Difference between revisions of "List of opcodes"

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! Notes
 
! Notes
 
|-
 
|-
|[[0000]] ||0 ||nop || {{Icon|trilogy}} ||no operation ||special use in [[CLEO]]
+
|[[0000]] ||0 ||nop || {{Icon|trilogy}} ||no operation ||unused in GTA III, Vice City, and San Andreas; special use in [[CLEO]]
 
|-
 
|-
 
|[[0001]] ||1 ||int || {{Icon|trilogy}} ||wait ||
 
|[[0001]] ||1 ||int || {{Icon|trilogy}} ||wait ||
Line 17: Line 17:
 
|[[0003]] ||1 ||int || {{Icon|trilogy}} ||shake camera ||
 
|[[0003]] ||1 ||int || {{Icon|trilogy}} ||shake camera ||
 
|-
 
|-
|[[0004]] ||2 ||global var, int || {{Icon|trilogy}} ||set global to int ({{Hint|G|global variable}} = {{Hint|I|integer value}}) ||
+
|[[0004]] ||2 ||global var, int || {{Icon|trilogy}} ||set global to integer ({{Hint|G|global variable}} = {{Hint|I|integer value}}) ||
 
|-
 
|-
 
|[[0005]] ||2 ||global var, flt || {{Icon|trilogy}} ||set global to float ({{Hint|G|global variable}} = {{Hint|F|floating-point value}}) ||
 
|[[0005]] ||2 ||global var, flt || {{Icon|trilogy}} ||set global to float ({{Hint|G|global variable}} = {{Hint|F|floating-point value}}) ||
 
|-
 
|-
|[[0006]] ||2 ||local var, int || {{Icon|trilogy}} ||set local to int ({{Hint|L|local variable}} = {{Hint|I|integer value}})) ||
+
|[[0006]] ||2 ||local var, int || {{Icon|trilogy}} ||set local to integer ({{Hint|L|local variable}} = {{Hint|I|integer value}})) ||
 
|-
 
|-
 
|0007 ||2 ||local var, flt || {{Icon|trilogy}} ||set local to float ({{Hint|L|local variable}} = {{Hint|F|floating-point value}})) ||unused in GTA III
 
|0007 ||2 ||local var, flt || {{Icon|trilogy}} ||set local to float ({{Hint|L|local variable}} = {{Hint|F|floating-point value}})) ||unused in GTA III
 
|-
 
|-
|0008 ||2 ||global var, int || {{Icon|trilogy}} ||add global to int (G += I) ||
+
|0008 ||2 ||global var, int || {{Icon|trilogy}} ||add global to integer (G += I) ||
 
|-
 
|-
 
|0009 ||2 ||global var, flt || {{Icon|trilogy}} ||add global to float (G += F) ||
 
|0009 ||2 ||global var, flt || {{Icon|trilogy}} ||add global to float (G += F) ||
 
|-
 
|-
|000A ||2 ||local var, int || {{Icon|trilogy}} ||add local to int (L += I) ||unused in GTA III
+
|000A ||2 ||local var, int || {{Icon|trilogy}} ||add local to integer (L += I) ||unused in GTA III
 
|-
 
|-
 
|000B ||2 ||local var, flt || {{Icon|trilogy}} ||add local to float (L += F) ||unused in GTA III
 
|000B ||2 ||local var, flt || {{Icon|trilogy}} ||add local to float (L += F) ||unused in GTA III
 
|-
 
|-
|000C ||2 ||int, int || {{Icon|trilogy}} ||subtract global to int (G -= I) ||
+
|000C ||2 ||global var, int || {{Icon|trilogy}} ||subtract global to integer (G -= I) ||
 
|-
 
|-
|000D ||2 ||float, float || {{Icon|trilogy}} ||subtract global to float (G -= F) ||
+
|000D ||2 ||global var, flt || {{Icon|trilogy}} ||subtract global to float (G -= F) ||
 
|-
 
|-
|000E ||2 ||int, int || {{Icon|trilogy}} ||subtract local to int (L -= I) ||unused in GTA III
+
|000E ||2 ||local var, int || {{Icon|trilogy}} ||subtract local to integer (L -= I) ||unused in GTA III
 
|-
 
|-
|000F ||2 ||float, float || {{Icon|trilogy}} ||subtract local to float (L -= F) ||unused in GTA III
+
|000F ||2 ||local var, flt || {{Icon|trilogy}} ||subtract local to float (L -= F) ||unused in GTA III
 
|-
 
|-
|0010 ||2 ||int, int || {{Icon|trilogy}} ||multiply global to int (G *= I) ||
+
|0010 ||2 ||global var, int || {{Icon|trilogy}} ||multiply global to integer (G *= I) ||
 
|-
 
|-
|0011 ||2 ||float, float || {{Icon|trilogy}} ||multiply global to float (G *= F) ||
+
|0011 ||2 ||global var, flt || {{Icon|trilogy}} ||multiply global to float (G *= F) ||
 
|-
 
|-
|0012 ||2 ||int, int || {{Icon|trilogy}} ||multiply local to int (L *= I) ||unused in GTA III and Vice City
+
|0012 ||2 ||local var, int || {{Icon|trilogy}} ||multiply local to integer (L *= I) ||unused in GTA III and Vice City
 
|-
 
|-
|0013 ||2 ||float, float || {{Icon|trilogy}} ||multiply local to float (L *= F) ||unused in GTA III and Vice City
+
|0013 ||2 ||local var, flt || {{Icon|trilogy}} ||multiply local to float (L *= F) ||unused in GTA III and Vice City
 
|-
 
|-
|0014 ||2 ||int, int || {{Icon|trilogy}} ||divide global to int (G /= I) ||
+
|0014 ||2 ||global var, int || {{Icon|trilogy}} ||divide global to integer (G /= I) ||
 
|-
 
|-
|0015 ||2 ||float, float || {{Icon|trilogy}} ||divide global to float (G /= F) ||
+
|0015 ||2 ||global var, flt || {{Icon|trilogy}} ||divide global to float (G /= F) ||
 
|-
 
|-
|0016 ||2 ||int, int || {{Icon|trilogy}} ||divide local to int (L /= I) ||unused in GTA III and Vice City
+
|0016 ||2 ||local var, int || {{Icon|trilogy}} ||divide local to integer (L /= I) ||unused in GTA III and Vice City
 
|-
 
|-
|0017 ||2 ||float, float || {{Icon|trilogy}} ||divide local to float (L /= F) ||unused in GTA III and Vice City
+
|0017 ||2 ||local var, flt || {{Icon|trilogy}} ||divide local to float (L /= F) ||unused in GTA III and Vice City
 
|-
 
|-
|0018 ||2 ||int, int || {{Icon|trilogy}} ||check global greater than int (G > I) ||
+
|0018 ||2 ||int, int || {{Icon|trilogy}} ||check global greater than integer (G > I) ||
 
|-
 
|-
|0019 ||2 ||int, int || {{Icon|trilogy}} ||check local greater than int (L > I) ||
+
|0019 ||2 ||int, int || {{Icon|trilogy}} ||check local greater than integer (L > I) ||
 
|-
 
|-
|001A ||2 ||int, int || {{Icon|trilogy}} ||check int greater than global (I > G) ||
+
|001A ||2 ||int, int || {{Icon|trilogy}} ||check integer greater than global (I > G) ||
 
|-
 
|-
|001B ||2 ||int, int || {{Icon|trilogy}} ||check int greater than local (I > L) ||
+
|001B ||2 ||int, int || {{Icon|trilogy}} ||check integer greater than local (I > L) ||
 
|-
 
|-
|001C ||2 ||int, int || {{Icon|trilogy}} ||check global int greater than global int (G > G int) ||
+
|001C ||2 ||int, int || {{Icon|trilogy}} ||check global integer greater than global int (G > G int) ||
 
|-
 
|-
|001D ||2 ||int, int || {{Icon|trilogy}} ||check local int greater than local int (L > L int) ||unused in GTA III and Vice City
+
|001D ||2 ||int, int || {{Icon|trilogy}} ||check local integer greater than local int (L > L int) ||unused in GTA III and Vice City
 
|-
 
|-
|001E ||2 ||int, int || {{Icon|trilogy}} ||check global int greater than local int (G > L int) ||unused in GTA III
+
|001E ||2 ||int, int || {{Icon|trilogy}} ||check global integer greater than local int (G > L int) ||unused in GTA III
 
|-
 
|-
|001F ||2 ||int, int || {{Icon|trilogy}} ||check local int greater than global int (L > G int) ||
+
|001F ||2 ||int, int || {{Icon|trilogy}} ||check local integer greater than global int (L > G int) ||
 
|-
 
|-
 
|0020 ||2 ||float, float || {{Icon|trilogy}} ||check global greater than float (G > F) ||
 
|0020 ||2 ||float, float || {{Icon|trilogy}} ||check global greater than float (G > F) ||
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|0023 ||2 ||float, float || {{Icon|trilogy}} ||check float greater than local (F > L) ||unused in GTA III
 
|0023 ||2 ||float, float || {{Icon|trilogy}} ||check float greater than local (F > L) ||unused in GTA III
 
|-
 
|-
|0024 ||2 ||float, float || {{Icon|trilogy}} ||check global float greater than global float (G > G float) ||
+
|0024 ||2 ||float, float || {{Icon|trilogy}} ||check global float greater than global float (G > G flt) ||
 
|-
 
|-
|0025 ||2 ||float, float || {{Icon|trilogy}} ||check local float greater than local float (L > L float) ||unused in GTA III and Vice City
+
|0025 ||2 ||float, float || {{Icon|trilogy}} ||check local float greater than local float (L > L flt) ||unused in GTA III and Vice City
 
|-
 
|-
|0026 ||2 ||float, float || {{Icon|trilogy}} ||check global float greater than local float (G > L float) ||unused in GTA III and Vice City
+
|0026 ||2 ||float, float || {{Icon|trilogy}} ||check global float greater than local float (G > L flt) ||unused in GTA III and Vice City
 
|-
 
|-
|0027 ||2 ||float, float || {{Icon|trilogy}} ||check local float greater than global float (L > G float) ||unused in GTA III
+
|0027 ||2 ||float, float || {{Icon|trilogy}} ||check local float greater than global float (L > G flt) ||unused in GTA III
 
|-
 
|-
|0028 ||2 ||int, int || {{Icon|trilogy}} ||check global greater than or equal to int (G >= I) ||
+
|0028 ||2 ||int, int || {{Icon|trilogy}} ||check global greater than or equal to integer (G >= I) ||
 
|-
 
|-
|0029 ||2 ||int, int || {{Icon|trilogy}} ||check local greater than or equal to int (L >= I) ||
+
|0029 ||2 ||int, int || {{Icon|trilogy}} ||check local greater than or equal to integer (L >= I) ||
 
|-
 
|-
 
|002A ||2 ||int, int || {{Icon|trilogy}} ||check int greater than or equal to global (I >= G) ||
 
|002A ||2 ||int, int || {{Icon|trilogy}} ||check int greater than or equal to global (I >= G) ||
 
|-
 
|-
|002B ||2 ||int, int || {{Icon|trilogy}} ||check int greater than or equal to local (I >= L) ||unused in Vice City
+
|002B ||2 ||int, int || {{Icon|trilogy}} ||check integer greater than or equal to local (I >= L) ||unused in Vice City
 
|-
 
|-
|002C ||2 ||int, int || {{Icon|trilogy}} ||check global int greater than or equal to global int (G >= G int) ||unused in GTA III and Vice City
+
|002C ||2 ||int, int || {{Icon|trilogy}} ||check global integer greater than or equal to global integer (G >= G int) ||unused in GTA III and Vice City
 
|-
 
|-
|002D ||2 ||int, int || {{Icon|trilogy}} ||check local int greater than or equal to local int (L >= L int) ||unused in GTA III and Vice City
+
|002D ||2 ||int, int || {{Icon|trilogy}} ||check local integer greater than or equal to local integer (L >= L int) ||unused in GTA III and Vice City
 
|-
 
|-
|002E ||2 ||int, int || {{Icon|trilogy}} ||check global int greater than or equal to local int (G >= L int) ||unused in GTA III and Vice City
+
|002E ||2 ||int, int || {{Icon|trilogy}} ||check global integer greater than or equal to local integer (G >= L int) ||unused in GTA III and Vice City
 
|-
 
|-
|002F ||2 ||int, int || {{Icon|trilogy}} ||check local int greater than or equal to local int (L >= G int) ||unused in GTA III
+
|002F ||2 ||int, int || {{Icon|trilogy}} ||check local integer greater than or equal to local integer (L >= G int) ||unused in GTA III
 
|-
 
|-
 
|0030 ||2 ||float, float || {{Icon|trilogy}} ||check global greater than or equal to float (G >= F) ||unused in GTA III
 
|0030 ||2 ||float, float || {{Icon|trilogy}} ||check global greater than or equal to float (G >= F) ||unused in GTA III
Line 113: Line 113:
 
|0033 ||2 ||float, float || {{Icon|trilogy}} ||check float greater than or equal to local (F >= L) ||unused in GTA III and Vice City
 
|0033 ||2 ||float, float || {{Icon|trilogy}} ||check float greater than or equal to local (F >= L) ||unused in GTA III and Vice City
 
|-
 
|-
|0034 ||2 ||float, float || {{Icon|trilogy}} ||check global float greater than or equal to global float (G >= G float) ||unused in GTA III and Vice City
+
|0034 ||2 ||float, float || {{Icon|trilogy}} ||check global float greater than or equal to global float (G >= G flt) ||unused in GTA III and Vice City
 
|-
 
|-
|0035 ||2 ||float, float || {{Icon|trilogy}} ||check local float greater than or equal to local float (L >= L float) ||unused in GTA III and Vice City
+
|0035 ||2 ||float, float || {{Icon|trilogy}} ||check local float greater than or equal to local float (L >= L flt) ||unused in GTA III and Vice City
 
|-
 
|-
|0036 ||2 ||float, float || {{Icon|trilogy}} ||check global float greater than or equal to local float (G >= L float) ||unused in GTA III and Vice City
+
|0036 ||2 ||float, float || {{Icon|trilogy}} ||check global float greater than or equal to local float (G >= L flt) ||unused in GTA III and Vice City
 
