List of opcodes
Revision as of 18:44, 17 April 2010 by Spaceeinstein (talk | contribs)
This is a list of all opcodes, including nops and unsupported ones, in GTA III, Vice City, and San Andreas. Brief descriptions and notes are added to the list for quick and easy access to information.
Opcode | P | Parameter type | Games | Brief description | Notes |
---|---|---|---|---|---|
0000 | 0 | nop | no operation | special use in CLEO | |
0001 | 1 | int | wait | ||
0002 | 1 | label | jump to label | ||
0003 | 1 | int | shake camera | ||
0004 | 2 | global var, int | set global to integer (G = I) | ||
0005 | 2 | global var, flt | set global to float (G = F) | ||
0006 | 2 | local var, int | set local to integer (L = I)) | ||
0007 | 2 | local var, flt | set local to float (L = F)) | ||
0008 | 2 | global var, int | add global to integer (G += I) | ||
0009 | 2 | global var, flt | add global to float (G += F) | ||
000A | 2 | local var, int | add local to integer (L += I) | ||
000B | 2 | local var, flt | add local to float (L += F) | ||
000C | 2 | global var, int | subtract global to integer (G -= I) | ||
000D | 2 | global var, flt | subtract global to float (G -= F) | ||
000E | 2 | local var, int | subtract local to integer (L -= I) | ||
000F | 2 | local var, flt | subtract local to float (L -= F) | ||
0010 | 2 | global var, int | multiply global to integer (G *= I) | ||
0011 | 2 | global var, flt | multiply global to float (G *= F) | ||
0012 | 2 | local var, int | multiply local to integer (L *= I) | ||
0013 | 2 | local var, flt | multiply local to float (L *= F) | ||
0014 | 2 | global var, int | divide global to integer (G /= I) | ||
0015 | 2 | global var, flt | divide global to float (G /= F) | ||
0016 | 2 | local var, int | divide local to integer (L /= I) | ||
0017 | 2 | local var, flt | divide local to float (L /= F) | ||
0018 | 2 | int, int | check global greater than integer (G > I) | ||
0019 | 2 | int, int | check local greater than integer (L > I) | ||
001A | 2 | int, int | check integer greater than global (I > G) | ||
001B | 2 | int, int | check integer greater than local (I > L) | ||
001C | 2 | int, int | check global integer greater than global int (G > G int) | ||
001D | 2 | int, int | check local integer greater than local int (L > L int) | ||
001E | 2 | int, int | check global integer greater than local int (G > L int) | ||
001F | 2 | int, int | check local integer greater than global int (L > G int) | ||
0020 | 2 | float, float | check global greater than float (G > F) | ||
0021 | 2 | float, float | check local greater than float (L > F) | ||
0022 | 2 | float, float | check float greater than global (F > G) | ||
0023 | 2 | float, float | check float greater than local (F > L) | ||
0024 | 2 | float, float | check global float greater than global float (G > G flt) | ||
0025 | 2 | float, float | check local float greater than local float (L > L flt) | ||
0026 | 2 | float, float | check global float greater than local float (G > L flt) | ||
0027 | 2 | float, float | check local float greater than global float (L > G flt) | ||
0028 | 2 | int, int | check global greater than or equal to integer (G >= I) | ||
0029 | 2 | int, int | check local greater than or equal to integer (L >= I) | ||
002A | 2 | int, int | check int greater than or equal to global (I >= G) | ||
002B | 2 | int, int | check integer greater than or equal to local (I >= L) | ||
002C | 2 | int, int | check global integer greater than or equal to global integer (G >= G int) | ||
002D | 2 | int, int | check local integer greater than or equal to local integer (L >= L int) | ||
002E | 2 | int, int | check global integer greater than or equal to local integer (G >= L int) | ||
002F | 2 | int, int | check local integer greater than or equal to local integer (L >= G int) | ||
0030 | 2 | float, float | check global greater than or equal to float (G >= F) | ||
0031 | 2 | float, float | check local greater than or equal to float (L >= F) | ||
0032 | 2 | float, float | check float greater than or equal to global (F >= G) | ||
0033 | 2 | float, float | check float greater than or equal to local (F >= L) | ||
0034 | 2 | float, float | check global float greater than or equal to global float (G >= G flt) | ||
0035 | 2 | float, float | check local float greater than or equal to local float (L >= L flt) | ||
0036 | 2 | float, float | check global float greater than or equal to local float (G >= L flt) | ||
0037 | 2 | float, float | check local float greater than or equal to global float (L >= G flt) | ||
0038 | 2 | int, int | check global equal to integer (G == I) | ||
0039 | 2 | int, int | check local equal to integer (L == I) | ||
003A | 2 | int, int | check global integer equal to global integer (G == G int) | ||
003B | 2 | int, int | check local integer equal to local integer (L == L int) | ||
003C | 2 | int, int | check global integer equal to local integer (G == L int) | ||
003D | 0 | unsupported | |||
003E | 0 | unsupported | |||
003F | 0 | unsupported | |||
0040 | 0 | unsupported | |||
0041 | 0 | unsupported | |||
0042 | 2 | float, float | check global equal to float (G == F) | ||
0043 | 2 | float, float | check local equal to float (L == F) | ||
0044 | 2 | float, float | check global float equal to global float (G == G flt) | ||
0045 | 2 | float, float | check local float equal to local float (L == L flt) | ||
0046 | 2 | float, float | check global float equal to local float (G == L flt) | ||
0047 | 0 | unsupported | |||
0048 | 0 | unsupported | |||
0049 | 0 | unsupported | |||
004A | 0 | unsupported | |||
004B | 0 | unsupported | |||
004C | 1 | label | jump to label if true | ||
004D | 1 | label | jump to label if false | ||
004E | 0 | end thread | |||
004F | -1 | label | create thread | ||
0050 | 1 | label | gosub | ||
0051 | 0 | return | |||
0052 | 6 | nop | |||
0053 | 5 | int, float, float, float, player handle | create player | parameters rearranged in SB | |
0054 | 4 | player handle, var, var, var | get player coordinates | ||
0055 | 4 | player handle, int, int, int | set player at coordinates | ||
0056 | 6 | player handle, float, float, float, float, int | check player is in 2D area | parameters rearranged in SB | |
0057 | 8 | player handle, float, float, float, float, float, float, int | check player is in 3D area | parameters rearranged in SB | |
0058 | 2 | int, int | add global integer to global integer (G += G int) | ||
0059 | 2 | float, float | add global float to global float (G += G flt) | ||
005A | 2 | int, int | add local integer to local integer (L += L int) | ||
005B | 2 | float, float | add local float to local float (L += L flt) | ||
005C | 2 | int, int | add local integer to global integer (L += G int) | ||
005D | 2 | float, float | add local float to global float (L += G flt) | ||
005E | 2 | int, int | add global integer to local integer (G += L int) | ||
005F | 2 | float, float | add global float to local float (G += L flt) | ||
0060 | 2 | int, int | subtract global integer to global integer (G -= G int) | ||
0061 | 2 | float, float | subtract global float to global float (G -= G flt) | ||
0062 | 2 | int, int | subtract local integer to local integer (L -= L int) | ||
0063 | 2 | float, float | subtract local float to local float (L -= L flt) | ||
0064 | 2 | int, int | subtract local integer to global integer (L -= G int) | ||
0065 | 2 | float, float | subtract local float to global float (L -= G flt) | ||
0066 | 2 | int, int | subtract global integer to local integer (G -= L int) | ||
0067 | 2 | float, float | subtract global float to local float (G -= L flt) | ||
0068 | 2 | global, global | multiply global int to global int (G *= G int) | ||
0069 | 2 | global, global | multiply global float to global float (G *= G flt) | ||
006A | 2 | local, local | multiply local int to local int (L *= L int) | ||
006B | 2 | local, local | multiply int float to int float (L *= L flt) | ||
006C | 2 | local, float | multiply local to float (L *= F) | ||
006D | 2 | global, float | multiply global to float (G *= F) | ||
006E | 2 | global, local | multiply global int to local int (G *= L int) | ||
006F | 2 | global, local | multiply global float to local float (G *= L flt) | ||
0070 | 2 | global, global | divide global int by global int (G /= G int) | ||
0071 | 2 | global, global | divide global float by global float (G /= G flt) | ||
0072 | 2 | local, local | divide local int by local int (L /= L int) | ||
0073 | 2 | local, local | divide local float by local float (L /= L flt) | ||
0074 | 2 | local, global | divide local int by global int (L /= G int) | ||
0075 | 2 | local, global | divide local float by global float (L /= G flt) | ||
0076 | 2 | global, local | divide global int by local int (G /= L int) | ||
0077 | 2 | global, local | divide global float by local float (G /= L flt) | ||
0078 | 2 | ||||
0079 | 2 | ||||
007A | 2 | ||||
007B | 2 | ||||
007C | 2 | ||||
007D | 2 | ||||
007E | 2 | ||||
007F | 2 | ||||
0080 | 2 | ||||
0081 | 2 | ||||
0082 | 2 | ||||
0083 | 2 | ||||
0084 | 2 | global, global | set global integer equal to global integer (G = G int) | ||
