393 Vice City SET_CHAR_ANIM_SPEED
0398 Vice City San Andreas SWITCH_PED_ROADS_ON_ANGLED
0399 Vice City San Andreas SWITCH_PED_ROADS_OFF_ANGLED
039A Vice City San Andreas SWITCH_ROADS_ON_ANGLED
039B Vice City San Andreas SWITCH_ROADS_OFF_ANGLED
039D San Andreas ADD_MOVING_PARTICLE_EFFECT
03A0 Vice City San Andreas IS_CRANE_LIFTING_CAR
03A5 Vice City San Andreas CHANGE_GARAGE_TYPE_WITH_CAR_MODEL
03A6 Vice City San Andreas FIND_DRUG_PLANE_COORDINATES
03AC San Andreas REMOVE_ROUTE
03AE San Andreas REMOVE_PARTICLE_EFFECTS_IN_AREA
03B2 Vice City San Andreas START_CATALINA_HELI
03B3 Vice City San Andreas CATALINA_HELI_TAKE_OFF
03B4 Vice City San Andreas REMOVE_CATALINA_HELI
03B5 Vice City San Andreas HAS_CATALINA_HELI_BEEN_SHOT_DOWN
03B8 San Andreas REMOVE_ALL_PLAYER_WEAPONS
03B9 Vice City San Andreas GRAB_CATALINA_HELI
03BB San Andreas SET_ROTATING_GARAGE_DOOR
03BE Vice City San Andreas CATALINA_HELI_FLY_AWAY
03C1 San Andreas STORE_CAR_PLAYER_IS_IN_NO_SAVE
03C2 Vice City San Andreas IS_PHONE_DISPLAYING_MESSAGE
03C6 Vice City San Andreas IS_COLLISION_IN_MEMORY
03C9 Vice City San Andreas IS_CAR_VISIBLY_DAMAGED
03DB Vice City San Andreas ADD_BLIP_FOR_PICKUP_OLD
03DD Vice City San Andreas ADD_SPRITE_BLIP_FOR_PICKUP
03E0 Vice City SET_TEXT_DRAW_BEFORE_FADE
03E2 Vice City REGISTER_EL_BURRO_TIME
03E2 GTA III SET_CHAR_OBJ_LEAVE_ANY_CAR
03E2 San Andreas REGISTER_EL_BURRO_TIME, SET_CHAR_OBJ_LEAVE_ANY_CAR
03E8 GTA III Vice City San Andreas 1 int FLASH_RADAR_BLIP
03E9 Vice City San Andreas IS_CHAR_IN_CONTROL
03EC Vice City San Andreas HAS_MILITARY_CRANE_COLLECTED_ALL_CARS
03F1 San Andreas SET_THREAT_FOR_PED_TYPE
03F2 San Andreas CLEAR_THREAT_FOR_PED_TYPE
03F6 GTA III Vice City San Andreas 1 player handle MAKE_PLAYER_UNSAFE
03F7 Vice City San Andreas LOAD_COLLISION
03F8 Vice City San Andreas GET_BODY_CAST_HEALTH
03F9 San Andreas SET_CHARS_CHATTING
03FA GTA III Vice City San Andreas 1 player handle MAKE_PLAYER_SAFE
03FB Vice City San Andreas SET_CAR_STAYS_IN_CURRENT_LEVEL
03FC Vice City San Andreas SET_CHAR_STAYS_IN_CURRENT_LEVEL
03FD Vice City San Andreas REGISTER_4x4_ONE_TIME
03FD GTA III SET_DRUNK_INPUT_DELAY
03FE Vice City San Andreas REGISTER_4x4_TWO_TIME
03FE GTA III SET_CHAR_MONEY
03FF Vice City San Andreas REGISTER_4x4_THREE_TIME, INCREASE_CHAR_MONEY
0400 GTA III GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS
0400 Vice City San Andreas REGISTER_4X4_MAYHEM_TIME
0401 San Andreas REGISTER_LIFE_SAVED
0402 San Andreas REGISTER_CRIMINAL_CAUGHT
0403 San Andreas REGISTER_AMBULANCE_LEVEL
0404 San Andreas REGISTER_FIRE_EXTINGUISHED
0405 San Andreas TURN_PHONE_ON
0406 Vice City San Andreas REGISTER_LONGEST_DODO_FLIGHT
0407 GTA III GET_OFFSET_FROM_CAR_IN_WORLD_COORDS
0407 Vice City San Andreas REGISTER_TIME_TAKEN_DEFUSE_MISSION
0408 San Andreas SET_TOTAL_NUMBER_OF_KILL_FRENZIES
