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| |0x005C ||dword || [[039D#List_of_particle_effects | particle effect]] | | |0x005C ||dword || [[039D#List_of_particle_effects | particle effect]] |
| |- | | |- |
− | |0x0060 ||dword || particle type | + | |0x0060 ||dword || [[Particle.cfg#List_of_particles | particle type]] |
| |- | | |- |
| |0x0064 ||byte || unknown | | |0x0064 ||byte || unknown |
Revision as of 20:27, 11 January 2019
This article deals with the format of a save game file for the PC version of GTA 3.
Location
By default, the game places its save game files into the folder "GTA3 User Files" which is located in the current user's Documents folder. The location of this folder varies depending upon the version of Windows installed.
The save files themselves are named in the format GTA3sfX.b where X represents the in-game slot number. There are 8 slots available in the game (1-8).
Format Details (PC)
- Save files are always 0x3145C (201820) bytes long.
- Byte order is little endian. For example, the number 3452 (0x0D7C) is represented as 0x7C 0x0D in little endian.
- File is divided into 20 blocks, followed by padding and ends with a 4-byte checksum.
Data Blocks
A DWORD value precedes each block of data that indicates the size of the block.
Block 0: Simple Vars
Game "meta-information" giving the overall state of things. Also includes 'TheScripts' sub-block.
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
block size
|
0x0004 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
wchar_t[24] |
save name (long names are truncated on the save/load screen)
|
0x0030 |
word |
SYSTEMTIME wYear
|
0x0032 |
word |
SYSTEMTIME wMonth
|
0x0034 |
word |
SYSTEMTIME wDayOfWeek
|
0x0036 |
word |
SYSTEMTIME wDay
|
0x0038 |
word |
SYSTEMTIME wHour
|
0x003A |
word |
SYSTEMTIME wMinute
|
0x003C |
word |
SYSTEMTIME wSecond
|
0x003E |
word |
SYSTEMTIME wMilliseconds
|
0x0040 |
dword |
unknown (constant 0x031401)
|
0x0044 |
enum |
current island (1=Portland; 2=Staunton; 3=Shoreside Vale)
|
0x0048 |
float[3] |
camera coordinates (x,y,z)
|
0x0054 |
dword |
length (ms) of in-game minute
|
0x0058 |
dword |
last clock tick (weather timer)
|
0x005C |
byte |
game hour
|
0x005D |
byte[3] |
(align)
|
0x0060 |
byte |
game minute
|
0x0061 |
byte[3] |
(align)
|
0x0064 |
word |
current pad mode
|
0x0066 |
byte[2] |
(align)
|
0x0068 |
dword |
time in milliseconds (global timer)
|
0x006C |
float |
time scale
|
0x0070 |
float |
time step (frame delta time)
|
0x0074 |
float |
time step (not clipped)
|
0x0078 |
dword |
number of the frames processed from the beginning of the game
|
0x007C |
float |
time step #2 (constant 1.0, unused)
|
0x0080 |
float |
frames per update (constant 1.0, unused)
|
0x0084 |
float |
time scale (constant 1.0, unused)
|
0x0088 |
word |
old weather type
|
0x008A |
byte[2] |
(align)
|
0x008C |
word |
new weather type
|
0x008E |
byte[2] |
(align)
|
0x0090 |
word |
forced weather type
|
0x0092 |
byte[2] |
(align)
|
0x0094 |
float |
weather interpolation value
|
0x0098 |
byte[24] |
compilation date and time (unused, always 0)
|
0x00B0 |
dword |
weather type in list
|
0x00B4 |
float |
(unknown, camera related)
|
0x00B8 |
float |
(unknown, camera related)
|
0x00BC |
dword |
block size
|
0x00C0 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
char[4] |
'SCR\0' signature
|
0x0004 |
dword |
block size
|
0x0008 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
script global variable space size (n)