0085 | 2 | local, local | set local integer equal to local integer (L = L int) | ||
0086 | 2 | global, global | set global float equal to global float (G = G flt) | ||
0087 | 2 | local, local | set local float equal to local float (L = L flt) | ||
0088 | 2 | global, local | set global float equal to local float (G = L flt) | ||
0089 | 2 | local, global | set local float equal to global float (L = G flt) | ||
008A | 2 | global, local | set global integer equal to local integer (G = L int) | ||
008B | 2 | local, global | set local integer equal to global integer (L = G int) | ||
008C | 2 | int, float | convert global float to global int | ||
008D | 2 | float, int | convert global int to global float | ||
008E | 2 | int, float | convert local float to global int | ||
008F | 2 | float, int | convert local int to global float | ||
0090 | 2 | int, float | convert global float to local int | ||
0091 | 2 | float, int | convert global int to local float | ||
0092 | 2 | int, float | convert local float to local int | ||
0093 | 2 | float, int | convert local int to local float | ||
0094 | 1 | int | absolute value of global int | ||
0095 | 1 | int | absolute value of local int | ||
0096 | 1 | float | absolute value of global float | ||
0097 | 1 | float | absolute value of local float | ||
0098 | 1 | float | generate random float | ||
0099 | 1 | int | generate random integer | ||
009A | 6 | int, int, flt, flt, flt, char handle | create char | parameters rearranged in SB | |
009B | 1 | char handle | delete char | ||
009C | 2 | char handle, int | set char to wander path | ||
009D | 0 | unsupported | |||
009E | 6 | char handle, flt, flt, flt, flt, int | set char path | ||
009F | 1 | char handle | set char objective to -1 | ||
00A0 | 4 | char, var, var, var | get char coordinates | ||
00A1 | 4 | char, flt, flt, flt | set char at coordinates | ||
00A2 | 1 | char handle | check char alive | ||
00A3 | 6 | char handle, flt, flt, flt, flt, int | check char is in 2D area | ||
00A4 | 8 | char handle, flt, flt, flt, flt, flt, flt, int | check char is in 3D area | ||
00A5 | 5 | int, flt, flt, flt, car handle | create car | parameters rearranged in SB | |
00A6 | 1 | car handle | delete car | ||
00A7 | 4 | car handle, flt, flt, flt | car drive to coordinate | ||
00A8 | 1 | car handle | set car to psycho driver | ||
00A9 | 1 | car handle | reset car from psycho driver | ||
00AA | 4 | car handle, var, var, var | get car coordinates | ||
00AB | 4 | car handle, flt, flt, flt | set car at coordinates | ||
00AC | 1 | car handle | check car is on land | ||
00AD | 2 | car handle, flt | set car max speed | ||
00AE | 2 | car handle, int | set car traffic behavior | ||
00AF | 2 | car handle, int | set car driver behavior | ||
00B0 | 6 | car handle, flt, flt, flt, flt, int | check car is in 2D area | ||
00B1 | 8 | car handle, flt, flt, flt, flt, flt, flt, int | check car is in 3D area | ||
00B2 | 0 | unsupported | |||
00B3 | 0 | unsupported | |||
00B4 | 0 | unsupported | |||
00B5 | 0 | unsupported | |||
00B6 | 0 | unsupported | |||
00B7 | 0 | unsupported | |||
00B8 | 0 | unsupported | |||
00B9 | 0 | unsupported | |||
00BA | 3 | string, int, int | print text big | ||
00BB | 3 | string, int, int | print text | ||
00BC | 3 | string, int, int | print text now | ||
00BD | 3 | string, int, int | print text soon | ||
00BE | 0 | clear all text | |||
00BF | 2 | var, var | get time of day | ||
00C0 | 2 | int, int | set time of day | ||
00C1 | 3 | int, int, var | get minutes to time of day | parameters rearranged in SB | |
00C2 | 4 | flt, flt, flt, flt | check is sphere on screen | ||
00C3 | 0 | enter debug mode | |||
00C4 | 0 | exit debug mode | |||
00C5 | 0 | true | |||
00C6 | 0 | false | |||
00C7 | 0 | unsupported | |||
00C8 | 0 | unsupported | |||
00C9 | 0 | unsupported | |||
00CA | 0 | unsupported | |||
00CB | 0 | unsupported | |||
00CC | 0 | unsupported | |||
00CD | 0 | unsupported | |||
00CE | 0 | unsupported | |||
00CF | 0 | unsupported | |||
00D0 | 0 | unsupported | |||
00D1 | 0 | unsupported | |||
00D2 | 0 | unsupported | |||
00D3 | 0 | unsupported | |||
00D4 | 0 | unsupported | |||
00D5 | 0 | unsupported | |||
00D6 | 1 | int | if | ||
00D7 | 1 | label | create thread | like 004F but only one parameter | |
00D8 | 0 | mission cleanup | |||
00D9 | 2 | char handle, var | get char's car | parameters rearranged in SB | |
00DA | 2 | player handle, var | get player's car | parameters rearranged in SB | |
00DB | 2 | char handle, car handle | check char is in car | ||
00DC | 2 | player handle, car handle | check player is in car | ||
00DD | 2 | char handle, int | check char is in car model | ||
00DE | 2 | player handle, int | check player is in car model | ||
00DF | 1 | char handle | check char is in any car | ||
00E0 | 1 | player handle | check player is in any car | ||
00E1 | 2 | int, int | check key is pressing | ||
00E2 | 2 | int, int, var | get key is pressing | ||
00E3 | 6 | player handle, flt, flt, flt, flt, int | locate player by any means in 2D radius | parameters rearranged in SB | |
00E4 | 6 | player handle, flt, flt, flt, flt, int | locate player on foot in 2D radius | parameters rearranged in SB | |
00E5 | 6 | player handle, flt, flt, flt, flt, int | locate player in car in 2D radius | parameters rearranged in SB | |
00E6 | 6 | player handle, flt, flt, flt, flt, int | locate player stopped by any means in 2D radius | parameters rearranged in SB | |
00E7 | 6 | player handle, flt, flt, flt, flt, int | locate player stopped on foot in 2D radius | parameters rearranged in SB | |
00E8 | 6 | player handle, flt, flt, flt, flt, int | locate player stopped in car in 2D radius | parameters rearranged in SB | |
00E9 | 5 | player handle, char handle, flt, flt, int | locate player by any means near char in 2D radius | parameters rearranged in SB | |
00EA | 5 | player handle, char handle, flt, flt, int | locate player on foot near char in 2D radius | parameters rearranged in SB | |
00EB | 5 | player handle, char handle, flt, flt, int | locate player in car near char in 2D radius | parameters rearranged in SB | |
00EC | 6 | char handle, flt, flt, flt, flt, int | locate char by any means in 2D radius | parameters rearranged in SB | |
00ED | 6 | char handle, flt, flt, flt, flt, int | locate char on foot in 2D radius | parameters rearranged in SB | |
00EE | 6 | char handle, flt, flt, flt, flt, int | locate char in car in 2D radius | parameters rearranged in SB | |
00EF | 6 | char handle, flt, flt, flt, flt, int | locate char stopped by any means in 2D radius | parameters rearranged in SB | |
00F0 | 6 | char handle, flt, flt, flt, flt, int | locate char stopped on foot in 2D radius | parameters rearranged in SB | |
00F1 | 6 | char handle, flt, flt, flt, flt, int | locate char stopped in car in 2D radius | parameters rearranged in SB | |
00F2 | 5 | char handle, char handle, flt, flt, int | locate char by any means near char in 2D radius | ||
00F3 | 5 | char handle, char handle, flt, flt, int | locate char on foot near char in 2D radius | ||
00F4 | 5 | char handle, char handle, flt, flt, int | locate char in car near char in 2D radius | ||
00F5 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | locate player by any means in 3D radius | parameters rearranged in SB | |
00F6 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | locate player on foot in 3D radius | parameters rearranged in SB | |
00F7 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | locate player in car in 3D radius | parameters rearranged in SB | |
00F8 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | locate player stopped by any means in 3D radius | parameters rearranged in SB | |
00F9 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | locate player stopped on foot in 3D radius | parameters rearranged in SB | |
00FA | 8 | player handle, flt, flt, flt, flt, flt, flt, int | locate player stopped in car in 3D radius | parameters rearranged in SB | |
00FB | 6 | player handle, char handle, flt, flt, flt, int | locate player by any means near char in 3D radius | parameters rearranged in SB | |
00FC | 6 | player handle, char handle, flt, flt, flt, int | locate player on foot near char in 3D radius | parameters rearranged in SB | |
00FD | 6 | player handle, char handle, flt, flt, flt, int | locate player in car near char in 3D radius | parameters rearranged in SB | |
00FE | 8 | char handle, flt, flt, flt, flt, flt, flt, int | locate char by any means in 3D radius | parameters rearranged in SB | |
00FF | 8 | char handle, flt, flt, flt, flt, flt, flt, int | locate char on foot in 3D radius | parameters rearranged in SB | |
0100 | 8 | char handle, flt, flt, flt, flt, flt, flt, int | locate char in car in 3D radius | ||
0101 | 8 | char handle, flt, flt, flt, flt, flt, flt, int | locate char stopped by any means in 3D radius | ||
0102 | 8 | char handle, flt, flt, flt, flt, flt, flt, int | locate char stopped on foot in 3D radius | ||
0103 | 8 | char handle, flt, flt, flt, flt, flt, flt, int | locate char stopped in car in 3D radius | ||
