Difference between revisions of "List of opcodes"

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(LAST III OPCODE!)
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! Notes
 
! Notes
 
|-
 
|-
|[[0000]] ||0 ||nop || {{Icon|trilogy}} ||no operation ||unused in GTA III, Vice City, and San Andreas; special use in [[CLEO]]
+
|[[0000]] ||0 ||nop || {{Icon|trilogy}} ||no operation ||special use in [[CLEO]]
 
|-
 
|-
 
|[[0001]] ||1 ||int || {{Icon|trilogy}} ||wait ||
 
|[[0001]] ||1 ||int || {{Icon|trilogy}} ||wait ||
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|[[0006]] ||2 ||local var, int || {{Icon|trilogy}} ||set local to integer ({{Hint|L|local variable}} = {{Hint|I|integer value}})) ||
 
|[[0006]] ||2 ||local var, int || {{Icon|trilogy}} ||set local to integer ({{Hint|L|local variable}} = {{Hint|I|integer value}})) ||
 
|-
 
|-
|0007 ||2 ||local var, flt || {{Icon|trilogy}} ||set local to float ({{Hint|L|local variable}} = {{Hint|F|floating-point value}})) ||unused in GTA III
+
|0007 ||2 ||local var, flt || {{Icon|trilogy}} ||set local to float ({{Hint|L|local variable}} = {{Hint|F|floating-point value}})) ||
 
|-
 
|-
 
|0008 ||2 ||global var, int || {{Icon|trilogy}} ||add global to integer (G += I) ||
 
|0008 ||2 ||global var, int || {{Icon|trilogy}} ||add global to integer (G += I) ||
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|0009 ||2 ||global var, flt || {{Icon|trilogy}} ||add global to float (G += F) ||
 
|0009 ||2 ||global var, flt || {{Icon|trilogy}} ||add global to float (G += F) ||
 
|-
 
|-
|000A ||2 ||local var, int || {{Icon|trilogy}} ||add local to integer (L += I) ||unused in GTA III
+
|000A ||2 ||local var, int || {{Icon|trilogy}} ||add local to integer (L += I) ||
 
|-
 
|-
|000B ||2 ||local var, flt || {{Icon|trilogy}} ||add local to float (L += F) ||unused in GTA III
+
|000B ||2 ||local var, flt || {{Icon|trilogy}} ||add local to float (L += F) ||
 
|-
 
|-
 
|000C ||2 ||global var, int || {{Icon|trilogy}} ||subtract global to integer (G -= I) ||
 
|000C ||2 ||global var, int || {{Icon|trilogy}} ||subtract global to integer (G -= I) ||
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|000D ||2 ||global var, flt || {{Icon|trilogy}} ||subtract global to float (G -= F) ||
 
|000D ||2 ||global var, flt || {{Icon|trilogy}} ||subtract global to float (G -= F) ||
 
|-
 
|-
|000E ||2 ||local var, int || {{Icon|trilogy}} ||subtract local to integer (L -= I) ||unused in GTA III
+
|000E ||2 ||local var, int || {{Icon|trilogy}} ||subtract local to integer (L -= I) ||
 
|-
 
|-
|000F ||2 ||local var, flt || {{Icon|trilogy}} ||subtract local to float (L -= F) ||unused in GTA III
+
|000F ||2 ||local var, flt || {{Icon|trilogy}} ||subtract local to float (L -= F) ||
 
|-
 
|-
 
|0010 ||2 ||global var, int || {{Icon|trilogy}} ||multiply global to integer (G *= I) ||
 
|0010 ||2 ||global var, int || {{Icon|trilogy}} ||multiply global to integer (G *= I) ||
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|0011 ||2 ||global var, flt || {{Icon|trilogy}} ||multiply global to float (G *= F) ||
 
|0011 ||2 ||global var, flt || {{Icon|trilogy}} ||multiply global to float (G *= F) ||
 
|-
 
|-
|0012 ||2 ||local var, int || {{Icon|trilogy}} ||multiply local to integer (L *= I) ||unused in GTA III and Vice City
+
|0012 ||2 ||local var, int || {{Icon|trilogy}} ||multiply local to integer (L *= I) ||
 
|-
 
|-
|0013 ||2 ||local var, flt || {{Icon|trilogy}} ||multiply local to float (L *= F) ||unused in GTA III and Vice City
+
|0013 ||2 ||local var, flt || {{Icon|trilogy}} ||multiply local to float (L *= F) ||
 
|-
 
|-
 
|0014 ||2 ||global var, int || {{Icon|trilogy}} ||divide global to integer (G /= I) ||
 
|0014 ||2 ||global var, int || {{Icon|trilogy}} ||divide global to integer (G /= I) ||
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|0015 ||2 ||global var, flt || {{Icon|trilogy}} ||divide global to float (G /= F) ||
 
|0015 ||2 ||global var, flt || {{Icon|trilogy}} ||divide global to float (G /= F) ||
 
|-
 
|-
|0016 ||2 ||local var, int || {{Icon|trilogy}} ||divide local to integer (L /= I) ||unused in GTA III and Vice City
+
|0016 ||2 ||local var, int || {{Icon|trilogy}} ||divide local to integer (L /= I) ||
 
|-
 
|-
|0017 ||2 ||local var, flt || {{Icon|trilogy}} ||divide local to float (L /= F) ||unused in GTA III and Vice City
+
|0017 ||2 ||local var, flt || {{Icon|trilogy}} ||divide local to float (L /= F) ||
 
|-
 
|-
 
|0018 ||2 ||int, int || {{Icon|trilogy}} ||check global greater than integer (G > I) ||
 
|0018 ||2 ||int, int || {{Icon|trilogy}} ||check global greater than integer (G > I) ||
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|001C ||2 ||int, int || {{Icon|trilogy}} ||check global integer greater than global int (G > G int) ||
 
|001C ||2 ||int, int || {{Icon|trilogy}} ||check global integer greater than global int (G > G int) ||
 
|-
 
|-
|001D ||2 ||int, int || {{Icon|trilogy}} ||check local integer greater than local int (L > L int) ||unused in GTA III and Vice City
+
|001D ||2 ||int, int || {{Icon|trilogy}} ||check local integer greater than local int (L > L int) ||
 
|-
 
|-
|001E ||2 ||int, int || {{Icon|trilogy}} ||check global integer greater than local int (G > L int) ||unused in GTA III
+
|001E ||2 ||int, int || {{Icon|trilogy}} ||check global integer greater than local int (G > L int) ||
 
|-
 
|-
 
|001F ||2 ||int, int || {{Icon|trilogy}} ||check local integer greater than global int (L > G int) ||
 
|001F ||2 ||int, int || {{Icon|trilogy}} ||check local integer greater than global int (L > G int) ||
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|0020 ||2 ||float, float || {{Icon|trilogy}} ||check global greater than float (G > F) ||
 
|0020 ||2 ||float, float || {{Icon|trilogy}} ||check global greater than float (G > F) ||
 
|-
 
|-
|0021 ||2 ||float, float || {{Icon|trilogy}} ||check local greater than float (L > F) ||unused in GTA III
+
|0021 ||2 ||float, float || {{Icon|trilogy}} ||check local greater than float (L > F) ||
 
|-
 
|-
 
|0022 ||2 ||float, float || {{Icon|trilogy}} ||check float greater than global (F > G) ||
 
|0022 ||2 ||float, float || {{Icon|trilogy}} ||check float greater than global (F > G) ||
 
|-
 
|-
|0023 ||2 ||float, float || {{Icon|trilogy}} ||check float greater than local (F > L) ||unused in GTA III
+
|0023 ||2 ||float, float || {{Icon|trilogy}} ||check float greater than local (F > L) ||
 
|-
 
|-
 
|0024 ||2 ||float, float || {{Icon|trilogy}} ||check global float greater than global float (G > G flt) ||
 
|0024 ||2 ||float, float || {{Icon|trilogy}} ||check global float greater than global float (G > G flt) ||
 
|-
 
|-
|0025 ||2 ||float, float || {{Icon|trilogy}} ||check local float greater than local float (L > L flt) ||unused in GTA III and Vice City
+
|0025 ||2 ||float, float || {{Icon|trilogy}} ||check local float greater than local float (L > L flt) ||
 
|-
 
|-
|0026 ||2 ||float, float || {{Icon|trilogy}} ||check global float greater than local float (G > L flt) ||unused in GTA III and Vice City
+
|0026 ||2 ||float, float || {{Icon|trilogy}} ||check global float greater than local float (G > L flt) ||
 
|-
 
|-
|0027 ||2 ||float, float || {{Icon|trilogy}} ||check local float greater than global float (L > G flt) ||unused in GTA III
+
|0027 ||2 ||float, float || {{Icon|trilogy}} ||check local float greater than global float (L > G flt) ||
 
|-
 
|-
 
|0028 ||2 ||int, int || {{Icon|trilogy}} ||check global greater than or equal to integer (G >= I) ||
 
|0028 ||2 ||int, int || {{Icon|trilogy}} ||check global greater than or equal to integer (G >= I) ||
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|002A ||2 ||int, int || {{Icon|trilogy}} ||check int greater than or equal to global (I >= G) ||
 
|002A ||2 ||int, int || {{Icon|trilogy}} ||check int greater than or equal to global (I >= G) ||
 
|-
 
|-
|002B ||2 ||int, int || {{Icon|trilogy}} ||check integer greater than or equal to local (I >= L) ||unused in Vice City
+
|002B ||2 ||int, int || {{Icon|trilogy}} ||check integer greater than or equal to local (I >= L) ||
 
|-
 
|-
|002C ||2 ||int, int || {{Icon|trilogy}} ||check global integer greater than or equal to global integer (G >= G int) ||unused in GTA III and Vice City
+
|002C ||2 ||int, int || {{Icon|trilogy}} ||check global integer greater than or equal to global integer (G >= G int) ||
 
|-
 
|-
|002D ||2 ||int, int || {{Icon|trilogy}} ||check local integer greater than or equal to local integer (L >= L int) ||unused in GTA III and Vice City
+
|002D ||2 ||int, int || {{Icon|trilogy}} ||check local integer greater than or equal to local integer (L >= L int) ||
 
|-
 
|-
|002E ||2 ||int, int || {{Icon|trilogy}} ||check global integer greater than or equal to local integer (G >= L int) ||unused in GTA III and Vice City
+
|002E ||2 ||int, int || {{Icon|trilogy}} ||check global integer greater than or equal to local integer (G >= L int) ||
 
|-
 
|-
|002F ||2 ||int, int || {{Icon|trilogy}} ||check local integer greater than or equal to local integer (L >= G int) ||unused in GTA III
+
|002F ||2 ||int, int || {{Icon|trilogy}} ||check local integer greater than or equal to local integer (L >= G int) ||
 
|-
 
|-
|0030 ||2 ||float, float || {{Icon|trilogy}} ||check global greater than or equal to float (G >= F) ||unused in GTA III
+
|0030 ||2 ||float, float || {{Icon|trilogy}} ||check global greater than or equal to float (G >= F) ||
 
|-
 
|-
|0031 ||2 ||float, float || {{Icon|trilogy}} ||check local greater than or equal to float (L >= F) ||unused in GTA III and Vice City
+
|0031 ||2 ||float, float || {{Icon|trilogy}} ||check local greater than or equal to float (L >= F) ||
 
|-
 
|-
|0032 ||2 ||float, float || {{Icon|trilogy}} ||check float greater than or equal to global (F >= G) ||unused in GTA III
+
|0032 ||2 ||float, float || {{Icon|trilogy}} ||check float greater than or equal to global (F >= G) ||
 
|-
 
|-
|0033 ||2 ||float, float || {{Icon|trilogy}} ||check float greater than or equal to local (F >= L) ||unused in GTA III and Vice City
+
|0033 ||2 ||float, float || {{Icon|trilogy}} ||check float greater than or equal to local (F >= L) ||
 
|-
 
|-
|0034 ||2 ||float, float || {{Icon|trilogy}} ||check global float greater than or equal to global float (G >= G flt) ||unused in GTA III and Vice City
+
|0034 ||2 ||float, float || {{Icon|trilogy}} ||check global float greater than or equal to global float (G >= G flt) ||
 
|-
 
|-
|0035 ||2 ||float, float || {{Icon|trilogy}} ||check local float greater than or equal to local float (L >= L flt) ||unused in GTA III and Vice City
+
|0035 ||2 ||float, float || {{Icon|trilogy}} ||check local float greater than or equal to local float (L >= L flt) ||
 
|-
 
|-
|0036 ||2 ||float, float || {{Icon|trilogy}} ||check global float greater than or equal to local float (G >= L flt) ||unused in GTA III and Vice City
+
|0036 ||2 ||float, float || {{Icon|trilogy}} ||check global float greater than or equal to local float (G >= L flt) ||
 
|-
 
|-
|0037 ||2 ||float, float || {{Icon|trilogy}} ||check local float greater than or equal to global float (L >= G flt) ||unused in GTA III and Vice City
+
|0037 ||2 ||float, float || {{Icon|trilogy}} ||check local float greater than or equal to global float (L >= G flt) ||
 
|-
 
|-
 
|0038 ||2 ||int, int || {{Icon|trilogy}} ||check global equal to integer (G == I) ||
 
|0038 ||2 ||int, int || {{Icon|trilogy}} ||check global equal to integer (G == I) ||
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|003A ||2 ||int, int || {{Icon|trilogy}} ||check global integer equal to global integer (G == G int) ||
 
|003A ||2 ||int, int || {{Icon|trilogy}} ||check global integer equal to global integer (G == G int) ||
 
|-
 
|-
|003B ||2 ||int, int || {{Icon|trilogy}} ||check local integer equal to local integer (L == L int) ||unused in GTA III and Vice City
+
|003B ||2 ||int, int || {{Icon|trilogy}} ||check local integer equal to local integer (L == L int) ||
 
|-
 
|-
|003C ||2 ||int, int || {{Icon|trilogy}} ||check global integer equal to local integer (G == L int) ||unused in GTA III and Vice City
+
|003C ||2 ||int, int || {{Icon|trilogy}} ||check global integer equal to local integer (G == L int) ||
 
|-
 
|-
 
|003D ||0 || || ||unsupported ||
 
|003D ||0 || || ||unsupported ||
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|0042 ||2 ||float, float || {{Icon|trilogy}} ||check global equal to float (G == F) ||
 
|0042 ||2 ||float, float || {{Icon|trilogy}} ||check global equal to float (G == F) ||
 
|-
 
|-
|0043 ||2 ||float, float || {{Icon|trilogy}} ||check local equal to float (L == F) ||unused in GTA III
+
|0043 ||2 ||float, float || {{Icon|trilogy}} ||check local equal to float (L == F) ||
 
|-
 
|-
|0044 ||2 ||float, float || {{Icon|trilogy}} ||check global float equal to global float (G == G flt) ||unused in GTA III and Vice City
+
|0044 ||2 ||float, float || {{Icon|trilogy}} ||check global float equal to global float (G == G flt) ||
 
|-
 
|-
|0045 ||2 ||float, float || {{Icon|trilogy}} ||check local float equal to local float (L == L flt) ||unused in GTA III and Vice City
+
|0045 ||2 ||float, float || {{Icon|trilogy}} ||check local float equal to local float (L == L flt) ||
 
|-
 
|-
|0046 ||2 ||float, float || {{Icon|trilogy}} ||check global float equal to local float (G == L flt) ||unused in GTA III, Vice City, and San Andreas
+
|0046 ||2 ||float, float || {{Icon|trilogy}} ||check global float equal to local float (G == L flt) ||
 
|-
 
|-
 
|0047 ||0 || || ||unsupported ||
 
|0047 ||0 || || ||unsupported ||
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|004B ||0 || || ||unsupported ||
 
|004B ||0 || || ||unsupported ||
 
|-
 
|-
|004C ||1 ||label || {{Icon|3}} ||jump to label if true ||unused in GTA III
+
|004C ||1 ||label || {{Icon|3}} ||jump to label if true ||
 
|-
 
|-
 
|[[004D]] ||1 ||label || {{Icon|trilogy}} ||jump to [[label]] if false ||
 
|[[004D]] ||1 ||label || {{Icon|trilogy}} ||jump to [[label]] if false ||
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|0059 ||2 ||float, float || {{Icon|trilogy}} ||add global float to global float (G += G flt) ||
 
|0059 ||2 ||float, float || {{Icon|trilogy}} ||add global float to global float (G += G flt) ||
 
|-
 
|-
|005A ||2 ||int, int || {{Icon|trilogy}} ||add local integer to local integer (L += L int) ||unused in GTA III and Vice City
+
|005A ||2 ||int, int || {{Icon|trilogy}} ||add local integer to local integer (L += L int) ||
 
|-
 
|-
|005B ||2 ||float, float || {{Icon|trilogy}} ||add local float to local float (L += L flt) ||unused in GTA III and Vice City
+
|005B ||2 ||float, float || {{Icon|trilogy}} ||add local float to local float (L += L flt) ||
 
|-
 
|-
|005C ||2 ||int, int || {{Icon|trilogy}} ||add local integer to global integer (L += G int) ||unused in GTA III and Vice City
+
|005C ||2 ||int, int || {{Icon|trilogy}} ||add local integer to global integer (L += G int) ||
 
|-
 
|-
|005D ||2 ||float, float || {{Icon|trilogy}} ||add local float to global float (L += G flt) ||unused in GTA III and Vice City
+
|005D ||2 ||float, float || {{Icon|trilogy}} ||add local float to global float (L += G flt) ||
 
|-
 
|-
|005E ||2 ||int, int || {{Icon|trilogy}} ||add global integer to local integer (G += L int) ||unused in GTA III and Vice City
+
|005E ||2 ||int, int || {{Icon|trilogy}} ||add global integer to local integer (G += L int) ||
 
|-
 
|-
|005F ||2 ||float, float || {{Icon|trilogy}} ||add global float to local float (G += L flt) ||unused in GTA III and Vice City
+
|005F ||2 ||float, float || {{Icon|trilogy}} ||add global float to local float (G += L flt) ||
 
|-
 
|-
 
|0060 ||2 ||int, int || {{Icon|trilogy}} ||subtract global integer to global integer (G -= G int) ||
 
|0060 ||2 ||int, int || {{Icon|trilogy}} ||subtract global integer to global integer (G -= G int) ||
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|0061 ||2 ||float, float || {{Icon|trilogy}} ||subtract global float to global float (G -= G flt) ||
 
|0061 ||2 ||float, float || {{Icon|trilogy}} ||subtract global float to global float (G -= G flt) ||
 
|-
 
|-
|0062 ||2 ||int, int || {{Icon|trilogy}} ||subtract local integer to local integer (L -= L int) ||unused in GTA III and Vice City
+
|0062 ||2 ||int, int || {{Icon|trilogy}} ||subtract local integer to local integer (L -= L int) ||
 
|-
 
|-
|0063 ||2 ||float, float || {{Icon|trilogy}} ||subtract local float to local float (L -= L flt) ||unused in GTA III and Vice City
+
|0063 ||2 ||float, float || {{Icon|trilogy}} ||subtract local float to local float (L -= L flt) ||
 
|-
 
|-
|0064 ||2 ||int, int || {{Icon|trilogy}} ||subtract local integer to global integer (L -= G int) ||unused in GTA III and Vice City
+
|0064 ||2 ||int, int || {{Icon|trilogy}} ||subtract local integer to global integer (L -= G int) ||
 
|-
 
|-
|0065 ||2 ||float, float || {{Icon|trilogy}} ||subtract local float to global float (L -= G flt) ||unused in GTA III and Vice City
+
|0065 ||2 ||float, float || {{Icon|trilogy}} ||subtract local float to global float (L -= G flt) ||
 
|-
 
|-
|0066 ||2 ||int, int || {{Icon|trilogy}} ||subtract global integer to local integer (G -= L int) ||unused in GTA III and Vice City
+
|0066 ||2 ||int, int || {{Icon|trilogy}} ||subtract global integer to local integer (G -= L int) ||
 
|-
 
|-
|0067 ||2 ||float, float || {{Icon|trilogy}} ||subtract global float to local float (G -= L flt) ||unused in GTA III
+
|0067 ||2 ||float, float || {{Icon|trilogy}} ||subtract global float to local float (G -= L flt) ||
 
|-
 
|-
 
|0068 ||2 ||global, global || {{Icon|trilogy}} ||multiply global int to global int (G *= G int) ||
 
|0068 ||2 ||global, global || {{Icon|trilogy}} ||multiply global int to global int (G *= G int) ||
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|0069 ||2 ||global, global || {{Icon|trilogy}} ||multiply global float to global float (G *= G flt) ||
 
|0069 ||2 ||global, global || {{Icon|trilogy}} ||multiply global float to global float (G *= G flt) ||
 
|-
 
|-
|006A ||2 ||local, local || {{Icon|trilogy}} ||multiply local int to local int (L *= L int) ||unused in GTA III and Vice City
+
|006A ||2 ||local, local || {{Icon|trilogy}} ||multiply local int to local int (L *= L int) ||
 
|-
 
|-
|006B ||2 ||local, local || {{Icon|trilogy}} ||multiply int float to int float (L *= L flt) ||unused in GTA III and Vice City
+
|006B ||2 ||local, local || {{Icon|trilogy}} ||multiply int float to int float (L *= L flt) ||
 
|-
 
|-
|006C ||2 ||local, float || {{Icon|trilogy}} ||multiply local to float (L *= F) ||unused in GTA III, Vice City, and San Andreas
+
|006C ||2 ||local, float || {{Icon|trilogy}} ||multiply local to float (L *= F) ||
 
|-
 
|-
|006D ||2 ||global, float || {{Icon|trilogy}} ||multiply global to float (G *= F) ||unused in GTA III and Vice City
+
|006D ||2 ||global, float || {{Icon|trilogy}} ||multiply global to float (G *= F) ||
 
|-
 
|-
|006E ||2 ||global, local || {{Icon|trilogy}} ||multiply global int to local int (G *= L int) ||unused in GTA III and Vice City
+
|006E ||2 ||global, local || {{Icon|trilogy}} ||multiply global int to local int (G *= L int) ||
 
|-
 
|-
|006F ||2 ||global, local || {{Icon|trilogy}} ||multiply global float to local float (G *= L flt) ||unused in GTA III and Vice City
+
|006F ||2 ||global, local || {{Icon|trilogy}} ||multiply global float to local float (G *= L flt) ||
 