|
0x0004 |
dword[n/4] |
script global variables dump
|
0x0004 + n |
dword |
block size (always 0x03C8)
|
0x0008 + n |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
$onmission offset in global variable space
|
0x0004 |
ContactInfo[16] |
8 bytes each, contact info
|
0x0084 |
Unknown[4] |
(unknown)
|
0x0184 |
dword |
last mission passed time
|
0x0188 |
BuildingSwap[25] |
16 bytes each, building model replacements
|
BuildingSwap
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
type
|
0x0004 |
dword |
building handle
|
0x0008 |
dword |
new model
|
0x000C |
dword |
old model
|
0x0318 |
InvisibliltySetting[20] |
8 bytes each, invisible objects
|
InvisibilitySetting
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
type
|
0x0004 |
dword |
handle
|
0x03B8 |
byte |
already running a mission script flag (0 = false, 1 = true)
|
0x03B9 |
byte[3] |
(align)
|
0x03BC |
dword |
size of the MAIN section in the main.scm
|
0x03C0 |
dword |
size of largest mission
|
0x03C4 |
word |
number of exclusive mission scripts
|
0x03C6 |
byte[2] |
(align)
|
0x03D0 + n |
dword |
number of active scripts (n2)
|
0x03D4 + n |
CRunningScript[n2] |
136 bytes each, active scripts
|
CRunningScript
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
CRunningScript * |
next script pointer
|
0x0004 |
CRunningScript * |
previous script pointer
|
0x0008 |
char[8] |
name
|
0x0010 |
dword |
current ip
|
0x0014 |
dword[6] |
return stack
|
0x002C |
word |
stack counter
|
0x002E |
word |
(align)
|
0x0030 |
dword[16] |
local variables
|
0x0070 |
dword |
timerA
|
0x0074 |
dword |
timerB
|
0x0078 |
byte |
if result
|
0x0079 |
byte |
is mission script (00D7,0417)
|
0x007A |
byte |
is active
|
0x007B |
byte |
(align)
|
0x007C |
dword |
wake time
|
0x0080 |
word |
if number
|
0x0082 |
byte |
not flag (negative condition)
|
0x0083 |
byte |
wasted_busted check enabled (0111)
|
0x0084 |
byte |
wasted_busted check result
|
0x0085 |
byte |
mission flag (0417)
|
0x0086 |
byte[2] |
(align)
|
Block 1: Player Peds
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
block size
|
0x0004 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
block size
|
0x0004 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
players count (n)
|
0x0004 |
PlayerPed[n] |
player peds array
|
PlayerPed
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
unknown
|
0x0004 |
word |
unknown
|
0x0006 |
dword |
(unknown) ped reference
|
0x000A |
CPed |
CPed dump (0x05F0 bytes)
|
CPed
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
byte[52] |
unknown
|
0x0034 |
float[3] |
position (X, Y, Z)
|
0x0040 |
byte[640] |
unknown
|
0x02C0 |
float |
player health
|
0x02C4 |
float |
player armor
|
0x02C8 |
byte[148] |
unknown
|
0x035C |
WeaponSlot[13] |
weapon slots (0x18 bytes each)
|
WeaponSlot
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
weapon ID
|
0x0004 |
dword |
unknown
|
0x0008 |
dword |
bullets in clip
|
0x000C |
dword |
bullets total
|
0x0010 |
dword |
unknown
|
0x0014 |
dword |
unknown
|
0x05FA |
dword |
max wanted level
|
0x05FE |
dword |
max chaos level
|
0x0602 |
char[24] |
model name
|
0x061A |
byte[2] |
(align)
|
Block 2: Garages
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
block size
|
0x0004 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
block size
|
0x0004 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
garages count (n)
|
0x0004 |
dword |
free bombs
|
0x0008 |
dword |
free resprays
|
0x000C |
dword |
cars collected (unused)