0104 | 6 | char handle, char handle, flt, flt, flt, flt, int | locate char by any means near char in 3D radius | ||
0105 | 6 | char handle, char handle, flt, flt, flt, flt, int | locate char on foot near char in 3D radius | ||
0106 | 6 | char handle, char handle, flt, flt, flt, flt, int | locate char in car near char in 3D radius | ||
0107 | 5 | int, flt, flt, flt, object handle | create object | parameters rearranged in SB | |
0108 | 1 | object handle | delete object | ||
0109 | 2 | player handle, int | add player money | ||
010A | 2 | player handle, int | check money is greater than value | ||
010B | 2 | player handle, var | get player money value | ||
010C | 5 | player handle, flt, flt, flt, flt | give rc buggy to player | ||
010D | 2 | player handle, int | set player wanted level | ||
010E | 2 | player handle, int | set player minimum wanted level | ||
010F | 2 | player handle, int | check player wanted level greater than value | ||
0110 | 1 | player handle | clear player wanted level | ||
0111 | 1 | int | set wasted busted check | ||
0112 | 0 | check player wasted or busted | only works in missions | ||
0113 | 3 | player handle, int, int | add ammo to player weapon | ||
0114 | 3 | char handle, int, int | add ammo to char weapon | ||
0115 | 0 | unsupported | |||
0116 | 0 | unsupported | |||
0117 | 1 | player handle | check player dead | ||
0118 | 1 | char handle | check char dead | ||
0119 | 1 | car handle | check car dead | ||
011A | 2 | char handle, int | |||
011B | 0 | unsupported | |||
011C | 1 | char handle | |||
011D | 0 | unsupported | |||
011E | 0 | unsupported | |||
011F | 0 | unsupported | |||
0120 | 0 | unsupported | |||
0121 | 2 | player handle, string | check player is in zone | ||
0122 | 1 | player handle | check player pressing horn | ||
0123 | 2 | char handle, player handle | check char spotting player | ||
0124 | 0 | unsupported | special use for memory hacking in Vice City[1] | ||
0125 | 0 | unsupported | special use for memory hacking in Vice City[1] | ||
0126 | 1 | char handle | check char has finished walking | ||
0127 | 0 | unsupported | |||
0128 | 0 | unsupported | |||
0129 | 4 | car handle, char handle, int, char handle | create char inside car | parameters rearranged in SB | |
012A | 4 | player handle, flt, flt, flt | warp player from car to coord | ||
012B | 0 | unsupported | |||
012C | 0 | unsupported | |||
012D | 0 | unsupported | |||
012E | 0 | unsupported | |||
012F | 0 | unsupported | |||
0130 | 1 | player handle | check player is busted | ||
0131 | 0 | unsupported | |||
0132 | 0 | unsupported | |||
0133 | 0 | unsupported | |||
0134 | 0 | unsupported | |||
0135 | 2 | car handle, var | set car door status | parameters rearranged in SB | |
0136 | 0 | unsupported | |||
0137 | 2 | car handle, int | check car is model | ||
0138 | 0 | unsupported | |||
0139 | 0 | unsupported | |||
013A | 0 | unsupported | |||
013B | 6 | car handle, flt, flt, flt, flt, int | check car is in 2D area? | ||
013C | 8 | car handle, flt, flt, flt, flt, flt, flt, int | check car is in 3D area? | ||
013D | 0 | unsupported | |||
013E | 0 | unsupported | |||
013F | 0 | unsupported | |||
0140 | 0 | unsupported | |||
0141 | 0 | unsupported | |||
0142 | 0 | unsupported | |||
0143 | 0 | unsupported | |||
0144 | 0 | unsupported | |||
0145 | 0 | unsupported | |||
0146 | 0 | unsupported | |||
0147 | 0 | unsupported | |||
0148 | 0 | unsupported | |||
0149 | 1 | car handle | check car crushed by car crusher | ||
014A | 0 | unsupported | |||
014B | 13 | flt, flt, flt, flt, int, int, int, int, int, int, int, int, var | create car generator | parameters rearranged in SB | |
014C | 2 | car generator handle, int | switch car generator | ||
014D | 4 | string, int, int, int | print pager text | ||
014E | — | global var; global var, int | display onscreen timer | 1 parameter in GTA III, 2 parameters in Vice City and San Andreas | |
014F | 1 | global var | clear onscreen timer | ||
0150 | 2 | global var, int | display onscreen counter | ||
0151 | 1 | global var | clear onscreen counter | ||
0152 | — | string, int, int, int, int, int, int, int, int, int, int; string, int, int, int, int, int, int, int, int, int, int, int, int | set zone car info | 11 parameters in GTA III, 13 parameters in Vice City | |
0153 | 0 | unsupported | |||
0154 | 2 | char handle, string | check char is in zone | ||
0155 | 3 | int, int, int | shake pad? | PS2 specific? | |
0156 | 3 | string, int, int | set zone ped density | ||
0157 | 3 | player handle, int, int | set camera on player | ||
0158 | 3 | car handle, int, int | set camera on car | ||
0159 | 3 | char handle, int, int | set camera on char | ||
015A | 0 | cam restore | |||
015B | 3 | int, int, int | |||
015C | — | string, int, int, int, int, int, int, int, int, int, int; string, int, int, int, int, int, int, int, int, int, int, int, int | set zone gang info | 11 parameters in GTA III, 13 parameters in Vice City | |
015D | 1 | flt | set gamespeed | ||
015E | 1 | car handle | check car wheels on ground | ||
015F | 6 | flt, flt, flt, flt, flt, flt | set camera position | ||
0160 | 4 | flt, flt, flt, int | point camera | ||
0161 | 4 | car handle, int, int, var | add blip to car | parameters rearranged in SB | |
0162 | 4 | char handle, int, int, var | add blip to char | parameters rearranged in SB | |
0163 | 4 | object handle, int, int, var | add blip to object | ||
0164 | 1 | blip handle | delete blip | ||
0165 | 2 | blip handle, int | change blip color | ||
0166 | 2 | blip handle, int | change blip brightness | ||
0167 | 6 | flt, flt, flt, int, int, var | add blip to coordinate | parameters rearranged in SB | |
0168 | 2 | blip handle, int | change blip scale | ||
0169 | 3 | int, int, int | set fade color | ||
016A | 2 | int, int | fade | ||
016B | 0 | check is fading | |||
016C | — | flt, flt, flt, flt; flt, flt, flt, flt, int | add hospital restart | 4 parameters in GTA III and Vice City, 5 parameters in San Andreas | |
016D | — | flt, flt, flt, flt; flt, flt, flt, flt, int | add police restart | 4 parameters in GTA III and Vice City, 5 parameters in San Andreas | |
016E | 4 | flt, flt, flt, flt | override restart | ||
016F | 10 | int, flt, flt, flt, flt, flt, int, int, int, int | create particle | ||
0170 | 2 | player handle, var | get player heading | parameters rearranged in SB | |
0171 | 2 | player handle, flt | set player heading | ||
0172 | 2 | char handle, var | get char heading | parameters rearranged in SB | |
0173 | 2 | char handle, flt | set char heading | ||
0174 | 2 | car handle, var | get car heading | parameters rearranged in SB | |
0175 | 2 | car handle, flt | set car heading | ||
0176 | 2 | object handle, var | get object heading | parameters rearranged in SB | |
0177 | 2 | object handle, flt | set object heading | ||
0178 | 2 | player handle, object handle | check player is touching object | ||
0179 | 2 | char handle, object handle | check char is touching object | ||
017A | 3 | player handle, int, int | set player weapon ammo | ||
017B | 3 | set char weapon ammo | |||
017C | 0 | unsupported | |||
017D | 0 | unsupported | |||
017E | 0 | unsupported | |||
017F | 0 | unsupported | |||
0180 | 1 | var | set on mission flag | ||
0181 | 2 | nop | no operation | ||
0182 | 2 | int, int | |||
0183 | 2 | player handle, int | check player health greater than value | ||
0184 | 2 | char handle, int | check char health greater than value | ||
0185 | 2 | car handle, int | check car health greater than value | ||
0186 | 2 | car handle, blip handle | add blip to car | ||
0187 | 2 | char handle, blip handle | add blip to char | ||
0188 | 2 | object handle, blip handle | add blip to object | ||
0189 | 2 | blip handle, flt, flt, flt | add blip with sphere to coordinate | ||
018A | 2 | blip handle, flt, flt, flt | add blip to coordinate | ||
018B | 2 | blip handle, int | change blip display | ||
018C | 4 | int, flt, flt, flt | play sound | ||
018D | 5 | int, flt, flt, flt, var | create sound | parameters rearranged in SB | |
018E | 1 | sound handle | stop sound | ||
018F | 1 | car handle | check car is flipped for 2 seconds | ||
0190 | 1 | car handle | add car to flipped check | ||
0191 | 1 | car handle | remove car from flipped check | ||
0192 | 1 | char handle | set char objective to stand still | ||
0193 | 1 | char handle | set char objective to act like ped | ||
0194 | 4 | char handle, flt, flt, flt | set char objective to go to point | ||
0195 | 5 | char handle, flt, flt, flt, flt | set char objective (run with speed?) | ||
0196 | 1 | char handle | set char objective (?) | ||
0197 | 6 | player handle, flt, flt, flt, flt, int | check is player on foot in 2D area | parameters rearranged in SB | |
0198 | 6 | player handle, flt, flt, flt, flt, int | check is player in car in 2D area | parameters rearranged in SB | |
0199 | 6 | player handle, flt, flt, flt, flt, int | check is player stopped by any means in 2D area | parameters rearranged in SB | |
019A | 6 | player handle, flt, flt, flt, flt, int | check is player stopped on foot in 2D area | parameters rearranged in SB | |