|-
 
|-
|0037 ||2 ||float, float || {{Icon|trilogy}} ||check local float greater than or equal to global float (L >= G float) ||unused in GTA III and Vice City
+
|0037 ||2 ||float, float || {{Icon|trilogy}} ||check local float greater than or equal to global float (L >= G flt) ||unused in GTA III and Vice City
 
|-
 
|-
 
|0038 ||2 ||int, int || {{Icon|trilogy}} ||check global equal to integer (G == I) ||
 
|0038 ||2 ||int, int || {{Icon|trilogy}} ||check global equal to integer (G == I) ||
Line 145: Line 145:
 
|0043 ||2 ||float, float || {{Icon|trilogy}} ||check local equal to float (L == F) ||unused in GTA III
 
|0043 ||2 ||float, float || {{Icon|trilogy}} ||check local equal to float (L == F) ||unused in GTA III
 
|-
 
|-
|0044 ||2 ||float, float || {{Icon|trilogy}} ||check global float equal to global float (G == G float) ||unused in GTA III and Vice City
+
|0044 ||2 ||float, float || {{Icon|trilogy}} ||check global float equal to global float (G == G flt) ||unused in GTA III and Vice City
 
|-
 
|-
|0045 ||2 ||float, float || {{Icon|trilogy}} ||check local float equal to local float (L == L float) ||unused in GTA III and Vice City
+
|0045 ||2 ||float, float || {{Icon|trilogy}} ||check local float equal to local float (L == L flt) ||unused in GTA III and Vice City
 
|-
 
|-
|0046 ||2 ||float, float || {{Icon|trilogy}} ||check global float equal to local float (G == L float) ||unused in GTA III, Vice City, and San Andreas
+
|0046 ||2 ||float, float || {{Icon|trilogy}} ||check global float equal to local float (G == L flt) ||unused in GTA III, Vice City, and San Andreas
 
|-
 
|-
 
|0047 ||0 || || ||unsupported ||
 
|0047 ||0 || || ||unsupported ||
Line 187: Line 187:
 
|0058 ||2 ||int, int || {{Icon|trilogy}} ||add global integer to global integer (G += G int) ||
 
|0058 ||2 ||int, int || {{Icon|trilogy}} ||add global integer to global integer (G += G int) ||
 
|-
 
|-
|0059 ||2 ||float, float || {{Icon|trilogy}} ||add global float to global float (G += G float) ||
+
|0059 ||2 ||float, float || {{Icon|trilogy}} ||add global float to global float (G += G flt) ||
 
|-
 
|-
 
|005A ||2 ||int, int || {{Icon|trilogy}} ||add local integer to local integer (L += L int) ||unused in GTA III and Vice City
 
|005A ||2 ||int, int || {{Icon|trilogy}} ||add local integer to local integer (L += L int) ||unused in GTA III and Vice City
 
|-
 
|-
|005B ||2 ||float, float || {{Icon|trilogy}} ||add local float to local float (L += L float) ||unused in GTA III and Vice City
+
|005B ||2 ||float, float || {{Icon|trilogy}} ||add local float to local float (L += L flt) ||unused in GTA III and Vice City
 
|-
 
|-
 
|005C ||2 ||int, int || {{Icon|trilogy}} ||add local integer to global integer (L += G int) ||unused in GTA III and Vice City
 
|005C ||2 ||int, int || {{Icon|trilogy}} ||add local integer to global integer (L += G int) ||unused in GTA III and Vice City
 
|-
 
|-
|005D ||2 ||float, float || {{Icon|trilogy}} ||add local float to global float (L += G float) ||unused in GTA III and Vice City
+
|005D ||2 ||float, float || {{Icon|trilogy}} ||add local float to global float (L += G flt) ||unused in GTA III and Vice City
 
|-
 
|-
 
|005E ||2 ||int, int || {{Icon|trilogy}} ||add global integer to local integer (G += L int) ||unused in GTA III and Vice City
 
|005E ||2 ||int, int || {{Icon|trilogy}} ||add global integer to local integer (G += L int) ||unused in GTA III and Vice City
 
|-
 
|-
|005F ||2 ||float, float || {{Icon|trilogy}} ||add global float to local float (G += L float) ||unused in GTA III and Vice City
+
|005F ||2 ||float, float || {{Icon|trilogy}} ||add global float to local float (G += L flt) ||unused in GTA III and Vice City
 
|-
 
|-
 
|0060 ||2 ||int, int || {{Icon|trilogy}} ||subtract global integer to global integer (G -= G int) ||
 
|0060 ||2 ||int, int || {{Icon|trilogy}} ||subtract global integer to global integer (G -= G int) ||
 
|-
 
|-
|0061 ||2 ||float, float || {{Icon|trilogy}} ||subtract global float to global float (G -= G float) ||
+
|0061 ||2 ||float, float || {{Icon|trilogy}} ||subtract global float to global float (G -= G flt) ||
 
|-
 
|-
 
|0062 ||2 ||int, int || {{Icon|trilogy}} ||subtract local integer to local integer (L -= L int) ||unused in GTA III and Vice City
 
|0062 ||2 ||int, int || {{Icon|trilogy}} ||subtract local integer to local integer (L -= L int) ||unused in GTA III and Vice City
 
|-
 
|-
|0063 ||2 ||float, float || {{Icon|trilogy}} ||subtract local float to local float (L -= L float) ||unused in GTA III and Vice City
+
|0063 ||2 ||float, float || {{Icon|trilogy}} ||subtract local float to local float (L -= L flt) ||unused in GTA III and Vice City
 
|-
 
|-
 
|0064 ||2 ||int, int || {{Icon|trilogy}} ||subtract local integer to global integer (L -= G int) ||unused in GTA III and Vice City
 
|0064 ||2 ||int, int || {{Icon|trilogy}} ||subtract local integer to global integer (L -= G int) ||unused in GTA III and Vice City
 
|-
 
|-
|0065 ||2 ||float, float || {{Icon|trilogy}} ||subtract local float to global float (L -= G float) ||unused in GTA III and Vice City
+
|0065 ||2 ||float, float || {{Icon|trilogy}} ||subtract local float to global float (L -= G flt) ||unused in GTA III and Vice City
 
|-
 
|-
 
|0066 ||2 ||int, int || {{Icon|trilogy}} ||subtract global integer to local integer (G -= L int) ||unused in GTA III and Vice City
 
|0066 ||2 ||int, int || {{Icon|trilogy}} ||subtract global integer to local integer (G -= L int) ||unused in GTA III and Vice City
 
|-
 
|-
|0067 ||2 ||float, float || {{Icon|trilogy}} ||subtract global float to local float (G -= L float) ||unused in GTA III
+
|0067 ||2 ||float, float || {{Icon|trilogy}} ||subtract global float to local float (G -= L flt) ||unused in GTA III
 
|-
 
|-
 
|0068 ||2 ||global, global || {{Icon|trilogy}} ||multiply global int to global int (G *= G int) ||
 
|0068 ||2 ||global, global || {{Icon|trilogy}} ||multiply global int to global int (G *= G int) ||
 
|-
 
|-
|0069 ||2 ||global, global || {{Icon|trilogy}} ||multiply global float to global float (G *= G float) ||
+
|0069 ||2 ||global, global || {{Icon|trilogy}} ||multiply global float to global float (G *= G flt) ||
 
|-
 
|-
 
|006A ||2 ||local, local || {{Icon|trilogy}} ||multiply local int to local int (L *= L int) ||unused in GTA III and Vice City
 
|006A ||2 ||local, local || {{Icon|trilogy}} ||multiply local int to local int (L *= L int) ||unused in GTA III and Vice City
 
|-
 
|-
|006B ||2 ||local, local || {{Icon|trilogy}} ||multiply int float to int float (L *= L float) ||unused in GTA III and Vice City
+
|006B ||2 ||local, local || {{Icon|trilogy}} ||multiply int float to int float (L *= L flt) ||unused in GTA III and Vice City
 
|-
 
|-
 
|006C ||2 ||local, float || {{Icon|trilogy}} ||multiply local to float (L *= F) ||unused in GTA III, Vice City, and San Andreas
 
|006C ||2 ||local, float || {{Icon|trilogy}} ||multiply local to float (L *= F) ||unused in GTA III, Vice City, and San Andreas
Line 231: Line 231:
 
|006E ||2 ||global, local || {{Icon|trilogy}} ||multiply global int to local int (G *= L int) ||unused in GTA III and Vice City
 
|006E ||2 ||global, local || {{Icon|trilogy}} ||multiply global int to local int (G *= L int) ||unused in GTA III and Vice City
 
|-
 
|-
|006F ||2 ||global, local || {{Icon|trilogy}} ||multiply global float to local float (G *= L float) ||unused in GTA III and Vice City
+
|006F ||2 ||global, local || {{Icon|trilogy}} ||multiply global float to local float (G *= L flt) ||unused in GTA III and Vice City
 
|-
 
|-
 
|0070 ||2 ||global, global || {{Icon|trilogy}} ||divide global int by global int (G /= G int) ||unused in San Andreas
 
|0070 ||2 ||global, global || {{Icon|trilogy}} ||divide global int by global int (G /= G int) ||unused in San Andreas
 
|-
 
|-
|0071 ||2 ||global, global || {{Icon|trilogy}} ||divide global float by global float (G /= G float) ||
+
|0071 ||2 ||global, global || {{Icon|trilogy}} ||divide global float by global float (G /= G flt) ||
 
|-
 
|-
 
|0072 ||2 ||local, local || {{Icon|trilogy}} ||divide local int by local int (L /= L int) ||unused in GTA III and Vice City
 
|0072 ||2 ||local, local || {{Icon|trilogy}} ||divide local int by local int (L /= L int) ||unused in GTA III and Vice City
 
|-
 
|-
|0073 ||2 ||local, local || {{Icon|trilogy}} ||divide local float by local float (L /= L float) ||unused in GTA III and Vice City
+
|0073 ||2 ||local, local || {{Icon|trilogy}} ||divide local float by local float (L /= L flt) ||unused in GTA III and Vice City
 
|-
 
|-
 
|0074 ||2 ||local, global || {{Icon|trilogy}} ||divide local int by global int (L /= G int) ||unused in GTA III and Vice City
 
|0074 ||2 ||local, global || {{Icon|trilogy}} ||divide local int by global int (L /= G int) ||unused in GTA III and Vice City
 
|-
 
|-
|0075 ||2 ||local, global || {{Icon|trilogy}} ||divide local float by global float (L /= G float) ||unused in GTA III and Vice City
+
|0075 ||2 ||local, global || {{Icon|trilogy}} ||divide local float by global float (L /= G flt) ||unused in GTA III and Vice City
 
|-
 
|-
 
|0076 ||2 ||global, local || {{Icon|trilogy}} ||divide global int by local int (G /= L int) ||unused in GTA III, Vice City, and San Andreas
 
|0076 ||2 ||global, local || {{Icon|trilogy}} ||divide global int by local int (G /= L int) ||unused in GTA III, Vice City, and San Andreas
 
|-
 
|-
|0077 ||2 ||global, local || {{Icon|trilogy}} ||divide global float by local float (G /= L float) ||unused in GTA III
+
|0077 ||2 ||global, local || {{Icon|trilogy}} ||divide global float by local float (G /= L flt) ||unused in GTA III
 
|-
 
|-
 
|0078 ||2 || || {{Icon|trilogy}} || ||unused in GTA III
 
|0078 ||2 || || {{Icon|trilogy}} || ||unused in GTA III
Line 277: Line 277:
 
|0085 ||2 ||local, local || {{Icon|trilogy}} ||set local integer equal to local integer (L = L int) ||unused in GTA III
 
|0085 ||2 ||local, local || {{Icon|trilogy}} ||set local integer equal to local integer (L = L int) ||unused in GTA III
 
|-
 
|-
|0086 ||2 ||global, global || {{Icon|trilogy}} ||set global float equal to global float (G = G float) ||
+
|0086 ||2 ||global, global || {{Icon|trilogy}} ||set global float equal to global float (G = G flt) ||
 
|-
 
|-
|0087 ||2 ||local, local || {{Icon|trilogy}} ||set local float equal to local float (L = L float) ||unused in GTA III
+
|0087 ||2 ||local, local || {{Icon|trilogy}} ||set local float equal to local float (L = L flt) ||unused in GTA III
 
|-
 
|-
|0088 ||2 ||global, local || {{Icon|trilogy}} ||set global float equal to local float (G = L float) ||unused in GTA III
+
|0088 ||2 ||global, local || {{Icon|trilogy}} ||set global float equal to local float (G = L flt) ||unused in GTA III
 
|-
 
|-
|0089 ||2 ||local, global || {{Icon|trilogy}} ||set local float equal to global float (L = G float) ||unused in GTA III
+
|0089 ||2 ||local, global || {{Icon|trilogy}} ||set local float equal to global float (L = G flt) ||unused in GTA III
 
|-
 
|-
 
|008A ||2 ||global, local || {{Icon|trilogy}} ||set global integer equal to local integer (G = L int) ||unused in GTA III
 
|008A ||2 ||global, local || {{Icon|trilogy}} ||set global integer equal to local integer (G = L int) ||unused in GTA III
Line 399: Line 399:
 
|00C2 ||4 ||flt, flt, flt, flt || {{Icon|trilogy}} ||check is sphere on screen ||
 
|00C2 ||4 ||flt, flt, flt, flt || {{Icon|trilogy}} ||check is sphere on screen ||
 
|-
 
|-
|00C3 ||0 || || {{Icon|3}} {{Icon|VC}} ||enter debug mode ||
+
|00C3 ||0 || || {{Icon|3}} {{Icon|VC}} ||enter debug mode ||unused in GTA III and Vice City
 
|-
 
|-
|00C4 ||0 || || {{Icon|3}} {{Icon|VC}} ||exit debug mode ||
+
|00C4 ||0 || || {{Icon|3}} {{Icon|VC}} ||exit debug mode ||unused in GTA III and Vice City
 
|-
 
|-
|00C5 ||0 || || {{Icon|3}} ||true ||
+
|00C5 ||0 || || {{Icon|3}} ||true ||unused in GTA III
 
