Difference between revisions of "Interior"

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An '''interior''' is an area in the game that is not part of the outside world. This is used in Vice City, San Andreas, LCS, and VCS. The interior is not seen in the outside world and has to be loaded through the [[IPL]] file or the mission script. By default, the outside world has an interior number of 0, which doesn't act as an interior.
+
{{I|need screenshots of interiors}}
 +
An '''interior''' is an area in the game that is not rendered as part of the "outside world". In GTA III, this is handled by the [[cullzone.dat]] file and is mainly used by road and subway tunnels. In Vice City, San Andreas, LCS, and VCS, objects in an interior are assigned a render level through the [[IPL]] file. In Vice City, the render level can only be changed through the script file. In San Andreas, it can additionally be changed through the IPL file. By default, the outside world has the render level "0", which doesn't act as an interior.
  
==IPL==
+
Interior '''13''' is a special interior that is reserved for pickups. Placing objects in that interior makes them stream regardless of the interior the player is in.
There is a section in the IPL that defines the interior number of an object. In the INST section, the third column denotes the interior number of the object. The object can only be viewed within this interior number. Any other objects with a different interior number will not load.
 
  
==Mission Script==
+
== IPL ==
You can use the following opcodes to do stuff to interiors.
+
In the [[INST]] section in Vice City and San Andreas, the third column denotes the render level ("interior number") of the object. Objects can only be viewed within a level; objects on other levels will not load and cannot be viewed.
===Vice City===
 
Coming soon.
 
===San Andreas===
 
[[04BB]] - Selects the interior number of the world.<br>
 
[[04F9]] - Sets the interior colors<br>
 
[[04FA]] - Resets the interior colors to default<br>
 
[[0566]] - Links an object to an interior number<br>
 
[[077E]] - Gets the active interior number<br>
 
[[07B0]] - Gets the active interior name<br>
 
[[07FB]] - Toggles the interior markers to show<br>
 
[[0840]] - Links a vehicle to an interior number<br>
 
[[0860]] - Links a pedestrian to an interior number<br>
 
[[0864]] - Toggles the interior markers at that point to show<br>
 
[[08AD]] - Places a pedestrian into an interior without linking it to an interior<br>
 
[[08DC]] - Creates an ornamental interior marker<br>
 
[[094B]] - Gets a pedestrian's active interior name (not tested)<br>
 
[[098E]] - Unknown opcode related to interiors<br>
 
[[09E8]] - Gets a pdestrian's current interior number<br>
 
===LCS===
 
Coming soon.
 
  
==List==
+
For San Andreas only, you can create an access points to interiors using the [[ENEX]] section of the IPL file.
This is a list of interiors numbers and their names used in the game.
+
 
===Vice City===
+
== Mission script ==
Coming soon.
+
For Vice City, you have to use the script to create an access to interiors. San Andreas can also use the script to create an access to interiors.
===San Andreas===
 
