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  • ...de spawns a pickup at the coordinates point that can be "collected" by the player. ...e, using Sanny Builder, will spawn a type 2 adrenaline pickup close to the player character.
    17 KB (2,631 words) - 08:25, 15 August 2022
  • : Kills the player : 0322: kill_player [''player handle'']
    1 KB (228 words) - 02:51, 28 June 2015
  • | description = Enables a free hospital visit for the player | syntax1 = 0414: set_player [''player handle''] single_free_treatment [''int'']
    4 KB (479 words) - 04:03, 24 May 2017
  • | description = Sets the player to sprint without tiring | syntax1 = 0330: set_player [''player handle''] infinite_run_to [''int'']
    4 KB (462 words) - 17:37, 24 May 2017
  • | command = GIVE_<wbr>REMOTE_<wbr>CONTROLLED_<wbr>CAR_<wbr>TO_<wbr>PLAYER | description = Gives the player remote control of an RC Bandit
    3 KB (522 words) - 20:03, 6 December 2016
  • | description = Checks if the player is in a taxi | syntax1 = 02DE: &nbsp; player [''player handle''] in_taxi
    5 KB (631 words) - 04:07, 24 May 2017
  • | description = Adds the player's money | syntax1 = 0109: player [''player handle''] money += [''int'']
    1 KB (149 words) - 01:25, 4 December 2016
  • | description = Sets the player's coordinates point | syntax1 = 0055: put_player [''player handle''] at [''flt1''] [''flt2''] [''flt3'']
    1 KB (152 words) - 23:18, 19 January 2016
  • | description = Checks if the player is in a flying vehicle | syntax1 = 04C9: &nbsp; player [''player handle''] in_flying_vehicle
    3 KB (444 words) - 17:43, 24 May 2017
  • : Gets the player's coordinates point : 0054: store_player [''player handle''] position_to [''var1''] [''var2''] [''var3'']
    1 KB (154 words) - 04:57, 8 December 2015
  • | description = Sets the player's ability to perform a drive by | syntax1 = 0501: set_player [''player handle''] drive_by_mode_enabled [''int'']
    2 KB (274 words) - 17:41, 24 May 2017
  • | description = Checks if the player has more than enough money | syntax1 = 010A: player [''player handle''] money > [''int'']
    2 KB (226 words) - 01:19, 4 December 2016
  • | description = Stores the player's money | syntax1 = 010B: [''var''] = player [''player handle''] money
    640 bytes (83 words) - 21:47, 26 November 2016
  • | description = Sets get out of jail free for the player | syntax1 = 0413: set_player [''player handle''] get_<wbr>out_<wbr>of_<wbr>jail_<wbr>free [''int'']
    2 KB (399 words) - 21:26, 26 November 2016
  • | description = Gets the player's maximum armour | syntax1 = 0945: get_player [''player handle''] max_armour_to [''var'']
    2 KB (265 words) - 02:37, 4 December 2016
  • | description = Gets the bus fares collected by the player | syntax1 = 057F: get_player [''player handle''] store_coach_passengers_dropped_off_to [''var'']
    3 KB (372 words) - 17:40, 24 May 2017
  • | description = Checks if the player is touching the object | syntax1 = 0178: &nbsp; player [''player handle''] touching_object [''object handle'']
    1 KB (158 words) - 06:07, 8 January 2016
  • | PLAYER |PLR10 ||player (skin: boxer Shorts)
    13 KB (1,954 words) - 19:53, 7 December 2022
  • | description = Sets the player's minimum [[wanted level]] | syntax1 = 010E: set_player [''player handle''] minimum_wanted_level_to [''int'']
    2 KB (363 words) - 05:54, 15 April 2017
  • | description = Sets control of the player character | syntax1 = 01B4: set_player [''player handle''] can_move [''int'']
    916 bytes (124 words) - 06:56, 8 July 2017
  • | description = Checks if the player is controllable | syntax1 = 03EE: &nbsp; player [''player handle''] controllable
