Difference between revisions of "Bin Mesh PLG (RW Section)"

From GTAMods Wiki
Jump to navigation Jump to search
m
Line 1: Line 1:
This section stores face data split according to material ID. Bin Mesh PLG has an extension section (ID 0x00000003) as its immediate parent and appears once in every geometry item.
+
{{file-stub}}
 +
{{RW Section|Bin Mesh PLG|0x50E}}
 +
The '''Bin Mesh PLG''' section stores face data split according to material indices. It is typically stored inside the [[Extension_(RW_Section)|extension]] of a [[Geometry (RW Section)|geometry section]].
  
Introduced as follows
+
== Structure ==
SectionID: 0x0000500E (4 bytes)
+
 
Size of data: <size> (4 bytes, relative to after RW fileversion)
+
== See also ==
RW file version: <fileversion> (4 bytes)
+
* [[RenderWare_binary_stream_file|RW file format specification]]
 +
 
 +
{{N|SA|VC}}
 +
[[Category:GTA_3]]

Revision as of 09:14, 20 January 2011

{{{NAME}}}
RenderWare Stream Section
Vendor {{{VENDORNAME}}}
Module {{{MODULENAME}}}
Module ID 0x{{{MODULEID}}}
Identifier 0x{{{IDENTIFIER}}}
Chunk ID 0x{{{MODULEID}}}{{{IDENTIFIER}}}
Versions All
Hierarchy
Parents:
None
Children:
None
Extensions:
None
File Format

The Bin Mesh PLG section stores face data split according to material indices. It is typically stored inside the extension of a geometry section.

Structure

See also