|-
 
|-
|0070 ||2 ||global, global || {{Icon|trilogy}} ||divide global int by global int (G /= G int) ||unused in San Andreas
+
|0070 ||2 ||global, global || {{Icon|trilogy}} ||divide global int by global int (G /= G int) ||
 
|-
 
|-
 
|0071 ||2 ||global, global || {{Icon|trilogy}} ||divide global float by global float (G /= G flt) ||
 
|0071 ||2 ||global, global || {{Icon|trilogy}} ||divide global float by global float (G /= G flt) ||
 
|-
 
|-
|0072 ||2 ||local, local || {{Icon|trilogy}} ||divide local int by local int (L /= L int) ||unused in GTA III and Vice City
+
|0072 ||2 ||local, local || {{Icon|trilogy}} ||divide local int by local int (L /= L int) ||
 
|-
 
|-
|0073 ||2 ||local, local || {{Icon|trilogy}} ||divide local float by local float (L /= L flt) ||unused in GTA III and Vice City
+
|0073 ||2 ||local, local || {{Icon|trilogy}} ||divide local float by local float (L /= L flt) ||
 
|-
 
|-
|0074 ||2 ||local, global || {{Icon|trilogy}} ||divide local int by global int (L /= G int) ||unused in GTA III and Vice City
+
|0074 ||2 ||local, global || {{Icon|trilogy}} ||divide local int by global int (L /= G int) ||
 
|-
 
|-
|0075 ||2 ||local, global || {{Icon|trilogy}} ||divide local float by global float (L /= G flt) ||unused in GTA III and Vice City
+
|0075 ||2 ||local, global || {{Icon|trilogy}} ||divide local float by global float (L /= G flt) ||
 
|-
 
|-
|0076 ||2 ||global, local || {{Icon|trilogy}} ||divide global int by local int (G /= L int) ||unused in GTA III, Vice City, and San Andreas
+
|0076 ||2 ||global, local || {{Icon|trilogy}} ||divide global int by local int (G /= L int) ||
 
|-
 
|-
|0077 ||2 ||global, local || {{Icon|trilogy}} ||divide global float by local float (G /= L flt) ||unused in GTA III
+
|0077 ||2 ||global, local || {{Icon|trilogy}} ||divide global float by local float (G /= L flt) ||
 
|-
 
|-
|0078 ||2 || || {{Icon|trilogy}} || ||unused in GTA III
+
|0078 ||2 || || {{Icon|trilogy}} || ||
 
|-
 
|-
|0079 ||2 || || {{Icon|trilogy}} || ||unused in GTA III and Vice City
+
|0079 ||2 || || {{Icon|trilogy}} || ||
 
|-
 
|-
|007A ||2 || || {{Icon|trilogy}} || ||unused in GTA III and Vice City
+
|007A ||2 || || {{Icon|trilogy}} || ||
 
|-
 
|-
|007B ||2 || || {{Icon|trilogy}} || ||unused in GTA III and Vice City
+
|007B ||2 || || {{Icon|trilogy}} || ||
 
|-
 
|-
|007C ||2 || || {{Icon|trilogy}} || ||unused in GTA III, Vice City, and San Andreas
+
|007C ||2 || || {{Icon|trilogy}} || ||
 
|-
 
|-
|007D ||2 || || {{Icon|trilogy}} || ||unused in GTA III and Vice City
+
|007D ||2 || || {{Icon|trilogy}} || ||
 
|-
 
|-
|007E ||2 || || {{Icon|trilogy}} || ||unused in GTA III and Vice City
+
|007E ||2 || || {{Icon|trilogy}} || ||
 
|-
 
|-
|007F ||2 || || {{Icon|trilogy}} || ||unused in GTA III and Vice City
+
|007F ||2 || || {{Icon|trilogy}} || ||
 
|-
 
|-
|0080 ||2 || || {{Icon|trilogy}} || ||unused in GTA III and Vice City
+
|0080 ||2 || || {{Icon|trilogy}} || ||
 
|-
 
|-
|0081 ||2 || || {{Icon|trilogy}} || ||unused in GTA III and Vice City
+
|0081 ||2 || || {{Icon|trilogy}} || ||
 
|-
 
|-
|0082 ||2 || || {{Icon|trilogy}} || ||unused in GTA III and Vice City
+
|0082 ||2 || || {{Icon|trilogy}} || ||
 
|-
 
|-
|0083 ||2 || || {{Icon|trilogy}} || ||unused in GTA III and Vice City
+
|0083 ||2 || || {{Icon|trilogy}} || ||
 
|-
 
|-
 
|0084 ||2 ||global, global || {{Icon|trilogy}} ||set global integer equal to global integer (G = G int) ||
 
|0084 ||2 ||global, global || {{Icon|trilogy}} ||set global integer equal to global integer (G = G int) ||
 
|-
 
|-
|0085 ||2 ||local, local || {{Icon|trilogy}} ||set local integer equal to local integer (L = L int) ||unused in GTA III
+
|0085 ||2 ||local, local || {{Icon|trilogy}} ||set local integer equal to local integer (L = L int) ||
 
|-
 
|-
 
|0086 ||2 ||global, global || {{Icon|trilogy}} ||set global float equal to global float (G = G flt) ||
 
|0086 ||2 ||global, global || {{Icon|trilogy}} ||set global float equal to global float (G = G flt) ||
 
|-
 
|-
|0087 ||2 ||local, local || {{Icon|trilogy}} ||set local float equal to local float (L = L flt) ||unused in GTA III
+
|0087 ||2 ||local, local || {{Icon|trilogy}} ||set local float equal to local float (L = L flt) ||
 
|-
 
|-
|0088 ||2 ||global, local || {{Icon|trilogy}} ||set global float equal to local float (G = L flt) ||unused in GTA III
+
|0088 ||2 ||global, local || {{Icon|trilogy}} ||set global float equal to local float (G = L flt) ||
 
|-
 
|-
|0089 ||2 ||local, global || {{Icon|trilogy}} ||set local float equal to global float (L = G flt) ||unused in GTA III
+
|0089 ||2 ||local, global || {{Icon|trilogy}} ||set local float equal to global float (L = G flt) ||
 
|-
 
|-
|008A ||2 ||global, local || {{Icon|trilogy}} ||set global integer equal to local integer (G = L int) ||unused in GTA III
+
|008A ||2 ||global, local || {{Icon|trilogy}} ||set global integer equal to local integer (G = L int) ||
 
|-
 
|-
|008B ||2 ||local, global || {{Icon|trilogy}} ||set local integer equal to global integer (L = G int) ||unused in GTA III
+
|008B ||2 ||local, global || {{Icon|trilogy}} ||set local integer equal to global integer (L = G int) ||
 
|-
 
|-
 
|008C ||2 ||int, float || {{Icon|trilogy}} ||convert global float to global int ||
 
|008C ||2 ||int, float || {{Icon|trilogy}} ||convert global float to global int ||
Line 293: Line 293:
 
|008D ||2 ||float, int || {{Icon|trilogy}} ||convert global int to global float ||
 
|008D ||2 ||float, int || {{Icon|trilogy}} ||convert global int to global float ||
 
|-
 
|-
|[[008E]] ||2 ||int, float || {{Icon|trilogy}} ||convert local float to global int ||unused in GTA III and Vice City
+
|[[008E]] ||2 ||int, float || {{Icon|trilogy}} ||convert local float to global int ||
 
|-
 
|-
|008F ||2 ||float, int || {{Icon|trilogy}} ||convert local int to global float ||unused in GTA III and Vice City
+
|008F ||2 ||float, int || {{Icon|trilogy}} ||convert local int to global float ||
 
|-
 
|-
|0090 ||2 ||int, float || {{Icon|trilogy}} |||convert global float to local int ||unused in GTA III and Vice City
+
|0090 ||2 ||int, float || {{Icon|trilogy}} |||convert global float to local int ||
 
|-
 
|-
|0091 ||2 ||float, int || {{Icon|trilogy}} ||convert global int to local float ||unused in GTA III and Vice City
+
|0091 ||2 ||float, int || {{Icon|trilogy}} ||convert global int to local float ||
 
|-
 
|-
|0092 ||2 ||int, float || {{Icon|trilogy}} |||convert local float to local int ||unused in GTA III and Vice City
+
|0092 ||2 ||int, float || {{Icon|trilogy}} |||convert local float to local int ||
 
|-
 
|-
|0093 ||2 ||float, int || {{Icon|trilogy}} ||convert local int to local float ||unused in GTA III and Vice City
+
|0093 ||2 ||float, int || {{Icon|trilogy}} ||convert local int to local float ||
 
|-
 
|-
|0094 ||1 ||int || {{Icon|trilogy}} ||absolute value of global int ||unused in GTA III and Vice City
+
|0094 ||1 ||int || {{Icon|trilogy}} ||absolute value of global int ||
 
|-
 
|-
|0095 ||1 ||int || {{Icon|trilogy}} ||absolute value of local int ||unused in GTA III and Vice City
+
|0095 ||1 ||int || {{Icon|trilogy}} ||absolute value of local int ||
 
|-
 
|-
|0096 ||1 ||float || {{Icon|trilogy}} ||absolute value of global float ||unused in GTA III and Vice City
+
|0096 ||1 ||float || {{Icon|trilogy}} ||absolute value of global float ||
 
|-
 
|-
|0097 ||1 ||float || {{Icon|trilogy}} ||absolute value of local float ||unused in GTA III and Vice City
+
|0097 ||1 ||float || {{Icon|trilogy}} ||absolute value of local float ||
 
|-
 
|-
|0098 ||1 ||float || {{Icon|trilogy}} ||generate random float in range 0 to 1 ||unused in GTA III, Vice City, and San Andreas
+
|0098 ||1 ||float || {{Icon|trilogy}} ||generate random float in range 0 to 1 ||
 
|-
 
|-
 
|0099 ||1 ||int || {{Icon|trilogy}} ||generate random int in range 0 to 65535 ||
 
|0099 ||1 ||int || {{Icon|trilogy}} ||generate random int in range 0 to 65535 ||
Line 325: Line 325:
 
|009D ||0 || || ||unsupported ||
 
|009D ||0 || || ||unsupported ||
 
|-
 
|-
|009E ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||set char path ||unused in GTA III
+
|009E ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||set char path ||
 
|-
 
|-
 
|009F ||1 ||char handle || {{Icon|3}} {{Icon|VC}} ||set char objective to -1 ||
 
|009F ||1 ||char handle || {{Icon|3}} {{Icon|VC}} ||set char objective to -1 ||
Line 399: Line 399:
 
|00C2 ||4 ||flt, flt, flt, flt || {{Icon|trilogy}} ||check is sphere on screen ||
 
|00C2 ||4 ||flt, flt, flt, flt || {{Icon|trilogy}} ||check is sphere on screen ||
 
|-
 
|-
|00C3 ||0 || || {{Icon|3}} {{Icon|VC}} ||enter debug mode ||unused in GTA III and Vice City
+
|00C3 ||0 || || {{Icon|3}} {{Icon|VC}} ||enter debug mode ||
 
|-
 
|-
|00C4 ||0 || || {{Icon|3}} {{Icon|VC}} ||exit debug mode ||unused in GTA III and Vice City
+
|00C4 ||0 || || {{Icon|3}} {{Icon|VC}} ||exit debug mode ||
 
|-
 
|-
|00C5 ||0 || || {{Icon|3}} ||true ||unused in GTA III
+
|00C5 ||0 || || {{Icon|3}} ||true ||
 
|-
 
|-
|00C6 ||0 || || {{Icon|3}} ||false ||unused in GTA III
+
|00C6 ||0 || || {{Icon|3}} ||false ||
 
|-
 
|-
 
|00C7 ||0 || || ||unsupported ||
 
|00C7 ||0 || || ||unsupported ||
Line 451: Line 451:
 
|00DC ||2 ||player handle, car handle || {{Icon|3}} {{Icon|VC}} ||check player is in car ||
 
|00DC ||2 ||player handle, car handle || {{Icon|3}} {{Icon|VC}} ||check player is in car ||
 
|-
 
|-
|00DD ||2 ||char handle, int || {{Icon|trilogy}} ||check char is in car model ||unused in GTA III
+
|00DD ||2 ||char handle, int || {{Icon|trilogy}} ||check char is in car model ||
 
|-
 
|-
 
|00DE ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} ||check player is in car model ||
 
|00DE ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} ||check player is in car model ||
Line 461: Line 461:
 
|[[00E1]] ||2 ||int, int || {{Icon|trilogy}} ||check key is pressing ||
 
|[[00E1]] ||2 ||int, int || {{Icon|trilogy}} ||check key is pressing ||
 
|-
 
|-
|00E2 ||2 ||int, int, var || {{Icon|trilogy}} ||get key is pressing ||unused in GTA III, Vice City, and San Andreas
+
|00E2 ||2 ||int, int, var || {{Icon|trilogy}} ||get key is pressing ||
 
|-
 
|-
 
|00E3 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player by any means in 2D radius ||parameters rearranged in SB
 
|00E3 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player by any means in 2D radius ||parameters rearranged in SB
Line 469: Line 469:
 
|00E5 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player in car in 2D radius ||parameters rearranged in SB
 
|00E5 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player in car in 2D radius ||parameters rearranged in SB
 
|-
 
|-
|00E6 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player stopped by any means in 2D radius ||unused in Vice City; parameters rearranged in SB
+
|00E6 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player stopped by any means in 2D radius ||parameters rearranged in SB
 
|-
 
|-
 
|00E7 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player stopped on foot in 2D radius ||parameters rearranged in SB
 
|00E7 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player stopped on foot in 2D radius ||parameters rearranged in SB
 
|-
 
|-
|00E8 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player stopped in car in 2D radius ||unused in Vice City; parameters rearranged in SB
+
|00E8 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player stopped in car in 2D radius ||parameters rearranged in SB
 
|-
 
|-
 
|00E9 ||5 ||player handle, char handle, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player by any means in 2D radius near char ||parameters rearranged in SB
 
|00E9 ||5 ||player handle, char handle, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player by any means in 2D radius near char ||parameters rearranged in SB
Line 487: Line 487:
 
|00EE ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char in car in 2D radius ||parameters rearranged in SB
 
|00EE ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char in car in 2D radius ||parameters rearranged in SB
 
|-
 
|-
|00EF ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char stopped by any means in 2D radius ||unused in Vice City; parameters rearranged in SB
+
|00EF ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char stopped by any means in 2D radius ||parameters rearranged in SB
 
|-
 
|-
 
|00F0 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char stopped on foot in 2D radius ||parameters rearranged in SB
 
|00F0 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char stopped on foot in 2D radius ||parameters rearranged in SB
 
|-
 
|-
|00F1 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char stopped in car in 2D radius ||unused in Vice City and San Andreas; parameters rearranged in SB
+
|00F1 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char stopped in car in 2D radius || and San Andreas; parameters rearranged in SB
 
|-
 
|-
|00F2 ||5 ||char handle, char handle, flt, flt, int || {{Icon|trilogy}} ||locate char by any means in 2D radius near char ||unused in GTA III
+
|00F2 ||5 ||char handle, char handle, flt, flt, int || {{Icon|trilogy}} ||locate char by any means in 2D radius near char ||
 
|-
 
|-
|00F3 ||5 ||char handle, char handle, flt, flt, int || {{Icon|trilogy}} ||locate char on foot in 2D radius near char ||unused in GTA III
+
|00F3 ||5 ||char handle, char handle, flt, flt, int || {{Icon|trilogy}} ||locate char on foot in 2D radius near char ||
 
|-
 
|-
|00F4 ||5 ||char handle, char handle, flt, flt, int || {{Icon|trilogy}} ||locate char in car in 2D radius near char ||unused in GTA III and Vice City
+
|00F4 ||5 ||char handle, char handle, flt, flt, int || {{Icon|trilogy}} ||locate char in car in 2D radius near char ||
 
|-
 
|-
 
|00F5 ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player by any means in 3D radius ||parameters rearranged in SB
 
|00F5 ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player by any means in 3D radius ||parameters rearranged in SB
Line 521: Line 521:
 
|[[00FF]] ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char on foot in 3D radius ||parameters rearranged in SB
 
|[[00FF]] ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char on foot in 3D radius ||parameters rearranged in SB
 
|-
 
|-
|0100 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char in car in 3D radius ||unused in GTA III
+
|0100 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char in car in 3D radius ||
 
|-
 
|-
|0101 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char stopped by any means in 3D radius ||unused in GTA III
+
|0101 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char stopped by any means in 3D radius ||
 
|-
 
|-
|0102 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char stopped on foot in 3D radius ||unused in GTA III
+
|0102 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char stopped on foot in 3D radius ||
 
|-
 
|-
|0103 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char stopped in car in 3D radius ||unused in Vice City
+
|0103 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char stopped in car in 3D radius ||
 
|-
 
|-
|0104 ||6 ||char handle, char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char by any means in 3D radius near char ||unused in GTA III
+
|0104 ||6 ||char handle, char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char by any means in 3D radius near char ||
 
|-
 
|-
|0105 ||6 ||char handle, char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char on foot in 3D radius near char ||unused in GTA III and Vice City
+
|0105 ||6 ||char handle, char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char on foot in 3D radius near char ||
 
|-
 
|-
|0106 ||6 ||char handle, char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char in car in 3D radius near char ||unused in GTA III and Vice City
+
|0106 ||6 ||char handle, char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char in car in 3D radius near char ||
 
|-
 
|-
 
|0107 ||5 || int, flt, flt, flt, object handle || {{Icon|trilogy}} ||create object ||parameters rearranged in SB
 
|0107 ||5 || int, flt, flt, flt, object handle || {{Icon|trilogy}} ||create object ||parameters rearranged in SB
Line 543: Line 543:
 
|[[010A]] ||2 ||player handle, int || {{Icon|trilogy}} ||check money is greater than value ||
 
|[[010A]] ||2 ||player handle, int || {{Icon|trilogy}} ||check money is greater than value ||
 
|-
 
|-
|010B ||2 ||player handle, var || {{Icon|trilogy}} ||get player money value ||unused in GTA III
+
|010B ||2 ||player handle, var || {{Icon|trilogy}} ||get player money value ||
 
|-
 
|-
 
|[[010C]] ||5 ||player handle, flt, flt, flt, flt || {{Icon|3}} {{Icon|VC}} ||give rc buggy to player ||
 
|[[010C]] ||5 ||player handle, flt, flt, flt, flt || {{Icon|3}} {{Icon|VC}} ||give rc buggy to player ||
Line 559: Line 559:
 
|[[0112]] ||0 || || {{Icon|trilogy}} ||check player wasted or busted ||only works in [[Create a mission|missions]]
 
|[[0112]] ||0 || || {{Icon|trilogy}} ||check player wasted or busted ||only works in [[Create a mission|missions]]
 
|-
 
|-
|0113 ||3 ||player handle, int, int || {{Icon|3}} ||add ammo to player weapon ||unused in GTA III
+
|0113 ||3 ||player handle, int, int || {{Icon|3}} ||add ammo to player weapon ||
 
|-
 
|-
|0114 ||3 ||char handle, int, int || {{Icon|trilogy}} ||add ammo to char weapon ||unused in GTA III
+
|0114 ||3 ||char handle, int, int || {{Icon|trilogy}} ||add ammo to char weapon ||
 
|-
 
|-
 
|0115 ||0 || || ||unsupported ||
 
|0115 ||0 || || ||unsupported ||
Line 681: Line 681:
 
|014F ||1 ||int || {{Icon|trilogy}} ||stop timer ||
 
|014F ||1 ||int || {{Icon|trilogy}} ||stop timer ||
 
|-
 
|-
|0150 ||2 ||global var, int || {{Icon|3}} {{Icon|VC}} ||display onscreen counter ||unused in GTA III and Vice City
+
|0150 ||2 ||global var, int || {{Icon|3}} {{Icon|VC}} ||display onscreen counter ||
 
|-
 
|-
 
|0151 ||1 ||int || {{Icon|trilogy}} ||remove status text ||
 
|0151 ||1 ||int || {{Icon|trilogy}} ||remove status text ||
Line 745: Line 745:
 
|016F ||10 ||int, flt, flt, flt, flt, flt, int, int, int, int || {{Icon|3}} ||create particle ||
 
|016F ||10 ||int, flt, flt, flt, flt, flt, int, int, int, int || {{Icon|3}} ||create particle ||
 
|-
 
|-
|[[0170]] ||2 ||player handle, var || {{Icon|3}} {{Icon|VC}} ||get player heading ||unused in GTA III; parameters rearranged in SB
+
|[[0170]] ||2 ||player handle, var || {{Icon|3}} {{Icon|VC}} ||get player heading ||parameters rearranged in SB
 
|-
 
|-
 
|[[0171]] ||2 ||player handle, flt || {{Icon|3}} {{Icon|VC}} ||set player heading ||
 
|[[0171]] ||2 ||player handle, flt || {{Icon|3}} {{Icon|VC}} ||set player heading ||
Line 763: Line 763:
 
|0178 ||2 ||player handle, object handle || {{Icon|3}} ||check player has picked up object ||
 
|0178 ||2 ||player handle, object handle || {{Icon|3}} ||check player has picked up object ||
 
|-
 
|-
|0179 ||2 ||char handle, object handle || {{Icon|3}} ||check char has picked up object ||unused in GTA III
+
|0179 ||2 ||char handle, object handle || {{Icon|3}} ||check char has picked up object ||
 
|-
 
|-
 
|017A ||3 ||player handle, int, int || {{Icon|3}} {{Icon|VC}} ||set player weapon ammo ||
 
|017A ||3 ||player handle, int, int || {{Icon|3}} {{Icon|VC}} ||set player weapon ammo ||
 
|-
 
|-
|017B ||3 || || {{Icon|3}} || ||unused in GTA III
+
|017B ||3 || || {{Icon|3}} || ||
 
|-
 
|-
 
|017C ||0 || || ||unsupported ||
 
|017C ||0 || || ||unsupported ||
Line 779: Line 779:
 
|[[0180]] ||1 ||var || {{Icon|trilogy}} ||set on mission flag ||
 
|[[0180]] ||1 ||var || {{Icon|trilogy}} ||set on mission flag ||
 
|-
 
|-
|0181 ||2 ||nop || {{Icon|trilogy}} ||no operation ||unused in GTA III, Vice City, and San Andreas
+
|0181 ||2 ||nop || {{Icon|trilogy}} ||no operation ||
 
