Difference between revisions of "List of opcodes (GTAMA)"

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This is a list of all opcodes, including nops and unsupported ones, in [[GTAMA]] syntax for [[GTA III]], [[Vice City]], and [[San Andreas]]. The list is based on the opcode definition list by {{U|CyQ}}.
+
This is a list of all opcodes, including nops and unsupported ones, in [[GTAMA]] syntax for [[GTA III]], [[Vice City]], and [[San Andreas]]. The list is based on the opcode definition list by {{U|CyQ}}. Note that this list is mainly for reference and has many out-dated descriptions. Please see [[List of opcodes|here]] for a list of the most up-to-date descriptions.
  
 
{| {{prettytable}} class="sortable"
 
{| {{prettytable}} class="sortable"
Line 708: Line 708:
 
|0163 || {{Icon|3}} ||4 || [''object handle''], [''int''], [''int''], [''var''] ||
 
|0163 || {{Icon|3}} ||4 || [''object handle''], [''int''], [''int''], [''var''] ||
 
|-
 
|-
|0164 || {{Icon|trilogy}} ||1 || disable_marker [''blip handle''] ||
+
|[[0164]] || {{Icon|trilogy}} ||1 || disable_marker [''blip handle''] ||
 
|-
 
|-
 
|0165 || {{Icon|trilogy}} ||2 || set_marker_color [''blip handle''], [''int''] ||
 
|0165 || {{Icon|trilogy}} ||2 || set_marker_color [''blip handle''], [''int''] ||
Line 716: Line 716:
 
|0167 || {{Icon|trilogy}} ||6 || create_marker [''flt''], [''flt''], [''flt''], [''int''], [''int''], [''var''] ||
 
|0167 || {{Icon|trilogy}} ||6 || create_marker [''flt''], [''flt''], [''flt''], [''int''], [''int''], [''var''] ||
 
|-
 
|-
|0168 || {{Icon|trilogy}} ||2 || show_on_radar1 [''blip handle''], [''int''] ||
+
|[[0168]] || {{Icon|trilogy}} ||2 || show_on_radar1 [''blip handle''], [''int''] ||
 
|-
 
|-
 
|[[0169]] || {{Icon|trilogy}} ||3 || set_fade_color [''int''], [''int''], [''int''] ||
 
|[[0169]] || {{Icon|trilogy}} ||3 || set_fade_color [''int''], [''int''], [''int''] ||
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|0185 || {{Icon|trilogy}} ||2 || is_car_health_greater_than [''car handle''], [''int''] ||
 
|0185 || {{Icon|trilogy}} ||2 || is_car_health_greater_than [''car handle''], [''int''] ||
 
|-
 
|-
|0186 || {{Icon|trilogy}} ||2 || create_arrow_above_car [''car handle''], [''blip handle''] ||
+
|[[0186]] || {{Icon|trilogy}} ||2 || create_arrow_above_car [''car handle''], [''blip handle''] ||
 
|-
 
|-
|0187 || {{Icon|trilogy}} ||2 || create_arrow_above_actor [''char handle''], [''blip handle''] ||
+
|[[0187]] || {{Icon|trilogy}} ||2 || create_arrow_above_actor [''char handle''], [''blip handle''] ||
 
|-
 
|-
|0188 || {{Icon|trilogy}} ||2 || create_arrow_above_object [''object handle''], [''blip handle''] ||
+
|[[0188]] || {{Icon|trilogy}} ||2 || create_arrow_above_object [''object handle''], [''blip handle''] ||
 
|-
 
|-
 
|0189 || {{Icon|3}} {{Icon|VC}} ||2 || [''flt''], [''flt''], [''flt''], [''blip handle''] ||
 
|0189 || {{Icon|3}} {{Icon|VC}} ||2 || [''flt''], [''flt''], [''flt''], [''blip handle''] ||
 
|-
 
|-
|018A || {{Icon|trilogy}} ||2 || create_checkpoint''] [''flt''], [''flt''], [''flt''], [''blip handle''] ||
+
|[[018A]] || {{Icon|trilogy}} ||2 || create_checkpoint''] [''flt''], [''flt''], [''flt''], [''blip handle''] ||
 
|-
 
|-
 
|018B || {{Icon|trilogy}} ||2 || show_on_radar2 [''blip handle''], [''int''] ||
 
|018B || {{Icon|trilogy}} ||2 || show_on_radar2 [''blip handle''], [''int''] ||
Line 792: Line 792:
 
|018D || {{Icon|3}} {{Icon|VC}} ||5 || create_sound [''int''], [''flt''], [''flt''], [''flt''], [''var''] ||
 
|018D || {{Icon|3}} {{Icon|VC}} ||5 || create_sound [''int''], [''flt''], [''flt''], [''flt''], [''var''] ||
 
|-
 
|-
|018E || {{Icon|trilogy}} ||1 || stop_sound [''sound handle''] ||
+
|[[018E]] || {{Icon|trilogy}} ||1 || stop_sound [''sound handle''] ||
 
|-
 
|-
 
|[[018F]] || {{Icon|trilogy}} ||1 || [''car handle''] ||
 
|[[018F]] || {{Icon|trilogy}} ||1 || [''car handle''] ||
Line 867: Line 867:
 