|-
 
|-
|00C6 ||0 || || {{Icon|3}} ||false ||
+
|00C6 ||0 || || {{Icon|3}} ||false ||unused in GTA III
 
|-
 
|-
 
|00C7 ||0 || || ||unsupported ||
 
|00C7 ||0 || || ||unsupported ||
Line 463: Line 463:
 
|00E2 ||2 ||int, int, var || {{Icon|trilogy}} ||get key is pressing ||unused in GTA III, Vice City, and San Andreas
 
|00E2 ||2 ||int, int, var || {{Icon|trilogy}} ||get key is pressing ||unused in GTA III, Vice City, and San Andreas
 
|-
 
|-
|00E3 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||check player is in 2D area ||parameters rearranged in SB
+
|00E3 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player by any means in 2D radius ||parameters rearranged in SB
 
|-
 
|-
|00E4 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||check player is in 2D area on foot ||parameters rearranged in SB
+
|00E4 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player on foot in 2D radius ||parameters rearranged in SB
 
|-
 
|-
|00E5 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||check player is in 2D area in car ||parameters rearranged in SB
+
|00E5 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player in car in 2D radius ||parameters rearranged in SB
 
|-
 
|-
|00E6 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||check player is stopped in 2D area ||unused in Vice City, parameters rearranged in SB
+
|00E6 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player stopped by any means in 2D radius ||unused in Vice City; parameters rearranged in SB
 
|-
 
|-
|00E7 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|00E7 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player stopped on foot in 2D radius ||parameters rearranged in SB
 
|-
 
|-
|00E8 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City, parameters rearranged in SB
+
|00E8 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player stopped in car in 2D radius ||unused in Vice City; parameters rearranged in SB
 
|-
 
|-
|00E9 ||5 ||player handle, char handle, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|00E9 ||5 ||player handle, char handle, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player by any means in 2D radius near char ||parameters rearranged in SB
 
|-
 
|-
|00EA ||5 ||player handle, char handle, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|00EA ||5 ||player handle, char handle, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player on foot in 2D radius near char ||parameters rearranged in SB
 
|-
 
|-
|00EB ||5 ||player handle, char handle, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|00EB ||5 ||player handle, char handle, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player in car in 2D radius near char ||parameters rearranged in SB
 
|-
 
|-
|00EC ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|00EC ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char by any means in 2D radius ||parameters rearranged in SB
 
|-
 
|-
|00ED ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|00ED ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char on foot in 2D radius ||parameters rearranged in SB
 
|-
 
|-
|00EE ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|00EE ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char in car in 2D radius ||parameters rearranged in SB
 
|-
 
|-
|00EF ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in Vice City, parameters rearranged in SB
+
|00EF ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char stopped by any means in 2D radius ||unused in Vice City; parameters rearranged in SB
 
|-
 
|-
|00F0 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|00F0 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char stopped on foot in 2D radius ||parameters rearranged in SB
 
|-
 
|-
|00F1 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in Vice City and San Andreas, parameters rearranged in SB
+
|00F1 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char stopped in car in 2D radius ||unused in Vice City and San Andreas; parameters rearranged in SB
 
|-
 
|-
|00F2 ||5 ||char handle, char handle, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III
+
|00F2 ||5 ||char handle, char handle, flt, flt, int || {{Icon|trilogy}} ||locate char by any means in 2D radius near char ||unused in GTA III
 
|-
 
|-
|00F3 ||5 ||char handle, char handle, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III
+
|00F3 ||5 ||char handle, char handle, flt, flt, int || {{Icon|trilogy}} ||locate char on foot in 2D radius near char ||unused in GTA III
 
|-
 
|-
|00F4 ||5 ||char handle, char handle, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III and Vice City
+
|00F4 ||5 ||char handle, char handle, flt, flt, int || {{Icon|trilogy}} ||locate char in car in 2D radius near char ||unused in GTA III and Vice City
 
|-
 
|-
|00F5 ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|00F5 ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player by any means in 3D radius ||parameters rearranged in SB
 
|-
 
|-
|00F6 ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|00F6 ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player on foot in 3D radius ||parameters rearranged in SB
 
|-
 
|-
|00F7 ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|00F7 ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player in car in 3D radius ||parameters rearranged in SB
 
|-
 
|-
|00F8 ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|00F8 ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player stopped by any means in 3D radius ||parameters rearranged in SB
 
|-
 
|-
|00F9 ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|00F9 ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player stopped on foot in 3D radius ||parameters rearranged in SB
 
|-
 
|-
|00FA ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|00FA ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player stopped in car in 3D radius ||parameters rearranged in SB
 
|-
 
|-
|00FB ||6 ||player handle, char handle, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|00FB ||6 ||player handle, char handle, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player by any means in 3D radius near char ||parameters rearranged in SB
 
|-
 
|-
|00FC ||6 ||player handle, char handle, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|00FC ||6 ||player handle, char handle, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player on foot in 3D radius near char ||parameters rearranged in SB
 
|-
 
|-
|00FD ||6 ||player handle, char handle, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|00FD ||6 ||player handle, char handle, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} ||locate player in car in 3D radius near char ||parameters rearranged in SB
 
|-
 
|-
|00FE ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|00FE ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char by any means in 3D radius ||parameters rearranged in SB
 
|-
 
|-
|[[00FF]] ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|[[00FF]] ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char on foot in 3D radius ||parameters rearranged in SB
 
|-
 
|-
|0100 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III
+
|0100 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char in car in 3D radius ||unused in GTA III
 
|-
 
|-
|0101 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III
+
|0101 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char stopped by any means in 3D radius ||unused in GTA III
 
|-
 
|-
|0102 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III
+
|0102 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char stopped on foot in 3D radius ||unused in GTA III
 
|-
 
|-
|0103 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in Vice City
+
|0103 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char stopped in car in 3D radius ||unused in Vice City
 
|-
 
|-
|0104 ||6 ||char handle, char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III
+
|0104 ||6 ||char handle, char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char by any means in 3D radius near char ||unused in GTA III
 
|-
 
|-
|0105 ||6 ||char handle, char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III and Vice City
+
|0105 ||6 ||char handle, char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char on foot in 3D radius near char ||unused in GTA III and Vice City
 
|-
 
|-
|0106 ||6 ||char handle, char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III and Vice City
+
|0106 ||6 ||char handle, char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate char in car in 3D radius near char ||unused in GTA III and Vice City
 
|-
 
|-
 
|0107 ||5 || int, flt, flt, flt, object handle || {{Icon|trilogy}} ||create object ||parameters rearranged in SB
 
|0107 ||5 || int, flt, flt, flt, object handle || {{Icon|trilogy}} ||create object ||parameters rearranged in SB
Line 685: Line 685:
 
|0151 ||1 ||int || {{Icon|trilogy}} ||remove status text ||
 
|0151 ||1 ||int || {{Icon|trilogy}} ||remove status text ||
 
|-
 
|-
|[[0152]] ||11 ||string, int, int, int, int, int, int, int, int, int, int || {{Icon|3}} {{Icon|VC}} ||set zone car info ||13 parameters in Vice City
+
|[[0152]] ||— ||string, int, int, int, int, int, int, int, int, int, int || {{Icon|3}} {{Icon|VC}} ||set zone car info ||11 parameters in GTA III, 13 parameters in Vice City
 
|-
 
|-
 
|0153 ||0 || || ||unsupported ||
 
|0153 ||0 || || ||unsupported ||
Line 745: Line 745:
 
|016F ||10 ||int, flt, flt, flt, flt, flt, int, int, int, int || {{Icon|3}} ||create particle ||
 
|016F ||10 ||int, flt, flt, flt, flt, flt, int, int, int, int || {{Icon|3}} ||create particle ||
 
|-
 
|-
|[[0170]] ||2 ||player handle, var || {{Icon|3}} {{Icon|VC}} ||get player heading ||unused in GTA III, parameters rearranged in SB
+
|[[0170]] ||2 ||player handle, var || {{Icon|3}} {{Icon|VC}} ||get player heading ||unused in GTA III; parameters rearranged in SB
 
|-
 
|-
 
|[[0171]] ||2 ||player handle, flt || {{Icon|3}} {{Icon|VC}} ||set player heading ||
 
|[[0171]] ||2 ||player handle, flt || {{Icon|3}} {{Icon|VC}} ||set player heading ||
Line 779: Line 779:
 
|[[0180]] ||1 ||var || {{Icon|trilogy}} ||set on mission flag ||
 
|[[0180]] ||1 ||var || {{Icon|trilogy}} ||set on mission flag ||
 
|-
 
|-
|0181 ||2 ||nop || {{Icon|trilogy}} ||no operation ||
+
|0181 ||2 ||nop || {{Icon|trilogy}} ||no operation ||unused in GTA III, Vice City, and San Andreas
 
|-
 
|-
 
|0182 ||2 || || {{Icon|3}} || ||
 
|0182 ||2 || || {{Icon|3}} || ||
Line 823: Line 823:
 
|0196 ||? || || {{Icon|3}} ||? ||
 
|0196 ||? || || {{Icon|3}} ||? ||
 
|-
 
|-
|0197 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|0197 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City; parameters rearranged in SB
 
|-
 
|-
|0198 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|0198 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City; parameters rearranged in SB
 
|-
 
|-
|0199 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|0199 ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City; parameters rearranged in SB
 
|-
 
|-
|019A ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||unused in GTA III, parameters rearranged in SB
+
|019A ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||unused in GTA III and Vice City; parameters rearranged in SB
 
|-
 
|-
|019B ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|019B ||6 ||player handle, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City; parameters rearranged in SB
 
|-
 
|-
|019C ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|019C ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City; parameters rearranged in SB
 
|-
 
|-
|019D ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|019D ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City; parameters rearranged in SB
 
|-
 
|-
|019E ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|019E ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City; parameters rearranged in SB
 
|-
 
|-
|019F ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||unused in GTA III, parameters rearranged in SB
+
|019F ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||unused in GTA III and Vice City; parameters rearranged in SB
 
|-
 
|-
|01A0 ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
+
|01A0 ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City; parameters rearranged in SB
 
|-
 
|-
|01A1 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III, parameters rearranged in SB
+
|01A1 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III and Vice City; parameters rearranged in SB
 
|-
 
|-
|01A2 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III, parameters rearranged in SB
+
|01A2 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III and Vice City; parameters rearranged in SB
 
|-
 
|-
|01A3 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|01A3 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in Vice City; parameters rearranged in SB
 
|-
 
|-
|01A4 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III, parameters rearranged in SB
+
|01A4 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III and Vice City; parameters rearranged in SB
 
|-
 
|-
|01A5 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III, parameters rearranged in SB
+
|01A5 ||6 ||char handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III and Vice City; parameters rearranged in SB
 
|-
 
|-
|01A6 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III, parameters rearranged in SB
+
|01A6 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III and Vice City; parameters rearranged in SB
 
|-
 
|-
|01A7 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III, parameters rearranged in SB
+
|01A7 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III and Vice City; parameters rearranged in SB
 
|-
 
|-
|01A8 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|01A8 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in Vice City; parameters rearranged in SB
 
|-
 
|-
|01A9 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III, parameters rearranged in SB
+
|01A9 ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in GTA III and Vice City; parameters rearranged in SB
 
|-
 
|-
|01AA ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|01AA ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in Vice City; parameters rearranged in SB
 
|-
 
|-
|01AB ||6 ||car handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|01AB ||6 ||car handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in Vice City; parameters rearranged in SB
 
|-
 
|-
|01AC ||8 ||car handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|01AC ||8 ||car handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||unused in Vice City; parameters rearranged in SB
 
|-
 
|-
|01AD ||6 ||car handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|01AD ||6 ||car handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate car in 2D radius ||parameters rearranged in SB
 
|-
 
|-
|01AE ||6 ||car handle, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|01AE ||6 ||car handle, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate car stopped in 2D radius ||parameters rearranged in SB
 
|-
 
|-
|01AF ||8 ||car handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|01AF ||8 ||car handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate car in 3D radius ||parameters rearranged in SB
 
|-
 
|-
|01B0 ||8 ||car handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|01B0 ||8 ||car handle, flt, flt, flt, flt, flt, flt, int || {{Icon|trilogy}} ||locate car stopped in 3D radius ||parameters rearranged in SB
 
|-
 
|-
 
|01B1 ||3 ||player handle, int, int || {{Icon|3}} {{Icon|VC}} ||give player weapon ||
 
|01B1 ||3 ||player handle, int, int || {{Icon|3}} {{Icon|VC}} ||give player weapon ||
Line 1,027: Line 1,027:
 
|01FC ||5 || || {{Icon|3}} {{Icon|VC}} || ||
 
|01FC ||5 || || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
|01FD ||5 || || {{Icon|3}} {{Icon|VC}} || ||
+
|01FD ||5 || || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City
 
|-
 
|-
 
|01FE ||5 || || {{Icon|3}} {{Icon|VC}} || ||
 
|01FE ||5 || || {{Icon|3}} {{Icon|VC}} || ||
Line 1,033: Line 1,033:
 
|01FF ||6 || || {{Icon|3}} {{Icon|VC}} || ||
 
|01FF ||6 || || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
|0200 ||6 || || {{Icon|3}} {{Icon|VC}} || ||
+
|0200 ||6 || || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City
 
|-
 
|-
|0201 ||6 || || {{Icon|3}} {{Icon|VC}} || ||
+
|0201 ||6 || || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City
 
|-
 
|-
 
|0202 ||5 || || {{Icon|trilogy}} || ||
 
|0202 ||5 || || {{Icon|trilogy}} || ||
Line 1,041: Line 1,041:
 
|0203 ||5 || || {{Icon|trilogy}} || ||
 
|0203 ||5 || || {{Icon|trilogy}} || ||
 
|-
 
|-
|0204 ||5 || || {{Icon|trilogy}} || ||
+
|0204 ||5 || || {{Icon|trilogy}} || ||unused in Vice City
 
|-
 
|-
 
|0205 ||6 || || {{Icon|trilogy}} || ||unused in GTA III
 
|0205 ||6 || || {{Icon|trilogy}} || ||unused in GTA III
 
|-
 
|-
|0206 ||6 || || {{Icon|trilogy}} || ||unused in GTA III
+
|0206 ||6 || || {{Icon|trilogy}} || ||unused in GTA III and Vice City
 