019B | 6 | player handle, flt, flt, flt, flt, int | check is player stopped in car in 2D area | parameters rearranged in SB | |
019C | 8 | player handle, flt, flt, flt, flt, flt, flt, int | check is player on foot in 3D area | parameters rearranged in SB | |
019D | 8 | player handle, flt, flt, flt, flt, flt, flt, int | check is player in car in 3D area | parameters rearranged in SB | |
019E | 8 | player handle, flt, flt, flt, flt, flt, flt, int | check is player stopped by any means in 3D area | parameters rearranged in SB | |
019F | 8 | player handle, flt, flt, flt, flt, flt, flt, int | check is player stopped on foot in 3D area | parameters rearranged in SB | |
01A0 | 8 | player handle, flt, flt, flt, flt, flt, flt, int | check is player stopped in car in 3D area | parameters rearranged in SB | |
01A1 | 6 | char handle, flt, flt, flt, flt, int | check is char on foot in 2D area | parameters rearranged in SB | |
01A2 | 6 | char handle, flt, flt, flt, flt, int | check is char in car in 2D area | parameters rearranged in SB | |
01A3 | 6 | char handle, flt, flt, flt, flt, int | check is char stopped by any means in 2D area | parameters rearranged in SB | |
01A4 | 6 | char handle, flt, flt, flt, flt, int | check is char stopped on foot in 2D area | parameters rearranged in SB | |
01A5 | 6 | char handle, flt, flt, flt, flt, int | check is char stopped in car in 2D area | parameters rearranged in SB | |
01A6 | 8 | char handle, flt, flt, flt, flt, flt, flt, int | check is char on foot in 3D area | parameters rearranged in SB | |
01A7 | 8 | char handle, flt, flt, flt, flt, flt, flt, int | check is char in car in 3D area | parameters rearranged in SB | |
01A8 | 8 | char handle, flt, flt, flt, flt, flt, flt, int | check is char stopped by any means in 3D area | parameters rearranged in SB | |
01A9 | 8 | char handle, flt, flt, flt, flt, flt, flt, int | check is char stopped on foot in 3D area | parameters rearranged in SB | |
01AA | 8 | char handle, flt, flt, flt, flt, flt, flt, int | check is char stopped in car in 3D area | parameters rearranged in SB | |
01AB | 6 | car handle, flt, flt, flt, flt, int | check is car stopped in 2D area | parameters rearranged in SB | |
01AC | 8 | car handle, flt, flt, flt, flt, flt, flt, int | check is car stopped in 3D area | parameters rearranged in SB | |
01AD | 6 | car handle, flt, flt, flt, flt, int | locate car in 2D radius | parameters rearranged in SB | |
01AE | 6 | car handle, flt, flt, flt, flt, int | locate car stopped in 2D radius | parameters rearranged in SB | |
01AF | 8 | car handle, flt, flt, flt, flt, flt, flt, int | locate car in 3D radius | parameters rearranged in SB | |
01B0 | 8 | car handle, flt, flt, flt, flt, flt, flt, int | locate car stopped in 3D radius | parameters rearranged in SB | |
01B1 | 3 | player handle, int, int | give player weapon | ||
01B2 | 3 | char handle, int, int | give char weapon | ||
01B3 | 0 | unsupported | |||
01B4 | 2 | player handle | set player control | ||
01B5 | 1 | int | force weather | ||
01B6 | 1 | int | force weather now | ||
01B7 | 0 | release weather | |||
01B8 | 2 | player handle, int | set current player weapon | ||
01B9 | 2 | char handle, int | set current char weapon | ||
01BA | 0 | unsupported | |||
01BB | 4 | object handle, var, var, var | get object coordinates | ||
01BC | 4 | object handle, flt, flt, flt | set object at coordinates | ||
01BD | 1 | var | current time in ms | ||
01BE | 4 | char handle, flt, flt, flt | task look at coord | ||
01BF | 4 | player handle, flt, flt, flt | task look at coord | ||
01C0 | 2 | player handle, var | store wanted level | parameters rearranged in SB | |
01C1 | 1 | car handle | check car is stopped | ||
01C2 | 1 | char handle | mark char as no longer needed | ||
01C3 | 1 | car handle | mark car as no longer needed | ||
01C4 | 1 | object handle | mark object as no longer needed | ||
01C5 | 1 | char handle | remove char from mission cleanup list | ||
01C6 | 1 | car handle | remove car from mission cleanup list | ||
01C7 | 1 | object handle | remove object from mission cleanup list | ||
01C8 | 5 | car handle, int, int, int, char handle | create char as passenger | parameters rearranged in SB | |
01C9 | 2 | char handle, char handle | char kill char | ||
01CA | 2 | char handle, player handle | char kill player | ||
01CB | 2 | char handle, char handle | char kill char | ||
01CC | 2 | char handle, player handle | char kill player | ||
01CD | 2 | char handle, char handle | similar to 01CE | ||
01CE | 2 | char handle, player handle | char avoid player | ||
01CF | 2 | char handle, char handle | char avoid char | ||
01D0 | 2 | char handle, player handle | char avoid player | ||
01D1 | 2 | char handle, char handle | char follow char | ||
01D2 | 2 | char handle, player handle | char follow player | ||
01D3 | 2 | char handle, car handle | task leave car | ||
01D4 | 2 | char handle, car handle | task enter car as passenger | ||
01D5 | 2 | char handle, car handle | task enter car as driver | ||
01D6 | 0 | unsupported | |||
01D7 | 0 | unsupported | |||
01D8 | 2 | char handle, object handle | task char attack object | ||
01D9 | 2 | char handle, car handle | task char attack car | ||
01DA | 5 | char handle, flt, flt, flt, flt | task actor walk to area | ||
01DB | 0 | unsupported | |||
01DC | 0 | unsupported | |||
01DD | 0 | unsupported | |||
01DE | 2 | char handle, char handle | tie char to char | ||
01DF | 2 | char handle, player handle | tie char to player | ||
01E0 | 1 | char handle | clear tie | ||
01E1 | 3 | char handle, int, int | set char follow route | ||
01E2 | 4 | int, flt, flt, flt | add point to route | ||
01E3 | 4 | string, int, int, int | print text with number big | ||
01E4 | 4 | string, int, int, int | print text with number | ||
01E5 | 4 | string, int, int, int | print text with number now | ||
01E6 | 0 | unsupported | |||
01E7 | 6 | flt, flt, flt, flt, flt, flt | switch roads off | ||
01E8 | 6 | flt, flt, flt, flt, flt, flt | switch roads on | ||
01E9 | 2 | car handle, var | get number of passengers | parameters rearranged in SB | |
01EA | 2 | car handle, var | get maximum number of passengers | parameters rearranged in SB | |
01EB | 1 | flt | set car density multiplier | ||
01EC | 2 | car handle, int | set car heavy | ||
01ED | 1 | char handle | reset char flag | ||
01EE | 10 | flt, flt, flt, flt, flt, flt, flt, flt, flt, flt | activate crane | ||
01EF | 2 | flt, flt | deactivate crane | ||
01F0 | 1 | int | set max wanted level | ||
01F1 | 0 | unsupported | |||
01F2 | 0 | unsupported | |||
01F3 | 1 | car handle | check car is airbourne | ||
01F4 | 1 | car handle | check car is flipped | ||
01F5 | 2 | player handle, var | get player actor | parameters rearranged in SB | |
01F6 | 0 | cancel override restart | |||
01F7 | 2 | player handle, int | set police ignore player | ||
01F8 | 5 | string, int, int, int, int | print pager text with number | ||
01F9 | 9 | string, int, int, int, int, int, int, int, int | init rampage | ||
01FA | 1 | var | get rampage status | ||
01FB | 2 | var, int | get square root | ||
01FC | 5 | player handle, car handle, flt, flt, int | locate player by any means near car in 2D radius | ||
01FD | 5 | player handle, car handle, flt, flt, int | locate player on foot near car in 2D radius | ||
01FE | 5 | player handle, car handle, flt, flt, int | locate player in car near car in 2D radius | ||
01FF | 6 | player handle, car handle, flt, flt, flt, int | locate player by any means near car in 3D radius | ||
0200 | 6 | player handle, car handle, flt, flt, flt, int | locate player on foot near car in 3D radius | ||
0201 | 6 | player handle, car handle, flt, flt, flt, int | locate player in car near car in 3D radius | ||
0202 | 5 | char handle, car handle, flt, flt, int | locate char by any means near car in 2D radius | ||
0203 | 5 | char handle, car handle, flt, flt, int | locate char on foot near car in 2D radius | ||
0204 | 5 | char handle, car handle, flt, flt, int | locate char in car near car in 2D radius | ||
0205 | 6 | char handle, car handle, flt, flt, flt, int | locate char by any means near car in 3D radius | ||
0206 | 6 | char handle, car handle, flt, flt, flt, int | locate char on foot near car in 3D radius | ||
0207 | 6 | char handle, car handle, flt, flt, flt, int | locate char in car near car in 3D radius | ||
0208 | 2 | flt, flt, var | generate random float in range | parameters rearranged in SB | |
0209 | 2 | int, int, var | generate random int in range | parameters rearranged in SB | |
020A | 2 | car handle, int | set car door state | ||
020B | 1 | car handle | explode car | ||
020C | 4 | flt, flt, flt, int | parameters rearranged in SB | ||
020D | 1 | car handle | |||
020E | 2 | char handle, char handle | task turn char to face char | ||
020F | 2 | char handle, player handle | task turn char to face player | ||
0210 | 2 | player handle, char handle | task turn player to face char | ||
0211 | 3 | char handle, flt, flt | task char walk to coord | ||
0212 | 0 | unsupported | |||
0213 | 6 | int, int, flt, flt, flt, var | create pickup | parameters rearranged in SB | |