|-
 
|-
 
|01B3 || unsupported ||0 || ||
 
|01B3 || unsupported ||0 || ||
 +
|-
 +
|[[01B4]] || {{Icon|trilogy}} ||2 || toggle_player_controllable [''player handle''] ||
 +
|-
 +
|[[01B5]] || {{Icon|trilogy}} ||1 || force_weather [''int''] ||
 +
|-
 +
|[[01B6]] || {{Icon|trilogy}} ||1 || weather [''int''] ||
 +
|-
 +
|01B7 || {{Icon|trilogy}} ||0 || release_weather ||
 +
|-
 +
|01B8 || {{Icon|3}} {{Icon|VC}} ||2 || set_player_armed_weapon [''player handle''], [''int''] ||
 +
|-
 +
|[[01B9]] || {{Icon|trilogy}} ||2 || set_actor_armed_weapon [''char handle''], [''int''] ||
 +
|-
 +
|01BA || unsupported ||0 || ||
 +
|-
 +
|[[01BB]] || {{Icon|trilogy}} ||4 || get_object_coords [''object handle''], [''var''], [''var''], [''var''] ||
 +
|-
 +
|01BC || {{Icon|trilogy}} ||4 || put_object_at [''object handle''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|01BD || {{Icon|trilogy}} ||1 || get_current_time_in_ms [''var''] ||
 +
|-
 +
|01BE || {{Icon|3}} {{Icon|VC}} ||4 || set_actor_to_look_at_point [''char handle''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|01BF || {{Icon|3}} ||4 || [''player handle''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|01C0 || {{Icon|trilogy}} ||2 || get_player_wanted_level [''player handle''], [''var''] ||
 +
|-
 +
|01C1 || {{Icon|trilogy}} ||1 || is_car_stopped [''car handle''] ||
 +
|-
 +
|[[01C2]] || {{Icon|trilogy}} ||1 || cleanup_actor [''char handle''] ||
 +
|-
 +
|[[01C3]] || {{Icon|trilogy}} ||1 || cleanup_car [''car handle''] ||
 +
|-
 +
|01C4 || {{Icon|trilogy}} ||1 || cleanup_object [''object handle''] ||
 +
|-
 +
|01C5 || {{Icon|trilogy}} ||1 || remove_actor_from_mission_cleanup_list [''char handle''] ||
 +
|-
 +
|01C6 || {{Icon|3}} ||1 || remove_car_from_mission_cleanup_list [''car handle''] ||
 +
|-
 +
|01C7 || {{Icon|trilogy}} ||1 || remove_object_from_mission_cleanup_list [''object handle''] ||
 +
|-
 +
|[[01C8]] || {{Icon|trilogy}} ||5 || create_actor_in_car_passenger [''car handle''], [''int''], [''int''], [''int''], [''char handle''] ||
 +
|-
 +
|01C9 || {{Icon|3}} {{Icon|VC}} ||2 || set_actor_to_kill_actor1 [''char handle''], [''char handle''] ||
 +
|-
 +
|01CA || {{Icon|3}} {{Icon|VC}} ||2 || set_actor_to_kill_player1 [''char handle''], [''player handle''] ||
 +
|-
 +
|01CB || {{Icon|3}} {{Icon|VC}} ||2 || set_actor_to_kill_actor2 [''char handle''], [''char handle''] ||
 +
|-
 +
|01CC || {{Icon|3}} {{Icon|VC}} ||2 || set_actor_to_kill_player2 [''char handle''], [''player handle''] ||
 +
|-
 +
|01CD || {{Icon|3}} ||2 || set_actor_to_avoid_player1 [''char handle''], [''char handle''] ||
 +
|-
 +
|01CE || {{Icon|3}} {{Icon|VC}} ||2 || set_actor_to_avoid_player1 [''char handle''], [''player handle''] ||
 +
|-
 +
|01CF || {{Icon|3}} {{Icon|VC}} ||2 || [''char handle''], [''char handle''] ||
 +
|-
 +
|01D0 || {{Icon|3}} {{Icon|VC}} ||2 || set_actor_to_avoid_player2 [''char handle''], [''player handle''] ||
 +
|-
 +
|01D1 || {{Icon|3}} {{Icon|VC}} ||2 || set_actor_to_follow_actor [''char handle''], [''char handle''] ||
 +
|-
 +
|01D2 || {{Icon|3}} {{Icon|VC}} ||2 || set_actor_to_follow_player [''char handle''], [''player handle''] ||
 +
|-
 +
|01D3 || {{Icon|3}} {{Icon|VC}} ||2 || make_actor_leave_car [''char handle''], [''car handle''] ||
 +
|-
 +
|01D4 || {{Icon|3}} {{Icon|VC}} ||2 || send_actor_to_car [''char handle''], [''car handle''] ||
 +
|-
 +
|01D5 || {{Icon|3}} {{Icon|VC}} ||2 || send_actor_to_car_driversseat [''char handle''], [''car handle''] ||
 +
|-
 +
|01D6 || unsupported ||0 || ||
 +
|-
 +
|01D7 || unsupported ||0 || ||
 +
|-
 +
|01D8 || {{Icon|VC}} ||2 || [''char handle''], [''object handle''] ||
 +
|-
 +
|01D9 || {{Icon|3}} {{Icon|VC}} ||2 || set_actor_to_run_from_car [''char handle''], [''car handle''] ||
 +
|-
 +
|01DA || {{Icon|3}} ||5 || [''char handle''], [''flt''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|01DB || unsupported ||0 || ||
 +
|-
 +
|01DC || unsupported ||0 || ||
 +
|-
 +
|01DD || unsupported ||0 || ||
 +
|-
 +
|01DE || {{Icon|3}} {{Icon|VC}} ||2 || tie_actor_to_actor [''char handle''], [''char handle''] ||
 +
|-
 +
|01DF || {{Icon|3}} {{Icon|VC}} ||2 || tie_actor_to_player [''char handle''], [''player handle''] ||
 +
|-
 +
|01E0 || {{Icon|3}} {{Icon|VC}} ||1 || clear_leader [''char handle''] ||
 +
|-
 +
|01E1 || {{Icon|3}} {{Icon|VC}} ||3 || set_actor_follow_route [''char handle''], [''int''], [''int''] ||
 +
|-
 +
|01E2 || {{Icon|3}} {{Icon|VC}} ||4 || add_route_point [''int''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|01E3 || {{Icon|trilogy}} ||4 || text_1number_styled [''string''], [''int''], [''int''], [''int''] ||
 +
|-
 +
|01E4 || {{Icon|trilogy}} ||4 || text_1number [''string''], [''int''], [''int''], [''int''] ||
 +
|-
 +
|01E5 || {{Icon|trilogy}} ||4 || text_1number_now [''string''], [''int''], [''int''], [''int''] ||
 +
|-
 +
|01E6 || unsupported ||0 || text_1number_soon ||
 +
|-
 +
|01E7 || {{Icon|trilogy}} ||6 || enable_car_nodes_in_cube [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|01E8 || {{Icon|trilogy}} ||6 || disable_car_nodes_in_cube [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|01E9 || {{Icon|trilogy}} ||2 || get_car_num_passengers [''car handle''], [''var''] ||
 +
|-
 +
|01EA || {{Icon|trilogy}} ||2 || get_car_max_passengers [''car handle''], [''var''] ||
 +
|-
 +
|01EB || {{Icon|trilogy}} ||1 || set_car_density [''flt''] ||
 +
|-
 +
|01EC || {{Icon|trilogy}} ||2 || make_car_heavy [''car handle''], [''int''] ||
 +
|-
 +
|01ED || {{Icon|3}} {{Icon|VC}} ||1 || spawn_actor [''char handle''] ||
 +
|-
 +
|01EE || {{Icon|3}} ||10 || activate_crane [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|01EF || {{Icon|3}} ||2 || deactivate_crane [''flt''], [''flt''] ||
 +
|-
 +
|[[01F0]] || {{Icon|trilogy}} ||1 || set_max_wanted_level [''int''] ||
 +
|-
 +
|01F1 || unsupported ||0 || ||
 +
|-
 +
|01F2 || unsupported ||0 || ||
 +
|-
 +
|01F3 || {{Icon|trilogy}} ||1 || is_airborne [''car handle''] ||
 +
|-
 +
|01F4 || {{Icon|trilogy}} ||1 || is_car_upsidedown [''car handle''] ||
 +
|-
 +
|01F5 || {{Icon|trilogy}} ||2 || make_actor_from_player [''player handle''], [''var''] ||
 +
|-
 +
|01F6 || {{Icon|trilogy}} ||0 || cancel_override_restart ||
 +
|-
 +
|01F7 || {{Icon|trilogy}} ||2 || toggle_player_ignored_by_cops [''player handle''], [''int''] ||
 +
|-
 +
|01F8 || {{Icon|3}} ||5 || [''string''], [''int''], [''int''], [''int''], [''int''] ||
 +
|-
 +
|[[01F9]] || {{Icon|trilogy}} ||9 || init_rampage [''string''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''], [''int''] ||
 +
|-
 +
|01FA || {{Icon|trilogy}} ||1 || get_rampage_status [''var''] ||
 +
|-
 +
|01FB || {{Icon|trilogy}} ||2 || sqrt [''var''], [''int''] ||
 +
|-
 +