    2 KB (276 words) - 23:24, 4 December 2016
  • | description = Checks if the player is arrested | syntax1 = 0130: &nbsp; player [''player handle''] busted
    2 KB (322 words) - 21:20, 26 November 2016
  • : Makes the player fire proof : 055D: make_player [''player handle''] fireproof [''int'']
    899 bytes (139 words) - 05:56, 15 November 2015
  • : Sets the player to fast reload : 0331: set_player [''player handle''] fast_reload [''int'']
    1 KB (179 words) - 08:38, 9 December 2015
  • | description = Checks if the player is touching the vehicle | syntax1 = 0546: &nbsp; player [''player handle''] touching_car [''car handle'']
    817 bytes (111 words) - 17:59, 7 January 2016
  • | description = Sets the police to ignore the player | syntax1 = 01F7: set_player [''player handle''] ignored_by_cops_state_to [''int'']
    1 KB (164 words) - 08:22, 23 January 2016
  • | description = Checks if the player is playing | syntax1 = 0256: &nbsp; player [''player handle''] defined
    756 bytes (106 words) - 00:10, 21 January 2017
  • | description = Checks if the player is in the 2d area | syntax1 = 0056: &nbsp; player [''player handle''] [''int''] [''flt1''] [''flt2''] [''flt3''] [''flt4'']
    1 KB (200 words) - 15:52, 13 December 2016
  • | description = Gets the player's group | syntax1 = 07AF: [''var''] = player [''player handle''] group
    535 bytes (67 words) - 01:21, 25 November 2016
  • [[File:Gta3_0053.jpg|thumb|Multiple player characters in GTA III.]] | description = Spawns the player character into the game world
    1 KB (216 words) - 21:04, 18 January 2017
  • | description = Checks if the player's current [[wanted level]] is greater than the integer value | syntax1 = 010F: &nbsp; player [''player handle''] wanted_level > [''int'']
    729 bytes (98 words) - 07:38, 7 November 2016
  • : Sets the player's current [[wanted level]] : 010D: set_player [''player handle''] wanted_level_to [''int'']
    633 bytes (85 words) - 12:15, 16 August 2015
  • | description = Gets the [[heading]] of the player | syntax1 = 0170: [''var''] = player [''player handle''] z_angle
    651 bytes (84 words) - 00:12, 20 November 2016
  • | description = Checks if the player is on a motorbike | syntax1 = 047E: &nbsp; player [''player handle''] on_any_bike
    1,010 bytes (162 words) - 07:25, 9 November 2016
  • : Clears the player's [[wanted level]] : 0110: clear_player [''player handle''] wanted_level
    518 bytes (66 words) - 14:56, 22 August 2015
  • | description = Checks if the player is touching the object on foot | syntax1 = 023A: &nbsp; player [''player handle''] touching_object [''object handle''] on_foot
    922 bytes (128 words) - 06:28, 8 January 2016
  • | description = Checks if the player is "stopped" | syntax1 = 029F: &nbsp; player [''player handle''] stopped
    617 bytes (82 words) - 22:48, 19 January 2016
  • : Checks if the player is performing a stoppie : 07F2: &nbsp; player [''player handle''] performing_stoppie
    1 KB (210 words) - 09:58, 17 July 2015
  • : Checks if the player is performing a wheelie : 07F1: &nbsp; player [''player handle''] performing_wheelie
    1 KB (209 words) - 09:59, 17 July 2015
  • | description = Checks if the player is in a plane | syntax1 = 04AC: &nbsp; player [''player handle''] in_any_plane
    783 bytes (124 words) - 16:46, 16 June 2016
  • | description = Checks if the player is in a helicopter | syntax1 = 04AA: &nbsp; player [''player handle''] in_any_heli
    805 bytes (120 words) - 07:55, 4 December 2016