 
{|
 
{|
 +
| [[04BB]] || {{Icon|VC}} {{Icon|SA}} || sets the visibility of the interior
 +
|-
 +
| [[04F9]] || {{Icon|VC}} {{Icon|SA}} || sets the interior sky colors
 +
|-
 +
| [[04FA]] || {{Icon|VC}} {{Icon|SA}} || resets the interior sky colors to default
 +
|-
 +
| [[0566]] || {{Icon|VC}} {{Icon|SA}} || sets the visibility of an object to the interior
 +
|-
 +
| [[077E]] || {{a|r}} | {{Icon|SA}} || gets the active interior number
 +
|-
 +
| [[07B0]] || {{a|r}} | {{Icon|SA}} || gets the active interior name
 +
|-
 +
| [[07FB]] || {{a|r}} | {{Icon|SA}} || toggles the interior markers to show
 +
|-
 +
| [[0840]] || {{a|r}} | {{Icon|SA}} || sets the visibility of a vehicle to the interior
 +
|-
 +
| [[0860]] || {{a|r}} | {{Icon|SA}} || sets the visibility of a character to the interior
 +
|-
 +
| [[0864]] || {{a|r}} | {{Icon|SA}} || toggles the interior markers at that point to show
 +
|-
 +
| [[08AD]] || {{a|r}} | {{Icon|SA}} || places a pedestrian into an interior without linking it to an interior
 +
|-
 +
| [[08DC]] || {{a|r}} | {{Icon|SA}} || creates an ornamental interior marker
 +
|-
 +
| [[094B]] || {{a|r}} | {{Icon|SA}} || gets a pedestrian's entry exit interior name
 +
|-
 +
| [[098E]] || {{a|r}} | {{Icon|SA}} || set interior entry exit flag
 +
|-
 +
| [[09E8]] || {{a|r}} | {{Icon|SA}} || gets a pedestrian's current interior number
 +
|}
 +
 +
== List of areas ==
 +
This is a list of interior numbers and their corresponding areas used in the games.
 +
=== Vice City ===
 +
Not all interiors behave the same way and most of the behaviors are [[hardcoded]]. Most interiors disable environmental ambient noise in order to play ambient music, which also disables in-car [[List_of_radio_stations_(VC)|radio stations]]. Some disable ambient vehicle noise, which includes engine, door, and tire noises. Most interiors remove visible ocean water.
 +
{| class="wikitable"
 +
! Number
 +
! Enum
 +
! Areas
 +
! [[Audio directory (VC)|Plays]]{{ref|1}}
 +
! Notes
 +
|-
 +
| 0
 +
| VIS_MAIN_MAP
 +
| colspan="3" {{a|c}} | The main world
 +
|-
 +
| 1
 +
| VIS_HOTEL
 +
| Ocean View Hotel
 +
| Hotel.mp3
 +
| Draws ocean water.
 +
|-
 +
| 2
 +
| VIS_MANSION
 +
| Diaz's Mansion/Vercetti Estate
 +
| ambsil.mp3
 +
| Draws ocean water.
 +
|-
 +
| 3
 +
| VIS_BANK
 +
| El Banco Corrupto Grande
 +
| ambsil.mp3
 +
|
 +
|-
 +
| 4
 +
| VIS_MALL
 +
| North Point Mall
 +
| MallAmb.mp3
 +
| Allows some ambient vehicle noise. Allows peds to group up like gang members.
 +
|-
 +
| 5
 +
| VIS_STRIP_CLUB
 +
| Pole Position Club
 +
| Strip.mp3
 +
|
 +
|-
 +
| 6
 +
| VIS_LAWYERS
 +
| Ken Rosenburg's office
 +
| ambsil.mp3
 +
|
 +
|-
 +
| 7
 +
| VIS_COFFEE_SHOP
 +
| Cafe Robina
 +
| ambsil.mp3
 +
|
 +
|-
 +
| 8
 +
| VIS_CONCERT_HALL
 +
| Love Fist concert hall
 +
| ambsil.mp3
 +
|
 +
|-
 +
| 9
 +
| VIS_STUDIO
 +
| Love Fist recording studio
 +
| ambsil.mp3
 +
|
 +
|-
 +
| 10
 +
| VIS_RIFLE_RANGE
 +
| Shooting Range
 +
| ambsil.mp3
 +
|
 +
|-
 +
| 11
 +
| VIS_BIKER_BAR
 +
| Apartment 3C, Greasy Choppers
 +
| ambsil.mp3
 +
|
 +
|-
 +
| 12
 +
| VIS_POLICE_STATION
 +
| VCPD HQ, Auntie Poulet's
 +
| ambsil.mp3
 +
|
 +
|-
 +
| 13
 +
| VIS_EVERYWHERE
 +
| ''reserved''
 +
| colspan="2" | Retains all ambient noise. If an object is assigned this number, it can be visible in any interior.
 +
|-
 +
| 14
 +
| VIS_DIRT
 +
| Dirt Ring
 +
| DirtRing.mp3
 +
| Allows all ambient vehicle noise.
 +
|-
 +
| 15
 +
| VIS_BLOOD
 +
| Bloodring
 +
| DirtRing.mp3
 +
| Allows all ambient vehicle noise.
 +
|-
 +
| 16
 +
| VIS_OVALRING
 +
| Hotring
 +
| DirtRing.mp3
 +
| Allows all ambient vehicle noise.
 +
|-
 +
| 17
 +
| VIS_MALIBU_CLUB
 +
| The Malibu Club
 +
| Malibu.mp3
 +
|
 +
|-
 +
| 18
 +
| VIS_PRINT_WORKS
 +
| Print Works
 +
| ambsil.mp3
 +
|
 +
|}
 +
# {{note|1}} Array in memory for VC v1.0 starts at 0x6CDAE4.
 +
 +
=== San Andreas ===
 +
{| class="wikitable sortable"
 