|01FC || {{Icon|3}} {{Icon|VC}} ||5 || is_player_near_car [''player handle''], [''car handle''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|01FD || {{Icon|3}} {{Icon|VC}} ||5 || is_player_near_car_on_foot [''player handle''], [''car handle''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|01FE || {{Icon|3}} {{Icon|VC}} ||5 || is_player_near_car_in_car [''player handle''], [''car handle''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|01FF || {{Icon|3}} {{Icon|VC}} ||6 || is_player_near_car_3d [''player handle''], [''car handle''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|0200 || {{Icon|3}} {{Icon|VC}} ||6 || is_player_near_car_3d_on_foot [''player handle''], [''car handle''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|0201 || {{Icon|3}} {{Icon|VC}} ||6 || is_player_near_car_3d_in_car [''player handle''], [''car handle''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|0202 || {{Icon|trilogy}} ||5 || is_actor_near_car [''char handle''], [''car handle''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|0203 || {{Icon|trilogy}} ||5 || is_actor_near_car_on_foot [''char handle''], [''car handle''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|0204 || {{Icon|trilogy}} ||5 || is_actor_near_car_in_car [''char handle''], [''car handle''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|0205 || {{Icon|trilogy}} ||6 || is_actor_near_car_3d [''char handle''], [''car handle''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|0206 || {{Icon|trilogy}} ||6 || is_actor_near_car_3d_on_foot [''char handle''], [''car handle''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|0207 || {{Icon|trilogy}} ||6 || is_actor_near_car_3d_in_car [''char handle''], [''car handle''], [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|0208 || {{Icon|trilogy}} ||2 || randf [''flt''], [''flt''], [''var''] ||
 +
|-
 +
|0209 || {{Icon|trilogy}} ||2 || randi [''int''], [''int''], [''var''] ||
 +
|-
 +
|[[020A]] || {{Icon|trilogy}} ||2 || set_car_door_status [''car handle''], [''int''] ||
 +
|-
 +
|020B || {{Icon|trilogy}} ||1 || explode_car [''car handle''] ||
 +
|-
 +
|020C || {{Icon|trilogy}} ||4 || create_explosion [''flt''], [''flt''], [''flt''], [''int''] ||
 +
|-
 +
|020D || {{Icon|trilogy}} ||1 || is_car_flipped [''car handle''] ||
 +
|-
 +
|020E || {{Icon|3}} {{Icon|VC}} ||2 || set_actor_to_look_at_actor [''char handle''], [''char handle''] ||
 +
|-
 +
|020F || {{Icon|3}} {{Icon|VC}} ||2 || set_actor_to_look_at_player [''char handle''], [''player handle''] ||
 +
|-
 +
|0210 || {{Icon|3}} {{Icon|VC}} ||2 || set_player_to_look_at_actor [''player handle''], [''char handle''] ||
 +
|-
 +
|0211 || {{Icon|3}} {{Icon|VC}} ||3 || walk_actor_to_point [''char handle''], [''flt''], [''flt''] ||
 +
|-
 +
|0212 || unsupported ||0 || ||
 +
|-
 +
|[[0213]] || {{Icon|trilogy}} ||6 || create_pickup [''int''], [''int''], [''flt''], [''flt''], [''flt''], [''var''] ||
 +
|-
 +
|0214 || {{Icon|trilogy}} ||1 || is_pickup_picked_up [''pickup handle''] ||
 +
|-
 +
|0215 || {{Icon|trilogy}} ||1 || destroy_pickup [''pickup handle''] ||
 +
|-
 +
|0216 || {{Icon|trilogy}} ||2 || set_car_taxiavailable [''car handle''], [''int''] ||
 +
|-
 +
|0217 || {{Icon|trilogy}} ||3 || text_styled_now [''string''], [''int''], [''int''] ||
 +
|-
 +
|0218 || {{Icon|3}} ||4 || text_1number_styled_now [''string''], [''int''], [''int''], [''int''] ||
 +
|-
 +
|0219 || {{Icon|3}} {{Icon|VC}} ||8<br />10 || create_garage [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''], [''garage handle'']<br />create_garage [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''], [''garage handle''] ||
 +
|-
 +
|021A || {{Icon|3}} ||9 || set_garage_to_accept_car [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''int''], [''int''], [''garage handle''] ||
 +
|-
 +
|[[021B]] || {{Icon|trilogy}} ||2 || is_car_in_garage [''garage handle''], [''car handle''] ||
 +
|-
 +
|021C || {{Icon|3}} {{Icon|VC}} ||1 || [''garage handle''] ||
 +
|-
 +
|021D || {{Icon|3}} ||1 || toggle_free_bomb_shop [''int''] ||simulated in LC mod
 +
|-
 +
|021E || unsupported ||0 || ||
 +
|-
 +
|021F || {{Icon|3}} ||1 || [''int''] ||
 +
|-
 +
|0220 || {{Icon|3}} ||1 || [''car handle''] ||
 +
|-
 +
|0221 || {{Icon|trilogy}} ||2 || toggle_player_trapped_in_car [''player handle''], [''int''] ||
 +
|-
 +
|0222 || {{Icon|3}} {{Icon|VC}} ||2 || set_player_health [''player handle''], [''int''] ||
 +
|-
 +
|0223 || {{Icon|trilogy}} ||2 || set_actor_health [''char handle''], [''int''] ||
 +
|-
 +
|0224 || {{Icon|trilogy}} ||2 || set_car_health [''car handle''], [''int''] ||
 +
|-
 +
|0225 || {{Icon|3}} {{Icon|VC}} ||2 || get_player_health [''player handle''], [''var''] ||
 +
|-
 +
|0226 || {{Icon|trilogy}} ||2 || get_actor_health [''char handle''], [''var''] ||
 +
|-
 +
|0227 || {{Icon|trilogy}} ||2 || get_car_health [''car handle''], [''var''] ||
 +
|-
 +
|0228 || {{Icon|3}} ||2 || is_car_bomb_status [''car handle''], [''var''] ||simulated in LC mod
 +
|-
 +
|0229 || {{Icon|trilogy}} ||3 || change_car_color [''car handle''], [''int''], [''int''] ||
 +
|-
 +
|022A || {{Icon|trilogy}} ||6 || enable_ped_nodes_in_cube [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|022B || {{Icon|trilogy}} ||6 || disable_ped_nodes_in_cube [''flt''], [''flt''], [''flt''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|022C || {{Icon|3}} {{Icon|VC}} ||2 || set_actor_to_look_at_actor2 [''char handle''], [''char handle''] ||
 +
|-
 +
|022D || {{Icon|3}} {{Icon|VC}} ||2 || set_actor_to_look_at_player2 [''char handle''], [''player handle''] ||
 +
|-
 +
|022E || {{Icon|3}} {{Icon|VC}} ||2 || set_player_to_look_at_actor2 [''player handle''], [''char handle''] ||
 +
|-
 +
|022F || {{Icon|3}} {{Icon|VC}} ||1 || stop_actor_looking [''char handle''] ||
 +
|-
 +
|0230 || {{Icon|3}} {{Icon|VC}} ||1 || stop_player_looking [''player handle''] ||
 +
|-
 +
|0231 || {{Icon|3}} ||1 || [''int''] ||
 +
|-
 +
|0232 || unsupported ||0 || ||
 +
|-
 +
|0233 || unsupported ||0 || ||
 +
|-
 +
|0234 || unsupported ||0 || ||
 +
|-
 +
|0235 || {{Icon|VC}} ||3 || set_gang_peds [''int''], [''int''], [''int''] ||
 +
|-
 +
|[[0236]] || {{Icon|3}} {{Icon|VC}} ||2 || set_gang_car [''int''], [''int''] ||
 +
|-
 +
|[[0237]] || {{Icon|trilogy}} ||3 || set_gang_weapons [''int''], [''int''], [''int''] ||
 +
|-
 +
|0238 || {{Icon|3}} ||5 || [''player handle''], [''flt''], [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|0239 || {{Icon|3}} {{Icon|VC}} ||3 || run_actor_to_point [''char handle''], [''flt''], [''flt''] ||
 +
|-
 +
|023A || {{Icon|3}} ||2 || has_player_collided_with_object [''player handle''], [''object handle''] ||
 +
|-
 +
|023B || {{Icon|trilogy}} ||2 || has_actor_collided_with_object [''char handle''], [''object handle''] ||
 +
|-
 +
|[[023C]] || {{Icon|trilogy}} ||2 || load_special_char [''int''], [''string''] ||
 +
|-
 +
|[[023D]] || {{Icon|trilogy}} ||1 || is_special_char_available [''string''] ||
 +
|-
 +
|023E || {{Icon|3}} ||2 || [''car handle''], [''int''] ||
 +
|-
 +
|023F || {{Icon|3}} ||2 || [''char handle''], [''int''] ||
 +
|-
 +
|0240 || {{Icon|3}} ||2 || [''object handle''], [''int''] ||
 +
|-
 +
|0241 || {{Icon|trilogy}} ||1 || is_player_in_remote_mode [''player handle''] ||
 +
|-
 +
|0242 || {{Icon|3}} ||2 || set_car_bomb_status [''car handle''] ||simulated in LC mod
 +
|-
 +
|[[0243]] || {{Icon|3}} {{Icon|VC}} ||2 || set_ped_stats [''char handle''], [''int''] ||
 +
|-
 +
|0244 || {{Icon|trilogy}} ||3 || set_cutscene_pos [''flt''], [''flt''], [''flt''] ||
 +
|-
 +
|[[0245]] || {{Icon|trilogy}} ||2 || set_actor_walk_style [''char handle''], [''int''] ||
 +
|-
 +
|0246 || {{Icon|3}} ||2 || [''player handle''], [''int''] ||
 +
|-
 +
|[[0247]] || {{Icon|trilogy}} ||1 || request_model [''int''] ||
 +
|-
 +
|[[0248]] || {{Icon|trilogy}} ||1 || is_model_available [''int''] ||
 +
|-
 +
|[[0249]] || {{Icon|trilogy}} ||1 || release_model [''int''] ||
 +
|-
 +
|[[024A]] || {{Icon|3}} {{Icon|VC}} ||3 || create_phone [''flt''], [''flt''], [''var''] ||
 +
|-
 +
|024B || {{Icon|3}} ||2 || text_phone_repeatedly [''phone handle''], [''string''] ||
 +
|-
 +
|024C || {{Icon|3}} ||2 || text_phone [''phone handle''], [''string''] ||
 +
|-
 +
|024D || {{Icon|3}} ||1 || has_phone_text_been_displayed ||
 +
|-
 +
|[[024E]] || {{Icon|3}} {{Icon|VC}} ||1 || disable_phone [''phone handle''] ||
 