|-
 
|-
 
|0182 ||2 || || {{Icon|3}} || ||
 
|0182 ||2 || || {{Icon|3}} || ||
 
|-
 
|-
|0183 ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} ||check player health greater than value ||unused in GTA III
+
|0183 ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} ||check player health greater than value ||
 
|-
 
|-
 
|0184 ||2 ||char handle, int || {{Icon|trilogy}} ||check char health greater than value ||
 
|0184 ||2 ||char handle, int || {{Icon|trilogy}} ||check char health greater than value ||
Line 795: Line 795:
 
|0188 ||2 ||object handle, blip handle || {{Icon|trilogy}} ||add blip to object ||
 
|0188 ||2 ||object handle, blip handle || {{Icon|trilogy}} ||add blip to object ||
 
|-
 
|-
|0189 ||2 ||blip handle, flt, flt, flt || {{Icon|3}} {{Icon|VC}} ||add blip with sphere to coordinate ||unused in GTA III
+
|0189 ||2 ||blip handle, flt, flt, flt || {{Icon|3}} {{Icon|VC}} ||add blip with sphere to coordinate ||
 
|-
 
|-
 
|018A ||2 ||blip handle, flt, flt, flt || {{Icon|trilogy}} ||add blip to coordinate ||
 
|018A ||2 ||blip handle, flt, flt, flt || {{Icon|trilogy}} ||add blip to coordinate ||
Line 807: Line 807:
 
|018E ||1 ||sound handle || {{Icon|trilogy}} ||stop sound ||
 
|018E ||1 ||sound handle || {{Icon|trilogy}} ||stop sound ||
 
|-
 
|-
|[[018F]] ||1 ||car handle || {{Icon|trilogy}} ||check car is flipped for 2 seconds ||unused in GTA III
+
|[[018F]] ||1 ||car handle || {{Icon|trilogy}} ||check car is flipped for 2 seconds ||
 
|-
 
|-
|[[0190]] ||1 ||car handle || {{Icon|trilogy}} ||add car to flipped check ||unused in GTA III
+
|[[0190]] ||1 ||car handle || {{Icon|trilogy}} ||add car to flipped check ||
 
|-
 
|-
|[[0191]] ||1 ||car handle || {{Icon|trilogy}} ||remove car from flipped check ||unused in GTA III
+
|[[0191]] ||1 ||car handle || {{Icon|trilogy}} ||remove car from flipped check ||
 
|-
 
|-
 
|0192 ||1 ||char handle || {{Icon|3}} {{Icon|VC}} ||set char objective to stand still ||
 
|0192 ||1 ||char handle || {{Icon|3}} {{Icon|VC}} ||set char objective to stand still ||
Line 823: Line 823:
 
|0196 ||1 ||char handle || {{Icon|3}} ||set char objective (?) ||
 
|0196 ||1 ||char handle || {{Icon|3}} ||set char objective (?) ||
 
|-
 
|-
|0197 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City; parameters rearranged in SB
+
|0197 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|-
 
|-
|0198 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City; parameters rearranged in SB
+
|0198 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|-
 
|-
|0199 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City; parameters rearranged in SB
+
|0199 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|-
 
|-
|019A ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||unused in GTA III and Vice City; parameters rearranged in SB
+
|019A ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|-
 
|-
|019B ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City; parameters rearranged in SB
+
|019B ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|-
 
|-
|019C ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City; parameters rearranged in SB
+
|019C ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|-
 
|-
|019D ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City; parameters rearranged in SB
+
|019D ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|-
 
|-
|019E ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City; parameters rearranged in SB
+
|019E ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|-
 
|-
|019F ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||unused in GTA III and Vice City; parameters rearranged in SB
+
|019F ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|-
 
|-
|01A0 ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City; parameters rearranged in SB
+
|01A0 ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|-
 
|-
|01A1 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III and Vice City; parameters rearranged in SB
+
|01A1 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|01A2 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III and Vice City; parameters rearranged in SB
+
|01A2 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|01A3 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in Vice City; parameters rearranged in SB
+
|01A3 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|01A4 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III and Vice City; parameters rearranged in SB
+
|01A4 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|01A5 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III and Vice City; parameters rearranged in SB
+
|01A5 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|01A6 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III and Vice City; parameters rearranged in SB
+
|01A6 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|01A7 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III and Vice City; parameters rearranged in SB
+
|01A7 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|01A8 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in Vice City; parameters rearranged in SB
+
|01A8 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|01A9 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III and Vice City; parameters rearranged in SB
+
|01A9 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|01AA ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in Vice City; parameters rearranged in SB
+
|01AA ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|01AB ||6 ||car handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in Vice City; parameters rearranged in SB
+
|01AB ||6 ||car handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|01AC ||8 ||car handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in Vice City; parameters rearranged in SB
+
|01AC ||8 ||car handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
 
|01AD ||6 ||car handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate car in 2D radius ||parameters rearranged in SB
 
|01AD ||6 ||car handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate car in 2D radius ||parameters rearranged in SB
Line 915: Line 915:
 
|01C4 ||1 ||object handle || {{Icon|trilogy}} ||mark object as no longer needed ||
 
|01C4 ||1 ||object handle || {{Icon|trilogy}} ||mark object as no longer needed ||
 
|-
 
|-
|01C5 ||1 ||char handle || {{Icon|trilogy}} ||remove char from mission cleanup list ||unused in GTA III
+
|01C5 ||1 ||char handle || {{Icon|trilogy}} ||remove char from mission cleanup list ||
 
|-
 
|-
|01C6 ||1 ||car handle || {{Icon|3}} ||remove car from mission cleanup list ||unused in GTA III
+
|01C6 ||1 ||car handle || {{Icon|3}} ||remove car from mission cleanup list ||
 
|-
 
|-
 
|01C7 ||1 ||object handle || {{Icon|trilogy}} ||remove object from mission cleanup list ||
 
|01C7 ||1 ||object handle || {{Icon|trilogy}} ||remove object from mission cleanup list ||
Line 993: Line 993:
 
|01EB ||1 ||flt || {{Icon|trilogy}} ||set car density multiplier ||
 
|01EB ||1 ||flt || {{Icon|trilogy}} ||set car density multiplier ||
 
|-
 
|-
|01EC ||2 ||car handle, int || {{Icon|trilogy}} ||set car heavy ||unused in GTA III
+
|01EC ||2 ||car handle, int || {{Icon|trilogy}} ||set car heavy ||
 
|-
 
|-
 
|01ED ||1 ||char handle || {{Icon|3}} {{Icon|VC}} ||reset char flag ||
 
|01ED ||1 ||char handle || {{Icon|3}} {{Icon|VC}} ||reset char flag ||
Line 1,027: Line 1,027:
 
|01FC ||5 || || {{Icon|3}} {{Icon|VC}} || ||
 
|01FC ||5 || || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
|01FD ||5 || || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City
+
|01FD ||5 || || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
 
|01FE ||5 || || {{Icon|3}} {{Icon|VC}} || ||
 
|01FE ||5 || || {{Icon|3}} {{Icon|VC}} || ||
Line 1,033: Line 1,033:
 
|01FF ||6 || || {{Icon|3}} {{Icon|VC}} || ||
 
|01FF ||6 || || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
|0200 ||6 || || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City
+
|0200 ||6 || || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
|0201 ||6 || || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City
+
|0201 ||6 || || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
 
|0202 ||5 || || {{Icon|trilogy}} || ||
 
|0202 ||5 || || {{Icon|trilogy}} || ||
Line 1,041: Line 1,041:
 
|0203 ||5 || || {{Icon|trilogy}} || ||
 
|0203 ||5 || || {{Icon|trilogy}} || ||
 
|-
 
|-
|0204 ||5 || || {{Icon|trilogy}} || ||unused in Vice City
+
|0204 ||5 || || {{Icon|trilogy}} || ||
 
|-
 
|-
|0205 ||6 || || {{Icon|trilogy}} || ||unused in GTA III
+
|0205 ||6 || || {{Icon|trilogy}} || ||
 
|-
 
|-
|0206 ||6 || || {{Icon|trilogy}} || ||unused in GTA III and Vice City
+
|0206 ||6 || || {{Icon|trilogy}} || ||
 
|-
 
|-
|0207 ||6 || || {{Icon|trilogy}} || ||unused in GTA III and Vice City
+
|0207 ||6 || || {{Icon|trilogy}} || ||
 
|-
 
|-
 
|0208 ||2 ||flt, flt, var || {{Icon|trilogy}} ||generate random float in range ||parameters rearranged in SB
 
|0208 ||2 ||flt, flt, var || {{Icon|trilogy}} ||generate random float in range ||parameters rearranged in SB
Line 1,095: Line 1,095:
 
|021E ||0 || || ||unsupported ||
 
|021E ||0 || || ||unsupported ||
 
|-
 
|-
|021F ||1 ||int || {{Icon|3}} ||set all taxi lights ||unused in GTA III
+
|021F ||1 ||int || {{Icon|3}} ||set all taxi lights ||
 
|-
 
|-
|0220 ||1 ||car handle || {{Icon|3}} ||check car has car bomb ||unused in GTA III
+
|0220 ||1 ||car handle || {{Icon|3}} ||check car has car bomb ||
 
|-
 
|-
 
|0221 ||2 ||player handle, int || {{Icon|trilogy}} ||set player trapped in car ||
 
|0221 ||2 ||player handle, int || {{Icon|trilogy}} ||set player trapped in car ||
Line 1,107: Line 1,107:
 
|0224 ||2 ||car handle, int || {{Icon|trilogy}} ||set car health ||
 
|0224 ||2 ||car handle, int || {{Icon|trilogy}} ||set car health ||
 
|-
 
|-
|0225 ||2 || || {{Icon|3}} {{Icon|VC}} ||get player health ||unused in GTA III; parameters rearranged in SB
+
|0225 ||2 || || {{Icon|3}} {{Icon|VC}} ||get player health ||parameters rearranged in SB
 
|-
 
|-
 
|0226 ||2 || || {{Icon|trilogy}} ||get char health ||parameters rearranged in SB
 
|0226 ||2 || || {{Icon|trilogy}} ||get char health ||parameters rearranged in SB
Line 1,131: Line 1,131:
 
|0230 ||1 || || {{Icon|3}} {{Icon|VC}} || ||
 
|0230 ||1 || || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
|0231 ||1 ||int || {{Icon|3}} ||set second police helicopter ||unused in GTA III
+
|0231 ||1 ||int || {{Icon|3}} ||set second police helicopter ||
 
|-
 
|-
 
|0232 ||0 || || ||unsupported ||
 
|0232 ||0 || || ||unsupported ||
Line 1,145: Line 1,145:
 
|0237 ||3 ||int, int, int || {{Icon|trilogy}} ||set gang weapons ||
 
|0237 ||3 ||int, int, int || {{Icon|trilogy}} ||set gang weapons ||
 
|-
 
|-
|0238 ||5 ||player handle, flt, flt, flt, flt || {{Icon|3}} ||set player objective (run?) ||unused in GTA III
+
|0238 ||5 ||player handle, flt, flt, flt, flt || {{Icon|3}} ||set player objective (run?) ||
 
|-
 
|-
 
|0239 ||2 || || {{Icon|3}} {{Icon|VC}} || ||
 
|0239 ||2 || || {{Icon|3}} {{Icon|VC}} || ||
Line 1,151: Line 1,151:
 
|023A ||2 || || {{Icon|3}} || ||
 
|023A ||2 || || {{Icon|3}} || ||
 
|-
 
|-
|023B ||2 ||char handle, object handle || {{Icon|trilogy}} ||check char is touching object ||unused in GTA III and Vice City
+
|023B ||2 ||char handle, object handle || {{Icon|trilogy}} ||check char is touching object ||
 
|-
 
|-
 
|[[023C]] ||2 ||int, string || {{Icon|trilogy}} ||load special actor ||parameters rearranged in SB in Sn Andreas
 
|[[023C]] ||2 ||int, string || {{Icon|trilogy}} ||load special actor ||parameters rearranged in SB in Sn Andreas
Line 1,157: Line 1,157:
 
|[[023D]] ||1 ||string || {{Icon|trilogy}} ||check special actor loaded ||
 
|[[023D]] ||1 ||string || {{Icon|trilogy}} ||check special actor loaded ||
 
|-
 
|-
|023E ||2 ||car handle, int || {{Icon|3}} ||set car flag? ||unused in GTA III
+
|023E ||2 ||car handle, int || {{Icon|3}} ||set car flag? ||
 
|-
 
|-
|023F ||2 ||char handle, int || {{Icon|3}} ||set char flag? ||unused in GTA III
+
|023F ||2 ||char handle, int || {{Icon|3}} ||set char flag? ||
 
|-
 
|-
 
|0240 ||2 ||object handle, int || {{Icon|3}} ||set object flag? ||same flag as in 023E, 023F
 
|0240 ||2 ||object handle, int || {{Icon|3}} ||set object flag? ||same flag as in 023E, 023F
Line 1,173: Line 1,173:
 
|0245 ||2 ||char handle, int || {{Icon|trilogy}} ||set char walk style ||
 
|0245 ||2 ||char handle, int || {{Icon|trilogy}} ||set char walk style ||
 
|-
 
|-
|0246 ||2 ||player handle, int || {{Icon|3}} ||set player walk style? ||unused in GTA III
+
|0246 ||2 ||player handle, int || {{Icon|3}} ||set player walk style? ||
 
|-
 
|-
 
|[[0247]] ||1 ||int || {{Icon|trilogy}} ||request model ||
 
|[[0247]] ||1 ||int || {{Icon|trilogy}} ||request model ||
Line 1,183: Line 1,183:
 
|[[024A]] ||3 ||flt, flt, var || {{Icon|3}} {{Icon|VC}} ||get phone ||
 
|[[024A]] ||3 ||flt, flt, var || {{Icon|3}} {{Icon|VC}} ||get phone ||
 
|-
 
|-
|024B ||2 || || {{Icon|3}} || ||unused in GTA III
+
|024B ||2 || || {{Icon|3}} || ||
 
|-
 
|-
 
|024C ||2 || || {{Icon|3}} || ||
 
|024C ||2 || || {{Icon|3}} || ||
 
|-
 
|-
|024D ||1 || || {{Icon|3}} || ||unused in GTA III
+
|024D ||1 || || {{Icon|3}} || ||
 
|-
 
|-
 
|[[024E]] ||1 ||phone ID || {{Icon|3}} {{Icon|VC}} ||disable phone ||
 
|[[024E]] ||1 ||phone ID || {{Icon|3}} {{Icon|VC}} ||disable phone ||
Line 1,195: Line 1,195:
 
|0250 ||6 ||flt, flt, flt, int, int, int || {{Icon|3}} ||create light ||
 
|0250 ||6 ||flt, flt, flt, int, int, int || {{Icon|3}} ||create light ||
 
|-
 
|-
|0251 ||0 || || {{Icon|3}} ||store weather state ||unused in GTA III
+
|0251 ||0 || || {{Icon|3}} ||store weather state ||
 
|-
 
|-
|0252 ||0 || || {{Icon|3}} ||restore weather state ||unused in GTA III
+
|0252 ||0 || || {{Icon|3}} ||restore weather state ||
 
|-
 
|-
|0253 ||0 || || {{Icon|trilogy}} ||save current time ||unused in GTA III
+
|0253 ||0 || || {{Icon|trilogy}} ||save current time ||
 
|-
 
|-
|0254 ||0 || || {{Icon|trilogy}} ||restore current time ||unused in GTA III
+
|0254 ||0 || || {{Icon|trilogy}} ||restore current time ||
 
|-
 
|-
 
|0255 ||4 ||flt, flt, flt, flt || {{Icon|3}} ||set critical mission restart ||
 
|0255 ||4 ||flt, flt, flt, flt || {{Icon|3}} ||set critical mission restart ||
Line 1,223: Line 1,223:
 
|[[0296]] ||1 ||int || {{Icon|trilogy}} ||release special actor ||
 
|[[0296]] ||1 ||int || {{Icon|trilogy}} ||release special actor ||
 
|-
 
|-
|0297 ||— ||none; player handle || {{Icon|trilogy}} ||reset number of models killed by player ||0 parameter in GTA III and Vice City, 1 parameter in San Andreas
+
|0297 ||— ||none; player handle || {{Icon|trilogy}} ||reset number of models killed by player ||0 parameter in GTA III, 1 parameter in San Andreas
 
|-
 
|-
|0298 ||— ||int, var; player handle, int, var || {{Icon|trilogy}} ||get number of models killed by player ||2 parameters in GTA III and Vice City, 3 parameters in San Andreas; parameters rearranged in SB
+
|0298 ||— ||int, var; player handle, int, var || {{Icon|trilogy}} ||get number of models killed by player ||2 parameters in GTA III, 3 parameters in San Andreas; parameters rearranged in SB
 
|-
 
|-
 
|0299 ||1 ||garage ID || {{Icon|3}} {{Icon|SA}} ||activate garage ||
 
|0299 ||1 ||garage ID || {{Icon|3}} {{Icon|SA}} ||activate garage ||
Line 1,269: Line 1,269:
 
|02AD ||7 ||player handle, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||
 
|02AD ||7 ||player handle, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
|02AE ||7 || || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City
+
|02AE ||7 || || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
|02AF ||7 || || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City
+
|02AF ||7 || || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
|02B0 ||7 || || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City
+
|02B0 ||7 || || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
|02B1 ||7 || || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City
+
|02B1 ||7 || || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
|02B2 ||7 || || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City
+
|02B2 ||7 || || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
 
|02B3 ||9 ||player handle, flt, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||
 
|02B3 ||9 ||player handle, flt, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||
Line 1,285: Line 1,285:
 
|02B5 ||9 || || {{Icon|3}} {{Icon|VC}} || ||
 
|02B5 ||9 || || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
|02B6 ||9 || || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City
+
|02B6 ||9 || || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
|02B7 ||9 || || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City
+
|02B7 ||9 || || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
|02B8 ||9 || || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City
+
|02B8 ||9 || || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
 
|02B9 ||1 ||garage ID || {{Icon|3}} {{Icon|SA}} ||deactivate garage ||
 
|02B9 ||1 ||garage ID || {{Icon|3}} {{Icon|SA}} ||deactivate garage ||
 
|-
 
|-
|02BA ||2 ||garage ID, var || {{Icon|3}} ||query cars collected? ||unused in GTA III
+
|02BA ||2 ||garage ID, var || {{Icon|3}} ||query cars collected? ||
 
|-
 
|-
|02BB ||2 ||garage ID, car handle || {{Icon|3}} ||check has this car been collected? ||unused in GTA III
+
|02BB ||2 ||garage ID, car handle || {{Icon|3}} ||check has this car been collected? ||
 
|-
 
|-
 
|02BC ||1 ||int || {{Icon|3}} || ||
 
|02BC ||1 ||int || {{Icon|3}} || ||
Line 1,413: Line 1,413:
 
|02F5 ||2 || || {{Icon|3}} ||set head anim ||
 
|02F5 ||2 || || {{Icon|3}} ||set head anim ||
 
|-
 
|-
|02F6 ||2 ||float, var || {{Icon|trilogy}} ||get sine ||unused in GTA III; parameters rearranged in SB
+
|02F6 ||2 ||float, var || {{Icon|trilogy}} ||get sine ||parameters rearranged in SB
 
|-
 
|-
|02F7 ||2 ||float, var || {{Icon|trilogy}} ||get cosine ||unused in GTA III; parameters rearranged in SB
+
|02F7 ||2 ||float, var || {{Icon|trilogy}} ||get cosine ||parameters rearranged in SB
 
|-
 
|-
 
|02F8 ||2 ||car handle, var || {{Icon|trilogy}} ||get car z angle sine ||
 
|02F8 ||2 ||car handle, var || {{Icon|trilogy}} ||get car z angle sine ||
Line 1,425: Line 1,425:
 
|02FB ||10 ||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt || {{Icon|3}} ||create crusher crane ||
 
|02FB ||10 ||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt || {{Icon|3}} ||create crusher crane ||
 
|-
 
|-
|02FC ||5 ||string, int, int, int, int || {{Icon|3}} ||print text with 2 numbers big ||unused in GTA III
+
|02FC ||5 ||string, int, int, int, int || {{Icon|3}} ||print text with 2 numbers big ||
 
|-
 
|-
 
|02FD ||5 ||string, int, int, int, int || {{Icon|trilogy}} ||print text with 2 numbers ||
 
|02FD ||5 ||string, int, int, int, int || {{Icon|trilogy}} ||print text with 2 numbers ||
Line 1,431: Line 1,431:
 
|02FE ||5 ||string, int, int, int, int || {{Icon|3}} ||print text with 2 numbers now ||
 
|02FE ||5 ||string, int, int, int, int || {{Icon|3}} ||print text with 2 numbers now ||
 
|-
 
|-
|02FF ||6 ||string, int, int, int, int, int || {{Icon|trilogy}} ||print text with 3 numbers ||unused in GTA III
+
|02FF ||6 ||string, int, int, int, int, int || {{Icon|trilogy}} ||print text with 3 numbers ||
 
|-
 
|-
|0300 ||6 || || {{Icon|3}} || ||unused in GTA III
+
|0300 ||6 || || {{Icon|3}} || ||
 
|-
 
|-
 
|0301 ||0 || || ||unsupported ||
 
|0301 ||0 || || ||unsupported ||
Line 1,439: Line 1,439:
 
|0302 ||7 ||string, int, int, int, int, int, int || {{Icon|trilogy}} ||print text with 4 numbers ||
 
|0302 ||7 ||string, int, int, int, int, int, int || {{Icon|trilogy}} ||print text with 4 numbers ||
 
|-
 
|-
|0303 ||7 || || {{Icon|3}} {{Icon|SA}} || ||unused in GTA III
+
|0303 ||7 || || {{Icon|3}} {{Icon|SA}} || ||
 
|-
 
|-
 
|0304 ||0 || || ||unsupported ||
 
|0304 ||0 || || ||unsupported ||
 
|-
 
|-
|0305 ||8 || || {{Icon|3}} || ||unused in GTA III
+
|0305 ||8 || || {{Icon|3}} || ||
 
|-
 
|-
|0306 ||8 || || {{Icon|3}} || ||unused in GTA III
+
|0306 ||8 || || {{Icon|3}} || ||
 
|-
 
|-
 
|0307 ||0 || || ||unsupported ||
 
|0307 ||0 || || ||unsupported ||
Line 1,451: Line 1,451:
 