0214 | 1 | pickup handle | check has pickup been collected | ||
0215 | 1 | pickup handle | remove pickup | ||
0216 | 2 | car handle, int | set taxi lights | ||
0217 | 3 | string, int, int | print text big | ||
0218 | 4 | string, int, int, int | print text big with number | ||
0219 | — | flt, flt, flt, flt, flt, flt, int, garage ID; flt, flt, flt, flt, flt, flt, flt, flt, int, garage ID | create garage | 8 parameters in GTA III, 10 parameters in Vice City; parameters rearranged in SB | |
021A | ? | flt, flt, flt, flt, flt, flt, int, int, garage ID | create garage (extended?) | 9 parameters in GTA III | |
021B | 2 | garage ID, car handle | set target car for mission garage | ||
021C | 1 | garage ID | check car is in garage area | ||
021D | 1 | int | set free bomb shop | ||
021E | 0 | unsupported | |||
021F | 1 | int | set all taxi lights | ||
0220 | 1 | car handle | check car has car bomb | ||
0221 | 2 | player handle, int | set player trapped in car | ||
0222 | 2 | player handle, int | set player health | ||
0223 | 2 | char handle, int | set char health | ||
0224 | 2 | car handle, int | set car health | ||
0225 | 2 | player handle, var | get player health | parameters rearranged in SB | |
0226 | 2 | char handle, var | get char health | parameters rearranged in SB | |
0227 | 2 | car handle, var | get car health | parameters rearranged in SB | |
0228 | 2 | car handle, var | get car bomb state | ||
0229 | 3 | car handle, int, int | change car color | ||
022A | 6 | flt, flt, flt, flt, flt, flt | switch ped paths off | ||
022B | 6 | flt, flt, flt, flt, flt, flt | switch ped paths on | ||
022C | 2 | char handle, char handle | task char look at char | ||
022D | 2 | char handle, player handle | task char look at player | ||
022E | 2 | player handle, char handle | task player look at char | ||
022F | 1 | char handle | task char clear look at | ||
0230 | 1 | player handle | task player clear look at | ||
0231 | 1 | int | set second police helicopter | ||
0232 | 0 | unsupported | |||
0233 | 0 | unsupported | |||
0234 | 0 | unsupported | |||
0235 | 3 | int, int, int | set gang models | ||
0236 | 2 | int, int | set gang car | ||
0237 | 3 | int, int, int | set gang weapons | ||
0238 | 5 | player handle, flt, flt, flt, flt | set player objective (run?) | ||
0239 | 3 | char handle, flt, flt | task char run to coord | ||
023A | 2 | player handle, object handle | check player is touching object on foot | ||
023B | 2 | char handle, object handle | check char is touching object on foot | ||
023C | 2 | int, string | load special actor | parameters rearranged in SB in Sn Andreas | |
023D | 1 | string | check special actor loaded | ||
023E | 2 | car handle, int | set car flag? | ||
023F | 2 | char handle, int | set char flag? | ||
0240 | 2 | object handle, int | set object flag? | same flag as in 023E, 023F | |
0241 | 1 | player handle | check player is in remote mode | ||
0242 | 2 | car handle | set car bomb status | ||
0243 | 2 | char handle, int | |||
0244 | 3 | flt, flt, flt | set cutscene position | ||
0245 | 2 | char handle, int | set char walk style | ||
0246 | 2 | player handle, int | set player walk style? | ||
0247 | 1 | int | request model | ||
0248 | 1 | int | check model has loaded | ||
0249 | 1 | int | mark model as no longer needed | ||
024A | 3 | flt, flt, var | get phone | ||
024B | 2 | phone ID, string | |||
024C | 2 | phone ID, string | |||
024D | 1 | ||||
024E | 1 | phone ID | disable phone | ||
024F | 9 | flt, flt, flt, flt, int, int, int, int, int | create corona | ||
0250 | 6 | flt, flt, flt, int, int, int | create light | ||
0251 | 0 | store weather state | |||
0252 | 0 | restore weather state | |||
0253 | 0 | save current time | |||
0254 | 0 | restore current time | |||
0255 | 4 | flt, flt, flt, flt | set critical mission restart | ||
0256 | 1 | player handle | check player is defined | ||
0257 | 0 | unsupported | |||
— | |||||
0291 | 2 | char handle, int | set char attack when provoked | ||
0292 | 2 | player handle, int | similar to 0291 | ||
0293 | 1 | var | |||
0294 | 2 | car handle, int | set car can respray | ||
0295 | 1 | car handle | check car is taxi vehicle | ||
0296 | 1 | int | release special actor | ||
0297 | — | none; player handle | reset number of models killed by player | 0 parameter in GTA III and Vice City, 1 parameter in San Andreas | |
0298 | — | int, var; player handle, int, var | get number of models killed by player | 2 parameters in GTA III, 3 parameters in San Andreas; parameters rearranged in SB | |
0299 | 1 | garage ID | activate garage | ||
029A | ? | ||||
029B | 5 | int, flt, flt, flt, object handle | parameters rearranged in SB | ||
029C | 1 | car handle | check car stopped | ||
029D | ? | ||||
029E | 0 | unsupported | |||
029F | 1 | player handle | check player stopped | ||
02A0 | 1 | char handle | check char stopped | ||
02A1 | 2 | int, int | |||
02A2 | 5 | int, int, flt, flt, flt | |||
02A3 | 1 | int | set widescreen borders | ||
02A4 | 3 | car handle, int, var | add blip and sprite to car | ||
02A5 | 3 | char handle, int, var | add blip and sprite to char | ||
02A6 | 3 | object handle, int, var | add blip and sprite to object | ||
02A7 | 5 | int, flt, flt, flt, var | parameters rearranged in SB | ||
02A8 | 5 | int, flt, flt, flt, var | parameters rearranged in SB | ||
02A9 | 2 | char handle, int | set char only damaged by player | ||
02AA | 2 | car handle, int | set car only damaged by player | ||
02AB | 6 | char handle, int, int, int, int, int | set char proofs | ||
02AC | 6 | char handle, int, int, int, int, int | set car proofs | ||
02AD | 7 | player handle, flt, flt, flt, flt, flt, int | |||
02AE | 7 | player handle, flt, flt, flt, flt, flt, int | |||
02AF | 7 | player handle, flt, flt, flt, flt, flt, int | |||
02B0 | 7 | player handle, flt, flt, flt, flt, flt, int | |||
02B1 | 7 | player handle, flt, flt, flt, flt, flt, int | |||
02B2 | 7 | player handle, flt, flt, flt, flt, flt, int | |||
02B3 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | |||
02B4 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | |||
02B5 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | |||
02B6 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | |||
02B7 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | |||
02B8 | 9 | player handle, flt, flt, flt, flt, flt, flt, flt, int | |||
02B9 | 1 | garage ID | deactivate garage | ||
02BA | 2 | garage ID, var | query cars collected? | ||
02BB | 2 | garage ID, car handle | check has this car been collected? | ||
02BC | 1 | int | |||
02BD | 0 | unsupported | |||
02BE | 0 | unsupported | |||
02BF | 1 | car handle | check car is in water | ||
02C0 | 6 | flt, flt, flt, var, var, var | parameters rearranged in SB | ||
02C1 | 6 | flt, flt, flt, var, var, var | parameters rearranged in SB | ||
02C2 | 4 | car handle, flt, flt, flt | set car drive to coordinates | ||
02C3 | 1 | int | create donkey mags | ||
02C4 | 0 | save player coords? | |||
02C5 | 1 | var | get number of donkey mags picked up | ||
02C6 | 0 | ||||
02C7 | 5 | flt, flt, flt, flt, int | scatter platinum | parameters rearranged in SB | |
02C8 | 1 | var | |||
02C9 | 0 | ||||
02CA | 1 | car handle | check car bounding sphere visible | ||
02CB | 1 | char handle | check char bounding sphere visible | ||
02CC | 1 | object handle | check object bounding sphere visible | ||
02CD | 2 | ||||
02CE | 4 | flt, flt, flt, var | get ground z for 3D coord | parameters rearranged in SB | |
02CF | 4 | flt, flt, flt, var | create fire | parameters rearranged in SB | |
02D0 | 1 | fire handle | check fire is extinguished | ||
02D1 | 1 | fire handle | remove fire | ||
02D2 | 2 | car handle, int | set car flag? | ||
02D3 | 4 | car handle, flt, flt, flt | set car drive to coord ignore paths | ||
02D4 | 1 | car handle | turn off car engine | ||
02D5 | 6 | player handle, flt, flt, flt, flt, int | check player is shooting in area | ||
02D6 | 6 | char handle, flt, flt, flt, flt, int | check char is shooting in area | ||
02D7 | 2 | player handle, int | check player current weapon | ||
02D8 | 2 | char handle, int | check char current weapon | ||
02D9 | 0 | reset number of donkey mags picked up | |||
02DA | 3 | flt, flt, flt | create single donkey mag at coords | ||
02DB | 2 | car handle, flt | |||
02DC | ? | ? | |||
02DD | 5 | string, flt, flt, flt, var | get random char in area | ||
02DE | 1 | player handle | check player is in taxi | ||
02DF | 1 | player handle | check player is aggressive | ||
02E0 | 1 | char handle | check char is aggressive | ||
02E1 | 5 | flt, flt, flt, int, var | create money pickup | parameters rearranged in SB | |
02E2 | 2 | char handle, int | set char accuracy | ||
02E3 | 2 | car handle, var | get car speed | parameters rearranged in SB | |
02E4 | 1 | string | |||
02E5 | 2 | int, var | parameters rearranged in SB | ||
02E6 | 2 | object handle, string | |||
02E7 | 0 | start cutscene | |||
02E8 | 1 | var | get cutscene time | ||
02E9 | 0 | check cutscene has finished | |||
02EA | 0 | end cutscene | |||
02EB | 0 | cam restore jumpcut | |||
02EC | 3 | flt, flt, flt | put hidden package | ||