|-
 
|-
|0207 ||6 || || {{Icon|trilogy}} || ||unused in GTA III
+
|0207 ||6 || || {{Icon|trilogy}} || ||unused in GTA III and Vice City
 
|-
 
|-
 
|0208 ||2 ||flt, flt, var || {{Icon|trilogy}} ||generate random float in range ||parameters rearranged in SB
 
|0208 ||2 ||flt, flt, var || {{Icon|trilogy}} ||generate random float in range ||parameters rearranged in SB
Line 1,107: Line 1,107:
 
|0224 ||2 ||car handle, int || {{Icon|trilogy}} ||set car health ||
 
|0224 ||2 ||car handle, int || {{Icon|trilogy}} ||set car health ||
 
|-
 
|-
|0225 ||2 || || {{Icon|3}} {{Icon|VC}} ||get player health ||unused in GTA III, parameters rearranged in SB
+
|0225 ||2 || || {{Icon|3}} {{Icon|VC}} ||get player health ||unused in GTA III; parameters rearranged in SB
 
|-
 
|-
 
|0226 ||2 || || {{Icon|trilogy}} ||get char health ||parameters rearranged in SB
 
|0226 ||2 || || {{Icon|trilogy}} ||get char health ||parameters rearranged in SB
Line 1,151: Line 1,151:
 
|023A ||2 || || {{Icon|3}} || ||
 
|023A ||2 || || {{Icon|3}} || ||
 
|-
 
|-
|023B ||2 ||char handle, object handle || {{Icon|trilogy}} ||check char is touching object ||unused in GTA III
+
|023B ||2 ||char handle, object handle || {{Icon|trilogy}} ||check char is touching object ||unused in GTA III and Vice City
 
|-
 
|-
 
|[[023C]] ||2 ||int, string || {{Icon|trilogy}} ||load special actor ||parameters rearranged in SB in Sn Andreas
 
|[[023C]] ||2 ||int, string || {{Icon|trilogy}} ||load special actor ||parameters rearranged in SB in Sn Andreas
Line 1,189: Line 1,189:
 
|024D ||1 || || {{Icon|3}} || ||unused in GTA III
 
|024D ||1 || || {{Icon|3}} || ||unused in GTA III
 
|-
 
|-
|[[024E]] ||1 ||phone (object?) handle || {{Icon|3}} {{Icon|VC}} ||disable phone ||
+
|[[024E]] ||1 ||phone ID || {{Icon|3}} {{Icon|VC}} ||disable phone ||
 
|-
 
|-
 
|[[024F]] ||9 ||flt, flt, flt, flt, int, int, int, int, int || {{Icon|trilogy}} ||create corona ||
 
|[[024F]] ||9 ||flt, flt, flt, flt, int, int, int, int, int || {{Icon|trilogy}} ||create corona ||
Line 1,217: Line 1,217:
 
|0292 ||0 || || ||unsupported ||
 
|0292 ||0 || || ||unsupported ||
 
|-
 
|-
|0293 ||2 || || {{Icon|trilogy}} || ||
+
|0293 ||1 || || {{Icon|trilogy}} || ||
 
|-
 
|-
 
|0294 ||2 ||car handle, int || {{Icon|trilogy}} ||set car can respray ||
 
|0294 ||2 ||car handle, int || {{Icon|trilogy}} ||set car can respray ||
Line 1,225: Line 1,225:
 
|[[0296]] ||1 ||int || {{Icon|trilogy}} ||release special actor ||
 
|[[0296]] ||1 ||int || {{Icon|trilogy}} ||release special actor ||
 
|-
 
|-
|0297 ||0 || || {{Icon|trilogy}} ||reset number of models killed by player ||1 parameter in San Andreas
+
|0297 ||— ||none; player handle || {{Icon|trilogy}} ||reset number of models killed by player ||0 parameter in GTA III and Vice City, 1 parameter in San Andreas
 
|-
 
|-
|0298 ||2 ||int, var || {{Icon|trilogy}} ||get number of models killed by player ||3 parameters in San Andreas, parameters rearranged in SB
+
|0298 ||— ||int, var; player handle, int, var || {{Icon|trilogy}} ||get number of models killed by player ||2 parameters in GTA III and Vice City, 3 parameters in San Andreas; parameters rearranged in SB
 
|-
 
|-
 
|0299 ||1 ||garage ID || {{Icon|3}} {{Icon|SA}} ||activate garage ||
 
|0299 ||1 ||garage ID || {{Icon|3}} {{Icon|SA}} ||activate garage ||
Line 1,257: Line 1,257:
 
|02A6 ||0 || || ||unsupported ||
 
|02A6 ||0 || || ||unsupported ||
 
|-
 
|-
|02A7 ||5 || || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|02A7 ||5 ||int, flt, flt, flt, var || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
|02A8 ||5 || || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|02A8 ||5 ||int, flt, flt, flt, var || {{Icon|trilogy}} || ||parameters rearranged in SB
 
|-
 
|-
 
|02A9 ||2 ||char handle, int || {{Icon|trilogy}} ||set char only damaged by player ||
 
|02A9 ||2 ||char handle, int || {{Icon|trilogy}} ||set char only damaged by player ||
Line 1,269: Line 1,269:
 
|02AC ||6 ||char handle, int, int, int, int, int || {{Icon|trilogy}} ||set car proofs ||
 
|02AC ||6 ||char handle, int, int, int, int, int || {{Icon|trilogy}} ||set car proofs ||
 
|-
 
|-
|02AD ||7 || || {{Icon|3}} {{Icon|VC}} || ||
+
|02AD ||7 ||player handle, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
|02AE ||7 || || {{Icon|3}} {{Icon|VC}} || ||
+
|02AE ||7 || || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City
 
|-
 
|-
|02AF ||7 || || {{Icon|3}} {{Icon|VC}} || ||
+
|02AF ||7 || || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City
 
|-
 
|-
|02B0 ||7 || || {{Icon|3}} {{Icon|VC}} || ||
+
|02B0 ||7 || || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City
 
|-
 
|-
|02B1 ||7 || || {{Icon|3}} {{Icon|VC}} || ||
+
|02B1 ||7 || || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City
 
|-
 
|-
|02B2 ||7 || || {{Icon|3}} {{Icon|VC}} || ||
+
|02B2 ||7 || || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City
 
|-
 
|-
|02B3 ||9 || || {{Icon|3}} {{Icon|VC}} || ||
+
|02B3 ||9 ||player handle, flt, flt, flt, flt, flt, flt, flt, int || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
 
|02B4 ||9 || || {{Icon|3}} {{Icon|VC}} || ||
 
|02B4 ||9 || || {{Icon|3}} {{Icon|VC}} || ||
Line 1,287: Line 1,287:
 
|02B5 ||9 || || {{Icon|3}} {{Icon|VC}} || ||
 
|02B5 ||9 || || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
|02B6 ||9 || || {{Icon|3}} {{Icon|VC}} || ||
+
|02B6 ||9 || || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City
 
|-
 
|-
|02B7 ||9 || || {{Icon|3}} {{Icon|VC}} || ||
+
|02B7 ||9 || || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City
 
|-
 
|-
|02B8 ||9 || || {{Icon|3}} {{Icon|VC}} || ||
+
|02B8 ||9 || || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City
 
|-
 
|-
|02B9 ||1 ||garage ID || {{Icon|trilogy}} ||deactivate garage ||
+
|02B9 ||1 ||garage ID || {{Icon|3}} {{Icon|SA}} ||deactivate garage ||
 
|-
 
|-
 
|02BA ||? || || {{Icon|3}} ||? ||
 
|02BA ||? || || {{Icon|3}} ||? ||
Line 1,299: Line 1,299:
 
|02BB ||? || || {{Icon|3}} ||check? ||
 
|02BB ||? || || {{Icon|3}} ||check? ||
 
|-
 
|-
|02BC ||1 ||int || {{Icon|3}} {{Icon|VC}} || ||
+
|02BC ||1 ||int || {{Icon|3}} || ||
 
|-
 
|-
 
|02BD ||0 || || ||unsupported ||
 
|02BD ||0 || || ||unsupported ||
Line 1,333: Line 1,333:
 
|02CC ||1 ||object handle || {{Icon|trilogy}} ||check object bounding sphere visible ||
 
|02CC ||1 ||object handle || {{Icon|trilogy}} ||check object bounding sphere visible ||
 
|-
 
|-
|02CD ||2 || || {{Icon|3}} {{Icon|VC}} || ||
+
|02CD ||2 || || {{Icon|3}} || ||
 
|-
 
|-
 
|[[02CE]] ||4 ||flt, flt, flt, var || {{Icon|trilogy}} ||get ground z for 3D coord ||parameters rearranged in SB
 
|[[02CE]] ||4 ||flt, flt, flt, var || {{Icon|trilogy}} ||get ground z for 3D coord ||parameters rearranged in SB
Line 1,415: Line 1,415:
 
|02F5 ||2 || || {{Icon|3}} ||set head anim ||
 
|02F5 ||2 || || {{Icon|3}} ||set head anim ||
 
|-
 
|-
|02F6 ||2 ||float, var || {{Icon|trilogy}} ||get cosine ||unused in GTA III, parameters rearranged in SB
+
|02F6 ||2 ||float, var || {{Icon|trilogy}} ||get sine ||unused in GTA III; parameters rearranged in SB
 
|-
 
|-
|02F7 ||2 ||float, var || {{Icon|trilogy}} ||get sine ||unused in GTA III, parameters rearranged in SB
+
|02F7 ||2 ||float, var || {{Icon|trilogy}} ||get cosine ||unused in GTA III; parameters rearranged in SB
 
|-
 
|-
 
|02F8 ||2 ||car handle, var || {{Icon|trilogy}} ||get car z angle sine ||
 
|02F8 ||2 ||car handle, var || {{Icon|trilogy}} ||get car z angle sine ||
Line 1,433: Line 1,433:
 
|02FE ||5 ||string, int, int, int, int || {{Icon|3}} ||print text with 2 numbers now ||
 
|02FE ||5 ||string, int, int, int, int || {{Icon|3}} ||print text with 2 numbers now ||
 
|-
 
|-
|02FF ||6 || || {{Icon|trilogy}} || ||unused in GTA III
+
|02FF ||6 ||string, int, int, int, int, int || {{Icon|trilogy}} ||print text with 3 numbers ||unused in GTA III
 
|-
 
|-
 
|0300 ||6 || || {{Icon|3}}  || ||unused in GTA III
 
|0300 ||6 || || {{Icon|3}}  || ||unused in GTA III
Line 1,439: Line 1,439:
 
|0301 ||6 || || {{Icon|3}}  || ||unused in GTA III
 
|0301 ||6 || || {{Icon|3}}  || ||unused in GTA III
 
|-
 
|-
|0302 ||7 || || {{Icon|trilogy}} || ||
+
|0302 ||7 ||string, int, int, int, int, int, int || {{Icon|trilogy}} ||print text with 4 numbers ||
 
|-
 
|-
 
|0303 ||7 || || {{Icon|3}} {{Icon|SA}} || ||unused in GTA III
 
|0303 ||7 || || {{Icon|3}} {{Icon|SA}} || ||unused in GTA III
Line 1,451: Line 1,451:
 
|0307 ||8 || || {{Icon|3}} || ||unused in GTA III
 
|0307 ||8 || || {{Icon|3}} || ||unused in GTA III
 
|-
 
|-
|0308 ||9 || || {{Icon|trilogy}} || ||
+
|0308 ||9 ||string, int, int, int, int, int, int, int, int || {{Icon|trilogy}} ||print text with 6 numbers ||
 
|-
 
|-
 
|0309 ||9 || || {{Icon|3}} || ||unused in GTA III
 
|0309 ||9 || || {{Icon|3}} || ||unused in GTA III
Line 1,463: Line 1,463:
 
|[[030D]] ||1 ||int || {{Icon|trilogy}} ||set max progress ||
 
|[[030D]] ||1 ||int || {{Icon|trilogy}} ||set max progress ||
 
|-
 
|-
|030E ||1 || || {{Icon|trilogy}} ||save jump distance ||
+
|030E ||1 ||flt || {{Icon|3}} {{Icon|VC}} ||set jump distance ||
 
|-
 
|-
|030F ||1 || || {{Icon|3}} {{Icon|VC}} ||save jump height ||
+
|030F ||1 ||flt || {{Icon|3}} {{Icon|VC}} ||set jump height ||
 
|-
 
|-
|0310 ||1 || || {{Icon|3}} {{Icon|VC}} ||save jump flips ||
+
|0310 ||1 ||int || {{Icon|3}} {{Icon|VC}} ||set jump flips ||
 
|-
 
|-
|0311 ||1 || || {{Icon|3}} {{Icon|VC}} ||save jump rotation ||
+
|0311 ||1 ||int || {{Icon|3}} {{Icon|VC}} ||set jump rotation ||
 
|-
 
|-
|0312 ||1 ||int || {{Icon|3}} {{Icon|VC}} ||save jump type ||
+
|0312 ||1 ||int || {{Icon|3}} {{Icon|VC}} ||set jump type ||
 
|-
 
|-
 
|0313 ||0 || || {{Icon|3}} {{Icon|VC}} ||increment unique jumps found ||
 
|0313 ||0 || || {{Icon|3}} {{Icon|VC}} ||increment unique jumps found ||
Line 1,495: Line 1,495:
 
|031D ||2 ||char handle, int || {{Icon|trilogy}} ||check char has been damaged by weapon ||
 
|031D ||2 ||char handle, int || {{Icon|trilogy}} ||check char has been damaged by weapon ||
 
|-
 
|-
|031E ||2 ||car handle, int || {{Icon|trilogy}} ||check car has been damaged by weapon ||
+
|031E ||2 ||car handle, int || {{Icon|trilogy}} ||check car has been damaged by weapon ||unused in GTA III
 
|-
 
|-
|031F ||2 || || {{Icon|3}} {{Icon|VC}} || ||
+
|031F ||2 || || {{Icon|3}} {{Icon|VC}} || ||unused in GTA III
 