! Number
 
! Number
 
! Name
 
! Name
! Description
+
! class="unsortable"|Description
 
|-
 
|-
 
| 1
 
| 1
Line 76: Line 212:
 
| MAFCAS2
 
| MAFCAS2
 
| Penthouse Suites
 
| Penthouse Suites
 +
|-
 +
| 1
 +
| -
 +
| Saint Mark's
 +
|-
 +
| 1
 +
| SMASHTV
 +
| Warehouse
 +
|-
 +
| 1
 +
| -
 +
| Stadium with wooden sandbox
 
|-
 
|-
 
| 1
 
| 1
Line 84: Line 232:
 
| SWEETS
 
| SWEETS
 
| Sweet's House
 
| Sweet's House
 +
|-
 +
| 1
 +
| -
 +
| Trailer
 +
|-
 +
| 1
 +
| TSDINER
 +
| Truck Stop
 
|-
 
|-
 
| 1
 
| 1
Line 103: Line 259:
 
| 2
 
| 2
 
| CARTER
 
| CARTER
| Smokes Crack Palace
+
| Smoke's Crack Palace
 
|-
 
|-
 
| 2
 
| 2
 
| GF2
 
| GF2
|  
+
| Katie's
 +
|-
 +
| 2
 +
| LAHS1A
 +
| House
 +
|-
 +
| 2
 +
| LASTRIP
 +
| Strip Club
 
|-
 
|-
 
| 2
 
| 2
Line 116: Line 280:
 
| SVVGHO2
 
| SVVGHO2
 
| Hotel Suite
 
| Hotel Suite
 +
|-
 +
| 2
 +
| VGHSB1
 +
| House
 +
|-
 +
| 2
 +
| VGHSB3
 +
| House
 +
|-
 +
| 2
 +
| -
 +
| Salvatore's Caligula room
 
|-
 
|-
 
| 3
 
| 3
Line 156: Line 332:
 
| DRIVES2
 
| DRIVES2
 
| Driving School
 
| Driving School
 +
|-
 +
| 3
 +
| GENOTB
 +
| Inside Track Betting
 
|-
 
|-
 
| 3
 
| 3
 
| GF3
 
| GF3
|  
+
| Helena's
 +
|-
 +
| 3
 +
| LAHSB4
 +
| House
 
|-
 
|-
 
| 3
 
| 3
 
| OGLOCS
 
| OGLOCS
 
| OG Loc's
 
| OG Loc's
 +
|-
 +
| 3
 +
| PAPER
 +
| Planning Department
 
|-
 
|-
 
| 3
 
| 3
 
| PDOMES
 
| PDOMES
 
| The Pleasure Domes
 
| The Pleasure Domes
 +
|-
 +
| 3
 +
| PDOMES2
 +
| The Pleasure Domes
 +
|-
 +
| 3
 +
| POLICE3
 +
| LVPD HQ
 
|-
 
|-
 
| 3
 
| 3
 
| SEXSHOP
 
| SEXSHOP
 
| Sex Shop
 
| Sex Shop
 +
|-
 +
| 3
 +
| S1TEST
 +
| Middle of nowhere
 +
|-
 +
| 3
 +
| STRIP2
 +
| Strip Club
 
|-
 
|-
 
| 3
 
| 3
Line 184: Line 388:
 
| AMMUN2
 
| AMMUN2
 
| Ammu-Nation
 
| Ammu-Nation
 +
|-
 +
| 4
 +
| DINER1
 +
| Diner
 +
|-
 +
| 4
 +
| DIRBIKE
 +
| Dirt Stadium
 