040A Vice City San Andreas REMOVE_CAR_FROM_CHASE
040E Vice City San Andreas SET_FADE_IN_AFTER_NEXT_ARREST
040F Vice City San Andreas SET_FADE_IN_AFTER_NEXT_DEATH
0410 Vice City San Andreas SET_GANG_PED_MODEL_PREFERENCE
0411 San Andreas SET_CHAR_USE_PEDNODE_SEEK
0412 Vice City San Andreas SWITCH_VEHICLE_WEAPONS
0413 Vice City San Andreas SET_GET_OUT_OF_JAIL_FREE
0415 Vice City San Andreas IS_CAR_DOOR_CLOSED
0419 San Andreas GET_AMMO_IN_PLAYER_WEAPON
041A Vice City San Andreas GET_AMMO_IN_CHAR_WEAPON
041B Vice City San Andreas REGISTER_KILL_FRENZY_PASSED
041C Vice City San Andreas SET_CHAR_SAY
041F Vice City San Andreas OVERRIDE_HOSPITAL_LEVEL
0420 Vice City San Andreas OVERRIDE_POLICE_STATION_LEVEL
0421 Vice City San Andreas FORCE_RAIN
0422 Vice City San Andreas DOES_GARAGE_CONTAIN_CAR
0426 Vice City San Andreas MARK_ROADS_BETWEEN_LEVELS
0427 Vice City San Andreas MARK_PED_ROADS_BETWEEN_LEVELS
0429 Vice City San Andreas SET_CHAR_AVOID_LEVEL_TRANSITIONS
042A Vice City San Andreas IS_THREAT_FOR_PED_TYPE
0430 GTA III Vice City WARP_CHAR_INTO_CAR_AS_PASSENGER
0432 Vice City GET_CHAR_IN_CAR_PASSENGER_SEAT
0437 San Andreas CREATE_SINGLE_PARTICLE
0438 Vice City San Andreas SET_CHAR_IGNORE_LEVEL_TRANSITIONS
0439 Vice City San Andreas GET_CHASE_CAR
043A Vice City San Andreas START_BOAT_FOAM_ANIMATION
043B Vice City San Andreas UPDATE_BOAT_FOAM_ANIMATION
043D Vice City San Andreas SET_INTRO_IS_PLAYING
0442 San Andreas IS_PLAYER_SITTING_IN_CAR
0443 San Andreas IS_PLAYER_SITTING_IN_ANY_CAR
0444 Vice City San Andreas SET_SCRIPT_FIRE_AUDIO
0447 Vice City San Andreas IS_PLAYER_LIFTING_A_PHONE
044A San Andreas IS_PLAYER_ON_FOOT
044C Vice City San Andreas LOAD_COLLISION_WITH_SCREEN
044E Vice City San Andreas SET_CAR_IGNORE_LEVEL_TRANSITIONS
044F Vice City San Andreas MAKE_CRAIGS_CAR_A_BIT_STRONGER
0452 Vice City San Andreas ENABLE_PLAYER_CONTROL_CAMERA
0455 Vice City San Andreas GET_DEBUG_CAMERA_FRONT_VECTOR
0456 Vice City San Andreas IS_PLAYER_TARGETTING_ANY_CHAR
0458 Vice City IS_PLAYER_TARGETTING_OBJECT
045E Vice City San Andreas PLACE_OBJECT_RELATIVE_TO_OBJECT
045F San Andreas SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR
0461 Vice City San Andreas GET_CLOSEST_CAR_NODE_WITH_HEADING_TOWARDS_POINT
0462 Vice City San Andreas GET_CLOSEST_CAR_NODE_WITH_HEADING_AWAY_POINT
046A Vice City San Andreas GET_RANDOM_COP_IN_ZONE
046B San Andreas SET_CHAR_OBJ_FLEE_CAR
046F San Andreas GET_CURRENT_PLAYER_WEAPON
0478 Vice City San Andreas SET_CAR_HANDBRAKE_TURN_RIGHT
0479 Vice City San Andreas SET_CAR_HANDBRAKE_STOP
047B Vice City San Andreas LOCATE_SNIPER_BULLET_2D
047C Vice City San Andreas LOCATE_SNIPER_BULLET_3D
047D Vice City San Andreas GET_NUMBER_OF_SEATS_IN_MODEL
047E San Andreas IS_PLAYER_ON_ANY_BIKE
047F Vice City San Andreas IS_CHAR_LYING_DOWN