|0308 ||9 ||string, int, int, int, int, int, int, int, int || {{Icon|trilogy}} ||print text with 6 numbers ||
 
|0308 ||9 ||string, int, int, int, int, int, int, int, int || {{Icon|trilogy}} ||print text with 6 numbers ||
 
|-
 
|-
|0309 ||9 || || {{Icon|3}} || ||unused in GTA III
+
|0309 ||9 || || {{Icon|3}} || ||
 
|-
 
|-
 
|030A ||0 || || ||unsupported ||
 
|030A ||0 || || ||unsupported ||
Line 1,493: Line 1,493:
 
|031D ||2 ||char handle, int || {{Icon|trilogy}} ||check char has been damaged by weapon ||
 
|031D ||2 ||char handle, int || {{Icon|trilogy}} ||check char has been damaged by weapon ||
 
|-
 
|-
|031E ||2 ||car handle, int || {{Icon|trilogy}} ||check car has been damaged by weapon ||unused in GTA III
+
|031E ||2 ||car handle, int || {{Icon|trilogy}} ||check car has been damaged by weapon ||
 
|-
 
|-
|031F ||2 || || {{Icon|3}} {{Icon|VC}} || ||unused in GTA III
+
|031F ||2 || || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
 
|0320 ||2 ||char handle, player handle || {{Icon|3}} {{Icon|VC}} || ||
 
|0320 ||2 ||char handle, player handle || {{Icon|3}} {{Icon|VC}} || ||
Line 1,501: Line 1,501:
 
|0321 ||1 ||char handle || {{Icon|trilogy}} ||set char to die ||
 
|0321 ||1 ||char handle || {{Icon|trilogy}} ||set char to die ||
 
|-
 
|-
|0322 ||1 ||player handle || {{Icon|3}} {{Icon|VC}} ||set player to die ||unused in GTA III
+
|0322 ||1 ||player handle || {{Icon|3}} {{Icon|VC}} ||set player to die ||
 
|-
 
|-
 
|0323 ||2 ||car handle, int || {{Icon|trilogy}} || ||
 
|0323 ||2 ||car handle, int || {{Icon|trilogy}} || ||
Line 1,509: Line 1,509:
 
|[[0325]] ||2 ||car handle, fire handle || {{Icon|trilogy}} ||start car fire ||parameters rearranged in SB
 
|[[0325]] ||2 ||car handle, fire handle || {{Icon|trilogy}} ||start car fire ||parameters rearranged in SB
 
|-
 
|-
|0326 ||2 ||char handle, fire handle || {{Icon|trilogy}} ||start char fire ||unused in GTA III; parameters rearranged in SB
+
|0326 ||2 ||char handle, fire handle || {{Icon|trilogy}} ||start char fire ||parameters rearranged in SB
 
|-
 
|-
 
|0327 ||6 ||int, flt, flt, flt, flt, char handle || {{Icon|trilogy}} ||get random char in area ||parameters rearranged in SB
 
|0327 ||6 ||int, flt, flt, flt, flt, char handle || {{Icon|trilogy}} ||get random char in area ||parameters rearranged in SB
Line 1,517: Line 1,517:
 
|0329 ||1 ||garage ID || {{Icon|3}} {{Icon|VC}} ||check garage respray done ||
 
|0329 ||1 ||garage ID || {{Icon|3}} {{Icon|VC}} ||check garage respray done ||
 
|-
 
|-
|032A ||1 || || {{Icon|trilogy}} || ||unused in GTA III
+
|032A ||1 || || {{Icon|trilogy}} || ||
 
|-
 
|-
 
|032B ||7 || || {{Icon|trilogy}} ||create weapon pickup ||parameters rearranged in SB
 
|032B ||7 || || {{Icon|trilogy}} ||create weapon pickup ||parameters rearranged in SB
Line 1,531: Line 1,531:
 
|[[0330]] ||2 ||player handle, int || {{Icon|trilogy}} ||set player never gets tired ||
 
|[[0330]] ||2 ||player handle, int || {{Icon|trilogy}} ||set player never gets tired ||
 
|-
 
|-
|0331 ||2 ||player handle, int || {{Icon|trilogy}} ||set player fast reload ||unused in GTA III
+
|0331 ||2 ||player handle, int || {{Icon|trilogy}} ||set player fast reload ||
 
|-
 
|-
 
|[[0332]] ||2 ||char handle, int || {{Icon|trilogy}} ||set char bleeding ||
 
|[[0332]] ||2 ||char handle, int || {{Icon|trilogy}} ||set char bleeding ||
Line 1,563: Line 1,563:
 
|0340 ||4 ||int, int, int, int || {{Icon|trilogy}} ||set text draw colors ||
 
|0340 ||4 ||int, int, int, int || {{Icon|trilogy}} ||set text draw colors ||
 
|-
 
|-
|0341 ||1 ||int || {{Icon|trilogy}} || ||unused in GTA III
+
|0341 ||1 ||int || {{Icon|trilogy}} || ||
 
|-
 
|-
 
|0342 ||1 ||int || {{Icon|trilogy}} ||set text draw centered ||
 
|0342 ||1 ||int || {{Icon|trilogy}} ||set text draw centered ||
 
|-
 
|-
|0343 ||1 ||flt || {{Icon|trilogy}} ||set text draw line width ||unused in GTA III
+
|0343 ||1 ||flt || {{Icon|trilogy}} ||set text draw line width ||
 
|-
 
|-
 
|0344 ||1 || || {{Icon|3}} {{Icon|SA}} || ||
 
|0344 ||1 || || {{Icon|3}} {{Icon|SA}} || ||
Line 1,575: Line 1,575:
 
|0346 ||4 || || {{Icon|3}} || ||
 
|0346 ||4 || || {{Icon|3}} || ||
 
|-
 
|-
|0347 ||1 || || {{Icon|3}} || ||unused in GTA III
+
|0347 ||1 || || {{Icon|3}} || ||
 
|-
 
|-
 
|0348 ||1 ||int || {{Icon|trilogy}} || ||
 
|0348 ||1 ||int || {{Icon|trilogy}} || ||
Line 1,607: Line 1,607:
 
|0356 ||7 || || {{Icon|3}} {{Icon|SA}} || ||
 
|0356 ||7 || || {{Icon|3}} {{Icon|SA}} || ||
 
|-
 
|-
|0357 ||? || || {{Icon|3}} ||? ||unused in GTA III
+
|0357 ||? || || {{Icon|3}} ||? ||
 
|-
 
|-
 
|0358 ||0 || || {{Icon|3}} ||create drop off cessna ||
 
|0358 ||0 || || {{Icon|3}} ||create drop off cessna ||
Line 1,619: Line 1,619:
 
|035C ||5 ||object handle, car handle, flt, flt, flt || {{Icon|trilogy}} ||place object relative to car ||
 
|035C ||5 ||object handle, car handle, flt, flt, flt || {{Icon|trilogy}} ||place object relative to car ||
 
|-
 
|-
|035D ||1 ||object handle || {{Icon|trilogy}} ||make object targettable ||two parameters in San Andreas
+
|035D ||— ||object handle; object handle, int || {{Icon|trilogy}} ||make object targettable ||1 parameter in GTA III and Vice City, 2 parameters in San Andreas
 
|-
 
|-
|035E ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} ||add armour to player ||unused in GTA III
+
|035E ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} ||add armour to player ||
 
|-
 
|-
 
|035F ||2 ||char handle, int || {{Icon|trilogy}} ||add armour to char ||
 
|035F ||2 ||char handle, int || {{Icon|trilogy}} ||add armour to char ||
Line 1,633: Line 1,633:
 
|0363 ||6 ||flt, flt, flt, flt, int, int || {{Icon|trilogy}} ||set object model visibility ||
 
|0363 ||6 ||flt, flt, flt, flt, int, int || {{Icon|trilogy}} ||set object model visibility ||
 
|-
 
|-
|0364 ||2 ||char handle, char handle || {{Icon|SA}} ||check has char spotted char ||unused in GTA III
+
|0364 ||2 ||char handle, char handle || {{Icon|SA}} ||check has char spotted char ||
 
|-
 
|-
 
|0365 ||1 ||char handle || {{Icon|3}} {{Icon|VC}} || ||
 
|0365 ||1 ||char handle || {{Icon|3}} {{Icon|VC}} || ||
Line 1,653: Line 1,653:
 
|036D ||5 ||string, int, int, int, int || {{Icon|trilogy}} || ||
 
|036D ||5 ||string, int, int, int, int || {{Icon|trilogy}} || ||
 
|-
 
|-
|036E ||6 || || {{Icon|3}} || ||unused in GTA III
+
|036E ||6 || || {{Icon|3}} || ||
 
|-
 
|-
|036F ||7 || || {{Icon|3}} || ||unused in GTA III
+
|036F ||7 || || {{Icon|3}} || ||
 
|-
 
|-
|0370 ||8 || || {{Icon|3}} || ||unused in GTA III
+
|0370 ||8 || || {{Icon|3}} || ||
 
|-
 
|-
|0371 ||9 || || {{Icon|3}} || ||unused in GTA III
+
|0371 ||9 || || {{Icon|3}} || ||
 
|-
 
|-
 
|[[0372]] ||3 ||char handle, int, int || {{Icon|3}} {{Icon|VC}} ||set char animation ||
 
|[[0372]] ||3 ||char handle, int, int || {{Icon|3}} {{Icon|VC}} ||set char animation ||
Line 1,667: Line 1,667:
 
|0374 ||1 || || {{Icon|3}} || ||
 
|0374 ||1 || || {{Icon|3}} || ||
 
|-
 
|-
|0375 ||4 || || {{Icon|3}} || ||unused in GTA III
+
|0375 ||4 || || {{Icon|3}} || ||
 
|-
 
|-
 
|0376 ||4 ||flt, flt, flt, var || {{Icon|trilogy}} ||create random char ||parameters rearranged in SB
 
|0376 ||4 ||flt, flt, flt, var || {{Icon|trilogy}} ||create random char ||parameters rearranged in SB
Line 1,673: Line 1,673:
 
|0377 ||1 ||char handle || {{Icon|3}} {{Icon|VC}} || ||
 
|0377 ||1 ||char handle || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
|0378 ||3 || || {{Icon|3}} || ||unused in GTA III
+
|0378 ||3 || || {{Icon|3}} || ||
 
|-
 
|-
|0379 ||3 || || {{Icon|3}} || ||unused in GTA III
+
|0379 ||3 || || {{Icon|3}} || ||
 
|-
 
|-
|037A ||4 || || {{Icon|3}} || ||unused in GTA III
+
|037A ||4 || || {{Icon|3}} || ||
 
|-
 
|-
|037B ||4 || || {{Icon|3}} || ||unused in GTA III
+
|037B ||4 || || {{Icon|3}} || ||
 
|-
 
|-
|037C ||5 || || {{Icon|3}} || ||unused in GTA III
+
|037C ||5 || || {{Icon|3}} || ||
 
|-
 
|-
|037D ||5 || || {{Icon|3}} || ||unused in GTA III
+
|037D ||5 || || {{Icon|3}} || ||
 
|-
 
|-
|037E ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|3}} {{Icon|VC}} ||check sniper bullet is in area ||unused in GTA III
+
|037E ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|3}} {{Icon|VC}} ||check sniper bullet is in area ||
 
|-
 
|-
 
|037F ||0 || || {{Icon|3}} || ||
 
|037F ||0 || || {{Icon|3}} || ||
 
|-
 
|-
|0380 ||2 || || || ||unused in GTA III
+
|0380 ||2 || || || ||
 
|-
 
|-
 
|0381 ||4 || || {{Icon|trilogy}} ||throw object ||
 
|0381 ||4 || || {{Icon|trilogy}} ||throw object ||
Line 1,701: Line 1,701:
 
|0385 ||0 || || ||unsupported ||
 
|0385 ||0 || || ||unsupported ||
 
|-
 
|-
|0386 ||6 || || {{Icon|3}} || ||unused in GTA III
+
|0386 ||6 || || {{Icon|3}} || ||
 
|-
 
|-
|0387 ||6 || || {{Icon|3}} || ||unused in GTA III
+
|0387 ||6 || || {{Icon|3}} || ||
 
|-
 
|-
|0388 ||7 || || {{Icon|3}} || ||unused in GTA III
+
|0388 ||7 || || {{Icon|3}} || ||
 
|-
 
|-
|0389 ||7 || || {{Icon|3}} || ||unused in GTA III
+
|0389 ||7 || || {{Icon|3}} || ||
 
|-
 
|-
 
|038A ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|trilogy}} ||check any cars in area ||
 
|038A ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|trilogy}} ||check any cars in area ||
Line 1,715: Line 1,715:
 
|038C ||4 ||object handle, flt, flt, flt || {{Icon|trilogy}} ||scatter object ||
 
|038C ||4 ||object handle, flt, flt, flt || {{Icon|trilogy}} ||scatter object ||
 
|-
 
|-
|038D ||9 ||int, flt, flt, flt, flt, int, int, int, int,  || {{Icon|trilogy}} ||draw texture ||unused in GTA III and Vice City
+
|038D ||9 ||int, flt, flt, flt, flt, int, int, int, int,  || {{Icon|trilogy}} ||draw texture ||  
 
|-
 
|-
|038E ||8 ||flt, flt, flt, flt, int, int, int, int || {{Icon|trilogy}} ||draw rectangle ||unused in GTA III and Vice City
+
|038E ||8 ||flt, flt, flt, flt, int, int, int, int || {{Icon|trilogy}} ||draw rectangle ||  
 
|-
 
|-
|[[038F]] ||2 ||int, string || {{Icon|trilogy}} ||get texture from txd ||unused in GTA III and Vice City; parameters rearranged in SB in San Andreas
+
|[[038F]] ||2 ||int, string || {{Icon|trilogy}} ||get texture from txd ||parameters rearranged in SB in San Andreas
 
|-
 
|-
|0390 ||1 ||string || {{Icon|trilogy}} ||load txd ||unused in GTA III and Vice City
+
|0390 ||1 ||string || {{Icon|trilogy}} ||load txd ||  
 
|-
 
|-
|0391 ||0 || || {{Icon|trilogy}} ||release txd ||unused in GTA III and Vice City
+
|0391 ||0 || || {{Icon|trilogy}} ||release txd ||
 
|-
 
|-
 
|0392 ||2 ||object handle, int || {{Icon|trilogy}} || ||
 
|0392 ||2 ||object handle, int || {{Icon|trilogy}} || ||
 
|-
 
|-
|0393 ||? || || {{Icon|3}} || ||unused in GTA III
+
|0393 ||? || || {{Icon|3}} || ||
 
|-
 
|-
 
|0394 ||1 ||int || {{Icon|trilogy}} || ||
 
|0394 ||1 ||int || {{Icon|trilogy}} || ||
Line 1,737: Line 1,737:
 
|0397 ||2 ||car handle, int || {{Icon|trilogy}} ||switch car siren ||
 
|0397 ||2 ||car handle, int || {{Icon|trilogy}} ||switch car siren ||
 
|-
 
|-
|0398 ||7 ||float, float, float, float, float, float, float || {{Icon|3}} || ||unused in GTA III
+
|0398 ||7 ||float, float, float, float, float, float, float || {{Icon|3}} || ||
 
|-
 
|-
 
|0399 ||7 ||float, float, float, float, float, float, float || {{Icon|3}} || ||
 
|0399 ||7 ||float, float, float, float, float, float, float || {{Icon|3}} || ||
 
|-
 
|-
|039A ||7 ||float, float, float, float, float, float, float || {{Icon|3}} || ||unused in GTA III
+
|039A ||7 ||float, float, float, float, float, float, float || {{Icon|3}} || ||
 
|-
 
|-
|039B ||7 ||float, float, float, float, float, float, float || {{Icon|3}} || ||unused in GTA III
+
|039B ||7 ||float, float, float, float, float, float, float || {{Icon|3}} || ||
 
|-
 
|-
 
|039C ||2 ||car handle, int || {{Icon|trilogy}} || ||
 
|039C ||2 ||car handle, int || {{Icon|trilogy}} || ||
Line 1,755: Line 1,755:
 
|03A0 ||3 ||car handle, float, float || {{Icon|3}} ||check car is picked up by crane ||
 
|03A0 ||3 ||car handle, float, float || {{Icon|3}} ||check car is picked up by crane ||
 
|-
 
|-
|03A1 ||4 ||float, float, float, float || {{Icon|trilogy}} || ||unused in GTA III
+
|03A1 ||4 ||float, float, float, float || {{Icon|trilogy}} || ||
 
|-
 
|-
 
|03A2 ||2 ||car handle, int || {{Icon|trilogy}} ||set car action ||
 
|03A2 ||2 ||car handle, int || {{Icon|trilogy}} ||set car action ||
Line 1,767: Line 1,767:
 
|03A6 ||3 ||var, var, var || {{Icon|3}} ||get incoming cessna coordinates ||
 
|03A6 ||3 ||var, var, var || {{Icon|3}} ||get incoming cessna coordinates ||
 
|-
 
|-
|03A7 ||1 ||nop || {{Icon|trilogy}} ||no operation ||unused in GTA III and Vice City
+
|03A7 ||1 ||nop || {{Icon|trilogy}} ||no operation ||
 
|-
 
|-
|03A8 ||1 ||nop || {{Icon|trilogy}} ||no operation ||unused in GTA III and Vice City
+
|03A8 ||1 ||nop || {{Icon|trilogy}} ||no operation ||
 
|-
 
|-
|03A9 ||0 ||nop || {{Icon|trilogy}} ||no operation ||unused in GTA III and Vice City
+
|03A9 ||0 ||nop || {{Icon|trilogy}} ||no operation ||
 
|-
 
|-
 
|03AA ||3 ||float, float, float || {{Icon|3}} {{Icon|VC}} ||play suspect last seen ||
 
|03AA ||3 ||float, float, float || {{Icon|3}} {{Icon|VC}} ||play suspect last seen ||
Line 1,785: Line 1,785:
 
|03AF ||1 ||int || {{Icon|trilogy}} || ||
 
|03AF ||1 ||int || {{Icon|trilogy}} || ||
 
|-
 
|-
|[[03B0]] ||1 ||garage ID || {{Icon|trilogy}} ||check garage is open ||unused in GTA III
+
|[[03B0]] ||1 ||garage ID || {{Icon|trilogy}} ||check garage is open ||
 
|-
 
|-
 
|03B1 ||1 ||garage ID || {{Icon|trilogy}} ||check garage is closed ||
 
|03B1 ||1 ||garage ID || {{Icon|trilogy}} ||check garage is closed ||
Line 1,813: Line 1,813:
 
|03BD ||1 || || {{Icon|trilogy}} || ||
 
|03BD ||1 || || {{Icon|trilogy}} || ||
 
|-
 
|-
|03BE ||0 || || {{Icon|3}} ||set Catalina's helicopter fly up ||unused in GTA III
+
|03BE ||0 || || {{Icon|3}} ||set Catalina's helicopter fly up ||
 
|-
 
|-
 
|03BF ||2 ||player handle, int || {{Icon|trilogy}} ||set everyone ignore player ||
 
|03BF ||2 ||player handle, int || {{Icon|trilogy}} ||set everyone ignore player ||
 
|-
 
|-
|03C0 ||2 ||char handle, var || {{Icon|trilogy}} || ||unused in GTA III; parameters rearranged in SB
+
|03C0 ||2 ||char handle, var || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
 
|03C1 ||2 ||player handle, var || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|03C1 ||2 ||player handle, var || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
Line 1,823: Line 1,823:
 
|03C2 ||1 ||phone ID || {{Icon|3}} ||check phone is answered ||
 
|03C2 ||1 ||phone ID || {{Icon|3}} ||check phone is answered ||
 
|-
 
|-
|03C3 ||3 ||global var, int, string || {{Icon|trilogy}} ||display onscreen timer ||unused in GTA III
+
|03C3 ||3 ||global var, int, string || {{Icon|trilogy}} ||display onscreen timer ||
 
|-
 
|-
 
|03C4 ||3 ||global var, int, string || {{Icon|trilogy}} ||display onscreen counter ||
 
|03C4 ||3 ||global var, int, string || {{Icon|trilogy}} ||display onscreen counter ||
Line 1,871: Line 1,871:
 
|03DA ||1 ||garage ID || {{Icon|3}} {{Icon|VC}} ||set garage camera follows player ||
 
|03DA ||1 ||garage ID || {{Icon|3}} {{Icon|VC}} ||set garage camera follows player ||
 
|-
 
|-
|03DB ||? || || {{Icon|3}} || ||unused in GTA III
+
|03DB ||? || || {{Icon|3}} || ||
 
|-
 
|-
 
|03DC ||2 ||pickup handle, marker handle || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|03DC ||2 ||pickup handle, marker handle || {{Icon|trilogy}} || ||parameters rearranged in SB
Line 1,881: Line 1,881:
 
|03DF ||1 ||int || {{Icon|3}} {{Icon|VC}} || ||
 
|03DF ||1 ||int || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
|03E0 || || || {{Icon|3}} {{Icon|SA}} || ||unused in GTA III
+
|03E0 || || || {{Icon|3}} {{Icon|SA}} || ||
 
|-
 
|-
 
|03E1 ||1 ||var || {{Icon|3}} {{Icon|VC}} ||get number of packages found ||
 
|03E1 ||1 ||var || {{Icon|3}} {{Icon|VC}} ||get number of packages found ||
Line 1,887: Line 1,887:
 
|03E2 ||1 ||int; char handle || {{Icon|3}} {{Icon|VC}} ||saves Turismo best time; task char exit any car ||
 
|03E2 ||1 ||int; char handle || {{Icon|3}} {{Icon|VC}} ||saves Turismo best time; task char exit any car ||
 
|-
 
|-
|03E3 ||1 ||int || {{Icon|trilogy}} ||set next texture antialiased ||unused in GTA III
+
|03E3 ||1 ||int || {{Icon|trilogy}} ||set next texture antialiased ||
 
|-
 
|-
|03E4 ||1 ||int || {{Icon|trilogy}} || ||unused in GTA III
+
|03E4 ||1 ||int || {{Icon|trilogy}} || ||
 
|-
 
|-
 
|[[03E5]] ||1 ||string || {{Icon|trilogy}} ||print help ||
 
|[[03E5]] ||1 ||string || {{Icon|trilogy}} ||print help ||
Line 1,923: Line 1,923:
 