|-
 
|-
 
| 4
 
| 4
 
| GF4
 
| GF4
|  
+
| Michelle's
 +
|-
 +
| 4
 +
| LAHS2A
 +
| House
 +
|-
 +
| 4
 +
| LAHSS6
 +
| House
 
|-
 
|-
 
| 4
 
| 4
Line 196: Line 416:
 
| X711S2
 
| X711S2
 
| 24-7
 
| 24-7
 +
|-
 +
| 5
 +
| CSDESGN
 +
| Victim
 +
|-
 +
| 5
 +
| DINER2
 +
| Diner
 
|-
 
|-
 
| 5
 
| 5
Line 207: Line 435:
 
| 5
 
| 5
 
| GF5
 
| GF5
|  
+
| Barbara's
 +
|-
 +
| 5
 +
| GYM1
 +
| Ganton Gym
 +
|-
 +
| 5
 +
| LACRAK
 +
| Crack Den
 +
|-
 +
| 5
 +
| LAHSB3
 +
| House
 
|-
 
|-
 
| 5
 
| 5
 
| MADDOGS
 
| MADDOGS
| Madd Doggs Crib
+
| Madd Dogg's Crib
 
|-
 
|-
 
| 5
 
| 5
 
| MDDOGS
 
| MDDOGS
| Madd Doggs Crib
+
| Madd Dogg's Crib
 
|-
 
|-
 
| 5
 
| 5
Line 224: Line 464:
 
| SVHOT1
 
| SVHOT1
 
| Hotel Suite
 
| Hotel Suite
 +
|-
 +
| 5
 +
| VGHSM2
 +
| House
 
|-
 
|-
 
| 6
 
| 6
 
| AMMUN3
 
| AMMUN3
 +
| Ammu-Nation
 +
|-
 +
| 6
 +
| AMMUN5
 
| Ammu-Nation
 
| Ammu-Nation
 
|-
 
|-
Line 235: Line 483:
 
| 6
 
| 6
 
| GF6
 
| GF6
|  
+
| Millie's
 +
|-
 +
| 6
 +
| GYM2
 +
| Cobra Marital Arts
 +
|-
 +
| 6
 +
| LAHSB1
 +
| House
 +
|-
 +
| 6
 +
| POLICE1
 +
| LSPD HQ
 
|-
 
|-
 
| 6
 
| 6
 
| RCPLAY
 
| RCPLAY
| Zeros RC Shop
+
| Zero's RC Shop
 
|-
 
|-
 
| 6
 
| 6
Line 255: Line 515:
 
| 6
 
| 6
 
| SVCUNT
 
| SVCUNT
 +
| Safe House
 +
|-
 +
| 6
 +
| SVSFBG
 
| Safe House
 
| Safe House
 
|-
 
|-
Line 264: Line 528:
 
| X7_11S
 
| X7_11S
 
| 24-7
 
| 24-7
 +
|-
 +
| 7
 +
| 8TRACK
 +
| 8-Track Stadium
 
|-
 
|-
 
| 7
 
| 7
 
| AMMUN4
 
| AMMUN4
 
| Ammu-Nation
 
| Ammu-Nation
 +
|-
 +
| 7
 +
| GYM3
 +
| Below the Belt Gym
 +
|-
 +
| 7
 +
| LAHSB2
 +
| House
 +
|-
 +
| 7
 +
| OFTEST
 +
| Middle of nowhere
 
|-
 
|-
 
| 8
 
| 8
 
| BURHOUS
 
| BURHOUS
| Colonel Fuhrbergers
+
| Colonel Fuhrberger's
 
|-
 
|-
 
| 8
 
| 8
Line 280: Line 560:
 
| SVLAMD
 
| SVLAMD
 
| Safe House
 
| Safe House
 +
|-
 +
| 9
 +
| -
 +
| Andromada cargo hold
 
|-
 
|-
 
| 9
 
| 9
 
| FDCHICK
 
| FDCHICK
| Cluckin Bell
+
| Cluckin' Bell
 +
|-
 +
| 9
 +
| LAHS2B
 +
| House
 
|-
 
|-
 
| 9
 
| 9
Line 304: Line 592:
 