  • | description = Gives the player remote control of a vehicle model | syntax1 = 046E: put_player [''player handle''] in_RC_mode_at [''flt1''] [''flt2''] [''flt3''] angle [''flt4''] R
    2 KB (254 words) - 07:43, 3 February 2016
  • | description = Gets the number of models killed by the player | syntax2 = {{Icon|SA}} 0298: get_player [''player handle''] destroyed_model [''int''] quantity_to [''var'']
    1 KB (182 words) - 05:29, 29 July 2016
  • | description = Resets the number of models killed by the player | syntax2 = {{Icon|SA}} 0297: reset_player [''player handle''] destroyed_model_counters
    667 bytes (90 words) - 05:27, 29 July 2016
  • | description = Checks if the player is in the 3d area | syntax1 = 0057: &nbsp; player [''player handle''] [''int''] [''flt1''] [''flt2''] [''flt3''] [''flt4''] [''flt5'']
    1 KB (219 words) - 16:01, 13 December 2016
  • | description = Checks if the player is dead | syntax1 = 0117: &nbsp; player [''player handle''] wasted
    621 bytes (84 words) - 16:28, 4 June 2016
  • | description = Sets the [[heading]] of the player | syntax1 = 0171: set_player [''player handle''] z_angle_to [''flt'']
    614 bytes (80 words) - 01:00, 14 November 2016
  • | description = Checks if the player is in a boat | syntax1 = 04A8: &nbsp; player [''player handle''] in_any_boat
    754 bytes (116 words) - 06:58, 23 December 2016
  • | description = Sets the player's [[weapon]] ammo | syntax1 = 017A: set_player [''player handle''] weapon [''int1''] ammo_to [''int2'']
    1 KB (206 words) - 19:17, 7 July 2017
  • | description = Gives the [[weapon]] to the player | syntax1 = 01B1: give_player [''player handle''] weapon [''int1''] ammo [''int2'']
    948 bytes (144 words) - 19:31, 7 July 2017
  • | description = Sets the mood of the player character | syntax1 = 04E3: set_player [''player handle''] mood [''int1''] duration [''int2'']
    863 bytes (120 words) - 06:25, 29 January 2016
  • | description = Checks if the player has the specified weapon | syntax1 = 0490: &nbsp; player [''player handle''] has_weapon [''int'']
    829 bytes (124 words) - 07:02, 8 July 2017
  • | description = Adds ammo to the player's weapon | syntax1 = 0113: add_ammo_to_player [''player handle''] weapon [''int1''] rounds [''int2'']
    740 bytes (110 words) - 04:25, 7 July 2017
  • | description = Checks if the player is lifting a [[payphone|phone]] | syntax1 = 0447: &nbsp; player [''player handle''] lifting_a_phone
    617 bytes (85 words) - 13:55, 18 January 2016
  • ...previous line uses a keyword "wait" that uses the opcode 0001 internally. Keywords are another feature of Sanny Builder that helps simplify certain aspects of 00E1: player <span class="m">0</span> pressed_button <span class="m">17</span>
    13 KB (2,150 words) - 04:08, 8 August 2017
  • | description = Sets the player's ability to shoot weapons | syntax1 = 0881: set_player [''player handle''] able_to_shoot_weapons [''int'']
    449 bytes (54 words) - 23:41, 28 November 2016
  • | description = Sets the player's cycle weapon button | syntax1 = 0992: set_player [''player handle''] weapons_scrollable [''int'']
    2 KB (276 words) - 16:23, 19 June 2016
  • | description = Sets the player's ability to use the jump key | syntax1 = 0901: enable_player [''player handle''] jump_key [''int'']
    658 bytes (92 words) - 04:14, 4 December 2016
  • | description = Sets the player's ability to use the action key | syntax1 = 0960: enable_player [''player handle''] stats_box [''int'']
    710 bytes (99 words) - 04:17, 4 December 2016
  • | description = Sets the camera in front of the player ...controls. Legacy documentations incorrectly describes this as rotating the player 180 degrees.
