Difference between revisions of "Magic.TXD"
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− | [[ | + | __NOTOC__ |
− | + | {{ToolBox | |
+ | | name = Magic.TXD | ||
+ | | version = 1.0 | ||
+ | | patrol = no | ||
+ | | author = Martin Turski (The_GTA), Dmitry K (DK22Pac) | ||
+ | | game = [[GTA III]], [[GTA VC]], [[GTA SA]], '''Manhunt''', '''Sonic Heroes''', '''Persona 3/4''' | ||
+ | | genre = [[TXD|Texture Dictionary]] editor | ||
+ | | image = [[Image:Mgtxd_logo.png|250px]] | ||
+ | }} | ||
'''Magic.TXD''' is an open-source RenderWare [[TXD|Texture Dictionary]] ('''TXD''') editor written by [[User:DK22Pac|DK22Pac]] and [[User:The_GTA|The_GTA]] for Microsoft Windows. It aims to support every RW TXD format and comes with many unprecedented features to make TXD editing simple. | '''Magic.TXD''' is an open-source RenderWare [[TXD|Texture Dictionary]] ('''TXD''') editor written by [[User:DK22Pac|DK22Pac]] and [[User:The_GTA|The_GTA]] for Microsoft Windows. It aims to support every RW TXD format and comes with many unprecedented features to make TXD editing simple. | ||
Revision as of 08:34, 11 April 2016
Current version: | 1.0 |
---|---|
Developed by: | Martin Turski (The_GTA), Dmitry K (DK22Pac) |
Supported games: | GTA III, GTA VC, GTA SA, Manhunt, Sonic Heroes, Persona 3/4 |
Type: | Texture Dictionary editor |
Magic.TXD is an open-source RenderWare Texture Dictionary (TXD) editor written by DK22Pac and The_GTA for Microsoft Windows. It aims to support every RW TXD format and comes with many unprecedented features to make TXD editing simple.
Features
- PC, PS2, XBOX, Gamecube, Android, iOS TXD support
- supports all RenderWare GTA titles
- live preview of TXD contents
- Windows shell extension for thumbnails and context menu
- importing, exporting, resizing, encoding and decoding
- uses Qt framework for modern GUI
- TXD builder, converter and exporter
- Image formats: PNG, BMP, DDS, PVR, JPEG, TIFF, TGA
- mipmap generation (+ black-roads-fix)
Screenshots
Plugin Support
There is support for Direct3D 9 color storage format extensions. Dynamic link libraries are loaded which define how Magic.TXD should treat D3DFORMAT types that it has no native support for. By default, Magic.TXD ships with D3DFMT_V8U8 and D3DFMT_A8 plugins.
References
- Download link (1.0 rc3 build)
- Source code on GitHub
- Forum topic
- GTAGarage entry