| FDBURG
 
| FDBURG
 
| Burger Shot
 
| Burger Shot
 +
|-
 +
| 10
 +
| POLICE2
 +
| SFPD HQ
 
|-
 
|-
 
| 10
 
| 10
Line 311: Line 603:
 
| 10
 
| 10
 
| TRICAS
 
| TRICAS
| The Four Dragons
+
| The Four Dragon's
 +
|-
 +
| 10
 +
| -
 +
| The Four Dragon's Casino's maintenance room
 
|-
 
|-
 
| 10
 
| 10
 
| SVSFMD
 
| SVSFMD
 
| Safe House
 
| Safe House
 +
|-
 +
| 10
 +
| VGHSM3
 +
| House
 
|-
 
|-
 
| 10
 
| 10
 
| X711S3
 
| X711S3
 
| 24-7
 
| 24-7
 +
|-
 +
| 10
 +
| -
 +
| Zero's No Man's Land
 
|-
 
|-
 
| 11
 
| 11
Line 332: Line 636:
 
| BARBER3
 
| BARBER3
 
| Barber
 
| Barber
 +
|-
 +
| 12
 +
| CASINO2
 +
| Casino Floor
 
|-
 
|-
 
| 12
 
| 12
 
| MOROOM
 
| MOROOM
 
| Motel room
 
| Motel room
|-
 
| 12
 
| -
 
| Trailer
 
 
|-
 
|-
 
| 12
 
| 12
Line 348: Line 652:
 
| CSEXL
 
| CSEXL
 
| Didier Sachs
 
| Didier Sachs
 +
|-
 +
| 14
 +
| AIRPOR2
 +
| Los Santos International Airport
 +
|-
 +
| 14
 +
| AIRPORT
 +
| Francis Intl. Airport
 
|-
 
|-
 
| 15
 
| 15
Line 359: Line 671:
 
| 15
 
| 15
 
| SFHSM1
 
| SFHSM1
 +
| House
 +
|-
 +
| 15
 +
| VGHSS1
 +
| House
 +
|-
 +
| 15
 +
| VGSHM2
 +
| House
 +
|-
 +
| 15
 +
| VGSHM3
 +
| House
 +
|-
 +
| 15
 +
| VGSHS2
 
| House
 
| House
 
|-
 
|-
 
| 16
 
| 16
| POLICE2
+
| -
| SFPD HQ
+
| Stadium with giant round circular raised platform in middle
 
|-
 
|-
 
| 16
 
| 16
Line 411: Line 739:
 
| 18
 
| 18
 
| UFOBAR
 
| UFOBAR
| Lil Probe Inn
+
| Lil' Probe Inn
 
|-
 
|-
 
| 18
 
| 18
Line 417: Line 745:
 
| 24-7
 
| 24-7
 
|}
 
|}
===LCS===
 
Not coming soon (not from me).
 
  
[[Category:Map Formats]][[Category:Mission Script]][[Category:GTA VC]][[Category:GTA SA]]
+
{{N|LCS|SA|VC}}
 +
 
 +
[[Category:Map Formats]][[Category:Mission Script]][[Category:GTA LCS]]

Latest revision as of 23:22, 11 January 2019

An interior is an area in the game that is not rendered as part of the "outside world". In GTA III, this is handled by the cullzone.dat file and is mainly used by road and subway tunnels. In Vice City, San Andreas, LCS, and VCS, objects in an interior are assigned a render level through the IPL file. In Vice City, the render level can only be changed through the script file. In San Andreas, it can additionally be changed through the IPL file. By default, the outside world has the render level "0", which doesn't act as an interior.

Interior 13 is a special interior that is reserved for pickups. Placing objects in that interior makes them stream regardless of the interior the player is in.

IPL

In the INST section in Vice City and San Andreas, the third column denotes the render level ("interior number") of the object. Objects can only be viewed within a level; objects on other levels will not load and cannot be viewed.

For San Andreas only, you can create an access points to interiors using the ENEX section of the IPL file.

Mission script

For Vice City, you have to use the script to create an access to interiors. San Andreas can also use the script to create an access to interiors.