|-
 
|-
 
|0320 ||2 ||char handle, player handle || {{Icon|3}} {{Icon|VC}} || ||
 
|0320 ||2 ||char handle, player handle || {{Icon|3}} {{Icon|VC}} || ||
Line 1,503: Line 1,503:
 
|0321 ||1 ||char handle || {{Icon|trilogy}} ||set char to die ||
 
|0321 ||1 ||char handle || {{Icon|trilogy}} ||set char to die ||
 
|-
 
|-
|0322 ||1 ||player handle || {{Icon|3}} {{Icon|VC}} ||set player to die ||
+
|0322 ||1 ||player handle || {{Icon|3}} {{Icon|VC}} ||set player to die ||unused in GTA III
 
|-
 
|-
 
|0323 ||2 ||car handle, int || {{Icon|trilogy}} || ||
 
|0323 ||2 ||car handle, int || {{Icon|trilogy}} || ||
Line 1,511: Line 1,511:
 
|[[0325]] ||2 ||car handle, fire handle || {{Icon|trilogy}} ||start car fire ||parameters rearranged in SB
 
|[[0325]] ||2 ||car handle, fire handle || {{Icon|trilogy}} ||start car fire ||parameters rearranged in SB
 
|-
 
|-
|0326 ||2 ||char handle, fire handle || {{Icon|trilogy}} ||start char fire ||parameters rearranged in SB
+
|0326 ||2 ||char handle, fire handle || {{Icon|trilogy}} ||start char fire ||unused in GTA III; parameters rearranged in SB
 
|-
 
|-
 
|0327 ||6 ||int, flt, flt, flt, flt, char handle || {{Icon|trilogy}} ||get random char in area ||parameters rearranged in SB
 
|0327 ||6 ||int, flt, flt, flt, flt, char handle || {{Icon|trilogy}} ||get random char in area ||parameters rearranged in SB
Line 1,519: Line 1,519:
 
|0329 ||1 ||garage ID || {{Icon|3}} {{Icon|VC}} ||check garage respray done ||
 
|0329 ||1 ||garage ID || {{Icon|3}} {{Icon|VC}} ||check garage respray done ||
 
|-
 
|-
|032A ||1 || || {{Icon|trilogy}} || ||
+
|032A ||1 || || {{Icon|trilogy}} || ||unused in GTA III
 
|-
 
|-
 
|032B ||7 || || {{Icon|trilogy}} ||create weapon pickup ||parameters rearranged in SB
 
|032B ||7 || || {{Icon|trilogy}} ||create weapon pickup ||parameters rearranged in SB
Line 1,533: Line 1,533:
 
|[[0330]] ||2 ||player handle, int || {{Icon|trilogy}} ||set player never gets tired ||
 
|[[0330]] ||2 ||player handle, int || {{Icon|trilogy}} ||set player never gets tired ||
 
|-
 
|-
|0331 ||2 ||player handle, int || {{Icon|trilogy}} ||set player fast reload ||
+
|0331 ||2 ||player handle, int || {{Icon|trilogy}} ||set player fast reload ||unused in GTA III
 
|-
 
|-
 
|[[0332]] ||2 ||char handle, int || {{Icon|trilogy}} ||set char bleeding ||
 
|[[0332]] ||2 ||char handle, int || {{Icon|trilogy}} ||set char bleeding ||
Line 1,565: Line 1,565:
 
|0340 ||4 ||int, int, int, int || {{Icon|trilogy}} ||set text draw colors ||
 
|0340 ||4 ||int, int, int, int || {{Icon|trilogy}} ||set text draw colors ||
 
|-
 
|-
|0341 ||1 ||int || {{Icon|trilogy}} || ||
+
|0341 ||1 ||int || {{Icon|trilogy}} || ||unused in GTA III
 
|-
 
|-
 
|0342 ||1 ||int || {{Icon|trilogy}} ||set text draw centered ||
 
|0342 ||1 ||int || {{Icon|trilogy}} ||set text draw centered ||
 
|-
 
|-
|0343 ||1 ||flt || {{Icon|trilogy}} ||set text draw line width ||
+
|0343 ||1 ||flt || {{Icon|trilogy}} ||set text draw line width ||unused in GTA III
 
|-
 
|-
 
|0344 ||1 || || {{Icon|3}} {{Icon|SA}} || ||
 
|0344 ||1 || || {{Icon|3}} {{Icon|SA}} || ||
Line 1,577: Line 1,577:
 
|0346 ||4 || || {{Icon|3}} || ||
 
|0346 ||4 || || {{Icon|3}} || ||
 
|-
 
|-
|0347 ||1 || || {{Icon|3}} || ||
+
|0347 ||1 || || {{Icon|3}} || ||unused in GTA III
 
|-
 
|-
 
|0348 ||1 ||int || {{Icon|trilogy}} || ||
 
|0348 ||1 ||int || {{Icon|trilogy}} || ||
Line 1,609: Line 1,609:
 
|0356 ||7 || || {{Icon|3}} {{Icon|SA}} || ||
 
|0356 ||7 || || {{Icon|3}} {{Icon|SA}} || ||
 
|-
 
|-
|0357 ||? || || {{Icon|3}} ||? ||
+
|0357 ||? || || {{Icon|3}} ||? ||unused in GTA III
 
|-
 
|-
 
|0358 ||0 || || {{Icon|3}} || ||
 
|0358 ||0 || || {{Icon|3}} || ||
Line 1,623: Line 1,623:
 
|035D ||1 ||object handle || {{Icon|trilogy}} ||make object targettable ||two parameters in San Andreas
 
|035D ||1 ||object handle || {{Icon|trilogy}} ||make object targettable ||two parameters in San Andreas
 
|-
 
|-
|035E ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} ||add armour to player ||
+
|035E ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} ||add armour to player ||unused in GTA III
 
|-
 
|-
 
|035F ||2 ||char handle, int || {{Icon|trilogy}} ||add armour to char ||
 
|035F ||2 ||char handle, int || {{Icon|trilogy}} ||add armour to char ||
Line 1,635: Line 1,635:
 
|0363 ||6 ||flt, flt, flt, flt, int, int || {{Icon|trilogy}} ||set object model visibility ||
 
|0363 ||6 ||flt, flt, flt, flt, int, int || {{Icon|trilogy}} ||set object model visibility ||
 
|-
 
|-
|0364 ||2 ||char handle, char handle ||{{Icon|SA}} ||check has char spotted char ||
+
|0364 ||2 ||char handle, char handle ||{{Icon|SA}} ||check has char spotted char ||unused in GTA III
 
|-
 
|-
 
|0365 ||1 ||char handle || {{Icon|3}} {{Icon|VC}} || ||
 
|0365 ||1 ||char handle || {{Icon|3}} {{Icon|VC}} || ||
Line 1,645: Line 1,645:
 
|0368 ||10 ||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt || {{Icon|3}} ||create ev crane ||
 
|0368 ||10 ||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt || {{Icon|3}} ||create ev crane ||
 
|-
 
|-
|0369 ||2 ||player handle, car handle || {{Icon|3}} {{Icon|VC}} || ||
+
|0369 ||2 ||player handle, car handle || {{Icon|3}} {{Icon|VC}} ||warp player into car ||
 
|-
 
|-
|036A ||2 ||char handle, car handle || {{Icon|trilogy}} || ||
+
|036A ||2 ||char handle, car handle || {{Icon|trilogy}} ||warp char into car ||
 
|-
 
|-
 
|036B ||0 || || ||unsupported ||
 
|036B ||0 || || ||unsupported ||
Line 1,655: Line 1,655:
 
|036D ||5 ||string, int, int, int, int || {{Icon|trilogy}} || ||
 
|036D ||5 ||string, int, int, int, int || {{Icon|trilogy}} || ||
 
|-
 
|-
|036E ||6 || || {{Icon|3}} || ||
+
|036E ||6 || || {{Icon|3}} || ||unused in GTA III
 
|-
 
|-
|036F ||7 || || {{Icon|3}} || ||
+
|036F ||7 || || {{Icon|3}} || ||unused in GTA III
 
|-
 
|-
 
|0370 ||8 || || {{Icon|3}} || ||
 
|0370 ||8 || || {{Icon|3}} || ||
Line 1,701: Line 1,701:
 
|0384 ||4 ||string, string, int, int || {{Icon|trilogy}} ||print string in string ||
 
|0384 ||4 ||string, string, int, int || {{Icon|trilogy}} ||print string in string ||
 
|-
 
|-
|0385 ||4 || || {{Icon|3}} || ||
+
|0385 ||0 || || ||unsupported ||
 
|-
 
|-
 
|0386 ||6 || || {{Icon|3}} || ||
 
|0386 ||6 || || {{Icon|3}} || ||
Line 1,721: Line 1,721:
 
|038E ||8 ||flt, flt, flt, flt, int, int, int, int || {{Icon|trilogy}} ||draw rectangle ||unused in GTA III and Vice City  
 
|038E ||8 ||flt, flt, flt, flt, int, int, int, int || {{Icon|trilogy}} ||draw rectangle ||unused in GTA III and Vice City  
 
|-
 
|-
|[[038F]] ||2 ||int, string || {{Icon|trilogy}} ||get texture from txd ||unused in GTA III and Vice City , parameters rearranged in SB in San Andreas
+
|[[038F]] ||2 ||int, string || {{Icon|trilogy}} ||get texture from txd ||unused in GTA III and Vice City; parameters rearranged in SB in San Andreas
 
|-
 
|-
 
|0390 ||1 ||string || {{Icon|trilogy}} ||load txd ||unused in GTA III and Vice City  
 
|0390 ||1 ||string || {{Icon|trilogy}} ||load txd ||unused in GTA III and Vice City  
Line 1,769: Line 1,769:
 
|03A6 ||3 ||var, var, var || {{Icon|3}} || ||
 
|03A6 ||3 ||var, var, var || {{Icon|3}} || ||
 
|-
 
|-
|03A7 ||1 ||nop || {{Icon|trilogy}} ||no operation ||
+
|03A7 ||1 ||nop || {{Icon|trilogy}} ||no operation ||unused in GTA III and Vice City
 
|-
 
|-
|03A8 ||1 ||nop || {{Icon|trilogy}} ||no operation ||
+
|03A8 ||1 ||nop || {{Icon|trilogy}} ||no operation ||unused in GTA III and Vice City
 
|-
 
|-
|03A9 ||0 ||nop || {{Icon|trilogy}} ||no operation ||
+
|03A9 ||0 ||nop || {{Icon|trilogy}} ||no operation ||unused in GTA III and Vice City
 
|-
 
|-
 
|03AA ||3 ||float, float, float || {{Icon|3}} {{Icon|VC}} ||play suspect last seen ||
 
|03AA ||3 ||float, float, float || {{Icon|3}} {{Icon|VC}} ||play suspect last seen ||
Line 1,791: Line 1,791:
 
|03B1 ||1 ||garage ID || {{Icon|trilogy}} ||check garage is closed ||
 
|03B1 ||1 ||garage ID || {{Icon|trilogy}} ||check garage is closed ||
 
|-
 
|-
|03B2 ||0 || || {{Icon|3}} || ||
+
|03B2 ||0 || || {{Icon|3}} ||start Catalina's helicopter flyby ||
 
|-
 
|-
|03B3 ||0 || || {{Icon|3}} || ||
+
|03B3 ||0 || || {{Icon|3}} ||start Catalina's helicopter take off ||
 
|-
 
|-
|03B4 ||0 || || {{Icon|3}} || ||
+
|03B4 ||0 || || {{Icon|3}} ||remove Catalina's helicopter ||
 
|-
 
|-
|03B5 ||0 || || {{Icon|3}} || ||
+
|03B5 ||0 || || {{Icon|3}} ||check Catalina's helicopter is shot down ||
 
|-
 
|-
 
|03B6 ||6 ||flt, flt, flt, flt, int, int || {{Icon|trilogy}} ||swap nearest building model ||
 
|03B6 ||6 ||flt, flt, flt, flt, int, int || {{Icon|trilogy}} ||swap nearest building model ||
Line 1,805: Line 1,805:
 
|03B8 ||1 ||player handle || {{Icon|3}} {{Icon|VC}} || ||
 
|03B8 ||1 ||player handle || {{Icon|3}} {{Icon|VC}} || ||
 
|-
 
|-
|03B9 ||1 || || {{Icon|3}} || ||
+
|03B9 ||1 ||car handle || {{Icon|3}} ||create Catalina's helicopter ||
 
|-
 
|-
 
|03BA ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|trilogy}} ||clear area of cars ||
 
|03BA ||6 ||flt, flt, flt, flt, flt, flt || {{Icon|trilogy}} ||clear area of cars ||
Line 1,831: Line 1,831:
 
|[[03C5]] ||4 ||flt, flt, flt, flt || {{Icon|trilogy}} ||create random car for car park ||
 
|[[03C5]] ||4 ||flt, flt, flt, flt || {{Icon|trilogy}} ||create random car for car park ||
 
|-
 
|-
|03C6 ||1 || || {{Icon|3}} || ||
+
|03C6 ||1 ||int || {{Icon|3}} || ||
 
|-
 
|-
 
|03C7 ||1 ||float || {{Icon|trilogy}} || ||
 
|03C7 ||1 ||float || {{Icon|trilogy}} || ||
Line 1,837: Line 1,837:
 
|03C8 ||0 || || {{Icon|trilogy}} || ||
 
|03C8 ||0 || || {{Icon|trilogy}} || ||
 
|-
 
|-
|03C9 ||1 || || {{Icon|3}} || ||
+
|03C9 ||1 ||car handle || {{Icon|3}} || ||
 
|-
 
|-
 
|03CA ||1 ||object handle || {{Icon|trilogy}} || ||
 
|03CA ||1 ||object handle || {{Icon|trilogy}} || ||
Line 1,849: Line 1,849:
 