|
0x0010 |
dword |
bank vans collected (Securicar garage)
|
0x0014 |
dword |
police cars collected (unused)
|
0x0018 |
dword |
Portland IE status (bitstring)
|
0x001C |
dword |
Shoreside IE status
|
0x0020 |
dword |
unused IE status
|
0x0024 |
dword |
time when 'GA_21' was last shown
|
0x0028 |
StoredCar[18] |
40 bytes each, stored cars
|
StoredCar
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
model ID
|
0x0004 |
float[3] |
position (X, Y, Z)
|
0x0010 |
float[3] |
vector rotation
|
0x001C |
dword |
immunities (bitstring) (see below)
|
0x0020 |
byte |
primary color ID
|
0x0021 |
byte |
secondary color ID
|
0x0022 |
byte |
radio station ID (see below)
|
0x0023 |
byte |
model variation A
|
0x0024 |
byte |
model variation B
|
0x0025 |
byte |
bomb type ID (see below)
|
0x0026 |
byte[2] |
(align)
|
0x02F8 |
Garage[n] |
140 bytes each, garages
|
Garage
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
byte |
garage type ID
|
0x0001 |
byte |
garage state
|
0x0002 |
byte |
(unknown)
|
0x0003 |
byte |
closing without target car
|
0x0004 |
byte |
deactivated
|
0x0005 |
byte |
respray happened
|
0x0006 |
byte[2] |
(align)
|
0x0008 |
dword |
target vehicle model index
|
0x000C |
dword |
door 1 pointer
|
0x0010 |
dword |
door 2 pointer
|
0x0014 |
byte |
is door 1 pool index
|
0x0015 |
byte |
is door 2 pool index
|
0x0016 |
byte |
is door 1 object
|
0x0017 |
byte |
is door 2 object
|
0x0018 |
byte |
(unknown)
|
0x0019 |
byte |
rotated door
|
0x001A |
byte |
camera follows player
|
0x001B |
byte |
(align)
|
0x001C |
float[6] |
position (x1, x2, y1, y2, z1, z2)
|
0x0034 |
float |
door open start (z coord) (how far door is open when garage is loaded into view)
|
0x0038 |
float |
door open (z coord) (how far door can open)
|
0x003C |
float[2] |
door 1 x,y coord
|
0x0044 |
float[2] |
door 2 x,y coord
|
0x004C |
float |
door 1 position (z coord)
|
0x0050 |
float |
door 2 position (z coord)
|
0x0054 |
dword |
door last open time
|
0x0058 |
byte |
collected cars state
|
0x0059 |
byte[3] |
(align)
|
0x005C |
dword |
target vehicle pointer (used during missions)
|
0x0060 |
dword |
(unknown)
|
0x0064 |
StoredCar |
(unknown)
|
Vehicle immunities:
- 0b00000001 = bulletproof
- 0b00000010 = fireproof
- 0b00000100 = explosion-proof
- 0b00001000 = collision-proof
- 0b00010000 = ?
Radio stations:
- 0 = Head Radio
- 1 = Double Clef FM
- 2 = Jah Radio
- 3 = Rise FM
- 4 = Lips 106
- 5 = Game FM
- 6 = MSX FM
- 7 = Flashback 95.6
- 8 = Chatterbox 109
- 9 = User track player (if user tracks loaded, random station otherwise)
- 10 = Police radio
- 11 = Radio off
Bomb types:
- 0 = no bomb
- 1 = timer bomb
- 2 = ignition bomb
- 3 = remote bomb
- 4 = timer bomb (armed)
- 5 = ignition bomb (armed)
Block 3: Vehicles
TYPE
|
OFFSET
|
DESCRIPTION
|
0x0000 |
dword |
block size
|
0x0004 |
- |
start of block, data below
|
TYPE
|
OFFSET
|
DESCRIPTION
|
0x0000 |
dword |
block size
|
0x0004 |
- |
start of block, data below
|
TYPE
|
OFFSET
|
DESCRIPTION
|
0x0000 |
dword |
number of vehicles (n)
|
0x0004 |
dword |
number of boats (n2)
|
0x0008 |
Vehicle[n] |
1458 bytes each, vehicles array
|
Vehicle
TYPE
|
OFFSET
|
DESCRIPTION
|
0x0000 |
dword |
unknown
|
0x0004 |
word |
model ID
|
0x0006 |
dword |
unknown
|
0x000A |
CVehicle |
CVehicle dump
|
CVehicle
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
byte[52] |
unknown
|
0x0034 |
float[3] |
position (X, Y, Z)
|
0x0040 |
byte[1384] |
unknown
|
0x0000 + (1458 * n) |
Boat[n2] |