|03F4 ||1 ||int || {{Icon|trilogy}} || ||
 
|03F4 ||1 ||int || {{Icon|trilogy}} || ||
 
|-
 
|-
|03F5 ||2 ||car handle, int || {{Icon|trilogy}} || ||unused in GTA III
+
|03F5 ||2 ||car handle, int || {{Icon|trilogy}} || ||
 
|-
 
|-
 
|03F6 ||0 || || ||unsupported ||
 
|03F6 ||0 || || ||unsupported ||
Line 1,967: Line 1,967:
 
|040A ||1 || || {{Icon|3}} || ||
 
|040A ||1 || || {{Icon|3}} || ||
 
|-
 
|-
|040B ||0 || || {{Icon|3}} {{Icon|VC}} ||check is french version ||unused in GTA III
+
|040B ||0 || || {{Icon|3}} {{Icon|VC}} ||check is french version ||
 
|-
 
|-
|040C ||0 || || {{Icon|trilogy}} ||check is german version ||unused in GTA III
+
|040C ||0 || || {{Icon|trilogy}} ||check is german version ||
 
|-
 
|-
 
|040D ||— ||none; int || {{Icon|trilogy}} || ||0 parameter in GTA III, 1 parameter in Vice City and San Andreas
 
|040D ||— ||none; int || {{Icon|trilogy}} || ||0 parameter in GTA III, 1 parameter in Vice City and San Andreas
 
|-
 
|-
|040E ||1 || || {{Icon|3}} || ||unused in GTA III
+
|040E ||1 || || {{Icon|3}} || ||
 
|-
 
|-
|040F ||1 || || {{Icon|3}} || ||unused in GTA III
+
|040F ||1 || || {{Icon|3}} || ||
 
|-
 
|-
 
|0410 ||2 || || {{Icon|3}} || ||
 
|0410 ||2 || || {{Icon|3}} || ||
Line 1,997: Line 1,997:
 
|0419 ||3 || || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|0419 ||3 || || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 
|-
 
|-
|041A ||? || || {{Icon|3}} || ||unused in GTA III
+
|041A ||? || || {{Icon|3}} || ||
 
|-
 
|-
|041B ||? || || {{Icon|3}} || ||unused in GTA III
+
|041B ||? || || {{Icon|3}} || ||
 
|-
 
|-
 
|041C ||2 ||char handle, int || {{Icon|3}} ||make char say dialogue ||
 
|041C ||2 ||char handle, int || {{Icon|3}} ||make char say dialogue ||
Line 2,015: Line 2,015:
 
|0422 ||2 ||garage ID, car handle || {{Icon|3}} || ||
 
|0422 ||2 ||garage ID, car handle || {{Icon|3}} || ||
 
|-
 
|-
|0423 ||2 ||car handle, flt || {{Icon|trilogy}} ||set car improve handling ||unused in GTA III
+
|0423 ||2 ||car handle, flt || {{Icon|trilogy}} ||set car improve handling ||
 
|-
 
|-
 
|0424 ||0 || || {{Icon|trilogy}} || ||
 
|0424 ||0 || || {{Icon|trilogy}} || ||
 
|-
 
|-
|0425 ||2 || || {{Icon|trilogy}} ||convert meters to feet ||unused in GTA III; parameters rearranged in SB
+
|0425 ||2 || || {{Icon|trilogy}} ||convert meters to feet ||parameters rearranged in SB
 
|-
 
|-
 
|0426 ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|3}} || ||
 
|0426 ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|3}} || ||
 
|-
 
|-
|0427 ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|3}} || ||unused in GTA III
+
|0427 ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|3}} || ||
 
|-
 
|-
 
|0428 ||2 ||car handle, int || {{Icon|trilogy}} || ||
 
|0428 ||2 ||car handle, int || {{Icon|trilogy}} || ||
 
|-
 
|-
|0429 ||? || || {{Icon|3}} || ||unused in GTA III
+
|0429 ||? || || {{Icon|3}} || ||
 
|-
 
|-
 
|042A ||2 ||int, int || {{Icon|3}} ||check pedtype threat exists ||
 
|042A ||2 ||int, int || {{Icon|3}} ||check pedtype threat exists ||
Line 2,037: Line 2,037:
 
|042D ||2 || || {{Icon|trilogy}} ||convert meters to feet int ||parameters rearranged in SB
 
|042D ||2 || || {{Icon|trilogy}} ||convert meters to feet int ||parameters rearranged in SB
 
|-
 
|-
|[[042E]] ||2 ||int, int/flt || {{Icon|trilogy}} || ||unused in GTA III
+
|[[042E]] ||2 ||int, int/flt || {{Icon|trilogy}} || ||
 
|-
 
|-
 
|[[042F]] ||2 ||int, int/flt || {{Icon|3}} {{Icon|VC}} || ||
 
|[[042F]] ||2 ||int, int/flt || {{Icon|3}} {{Icon|VC}} || ||
Line 2,043: Line 2,043:
 
|0430 ||0 || || ||unsupported ||
 
|0430 ||0 || || ||unsupported ||
 
|-
 
|-
|[[0431]] ||2 ||car handle, int || {{Icon|trilogy}} ||check is car passenger seat free ||unused in GTA III
+
|[[0431]] ||2 ||car handle, int || {{Icon|trilogy}} ||check is car passenger seat free ||
 
|-
 
|-
|0432 ||3 || || {{Icon|3}} {{Icon|SA}} || ||unused in GTA III
+
|0432 ||3 || || {{Icon|3}} {{Icon|SA}} || ||
 
|-
 
|-
 
|0433 ||2 ||char handle, int || {{Icon|trilogy}} ||set char as criminal ||
 
|0433 ||2 ||char handle, int || {{Icon|trilogy}} ||set char as criminal ||
Line 2,059: Line 2,059:
 
|0438 ||2 ||char handle, int || {{Icon|3}} || ||
 
|0438 ||2 ||char handle, int || {{Icon|3}} || ||
 
|-
 
|-
|0439 ||? || || {{Icon|3}} || ||unused in GTA III
+
|0439 ||? || || {{Icon|3}} || ||
 
|-
 
|-
 
|043A ||0 || || {{Icon|3}} || ||
 
|043A ||0 || || {{Icon|3}} || ||
Line 2,069: Line 2,069:
 
|043D ||1 ||int || {{Icon|3}} || ||
 
|043D ||1 ||int || {{Icon|3}} || ||
 
|-
 
|-
|043E ||? || || {{Icon|3}} {{Icon|VC}} || ||unused in GTA III
+
|043E ||? || || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
 
|043F ||0 || || {{Icon|3}} {{Icon|VC}} ||play cutscene music ||
 
|043F ||0 || || {{Icon|3}} {{Icon|VC}} ||play cutscene music ||
Line 2,075: Line 2,075:
 
|0440 ||0 || || {{Icon|3}} {{Icon|VC}} ||stop cutscene music ||
 
|0440 ||0 || || {{Icon|3}} {{Icon|VC}} ||stop cutscene music ||
 
|-
 
|-
|0441 ||2 ||car handle, var || {{Icon|trilogy}} ||get car model ||unused in GTA III; parameters rearranged in SB
+
|0441 ||2 ||car handle, var || {{Icon|trilogy}} ||get car model ||parameters rearranged in SB
 
|-
 
|-
 
|0442 ||2 ||player handle, car handle || {{Icon|3}} {{Icon|VC}} ||check player is in car ||
 
|0442 ||2 ||player handle, car handle || {{Icon|3}} {{Icon|VC}} ||check player is in car ||
Line 2,085: Line 2,085:
 
|[[0445]] ||0 || || {{Icon|trilogy}} ||check improved handling cheat used ||
 
|[[0445]] ||0 || || {{Icon|trilogy}} ||check improved handling cheat used ||
 
|-
 
|-
|[[0446]] ||2 ||char handle, int || {{Icon|trilogy}} ||set char decapitation ||unused in GTA III
+
|[[0446]] ||2 ||char handle, int || {{Icon|trilogy}} ||set char decapitation ||
 
|-
 
|-
 
|0447 ||1 ||player handle || {{Icon|3}} || ||
 
|0447 ||1 ||player handle || {{Icon|3}} || ||
Line 2,091: Line 2,091:
 
|0448 ||2 ||char handle, car handle || {{Icon|trilogy}} ||check char is in car ||
 
|0448 ||2 ||char handle, car handle || {{Icon|trilogy}} ||check char is in car ||
 
|-
 
|-
|0449 ||1 ||char handle || {{Icon|trilogy}} ||check char is in any car ||unused in GTA III
+
|0449 ||1 ||char handle || {{Icon|trilogy}} ||check char is in any car ||
 
|-
 
|-
|044A ||1 ||player handle || {{Icon|3}} {{Icon|VC}} ||check player is on foot ||unused in GTA III
+
|044A ||1 ||player handle || {{Icon|3}} {{Icon|VC}} ||check player is on foot ||
 
|-
 
|-
|044B ||1 ||char handle || {{Icon|trilogy}} ||check char is on foot ||unused in GTA III
+
|044B ||1 ||char handle || {{Icon|trilogy}} ||check char is on foot ||
 
|-
 
|-
 
|044C ||1 ||int || {{Icon|3}} || ||
 
|044C ||1 ||int || {{Icon|3}} || ||
Line 2,109: Line 2,109:
 
|0451 ||0 || || {{Icon|3}} {{Icon|VC}} ||load end of game audio ||
 
|0451 ||0 || || {{Icon|3}} {{Icon|VC}} ||load end of game audio ||
 
|-
 
|-
|0452 ||? || || {{Icon|3}} || ||unused in GTA III
+
|0452 ||? || || {{Icon|3}} || ||
 
|-
 
|-
|0453 ||4 ||object handle, flt, flt, flt || {{Icon|trilogy}} ||set object rotation ||unused in GTA III
+
|0453 ||4 ||object handle, flt, flt, flt || {{Icon|trilogy}} ||set object rotation ||
 
|-
 
|-
|0454 ||3 || || {{Icon|trilogy}} || ||unused in GTA III
+
|0454 ||3 || || {{Icon|trilogy}} || ||
 
|-
 
|-
|0455 ||? || || {{Icon|3}} || ||unused in GTA III
+
|0455 ||? || || {{Icon|3}} || ||
 
|-
 
|-
|0456 ||? || || {{Icon|3}} || ||unused in GTA III
+
|0456 ||? || || {{Icon|3}} || ||
 
|-
 
|-
|0457 ||2 ||player handle, char handle || {{Icon|trilogy}} ||check player is targetting char ||unused in GTA III
+
|0457 ||2 ||player handle, char handle || {{Icon|trilogy}} ||check player is targetting char ||
 
|-
 
|-
|0458 ||2 || || {{Icon|3}} {{Icon|SA}} || ||unused in GTA III
+
|0458 ||2 || || {{Icon|3}} {{Icon|SA}} || ||
 
|-
 
|-
|[[0459]] ||1 ||string || {{Icon|trilogy}} ||end thread named ||unused in GTA III
+
|[[0459]] ||1 ||string || {{Icon|trilogy}} ||end thread named ||
 
|-
 
|-
|045A ||4 ||flt, flt, string, int || {{Icon|trilogy}} || ||unused in GTA III
+
|045A ||4 ||flt, flt, string, int || {{Icon|trilogy}} || ||
 
|-
 
|-
|045B ||5 ||flt, flt, string, int, int || {{Icon|trilogy}} || ||unused in GTA III
+
|045B ||5 ||flt, flt, string, int, int || {{Icon|trilogy}} || ||
 
|-
 
|-
|045C ||0 || || {{Icon|trilogy}} ||abort mission ||unused in GTA III
+
|045C ||0 || || {{Icon|trilogy}} ||abort mission ||
 
|-
 
|-
|045D ||? || || {{Icon|3}} {{Icon|VC}} || ||unused in GTA III
+
|045D ||? || || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
|045E ||? || || {{Icon|3}} || ||unused in GTA III
+
|045E ||? || || {{Icon|3}} || ||
 
|-
 
|-
|045F ||2 ||car handle, int || {{Icon|3}} {{Icon|VC}} || ||unused in GTA III
+
|045F ||2 ||car handle, int || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
|0460 ||2 ||flt, int || {{Icon|trilogy}} || ||unused in GTA III
+
|0460 ||2 ||flt, int || {{Icon|trilogy}} || ||
 
|-
 
|-
|0461 ||? || || {{Icon|3}} || ||unused in GTA III
+
|0461 ||? || || {{Icon|3}} || ||
 
|-
 
|-
|0462 ||? || || {{Icon|3}} || ||unused in GTA III
+
|0462 ||? || || {{Icon|3}} || ||
 
|-
 
|-
|0463 ||3 || || {{Icon|trilogy}} || ||unused in GTA III
+
|0463 ||3 || || {{Icon|trilogy}} || ||
 
|-
 
|-
|0464 ||8 ||char handle, car handle, flt, flt, flt, int, flt, int || {{Icon|trilogy}} || ||unused in GTA III
+
|0464 ||8 ||char handle, car handle, flt, flt, flt, int, flt, int || {{Icon|trilogy}} || ||
 
|-
 
|-
|0465 ||1 ||char handle || {{Icon|trilogy}} || ||unused in GTA III
+
|0465 ||1 ||char handle || {{Icon|trilogy}} || ||
 
|-
 
|-
|0466 ||2 ||car handle, int || {{Icon|trilogy}} || ||unused in GTA III
+
|0466 ||2 ||car handle, int || {{Icon|trilogy}} || ||
 
|-
 
|-
|0467 ||1 ||char handle || {{Icon|trilogy}} ||clear char last weapon damage ||unused in GTA III
+
|0467 ||1 ||char handle || {{Icon|trilogy}} ||clear char last weapon damage ||
 
|-
 
|-
|0468 ||1 ||car handle || {{Icon|trilogy}} ||clear car last weapon damage ||unused in GTA III
+
|0468 ||1 ||car handle || {{Icon|trilogy}} ||clear car last weapon damage ||
 
|-
 
|-
|0469 ||10 ||flt, flt, flt, flt, int, int, int, int, int, var || {{Icon|3}} {{Icon|VC}} ||get random law enforcement in area ||unused in GTA III; parameters rearranged in SB
+
|0469 ||10 ||flt, flt, flt, flt, int, int, int, int, int, var || {{Icon|3}} {{Icon|VC}} ||get random law enforcement in area ||parameters rearranged in SB
 
|-
 
|-
|046A ||? || || {{Icon|3}} || ||unused in GTA III
+
|046A ||? || || {{Icon|3}} || ||
 
|-
 
|-
|046B ||2 ||char handle, car handle || {{Icon|3}} {{Icon|VC}} || ||unused in GTA III
+
|046B ||2 ||char handle, car handle || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
|046C ||2 ||car handle, char handle || {{Icon|trilogy}} ||get driver of car ||unused in GTA III; parameters rearranged in SB
+
|046C ||2 ||car handle, char handle || {{Icon|trilogy}} ||get driver of car ||parameters rearranged in SB
 
|-
 
|-
|046D ||2 ||char handle, var || {{Icon|trilogy}} || ||unused in GTA III; parameters rearranged in SB
+
|046D ||2 ||char handle, var || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|046E ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||give remote controlled model to player ||unused in GTA III
+
|046E ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||give remote controlled model to player ||
 
|-
 
|-
|046F ||2 ||player handle, var || {{Icon|3}} {{Icon|VC}} || ||unused in GTA III
+
|046F ||2 ||player handle, var || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
|0470 ||2 ||char handle, var || {{Icon|trilogy}} || ||unused in GTA III; parameters rearranged in SB
+
|0470 ||2 ||char handle, var || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|0471 ||5 ||char handle, object handle, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III
+
|0471 ||5 ||char handle, object handle, flt, flt, int || {{Icon|trilogy}} || ||
 
|-
 
|-
|0472 ||5 ||char handle, object handle, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III
+
|0472 ||5 ||char handle, object handle, flt, flt, int || {{Icon|trilogy}} || ||
 
|-
 
|-
|0473 ||5 ||char handle, object handle, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III
+
|0473 ||5 ||char handle, object handle, flt, flt, int || {{Icon|trilogy}} || ||
 
|-
 
|-
|0474 ||6 ||char handle, object handle, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III
+
|0474 ||6 ||char handle, object handle, flt, flt, flt, int || {{Icon|trilogy}} || ||
 
|-
 
|-
|0475 ||6 ||char handle, object handle, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III
+
|0475 ||6 ||char handle, object handle, flt, flt, flt, int || {{Icon|trilogy}} || ||
 
|-
 
|-
|0476 ||6 ||char handle, object handle, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III
+
|0476 ||6 ||char handle, object handle, flt, flt, flt, int || {{Icon|trilogy}} || ||
 
|-
 
|-
|0477 ||3 ||car handle, int, int || {{Icon|trilogy}} || ||unused in GTA III
+
|0477 ||3 ||car handle, int, int || {{Icon|trilogy}} || ||
 
|-
 
|-
|0478 ||? || || {{Icon|3}} || ||unused in GTA III
+
|0478 ||? || || {{Icon|3}} || ||
 
|-
 
|-
|0479 ||? || || {{Icon|3}} || ||unused in GTA III
+
|0479 ||? || || {{Icon|3}} || ||
 
|-
 
|-
|047A ||1 ||char handle || {{Icon|trilogy}} ||check char is on any bike ||unused in GTA III
+
|047A ||1 ||char handle || {{Icon|trilogy}} ||check char is on any bike ||
 
|-
 
|-
|047B ||? || || {{Icon|3}} || ||unused in GTA III
+
|047B ||? || || {{Icon|3}} || ||
 
|-
 
|-
|047C ||? || || {{Icon|3}} || ||unused in GTA III
+
|047C ||? || || {{Icon|3}} || ||
 
|-
 
|-
|047D ||? || || {{Icon|3}} || ||unused in GTA III
+
|047D ||? || || {{Icon|3}} || ||
 
|-
 
|-
|047E ||1 ||player handle || {{Icon|3}} {{Icon|VC}} ||check player is on any bike ||unused in GTA III
+
|047E ||1 ||player handle || {{Icon|3}} {{Icon|VC}} ||check player is on any bike ||
 
|-
 
|-
|047F ||? || || {{Icon|3}} || ||unused in GTA III
+
|047F ||? || || {{Icon|3}} || ||
 
|-
 
|-
|0480 ||2 ||char handle, int || {{Icon|trilogy}} ||check char is looking at death of actor with pedtype ||unused in GTA III
+
|0480 ||2 ||char handle, int || {{Icon|trilogy}} ||check char is looking at death of actor with pedtype ||
 
|-
 
|-
|0481 ||1 ||flt || {{Icon|3}} {{Icon|VC}} || ||unused in GTA III
+
|0481 ||1 ||flt || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
|0482 ||1 ||flt || {{Icon|3}} {{Icon|VC}} || ||last opcode available for GTA III, unused in GTA III
+
|0482 ||1 ||flt || {{Icon|3}} {{Icon|VC}} || ||last opcode available for GTA III
 
|}
 
|}
 
Some abbreviations and phrases used in this list:
 
Some abbreviations and phrases used in this list:
Line 2,213: Line 2,213:
 
;char: character including actor and ped, apart from the player and special actor
 
;char: character including actor and ped, apart from the player and special actor
 
;car: vehicle including car, bike, helicopter, plane, etc. unless specified
 
;car: vehicle including car, bike, helicopter, plane, etc. unless specified
;unused in...: opcode was never used in the original script but can be used in the game
 
 
;parameters rearranged...: opcodes' parameters were rearranged from their original order mainly for sake of readability
 
;parameters rearranged...: opcodes' parameters were rearranged from their original order mainly for sake of readability
  

Revision as of 06:43, 23 March 2010

This is a list of all opcodes, including nops and unsupported ones, in GTA III, Vice City, and San Andreas. Brief descriptions and notes are added to the list for quick and easy access to information.