|03CE ||1 ||car handle || {{Icon|trilogy}} ||check car is stuck ||
 
|03CE ||1 ||car handle || {{Icon|trilogy}} ||check car is stuck ||
 
|-
 
|-
|03CF ||2 || || {{Icon|trilogy}} || ||parameters rearranged in SB
+
|03CF ||2 ||int, string || {{Icon|trilogy}} || ||parameters rearranged in SB
 +
|-
 +
|03D0 ||0 || || {{Icon|trilogy}} || ||1 parameter in Vice City and San Andreas
 +
|-
 +
|03D1 ||0 || || {{Icon|trilogy}} || ||1 parameter in Vice City and San Andreas
 +
|-
 +
|03D2 ||0 || || {{Icon|trilogy}} || ||1 parameter in Vice City and San Andreas
 +
|-
 +
|03D3 ||7 ||flt, flt, flt, var, var, var, var || {{Icon|trilogy}} || ||
 +
|-
 +
|[[03D4]] ||2 ||garage ID, car handle || {{Icon|3}} {{Icon|VC}} ||check garage contains needed car ||
 +
|-
 +
|03D5 ||1 ||string || {{Icon|trilogy}} ||clear this print ||
 +
|-
 +
|03D6 ||1 ||string || {{Icon|trilogy}} ||clear this big print ||
 +
|-
 +
|03D7 ||4 ||int, flt, flt, flt || {{Icon|trilogy}} || ||
 +
|-
 +
|03D8 ||0 || || {{Icon|trilogy}} ||activate save menu ||
 +
|-
 +
|03D9 ||0 || || {{Icon|trilogy}} ||check save did complete successfully ||
 +
|-
 +
|03DA ||1 ||garage ID || {{Icon|3}} {{Icon|VC}} ||set garage camera follows player ||
 +
|-
 +
|03DB || || || {{Icon|3}} || ||
 +
|-
 +
|03DC ||2 ||pickup handle, marker handle || {{Icon|trilogy}} || ||parameters rearranged in SB
 +
|-
 +
|03DD ||3 ||pickup handle, int, blip handle || {{Icon|3}} || ||
 +
|-
 +
|03DE ||1 ||flt || {{Icon|trilogy}} ||set ped density multiplier ||
 +
|-
 +
|03DF ||1 ||int || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|03E0 || || || {{Icon|3}} {{Icon|SA}} || ||
 +
|-
 +
|03E1 ||1 ||var || {{Icon|3}} {{Icon|VC}} ||get number of packages found ||
 +
|-
 +
|03E2 ||1 ||char handle || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|03E3 ||1 ||int || {{Icon|trilogy}} ||set next texture antialiased ||
 +
|-
 +
|03E4 ||1 ||int || {{Icon|trilogy}} || ||
 +
|-
 +
|[[03E5]] ||1 ||string || {{Icon|trilogy}} ||print help ||
 +
|-
 +
|[[03E6]] ||0 || || {{Icon|trilogy}} ||clear help ||
 +
|-
 +
|[[03E7]] ||1 ||int || {{Icon|trilogy}} ||flash hud ||
 +
|-
 +
|03E8 ||0 || || ||unsupported ||
 +
|-
 +
|03E9 ||0 || || ||unsupported ||
 +
|-
 +
|03EA ||1 ||int || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|03EB ||0 || || {{Icon|trilogy}} || ||
 +
|-
 +
|03EC ||0 || || {{Icon|3}} ||check ev crane collected all cars ||
 +
|-
 +
|[[03ED]] ||2 ||car handle, int || {{Icon|trilogy}} ||set upsidedown car not damaged ||
 +
|-
 +
|03EE ||1 ||player handle || {{Icon|trilogy}} || ||
 +
|-
 +
|03EF ||1 ||player handle || {{Icon|trilogy}} || ||only use before cutscenes
 +
|-
 +
|03F0 ||1 ||int || {{Icon|trilogy}} || ||
 +
|-
 +
|[[03F1]] ||2 ||int, int || {{Icon|3}} {{Icon|VC}} ||set pedtype add threat ||
 +
|-
 +
|03F2 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} ||set pedtype remove threat ||
 +
|-
 +
|03F3 ||3 ||car handle, var, var || {{Icon|trilogy}} ||get car colors ||
 +
|-
 +
|03F4 ||1 ||int || {{Icon|trilogy}} || ||
 +
|-
 +
|03F5 ||2 ||car handle, int || {{Icon|trilogy}} || ||
 +
|-
 +
|03F6 || || || {{Icon|3}} || ||
 +
|-
 +
|03F7 ||1 ||int || {{Icon|3}} || ||
 +
|-
 +
|03F8 ||1 || || {{Icon|3}} || ||
 +
|-
 +
|03F9 ||3 ||char handle, char handle, int || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|03FA ||2 || || {{Icon|3}} || ||
 +
|-
 +
|03FB ||2 ||car handle, int || {{Icon|3}} || ||
 +
|-
 +
|03FC ||2 ||char handle, int || {{Icon|3}} || ||
 +
|-
 +
|03FD ||— ||int; player handle, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||saves offroad time; set player handling responsiveness ||1 parameter in GTA III, 2 parameters in Vice City and San Andreas
 +
|-
 +
|03FE ||— ||int; player handle, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||saves offroad time; set char money ||1 parameter in GTA III, 2 parameters in Vice City and San Andreas
 +
|-
 +
|03FF ||1 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|[[0400]] ||7 ||object handle, flt, flt, flt, var, var, var || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||get offset from object in world coords ||parameters rearranged in SB
 +
|-
 +
|0401 ||0 || || {{Icon|3}} {{Icon|VC}} ||increment people saved in ambulance ||
 +
|-
 +
|0402 ||0 || || {{Icon|3}} {{Icon|VC}} ||increment criminals stopped ||
 +
|-
 +
|0403 ||1 ||int || {{Icon|3}} {{Icon|VC}} ||set highest ambulance level ||
 +
|-
 +
|0404 ||0 || || {{Icon|3}} {{Icon|VC}} ||increment fires extinguished ||
 +
|-
 +
|[[0405]] ||1 ||phone ID || {{Icon|3}} {{Icon|VC}} ||enable phone ||
 +
|-
 +
|0406 ||1 || || {{Icon|3}} || ||
 +
|-
 +
|0407 ||7 ||car handle, flt, flt, flt, var, var, var || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||get offset from car in world coords ||parameters rearranged in SB
 +
|-
 +
|0408 ||1 ||int || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|0409 ||0 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|040A ||1 || || {{Icon|3}} || ||
 +
|-
 +
|040B ||0 || || {{Icon|3}} {{Icon|VC}} ||check is french version ||
 +
|-
 +
|040C ||0 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check is german version ||
 +
|-
 +
|040D ||1 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||
 +
|-
 +
|040E ||2 || || {{Icon|3}} || ||
 +
|-
 +
|040F ||2 || || {{Icon|3}} || ||
 +
|-
 +
|0410 ||2 || || {{Icon|3}} || ||
 +
|-
 +
|0411 ||2 ||char handle, int || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|0412 ||2 || || {{Icon|3}} || ||
 +
|-
 +
|0413 ||2 || || {{Icon|3}} || ||
 +
|-
 +
|[[0414]] ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||
 +
|-
 +
|0415 ||2 || || {{Icon|3}} || ||
 +
|-
 +
|0416 ||2 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|[[0417]] ||1 ||int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||
 +
|-
 +
|0418 ||2 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||
 +
|-
 +
|0419 ||3 || || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 +
|-
 +
|041A ||? || || {{Icon|3}} || ||
 +
|-
 +
|041B ||? || || {{Icon|3}} || ||
 +
|-
 +
|041C ||2 ||char handle, int || {{Icon|3}} ||make char say dialogue ||
 +
|-
 +
|041D ||1 ||flt || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||
 +
|-
 +
|041E ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set radio station ||
 +
|-
 +
|041F ||1 ||int || {{Icon|3}} || ||
 +
|-
 +
|0420 ||1 || || {{Icon|3}} || ||
 
|}
 
|}
 
Some abbreviations and phrases used in this list:
 
Some abbreviations and phrases used in this list:

Revision as of 23:49, 6 March 2010

This is a list of all opcodes, including nops and unsupported ones, in GTA III, Vice City, and San Andreas. Brief descriptions and notes are added to the list for quick and easy access to information.