02ED | 1 | int | set total hidden packages | ||
02EE | 6 | flt, flt, flt, flt, flt, flt | check projectile is in area | ||
02EF | 6 | flt, flt, flt, flt, flt, flt | remove projectile in area | ||
02F0 | 3 | flt, flt, flt | create explosive barrel pickup | ||
02F1 | 3 | flt, flt, flt | create explosive barrel pickup | ||
02F2 | 2 | char handle, int | check char is model | ||
02F3 | 2 | int, string | load special object | ||
02F4 | 3 | object handle, int, object handle | create cutscene actor | parameters rearranged in SB | |
02F5 | 2 | object handle, string | set head anim | ||
02F6 | 2 | float, var | get sine | parameters rearranged in SB | |
02F7 | 2 | float, var | get cosine | parameters rearranged in SB | |
02F8 | 2 | car handle, var | get car z angle sine | ||
02F9 | 2 | car handle, var | get car z angle cosine | ||
02FA | 2 | garage ID, int | change garage type | ||
02FB | 10 | flt, flt, flt, flt, flt, flt, flt, flt, flt, flt | create crusher crane | ||
02FC | 5 | string, int, int, int, int | print text with 2 numbers | ||
02FD | 5 | string, int, int, int, int | print text with 2 numbers now | ||
02FE | 5 | string, int, int, int, int | print text with 2 numbers soon | ||
02FF | 6 | string, int, int, int, int, int | print text with 3 numbers | ||
0300 | 6 | string, int, int, int, int, int | print text with 3 numbers now | ||
0301 | 0 | unsupported | |||
0302 | 7 | string, int, int, int, int, int, int | print text with 4 numbers | ||
0303 | 7 | string, int, int, int, int, int, int | print text with 4 numbers now | ||
0304 | 0 | unsupported | |||
0305 | 8 | string, int, int, int, int, int, int, int | print text with 5 numbers | ||
0306 | 8 | string, int, int, int, int, int, int, int | print text with 5 numbers now | ||
0307 | 0 | unsupported | |||
0308 | 9 | string, int, int, int, int, int, int, int, int | print text with 6 numbers | ||
0309 | 9 | string, int, int, int, int, int, int, int, int | print text with 6 numbers now | ||
030A | 0 | unsupported | |||
030B | ? | ? | |||
030C | 1 | int | add to progress made | ||
030D | 1 | int | set max progress | ||
030E | 1 | flt | set jump distance | ||
030F | 1 | flt | set jump height | ||
0310 | 1 | int | set jump flips | ||
0311 | 1 | int | set jump rotation | ||
0312 | 1 | int | set jump type | ||
0313 | 0 | increment unique jumps found | |||
0314 | 1 | int | set total unique jumps | ||
0315 | 0 | increment taxi dropoffs | |||
0316 | 1 | int | add taxi earnings | ||
0317 | 0 | increment mission attempts | |||
0318 | 1 | string | set latest mission passed | ||
0319 | 2 | char handle, int | |||
031A | 0 | remove all fires | |||
031B | ? | check? | |||
031C | ? | check? | |||
031D | 2 | char handle, int | check char has been damaged by weapon | ||
031E | 2 | car handle, int | check car has been damaged by weapon | ||
031F | 2 | char handle, char handle | |||
0320 | 2 | char handle, player handle | |||
0321 | 1 | char handle | set char to die | ||
0322 | 1 | player handle | set player to die | ||
0323 | 2 | car handle, int | |||
0324 | 3 | string, int, int | set pedgroup info | ||
0325 | 2 | car handle, fire handle | start car fire | parameters rearranged in SB | |
0326 | 2 | char handle, fire handle | start char fire | parameters rearranged in SB | |
0327 | 6 | int, flt, flt, flt, flt, char handle | get random char in area | parameters rearranged in SB | |
0328 | ? | ? | |||
0329 | 1 | garage ID | check garage respray done | ||
032A | 1 | ||||
032B | 7 | int, int, int, flt, flt, flt, var | create weapon pickup | parameters rearranged in SB | |
032C | 2 | car handle, car handle | |||
032D | 2 | car handle, car handle | |||
032E | ? | ? | |||
032F | 0 | unsupported | |||
0330 | 2 | player handle, int | set player never gets tired | ||
0331 | 2 | player handle, int | set player fast reload | ||
0332 | 2 | char handle, int | set char bleeding | ||
0333 | ? | ? | |||
0334 | ? | ? | |||
0335 | 1 | int | set free resprays | ||
0336 | 2 | player handle, int | |||
0337 | 2 | char handle, int | set char visibility | ||
0338 | 2 | car handle, int | set car visibility | ||
0339 | 11 | flt, flt, flt, flt, flt, flt, int, int, int, int, int | check anything in area | ||
033A | 0 | create incoming cessna | |||
033B | 0 | check incoming cessna completed path | |||
033C | 0 | check incoming cessna is destroyed | |||
033D | 1 | player handle | put out fire on player | ||
033E | 3 | string, int, int | display text | ||
033F | 2 | flt, flt | set text draw size | ||
0340 | 4 | int, int, int, int | set text draw colors | ||
0341 | 1 | int | |||
0342 | 1 | int | set text draw centered | ||
0343 | 1 | flt | set text draw line width | ||
0344 | 1 | ||||
0345 | 1 | int | set text draw background | ||
0346 | 4 | int, int, int, int | |||
0347 | 1 | ||||
0348 | 1 | int | set text draw proportional | ||
0349 | 1 | int | set text draw font | ||
034A | 0 | ||||
034B | 0 | ||||
034C | 0 | ||||
034D | 4 | object handle, flt, flt, int | rotate object | IF and SET | |
034E | 8 | object handle, flt, flt, flt, flt, flt, flt, int | move object | IF and SET | |
034F | 1 | char handle | |||
0350 | 2 | char handle, int | set char maintain position when attacked | ||
0351 | 0 | check gore is enabled | |||
0352 | 2 | char handle, string | set char skin | ||
0353 | 1 | char handle | refresh char | ||
0354 | 1 | ||||
0355 | 0 | ||||
0356 | 7 | ||||
0357 | ? | ? | |||
0358 | 0 | create drop off cessna | |||
0359 | 0 | check drop off cessna is destroyed | |||
035A | 3 | var, var, var | get drop off cessna coordinates | ||
035B | 4 | flt, flt, flt, var | create drop off package | parameters rearranged in SB | |
035C | 5 | object handle, car handle, flt, flt, flt | place object relative to car | ||
035D | — | object handle; object handle, int | make object targettable | 1 parameter in GTA III and Vice City, 2 parameters in San Andreas | |
035E | 2 | player handle, int | add armour to player | ||
035F | 2 | char handle, int | add armour to char | ||
0360 | 1 | garage ID | open garage | ||
0361 | 1 | garage ID | close garage | ||
0362 | 4 | char handle, flt, flt, flt | warp char from car to coord | ||
0363 | 6 | flt, flt, flt, flt, int, int | set object model visibility | ||
0364 | 2 | char handle, char handle | check has char spotted char | ||
0365 | 1 | char handle | |||
0366 | 1 | object handle | check has object been damaged | ||
0367 | 9 | ||||
0368 | 10 | flt, flt, flt, flt, flt, flt, flt, flt, flt, flt | create ev crane | ||
0369 | 2 | player handle, car handle | warp player into car | ||
036A | 2 | char handle, car handle | warp char into car | ||
036B | 0 | unsupported | |||
036C | 0 | unsupported | |||
036D | 5 | string, int, int, int, int | print text with 2 numbers big | ||
036E | 6 | string, int, int, int, int, int | print text with 3 numbers big | ||
036F | 7 | string, int, int, int, int, int, int | print text with 4 numbers big | ||
0370 | 8 | string, int, int, int, int, int, int, int | print text with 5 numbers big | ||
0371 | 9 | string, int, int, int, int, int, int, int, int | print text with 6 numbers big | ||
0372 | 3 | char handle, int, int | set char animation | ||
0373 | 0 | set camera directly behind player | |||
0374 | 1 | ||||
0375 | 4 | ||||
0376 | 4 | flt, flt, flt, var | create random char | parameters rearranged in SB | |
0377 | 1 | char handle | |||
0378 | 3 | ||||
0379 | 3 | ||||
037A | 4 | ||||
037B | 4 | ||||
037C | 5 | ||||
037D | 5 | ||||
037E | 6 | flt, flt, flt, flt, flt, flt | check sniper bullet is in area | ||
037F | 0 | ||||
0380 | 0 | unsupported | |||
0381 | 4 | object handle, flt, flt, flt | throw object | ||
0382 | 2 | object handle, int | set object collision detection | ||
0383 | 1 | car handle | check special car horn is on | ||
0384 | 4 | string, string, int, int | print string in string | ||
0385 | 0 | unsupported | |||
0386 | 6 | ||||
0387 | 6 | ||||
0388 | 7 | ||||
0389 | 7 | ||||
038A | 6 | flt, flt, flt, flt, flt, flt | check any cars in area | ||
038B | 0 | load requested models | |||
038C | 4 | object handle, flt, flt, flt | scatter object | ||
038D | 9 | int, flt, flt, flt, flt, int, int, int, int, | draw texture | ||
038E | 8 | flt, flt, flt, flt, int, int, int, int | draw rectangle | ||
038F | 2 | int, string | get texture from txd | parameters rearranged in SB in San Andreas | |
0390 | 1 | string | load txd | ||
0391 | 0 | release txd | |||
0392 | 2 | object handle, int | |||
0393 | 3 | ||||
0394 | 1 | int | |||
0395 | 5 | int, float, float, float, float | clear area | parameters rearranged in SB | |
0396 | 1 | global var | freeze onscreen timer | ||
0397 | 2 | car handle, int | switch car siren | ||
0398 | 7 | float, float, float, float, float, float, float | |||
0399 | 7 | float, float, float, float, float, float, float | |||
039A | 7 | float, float, float, float, float, float, float | |||
039B | 7 | float, float, float, float, float, float, float | |||
039C | 2 | car handle, int | |||
039D | 12 | parameters rearranged in SB | |||
039E | 2 | char handle, int | |||
039F | 3 | car handle, float, float | |||