04BB Vice City San Andreas sets the visibility of the interior
04F9 Vice City San Andreas sets the interior sky colors
04FA Vice City San Andreas resets the interior sky colors to default
0566 Vice City San Andreas sets the visibility of an object to the interior
077E San Andreas gets the active interior number
07B0 San Andreas gets the active interior name
07FB San Andreas toggles the interior markers to show
0840 San Andreas sets the visibility of a vehicle to the interior
0860 San Andreas sets the visibility of a character to the interior
0864 San Andreas toggles the interior markers at that point to show
08AD San Andreas places a pedestrian into an interior without linking it to an interior
08DC San Andreas creates an ornamental interior marker
094B San Andreas gets a pedestrian's entry exit interior name
098E San Andreas set interior entry exit flag
09E8 San Andreas gets a pedestrian's current interior number

List of areas

This is a list of interior numbers and their corresponding areas used in the games.

Vice City

Not all interiors behave the same way and most of the behaviors are hardcoded. Most interiors disable environmental ambient noise in order to play ambient music, which also disables in-car radio stations. Some disable ambient vehicle noise, which includes engine, door, and tire noises. Most interiors remove visible ocean water.

Number Enum Areas Plays[1] Notes
0 VIS_MAIN_MAP The main world
1 VIS_HOTEL Ocean View Hotel Hotel.mp3 Draws ocean water.
2 VIS_MANSION Diaz's Mansion/Vercetti Estate ambsil.mp3 Draws ocean water.
3 VIS_BANK El Banco Corrupto Grande ambsil.mp3
4 VIS_MALL North Point Mall MallAmb.mp3 Allows some ambient vehicle noise. Allows peds to group up like gang members.
5 VIS_STRIP_CLUB Pole Position Club Strip.mp3
6 VIS_LAWYERS Ken Rosenburg's office ambsil.mp3
7 VIS_COFFEE_SHOP Cafe Robina ambsil.mp3
8 VIS_CONCERT_HALL Love Fist concert hall ambsil.mp3
9 VIS_STUDIO Love Fist recording studio ambsil.mp3
10 VIS_RIFLE_RANGE Shooting Range ambsil.mp3
11 VIS_BIKER_BAR Apartment 3C, Greasy Choppers ambsil.mp3
12 VIS_POLICE_STATION VCPD HQ, Auntie Poulet's ambsil.mp3
13 VIS_EVERYWHERE reserved Retains all ambient noise. If an object is assigned this number, it can be visible in any interior.
14 VIS_DIRT Dirt Ring DirtRing.mp3 Allows all ambient vehicle noise.
15 VIS_BLOOD Bloodring DirtRing.mp3 Allows all ambient vehicle noise.
16 VIS_OVALRING Hotring DirtRing.mp3 Allows all ambient vehicle noise.
17 VIS_MALIBU_CLUB The Malibu Club Malibu.mp3
18 VIS_PRINT_WORKS Print Works ambsil.mp3
  1. ^ Array in memory for VC v1.0 starts at 0x6CDAE4.