    631 bytes (92 words) - 23:16, 4 December 2016
  • |police ignore player set to 0 || [[01F7]] |everyone ignore player set to 0 || [[03BF]]
    4 KB (563 words) - 17:01, 3 March 2018
  • : Fades the screen and puts the player at the point ...utomatically replay a mission, there has to be another script checking the player position and [[0417|starting]] the mission. in GTA III this opcode is only
    1 KB (178 words) - 15:18, 26 June 2015
  • ...ngs up the phone, widescreen is switched off, the phone turns off, and the player resumes control. == Keywords ==
    1,006 bytes (150 words) - 02:39, 30 November 2016
  • ...warps to the drop-off point, the screen fades back in, $9 is removed, the player character exits the taxi, and controls are resumed. The taxi is marked as n ...i shortcut is disabled if [[0318]] or [[0595]] is called, usually when the player passes a mission, or when a [[01F9|rampage is started]]. An active taxi sho
    2 KB (346 words) - 05:08, 4 June 2016
  • ...following example using Sanny Builder spawns five SWAT members to kill the player at the Washington Mall in Vice City after pressing [[00E1|button 13]] (CAME [[00E1]]: player <span class="m">0</span> pressed_button <span class="m">13</span>
    11 KB (1,576 words) - 11:51, 24 August 2020
  • ...up in front of the player character and a Bribe pickup to the right of the player character after pressing [[00E1|button 4]] (ACTION key on foot). ...span class="m">0.0</span> <span class="c1">// 3 units to the front of the player</span>
    3 KB (522 words) - 15:45, 22 December 2016
  • : Joins the car with the road system and makes it drive at the player location ...dds the vehicle to the road system and make it move at the point where the player is currently at. Once reached the point, the vehicle moves away if no other
    900 bytes (149 words) - 17:07, 24 June 2015
  • | syntax1 = 03FD: set_player [''player handle''] handling_responsiveness [''int''] | p1t = [''player handle'']
    2 KB (242 words) - 01:44, 28 November 2016
  • ...he script. The entire mission body runs as a [[0050|subroutine]]. When the player is dead or caught by the police and the ONMISSION flag is set to 1, the gam == Keywords ==
    2 KB (376 words) - 15:06, 1 July 2021
  • |3 ||CARLOCK_LOCKOUT_PLAYER_ONLY ||locked for the player, not locked for NPCs |4 ||CARLOCK_LOCKED_PLAYER_INSIDE ||locked, the player is stuck in the car
    5 KB (688 words) - 23:36, 20 January 2017
  • ...the default spawn behavior is used instead. The behavior resets after the player dies, is arrested, or if the level number is set to 0. The value set with t == Keywords ==
    897 bytes (123 words) - 08:13, 3 February 2016
  • ...following example using Sanny Builder will create a particle effect at the player's location while the Z key is pressed. [[0256]]: player <span class="nv">$PLAYER_CHAR</span> defined
    2 KB (237 words) - 05:32, 22 December 2016
  • ...pickups collected in the player's current vehicle. It returns ''0'' if the player is not in a vehicle. == Keywords ==
    586 bytes (83 words) - 17:09, 8 October 2016
  • ...r the weapon to appear. If used on the player character, it will place the player into first-person view. The range denotes the horizontal axis that the char ...character do not damage the vehicle but they do not go through it. For the player, weapons that do not fire single bullets behave oddly. Shotguns and the Fla
    3 KB (434 words) - 18:18, 8 July 2017
  • ...[[02C7|platinum pickups]] for the vehicle. The opcode has no effect if the player is not in a vehicle. == Keywords ==
    610 bytes (86 words) - 10:28, 9 October 2016
  • ...he player must be in a vehicle and the character set to only be damaged by player trough opcode [[02A9]]. Exiting the vehicle will make the fire start hurtin == Keywords ==
    1 KB (204 words) - 00:29, 20 November 2016
  • | description = Gives the player a [[Weapon#GTA_III|detonator]] This opcode adds one to the number of detonators for the player. The number of detonators on hand can stack up but using one will remove al
    533 bytes (75 words) - 05:11, 15 October 2016
  • |5 ||noname ||initial: player |4 ||INITOB ||initial: objects ||INITPLA ||initial: player
    22 KB (3,109 words) - 03:22, 28 January 2017
  • ...tering a vehicle, getting wasted, or getting busted regains control of the player character. Assigning certain objectives or clearing it using opcode [[011C] == Keywords ==
    2 KB (233 words) - 05:24, 20 December 2016
  • The following example, using Sanny Builder, will spawn a ped close to the player character. ...lowing example, using Sanny Builder, will spawn a special ped close to the player character.