Opcode P Parameter type Games Brief description Notes
0000 0 nop GTA III Vice City San Andreas no operation unused in GTA III, Vice City, and San Andreas; special use in CLEO
0001 1 int GTA III Vice City San Andreas wait
0002 1 label GTA III Vice City San Andreas jump to label
0003 1 int GTA III Vice City San Andreas shake camera
0004 2 global var, int GTA III Vice City San Andreas set global to integer (G = I)
0005 2 global var, flt GTA III Vice City San Andreas set global to float (G = F)
0006 2 local var, int GTA III Vice City San Andreas set local to integer (L = I))
0007 2 local var, flt GTA III Vice City San Andreas set local to float (L = F)) unused in GTA III
0008 2 global var, int GTA III Vice City San Andreas add global to integer (G += I)
0009 2 global var, flt GTA III Vice City San Andreas add global to float (G += F)
000A 2 local var, int GTA III Vice City San Andreas add local to integer (L += I) unused in GTA III
000B 2 local var, flt GTA III Vice City San Andreas add local to float (L += F) unused in GTA III
000C 2 global var, int GTA III Vice City San Andreas subtract global to integer (G -= I)
000D 2 global var, flt GTA III Vice City San Andreas subtract global to float (G -= F)
000E 2 local var, int GTA III Vice City San Andreas subtract local to integer (L -= I) unused in GTA III
000F 2 local var, flt GTA III Vice City San Andreas subtract local to float (L -= F) unused in GTA III
0010 2 global var, int GTA III Vice City San Andreas multiply global to integer (G *= I)
0011 2 global var, flt GTA III Vice City San Andreas multiply global to float (G *= F)
0012 2 local var, int GTA III Vice City San Andreas multiply local to integer (L *= I) unused in GTA III and Vice City
0013 2 local var, flt GTA III Vice City San Andreas multiply local to float (L *= F) unused in GTA III and Vice City
0014 2 global var, int GTA III Vice City San Andreas divide global to integer (G /= I)
0015 2 global var, flt GTA III Vice City San Andreas divide global to float (G /= F)
0016 2 local var, int GTA III Vice City San Andreas divide local to integer (L /= I) unused in GTA III and Vice City
0017 2 local var, flt GTA III Vice City San Andreas divide local to float (L /= F) unused in GTA III and Vice City
0018 2 int, int GTA III Vice City San Andreas check global greater than integer (G > I)
0019 2 int, int GTA III Vice City San Andreas check local greater than integer (L > I)
001A 2 int, int GTA III Vice City San Andreas check integer greater than global (I > G)
001B 2 int, int GTA III Vice City San Andreas check integer greater than local (I > L)
001C 2 int, int GTA III Vice City San Andreas check global integer greater than global int (G > G int)
001D 2 int, int GTA III Vice City San Andreas check local integer greater than local int (L > L int) unused in GTA III and Vice City
001E 2 int, int GTA III Vice City San Andreas check global integer greater than local int (G > L int) unused in GTA III
001F 2 int, int GTA III Vice City San Andreas check local integer greater than global int (L > G int)
0020 2 float, float GTA III Vice City San Andreas check global greater than float (G > F)
0021 2 float, float GTA III Vice City San Andreas check local greater than float (L > F) unused in GTA III
0022 2 float, float GTA III Vice City San Andreas check float greater than global (F > G)
0023 2 float, float GTA III Vice City San Andreas check float greater than local (F > L) unused in GTA III
0024 2 float, float GTA III Vice City San Andreas check global float greater than global float (G > G flt)
0025 2 float, float GTA III Vice City San Andreas check local float greater than local float (L > L flt) unused in GTA III and Vice City
0026 2 float, float GTA III Vice City San Andreas check global float greater than local float (G > L flt) unused in GTA III and Vice City
0027 2 float, float GTA III Vice City San Andreas check local float greater than global float (L > G flt) unused in GTA III
0028 2 int, int GTA III Vice City San Andreas check global greater than or equal to integer (G >= I)
0029 2 int, int GTA III Vice City San Andreas check local greater than or equal to integer (L >= I)
002A 2 int, int GTA III Vice City San Andreas check int greater than or equal to global (I >= G)
002B 2 int, int GTA III Vice City San Andreas check integer greater than or equal to local (I >= L) unused in Vice City
002C 2 int, int GTA III Vice City San Andreas check global integer greater than or equal to global integer (G >= G int) unused in GTA III and Vice City
002D 2 int, int GTA III Vice City San Andreas check local integer greater than or equal to local integer (L >= L int) unused in GTA III and Vice City
002E 2 int, int GTA III Vice City San Andreas check global integer greater than or equal to local integer (G >= L int) unused in GTA III and Vice City
002F 2 int, int GTA III Vice City San Andreas check local integer greater than or equal to local integer (L >= G int) unused in GTA III
0030 2 float, float GTA III Vice City San Andreas check global greater than or equal to float (G >= F) unused in GTA III
0031 2 float, float GTA III Vice City San Andreas check local greater than or equal to float (L >= F) unused in GTA III and Vice City
0032 2 float, float GTA III Vice City San Andreas check float greater than or equal to global (F >= G) unused in GTA III
0033 2 float, float GTA III Vice City San Andreas check float greater than or equal to local (F >= L) unused in GTA III and Vice City
0034 2 float, float GTA III Vice City San Andreas check global float greater than or equal to global float (G >= G flt) unused in GTA III and Vice City
0035 2 float, float GTA III Vice City San Andreas check local float greater than or equal to local float (L >= L flt) unused in GTA III and Vice City
0036 2 float, float GTA III Vice City San Andreas check global float greater than or equal to local float (G >= L flt) unused in GTA III and Vice City
0037 2 float, float GTA III Vice City San Andreas check local float greater than or equal to global float (L >= G flt) unused in GTA III and Vice City
0038 2 int, int GTA III Vice City San Andreas check global equal to integer (G == I)
0039 2 int, int GTA III Vice City San Andreas check local equal to integer (L == I)
003A 2 int, int GTA III Vice City San Andreas check global integer equal to global integer (G == G int)
003B 2 int, int GTA III Vice City San Andreas check local integer equal to local integer (L == L int) unused in GTA III and Vice City
003C 2 int, int GTA III Vice City San Andreas check global integer equal to local integer (G == L int) unused in GTA III and Vice City
003D 0 unsupported
003E 0 unsupported
003F 0 unsupported
0040 0 unsupported
0041 0 unsupported
0042 2 float, float GTA III Vice City San Andreas check global equal to float (G == F)
0043 2 float, float GTA III Vice City San Andreas check local equal to float (L == F) unused in GTA III
0044 2 float, float GTA III Vice City San Andreas check global float equal to global float (G == G flt) unused in GTA III and Vice City
0045 2 float, float GTA III Vice City San Andreas check local float equal to local float (L == L flt) unused in GTA III and Vice City
0046 2 float, float GTA III Vice City San Andreas check global float equal to local float (G == L flt) unused in GTA III, Vice City, and San Andreas
0047 0 unsupported
0048 0 unsupported
0049 0 unsupported
004A 0 unsupported
004B 0 unsupported
004C 1 label GTA III jump to label if true unused in GTA III
004D 1 label GTA III Vice City San Andreas jump to label if false
004E 0 GTA III Vice City San Andreas end thread
004F -1 label GTA III Vice City San Andreas create thread
0050 1 label GTA III Vice City San Andreas gosub
0051 0 GTA III Vice City San Andreas return
0052 ? GTA III ?
0053 5 int, float, float, float, player handle GTA III Vice City San Andreas create player parameters rearranged in SB
0054 4 player handle, var, var, var GTA III Vice City get player coordinates
0055 4 player handle, int, int, int GTA III Vice City set player at coordinates
0056 6 player handle, float, float, float, float, int GTA III Vice City check player is in 2D area parameters rearranged in SB
0057 8 player handle, float, float, float, float, float, float, int GTA III Vice City check player is in 3D area parameters rearranged in SB
0058 2 int, int GTA III Vice City San Andreas add global integer to global integer (G += G int)
0059 2 float, float GTA III Vice City San Andreas add global float to global float (G += G flt)
005A 2 int, int GTA III Vice City San Andreas add local integer to local integer (L += L int) unused in GTA III and Vice City
005B 2 float, float GTA III Vice City San Andreas add local float to local float (L += L flt) unused in GTA III and Vice City
005C 2 int, int GTA III Vice City San Andreas add local integer to global integer (L += G int) unused in GTA III and Vice City
005D 2 float, float GTA III Vice City San Andreas add local float to global float (L += G flt) unused in GTA III and Vice City
005E 2 int, int GTA III Vice City San Andreas add global integer to local integer (G += L int) unused in GTA III and Vice City
005F 2 float, float GTA III Vice City San Andreas add global float to local float (G += L flt) unused in GTA III and Vice City
0060 2 int, int GTA III Vice City San Andreas subtract global integer to global integer (G -= G int)
0061 2 float, float GTA III Vice City San Andreas subtract global float to global float (G -= G flt)
0062 2 int, int GTA III Vice City San Andreas subtract local integer to local integer (L -= L int) unused in GTA III and Vice City
0063 2 float, float GTA III Vice City San Andreas subtract local float to local float (L -= L flt) unused in GTA III and Vice City
0064 2 int, int GTA III Vice City San Andreas subtract local integer to global integer (L -= G int) unused in GTA III and Vice City
0065 2 float, float GTA III Vice City San Andreas subtract local float to global float (L -= G flt) unused in GTA III and Vice City
0066 2 int, int GTA III Vice City San Andreas subtract global integer to local integer (G -= L int) unused in GTA III and Vice City
0067 2 float, float GTA III Vice City San Andreas subtract global float to local float (G -= L flt) unused in GTA III
0068 2 global, global GTA III Vice City San Andreas multiply global int to global int (G *= G int)
0069 2 global, global GTA III Vice City San Andreas multiply global float to global float (G *= G flt)
006A 2 local, local GTA III Vice City San Andreas multiply local int to local int (L *= L int) unused in GTA III and Vice City
006B 2 local, local GTA III Vice City San Andreas multiply int float to int float (L *= L flt) unused in GTA III and Vice City
006C 2 local, float GTA III Vice City San Andreas multiply local to float (L *= F) unused in GTA III, Vice City, and San Andreas
006D 2 global, float GTA III Vice City San Andreas multiply global to float (G *= F) unused in GTA III and Vice City
006E 2 global, local GTA III Vice City San Andreas multiply global int to local int (G *= L int) unused in GTA III and Vice City
006F 2 global, local GTA III Vice City San Andreas multiply global float to local float (G *= L flt) unused in GTA III and Vice City
0070 2 global, global GTA III Vice City San Andreas divide global int by global int (G /= G int) unused in San Andreas
0071 2 global, global GTA III Vice City San Andreas divide global float by global float (G /= G flt)
0072 2 local, local GTA III Vice City San Andreas divide local int by local int (L /= L int) unused in GTA III and Vice City
0073 2 local, local GTA III Vice City San Andreas divide local float by local float (L /= L flt) unused in GTA III and Vice City
0074 2 local, global GTA III Vice City San Andreas divide local int by global int (L /= G int) unused in GTA III and Vice City
0075 2 local, global GTA III Vice City San Andreas divide local float by global float (L /= G flt) unused in GTA III and Vice City
0076 2 global, local GTA III Vice City San Andreas divide global int by local int (G /= L int) unused in GTA III, Vice City, and San Andreas
0077 2 global, local GTA III Vice City San Andreas divide global float by local float (G /= L flt) unused in GTA III
0078 2 GTA III Vice City San Andreas unused in GTA III
0079 2 GTA III Vice City San Andreas unused in GTA III and Vice City
007A 2 GTA III Vice City San Andreas unused in GTA III and Vice City
007B 2 GTA III Vice City San Andreas unused in GTA III and Vice City
007C 2 GTA III Vice City San Andreas unused in GTA III, Vice City, and San Andreas
007D 2 GTA III Vice City San Andreas unused in GTA III and Vice City
007E 2 GTA III Vice City San Andreas unused in GTA III and Vice City
007F 2 GTA III Vice City San Andreas unused in GTA III and Vice City
0080 2 GTA III Vice City San Andreas unused in GTA III and Vice City
0081 2 GTA III Vice City San Andreas unused in GTA III and Vice City
0082 2 GTA III Vice City San Andreas unused in GTA III and Vice City
0083 2 GTA III Vice City San Andreas unused in GTA III and Vice City
0084 2 global, global GTA III Vice City San Andreas set global integer equal to global integer (G = G int)
0085 2 local, local GTA III Vice City San Andreas set local integer equal to local integer (L = L int) unused in GTA III
0086 2 global, global GTA III Vice City San Andreas set global float equal to global float (G = G flt)
0087 2 local, local GTA III Vice City San Andreas set local float equal to local float (L = L flt) unused in GTA III
0088 2 global, local GTA III Vice City San Andreas set global float equal to local float (G = L flt) unused in GTA III
0089 2 local, global GTA III Vice City San Andreas set local float equal to global float (L = G flt) unused in GTA III
008A 2 global, local GTA III Vice City San Andreas set global integer equal to local integer (G = L int) unused in GTA III
008B 2 local, global GTA III Vice City San Andreas set local integer equal to global integer (L = G int) unused in GTA III
008C 2 int, float GTA III Vice City San Andreas convert global float to global int
008D 2 float, int GTA III Vice City San Andreas convert global int to global float
008E 2 int, float GTA III Vice City San Andreas convert local float to global int unused in GTA III and Vice City
008F 2 float, int GTA III Vice City San Andreas convert local int to global float unused in GTA III and Vice City
0090 2 int, float GTA III Vice City San Andreas convert global float to local int unused in GTA III and Vice City
0091 2 float, int GTA III Vice City San Andreas convert global int to local float unused in GTA III and Vice City
0092 2 int, float GTA III Vice City San Andreas convert local float to local int unused in GTA III and Vice City
0093 2 float, int GTA III Vice City San Andreas convert local int to local float unused in GTA III and Vice City
0094 1 int GTA III Vice City San Andreas absolute value of global int unused in GTA III and Vice City
0095 1 int GTA III Vice City San Andreas absolute value of local int unused in GTA III and Vice City
0096 1 float GTA III Vice City San Andreas absolute value of global float unused in GTA III and Vice City
0097 1 float GTA III Vice City San Andreas absolute value of local float unused in GTA III and Vice City
0098 1 float GTA III Vice City San Andreas generate random float in range 0 to 1 unused in GTA III, Vice City, and San Andreas
0099 1 int GTA III Vice City San Andreas generate random int in range 0 to 65535
009A 6 int, int, flt, flt, flt, char handle GTA III Vice City San Andreas create char parameters rearranged in SB
009B 1 char handle GTA III Vice City San Andreas delete char
009C 2 char handle, int GTA III Vice City set char to wander path
009D 0 unsupported
009E 6 char handle, flt, flt, flt, flt, int GTA III Vice City set char path unused in GTA III
009F 1 char handle GTA III Vice City set char objective to -1
00A0 4 char, var, var, var GTA III Vice City San Andreas get char coordinates
00A1 4 char, flt, flt, flt GTA III Vice City San Andreas set char at coordinates
00A2 1 char handle GTA III check char alive
00A3 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas check char is in 2D area
00A4 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas check char is in 3D area
00A5 5 int, flt, flt, flt, car handle GTA III Vice City San Andreas create car parameters rearranged in SB
00A6 1 car handle GTA III Vice City San Andreas delete car
00A7 4 car handle, flt, flt, flt GTA III Vice City San Andreas car drive to coordinate
00A8 1 car handle GTA III Vice City San Andreas set car to psycho driver
00A9 1 car handle GTA III Vice City San Andreas reset car from psycho driver
00AA 4 car handle, var, var, var GTA III Vice City San Andreas get car coordinates
00AB 4 car handle, flt, flt, flt GTA III Vice City San Andreas set car at coordinates
00AC 1 car handle GTA III check car is on land
00AD 2 car handle, flt GTA III Vice City San Andreas set car speed
00AE 2 car handle, int GTA III Vice City San Andreas set car traffic behavior
00AF 2 car handle, int GTA III Vice City San Andreas set car driver behavior
00B0 6 car handle, flt, flt, flt, flt, int GTA III Vice City San Andreas check car is in 2D area
00B1 8 car handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas check car is in 3D area
00B2 0 unsupported
00B3 0 unsupported
00B4 0 unsupported
00B5 0 unsupported
00B6 0 unsupported
00B7 0 unsupported
00B8 0 unsupported
00B9 0 unsupported
00BA 3 string, int, int GTA III Vice City San Andreas print text big
00BB 3 string, int, int GTA III Vice City San Andreas print text
00BC 3 string, int, int GTA III Vice City San Andreas print text now
00BD 3 string, int, int GTA III print medium priority text
00BE 0 GTA III Vice City San Andreas clear all text
00BF 2 var, var GTA III Vice City San Andreas get time of day
00C0 2 int, int GTA III Vice City San Andreas set time of day
00C1 3 int, int, var GTA III Vice City San Andreas get minutes to time of day parameters rearranged in SB
00C2 4 flt, flt, flt, flt GTA III Vice City San Andreas check is sphere on screen
00C3 0 GTA III Vice City enter debug mode unused in GTA III and Vice City
00C4 0 GTA III Vice City exit debug mode unused in GTA III and Vice City
00C5 0 GTA III true unused in GTA III
00C6 0 GTA III false unused in GTA III
00C7 0 unsupported
00C8 0 unsupported
00C9 0 unsupported
00CA 0 unsupported
00CB 0 unsupported
00CC 0 unsupported
00CD 0 unsupported
00CE 0 unsupported
00CF 0 unsupported
00D0 0 unsupported
00D1 0 unsupported
00D2 0 unsupported
00D3 0 unsupported
00D4 0 unsupported