|}
 
|}
  
Line 875: Line 1,185:
 
* {{Icon|SA}} [http://web.archive.org/web/20080801195206/http://sa-db.webtools4you.net/?show=all GTA SA Opcode Database] &ndash; retrieved from archive.org
 
* {{Icon|SA}} [http://web.archive.org/web/20080801195206/http://sa-db.webtools4you.net/?show=all GTA SA Opcode Database] &ndash; retrieved from archive.org
  
[[Category:OpCodes|_]]
+
[[Category:OpCodes| ]][[Category:GTA 3]][[Category:GTA VC]][[Category:GTA SA]]

Revision as of 21:17, 23 August 2011

This is a list of all opcodes, including nops and unsupported ones, in GTAMA syntax for GTA III, Vice City, and San Andreas. The list is based on the opcode definition list by CyQ. Note that this list is mainly for reference and has many out-dated descriptions. Please see here for a list of the most up-to-date descriptions.

Opcode Games P Syntax Notes
0000 GTA III Vice City San Andreas 0 nop no operation
0001 GTA III Vice City San Andreas 1 wait [int]
0002 GTA III Vice City San Andreas 1 jump @[label]
0003 GTA III Vice City San Andreas 1 shake_cam [int]
0004 GTA III Vice City San Andreas 2 setgi [global var], [int]
0005 GTA III Vice City San Andreas 2 setgf [global var], [flt]
0006 GTA III Vice City San Andreas 2 setli [local var], [int]
0007 GTA III Vice City San Andreas 2 setlf [local var], [flt]
0008 GTA III Vice City San Andreas 2 addgi [global var], [int]
0009 GTA III Vice City San Andreas 2 addgf [global var], [flt]
000A GTA III Vice City San Andreas 2 addli [local var], [int]
000B GTA III Vice City San Andreas 2 addlf [local var], [flt]
000C GTA III Vice City San Andreas 2 subgi [global var], [int]
000D GTA III Vice City San Andreas 2 subgf [global var], [flt]
000E GTA III Vice City San Andreas 2 subli [local var], [int]
000F GTA III Vice City San Andreas 2 sublf [local var], [flt]
0010 GTA III Vice City San Andreas 2 mulgi [global var], [int]
0011 GTA III Vice City San Andreas 2 mulgf [global var], [flt]
0012 GTA III Vice City San Andreas 2 mulli [local var], [int]
0013 GTA III Vice City San Andreas 2 mullf [local var], [flt]
0014 GTA III Vice City San Andreas 2 divgi [global var], [int]
0015 GTA III Vice City San Andreas 2 divgf [global var], [flt]
0016 GTA III Vice City San Andreas 2 divli [local var], [int]
0017 GTA III Vice City San Andreas 2 divlf [local var], [flt]
0018 GTA III Vice City San Andreas 2 gtgi [global var], [int]
0019 GTA III Vice City San Andreas 2 gtli [local var], [int]
001A GTA III Vice City San Andreas 2 gtig [int], [global var]
001B GTA III Vice City San Andreas 2 gtil [int], [local var]
001C GTA III Vice City San Andreas 2 gtgg [global var int], [global var int]
001D GTA III Vice City San Andreas 2 gtll [local var int], [local var int]
001E GTA III Vice City San Andreas 2 gtgl [global var int], [local var int]
001F GTA III Vice City San Andreas 2 gtlg [local var int], [global var int]
0020 GTA III Vice City San Andreas 2 gtgf [global var], [flt]
0021 GTA III Vice City San Andreas 2 gtlf [local var], [flt]
0022 GTA III Vice City San Andreas 2 gtfg [flt], [global var]
0023 GTA III Vice City San Andreas 2 gtfl [flt], [local var]
0024 GTA III Vice City San Andreas 2 gtggf [global var flt], [global var flt]
0025 GTA III Vice City San Andreas 2 gtllf [local var flt], [local var flt]
0026 GTA III Vice City San Andreas 2 gtglf [global var flt], [local var flt]
0027 GTA III Vice City San Andreas 2 gtlgf [flt], [global var]
0028 GTA III Vice City San Andreas 2 gtegi [global var], [int]
0029 GTA III Vice City San Andreas 2 gteli [local var], [int]
002A GTA III Vice City San Andreas 2 gteig [int], [global var]
002B GTA III Vice City San Andreas 2 gteil [int], [local var]
002C GTA III Vice City San Andreas 2 gtegg [global var int], [global var int]
002D GTA III Vice City San Andreas 2 gtell [local var int], [local var int]
002E GTA III Vice City San Andreas 2 gtegl [global var int], [local var int]
002F GTA III Vice City San Andreas 2 gtelg [local var int], [global var int]
0030 GTA III Vice City San Andreas 2 gtegf [global var], [flt]
0031 GTA III Vice City San Andreas 2 gtelf [local var], [flt]
0032 GTA III Vice City San Andreas 2 gtefg [flt], [global var]
0033 GTA III Vice City San Andreas 2 gtefl [flt], [local var]
0034 GTA III Vice City San Andreas 2 gteggf [global var flt], [global var flt]
0035 GTA III Vice City San Andreas 2 gtellf [local var flt], [local var flt]
0036 GTA III Vice City San Andreas 2 gteglf [global var flt], [local var flt]
0037 GTA III Vice City San Andreas 2 gtelgf [local var flt], [global var flt]
0038 GTA III Vice City San Andreas 2 egi [global var], [int]
0039 GTA III Vice City San Andreas 2 eli [local var], [int]
003A GTA III Vice City San Andreas 2 egg [global var int], [global var int]
003B GTA III Vice City San Andreas 2 ell [local var int], [local var int]
003C GTA III Vice City San Andreas 2 egl [global var int], [local var int]
003D unsupported -
003E unsupported -
003F unsupported -
0040 unsupported -
0041 unsupported -
0042 GTA III Vice City San Andreas 2 egf [global var], [flt]
0043 GTA III Vice City San Andreas 2 elf [local var], [flt]
0044 GTA III Vice City San Andreas 2 eggf [global var flt], [global var flt]
0045 GTA III Vice City San Andreas 2 ellf [local var flt], [local var flt]
0046 GTA III Vice City San Andreas 2 eglf [global var flt], [local var flt]
0047 unsupported -
0048 unsupported -
0049 unsupported -
004A unsupported -
004B unsupported -
004E GTA III Vice City San Andreas 0 end_thread
004F GTA III Vice City San Andreas -1 create_thread @[label]
0050 GTA III Vice City San Andreas 1 gosub @[label]
0051 GTA III Vice City San Andreas 0 return
0052 GTA III 6 no operation
0053 GTA III Vice City San Andreas 5 create_player [int], [flt], [flt], [flt], [var]
0054 GTA III Vice City 4 get_player_coords [player handle], [var], [var], [var]
0055 GTA III Vice City 4 put_player_at [player handle], [int], [int], [int]
0056 GTA III Vice City 6 is_player_in_rect [player handle], [flt], [flt], [flt], [flt], [int]
0057 GTA III Vice City 8 is_player_in_cube [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
0058 GTA III Vice City San Andreas 2 addgg [global var int], [global var int]
0059 GTA III Vice City San Andreas 2 addggf [global var flt], [global var flt]
005A GTA III Vice City San Andreas 2 addll [local var int], [local var int]
005B GTA III Vice City San Andreas 2 addllf [local var flt], [local var flt]
005C GTA III Vice City San Andreas 2 addlg [local var int], [global var int]
005D GTA III Vice City San Andreas 2 addlgf [local var flt], [global var flt]
005E GTA III Vice City San Andreas 2 addgl [global var int], [local var int]
005F GTA III Vice City San Andreas 2 addglf [global var flt], [local var flt]
0060 GTA III Vice City San Andreas 2 subgg [global var int], [global var int]
0061 GTA III Vice City San Andreas 2 subggf [global var flt], [global var flt]
0062 GTA III Vice City San Andreas 2 subll [local var int], [local var int]
0063 GTA III Vice City San Andreas 2 subllf [local var flt], [local var flt]
0064 GTA III Vice City San Andreas 2 sublg [local var int], [global var int]
0065 GTA III Vice City San Andreas 2 sublgf [local var flt], [global var flt]
0066 GTA III Vice City San Andreas 2 subgl [global var int], [local var int]
0067 GTA III Vice City San Andreas 2 subglf [global var flt], [local var flt]
0068 GTA III Vice City San Andreas 2 mulgg [global var int], [global var int]
0069 GTA III Vice City San Andreas 2 mulggf [global var flt], [global var flt]
006A GTA III Vice City San Andreas 2 mulll [local var int], [local var int]
006B GTA III Vice City San Andreas 2 mulllf [local var flt], [local var flt]
006C GTA III Vice City San Andreas 2 mullg [local var var int], [flt var int]
006D GTA III Vice City San Andreas 2 mullgf [global var var int], [flt var int]
006E GTA III Vice City San Andreas 2 mulgl [global var int], [local var int]
006F GTA III Vice City San Andreas 2 mulglf [global var flt], [local var flt]
0070 GTA III Vice City San Andreas 2 divgg [global var int], [global var int]
0071 GTA III Vice City San Andreas 2 divggf [global var flt], [global var flt]
0072 GTA III Vice City San Andreas 2 divll [local var int], [local var int]
0073 GTA III Vice City San Andreas 2 divllf [local var flt], [local var flt]
0074 GTA III Vice City San Andreas 2 divlg [local var int], [global var int]