    4 KB (700 words) - 03:33, 6 December 2016
  • | syntax1 = 04FC: store_stunt_data [''player handle''] two_wheels: [''var1''] [''var2''] wheelie: [''var3''] [''var4''] | p1t = [''player handle'']
    2 KB (315 words) - 14:31, 16 December 2016
  • | description = Checks if the player is wasted or busted during a [[Create a mission|mission]] This conditional opcode returns true if the player is wasted or busted when on a mission. The opcode only has an effect when p
    954 bytes (142 words) - 20:28, 23 November 2016
  • ...the next player death or arrest. After the player is wasted or busted, the player will be spawned at the restart point and the override will be disabled, all == Keywords ==
    1 KB (184 words) - 14:44, 21 January 2016
  • ...e depleted. In San Andreas, NPCs will be able to swim on their own and the player's lung capacity will never run out. == Keywords ==
    688 bytes (103 words) - 10:59, 3 December 2016
  • ...for the current player. This value is used to calculate a new value of the player's [[Wanted_level#Chaos_Level|chaos level]] after committing a crime. By def == Keywords ==
    658 bytes (92 words) - 13:43, 16 August 2015
  • | gun shell drop, dependent on what [[Collision File#GTA III|collision]] the player is currently standing on ...n shell drop, dependent on what [[Collision File#Vice City|collision]] the player is currently standing on
    6 KB (828 words) - 20:32, 26 December 2016
  • ...hakes. The shaking of the camera depends if the camera's location, not the player's location, is within 100 [[unit]]s of the specified coordinates point. The The following example spawns a Trashmaster close to the player. If the Trashmaster's health is below 90%, it creates an explosion larger t
    7 KB (1,040 words) - 16:20, 27 May 2019
  • The following example lets you toggle Triads/Haitians hate towards the player by pressing the CAMERA key. A number is displayed on the screen to show the // reset gang hate to player
    4 KB (510 words) - 05:08, 5 January 2016
  • ...e the chance of them spawning in the streets. The effect is reset when the player dies or is arrested. Legacy documentations described this opcode as setting 05E0: 1@ = read_memory 0x9412F0 size 4 virtual_protect 0 // get player pointer
    3 KB (421 words) - 02:36, 16 January 2016
  • ...nus for you.") is displayed. When all the needed models are collected, the player is rewarded $200,000 in GTA III or $20,000 in Vice City and a message with == Keywords==
    3 KB (426 words) - 05:49, 1 March 2016
  • ...the default spawn behavior is used instead. The behavior resets after the player is arrested, dies, or if the level number is set to 0. The value set with t == Keywords ==
    929 bytes (128 words) - 08:12, 3 February 2016
  • |{{a|c}} |0 ||&#x2713; ||&#x2713; ||&#x2713; ||&#x2713; ||PLAYER1 ||Primary player definition |{{a|c}} |1 ||&#x2713; ||&#x2713; ||&#x2713; ||&#x2713; ||PLAYER2 ||Secondary player definition
    8 KB (946 words) - 13:44, 6 November 2022
  • == Keywords == * {{Icon|3}} {{Icon|VC}} [[0055]], sets the player's coordinates
    1 KB (171 words) - 15:15, 13 January 2016
  • == Keywords == * {{Icon|3}} {{Icon|VC}} [[017A]], sets the player's weapon ammo
    3 KB (441 words) - 06:27, 8 July 2017
  • ...p the vehicle and then leave it. In Vice City when used on the player, the player character will bail out of the moving vehicle. The character does not have == Keywords ==
    1 KB (166 words) - 17:34, 29 November 2015
  • | p1d = Pad, normally 0 for pad 1 (player 1), 1 for pad 2 (player 2) == Keywords ==
    1 KB (194 words) - 07:20, 5 June 2016
  • [[00E1]]: player <span class="m">0</span> pressed_button <span class="m">13</span> <span cl [[00E1]]: player <span class="m">0</span> pressed_button <span class="m">13</span> <span cl
    2 KB (370 words) - 02:44, 21 December 2016
  • == Keywords == * {{Icon|3}} [[0178]], checks if the player is touching the object
    1,017 bytes (144 words) - 06:12, 8 January 2016
  • ...ire does not damage the vehicle. It is harmful to the player only when the player stands right beneath the fire. Generally fires on cars are positioned in su == Keywords ==
    1 KB (185 words) - 04:05, 20 December 2016
  • ...mber of headshots of the target models needed to complete the rampage. The player character will be given the set weapon with 30000 ammo and weapon scrolling ...the weapon from the previous rampage does not disappear and will give the player max ammo for that weapon.
    4 KB (655 words) - 02:46, 9 July 2017

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