Opcode P Parameter type Games Brief description Notes
0000 0 nop GTA III Vice City San Andreas no operation special use in CLEO
0001 1 int GTA III Vice City San Andreas wait
0002 1 label GTA III Vice City San Andreas jump to label
0003 1 int GTA III Vice City San Andreas shake camera
0004 2 global var, int GTA III Vice City San Andreas set global to integer (G = I)
0005 2 global var, flt GTA III Vice City San Andreas set global to float (G = F)
0006 2 local var, int GTA III Vice City San Andreas set local to integer (L = I))
0007 2 local var, flt GTA III Vice City San Andreas set local to float (L = F))
0008 2 global var, int GTA III Vice City San Andreas add global to integer (G += I)
0009 2 global var, flt GTA III Vice City San Andreas add global to float (G += F)
000A 2 local var, int GTA III Vice City San Andreas add local to integer (L += I)
000B 2 local var, flt GTA III Vice City San Andreas add local to float (L += F)
000C 2 global var, int GTA III Vice City San Andreas subtract global to integer (G -= I)
000D 2 global var, flt GTA III Vice City San Andreas subtract global to float (G -= F)
000E 2 local var, int GTA III Vice City San Andreas subtract local to integer (L -= I)
000F 2 local var, flt GTA III Vice City San Andreas subtract local to float (L -= F)
0010 2 global var, int GTA III Vice City San Andreas multiply global to integer (G *= I)
0011 2 global var, flt GTA III Vice City San Andreas multiply global to float (G *= F)
0012 2 local var, int GTA III Vice City San Andreas multiply local to integer (L *= I)
0013 2 local var, flt GTA III Vice City San Andreas multiply local to float (L *= F)
0014 2 global var, int GTA III Vice City San Andreas divide global to integer (G /= I)
0015 2 global var, flt GTA III Vice City San Andreas divide global to float (G /= F)
0016 2 local var, int GTA III Vice City San Andreas divide local to integer (L /= I)
0017 2 local var, flt GTA III Vice City San Andreas divide local to float (L /= F)
0018 2 int, int GTA III Vice City San Andreas check global greater than integer (G > I)
0019 2 int, int GTA III Vice City San Andreas check local greater than integer (L > I)
001A 2 int, int GTA III Vice City San Andreas check integer greater than global (I > G)
001B 2 int, int GTA III Vice City San Andreas check integer greater than local (I > L)
001C 2 int, int GTA III Vice City San Andreas check global integer greater than global int (G > G int)
001D 2 int, int GTA III Vice City San Andreas check local integer greater than local int (L > L int)
001E 2 int, int GTA III Vice City San Andreas check global integer greater than local int (G > L int)
001F 2 int, int GTA III Vice City San Andreas check local integer greater than global int (L > G int)
0020 2 float, float GTA III Vice City San Andreas check global greater than float (G > F)
0021 2 float, float GTA III Vice City San Andreas check local greater than float (L > F)
0022 2 float, float GTA III Vice City San Andreas check float greater than global (F > G)
0023 2 float, float GTA III Vice City San Andreas check float greater than local (F > L)
0024 2 float, float GTA III Vice City San Andreas check global float greater than global float (G > G flt)
0025 2 float, float GTA III Vice City San Andreas check local float greater than local float (L > L flt)
0026 2 float, float GTA III Vice City San Andreas check global float greater than local float (G > L flt)
0027 2 float, float GTA III Vice City San Andreas check local float greater than global float (L > G flt)
0028 2 int, int GTA III Vice City San Andreas check global greater than or equal to integer (G >= I)
0029 2 int, int GTA III Vice City San Andreas check local greater than or equal to integer (L >= I)
002A 2 int, int GTA III Vice City San Andreas check int greater than or equal to global (I >= G)
002B 2 int, int GTA III Vice City San Andreas check integer greater than or equal to local (I >= L)
002C 2 int, int GTA III Vice City San Andreas check global integer greater than or equal to global integer (G >= G int)
002D 2 int, int GTA III Vice City San Andreas check local integer greater than or equal to local integer (L >= L int)
002E 2 int, int GTA III Vice City San Andreas check global integer greater than or equal to local integer (G >= L int)
002F 2 int, int GTA III Vice City San Andreas check local integer greater than or equal to local integer (L >= G int)
0030 2 float, float GTA III Vice City San Andreas check global greater than or equal to float (G >= F)
0031 2 float, float GTA III Vice City San Andreas check local greater than or equal to float (L >= F)
0032 2 float, float GTA III Vice City San Andreas check float greater than or equal to global (F >= G)
0033 2 float, float GTA III Vice City San Andreas check float greater than or equal to local (F >= L)
0034 2 float, float GTA III Vice City San Andreas check global float greater than or equal to global float (G >= G flt)
0035 2 float, float GTA III Vice City San Andreas check local float greater than or equal to local float (L >= L flt)
0036 2 float, float GTA III Vice City San Andreas check global float greater than or equal to local float (G >= L flt)
0037 2 float, float GTA III Vice City San Andreas check local float greater than or equal to global float (L >= G flt)
0038 2 int, int GTA III Vice City San Andreas check global equal to integer (G == I)
0039 2 int, int GTA III Vice City San Andreas check local equal to integer (L == I)
003A 2 int, int GTA III Vice City San Andreas check global integer equal to global integer (G == G int)
003B 2 int, int GTA III Vice City San Andreas check local integer equal to local integer (L == L int)
003C 2 int, int GTA III Vice City San Andreas check global integer equal to local integer (G == L int)
003D 0 unsupported
003E 0 unsupported
003F 0 unsupported
0040 0 unsupported
0041 0 unsupported
0042 2 float, float GTA III Vice City San Andreas check global equal to float (G == F)
0043 2 float, float GTA III Vice City San Andreas check local equal to float (L == F)
0044 2 float, float GTA III Vice City San Andreas check global float equal to global float (G == G flt)
0045 2 float, float GTA III Vice City San Andreas check local float equal to local float (L == L flt)
0046 2 float, float GTA III Vice City San Andreas check global float equal to local float (G == L flt)
0047 0 unsupported
0048 0 unsupported
0049 0 unsupported
004A 0 unsupported
004B 0 unsupported
004C 1 label GTA III jump to label if true
004D 1 label GTA III Vice City San Andreas jump to label if false
004E 0 GTA III Vice City San Andreas end thread
004F -1 label GTA III Vice City San Andreas create thread
0050 1 label GTA III Vice City San Andreas gosub
0051 0 GTA III Vice City San Andreas return
0052 6 GTA III nop
0053 5 int, float, float, float, player handle GTA III Vice City San Andreas create player parameters rearranged in SB
0054 4 player handle, var, var, var GTA III Vice City get player coordinates
0055 4 player handle, int, int, int GTA III Vice City set player at coordinates
0056 6 player handle, float, float, float, float, int GTA III Vice City check player is in 2D area parameters rearranged in SB
0057 8 player handle, float, float, float, float, float, float, int GTA III Vice City check player is in 3D area parameters rearranged in SB
0058 2 int, int GTA III Vice City San Andreas add global integer to global integer (G += G int)
0059 2 float, float GTA III Vice City San Andreas add global float to global float (G += G flt)
005A 2 int, int GTA III Vice City San Andreas add local integer to local integer (L += L int)
005B 2 float, float GTA III Vice City San Andreas add local float to local float (L += L flt)
005C 2 int, int GTA III Vice City San Andreas add local integer to global integer (L += G int)
005D 2 float, float GTA III Vice City San Andreas add local float to global float (L += G flt)
005E 2 int, int GTA III Vice City San Andreas add global integer to local integer (G += L int)
005F 2 float, float GTA III Vice City San Andreas add global float to local float (G += L flt)
0060 2 int, int GTA III Vice City San Andreas subtract global integer to global integer (G -= G int)
0061 2 float, float GTA III Vice City San Andreas subtract global float to global float (G -= G flt)
0062 2 int, int GTA III Vice City San Andreas subtract local integer to local integer (L -= L int)
0063 2 float, float GTA III Vice City San Andreas subtract local float to local float (L -= L flt)
0064 2 int, int GTA III Vice City San Andreas subtract local integer to global integer (L -= G int)
0065 2 float, float GTA III Vice City San Andreas subtract local float to global float (L -= G flt)
0066 2 int, int GTA III Vice City San Andreas subtract global integer to local integer (G -= L int)
0067 2 float, float GTA III Vice City San Andreas subtract global float to local float (G -= L flt)
0068 2 global, global GTA III Vice City San Andreas multiply global int to global int (G *= G int)
0069 2 global, global GTA III Vice City San Andreas multiply global float to global float (G *= G flt)
006A 2 local, local GTA III Vice City San Andreas multiply local int to local int (L *= L int)
006B 2 local, local GTA III Vice City San Andreas multiply int float to int float (L *= L flt)
006C 2 local, float GTA III Vice City San Andreas multiply local to float (L *= F)
006D 2 global, float GTA III Vice City San Andreas multiply global to float (G *= F)
006E 2 global, local GTA III Vice City San Andreas multiply global int to local int (G *= L int)
006F 2 global, local GTA III Vice City San Andreas multiply global float to local float (G *= L flt)
0070 2 global, global GTA III Vice City San Andreas divide global int by global int (G /= G int)
0071 2 global, global GTA III Vice City San Andreas divide global float by global float (G /= G flt)
0072 2 local, local GTA III Vice City San Andreas divide local int by local int (L /= L int)
0073 2 local, local GTA III Vice City San Andreas divide local float by local float (L /= L flt)
0074 2 local, global GTA III Vice City San Andreas divide local int by global int (L /= G int)
0075 2 local, global GTA III Vice City San Andreas divide local float by global float (L /= G flt)
0076 2 global, local GTA III Vice City San Andreas divide global int by local int (G /= L int)
0077 2 global, local GTA III Vice City San Andreas divide global float by local float (G /= L flt)
0078 2 GTA III Vice City San Andreas
0079 2 GTA III Vice City San Andreas
007A 2 GTA III Vice City San Andreas
007B 2 GTA III Vice City San Andreas
007C 2 GTA III Vice City San Andreas
007D 2 GTA III Vice City San Andreas
007E 2 GTA III Vice City San Andreas
007F 2 GTA III Vice City San Andreas
0080 2 GTA III Vice City San Andreas
0081 2 GTA III Vice City San Andreas
0082 2 GTA III Vice City San Andreas
0083 2 GTA III Vice City San Andreas
0084 2 global, global GTA III Vice City San Andreas set global integer equal to global integer (G = G int)
0085 2 local, local GTA III Vice City San Andreas set local integer equal to local integer (L = L int)
0086 2 global, global GTA III Vice City San Andreas set global float equal to global float (G = G flt)
0087 2 local, local GTA III Vice City San Andreas set local float equal to local float (L = L flt)
0088 2 global, local GTA III Vice City San Andreas set global float equal to local float (G = L flt)
0089 2 local, global GTA III Vice City San Andreas set local float equal to global float (L = G flt)
008A 2 global, local GTA III Vice City San Andreas set global integer equal to local integer (G = L int)
008B 2 local, global GTA III Vice City San Andreas set local integer equal to global integer (L = G int)
008C 2 int, float GTA III Vice City San Andreas convert global float to global int
008D 2 float, int GTA III Vice City San Andreas convert global int to global float
008E 2 int, float GTA III Vice City San Andreas convert local float to global int
008F 2 float, int GTA III Vice City San Andreas convert local int to global float
0090 2 int, float GTA III Vice City San Andreas convert global float to local int
0091 2 float, int GTA III Vice City San Andreas convert global int to local float
0092 2 int, float GTA III Vice City San Andreas convert local float to local int
0093 2 float, int GTA III Vice City San Andreas convert local int to local float
0094 1 int GTA III Vice City San Andreas absolute value of global int
0095 1 int GTA III Vice City San Andreas absolute value of local int
0096 1 float GTA III Vice City San Andreas absolute value of global float
0097 1 float GTA III Vice City San Andreas absolute value of local float
0098 1 float GTA III Vice City San Andreas generate random float in range 0 to 1
0099 1 int GTA III Vice City San Andreas generate random int in range 0 to 65535
009A 6 int, int, flt, flt, flt, char handle GTA III Vice City San Andreas create char parameters rearranged in SB
009B 1 char handle GTA III Vice City San Andreas delete char
009C 2 char handle, int GTA III Vice City set char to wander path
009D 0 unsupported
009E 6 char handle, flt, flt, flt, flt, int GTA III Vice City set char path
009F 1 char handle GTA III Vice City set char objective to -1
00A0 4 char, var, var, var GTA III Vice City San Andreas get char coordinates
00A1 4 char, flt, flt, flt GTA III Vice City San Andreas set char at coordinates
00A2 1 char handle GTA III check char alive
00A3 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas check char is in 2D area
00A4 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas check char is in 3D area
00A5 5 int, flt, flt, flt, car handle GTA III Vice City San Andreas create car parameters rearranged in SB
00A6 1 car handle GTA III Vice City San Andreas delete car
00A7 4 car handle, flt, flt, flt GTA III Vice City San Andreas car drive to coordinate
00A8 1 car handle GTA III Vice City San Andreas set car to psycho driver
00A9 1 car handle GTA III Vice City San Andreas reset car from psycho driver
00AA 4 car handle, var, var, var GTA III Vice City San Andreas get car coordinates
00AB 4 car handle, flt, flt, flt GTA III Vice City San Andreas set car at coordinates
00AC 1 car handle GTA III check car is on land
00AD 2 car handle, flt GTA III Vice City San Andreas set car speed
00AE 2 car handle, int GTA III Vice City San Andreas set car traffic behavior
00AF 2 car handle, int GTA III Vice City San Andreas set car driver behavior
00B0 6 car handle, flt, flt, flt, flt, int GTA III Vice City San Andreas check car is in 2D area
00B1 8 car handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas check car is in 3D area
00B2 0 unsupported
00B3 0 unsupported
00B4 0 unsupported
00B5 0 unsupported
00B6 0 unsupported
00B7 0 unsupported
00B8 0 unsupported
00B9 0 unsupported
00BA 3 string, int, int GTA III Vice City San Andreas print text big
00BB 3 string, int, int GTA III Vice City San Andreas print text
00BC 3 string, int, int GTA III Vice City San Andreas print text now
00BD 3 string, int, int GTA III print medium priority text
00BE 0 GTA III Vice City San Andreas clear all text
00BF 2 var, var GTA III Vice City San Andreas get time of day
00C0 2 int, int GTA III Vice City San Andreas set time of day
00C1 3 int, int, var GTA III Vice City San Andreas get minutes to time of day parameters rearranged in SB
00C2 4 flt, flt, flt, flt GTA III Vice City San Andreas check is sphere on screen
00C3 0 GTA III Vice City enter debug mode
00C4 0 GTA III Vice City exit debug mode
00C5 0 GTA III true
00C6 0 GTA III false
00C7 0 unsupported
00C8 0 unsupported
00C9 0 unsupported
00CA 0 unsupported
00CB 0 unsupported
00CC 0 unsupported
00CD 0 unsupported
00CE 0 unsupported
00CF 0 unsupported
00D0 0 unsupported
00D1 0 unsupported
00D2 0 unsupported
00D3 0 unsupported
00D4 0 unsupported
00D5 0 unsupported
00D6 1 int GTA III Vice City San Andreas if
00D7 1 label GTA III Vice City San Andreas create thread like 004F but only one parameter
00D8 0 GTA III Vice City San Andreas mission cleanup
00D9 2 char handle, var GTA III Vice City San Andreas get char's car parameters rearranged in SB
00DA 2 player handle, var GTA III Vice City get player's car parameters rearranged in SB
00DB 2 char handle, car handle GTA III Vice City San Andreas check char is in car
00DC 2 player handle, car handle GTA III Vice City check player is in car
00DD 2 char handle, int GTA III Vice City San Andreas check char is in car model
00DE 2 player handle, int GTA III Vice City check player is in car model
00DF 1 char handle GTA III Vice City San Andreas check char is in any car
00E0 1 player handle GTA III Vice City check player is in any car
00E1 2 int, int GTA III Vice City San Andreas check key is pressing
00E2 2 int, int, var GTA III Vice City San Andreas get key is pressing
00E3 6 player handle, flt, flt, flt, flt, int GTA III Vice City locate player by any means in 2D radius parameters rearranged in SB
00E4 6 player handle, flt, flt, flt, flt, int GTA III Vice City locate player on foot in 2D radius parameters rearranged in SB
00E5 6 player handle, flt, flt, flt, flt, int GTA III Vice City locate player in car in 2D radius parameters rearranged in SB
00E6 6 player handle, flt, flt, flt, flt, int GTA III Vice City locate player stopped by any means in 2D radius parameters rearranged in SB
00E7 6 player handle, flt, flt, flt, flt, int GTA III Vice City locate player stopped on foot in 2D radius parameters rearranged in SB
00E8 6 player handle, flt, flt, flt, flt, int GTA III Vice City locate player stopped in car in 2D radius parameters rearranged in SB
00E9 5 player handle, char handle, flt, flt, int GTA III Vice City locate player by any means in 2D radius near char parameters rearranged in SB
00EA 5 player handle, char handle, flt, flt, int GTA III Vice City locate player on foot in 2D radius near char parameters rearranged in SB
00EB 5 player handle, char handle, flt, flt, int GTA III Vice City locate player in car in 2D radius near char parameters rearranged in SB
00EC 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char by any means in 2D radius parameters rearranged in SB
00ED 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char on foot in 2D radius parameters rearranged in SB
00EE 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char in car in 2D radius parameters rearranged in SB
00EF 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char stopped by any means in 2D radius parameters rearranged in SB
00F0 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char stopped on foot in 2D radius parameters rearranged in SB
00F1 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char stopped in car in 2D radius and San Andreas; parameters rearranged in SB
00F2 5 char handle, char handle, flt, flt, int GTA III Vice City San Andreas locate char by any means in 2D radius near char
00F3 5 char handle, char handle, flt, flt, int GTA III Vice City San Andreas locate char on foot in 2D radius near char
00F4 5 char handle, char handle, flt, flt, int GTA III Vice City San Andreas locate char in car in 2D radius near char
00F5 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City locate player by any means in 3D radius parameters rearranged in SB
00F6 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City locate player on foot in 3D radius parameters rearranged in SB
00F7 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City locate player in car in 3D radius parameters rearranged in SB
00F8 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City locate player stopped by any means in 3D radius parameters rearranged in SB
00F9 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City locate player stopped on foot in 3D radius parameters rearranged in SB
00FA 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City locate player stopped in car in 3D radius parameters rearranged in SB
00FB 6 player handle, char handle, flt, flt, flt, int GTA III Vice City locate player by any means in 3D radius near char parameters rearranged in SB
00FC 6 player handle, char handle, flt, flt, flt, int GTA III Vice City locate player on foot in 3D radius near char parameters rearranged in SB
00FD 6 player handle, char handle, flt, flt, flt, int GTA III Vice City locate player in car in 3D radius near char parameters rearranged in SB
00FE 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char by any means in 3D radius parameters rearranged in SB
00FF 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char on foot in 3D radius parameters rearranged in SB
0100 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char in car in 3D radius
0101 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char stopped by any means in 3D radius
0102 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char stopped on foot in 3D radius
0103 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char stopped in car in 3D radius
0104 6 char handle, char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char by any means in 3D radius near char
0105 6 char handle, char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char on foot in 3D radius near char
0106 6 char handle, char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char in car in 3D radius near char
0107 5 int, flt, flt, flt, object handle GTA III Vice City San Andreas create object parameters rearranged in SB
0108 1 object handle GTA III Vice City San Andreas delete object
0109 2 player handle, int GTA III Vice City San Andreas add player money
010A 2 player handle, int GTA III Vice City San Andreas check money is greater than value
010B 2 player handle, var GTA III Vice City San Andreas get player money value
010C 5 player handle, flt, flt, flt, flt GTA III Vice City give rc buggy to player
010D 2 player handle, int GTA III Vice City San Andreas set player wanted level
010E 2 player handle, int GTA III Vice City San Andreas set player minimum wanted level
010F 2 player handle, int GTA III Vice City San Andreas check player wanted level greater than value
0110 1 player handle GTA III Vice City San Andreas clear player wanted level
0111 1 int GTA III Vice City San Andreas set wasted busted check
0112 0 GTA III Vice City San Andreas check player wasted or busted only works in missions
0113 3 player handle, int, int GTA III add ammo to player weapon
0114 3 char handle, int, int GTA III Vice City San Andreas add ammo to char weapon
0115 0 unsupported
0116 0 unsupported
0117 1 player handle GTA III Vice City San Andreas check player dead
0118 1 char handle GTA III Vice City San Andreas check char dead
0119 1 car handle GTA III Vice City San Andreas check car dead
011A 2 char handle, int GTA III Vice City
011B 0 unsupported
011C 1 char handle GTA III Vice City
011D 0 unsupported
011E 0 unsupported
011F 0 unsupported
0120 0 unsupported
0121 2 player handle, string GTA III Vice City check player is in zone
0122 1 player handle GTA III Vice City San Andreas check player pressing horn
0123 2 char handle, player handle GTA III Vice City check char spotting player
0124 0 unsupported special use for memory hacking in Vice City[1]
0125 0 unsupported special use for memory hacking in Vice City[1]
0126 1 char handle GTA III Vice City check char is walking
0127 0 unsupported
0128 0 unsupported
0129 4 car handle, char handle, int, var GTA III Vice City San Andreas create char inside car parameters rearranged in SB
