Struct (RW Section)
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This article may need to be rewritten. Please help improve this article. The discussion page may contain suggestions. |
{{{NAME}}} | |
---|---|
RenderWare Stream Section | |
Vendor | {{{VENDORNAME}}} |
Module | {{{MODULENAME}}} |
Module ID | 0x{{{MODULEID}}}
|
Identifier | 0x{{{IDENTIFIER}}}
|
Chunk ID | 0x{{{MODULEID}}}{{{IDENTIFIER}}}
|
Versions | All |
Hierarchy | |
Parents: None | |
Children: None | |
Extensions: None | |
File Format |
Struct sections are multiple purpose sections, in most cases their content depends on the type of their parent section:
Contents
Atomic
- coming soon -
Clump
This section contained slightly wrong information and needs to be rewritten. For more information see the discussion page
Frame List
See main article: Frame List Struct
Geometry
See main article: Geometry Struct
Geometry List
See main article: Geometry List Struct
Material
- coming soon -
Material List
- coming soon -
Texture
- coming soon -
Texture Dictionary
typedef struct txd_info_s {
uint32_t id; // 0x01 (1)
uint32_t chunk_size; // 0x04 (4)
uint32_t marker;
uint16_t count; // number of textures in the dictionary
uint16_t unknown;
} txd_info_t;
Texture Native
See main article: Texture Native Struct
Tools & Scripts
- GTAForums: RW Analyze – by steve-m