1166(?) bytes each, boats array
|
Boat
TYPE
|
OFFSET
|
DESCRIPTION
|
0x0000 |
dword |
unknown
|
0x0004 |
word |
model ID
|
0x0006 |
dword |
unknown
|
0x000A |
CBoat |
CBoat dump
|
CBoat
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
byte[52] |
unknown
|
0x0034 |
float[3] |
position (X, Y, Z)
|
0x0040 |
byte[1092] |
unknown
|
Block 4: Objects
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
block size
|
0x0004 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
block size
|
0x0004 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
number of objects (n)
|
0x0004 |
CObject[n] |
Objects
|
CObject
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
word |
model id
|
0x0002 |
dword |
object reference
|
0x0006 |
float[3] |
pos
|
0x0012 |
byte[12] |
unknown
|
0x001E |
float |
unknown
|
0x0022 |
float[3] |
unknown
|
0x002E |
byte[12] |
unknown
|
0x003A |
byte |
unknown
|
0x003B |
byte |
unknown
|
0x003C |
byte |
unknown
|
0x003D |
byte |
unknown
|
0x003E |
byte |
unknown
|
0x003F |
byte |
unknown
|
0x0040 |
byte |
unknown
|
0x0041 |
byte |
unknown
|
0x0042 |
float |
unknown
|
0x0046 |
byte |
unknown
|
0x0047 |
byte |
unknown
|
0x0048 |
dword |
unknown
|
0x004C |
dword |
unknown
|
0x0050 |
dword |
unknown
|
Block 5: Path Find
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
block size
|
0x0004 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
block size
|
0x0004 |
- |
start of block, data below
|
- Note: each byte in these arrays represents 8 path nodes with a bitmask. If a bit is set, the node is disabled, otherwise it is enabled.
Block 6: Cranes
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
block size
|
0x0004 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
block size
|
0x0004 |
- |
start of block, data below
|
Crane
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
index in static objects pool
|
0x0004 |
dword |
crane hook object index in objects pool
|
0x0008 |
dword |
audio entity index
|
0x000C |
float |
pickup zone x1 (crane opcode parameter 3)
|
0x0010 |
float |
pickup zone x2 (crane opcode parameter 5)
|
0x0014 |
float |
pickup zone y1 (crane opcode parameter 6)
|
0x0018 |
float |
pickup zone y2 (crane opcode parameter 4)
|
0x001C |
float |
drop off point x (crane opcode parameter 7)
|
0x0020 |
float |
drop off point y (crane opcode parameter 8)
|
0x0024 |
float |
drop off point z (crane opcode parameter 9)
|
0x0028 |
float |
drop off heading in radians (crane opcode parameter 10)
|
0x002C |
float |
crane arm pick up rotation in radians
|
0x0030 |
float |
crane arm drop off rotation in radians
|
0x0034 |
float |
crane arm pick up distance from center of crane
|
0x0038 |
float |
crane arm drop off distance from center of crane
|
0x003C |
float |
crane arm pick up height
|
0x0040 |
float |
crane arm drop off height
|
0x0044 |
float |
crane arm current rotation in radians
|
0x0048 |
float |
crane arm current distance from center of crane
|
0x004C |
float |
crane arm current height
|
0x0058 |
float[3] |
crane hook initial x, y, z
|
0x005C |
float[3] |
crane hook current x, y, z
|
0x0068 |
float[2] |
unknown
|
0x0070 |
dword |
pointer to vehicle to pick up
|
0x0074 |
dword |
current game time + 10000 (only updates when crane has finished lifting car)
|
0x0078 |
byte |
crane activity
- 0 = idle crane
- 1 = crusher/military crane active
- 2 = crane inactive
|
0x0079 |
byte |
crane status
- 0 = idle
- 1 = crane moving to pick up
- 3 = moving upwards from pick up