0075 GTA III Vice City San Andreas 2 divlgf [local var flt], [global var flt]
0076 GTA III Vice City San Andreas 2 divgl [global var int], [local var int]
0077 GTA III Vice City San Andreas 2 divglf [global var flt], [local var flt]
0078 GTA III Vice City San Andreas 2 addgf_time [global var], [flt]
0079 GTA III Vice City San Andreas 2 addlf_time [local var], [flt]
007A GTA III Vice City San Andreas 2 addggf_time [global var flt], [global var flt]
007B GTA III Vice City San Andreas 2 addllf_time [local var flt], [local var flt]
007C GTA III Vice City San Andreas 2 addglf_time [global var flt], [local var flt]
007D GTA III Vice City San Andreas 2 addlgf_time [local var flt], [global var flt]
007E GTA III Vice City San Andreas 2 subgf_time [global var], [flt]
007F GTA III Vice City San Andreas 2 sublf_time [local var], [flt]
0080 GTA III Vice City San Andreas 2 subggf_time [global var flt], [global var flt]
0081 GTA III Vice City San Andreas 2 subllf_time [local var flt], [local var flt]
0082 GTA III Vice City San Andreas 2 subglf_time [global var flt], [local var flt]
0083 GTA III Vice City San Andreas 2 sublgf_time [local var flt], [global var flt]
0084 GTA III Vice City San Andreas 2 setgg [global var int], [global var int]
0085 GTA III Vice City San Andreas 2 setll [local var int], [local var int]
0086 GTA III Vice City San Andreas 2 setggf [global var flt], [global var flt]
0087 GTA III Vice City San Andreas 2 setllf [local var flt], [local var flt]
0088 GTA III Vice City San Andreas 2 setglf [global var flt], [local var flt]
0089 GTA III Vice City San Andreas 2 setlgf [local var flt], [global var flt]
008A GTA III Vice City San Andreas 2 setglg [global var int], [local var int]
008B GTA III Vice City San Andreas 2 setlg [local var int], [global var int]
008C GTA III Vice City San Andreas 2 setgigf [global var int], [global var flt]
008D GTA III Vice City San Andreas 2 setgfgi [global var flt], [global var int]
008E GTA III Vice City San Andreas 2 setlilf [local var int], [global var flt]
008F GTA III Vice City San Andreas 2 setlfli [local var flt], [global var int]
0090 GTA III Vice City San Andreas 2 setgilf [global var int], [local var flt]
0091 GTA III Vice City San Andreas 2 setgfli [global var flt], [local var int]
0092 GTA III Vice City San Andreas 2 setligf [local var int], [local var flt]
0093 GTA III Vice City San Andreas 2 setlfgi [local var flt], [local var int]
0094 GTA III Vice City San Andreas 1 absg [int]
0095 GTA III Vice City San Andreas 1 absl [int]
0096 GTA III Vice City San Andreas 1 absgf [flt]
0097 GTA III Vice City San Andreas 1 abslf [flt]
0098 GTA III Vice City San Andreas 1 randf_0to1 [flt]
0099 GTA III Vice City San Andreas 1 randi_0to65535 [int]
009A GTA III Vice City San Andreas 6 create_actor [int], [int], [flt], [flt], [flt], [var]
009B GTA III Vice City San Andreas 1 destroy_actor [char handle]
009C GTA III Vice City 2 set_wander_path [char handle], [int]
009D unsupported - do_nothing
009E GTA III Vice City 6 set_ped_path [char handle], [flt], [flt], [flt], [flt], [int]
009F GTA III Vice City 1 set_ped_objective [char handle]
00A0 GTA III Vice City San Andreas 4 get_actor_coords [char handle], [var], [var], [var]
00A1 GTA III Vice City San Andreas 4 put_actor_at [char handle], [flt], [flt], [flt]
00A2 GTA III 1 is_actor_alive [char handle]
00A3 GTA III Vice City San Andreas 6 is_actor_in_rect [char handle], [flt], [flt], [flt], [flt], [int]
00A4 GTA III Vice City San Andreas 8 is_actor_in_cube [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
00A5 GTA III Vice City San Andreas 5 create_car [int], [flt], [flt], [flt], [var]
00A6 GTA III Vice City San Andreas 1 destroy_car [car handle]
00A7 GTA III Vice City San Andreas 4 drive_car_to [car handle], [flt], [flt], [flt]
00A8 GTA III Vice City San Andreas 1 set_car_driver_psycho [car handle]
00A9 GTA III Vice City San Andreas 1 set_car_driver_normal [car handle]
00AA GTA III Vice City San Andreas 4 get_car_coords [car handle], [var], [var], [var]
00AB GTA III Vice City San Andreas 4 put_car_at [car handle], [flt], [flt], [flt]
00AC GTA III 1 is_car_on_land [car handle]
00AD GTA III Vice City San Andreas 2 set_car_max_speed [car handle], [flt]
00AE GTA III Vice City San Andreas 2 [car handle], [int]
00AF GTA III Vice City San Andreas 2 set_car_driver_behaviour [car handle], [int]
00B0 GTA III Vice City San Andreas 6 is_car_in_rect [car handle], [flt], [flt], [flt], [flt], [int]
00B1 GTA III Vice City San Andreas 8 is_car_in_cube [car handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
00B2 unsupported -
00B3 unsupported -
00B4 unsupported -
00B5 unsupported -
00B6 unsupported -
00B7 unsupported -
00B8 unsupported -
00B9 unsupported -
00BA GTA III Vice City San Andreas 3 text_styled [string], [int], [int]
00BB GTA III Vice City San Andreas 3 text [string], [int], [int]
00BC GTA III Vice City San Andreas 3 text_now [string], [int], [int]
00BD GTA III 3 text_soon [string], [int], [int]
00BE GTA III Vice City San Andreas 0 text_clear_all
00BF GTA III Vice City San Andreas 2 get_current_time [var], [var]
00C0 GTA III Vice City San Andreas 2 set_current_time [int], [int]
00C1 GTA III Vice City San Andreas 3 get_mins_to_current_time [int], [int], [var]
00C2 GTA III Vice City San Andreas 4 is_sphere_onscreen [flt], [flt], [flt], [flt]
00C3 GTA III Vice City 0 debug_on
00C4 GTA III Vice City 0 debug_off
00C5 GTA III 0 true
00C6 GTA III 0 false
00C7 unsupported -
00C8 unsupported -
00C9 unsupported -
00CA unsupported -
00CB unsupported -
00CC unsupported -
00CD unsupported -
00CE unsupported -
00CF unsupported -
00D0 unsupported -
00D1 unsupported -
00D2 unsupported -
00D3 unsupported -
00D4 unsupported -
00D5 unsupported -
00D6 GTA III Vice City San Andreas 1 if [int]
00D7 GTA III Vice City San Andreas 1 create_thread_wb @[label]
00D8 GTA III Vice City San Andreas 0 mission_cleanup
00D9 GTA III Vice City San Andreas 2 store_actor_car [char handle], [var]
00DA GTA III Vice City 2 store_player_car [player handle], [var]
00DB GTA III Vice City San Andreas 2 is_actor_driving_car [char handle], [car handle]
00DC GTA III Vice City 2 is_player_driving_car [player handle], [car handle]
00DD GTA III Vice City San Andreas 2 is_actor_driving_car_model [char handle], [int]
00DE GTA III Vice City 2 is_player_driving_car_model [player handle], [int]
00DF GTA III Vice City San Andreas 1 is_actor_driving [char handle]
00E0 GTA III Vice City 1 is_player_driving [player handle]
00E1 GTA III Vice City San Andreas 2 is_key_pressed [int], [int]
00E2 GTA III San Andreas 2 get_key_pressed [int], [int], [var]
00E3 GTA III Vice City 6 is_player_near_point [player handle], [flt], [flt], [flt], [flt], [int]
00E4 GTA III Vice City 6 is_player_near_point_on_foot [player handle], [flt], [flt], [flt], [flt], [int]
00E5 GTA III Vice City 6 is_player_near_point_in_car [player handle], [flt], [flt], [flt], [flt], [int]
00E6 GTA III Vice City 6 is_player_near_point_still [player handle], [flt], [flt], [flt], [flt], [int]
00E7 GTA III Vice City 6 is_player_near_point_on_foot_still [player handle], [flt], [flt], [flt], [flt], [int]
00E8 GTA III Vice City 6 is_player_near_point_in_car_still [player handle], [flt], [flt], [flt], [flt], [int]
00E9 GTA III Vice City 5 is_player_near_actor [player handle], [char handle], [flt], [flt], [int]
00EA GTA III Vice City 5 is_player_near_actor_on_foot [player handle], [char handle], [flt], [flt], [int]
00EB GTA III Vice City 5 is_player_near_actor_in_car [player handle], [char handle], [flt], [flt], [int]
00EC GTA III Vice City San Andreas 6 is_actor_near_point [char handle], [flt], [flt], [flt], [flt], [int]
00ED GTA III Vice City San Andreas 6 is_actor_near_point_on_foot [char handle], [flt], [flt], [flt], [flt], [int]
00EE GTA III Vice City San Andreas 6 is_actor_near_point_in_car [char handle], [flt], [flt], [flt], [flt], [int]
00EF GTA III Vice City San Andreas 6 is_actor_near_point_still [char handle], [flt], [flt], [flt], [flt], [int]
00F0 GTA III Vice City San Andreas 6 is_actor_near_point_on_foot_still [char handle], [flt], [flt], [flt], [flt], [int]
00F1 GTA III Vice City San Andreas 6 is_actor_near_point_in_car_still [char handle], [flt], [flt], [flt], [flt], [int]
00F2 GTA III Vice City San Andreas 5 is_actor_near_actor [char handle], [char handle], [flt], [flt], [int]