San Andreas

003D 0156 022E 032F 0408 0511
003E 0157 022F 0333 040A 0516
003F 015C 0230 0334 040E 051F
0040 015E 0232 0336 040F 0520
0041 0163 0233 033A 0410 0527
0047 0170 0234 033B 0411 0528
0048 0171 0238 033C 0412 0529
0049 0178 0239 033D 0413 052A
004A 017A 023A 0346 0415 052B
004B 017C 023E 0347 0419 052D
004C 017D 023F 034A 041B 052E
0054 017E 0240 034B 041C 052F
0055 017F 0242 034C 041F 0530
0056 0182 0243 0351 0420 0531
0057 0183 0246 0352 0421 0532
009C 0192 024A 0353 0422 0533
009D 0193 024B 0354 0426 0534
009E 0194 024C 0355 0427 0535
009F 0195 024D 0357 0429 0536
00A2 0196 024E 0358 042A 0537
00AC 0197 0251 0359 0437 0538
00B2 0198 0252 035A 0438 0539
00B3 0199 0255 035B 0439 053A
00B4 019A 0295 035E 043A 053B
00B5 019B 029A 0365 043B 053C
00B6 019C 029C 0367 043D 053D
00B7 019D 029D 0368 0442 0542
00B8 019E 029E 0369 0443 0543
00B9 019F 029F 036B 0444 0544
00BD 01A0 02A1 036C 0447 0546
00DA 01B1 02A2 036E 044A 0549
00DC 01B3 02A6 036F 044E 0553
00DE 01B8 02AD 0370 044F 0554
00E0 01BA 02AE 0371 0452 0558
00E3 01BE 02AF 0372 0455 0559
00E4 01BF 02B0 0374 0456 055A
00E5 01C6 02B1 0375 045E 055C
00E6 01C9 02B2 0377 045F 0562
00E7 01CA 02B3 0378 0461 0567
00E8 01CB 02B4 0379 0462 056B
00E9 01CC 02B5 037A 046A 056F
00EA 01CD 02B6 037B 046B 0571
00EB 01CE 02B7 037C 046F 0573
00F5 01CF 02B8 037D 0478 057C
00F6 01D0 02C3 037F 0479 0580
00F7 01D1 02C4 0380 047B 0584
00F8 01D2 02C5 0385 047C 0586
00F9 01D3 02C6 0386 047D 0589
00FA 01D4 02C7 0387 047E 058B
00FB 01D5 02C8 0388 047F 058F
00FC 01D6 02C9 0389 0483 0590
00FD 01D7 02CD 0398 0486 0593
0113 01D8 02D2 0399 0487 0598
0115 01D9 02D5 039A 048D 0599
0116 01DA 02D7 039B 048E 05AB
011A 01DB 02D9 039D 0490 05AC
011B 01DC 02DA 03A0 0492 05AF
011C 01DD 02DC 03A5 0497 05B4
011D 01DE 02DE 03A6 0498 0644
011E 01DF 02DF 03AC 0499 0645
011F 01E0 02EF 03AE 049A 0649
0120 01E1 02F0 03B2 049B 0658
0121 01E2 02F1 03B3 049D 0690
0123 01E6 02F4 03B4 04A0 0691
0124 01ED 02F5 03B5 04A8 0692
0125 01EE 02FB 03B8 04AA 0693
0126 01EF 02FC 03B9 04AC 0694
0127 01F1 02FE 03BB 04C2 0695
0128 01F2 0300 03BE 04C3 0696
0138 01F8 0301 03C1 04C6 06B8
0139 01FC 0304 03C2 04C9 06CC
013A 01FD 0305 03C6 04CA 06CD
013B 01FE 0306 03DB 04CB 06D3
013C 01FF 0307 03DD 04CC 06D4
013D 0200 0309 03E2 04CD 0753
013E 0201 030A 03E9 04CF 0756
013F 020E 030B 03EC 04D4 0757
0140 020F 030E 03F1 04DC 0768
0141 0210 030F 03F2 04DE 0769
0142 0211 0310 03F6 04E8 07B9
0143 0212 0311 03F7 04EC 07D8
0144 0218 0312 03F8 04F2 07D9
0145 0219 0313 03F9 04F3 0802
0146 021A 0314 03FA 04F6 082B
0147 021D 0315 03FB 04FB 082C
0148 021E 0316 03FC 04FD 082D
0149 021F 031B 03FF 04FF 082E
014A 0220 031C 0401 0502 082F
014D 0222 0322 0402 0504 0854
0150 0225 0324 0403 0505 0865
0152 0228 0328 0404 050C 09CD
0153 022C 032D 0405 050D 09CE
0155 022D 032E 0406 0510 09DF