- 2 = moving to destination
- 4 = moving downwards to drop off
- 5 = moving upwards from drop off
|
0x007A |
byte |
number of vehicles collected
|
0x007B |
byte |
is crusher crane
|
0x007C |
byte |
is military crane
|
0x007D |
byte |
unknown
|
0x007E |
byte |
model is not doc_crane_cab
|
0x007F |
byte |
(align)
|
Block 7: Pickups
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
block size
|
0x0004 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
block size
|
0x0004 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
Pickup[336] |
pickups structures -- each is 0x1C bytes in size; see details below
|
Pickup
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
byte |
type
|
0x0001 |
byte |
has been picked up
|
0x0002 |
word |
ammo (for weapon pickups)
|
0x0004 |
dword |
index in objects pool
|
0x0008 |
dword |
regeneration time
|
0x000C |
word |
model id
|
0x000E |
word |
flags
|
0x0010 |
float[3] |
x,y,z position
|
0x24C0 |
word |
collected index for below, always between 0 and 19
|
0x24C2 |
byte[2] |
(align)
|
0x24C4 |
PickupsCollected[20] |
pickup index, latest collected pickup pointed by collected index from above
|
Block 8: Phone Info
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
block size
|
0x0004 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
block size
|
0x0004 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
number of phones (n)
|
0x0004 |
dword |
number of active phones
|
0x0008 |
PhoneInfo[n] |
52 bytes each, phone info structs
|
OFFSET
|
TYPE
|
DESCRIPTION
|
PhoneInfo
0x0000 |
float[3] |
position (X, Y, Z)
|
0x000C |
dword[6] |
pointer to phone message string
|
0x0024 |
dword |
game time when phone message ends for states 5 and 6
|
0x0028 |
dword |
static index
|
0x002C |
dword |
phone state
- 3 = no ringing
- 4 = ringing, message just once
- 5 = ringing, message repeated, phone was never picked up
- 6 = ringing, message repeated, phone was picked up before
- 7 = no ringing, finished state of state 4
- 8 = no ringing, finished state of states 5 and 6
- 9 = only ringing
|
0x0030 |
byte |
is player within range of phone
|
0x0031 |
byte[3] |
(align)
|
Block 9: Restarts
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
block size (constant 0x128)
|
0x0004 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
block size (constant 0x124)
|
0x0004 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
char[4] |
'RST\0' signature
|
0x0004 |
dword |
block size
|
0x0008 |
- |
start of block, data below
|
RestartPoint
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
float[3] |
x,y,z coordinates
|
0x000C |
float |
z_angle
|
Block 10: Radar
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
block size
|
0x0004 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
block size
|
0x0004 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
char[4] |
'RDR\0' signature
|
0x0004 |
dword |
block size
|
0x0008 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
RadarBlip[32] |
radar blips structures -- each is 0x30 bytes in size, see below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
RadarBlip
0x0000 |
dword |
color
|
0x0004 |
dword |
type
- 0 = none
- 1 = car
- 2 = char
- 3 = object/pickup
- 4 = coord
- 5 = contact point
|
0x0008 |
dword |
entity (car, char, object) handle (0 = not an entity)
|
0x000C |
float[2] |
position x,y
|
0x0014 |
float[3] |
position x,y,z
|
0x0020 |
word |
index
|
0x0022 |
byte |
brightness
|
0x0023 |
byte |
is visible
|
0x0024 |
float |