00F3 GTA III Vice City San Andreas 5 is_actor_near_actor_on_foot [char handle], [char handle], [flt], [flt], [int]
00F4 GTA III Vice City San Andreas 5 is_actor_near_actor_in_car [char handle], [char handle], [flt], [flt], [int]
00F5 GTA III Vice City 8 is_player_near_point_3d [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
00F6 GTA III Vice City 8 is_player_near_point_3d_on_foot [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
00F7 GTA III Vice City 8 is_player_near_point_3d_in_car [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
00F8 GTA III Vice City 8 is_player_near_point_3d_still [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
00F9 GTA III Vice City 8 is_player_near_point_3d_on_foot_still [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
00FA GTA III Vice City 8 is_player_near_point_3d_in_car_still [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
00FB GTA III Vice City 6 is_player_near_actor_3d [player handle], [char handle], [flt], [flt], [flt], [int]
00FC GTA III Vice City 6 is_player_near_actor_3d_on_foot [player handle], [char handle], [flt], [flt], [flt], [int]
00FD GTA III Vice City 6 is_player_near_actor_3d_in_car [player handle], [char handle], [flt], [flt], [flt], [int]
00FE GTA III Vice City San Andreas 8 is_actor_near_point_3d [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
00FF GTA III Vice City San Andreas 8 is_actor_near_point_3d_on_foot [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
0100 GTA III Vice City San Andreas 8 is_actor_near_point_3d_in_car [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
0101 GTA III Vice City San Andreas 8 is_actor_near_point_3d_still [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
0102 GTA III Vice City San Andreas 8 is_actor_near_point_3d_on_foot_still [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
0103 GTA III Vice City San Andreas 8 is_actor_near_point_3d_in_car_still [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
0104 GTA III Vice City San Andreas 6 is_actor_near_actor_3d [char handle], [char handle], [flt], [flt], [flt], [flt], [int]
0105 GTA III Vice City San Andreas 6 is_actor_near_actor_3d_on_foot [char handle], [char handle], [flt], [flt], [flt], [flt], [int]
0106 GTA III Vice City San Andreas 6 is_actor_near_actor_3d_in_car [char handle], [char handle], [flt], [flt], [flt], [flt], [int]
0107 GTA III Vice City San Andreas 5 create_object [int], [flt], [flt], [flt], [var]
0108 GTA III Vice City San Andreas 1 destroy_object [object handle]
0109 GTA III Vice City San Andreas 2 add_to_player_money [player handle], [int]
010A GTA III Vice City San Andreas 2 is_player_money_greater_than [player handle], [int]
010B GTA III Vice City San Andreas 2 get_player_money [player handle], [var]
010C GTA III Vice City 5 init_player_rc_buggy [player handle], [flt], [flt], [flt], [flt]
010D GTA III Vice City San Andreas 2 set_player_wanted_level [player handle], [int]
010E GTA III Vice City San Andreas 2 set_player_wanted_level_no_drop [player handle], [int]
010F GTA III Vice City San Andreas 2 is_player_wanted_level_greater [player handle], [int]
0110 GTA III Vice City San Andreas 1 clear_player_wanted_level [player handle]
0111 GTA III Vice City San Andreas 1 toggle_wasted_busted_check [int]
0112 GTA III Vice City San Andreas 0 is_wasted_or_busted
0113 GTA III 3 give_player_ammo [player handle], [int], [int]
0114 GTA III Vice City San Andreas 3 give_actor_ammo [char handle], [int], [int]
0115 unsupported -
0116 unsupported -
0117 GTA III Vice City San Andreas 1 is_player_wasted [player handle]
0118 GTA III Vice City San Andreas 1 is_actor_dead [char handle]
0119 GTA III Vice City San Andreas 1 is_car_wrecked [car handle]
011A GTA III Vice City 2 set_actor_flags [char handle], [int]
011B unsupported -
011C GTA III Vice City 1 clear_actor_objective [char handle]
011D unsupported -
011E unsupported -
011F unsupported -
0120 unsupported -
0121 GTA III Vice City 2 is_player_in_zone [player handle], [string]
0122 GTA III Vice City San Andreas 1 is_player_pressing_horn [player handle]
0123 GTA III Vice City 2 has_actor_spotted_player [char handle], [player handle]
0124 unsupported -
0125 unsupported -
0126 GTA III Vice City 1 is_actor_walking [char handle]
0127 unsupported -
0128 unsupported -
0129 GTA III Vice City San Andreas 4 create_actor_in_car_driverseat [car handle], [char handle], [int], [char handle]
012A GTA III Vice City 4 put_player_at_and_remove_from_car [player handle], [flt], [flt], [flt]
012B unsupported -
012C unsupported -
012D unsupported -
012E unsupported -
012F unsupported -
0130 GTA III 1 is_player_busted [player handle] simulated in LC mod
0135 GTA III 2 get_car_door_status [car handle], [var]
0136 unsupported 0
0137 GTA III Vice City San Andreas 2 is_car_id [car handle], [int]
0138 unsupported 0
0139 unsupported 0
013A unsupported 0
013B GTA III 6 [car handle], [flt], [flt], [flt], [flt], [int]
013C GTA III 8 [car handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
013D unsupported 0
013E unsupported 0
013F unsupported 0
0140 unsupported 0
0141 unsupported 0
0142 unsupported 0
0143 unsupported 0
0144 unsupported 0
0145 unsupported 0
0146 unsupported 0
0147 unsupported 0
0148 unsupported 0
0149 GTA III 1 is_car_crushed [car handle]
014A unsupported 0
014B GTA III Vice City San Andreas 13 create_car_generator [flt], [flt], [flt], [flt], [int], [int], [int], [int], [int], [int], [int], [int], [var]
014C GTA III Vice City San Andreas 2 set_generated_cars [car generator handle], [int]
014D GTA III 4 text_pager [string], [int], [int], [int] simulated in LC mod
014E GTA III
Vice City San Andreas
1
2
start_timer [global var]
start_timer [global var], [int]
014F GTA III Vice City San Andreas 1 stop_timer [global var]
0150 GTA III Vice City 2 [global var], [int]
0151 GTA III Vice City San Andreas 1 remove_status_text [global var]
0152 GTA III
Vice City
11
13
set_zone_gang_car_info [string], [int], [int], [int], [int], [int], [int], [int], [int], [int], [int]
set_zone_gang_car_info [string], [int], [int], [int], [int], [int], [int], [int], [int], [int], [int], [int], [int]
0153 unsupported 0
0154 GTA III Vice City San Andreas 2 is_actor_in_zone [char handle], [string]
0155 GTA III 3 [int], [int], [int]
0156 GTA III 3 set_ped_density [string], [int], [int]
0157 GTA III Vice City 3 camera_on_player [player handle], [int], [int]
0158 GTA III Vice City San Andreas 3 camera_on_vehicle [car handle], [int], [int]
0159 GTA III Vice City San Andreas 3 camera_on_actor [char handle], [int], [int]
015A GTA III Vice City San Andreas 0 restore_camera
015B San Andreas 3 [int], [int], [int]
015C GTA III
Vice City
11
13
set_zone_gang_ped_info [string], [int], [int], [int], [int], [int], [int], [int], [int], [int], [int]
set_zone_gang_ped_info [string], [int], [int], [int], [int], [int], [int], [int], [int], [int], [int], [int], [int]
015D GTA III Vice City San Andreas 1 set_gamespeed [flt]
015E GTA III 1 are_car_wheels_on_ground [car handle]
015F GTA III Vice City San Andreas 6 set_camera_position [flt], [flt], [flt], [flt], [flt], [flt]
0160 GTA III Vice City San Andreas 4 point_camera [flt], [flt], [flt], [int]
0161 GTA III Vice City San Andreas 4 tie_marker_to_car [car handle], [int], [int], [var]
0162 GTA III Vice City 4 tie_marker_to_actor [char handle], [int], [int], [var]
0163 GTA III 4 [object handle], [int], [int], [var]
0164 GTA III Vice City San Andreas 1 disable_marker [blip handle]
0165 GTA III Vice City San Andreas 2 set_marker_color [blip handle], [int]
0166 GTA III Vice City 2 set_marker_brightness [blip handle], [int]
0167 GTA III Vice City San Andreas 6 create_marker [flt], [flt], [flt], [int], [int], [var]
0168 GTA III Vice City San Andreas 2 show_on_radar1 [blip handle], [int]
0169 GTA III Vice City San Andreas 3 set_fade_color [int], [int], [int]
016A GTA III Vice City San Andreas 2 fade [int], [int]
016B GTA III Vice City San Andreas 0 is_fading
016C GTA III Vice City
San Andreas
4
5
restart_if_wasted_at [flt], [flt], [flt], [flt]
restart_if_wasted_at [flt], [flt], [flt], [flt], [int]
016D GTA III Vice City
San Andreas
4
5
restart_if_busted_at [flt], [flt], [flt], [flt]
restart_if_busted_at [flt], [flt], [flt], [flt], [int]
016E GTA III Vice City San Andreas 4 override_restart_at [flt], [flt], [flt], [flt]
