Difference between revisions of "Anisotropy PLG (RW Section)"

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| MODULEID = 000001
 
| MODULEID = 000001
 
| IDENTIFIER = 27
 
| IDENTIFIER = 27
| PARENTS = [[Texture (RW Section)|Texture]] ''([[Extension (RW Section)|Extension]])'', [[Texture Native (RW Section)|Texture Native]] ''([[Extension (RW Section)|Extension]])''
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| VERSION = 3.4.0.3 (and higher)
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| PARENTS = [[Texture (RW Section)|Texture]] ''([[Extension (RW Section)|Extension]])'', [[Raster (RW Section)|Raster]] ''([[Extension (RW Section)|Extension]])''
 
}}
 
}}
  
 
[[File:Gta anisot.png|300px|thumb|right|Anisotropy filtering in GTA San Andreas. Left to right: filtering is disabled; 4x filtering; 16x filtering]]
 
[[File:Gta anisot.png|300px|thumb|right|Anisotropy filtering in GTA San Andreas. Left to right: filtering is disabled; 4x filtering; 16x filtering]]
  
'''Anisotropy''' is a section in DFF and TXD files, which is an extension for [[Texture (RW Section)|Texture]] and [[Texture Native (RW Section)|Texture Native]] sections. This section allows you to use anisotropic filtering for texture. This section is used in GTA Vice City and GTA San Andreas.
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'''Anisotropy''' is a section in DFF and TXD files, which is an extension for [[Texture (RW Section)|Texture]] and [[Raster (RW Section)|Raster]] sections. This section allows you to use anisotropic filtering for texture. This section is used in GTA Vice City and GTA San Andreas.
  
 
==Structure==
 
==Structure==
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  4b anisotropyLevel - anisotropy level. In GTA San Andreas this parameter is usually set to 1.
 
  4b anisotropyLevel - anisotropy level. In GTA San Andreas this parameter is usually set to 1.
  
{{N|SA|VC|3}}
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{{N|SA|VC}}

Latest revision as of 15:23, 11 September 2020

Anisotropy PLG
RenderWare Stream Section
Vendor Criterion Games
Module Toolkit
Module ID 0x000001
Identifier 0x27
Chunk ID 0x00000127
Versions 3.4.0.3 (and higher)
Hierarchy
Parents:
Texture (Extension), Raster (Extension)
Children:
None
Extensions:
None
File Format
Anisotropy filtering in GTA San Andreas. Left to right: filtering is disabled; 4x filtering; 16x filtering

Anisotropy is a section in DFF and TXD files, which is an extension for Texture and Raster sections. This section allows you to use anisotropic filtering for texture. This section is used in GTA Vice City and GTA San Andreas.

Structure

This section takes 4 bytes and includes just one parameter - filtering level

4b anisotropyLevel - anisotropy level. In GTA San Andreas this parameter is usually set to 1.