debug sphere cross offset[1]
|
0x0028 |
word |
scale
|
0x002A |
word |
display
|
0x002C |
word |
blip sprite
|
0x002E |
word |
(align)
|
Block 11: Zones
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
block size
|
0x0004 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
block size
|
0x0004 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
char[4] |
'ZNS\0' signature
|
0x0004 |
dword |
block size
|
0x0008 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
current zone index
|
0x0004 |
dword |
current level (1: Portland, 2: Staunton Island, 3: Shoreside Vale)
|
0x0008 |
word |
find index (index of last search invoked by a script)
|
0x000A |
word |
(align)
|
0x000C |
Zone[50] |
navigation zones (from gta3.zon)
|
0x0AFC |
ZoneInfo[100] |
day/night pairs for each Zone
|
0x21A4 |
word |
total number of navigation zones
|
0x21A6 |
word |
total number of zone infos
|
0x21A8 |
Zone[25] |
map zones (from map.zon)
|
0x2720 |
AudioZone[36] |
audio zones
|
0x2768 |
word |
total number of map zones
|
0x276A |
word |
total number of audio zones
|
OFFSET
|
TYPE
|
DESCRIPTION
|
Zone
0x0000 |
char[8] |
zone name
|
0x0008 |
float[3] |
zone coord A
|
0x0014 |
float[3] |
zone coord B
|
0x0020 |
dword |
zone type (0, 1, 2 or 3 for MapZone)
|
0x0024 |
dword |
zone level (1: Portland, 2: Staunton Island, 3: Shoreside Vale)
|
0x0028 |
word |
zone info id night
|
0x002A |
word |
zone info id day
|
0x002C |
dword |
child zone index
|
0x0030 |
dword |
parent zone index
|
0x0034 |
dword |
sibling zone index
|
OFFSET
|
TYPE
|
DESCRIPTION
|
ZoneInfo
0x0000 |
word |
density
|
OFFSET
|
TYPE
|
DESCRIPTION
|
AudioZone
0x0000 |
word |
zone id
|
Block 12: Gangs
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
block size
|
0x0004 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
block size
|
0x0004 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
char[4] |
'GNG\0' signature
|
0x0004 |
dword |
block size
|
0x0008 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
Gang[9] |
gang structures -- each is 0x14 bytes in size, see below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
Gang
0x0000 |
dword |
car model id
|
0x0004 |
byte |
ped model override flag
|
0x0005 |
byte[3] |
(align)
|
0x0008 |
dword |
primary weapon id
|
0x0010 |
dword |
secondary weapon id
|
Block 13: Car Generators
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
block size
|
0x0004 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
block size
|
0x0004 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
char[4] |
'CGN\0' signature
|
0x0004 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
block size (constant 0x0C)
|
0x0004 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
car generators count (n)
|
0x0004 |
dword |
active car generators count
|
0x0008 |
byte |
process counter
|
0x0009 |
byte |
generate even if player is close counter
|
0x000A |
byte[2] |
(align)
|
0x0010 |
dword |
size of car generator structs
|
0x0014 |
CarGenerator[n] |
72 bytes each, car generator structs
|
OFFSET
|
TYPE
|
DESCRIPTION
|
CarGenerator
0x0000 |
dword |
model ID
|
0x0004 |
float[3] |
position (X, Y, Z)
|
0x0010 |
float |
z angle
|
0x0014 |
word |
primary color ID
|
0x0016 |
word |
secondary color ID
|
0x0018 |
byte |
force spawn
|
0x0019 |
byte |
alarm (percentage)
|
0x001A |
byte |
locked (percentage)
|
0x001B |
byte |
(align)
|
0x001C |
word |
min delay
|
0x001E |
word |
max delay
|
0x0020 |
dword |
timestamp (time last stolen?)