012A 4 player handle, flt, flt, flt GTA III Vice City San Andreas warp player from car to coord
012B 0 unsupported
012C 0 unsupported
012D 0 unsupported
012E 0 unsupported
012F 0 unsupported
0130 1 player handle GTA III check player is busted
0131 0 unsupported
0132 0 unsupported
0133 0 unsupported
0134 0 unsupported
0135 2 car handle, var GTA III set car door status parameters rearranged in SB
0136 0 unsupported
0137 2 car handle, int GTA III Vice City San Andreas check car is model
0138 0 unsupported
0139 0 unsupported
013A 0 unsupported
013B 6 car handle, flt, flt, flt, flt, int GTA III check car is in 2D area?
013C 8 car handle, flt, flt, flt, flt, flt, flt, int GTA III check car is in 3D area?
013D 0 unsupported
013E 0 unsupported
013F 0 unsupported
0140 0 unsupported
0141 0 unsupported
0142 0 unsupported
0143 0 unsupported
0144 0 unsupported
0145 0 unsupported
0146 0 unsupported
0147 0 unsupported
0148 0 unsupported
0149 1 car handle GTA III check car crushed by car crusher
014A 0 unsupported
014B 13 flt, flt, flt, flt, int, int, int, int, int, int, int, int, parked car handle GTA III Vice City San Andreas create parked car generator parameters rearranged in SB
014C 2 parked car handle, int GTA III Vice City San Andreas switch car generator
014D 4 string, int, int, int GTA III print pager text
014E 2 int, int GTA III Vice City San Andreas set timer
014F 1 int GTA III Vice City San Andreas stop timer
0150 2 global var, int GTA III Vice City display onscreen counter
0151 1 int GTA III Vice City San Andreas remove status text
0152 string, int, int, int, int, int, int, int, int, int, int; string, int, int, int, int, int, int, int, int, int, int, int, int GTA III Vice City set zone car info 11 parameters in GTA III, 13 parameters in Vice City
0153 0 unsupported
0154 2 char handle, string GTA III Vice City San Andreas check char is in zone
0155 3 int, int, int GTA III shake pad? PS2 specific?
0156 3 string, int, int GTA III set zone ped density
0157 3 player handle, int, int GTA III Vice City set camera on player
0158 3 car handle, int, int GTA III Vice City San Andreas set camera on car
0159 3 char handle, int, int GTA III Vice City San Andreas set camera on char
015A 0 GTA III Vice City San Andreas cam restore
015B 3 San Andreas
015C string, int, int, int, int, int, int, int, int, int, int; string, int, int, int, int, int, int, int, int, int, int, int, int GTA III Vice City set zone gang info 11 parameters in GTA III, 13 parameters in Vice City
015D 1 flt GTA III Vice City San Andreas set gamespeed
015E 1 car handle GTA III check car wheels on ground
015F 6 flt, flt, flt, flt, flt, flt GTA III Vice City San Andreas set camera position
0160 4 flt, flt, flt, int GTA III Vice City San Andreas point camera
0161 4 car handle, int, int, blip handle GTA III Vice City San Andreas add blip to car parameters rearranged in SB
0162 4 char handle, int, int, blip handle GTA III Vice City add blip to char parameters rearranged in SB
0163 4 object handle, int, int, blip handle GTA III add blip to object
0164 1 blip handle GTA III Vice City San Andreas delete blip
0165 2 blip handle, int GTA III Vice City San Andreas change blip color
0166 2 blip handle, int GTA III Vice City change blip brightness
0167 6 flt, flt, flt, int, int, blip handle GTA III Vice City San Andreas add blip to coordinate parameters rearranged in SB
0168 2 blip handle, int GTA III Vice City San Andreas change blip scale
0169 3 int, int, int GTA III Vice City San Andreas set fade color
016A 2 int, int GTA III Vice City San Andreas fade
016B 0 GTA III Vice City San Andreas check is fading
016C 4 flt, flt, flt, flt GTA III Vice City San Andreas add hospital restart
016D 4 flt, flt, flt, flt GTA III Vice City San Andreas add police restart
016E 4 flt, flt, flt, flt GTA III Vice City San Andreas override restart
016F 10 int, flt, flt, flt, flt, flt, int, int, int, int GTA III create particle
0170 2 player handle, var GTA III Vice City get player heading parameters rearranged in SB
0171 2 player handle, flt GTA III Vice City set player heading
0172 2 char handle, var GTA III Vice City San Andreas get char heading parameters rearranged in SB
0173 2 char handle, flt GTA III Vice City San Andreas set char heading
0174 2 car handle, var GTA III Vice City San Andreas get car heading parameters rearranged in SB
0175 2 car handle, flt GTA III Vice City San Andreas set car heading
0176 2 object handle, var GTA III Vice City San Andreas get object heading parameters rearranged in SB
0177 2 object handle, flt GTA III Vice City San Andreas set object heading
0178 2 player handle, object handle GTA III check player has picked up object
0179 2 char handle, object handle GTA III check char has picked up object
017A 3 player handle, int, int GTA III Vice City set player weapon ammo
017B 3 GTA III
017C 0 unsupported
017D 0 unsupported
017E 0 unsupported
017F 0 unsupported
0180 1 var GTA III Vice City San Andreas set on mission flag
0181 2 nop GTA III Vice City San Andreas no operation
0182 2 GTA III
0183 2 player handle, int GTA III Vice City check player health greater than value
0184 2 char handle, int GTA III Vice City San Andreas check char health greater than value
0185 2 car handle, int GTA III Vice City San Andreas check car health greater than value
0186 2 car handle, blip handle GTA III Vice City San Andreas add blip to car
0187 2 char handle, blip handle GTA III Vice City San Andreas add blip to char
0188 2 object handle, blip handle GTA III Vice City San Andreas add blip to object
0189 2 blip handle, flt, flt, flt GTA III Vice City add blip with sphere to coordinate
018A 2 blip handle, flt, flt, flt GTA III Vice City San Andreas add blip to coordinate
018B 2 blip handle, int GTA III Vice City San Andreas change blip display
018C 4 int, flt, flt, flt GTA III Vice City San Andreas play sound
018D 5 int, flt, flt, flt, sound handle GTA III Vice City create sound parameters rearranged in SB
018E 1 sound handle GTA III Vice City San Andreas stop sound
018F 1 car handle GTA III Vice City San Andreas check car is flipped for 2 seconds
0190 1 car handle GTA III Vice City San Andreas add car to flipped check
0191 1 car handle GTA III Vice City San Andreas remove car from flipped check
0192 1 char handle GTA III Vice City set char objective to stand still
0193 1 char handle GTA III Vice City set char objective to act like ped
0194 4 char handle, flt, flt, flt GTA III Vice City set char objective to go to point
0195 5 char handle, flt, flt, flt, flt GTA III set char objective (run with speed?)
0196 1 char handle GTA III set char objective (?)
0197 6 player handle, flt, flt, flt, flt, int GTA III Vice City parameters rearranged in SB
0198 6 player handle, flt, flt, flt, flt, int GTA III Vice City parameters rearranged in SB
0199 6 player handle, flt, flt, flt, flt, int GTA III Vice City parameters rearranged in SB
019A 6 player handle, flt, flt, flt, flt, int GTA III Vice City parameters rearranged in SB
019B 6 player handle, flt, flt, flt, flt, int GTA III Vice City parameters rearranged in SB
019C 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City parameters rearranged in SB
019D 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City parameters rearranged in SB
019E 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City parameters rearranged in SB
019F 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City parameters rearranged in SB
01A0 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City parameters rearranged in SB
01A1 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas parameters rearranged in SB
01A2 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas parameters rearranged in SB
01A3 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas parameters rearranged in SB
01A4 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas parameters rearranged in SB
01A5 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas parameters rearranged in SB
01A6 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas parameters rearranged in SB
01A7 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas parameters rearranged in SB
01A8 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas parameters rearranged in SB
01A9 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas parameters rearranged in SB
01AA 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas parameters rearranged in SB
01AB 6 car handle, flt, flt, flt, flt, int GTA III Vice City San Andreas parameters rearranged in SB
01AC 8 car handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas parameters rearranged in SB
01AD 6 car handle, flt, flt, flt, flt, int GTA III Vice City San Andreas locate car in 2D radius parameters rearranged in SB
01AE 6 car handle, flt, flt, flt, flt, int GTA III Vice City San Andreas locate car stopped in 2D radius parameters rearranged in SB
01AF 8 car handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas locate car in 3D radius parameters rearranged in SB
01B0 8 car handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas locate car stopped in 3D radius parameters rearranged in SB
01B1 3 player handle, int, int GTA III Vice City give player weapon
01B2 3 char handle, int, int GTA III Vice City San Andreas give char weapon
01B3 0 unsupported
01B4 2 player handle GTA III Vice City San Andreas set player control
01B5 1 int GTA III Vice City San Andreas force weather
01B6 1 int GTA III Vice City San Andreas force weather now
01B7 0 GTA III Vice City San Andreas release weather
01B8 2 player handle, int GTA III Vice City set current player weapon
01B9 2 char handle, int GTA III Vice City San Andreas set current player weapon
01BA 0 unsupported
01BB 4 object handle, var, var, var GTA III Vice City San Andreas get object coordinates
01BC 4 object handle, flt, flt, flt GTA III Vice City San Andreas set object at coordinates
01BD 1 var GTA III Vice City San Andreas current time in ms
01BE 4 char handle, flt, flt, flt GTA III Vice City task look at coord
01BF 4 player handle, flt, flt, flt GTA III task look at coord
01C0 2 player handle, var GTA III Vice City San Andreas store wanted level parameters rearranged in SB
01C1 1 car handle GTA III Vice City San Andreas check car is stopped
01C2 1 char handle GTA III Vice City San Andreas mark char as no longer needed
01C3 1 car handle GTA III Vice City San Andreas mark car as no longer needed
01C4 1 object handle GTA III Vice City San Andreas mark object as no longer needed
01C5 1 char handle GTA III Vice City San Andreas remove char from mission cleanup list
01C6 1 car handle GTA III remove car from mission cleanup list
01C7 1 object handle GTA III Vice City San Andreas remove object from mission cleanup list
01C8 5 car handle, char handle, int, int, var GTA III Vice City San Andreas create char as passenger parameters rearranged in SB
01C9 2 char handle, char handle GTA III Vice City char kill char
01CA 2 char handle, player handle GTA III Vice City char kill player
01CB 2 char handle, char handle GTA III Vice City char kill char
01CC 2 char handle, player handle GTA III Vice City char kill player
01CD 2 char handle, char handle GTA III similar to 01CE
01CE 2 char handle, player handle GTA III Vice City char avoid player
01CF 2 char handle, char handle GTA III Vice City char avoid char
01D0 2 char handle, player handle GTA III Vice City char avoid player
01D1 2 char handle, char handle GTA III Vice City char follow char
01D2 2 char handle, player handle GTA III Vice City char follow player
01D3 2 char handle, car handle GTA III Vice City task leave car
01D4 2 char handle, car handle GTA III Vice City task enter car as passenger
01D5 2 char handle, car handle GTA III Vice City task enter car as driver
01D6 0 unsupported
01D7 0 unsupported
01D8 2 char handle, object handle Vice City task char attack object
01D9 2 char handle, car handle GTA III Vice City task char attack car
01DA ? GTA III
01DB 0 unsupported
01DC 0 unsupported
01DD 0 unsupported
01DE 2 char handle, char handle GTA III Vice City tie char to char
01DF 2 char handle, player handle GTA III Vice City tie char to player
01E0 1 char handle GTA III Vice City clear tie
01E1 3 char handle, int, int GTA III Vice City set char follow route
01E2 4 int, flt, flt, flt GTA III Vice City add point to route
01E3 4 string, int, int, int GTA III Vice City San Andreas print text with number big
01E4 4 string, int, int, int GTA III Vice City San Andreas print text with number
01E5 4 string, int, int, int GTA III Vice City San Andreas print text with number now
01E6 0 unsupported
01E7 6 flt, flt, flt, flt, flt, flt GTA III Vice City San Andreas switch roads off
01E8 6 flt, flt, flt, flt, flt, flt GTA III Vice City San Andreas switch roads on
01E9 2 car handle, var GTA III Vice City San Andreas get number of passengers parameters rearranged in SB
01EA 2 car handle, var GTA III Vice City San Andreas get maximum number of passengers parameters rearranged in SB
01EB 1 flt GTA III Vice City San Andreas set car density multiplier
01EC 2 car handle, int GTA III Vice City San Andreas set car heavy
01ED 1 char handle GTA III Vice City reset char flag
01EE 10 flt, flt, flt, flt, flt, flt, flt, flt, flt, flt GTA III activate crane
01EF 2 flt, flt GTA III deactivate crane
01F0 1 int GTA III Vice City San Andreas set max wanted level
01F1 0 unsupported
01F2 0 unsupported
01F3 1 car handle GTA III Vice City San Andreas check car is airbourne
01F4 1 car handle GTA III Vice City San Andreas check car is flipped
01F5 2 player handle, var GTA III Vice City San Andreas get player actor parameters rearranged in SB
01F6 0 GTA III Vice City San Andreas cancel override restart
01F7 2 player handle, int GTA III Vice City San Andreas set police ignore player
01F8 5 string, int, int, int, int GTA III print pager text with number
01F9 9 string, int, int, int, int, int, int, int, int GTA III Vice City San Andreas init rampage
01FA 1 var GTA III Vice City San Andreas get rampage status
01FB 2 GTA III Vice City San Andreas
01FC 5 GTA III Vice City
01FD 5 GTA III Vice City
01FE 5 GTA III Vice City
01FF 6 GTA III Vice City
0200 6 GTA III Vice City
0201 6 GTA III Vice City
0202 5 GTA III Vice City San Andreas
0203 5 GTA III Vice City San Andreas
0204 5 GTA III Vice City San Andreas
0205 6 GTA III Vice City San Andreas
0206 6 GTA III Vice City San Andreas
0207 6 GTA III Vice City San Andreas
0208 2 flt, flt, var GTA III Vice City San Andreas generate random float in range parameters rearranged in SB
0209 2 int, int, var GTA III Vice City San Andreas generate random int in range parameters rearranged in SB
020A 2 car handle, int GTA III Vice City San Andreas set car door state
020B 1 car handle GTA III Vice City San Andreas explode car
020C 4 GTA III Vice City San Andreas
020D 1 GTA III Vice City San Andreas
020E 2 GTA III Vice City
020F 2 GTA III Vice City
0210 2 GTA III Vice City
0211 3 GTA III Vice City
0212 0 unsupported
0213 6 int, int, flt, flt, flt, var GTA III Vice City San Andreas create pickup parameters rearranged in SB
0214 1 pickup handle GTA III Vice City San Andreas check has pickup been collected
0215 1 pickup handle GTA III Vice City San Andreas remove pickup
0216 2 car handle, int GTA III Vice City San Andreas set taxi lights
0217 3 string, int, int GTA III Vice City San Andreas print text big
0218 4 string, int, int, int GTA III print text big with number
0219 flt, flt, flt, flt, flt, flt, int, garage ID; flt, flt, flt, flt, flt, flt, flt, flt, int, garage ID GTA III Vice City create garage 8 parameters in GTA III, 10 parameters in Vice City; parameters rearranged in SB
021A ? flt, flt, flt, flt, flt, flt, int, int, garage ID GTA III create garage (extended?) 9 parameters in GTA III
021B 2 garage ID, car handle GTA III Vice City San Andreas set target car for mission garage
021C 1 garage ID GTA III Vice City check car is in garage area
021D 1 int GTA III set free bomb shop
021E 0 unsupported
021F 1 int GTA III set all taxi lights
0220 1 car handle GTA III check car has car bomb
0221 2 player handle, int GTA III Vice City San Andreas set player trapped in car
0222 2 player handle, int GTA III Vice City set player health
0223 2 char handle, int GTA III Vice City San Andreas set char health
0224 2 car handle, int GTA III Vice City San Andreas set car health
0225 2 GTA III Vice City get player health parameters rearranged in SB
0226 2 GTA III Vice City San Andreas get char health parameters rearranged in SB
0227 2 car handle, var GTA III Vice City San Andreas get car health parameters rearranged in SB
0228 2 car handle, var GTA III get car bomb state
0229 3 car handle, int, int GTA III Vice City San Andreas change car color
022A 6 GTA III Vice City San Andreas
022B 6 GTA III Vice City San Andreas
022C 2 GTA III Vice City
022D 2 GTA III Vice City
022E 2 GTA III Vice City
022F 1 GTA III Vice City
0230 1 GTA III Vice City
0231 1 int GTA III set second police helicopter
0232 0 unsupported
0233 0 unsupported
0234 0 unsupported
0235 3 int, int, int Vice City set gang models
0236 2 int, int GTA III Vice City set gang car
0237 3 int, int, int GTA III Vice City San Andreas set gang weapons
0238 5 player handle, flt, flt, flt, flt GTA III set player objective (run?)
0239 2 GTA III Vice City
023A 2 GTA III
023B 2 char handle, object handle GTA III Vice City San Andreas check char is touching object
023C 2 int, string GTA III Vice City San Andreas load special actor parameters rearranged in SB in Sn Andreas
023D 1 string GTA III Vice City San Andreas check special actor loaded
023E 2 car handle, int GTA III set car flag?
023F 2 char handle, int GTA III set char flag?
0240 2 object handle, int GTA III set object flag? same flag as in 023E, 023F
0241 1 player handle GTA III Vice City San Andreas check player is in remote mode
0242 2 car handle GTA III set car bomb status
0243 2 GTA III Vice City
0244 3 flt, flt, flt GTA III Vice City San Andreas set cutscene position
0245 2 char handle, int GTA III Vice City San Andreas set char walk style
0246 2 player handle, int GTA III set player walk style?
0247 1 int GTA III Vice City San Andreas request model
0248 1 int GTA III Vice City San Andreas check model has loaded
0249 1 int GTA III Vice City San Andreas mark model as no longer needed
024A 3 flt, flt, var GTA III Vice City get phone
024B 2 GTA III
024C 2 GTA III
024D 1 GTA III
024E 1 phone ID GTA III Vice City disable phone
024F 9 flt, flt, flt, flt, int, int, int, int, int GTA III Vice City San Andreas create corona
0250 6 flt, flt, flt, int, int, int GTA III create light
0251 0 GTA III store weather state
0252 0 GTA III restore weather state
0253 0 GTA III Vice City San Andreas save current time
0254 0 GTA III Vice City San Andreas restore current time
0255 4 flt, flt, flt, flt GTA III set critical mission restart
0256 1 player handle GTA III Vice City San Andreas check player is defined
0257 0 unsupported
0291 2 char handle, int GTA III Vice City set char attack when provoked
0292 2 player handle, int GTA III similar to 0291
0293 1 GTA III Vice City San Andreas
0294 2 car handle, int GTA III Vice City San Andreas set car can respray
0295 1 car handle GTA III check car is taxi vehicle
0296 1 int GTA III Vice City San Andreas release special actor
0297 none; player handle GTA III Vice City San Andreas reset number of models killed by player 0 parameter in GTA III, 1 parameter in San Andreas
0298 int, var; player handle, int, var GTA III Vice City San Andreas get number of models killed by player 2 parameters in GTA III, 3 parameters in San Andreas; parameters rearranged in SB
0299 1 garage ID GTA III San Andreas activate garage
029A ? GTA III
029B 5 int, flt, flt, flt, object handle GTA III Vice City San Andreas parameters rearranged in SB
029C 1 car handle GTA III check car stopped
029D ? GTA III
029E 0 unsupported
029F 1 player handle GTA III Vice City check player stopped
02A0 1 char handle GTA III check char stopped
02A1 2 int, int GTA III
02A2 5 int, int, flt, flt, flt GTA III
02A3 1 int GTA III Vice City San Andreas set widescreen borders
02A4 ? GTA III
02A5 ? GTA III
02A6 ? GTA III
02A7 5 int, flt, flt, flt, var GTA III Vice City San Andreas parameters rearranged in SB
02A8 5 int, flt, flt, flt, var GTA III Vice City San Andreas parameters rearranged in SB
02A9 2 char handle, int GTA III Vice City San Andreas set char only damaged by player
02AA 2 car handle, int GTA III Vice City San Andreas set car only damaged by player
02AB 6 char handle, int, int, int, int, int GTA III Vice City San Andreas set char proofs
02AC 6 char handle, int, int, int, int, int GTA III Vice City San Andreas set car proofs
02AD 7 player handle, flt, flt, flt, flt, flt, int GTA III Vice City
02AE 7 GTA III Vice City
02AF 7 GTA III Vice City
02B0 7 GTA III Vice City
02B1 7 GTA III Vice City
02B2 7 GTA III Vice City
02B3 9 player handle, flt, flt, flt, flt, flt, flt, flt, int GTA III Vice City
02B4 9 GTA III Vice City
02B5 9 GTA III Vice City
02B6 9 GTA III Vice City
02B7 9 GTA III Vice City
02B8 9 GTA III Vice City
02B9 1 garage ID GTA III San Andreas deactivate garage
02BA 2 garage ID, var GTA III query cars collected?
02BB 2 garage ID, car handle GTA III check has this car been collected?
02BC 1 int GTA III
02BD 0 unsupported
02BE 0 unsupported
02BF 1 car handle GTA III Vice City San Andreas
02C0 6 GTA III Vice City San Andreas parameters rearranged in SB
02C1 6 GTA III Vice City San Andreas parameters rearranged in SB
02C2 4 car handle, flt, flt, flt GTA III Vice City San Andreas set car drive to coordinates
02C3 1 GTA III
02C4 0 GTA III save player coords?
02C5 1 GTA III
02C6 0 GTA III
02C7 5 GTA III
02C8 1 GTA III
02C9 0 GTA III
02CA 1 car handle GTA III Vice City San Andreas check car bounding sphere visible
02CB 1 char handle GTA III Vice City San Andreas check char bounding sphere visible
02CC 1 object handle GTA III Vice City San Andreas check object bounding sphere visible
02CD 2 GTA III
02CE 4 flt, flt, flt, var GTA III Vice City San Andreas get ground z for 3D coord parameters rearranged in SB
02CF 4 flt, flt, flt, var GTA III Vice City San Andreas create fire parameters rearranged in SB
02D0 1 fire handle GTA III Vice City San Andreas check fire is extinguished
02D1 1 fire handle GTA III Vice City San Andreas remove fire
02D2 2 car handle, int GTA III set car flag?
02D3 4 car handle, flt, flt, flt GTA III Vice City San Andreas set car drive to coord ignore paths
02D4 1 car handle GTA III Vice City San Andreas turn off car engine
02D5 6 player handle, flt, flt, flt, flt, int GTA III Vice City check player is shooting in area
02D6 6 char handle, flt, flt, flt, flt, int San Andreas check char is shooting in area
02D7 2 player handle, int GTA III Vice City check player current weapon
02D8 2 char handle, int GTA III Vice City San Andreas check char current weapon
02D9 0 GTA III
02DA 3 flt, flt, flt GTA III create donkey mag at coords?
02DB 2 GTA III Vice City San Andreas
02DC ? GTA III ?
02DD 5 string, flt, flt, flt, var GTA III Vice City San Andreas get random char in area
02DE 1 player handle GTA III Vice City check char is in taxi
02DF 1 player handle GTA III Vice City check player is aggressive
02E0 1 char handle GTA III Vice City San Andreas check char is aggressive