San Andreas

Number Name Description
1 ABATOIR Sindacco Abattoir
1 AMMUN1 Ammu-Nation
1 CARMOD1 TransFender
1 FDREST1 World of Coq
1 GF1 Denise's
1 JETINT Shamal interior
1 LACS1 Sub Urban
1 LAHS1B House
1 MAFCAS Caligulas Casino
1 MAFCAS2 Penthouse Suites
1 - Saint Mark's
1 SMASHTV Warehouse
1 - Stadium with wooden sandbox
1 SVVGHO1 Hotel Suite
1 SWEETS Sweet's House
1 - Trailer
1 TSDINER Truck Stop
1 WUZIBET Wu Zi Mu's
2 BARBERS Barber
2 BDUPS1 B Dup's Crack Palace
2 CARMOD2 Loco Low Co.
2 CARTER Smoke's Crack Palace
2 GF2 Katie's
2 LAHS1A House
2 LASTRIP Strip Club
2 RYDERS Ryder's Place
2 SVVGHO2 Hotel Suite
2 VGHSB1 House
2 VGHSB3 House
2 - Salvatore's Caligula room
3 BARBER2 Barber
3 BDUPS B Dup's apartment
3 BIKESCH Bike School
3 BROTHL1 Whore House
3 CARLS The Johnson House
3 CARMOD3 Wheel Arch Angels
3 CHANGER Wardrobe
3 CSSPRT Pro-Laps
3 DRIVES Driving School
3 DRIVES2 Driving School
3 GENOTB Inside Track Betting
3 GF3 Helena's
3 LAHSB4 House
3 OGLOCS OG Loc's
3 PAPER Planning Department
3 PDOMES The Pleasure Domes
3 PDOMES2 The Pleasure Domes
3 POLICE3 LVPD HQ
3 SEXSHOP Sex Shop
3 S1TEST Middle of nowhere
3 STRIP2 Strip Club
3 STUDIO Blastin' Fools Records studio
3 TATTO3 Tattoo Parlor
4 AMMUN2 Ammu-Nation
4 DINER1 Diner
4 DIRBIKE Dirt Stadium
4 GF4 Michelle's
4 LAHS2A House
4 LAHSS6 House
4 SFHSM2 House
4 X711S2 24-7
5 CSDESGN Victim
5 DINER2 Diner
5 FDPIZA Pizza Stack
5 GANG Vagos Gang House
5 GF5 Barbara's
5 GYM1 Ganton Gym
5 LACRAK Crack Den
5 LAHSB3 House
5 MADDOGS Madd Dogg's Crib
5 MDDOGS Madd Dogg's Crib
5 SFHSB1 House
5 SVHOT1 Hotel Suite
5 VGHSM2 House
6 AMMUN3 Ammu-Nation
6 AMMUN5 Ammu-Nation
6 BROTHEL Whore House
6 GF6 Millie's
6 GYM2 Cobra Marital Arts
6 LAHSB1 House
6 POLICE1 LSPD HQ
6 RCPLAY Zero's RC Shop
6 REST2 Secret Valley
6 SFHSB2 House
6 SFHSS2 House
6 SVCUNT Safe House
6 SVSFBG Safe House
6 SVSFSM Safe House
6 X7_11S 24-7
7 8TRACK 8-Track Stadium
7 AMMUN4 Ammu-Nation
7 GYM3 Below the Belt Gym
7 LAHSB2 House
7 OFTEST Middle of nowhere
8 BURHOUS Colonel Fuhrberger's
8 SFHSS1 House
8 SVLAMD Safe House
9 - Andromada cargo hold
9 FDCHICK Cluckin' Bell
9 LAHS2B House
9 SFHSB3 House
9 SVGNMT2 Motel room
9 SVVGMD Safe House
10 DESHOUS Abandoned AC tower
10 FDBURG Burger Shot
10 POLICE2 SFPD HQ
10 SVGNMT1 Motel room
10 TRICAS The Four Dragon's
10 - The Four Dragon's Casino's maintenance room
10 SVSFMD Safe House
10 VGHSM3 House
10 X711S3 24-7
10 - Zero's No Man's Land
11 BAR2 Bar
11 SVLASM Safe House
12 BARBER3 Barber
12 CASINO2 Casino Floor
12 MOROOM Motel room
12 SVLABIG Safe House
14 CSEXL Didier Sachs
14 AIRPOR2 Los Santos International Airport
14 AIRPORT Francis Intl. Airport
15 CSCHP Binco
15 MOTEL1 Jefferson Motel
15 SFHSM1 House
15 VGHSS1 House
15 VGSHM2 House
15 VGSHM3 House
15 VGSHS2 House
16 - Stadium with giant round circular raised platform in middle
16 TATTOO Tattoo Parlor
16 X7_11C 24-7
17 BAR1 Bar
17 DAMIN Generator Hall
17 FDDONUT Rusty Brown's
17 TATTO2 Tattoo Parlor
17 X7_11D 24-7
18 ATRIUME Atrium
18 ATRIUMX Attrium
18 CLOTHGP Zip
18 GENWRHS Warehouse
18 UFOBAR Lil' Probe Inn
18 X7_11B 24-7