016F GTA III San Andreas 10 create_particle_1 [int], [flt], [flt], [flt], [flt], [flt], [int], [int], [int], [int]
0170 GTA III Vice City 2 get_player_z_angle [player handle], [var]
0171 GTA III Vice City 2 set_player_z_angle [player handle], [flt]
0172 GTA III Vice City San Andreas 2 get_actor_z_angle [char handle], [var]
0173 GTA III Vice City San Andreas 2 set_actor_z_angle [char handle], [flt]
0174 GTA III Vice City San Andreas 2 get_car_z_angle [car handle], [var]
0175 GTA III Vice City San Andreas 2 set_car_z_angle [car handle], [flt]
0176 GTA III Vice City San Andreas 2 get_object_z_angle [object handle], [var]
0177 GTA III Vice City San Andreas 2 set_object_z_angle [object handle], [flt]
0178 GTA III 2 has_player_picked_up_object [player handle], [object handle] simulated in LC mod
0179 GTA III San Andreas 2 has_actor_picked_up_object [char handle], [object handle]
017A GTA III Vice City 3 set_player_weapon_ammo [player handle], [int], [int]
017B GTA III San Andreas 3 set_actor_weapon_ammo [char handle], [int], [int]
017C unsupported 0
017D unsupported 0
017E unsupported 0
017F unsupported 0
0180 GTA III Vice City San Andreas 1 set_missionflag [var]
0181 GTA III Vice City San Andreas 2 set_contact_on_mission_flag [int], [int]
0182 GTA III 2 set_contact_base_brief [int], [int]
0183 GTA III Vice City 2 is_player_health_greater_than [player handle], [int]
0184 GTA III Vice City San Andreas 2 is_actor_health_greater_than [char handle], [int]
0185 GTA III Vice City San Andreas 2 is_car_health_greater_than [car handle], [int]
0186 GTA III Vice City San Andreas 2 create_arrow_above_car [car handle], [blip handle]
0187 GTA III Vice City San Andreas 2 create_arrow_above_actor [char handle], [blip handle]
0188 GTA III Vice City San Andreas 2 create_arrow_above_object [object handle], [blip handle]
0189 GTA III Vice City 2 [flt], [flt], [flt], [blip handle]
018A GTA III Vice City San Andreas 2 create_checkpoint] [flt], [flt], [flt], [blip handle]
018B GTA III Vice City San Andreas 2 show_on_radar2 [blip handle], [int]
018C GTA III Vice City San Andreas 4 play_sound [int], [flt], [flt], [flt]
018D GTA III Vice City 5 create_sound [int], [flt], [flt], [flt], [var]
018E GTA III Vice City San Andreas 1 stop_sound [sound handle]
018F GTA III Vice City San Andreas 1 [car handle]
0190 GTA III Vice City San Andreas 1 [car handle]
0191 GTA III Vice City San Andreas 1 [car handle]
0192 GTA III Vice City 1 set_actor_to_stand_still [char handle]
0193 GTA III Vice City 1 set_actor_to_act_like_ped [char handle]
0194 GTA III Vice City 4 set_actor_to_go_to_point [char handle], [flt], [flt], [flt]
0195 GTA III 5 [char handle], [flt], [flt], [flt], [flt]
0196 GTA III 1 [char handle]
0197 GTA III Vice City 6 is_player_in_rect_on_foot [player handle], [flt], [flt], [flt], [flt], [int]
0198 GTA III Vice City 6 is_player_in_rect_in_car [player handle], [flt], [flt], [flt], [flt], [int]
0199 GTA III Vice City 6 is_player_in_rect_still [player handle], [flt], [flt], [flt], [flt], [int]
019A GTA III Vice City 6 is_player_in_rect_on_foot_still [player handle], [flt], [flt], [flt], [flt], [int]
019B GTA III Vice City 6 is_player_in_rect_in_car_still [player handle], [flt], [flt], [flt], [flt], [int]
019C GTA III Vice City 8 is_player_in_cube_on_foot [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
019D GTA III Vice City 8 is_player_in_cube_in_car [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
019E GTA III Vice City 8 is_player_in_cube_still [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
019F GTA III Vice City 8 is_player_in_cube_on_foot_still [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
01A0 GTA III Vice City 8 is_player_in_cube_in_car_still [player handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
01A1 GTA III Vice City San Andreas 6 is_actor_in_rect_on_foot [char handle], [flt], [flt], [flt], [flt], [int]
01A2 GTA III Vice City San Andreas 6 is_actor_in_rect_in_car [char handle], [flt], [flt], [flt], [flt], [int]
01A3 GTA III Vice City San Andreas 6 is_actor_in_rect_still [char handle], [flt], [flt], [flt], [flt], [int]
01A4 GTA III Vice City San Andreas 6 is_actor_in_rect_on_foot_still [char handle], [flt], [flt], [flt], [flt], [int]
01A5 GTA III Vice City San Andreas 6 is_actor_in_rect_in_car_still [char handle], [flt], [flt], [flt], [flt], [int]
01A6 GTA III Vice City San Andreas 8 is_actor_in_cube_on_foot [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
01A7 GTA III Vice City San Andreas 8 is_actor_in_cube_in_car [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
01A8 GTA III Vice City San Andreas 8 is_actor_in_cube_still [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
01A9 GTA III Vice City San Andreas 8 is_actor_in_cube_on_foot_still [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
01AA GTA III Vice City San Andreas 8 is_actor_in_cube_in_car_still [char handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
01AB GTA III Vice City San Andreas 6 is_car_in_rect_still [car handle], [flt], [flt], [flt], [flt], [int]
01AC GTA III Vice City San Andreas 8 is_car_in_cube_still [car handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
01AD GTA III Vice City San Andreas 6 is_car_near_point [car handle], [flt], [flt], [flt], [flt], [int]
01AE GTA III Vice City San Andreas 6 is_car_near_point_still [car handle], [flt], [flt], [flt], [flt], [int]
01AF GTA III Vice City San Andreas 8 is_car_near_point_3d [car handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
01B0 GTA III Vice City San Andreas 8 is_car_near_point_3d_still [car handle], [flt], [flt], [flt], [flt], [flt], [flt], [int]
01B1 GTA III Vice City 3 give_player_weapon [player handle], [int], [int]
01B2 GTA III Vice City San Andreas 3 give_actor_weapon [char handle], [int], [int]
01B3 unsupported 0
01B4 GTA III Vice City San Andreas 2 toggle_player_controllable [player handle]
01B5 GTA III Vice City San Andreas 1 force_weather [int]
01B6 GTA III Vice City San Andreas 1 weather [int]
01B7 GTA III Vice City San Andreas 0 release_weather
01B8 GTA III Vice City 2 set_player_armed_weapon [player handle], [int]
01B9 GTA III Vice City San Andreas 2 set_actor_armed_weapon [char handle], [int]
01BA unsupported 0
01BB GTA III Vice City San Andreas 4 get_object_coords [object handle], [var], [var], [var]
01BC GTA III Vice City San Andreas 4 put_object_at [object handle], [flt], [flt], [flt]
01BD GTA III Vice City San Andreas 1 get_current_time_in_ms [var]
01BE GTA III Vice City 4 set_actor_to_look_at_point [char handle], [flt], [flt], [flt]
01BF GTA III 4 [player handle], [flt], [flt], [flt]
01C0 GTA III Vice City San Andreas 2 get_player_wanted_level [player handle], [var]
01C1 GTA III Vice City San Andreas 1 is_car_stopped [car handle]
01C2 GTA III Vice City San Andreas 1 cleanup_actor [char handle]
01C3 GTA III Vice City San Andreas 1 cleanup_car [car handle]
01C4 GTA III Vice City San Andreas 1 cleanup_object [object handle]
01C5 GTA III Vice City San Andreas 1 remove_actor_from_mission_cleanup_list [char handle]
01C6 GTA III 1 remove_car_from_mission_cleanup_list [car handle]
01C7 GTA III Vice City San Andreas 1 remove_object_from_mission_cleanup_list [object handle]
01C8 GTA III Vice City San Andreas 5 create_actor_in_car_passenger [car handle], [int], [int], [int], [char handle]
01C9 GTA III Vice City 2 set_actor_to_kill_actor1 [char handle], [char handle]
01CA GTA III Vice City 2 set_actor_to_kill_player1 [char handle], [player handle]
01CB GTA III Vice City 2 set_actor_to_kill_actor2 [char handle], [char handle]
01CC GTA III Vice City 2 set_actor_to_kill_player2 [char handle], [player handle]
01CD GTA III 2 set_actor_to_avoid_player1 [char handle], [char handle]
01CE GTA III Vice City 2 set_actor_to_avoid_player1 [char handle], [player handle]
01CF GTA III Vice City 2 [char handle], [char handle]
01D0 GTA III Vice City 2 set_actor_to_avoid_player2 [char handle], [player handle]
01D1 GTA III Vice City 2 set_actor_to_follow_actor [char handle], [char handle]
01D2 GTA III Vice City 2 set_actor_to_follow_player [char handle], [player handle]
01D3 GTA III Vice City 2 make_actor_leave_car [char handle], [car handle]
01D4 GTA III Vice City 2 send_actor_to_car [char handle], [car handle]
01D5 GTA III Vice City 2 send_actor_to_car_driversseat [char handle], [car handle]
01D6 unsupported 0
01D7 unsupported 0