03A0 | 3 | car handle, float, float | check car is picked up by crane | ||
03A1 | 4 | float, float, float, float | show sphere at coord | ||
03A2 | 2 | car handle, int | set car action | ||
03A3 | 1 | char handle | check char is male | ||
03A4 | 1 | string | name thread | ||
03A5 | 3 | garage ID, int, int | |||
03A6 | 3 | var, var, var | get incoming cessna coordinates | ||
03A7 | 1 | nop | no operation | ||
03A8 | 1 | nop | no operation | ||
03A9 | 0 | nop | no operation | ||
03AA | 3 | float, float, float | play suspect last seen | ||
03AB | 2 | car handle, int | |||
03AC | 1 | int | |||
03AD | 1 | int | |||
03AE | 6 | float, float, float, float, float, float | clear area of objects | ||
03AF | 1 | int | |||
03B0 | 1 | garage ID | check garage is open | ||
03B1 | 1 | garage ID | check garage is closed | ||
03B2 | 0 | start Catalina's helicopter flyby | |||
03B3 | 0 | start Catalina's helicopter take off | |||
03B4 | 0 | remove Catalina's helicopter | |||
03B5 | 0 | check Catalina's helicopter is shot down | |||
03B6 | 6 | flt, flt, flt, flt, int, int | swap nearest building model | ||
03B7 | 1 | int | |||
03B8 | 1 | player handle | remove all player weapons | ||
03B9 | 1 | car handle | get Catalina's helicopter | ||
03BA | 6 | flt, flt, flt, flt, flt, flt | clear area of cars | ||
03BB | 1 | garage ID | set garage door to swing open | ||
03BC | 5 | flt, flt, flt, flt, sphere ID | parameters rearranged in SB | ||
03BD | 1 | sphere ID | |||
03BE | 0 | set Catalina's helicopter fly up | |||
03BF | 2 | player handle, int | set everyone ignore player | ||
03C0 | 2 | char handle, var | parameters rearranged in SB | ||
03C1 | 2 | player handle, var | parameters rearranged in SB | ||
03C2 | 1 | phone ID | check phone is answered | ||
03C3 | 3 | global var, int, string | display onscreen timer with string | ||
03C4 | 3 | global var, int, string | display onscreen counter with string | ||
03C5 | 4 | flt, flt, flt, flt | create random car for car park | ||
03C6 | 1 | int | |||
03C7 | 1 | float | |||
03C8 | 0 | ||||
03C9 | 1 | car handle | |||
03CA | 1 | object handle | |||
03CB | 3 | flt, flt, flt | |||
03CC | 3 | car handle, flt, int | add stuck car check | ||
03CD | 1 | car handle | remove stuck car check | ||
03CE | 1 | car handle | check car is stuck | ||
03CF | — | string; int, string | 1 parameter in GTA III, 2 parameters in Vice City and San Andreas; parameters rearranged in SB | ||
03D0 | — | none; int | 0 parameter in GTA III, 1 parameter in Vice City and San Andreas | ||
03D1 | — | none; int | 0 parameter in GTA III, 1 parameter in Vice City and San Andreas | ||
03D2 | — | none; int | 0 parameter in GTA III, 1 parameter in Vice City and San Andreas | ||
03D3 | 7 | flt, flt, flt, var, var, var, var | |||
03D4 | 2 | garage ID, car handle | check garage contains needed car | ||
03D5 | 1 | string | clear this print | ||
03D6 | 1 | string | clear this big print | ||
03D7 | — | flt, flt, flt; int, flt, flt, flt | 3 parameters in GTA III, 4 parameters in Vice City and San Andreas | ||
03D8 | 0 | activate save menu | |||
03D9 | 0 | check save did complete successfully | |||
03DA | 1 | garage ID | set garage camera follows player | ||
03DB | ? | ||||
03DC | 2 | pickup handle, marker handle | parameters rearranged in SB | ||
03DD | 3 | pickup handle, int, blip handle | add blip and sprite to pickup | ||
03DE | 1 | flt | set ped density multiplier | ||
03DF | 1 | int | |||
03E0 | |||||
03E1 | 1 | var | get number of packages found | ||
03E2 | 1 | int; char handle | save Turismo best time; task char exit any car | ||
03E3 | 1 | int | set next texture antialiased | ||
03E4 | 1 | int | |||
03E5 | 1 | string | print help | ||
03E6 | 0 | clear help | |||
03E7 | 1 | int | flash hud | ||
03E8 | 0 | unsupported | |||
03E9 | 0 | unsupported | |||
03EA | 1 | int | |||
03EB | 0 | ||||
03EC | 0 | check ev crane collected all cars | |||
03ED | 2 | car handle, int | set upsidedown car not damaged | ||
03EE | 1 | player handle | |||
03EF | 1 | player handle | only use before cutscenes | ||
03F0 | 1 | int | |||
03F1 | 2 | int, int | set pedtype add threat | ||
03F2 | 2 | int, int | set pedtype remove threat | ||
03F3 | 3 | car handle, var, var | get car colors | ||
03F4 | 1 | int | |||
03F5 | 2 | car handle, int | |||
03F6 | 0 | unsupported | |||
03F7 | 1 | int | |||
03F8 | 1 | var | |||
03F9 | 3 | char handle, char handle, int | make char converse with char | ||
03FA | 0 | unsupported | |||
03FB | 2 | car handle, int | |||
03FC | 2 | char handle, int | |||
03FD | — | int; player handle, int | save Patriot Playground time; set player handling responsiveness | 1 parameter in GTA III, 2 parameters in Vice City and San Andreas | |
03FE | — | int; char handle, int | save A Ride in the Park time; set char money | 1 parameter in GTA III, 2 parameters in Vice City and San Andreas | |
03FF | 1 | save Gripped! time | |||
0400 | — | int; object handle, flt, flt, flt, var, var, var | save Multistorey Mayhem time; get offset from object in world coords | 1 parameter in GTA III, 7 parameters in Vice City and San Andreas; parameters rearranged in SB | |
0401 | 0 | increment people saved in ambulance | |||
0402 | 0 | increment criminals stopped | |||
0403 | 1 | int | set highest ambulance level | ||
0404 | 0 | increment fires extinguished | |||
0405 | 1 | phone ID | enable phone | ||
0406 | 1 | ||||
0407 | — | int; car handle, flt, flt, flt, var, var, var | save Rigged to Blow time; get offset from car in world coords | 1 parameter in GTA III, 7 parameters in Vice City and San Andreas; parameters rearranged in SB | |
0408 | 1 | int | set total number of rampages | ||
0409 | 0 | detonate rc buggy | |||
040A | 1 | ||||
040B | 0 | check is French version | |||
040C | 0 | check is German version | |||
040D | — | none; int | 0 parameter in GTA III, 1 parameter in Vice City and San Andreas | ||
040E | 1 | ||||
040F | 1 | ||||
0410 | 2 | ||||
0411 | 2 | char handle, int | |||
0412 | 2 | ||||
0413 | 2 | player handle, int | |||
0414 | 2 | player handle, int | |||
0415 | 2 | ||||
0416 | 0 | ||||
0417 | 1 | int | |||
0418 | 2 | ||||
0419 | 3 | player handle, int, var | parameters rearranged in SB | ||
041A | ? | ||||
041B | 0 | increment rampages passed | |||
041C | 2 | char handle, int | make char say dialogue | ||
041D | 1 | flt | |||
041E | 2 | int, int | set radio station | ||
041F | 1 | int | |||
0420 | 1 | ||||
0421 | 1 | int | set rain | ||
0422 | 2 | garage ID, car handle | |||
0423 | 2 | car handle, flt | set car improve handling | ||
0424 | 0 | ||||
0425 | 2 | flt, var | convert meters to feet | parameters rearranged in SB | |
0426 | 6 | flt, flt, flt, flt, flt, flt | |||
0427 | 6 | flt, flt, flt, flt, flt, flt | |||
0428 | 2 | car handle, int | |||
0429 | ? | ||||
042A | 2 | int, int | check pedtype threat exists | ||
042B | 6 | flt, flt, flt, flt, flt, flt | clear area of chars | ||
042C | 1 | int | set total missions | ||
042D | 2 | int, var | convert meters to feet int | parameters rearranged in SB | |
042E | 2 | int, int/flt | |||
042F | 2 | int, int/flt | |||
0430 | 3 | ||||
0431 | 2 | car handle, int | check is car passenger seat free | ||
0432 | 3 | car handle, int, var | |||
0433 | 2 | char handle, int | set char as criminal | ||
0434 | 0 | start credits | |||
0435 | 0 | stop credits | |||
0436 | 0 | check credits are finished | |||
0437 | 8 | int, flt, flt, flt, flt, flt, flt, flt | scatter particle | parameters rearranged in SB | |
0438 | 2 | char handle, int | |||
0439 | ? | ||||
043A | 0 | ||||
043B | 1 | object handle | |||
043C | 1 | int | set game sounds disable on fade | ||
043D | 1 | int | |||
043E | ? | ||||
043F | 0 | play cutscene music | |||
0440 | 0 | stop cutscene music | |||
0441 | 2 | car handle, var | get car model | parameters rearranged in SB | |
0442 | 2 | player handle, car handle | check player is in car | ||
0443 | 1 | player handle | check player is in any car | ||
0444 | 2 | fire handle, int | play fire audio | ||
0445 | 0 | check improved handling cheat used | |||
0446 | 2 | char handle, int | set char decapitation | ||
0447 | 1 | player handle | |||
0448 | 2 | char handle, car handle | check char is in car | ||
0449 | 1 | char handle | check char is in any car | ||
044A | 1 | player handle | check player is on foot | ||
044B | 1 | char handle | check char is on foot | ||
044C | 1 | int | |||
044D | 1 | string | load splash | ||
044E | 2 | car handle, int | |||
044F | 2 | car handle, int | |||
0450 | 1 | car handle | |||
0451 | 0 | load end of game audio | |||
0452 | ? | ||||
0453 | 4 | object handle, flt, flt, flt | set object rotation | ||
0454 | 3 | ||||
0455 | ? | ||||
0456 | ? | ||||
0457 | 2 | player handle, char handle | check player is targetting char | ||
0458 | 2 | ||||
0459 | 1 | string | end thread named | ||
045A | 4 | flt, flt, string, int | display text with number | ||
045B | 5 | flt, flt, string, int, int | display text with 2 numbers | ||
045C | 0 | abort mission | |||
045D | ? | ||||
045E | 5 | object handle, object handle, flt, flt, flt | place object relative to object | ||
045F | 2 | car handle, int | |||