02E1 5 flt, flt, flt, int, var GTA III Vice City San Andreas create money pickup parameters rearranged in SB
02E2 2 char handle, int GTA III Vice City San Andreas set char accuracy
02E3 2 car handle, var GTA III Vice City San Andreas get car speed parameters rearranged in SB
02E4 1 GTA III Vice City San Andreas
02E5 2 GTA III Vice City parameters rearranged in SB
02E6 2 GTA III Vice City
02E7 0 GTA III Vice City San Andreas start cutscene
02E8 1 var GTA III Vice City San Andreas get cutscene time
02E9 0 GTA III Vice City San Andreas check cutscene has finished
02EA 0 GTA III Vice City San Andreas end cutscene
02EB 0 GTA III Vice City San Andreas cam restore jumpcut
02EC 3 flt, flt, flt GTA III Vice City put hidden package
02ED 1 int GTA III Vice City San Andreas set total hidden packages
02EE 6 flt, flt, flt, flt, flt, flt GTA III check projectile is in area
02EF 6 flt, flt, flt, flt, flt, flt GTA III remove projectile in area
02F0 ? GTA III ?
02F1 3 flt, flt, flt GTA III create exploding barrel
02F2 2 char handle, int GTA III Vice City San Andreas check char is model
02F3 2 GTA III Vice City load special object
02F4 3 GTA III create cutscene actor
02F5 2 GTA III set head anim
02F6 2 float, var GTA III Vice City San Andreas get sine parameters rearranged in SB
02F7 2 float, var GTA III Vice City San Andreas get cosine parameters rearranged in SB
02F8 2 car handle, var GTA III Vice City San Andreas get car z angle sine
02F9 2 car handle, var GTA III Vice City San Andreas get car z angle cosine
02FA 2 garage ID, int GTA III Vice City San Andreas change garage type
02FB 10 flt, flt, flt, flt, flt, flt, flt, flt, flt, flt GTA III create crusher crane
02FC 5 string, int, int, int, int GTA III print text with 2 numbers big
02FD 5 string, int, int, int, int GTA III Vice City San Andreas print text with 2 numbers
02FE 5 string, int, int, int, int GTA III print text with 2 numbers now
02FF 6 string, int, int, int, int, int GTA III Vice City San Andreas print text with 3 numbers
0300 6 GTA III
0301 0 unsupported
0302 7 string, int, int, int, int, int, int GTA III Vice City San Andreas print text with 4 numbers
0303 7 GTA III San Andreas
0304 0 unsupported
0305 8 GTA III
0306 8 GTA III
0307 0 unsupported
0308 9 string, int, int, int, int, int, int, int, int GTA III Vice City San Andreas print text with 6 numbers
0309 9 GTA III
030A 0 unsupported
030B ? GTA III ?
030C 1 int GTA III Vice City San Andreas add to progress made
030D 1 int GTA III Vice City San Andreas set max progress
030E 1 flt GTA III Vice City set jump distance
030F 1 flt GTA III Vice City set jump height
0310 1 int GTA III Vice City set jump flips
0311 1 int GTA III Vice City set jump rotation
0312 1 int GTA III Vice City set jump type
0313 0 GTA III Vice City increment unique jumps found
0314 1 int GTA III Vice City set total unique jumps
0315 0 GTA III Vice City increment taxi dropoffs
0316 1 int GTA III Vice City add taxi earnings
0317 0 GTA III Vice City San Andreas increment mission attempts
0318 1 string GTA III Vice City San Andreas set latest mission passed
0319 2 char handle, int GTA III Vice City
031A 0 GTA III Vice City San Andreas remove all fires
031B ? GTA III check?
031C ? GTA III check?
031D 2 char handle, int GTA III Vice City San Andreas check char has been damaged by weapon
031E 2 car handle, int GTA III Vice City San Andreas check car has been damaged by weapon
031F 2 GTA III Vice City
0320 2 char handle, player handle GTA III Vice City
0321 1 char handle GTA III Vice City San Andreas set char to die
0322 1 player handle GTA III Vice City set player to die
0323 2 car handle, int GTA III Vice City San Andreas
0324 3 string, int, int GTA III Vice City set pedgroup info
0325 2 car handle, fire handle GTA III Vice City San Andreas start car fire parameters rearranged in SB
0326 2 char handle, fire handle GTA III Vice City San Andreas start char fire parameters rearranged in SB
0327 6 int, flt, flt, flt, flt, char handle GTA III Vice City San Andreas get random char in area parameters rearranged in SB
0328 ? GTA III ?
0329 1 garage ID GTA III Vice City check garage respray done
032A 1 GTA III Vice City San Andreas
032B 7 GTA III Vice City San Andreas create weapon pickup parameters rearranged in SB
032C 2 GTA III Vice City
032D 2 GTA III
032E ? GTA III ?
032F 0 unsupported
0330 2 player handle, int GTA III Vice City San Andreas set player never gets tired
0331 2 player handle, int GTA III Vice City San Andreas set player fast reload
0332 2 char handle, int GTA III Vice City San Andreas set char bleeding
0333 ? GTA III ?
0334 ? GTA III ?
0335 1 int GTA III Vice City San Andreas set free resprays
0336 2 player handle, int GTA III Vice City
0337 2 char handle, int GTA III Vice City San Andreas set char visibility
0338 2 car handle, int San Andreas set car visibility
0339 11 flt, flt, flt, flt, flt, flt, int, int, int, int, int GTA III Vice City San Andreas check anything in area
033A 0 GTA III create incoming cessna
033B 0 GTA III check incoming cessna completed path
033C 2 GTA III check incoming cessna is destroyed
033D ? GTA III ?
033E 3 string, int, int GTA III Vice City San Andreas text draw
033F 2 flt, flt GTA III Vice City San Andreas set text draw size
0340 4 int, int, int, int GTA III Vice City San Andreas set text draw colors
0341 1 int GTA III Vice City San Andreas
0342 1 int GTA III Vice City San Andreas set text draw centered
0343 1 flt GTA III Vice City San Andreas set text draw line width
0344 1 GTA III San Andreas
0345 1 int GTA III Vice City San Andreas set text draw background
0346 4 GTA III
0347 1 GTA III
0348 1 int GTA III Vice City San Andreas
0349 1 int GTA III San Andreas set text draw font
034A 0 GTA III
034B 0 GTA III
034C 0 GTA III
034D 4 object handle, flt, flt, int GTA III Vice City San Andreas IF and SET
034E 8 object handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas IF and SET
034F 1 char handle GTA III Vice City San Andreas
0350 2 char handle, int GTA III Vice City San Andreas set char maintain position when attacked
0351 0 GTA III check gore is enabled
0352 2 char handle, string GTA III Vice City set char skin only works on player
0353 1 char handle GTA III Vice City refresh char only works on player
0354 1 GTA III
0355 0 GTA III
0356 7 GTA III San Andreas
0357 ? GTA III ?
0358 0 GTA III create drop off cessna
0359 0 GTA III check drop off cessna is destroyed
035A 3 var, var, var GTA III get drop off cessna coordinates
035B 4 flt, flt, flt, var GTA III create drop off package parameters rearranged in SB
035C 5 object handle, car handle, flt, flt, flt GTA III Vice City San Andreas place object relative to car
035D object handle; object handle, int GTA III Vice City San Andreas make object targettable 1 parameter in GTA III and Vice City, 2 parameters in San Andreas
035E 2 player handle, int GTA III Vice City add armour to player
035F 2 char handle, int GTA III Vice City San Andreas add armour to char
0360 1 garage ID GTA III Vice City San Andreas open garage
0361 1 garage ID GTA III Vice City San Andreas close garage
0362 4 char handle, flt, flt, flt GTA III Vice City San Andreas warp char from car to coord
0363 6 flt, flt, flt, flt, int, int GTA III Vice City San Andreas set object model visibility
0364 2 char handle, char handle San Andreas check has char spotted char
0365 1 char handle GTA III Vice City
0366 1 object handle GTA III Vice City San Andreas check has object been damaged
0367 9 GTA III
0368 10 flt, flt, flt, flt, flt, flt, flt, flt, flt, flt GTA III create ev crane
0369 2 player handle, car handle GTA III Vice City warp player into car
036A 2 char handle, car handle GTA III Vice City San Andreas warp char into car
036B 0 unsupported
036C 0 unsupported
036D 5 string, int, int, int, int GTA III Vice City San Andreas
036E 6 GTA III
036F 7 GTA III
0370 8 GTA III
0371 9 GTA III
0372 3 char handle, int, int GTA III Vice City set char animation
0373 0 GTA III Vice City San Andreas set camera directly behind player
0374 1 GTA III
0375 4 GTA III
0376 4 flt, flt, flt, var GTA III Vice City San Andreas create random char parameters rearranged in SB
0377 1 char handle GTA III Vice City
0378 3 GTA III
0379 3 GTA III
037A 4 GTA III
037B 4 GTA III
037C 5 GTA III
037D 5 GTA III
037E 6 flt, flt, flt, flt, flt, flt GTA III Vice City check sniper bullet is in area
037F 0 GTA III
0380 2
0381 4 GTA III Vice City San Andreas throw object
0382 2 GTA III Vice City San Andreas set object collision detection
0383 1 car handle GTA III Vice City check special car horn is on
0384 4 string, string, int, int GTA III Vice City San Andreas print string in string
0385 0 unsupported
0386 6 GTA III
0387 6 GTA III
0388 7 GTA III
0389 7 GTA III
038A 6 flt, flt, flt, flt, flt, flt GTA III Vice City San Andreas check any cars in area
038B 0 GTA III Vice City San Andreas load requested models
038C 4 object handle, flt, flt, flt GTA III Vice City San Andreas scatter object
038D 9 int, flt, flt, flt, flt, int, int, int, int, GTA III Vice City San Andreas draw texture
038E 8 flt, flt, flt, flt, int, int, int, int GTA III Vice City San Andreas draw rectangle
038F 2 int, string GTA III Vice City San Andreas get texture from txd parameters rearranged in SB in San Andreas
0390 1 string GTA III Vice City San Andreas load txd
0391 0 GTA III Vice City San Andreas release txd
0392 2 object handle, int GTA III Vice City San Andreas
0393 ? GTA III
0394 1 int GTA III Vice City San Andreas
0395 5 int, float, float, float, float GTA III Vice City San Andreas
0396 1 global var GTA III Vice City San Andreas freeze onscreen timer
0397 2 car handle, int GTA III Vice City San Andreas switch car siren
0398 7 float, float, float, float, float, float, float GTA III
0399 7 float, float, float, float, float, float, float GTA III
039A 7 float, float, float, float, float, float, float GTA III
039B 7 float, float, float, float, float, float, float GTA III
039C 2 car handle, int GTA III Vice City San Andreas
039D 12 GTA III Vice City parameters rearranged in SB
039E 2 char handle, int GTA III Vice City San Andreas
039F 3 car handle, float, float GTA III Vice City San Andreas
03A0 3 car handle, float, float GTA III check car is picked up by crane
03A1 4 float, float, float, float GTA III Vice City San Andreas
03A2 2 car handle, int GTA III Vice City San Andreas set car action
03A3 1 char handle GTA III Vice City San Andreas check char is male
03A4 1 string GTA III Vice City San Andreas name thread
03A5 3 garage ID, int, int GTA III
03A6 3 var, var, var GTA III get incoming cessna coordinates
03A7 1 nop GTA III Vice City San Andreas no operation
03A8 1 nop GTA III Vice City San Andreas no operation
03A9 0 nop GTA III Vice City San Andreas no operation
03AA 3 float, float, float GTA III Vice City play suspect last seen
03AB 2 car handle, int GTA III Vice City San Andreas
03AC 1 int GTA III Vice City
03AD 1 int GTA III Vice City
03AE 6 float, float, float, float, float, float GTA III Vice City
03AF 1 int GTA III Vice City San Andreas
03B0 1 garage ID GTA III Vice City San Andreas check garage is open
03B1 1 garage ID GTA III Vice City San Andreas check garage is closed
03B2 0 GTA III start Catalina's helicopter flyby
03B3 0 GTA III start Catalina's helicopter take off
03B4 0 GTA III remove Catalina's helicopter
03B5 0 GTA III check Catalina's helicopter is shot down
03B6 6 flt, flt, flt, flt, int, int GTA III Vice City San Andreas swap nearest building model
03B7 1 int GTA III Vice City San Andreas
03B8 1 player handle GTA III Vice City
03B9 1 car handle GTA III get Catalina's helicopter
03BA 6 flt, flt, flt, flt, flt, flt GTA III Vice City San Andreas clear area of cars
03BB 1 garage ID GTA III Vice City set garage door to swing open
03BC 5 GTA III Vice City San Andreas parameters rearranged in SB
03BD 1 GTA III Vice City San Andreas
03BE 0 GTA III set Catalina's helicopter fly up
03BF 2 player handle, int GTA III Vice City San Andreas set everyone ignore player
03C0 2 char handle, var GTA III Vice City San Andreas parameters rearranged in SB
03C1 2 player handle, var GTA III Vice City parameters rearranged in SB
03C2 1 phone ID GTA III check phone is answered
03C3 3 global var, int, string GTA III Vice City San Andreas display onscreen timer
03C4 3 global var, int, string GTA III Vice City San Andreas display onscreen counter
03C5 4 flt, flt, flt, flt GTA III Vice City San Andreas create random car for car park
03C6 1 int GTA III
03C7 1 float GTA III Vice City San Andreas
03C8 0 GTA III Vice City San Andreas
03C9 1 car handle GTA III
03CA 1 object handle GTA III Vice City San Andreas
03CB 3 flt, flt, flt GTA III Vice City San Andreas
03CC 3 car handle, flt, int GTA III Vice City San Andreas add stuck car check
03CD 1 car handle GTA III Vice City San Andreas remove stuck car check
03CE 1 car handle GTA III Vice City San Andreas check car is stuck
03CF string; int, string GTA III Vice City San Andreas 1 parameter in GTA III, 2 parameters in Vice City and San Andreas; parameters rearranged in SB
03D0 none; int GTA III Vice City San Andreas 0 parameter in GTA III, 1 parameter in Vice City and San Andreas
03D1 none; int GTA III Vice City San Andreas 0 parameter in GTA III, 1 parameter in Vice City and San Andreas
03D2 none; int GTA III Vice City San Andreas 0 parameter in GTA III, 1 parameter in Vice City and San Andreas
03D3 7 flt, flt, flt, var, var, var, var GTA III Vice City San Andreas
03D4 2 garage ID, car handle GTA III Vice City check garage contains needed car
03D5 1 string GTA III Vice City San Andreas clear this print
03D6 1 string GTA III Vice City San Andreas clear this big print
03D7 flt, flt, flt; int, flt, flt, flt GTA III Vice City San Andreas 3 parameters in GTA III, 4 parameters in Vice City and San Andreas
03D8 0 GTA III Vice City San Andreas activate save menu
03D9 0 GTA III Vice City San Andreas check save did complete successfully
03DA 1 garage ID GTA III Vice City set garage camera follows player
03DB ? GTA III
03DC 2 pickup handle, marker handle GTA III Vice City San Andreas parameters rearranged in SB
03DD 3 pickup handle, int, blip handle GTA III
03DE 1 flt GTA III Vice City San Andreas set ped density multiplier
03DF 1 int GTA III Vice City
03E0 GTA III San Andreas
03E1 1 var GTA III Vice City get number of packages found
03E2 1 int; char handle GTA III Vice City saves Turismo best time; task char exit any car
03E3 1 int GTA III Vice City San Andreas set next texture antialiased
03E4 1 int GTA III Vice City San Andreas
03E5 1 string GTA III Vice City San Andreas print help
03E6 0 GTA III Vice City San Andreas clear help
03E7 1 int GTA III Vice City San Andreas flash hud
03E8 0 unsupported
03E9 0 unsupported
03EA 1 int GTA III Vice City
03EB 0 GTA III Vice City San Andreas
03EC 0 GTA III check ev crane collected all cars
03ED 2 car handle, int GTA III Vice City San Andreas set upsidedown car not damaged
03EE 1 player handle GTA III Vice City San Andreas
03EF 1 player handle GTA III Vice City San Andreas only use before cutscenes
03F0 1 int GTA III Vice City San Andreas
03F1 2 int, int GTA III Vice City set pedtype add threat
03F2 2 int, int GTA III Vice City set pedtype remove threat
03F3 3 car handle, var, var GTA III Vice City San Andreas get car colors
03F4 1 int GTA III Vice City San Andreas
03F5 2 car handle, int GTA III Vice City San Andreas
03F6 0 unsupported
03F7 1 int GTA III
03F8 1 var GTA III set variable to 1000
03F9 3 char handle, char handle, int GTA III Vice City
03FA 0 unsupported
03FB 2 car handle, int GTA III
03FC 2 char handle, int GTA III
03FD int; player handle, int GTA III Vice City San Andreas saves Patriot Playground time; set player handling responsiveness 1 parameter in GTA III, 2 parameters in Vice City and San Andreas
03FE int; player handle, int GTA III Vice City San Andreas saves A Ride in the Park time; set char money 1 parameter in GTA III, 2 parameters in Vice City and San Andreas
03FF 1 GTA III Vice City save Gripped! time
0400 int; object handle, flt, flt, flt, var, var, var GTA III Vice City San Andreas save Multistorey Mayhem time; get offset from object in world coords 1 parameter in GTA III, 7 parameters in Vice City and San Andreas; parameters rearranged in SB
0401 0 GTA III Vice City increment people saved in ambulance
0402 0 GTA III Vice City increment criminals stopped
0403 1 int GTA III Vice City set highest ambulance level
0404 0 GTA III Vice City increment fires extinguished
0405 1 phone ID GTA III Vice City enable phone
0406 1 GTA III
0407 int; car handle, flt, flt, flt, var, var, var GTA III Vice City San Andreas save Rigged to Blow time; get offset from car in world coords 1 parameter in GTA III, 7 parameters in Vice City and San Andreas; parameters rearranged in SB
0408 1 int GTA III Vice City
0409 0 GTA III Vice City detonate rc buggy
040A 1 GTA III
040B 0 GTA III Vice City check is french version
040C 0 GTA III Vice City San Andreas check is german version
040D none; int GTA III Vice City San Andreas 0 parameter in GTA III, 1 parameter in Vice City and San Andreas
040E 1 GTA III
040F 1 GTA III
0410 2 GTA III
0411 2 char handle, int GTA III Vice City
0412 2 GTA III
0413 2 GTA III
0414 2 player handle, int GTA III Vice City San Andreas
0415 2 GTA III
0416 2 GTA III Vice City
0417 1 int GTA III Vice City San Andreas
0418 2 GTA III Vice City San Andreas
0419 3 GTA III Vice City parameters rearranged in SB
041A ? GTA III
041B ? GTA III
041C 2 char handle, int GTA III make char say dialogue
041D 1 flt GTA III Vice City San Andreas
041E 2 int, int GTA III Vice City San Andreas set radio station
041F 1 int GTA III
0420 1 GTA III
0421 1 int GTA III set rain
0422 2 garage ID, car handle GTA III
0423 2 car handle, flt GTA III Vice City San Andreas set car improve handling
0424 0 GTA III Vice City San Andreas
0425 2 GTA III Vice City San Andreas convert meters to feet parameters rearranged in SB
0426 6 flt, flt, flt, flt, flt, flt GTA III
0427 6 flt, flt, flt, flt, flt, flt GTA III
0428 2 car handle, int GTA III Vice City San Andreas
0429 ? GTA III
042A 2 int, int GTA III check pedtype threat exists
042B 6 flt, flt, flt, flt, flt, flt GTA III Vice City San Andreas clear area of chars
042C 1 int GTA III Vice City San Andreas set total missions
042D 2 GTA III Vice City San Andreas convert meters to feet int parameters rearranged in SB
042E 2 int, int/flt GTA III Vice City San Andreas
042F 2 int, int/flt GTA III Vice City
0430 0 unsupported
0431 2 car handle, int GTA III Vice City San Andreas check is car passenger seat free
0432 3 GTA III San Andreas
0433 2 char handle, int GTA III Vice City San Andreas set char as criminal
0434 0 GTA III Vice City San Andreas start credits
0435 0 GTA III Vice City San Andreas stop credits
0436 0 GTA III Vice City San Andreas check credits are finished
0437 8 int, flt, flt, flt, flt, flt, flt, flt GTA III Vice City scatter particle parameters rearranged in SB
0438 2 char handle, int GTA III
0439 ? GTA III
043A 0 GTA III
043B 1 car handle GTA III
043C 1 int GTA III Vice City San Andreas set game sounds disable on fade
043D 1 int GTA III
043E ? GTA III Vice City
043F 0 GTA III Vice City play cutscene music
0440 0 GTA III Vice City stop cutscene music
0441 2 car handle, var GTA III Vice City San Andreas get car model parameters rearranged in SB
0442 2 player handle, car handle GTA III Vice City check player is in car
0443 1 player handle GTA III Vice City check player is in any car
0444 2 fire handle, int GTA III play fire audio
0445 0 GTA III Vice City San Andreas check improved handling cheat used
0446 2 char handle, int GTA III Vice City San Andreas set char decapitation
0447 1 player handle GTA III
0448 2 char handle, car handle GTA III Vice City San Andreas check char is in car
0449 1 char handle GTA III Vice City San Andreas check char is in any car
044A 1 player handle GTA III Vice City check player is on foot
044B 1 char handle GTA III Vice City San Andreas check char is on foot
044C 1 int GTA III
044D 1 string GTA III Vice City load splash
044E 2 car handle, int GTA III
044F 2 car handle, int GTA III
0450 1 car handle GTA III Vice City
0451 0 GTA III Vice City load end of game audio
0452 ? GTA III
0453 4 object handle, flt, flt, flt GTA III Vice City San Andreas set object rotation
0454 3 GTA III Vice City San Andreas
0455 ? GTA III
0456 ? GTA III
0457 2 player handle, char handle GTA III Vice City San Andreas check player is targetting char
0458 2 GTA III San Andreas
0459 1 string GTA III Vice City San Andreas end thread named
045A 4 flt, flt, string, int GTA III Vice City San Andreas
045B 5 flt, flt, string, int, int GTA III Vice City San Andreas
045C 0 GTA III Vice City San Andreas abort mission
045D ? GTA III Vice City
045E ? GTA III
045F 2 car handle, int GTA III Vice City
0460 2 flt, int GTA III Vice City San Andreas
0461 ? GTA III
0462 ? GTA III
0463 3 GTA III Vice City San Andreas
0464 8 char handle, car handle, flt, flt, flt, int, flt, int GTA III Vice City San Andreas
0465 1 char handle GTA III Vice City San Andreas
0466 2 car handle, int GTA III Vice City San Andreas
0467 1 char handle GTA III Vice City San Andreas clear char last weapon damage
0468 1 car handle GTA III Vice City San Andreas clear car last weapon damage
0469 10 flt, flt, flt, flt, int, int, int, int, int, var GTA III Vice City get random law enforcement in area parameters rearranged in SB
046A ? GTA III
046B 2 char handle, car handle GTA III Vice City
046C 2 car handle, char handle GTA III Vice City San Andreas get driver of car parameters rearranged in SB
046D 2 char handle, var GTA III Vice City San Andreas parameters rearranged in SB
046E 6 player handle, flt, flt, flt, flt, int GTA III Vice City San Andreas give remote controlled model to player
046F 2 player handle, var GTA III Vice City
0470 2 char handle, var GTA III Vice City San Andreas parameters rearranged in SB
0471 5 char handle, object handle, flt, flt, int GTA III Vice City San Andreas
0472 5 char handle, object handle, flt, flt, int GTA III Vice City San Andreas
0473 5 char handle, object handle, flt, flt, int GTA III Vice City San Andreas
0474 6 char handle, object handle, flt, flt, flt, int GTA III Vice City San Andreas
0475 6 char handle, object handle, flt, flt, flt, int GTA III Vice City San Andreas
0476 6 char handle, object handle, flt, flt, flt, int GTA III Vice City San Andreas
0477 3 car handle, int, int GTA III Vice City San Andreas
0478 ? GTA III
0479 ? GTA III
047A 1 char handle GTA III Vice City San Andreas check char is on any bike
047B ? GTA III
047C ? GTA III
047D ? GTA III
047E 1 player handle GTA III Vice City check player is on any bike
047F ? GTA III
0480 2 char handle, int GTA III Vice City San Andreas check char is looking at death of actor with pedtype
0481 1 flt GTA III Vice City
0482 1 flt GTA III Vice City last opcode available for GTA III

Some abbreviations and phrases used in this list:

int
integer value
flt
floating-point value
var
variable to store a value or handle, either global or local unless specified
char
character including actor and ped, apart from the player and special actor
car
vehicle including car, bike, helicopter, plane, etc. unless specified
parameters rearranged...
opcodes' parameters were rearranged from their original order mainly for sake of readability

Reference

^ GTA Net GTAForums: manipulating game memory for fun and profit

External links