01D8 Vice City 2 [char handle], [object handle]
01D9 GTA III Vice City 2 set_actor_to_run_from_car [char handle], [car handle]
01DA GTA III 5 [char handle], [flt], [flt], [flt], [flt]
01DB unsupported 0
01DC unsupported 0
01DD unsupported 0
01DE GTA III Vice City 2 tie_actor_to_actor [char handle], [char handle]
01DF GTA III Vice City 2 tie_actor_to_player [char handle], [player handle]
01E0 GTA III Vice City 1 clear_leader [char handle]
01E1 GTA III Vice City 3 set_actor_follow_route [char handle], [int], [int]
01E2 GTA III Vice City 4 add_route_point [int], [flt], [flt], [flt]
01E3 GTA III Vice City San Andreas 4 text_1number_styled [string], [int], [int], [int]
01E4 GTA III Vice City San Andreas 4 text_1number [string], [int], [int], [int]
01E5 GTA III Vice City San Andreas 4 text_1number_now [string], [int], [int], [int]
01E6 unsupported 0 text_1number_soon
01E7 GTA III Vice City San Andreas 6 enable_car_nodes_in_cube [flt], [flt], [flt], [flt], [flt], [flt]
01E8 GTA III Vice City San Andreas 6 disable_car_nodes_in_cube [flt], [flt], [flt], [flt], [flt], [flt]
01E9 GTA III Vice City San Andreas 2 get_car_num_passengers [car handle], [var]
01EA GTA III Vice City San Andreas 2 get_car_max_passengers [car handle], [var]
01EB GTA III Vice City San Andreas 1 set_car_density [flt]
01EC GTA III Vice City San Andreas 2 make_car_heavy [car handle], [int]
01ED GTA III Vice City 1 spawn_actor [char handle]
01EE GTA III 10 activate_crane [flt], [flt], [flt], [flt], [flt], [flt], [flt], [flt], [flt], [flt]
01EF GTA III 2 deactivate_crane [flt], [flt]
01F0 GTA III Vice City San Andreas 1 set_max_wanted_level [int]
01F1 unsupported 0
01F2 unsupported 0
01F3 GTA III Vice City San Andreas 1 is_airborne [car handle]
01F4 GTA III Vice City San Andreas 1 is_car_upsidedown [car handle]
01F5 GTA III Vice City San Andreas 2 make_actor_from_player [player handle], [var]
01F6 GTA III Vice City San Andreas 0 cancel_override_restart
01F7 GTA III Vice City San Andreas 2 toggle_player_ignored_by_cops [player handle], [int]
01F8 GTA III 5 [string], [int], [int], [int], [int]
01F9 GTA III Vice City San Andreas 9 init_rampage [string], [int], [int], [int], [int], [int], [int], [int], [int]
01FA GTA III Vice City San Andreas 1 get_rampage_status [var]
01FB GTA III Vice City San Andreas 2 sqrt [var], [int]
01FC GTA III Vice City 5 is_player_near_car [player handle], [car handle], [flt], [flt], [int]
01FD GTA III Vice City 5 is_player_near_car_on_foot [player handle], [car handle], [flt], [flt], [int]
01FE GTA III Vice City 5 is_player_near_car_in_car [player handle], [car handle], [flt], [flt], [int]
01FF GTA III Vice City 6 is_player_near_car_3d [player handle], [car handle], [flt], [flt], [flt], [int]
0200 GTA III Vice City 6 is_player_near_car_3d_on_foot [player handle], [car handle], [flt], [flt], [flt], [int]
0201 GTA III Vice City 6 is_player_near_car_3d_in_car [player handle], [car handle], [flt], [flt], [flt], [int]
0202 GTA III Vice City San Andreas 5 is_actor_near_car [char handle], [car handle], [flt], [flt], [int]
0203 GTA III Vice City San Andreas 5 is_actor_near_car_on_foot [char handle], [car handle], [flt], [flt], [int]
0204 GTA III Vice City San Andreas 5 is_actor_near_car_in_car [char handle], [car handle], [flt], [flt], [int]
0205 GTA III Vice City San Andreas 6 is_actor_near_car_3d [char handle], [car handle], [flt], [flt], [flt], [int]
0206 GTA III Vice City San Andreas 6 is_actor_near_car_3d_on_foot [char handle], [car handle], [flt], [flt], [flt], [int]
0207 GTA III Vice City San Andreas 6 is_actor_near_car_3d_in_car [char handle], [car handle], [flt], [flt], [flt], [int]
0208 GTA III Vice City San Andreas 2 randf [flt], [flt], [var]
0209 GTA III Vice City San Andreas 2 randi [int], [int], [var]
020A GTA III Vice City San Andreas 2 set_car_door_status [car handle], [int]
020B GTA III Vice City San Andreas 1 explode_car [car handle]
020C GTA III Vice City San Andreas 4 create_explosion [flt], [flt], [flt], [int]
020D GTA III Vice City San Andreas 1 is_car_flipped [car handle]
020E GTA III Vice City 2 set_actor_to_look_at_actor [char handle], [char handle]
020F GTA III Vice City 2 set_actor_to_look_at_player [char handle], [player handle]
0210 GTA III Vice City 2 set_player_to_look_at_actor [player handle], [char handle]
0211 GTA III Vice City 3 walk_actor_to_point [char handle], [flt], [flt]
0212 unsupported 0
0213 GTA III Vice City San Andreas 6 create_pickup [int], [int], [flt], [flt], [flt], [var]
0214 GTA III Vice City San Andreas 1 is_pickup_picked_up [pickup handle]
0215 GTA III Vice City San Andreas 1 destroy_pickup [pickup handle]
0216 GTA III Vice City San Andreas 2 set_car_taxiavailable [car handle], [int]
0217 GTA III Vice City San Andreas 3 text_styled_now [string], [int], [int]
0218 GTA III 4 text_1number_styled_now [string], [int], [int], [int]
0219 GTA III Vice City 8
10
create_garage [flt], [flt], [flt], [flt], [flt], [flt], [int], [garage handle]
create_garage [flt], [flt], [flt], [flt], [flt], [flt], [flt], [flt], [int], [garage handle]
021A GTA III 9 set_garage_to_accept_car [flt], [flt], [flt], [flt], [flt], [flt], [int], [int], [garage handle]
021B GTA III Vice City San Andreas 2 is_car_in_garage [garage handle], [car handle]
021C GTA III Vice City 1 [garage handle]
021D GTA III 1 toggle_free_bomb_shop [int] simulated in LC mod
021E unsupported 0
021F GTA III 1 [int]
0220 GTA III 1 [car handle]
0221 GTA III Vice City San Andreas 2 toggle_player_trapped_in_car [player handle], [int]
0222 GTA III Vice City 2 set_player_health [player handle], [int]
0223 GTA III Vice City San Andreas 2 set_actor_health [char handle], [int]
0224 GTA III Vice City San Andreas 2 set_car_health [car handle], [int]
0225 GTA III Vice City 2 get_player_health [player handle], [var]
0226 GTA III Vice City San Andreas 2 get_actor_health [char handle], [var]
0227 GTA III Vice City San Andreas 2 get_car_health [car handle], [var]
0228 GTA III 2 is_car_bomb_status [car handle], [var] simulated in LC mod
0229 GTA III Vice City San Andreas 3 change_car_color [car handle], [int], [int]
022A GTA III Vice City San Andreas 6 enable_ped_nodes_in_cube [flt], [flt], [flt], [flt], [flt], [flt]
022B GTA III Vice City San Andreas 6 disable_ped_nodes_in_cube [flt], [flt], [flt], [flt], [flt], [flt]
022C GTA III Vice City 2 set_actor_to_look_at_actor2 [char handle], [char handle]
022D GTA III Vice City 2 set_actor_to_look_at_player2 [char handle], [player handle]
022E GTA III Vice City 2 set_player_to_look_at_actor2 [player handle], [char handle]
022F GTA III Vice City 1 stop_actor_looking [char handle]
0230 GTA III Vice City 1 stop_player_looking [player handle]
0231 GTA III 1 [int]
0232 unsupported 0
0233 unsupported 0
0234 unsupported 0
0235 Vice City 3 set_gang_peds [int], [int], [int]
0236 GTA III Vice City 2 set_gang_car [int], [int]
0237 GTA III Vice City San Andreas 3 set_gang_weapons [int], [int], [int]
0238 GTA III 5 [player handle], [flt], [flt], [flt], [flt]
0239 GTA III Vice City 3 run_actor_to_point [char handle], [flt], [flt]
023A GTA III 2 has_player_collided_with_object [player handle], [object handle]
023B GTA III Vice City San Andreas 2 has_actor_collided_with_object [char handle], [object handle]
023C GTA III Vice City San Andreas 2 load_special_char [int], [string]
023D GTA III Vice City San Andreas 1 is_special_char_available [string]
023E GTA III 2 [car handle], [int]
023F GTA III 2 [char handle], [int]
0240 GTA III 2 [object handle], [int]
0241 GTA III Vice City San Andreas 1 is_player_in_remote_mode [player handle]
0242 GTA III 2 set_car_bomb_status [car handle] simulated in LC mod
0243 GTA III Vice City 2 set_ped_stats [char handle], [int]
0244 GTA III Vice City San Andreas 3 set_cutscene_pos [flt], [flt], [flt]
0245 GTA III Vice City San Andreas 2 set_actor_walk_style [char handle], [int]
0246 GTA III 2 [player handle], [int]
0247 GTA III Vice City San Andreas 1 request_model [int]
0248 GTA III Vice City San Andreas 1 is_model_available [int]
0249 GTA III Vice City San Andreas 1 release_model [int]
024A GTA III Vice City 3 create_phone [flt], [flt], [var]
024B GTA III 2 text_phone_repeatedly [phone handle], [string]
024C GTA III 2 text_phone [phone handle], [string]
024D GTA III 1 has_phone_text_been_displayed
024E GTA III Vice City 1 disable_phone [phone handle]

References