0460 | 2 | flt, int | |||
0461 | ? | ||||
0462 | ? | ||||
0463 | 3 | ||||
0464 | 8 | char handle, car handle, flt, flt, flt, int, flt, int | |||
0465 | 1 | char handle | |||
0466 | 2 | car handle, int | |||
0467 | 1 | char handle | clear char last weapon damage | ||
0468 | 1 | car handle | clear car last weapon damage | ||
0469 | 10 | flt, flt, flt, flt, int, int, int, int, int, var | get random law enforcement in area | parameters rearranged in SB | |
046A | ? | ||||
046B | 2 | char handle, car handle | task leave car and flee | ||
046C | 2 | car handle, var | get driver of car | parameters rearranged in SB | |
046D | 2 | char handle, var | get char number of followers | parameters rearranged in SB | |
046E | 6 | player handle, flt, flt, flt, flt, int | give remote controlled model to player | ||
046F | 2 | player handle, var | get current player weapon | ||
0470 | 2 | char handle, var | get current char weapon | parameters rearranged in SB | |
0471 | 5 | char handle, object handle, flt, flt, int | locate char by any means near object in 2D radius | ||
0472 | 5 | char handle, object handle, flt, flt, int | locate char on foot near object in 2D radius | ||
0473 | 5 | char handle, object handle, flt, flt, int | locate char in car near object in 2D radius | ||
0474 | 6 | char handle, object handle, flt, flt, flt, int | locate char by any means near object in 3D radius | ||
0475 | 6 | char handle, object handle, flt, flt, flt, int | locate char on foot near object in 3D radius | ||
0476 | 6 | char handle, object handle, flt, flt, flt, int | locate char in car near object in 3D radius | ||
0477 | 3 | car handle, int, int | |||
0478 | ? | ||||
0479 | ? | ||||
047A | 1 | char handle | check char is on any bike | ||
047B | ? | ||||
047C | ? | ||||
047D | ? | ||||
047E | 1 | player handle | check player is on any bike | ||
047F | ? | ||||
0480 | 2 | char handle, int | check char is looking at death of char with pedtype | ||
0481 | 1 | flt | |||
0482 | 1 | flt | last opcode available for GTA III | ||
0483 | 2 | char handle, int | |||
0484 | 2 | player handle, var | get remote controlled car | parameters rearranged in SB | |
0485 | ? | ||||
0486 | 0 | unsupported | |||
0487 | 0 | unsupported | |||
0488 | 1 | ||||
0489 | 2 | char handle, int | |||
048A | 1 | int | set enable rc detonate | ||
048B | 2 | car handle, int | |||
048C | 3 | flt, flt, flt | check pickup at coord exist | ||
048D | 0 | unsupported | |||
048E | 0 | unsupported | |||
048F | 1 | char handle | remove all char weapons | ||
0490 | 2 | player handle, int | check player has weapon | ||
0491 | 2 | char handle, int | check char has weapon | ||
0492 | 0 | unsupported | |||
0493 | 2 | car handle, int | set tank contact explosion | ||
0494 | 5 | int, var, var, var, var | get joystick data | ||
0495 | 1 | car handle | check car is on fire | ||
0496 | 2 | car handle, int | check car tire is burst | ||
0497 | 0 | unsupported | |||
0498 | 0 | unsupported | |||
0499 | 0 | unsupported | |||
049A | 0 | unsupported | |||
049B | 0 | unsupported | |||
049C | 3 | int, flt, var | create scripted path | parameters rearranged in SB | |
049D | 2 | spath ID, object handle | attach scripted path to object | ||
049E | 2 | spath ID, flt | set scripted path speed | ||
049F | 2 | spath ID, flt | set scripted path distance | ||
04A0 | 0 | unsupported | |||
04A1 | 1 | spath ID | reset scripted path | ||
04A2 | — | car handle, flt, flt, flt, int; car handle, flt, flt, flt, flt, flt | set heli fly to coord | 5 parameters in Vice City, 6 parameters in San Andreas | |
04A3 | 2 | ||||
04A4 | 2 | ||||
04A5 | 4 | char handle, flt, flt, flt | |||
04A6 | 6 | flt, flt, flt, int, int, var | create protection pickup | parameters rearranged in SB | |
04A7 | 1 | char handle | check char is in any boat | ||
04A8 | 1 | player handle | check player is in any boat | ||
]]04A9]] | 1 | char handle | check char is in any heli | ||
04AA | 1 | player handle | check player is in any heli | ||
04AB | 1 | char handle | check char is in any plane | ||
04AC | 1 | player handle | check player is in any plane | ||
04AD | 1 | char handle | check char is in water | ||
04AE | 2 | ||||
04AF | 2 | ||||
04B0 | 2 | ||||
04B1 | 2 | ||||
04B2 | 2 | ||||
04B3 | 2 | ||||
04B4 | 2 | ||||
04B5 | 2 | ||||
04B6 | 2 | ||||
04B7 | 2 | ||||
04B8 | 5 | char handle, int, var, var, var | |||
04B9 | 12 | flt, flt, flt, flt, flt, var, var, var, var, var, var, var | |||
04BA | 2 | car handle, flt | set car forward speed | ||
04BB | 1 | int | set interior | ||
04BC | 1 | string | |||
04BD | 2 | car handle, int | |||
04BE | 1 | player handle | reset player chaos level | ||
04BF | 2 | player handle, var | get player chaos level | parameters rearranged in SB | |
04C0 | 6 | flt, flt, flt, flt, flt, flt | create police roadblock | ||
04C1 | 0 | release police roadblock | |||
04C2 | 2 | char handle, char handle | task char go to char | ||
04C3 | 0 | unsupported | |||
04C4 | 7 | char handle, flt, flt, flt, var, var, var | get offset from char in world coords | parameters rearranged in SB | |
04C5 | 1 | char handle | check char has been photographed | ||
04C6 | 2 | char handle, char handle | task aim gun at char | ||
04C7 | 1 | int | set green scanlines | ||
04C8 | 1 | char handle | check char is in flying vehicle | ||
04C9 | 1 | player handle | check player is in flying vehicle | ||
04CA | 0 | unsupported | |||
04CB | 0 | unsupported | |||
04CC | 0 | unsupported | |||
04CD | 0 | unsupported | |||
04CE | 5 | flt, flt, flt, int, var | parameters rearranged in SB | ||
04CF | 1 | int | add to money spent on fashion stat | ||
04D0 | 2 | car handle, flt | force heli looking angle | ||
04D1 | 1 | car handle | reset heli looking angle | ||
04D2 | — | car handle, flt, flt, flt, int; car handle, flt, flt, flt, flt, flt | set plane fly to coord | 5 parameters in Vice City, 6 parameters in San Andreas | |
04D3 | 7 | flt, flt, flt, int, var, var, var | |||
04D4 | 0 | unsupported | |||
04D5 | 9 | flt, flt, flt, flt, int, int, int, int, int | draw corona | ||
04D6 | 1 | int | set enable rc detonate on contact | ||
04D7 | 2 | char handle, int | freeze char position | ||
04D8 | 2 | char handle, int | set char drowns in water | ||
04D9 | 2 | object handle, int | |||
04DA | 1 | object handle | |||
04DB | 0 | ||||
04DC | 0 | unsupported | |||
04DD | 2 | char handle, var | get char armour | parameters rearranged in SB | |
04DE | 0 | unsupported | |||
04DF | 2 | car handle, int | |||
04E0 | 2 | car handle, int | |||
04E1 | 1 | car handle | open and freeze car trunk | ||
04E2 | 2 | player handle | |||
04E3 | 3 | player handle, int, int | |||
04E4 | 2 | flt, flt | |||
04E5 | 6 | object handle, flt, flt, flt, flt, int | locate object in 2D radius | ||
04E6 | 8 | object handle, flt, flt, flt, flt, flt, flt, int | locate object in 3D radius | ||
04E7 | 1 | object handle | check object is in water | ||
04E8 | 0 | unsupported | |||
04E9 | 6 | object handle, flt, flt, flt, flt, int | check object is in 2D area | ||
04EA | 8 | object handle, flt, flt, flt, flt, flt, flt, int | check object is in 3D area | ||
04EB | 3 | char handle, int, int | task duck | ||
04EC | 13 | string, int, int, int, int, int, int, int, int, int, int, int, int | set zone car class info | ||
04ED | 1 | string | request anims | ||
04EE | 1 | string | check anims have loaded | ||
04EF | 1 | string | remove anims | ||
04F0 | 1 | char handle | |||
04F1 | 1 | car handle | |||
04F2 | 0 | unsupported | |||
04F3 | 1 | char handle | |||
04F4 | 8 | char handle, object handle, flt, flt, flt, int, flt, int | |||
04F5 | 3 | char handle, player handle, int | |||
04F6 | 0 | unsupported | |||
04F7 | 4 | global var, int, int, string | display nth onscreen counter with string | ||
04F8 | 13 | int, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt | |||
04F9 | 2 | int, int | set interior colors | ||
04FA | 1 | int | reset interior colors | ||
04FB | 0 | unsupported | |||
04FC | 7 | player handle, var, var, var, var, var, var | store stunt data | ||
04FD | 0 | unsupported | |||
04FE | 2 | car handle, int | burst car tire | ||
04FF | 1 | char handle |
Some abbreviations and phrases used in this list:
- int
- integer value
- flt
- floating-point value
- var
- variable to store a value or handle, either global or local unless specified
- char
- character including actor and ped, apart from the player and special actor
- car
- vehicle including car, bike, helicopter, plane, etc. unless specified
- parameters rearranged...
- opcodes' parameters were rearranged from their original order mainly for sake of readability
Reference
^ GTAForums: manipulating game memory for fun and profit
External links
- GTAForums: Opcodes for Bartons Editor (GTA3 + VC)
- GTAForums: GTA:SA Opcodes
- GTAForums: MISSION CODING IV - GTA: Liberty City project
- Vice City Opcode Database - retrieved from archive.org
- San Andreas Opcode Database - retrieved from archive.org
- Unified Opcode Database - by PLPynton, hosted by ZAZ
- Latest Vice City opcodes - last update by spaceeinstein
- Opcode Database - last update by Deji at GTAGaming.com