|
0x0024 |
dword |
vehicle pool index, -1 if not spawned
|
0x0028 |
word |
uses remaining (0 = disabled)
|
0x002A |
byte |
is blocking (used internally to prevent two cars spawning close to each other)
|
0x002B |
byte |
(align)
|
0x002C |
float[3] |
vecInf (unused)
|
0x0038 |
float[3] |
vecSup (unused)
|
0x0044 |
dword |
(unknown) (unused)
|
Block 14: Particles
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
block size
|
0x0004 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
block size
|
0x0004 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
number of particles (n);
|
0x0004 |
Particle[n] |
particle structures -- each is 0x88 bytes in size, see below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
Particle
0x0000 |
dword |
unknown (probably CPlaceable vtable)
|
0x0004 |
CMatrix |
Stores the position and rotation of the particle (see [matrix])
|
0x004C |
pNext |
pointer to the next particle struct
|
0x0050 |
pPrev |
pointer to the prev particle struct
|
0x0054 |
dword |
unknown
|
0x0058 |
dword |
lifespan (at this time, the particle will be destroyed)
|
0x005C |
dword |
particle effect
|
0x0060 |
dword |
particle type
|
0x0064 |
byte |
unknown
|
0x0065 |
byte |
unknown
|
0x0066 |
word |
unknown
|
0x0068 |
word |
status
|
0x006A |
byte[2] |
(align)
|
0x006C |
float[3] |
strength of particle (x,y,z)
|
0x0078 |
float |
unknown
|
0x007C |
float |
scale
|
0x0080 |
dword |
color of the particle (RGBA)
|
0x0084 |
byte |
unknown
|
0x0085 |
byte |
unknown
|
0x0086 |
byte[2] |
(align)
|
OFFSET
|
TYPE
|
DESCRIPTION
|
CMatrix (0x48 bytes)
0x0000 |
float[3] |
right
|
0x000C |
dword |
flags
|
0x0010 |
float[3] |
up
|
0x001C |
dword |
(align)
|
0x0020 |
dword |
at
|
0x002C |
dword |
(align)
|
0x0030 |
dword |
position (x,y,z)
|
0x003C |
dword |
(align)
|
0x0040 |
dword |
pointer to attached RwMatrix
|
0x0044 |
byte |
has an attached RwMatrix
|
0x0045 |
byte[3] |
(align)
|
Block 15: Audio Script Objects
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
block size
|
0x0004 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
block size
|
0x0004 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
char[4] |
'AUD\0' signature
|
0x0004 |
dword |
block size
|
0x0008 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
number of audio script objects (n);
|
0x0004 |
AudioScriptObject[n] |
audio script object structures -- each is 0x18 bytes in size, see below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
AudioScriptObject
0x0000 |
dword |
index?
|
0x0004 |
word |
audio index
|
0x0006 |
byte[2] |
(align)
|
0x0008 |
float[3] |
position x,y,z
|
0x0014 |
dword |
(unknown)
|
Block 16: Player Info
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
block size
|
0x0004 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
block size
|
0x0004 |
- |
start of block, data below
|
Block 17: Stats
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
block size
|
0x0004 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
block size
|
0x0004 |
- |
start of block, data below
|
List of stunts
Id
|
Description
|
0 |
no insane stunts completed
|
1 |
insane stunt
|
2 |
perfect insane stunt
|
3 |
double insane stunt
|
4 |
perfect double insane stunt
|
5 |
triple insane stunt
|
6 |
perfect triple insane stunt
|
7 |
quadruple insane stunt
|
8 |
perfect quadruple insane stunt
|
See also: List_of_statistics_(III)
Block 18: Streaming
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
block size
|
0x0004 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
block size
|
0x0004 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
byte[200] |
unknown
|
Block 19: Ped Types
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
block size
|
0x0004 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
dword |
block size (constant 0x2E8)
|
0x0004 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
char[4] |
'PTP\0' signature
|
0x0004 |
dword |
block size
|
0x0008 |
- |
start of block, data below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
0x0000 |
PedType[23] |
PedType structures -- each is 0x20 bytes in size, see below
|
OFFSET
|
TYPE
|
DESCRIPTION
|
PedType
0x0000 |
dword |
unknown
|
0x0004 |
float |
unknown
|
0x0008 |
float |
unknown
|
0x000C |
float |
unknown
|
0x0010 |
float |
unknown
|
0x0014 |
float |
unknown
|
0x0018 |
dword |
unknown
|
0x001C |
dword |
unknown
|
Padding
Following the last data block is a variable amount of padding. Since every save file is exactly 0x3145C bytes in length this padding is necessary to fill the space between the data blocks which start the file and the checksum value which ends it. There could be up to 4 padding blocks, each one is up to 55,000 bytes in length.
Checksum
The final four bytes of a save file are an unsigned integer checksum value. This checksum is simply the sum of all the preceding 0x3145C bytes. If the checksum value does not match the calculated sum of those bytes, the game will consider the save file to be "corrupted" and refuse to load it. Thus, any time you make any changes to a save file you must remember to update the checksum when you are finished.
Tools
Notes
^ Post on GTAForums – a post by Seemann describing debug spheres
^ Document describing conversions between Matrices and Euler Angles
^ Summary of the above document
External links