00D5 0 unsupported
00D6 1 int GTA III Vice City San Andreas if
00D7 1 label GTA III Vice City San Andreas create thread like 004F but only one parameter
00D8 0 GTA III Vice City San Andreas mission cleanup
00D9 2 char handle, var GTA III Vice City San Andreas get char's car parameters rearranged in SB
00DA 2 player handle, var GTA III Vice City get player's car parameters rearranged in SB
00DB 2 char handle, car handle GTA III Vice City San Andreas check char is in car
00DC 2 player handle, car handle GTA III Vice City check player is in car
00DD 2 char handle, int GTA III Vice City San Andreas check char is in car model unused in GTA III
00DE 2 player handle, int GTA III Vice City check player is in car model
00DF 1 char handle GTA III Vice City San Andreas check char is in any car
00E0 1 player handle GTA III Vice City check player is in any car
00E1 2 int, int GTA III Vice City San Andreas check key is pressing
00E2 2 int, int, var GTA III Vice City San Andreas get key is pressing unused in GTA III, Vice City, and San Andreas
00E3 6 player handle, flt, flt, flt, flt, int GTA III Vice City locate player by any means in 2D radius parameters rearranged in SB
00E4 6 player handle, flt, flt, flt, flt, int GTA III Vice City locate player on foot in 2D radius parameters rearranged in SB
00E5 6 player handle, flt, flt, flt, flt, int GTA III Vice City locate player in car in 2D radius parameters rearranged in SB
00E6 6 player handle, flt, flt, flt, flt, int GTA III Vice City locate player stopped by any means in 2D radius unused in Vice City; parameters rearranged in SB
00E7 6 player handle, flt, flt, flt, flt, int GTA III Vice City locate player stopped on foot in 2D radius parameters rearranged in SB
00E8 6 player handle, flt, flt, flt, flt, int GTA III Vice City locate player stopped in car in 2D radius unused in Vice City; parameters rearranged in SB
00E9 5 player handle, char handle, flt, flt, int GTA III Vice City locate player by any means in 2D radius near char parameters rearranged in SB
00EA 5 player handle, char handle, flt, flt, int GTA III Vice City locate player on foot in 2D radius near char parameters rearranged in SB
00EB 5 player handle, char handle, flt, flt, int GTA III Vice City locate player in car in 2D radius near char parameters rearranged in SB
00EC 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char by any means in 2D radius parameters rearranged in SB
00ED 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char on foot in 2D radius parameters rearranged in SB
00EE 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char in car in 2D radius parameters rearranged in SB
00EF 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char stopped by any means in 2D radius unused in Vice City; parameters rearranged in SB
00F0 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char stopped on foot in 2D radius parameters rearranged in SB
00F1 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char stopped in car in 2D radius unused in Vice City and San Andreas; parameters rearranged in SB
00F2 5 char handle, char handle, flt, flt, int GTA III Vice City San Andreas locate char by any means in 2D radius near char unused in GTA III
00F3 5 char handle, char handle, flt, flt, int GTA III Vice City San Andreas locate char on foot in 2D radius near char unused in GTA III
00F4 5 char handle, char handle, flt, flt, int GTA III Vice City San Andreas locate char in car in 2D radius near char unused in GTA III and Vice City
00F5 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City locate player by any means in 3D radius parameters rearranged in SB
00F6 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City locate player on foot in 3D radius parameters rearranged in SB
00F7 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City locate player in car in 3D radius parameters rearranged in SB
00F8 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City locate player stopped by any means in 3D radius parameters rearranged in SB
00F9 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City locate player stopped on foot in 3D radius parameters rearranged in SB
00FA 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City locate player stopped in car in 3D radius parameters rearranged in SB
00FB 6 player handle, char handle, flt, flt, flt, int GTA III Vice City locate player by any means in 3D radius near char parameters rearranged in SB
00FC 6 player handle, char handle, flt, flt, flt, int GTA III Vice City locate player on foot in 3D radius near char parameters rearranged in SB
00FD 6 player handle, char handle, flt, flt, flt, int GTA III Vice City locate player in car in 3D radius near char parameters rearranged in SB
00FE 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char by any means in 3D radius parameters rearranged in SB
00FF 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char on foot in 3D radius parameters rearranged in SB
0100 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char in car in 3D radius unused in GTA III
0101 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char stopped by any means in 3D radius unused in GTA III
0102 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char stopped on foot in 3D radius unused in GTA III
0103 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char stopped in car in 3D radius unused in Vice City
0104 6 char handle, char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char by any means in 3D radius near char unused in GTA III
0105 6 char handle, char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char on foot in 3D radius near char unused in GTA III and Vice City
0106 6 char handle, char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas locate char in car in 3D radius near char unused in GTA III and Vice City
0107 5 int, flt, flt, flt, object handle GTA III Vice City San Andreas create object parameters rearranged in SB
0108 1 object handle GTA III Vice City San Andreas delete object
0109 2 player handle, int GTA III Vice City San Andreas add player money
010A 2 player handle, int GTA III Vice City San Andreas check money is greater than value
010B 2 player handle, var GTA III Vice City San Andreas get player money value unused in GTA III
010C 5 player handle, flt, flt, flt, flt GTA III Vice City give rc buggy to player
010D 2 player handle, int GTA III Vice City San Andreas set player wanted level
010E 2 player handle, int GTA III Vice City San Andreas set player minimum wanted level
010F 2 player handle, int GTA III Vice City San Andreas check player wanted level greater than value
0110 1 player handle GTA III Vice City San Andreas clear player wanted level
0111 1 int GTA III Vice City San Andreas set wasted busted check
0112 0 GTA III Vice City San Andreas check player wasted or busted only works in missions
0113 3 player handle, int, int GTA III add ammo to player weapon unused in GTA III
0114 3 char handle, int, int GTA III Vice City San Andreas add ammo to char weapon unused in GTA III
0115 0 unsupported
0116 0 unsupported
0117 1 player handle GTA III Vice City San Andreas check player dead
0118 1 char handle GTA III Vice City San Andreas check char dead
0119 1 car handle GTA III Vice City San Andreas check car dead
011A 2 char handle, int GTA III Vice City
011B 0 unsupported
011C 1 char handle GTA III Vice City
011D 0 unsupported
011E 0 unsupported
011F 0 unsupported
0120 0 unsupported
0121 2 player handle, string GTA III Vice City check player is in zone
0122 1 player handle GTA III Vice City San Andreas check player pressing horn
0123 2 char handle, player handle GTA III Vice City check char spotting player
0124 0 unsupported special use for memory hacking in Vice City[1]
0125 0 unsupported special use for memory hacking in Vice City[1]
0126 1 char handle GTA III Vice City check char is walking
0127 0 unsupported
0128 0 unsupported
0129 4 car handle, char handle, int, var GTA III Vice City San Andreas create char inside car parameters rearranged in SB
012A 4 player handle, flt, flt, flt GTA III Vice City San Andreas warp player from car to coord
012B 0 unsupported
012C 0 unsupported
012D 0 unsupported
012E 0 unsupported
012F 0 unsupported
0130 1 player handle GTA III check player is busted
0131 0 unsupported
0132 0 unsupported
0133 0 unsupported
0134 0 unsupported
0135 2 car handle, var GTA III set car door status parameters rearranged in SB
0136 0 unsupported
0137 2 car handle, int GTA III Vice City San Andreas check car is model
0138 0 unsupported
0139 0 unsupported
013A 0 unsupported
013B ? GTA III
013C ? GTA III
013D 0 unsupported
013E 0 unsupported
013F 0 unsupported
0140 0 unsupported
0141 0 unsupported
0142 0 unsupported
0143 0 unsupported
0144 0 unsupported
0145 0 unsupported
0146 0 unsupported
0147 0 unsupported
0148 0 unsupported
0149 1 car handle GTA III check car crushed by car crusher
014A 0 unsupported
014B 13 flt, flt, flt, flt, int, int, int, int, int, int, int, int, parked car handle GTA III Vice City San Andreas create parked car generator parameters rearranged in SB
014C 2 parked car handle, int GTA III Vice City San Andreas switch car generator
014D 4 string, int, int, int GTA III text pager
014E 2 int, int GTA III Vice City San Andreas set timer
014F 1 int GTA III Vice City San Andreas stop timer
0150 2 global var, int GTA III Vice City display onscreen counter unused in GTA III and Vice City
0151 1 int GTA III Vice City San Andreas remove status text
0152 string, int, int, int, int, int, int, int, int, int, int GTA III Vice City set zone car info 11 parameters in GTA III, 13 parameters in Vice City
0153 0 unsupported
0154 2 char handle, string GTA III Vice City San Andreas check char is in zone
0155 ? GTA III ?
0156 3 string, int, int GTA III set zone ped density
0157 3 player handle, int, int GTA III Vice City set camera on player
0158 3 car handle, int, int GTA III Vice City San Andreas set camera on car
0159 3 char handle, int, int GTA III Vice City San Andreas set camera on char
015A 0 GTA III Vice City San Andreas cam restore
015B 3 San Andreas
015C 11 string, int, int, int, int, int, int, int, int, int, int GTA III Vice City set zone gang info 13 parameters in Vice City
015D 1 flt GTA III Vice City San Andreas set gamespeed
015E 1 car handle GTA III check car wheels on ground
015F 6 flt, flt, flt, flt, flt, flt GTA III Vice City San Andreas set camera position
0160 4 flt, flt, flt, int GTA III Vice City San Andreas point camera
0161 4 car handle, int, int, blip handle GTA III Vice City San Andreas add blip to car parameters rearranged in SB
0162 4 car handle, int, int, blip handle GTA III Vice City add blip to char parameters rearranged in SB
0163 ? GTA III ?
0164 1 blip handle GTA III Vice City San Andreas delete blip
0165 2 blip handle, int GTA III Vice City San Andreas change blip color
0166 2 blip handle, int GTA III Vice City change blip brightness
0167 6 flt, flt, flt, int, int, blip handle GTA III Vice City San Andreas add blip to coordinate parameters rearranged in SB
0168 2 blip handle, int GTA III Vice City San Andreas change blip scale
0169 3 int, int, int GTA III Vice City San Andreas set fade color
016A 2 int, int GTA III Vice City San Andreas fade
016B 0 GTA III Vice City San Andreas check is fading
016C 4 flt, flt, flt, flt GTA III Vice City San Andreas add hospital restart
016D 4 flt, flt, flt, flt GTA III Vice City San Andreas add police restart
016E 4 flt, flt, flt, flt GTA III Vice City San Andreas override restart
016F 10 int, flt, flt, flt, flt, flt, int, int, int, int GTA III create particle
0170 2 player handle, var GTA III Vice City get player heading unused in GTA III; parameters rearranged in SB
0171 2 player handle, flt GTA III Vice City set player heading
0172 2 char handle, var GTA III Vice City San Andreas get char heading parameters rearranged in SB
0173 2 char handle, flt GTA III Vice City San Andreas set char heading
0174 2 car handle, var GTA III Vice City San Andreas get car heading parameters rearranged in SB
0175 2 car handle, flt GTA III Vice City San Andreas set car heading
0176 2 object handle, var GTA III Vice City San Andreas get object heading parameters rearranged in SB
0177 2 object handle, flt GTA III Vice City San Andreas set object heading
0178 2 player handle, object handle GTA III check player has picked up object
0179 2 char handle, object handle GTA III check char has picked up object unused in GTA III
017A 3 player handle, int, int GTA III Vice City set player weapon ammo
017B 3 GTA III unused in GTA III
017C 0 unsupported
017D 0 unsupported
017E 0 unsupported
017F 0 unsupported
0180 1 var GTA III Vice City San Andreas set on mission flag
0181 2 nop GTA III Vice City San Andreas no operation unused in GTA III, Vice City, and San Andreas
0182 2 GTA III
0183 2 player handle, int GTA III Vice City check player health greater than value unused in GTA III
0184 2 char handle, int GTA III Vice City San Andreas check char health greater than value
0185 2 car handle, int GTA III Vice City San Andreas check car health greater than value
0186 2 car handle, blip handle GTA III Vice City San Andreas add blip to car
0187 2 char handle, blip handle GTA III Vice City San Andreas add blip to char
0188 2 object handle, blip handle GTA III Vice City San Andreas add blip to object
0189 2 blip handle, flt, flt, flt GTA III Vice City add blip with sphere to coordinate unused in GTA III
018A 2 blip handle, flt, flt, flt GTA III Vice City San Andreas add blip to coordinate
018B 2 blip handle, int GTA III Vice City San Andreas change blip display
018C 4 int, flt, flt, flt GTA III Vice City San Andreas play sound
018D 5 int, flt, flt, flt, sound handle GTA III Vice City create sound parameters rearranged in SB
018E 1 sound handle GTA III Vice City San Andreas stop sound
018F 1 car handle GTA III Vice City San Andreas check car is flipped for 2 seconds unused in GTA III
0190 1 car handle GTA III Vice City San Andreas add car to flipped check unused in GTA III
0191 1 car handle GTA III Vice City San Andreas remove car from flipped check unused in GTA III
0192 1 char handle GTA III Vice City set char objective to stand still
0193 1 char handle GTA III Vice City set char objective to act like ped
0194 1 char handle GTA III Vice City set char objective to go to point
0195 ? GTA III ?
0196 ? GTA III ?
0197 6 player handle, flt, flt, flt, flt, int GTA III Vice City unused in Vice City; parameters rearranged in SB
0198 6 player handle, flt, flt, flt, flt, int GTA III Vice City unused in Vice City; parameters rearranged in SB
0199 6 player handle, flt, flt, flt, flt, int GTA III Vice City unused in Vice City; parameters rearranged in SB
019A 6 player handle, flt, flt, flt, flt, int GTA III Vice City unused in GTA III and Vice City; parameters rearranged in SB
019B 6 player handle, flt, flt, flt, flt, int GTA III Vice City unused in Vice City; parameters rearranged in SB
019C 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City unused in Vice City; parameters rearranged in SB
019D 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City unused in Vice City; parameters rearranged in SB
019E 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City unused in Vice City; parameters rearranged in SB
019F 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City unused in GTA III and Vice City; parameters rearranged in SB
01A0 8 player handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City unused in Vice City; parameters rearranged in SB
01A1 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas unused in GTA III and Vice City; parameters rearranged in SB
01A2 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas unused in GTA III and Vice City; parameters rearranged in SB
01A3 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas unused in Vice City; parameters rearranged in SB
01A4 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas unused in GTA III and Vice City; parameters rearranged in SB
01A5 6 char handle, flt, flt, flt, flt, int GTA III Vice City San Andreas unused in GTA III and Vice City; parameters rearranged in SB
01A6 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas unused in GTA III and Vice City; parameters rearranged in SB
01A7 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas unused in GTA III and Vice City; parameters rearranged in SB
01A8 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas unused in Vice City; parameters rearranged in SB
01A9 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas unused in GTA III and Vice City; parameters rearranged in SB
01AA 8 char handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas unused in Vice City; parameters rearranged in SB
01AB 6 car handle, flt, flt, flt, flt, int GTA III Vice City San Andreas unused in Vice City; parameters rearranged in SB
01AC 8 car handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas unused in Vice City; parameters rearranged in SB
01AD 6 car handle, flt, flt, flt, flt, int GTA III Vice City San Andreas locate car in 2D radius parameters rearranged in SB
01AE 6 car handle, flt, flt, flt, flt, int GTA III Vice City San Andreas locate car stopped in 2D radius parameters rearranged in SB
01AF 8 car handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas locate car in 3D radius parameters rearranged in SB
01B0 8 car handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas locate car stopped in 3D radius parameters rearranged in SB
01B1 3 player handle, int, int GTA III Vice City give player weapon
01B2 3 char handle, int, int GTA III Vice City San Andreas give char weapon
01B3 0 unsupported
01B4 2 player handle GTA III Vice City San Andreas set player control
01B5 1 int GTA III Vice City San Andreas force weather
01B6 1 int GTA III Vice City San Andreas force weather now
01B7 0 GTA III Vice City San Andreas release weather
01B8 2 player handle, int GTA III Vice City set current player weapon
01B9 2 char handle, int GTA III Vice City San Andreas set current player weapon
01BA 0 unsupported
01BB 4 object handle, var, var, var GTA III Vice City San Andreas get object coordinates
01BC 4 object handle, flt, flt, flt GTA III Vice City San Andreas set object at coordinates
01BD 1 var GTA III Vice City San Andreas current time in ms
01BE 4 char handle, flt, flt, flt GTA III Vice City task look at coord
01BF 0 unsupported
01C0 2 player handle, var GTA III Vice City San Andreas store wanted level parameters rearranged in SB
01C1 1 car handle GTA III Vice City San Andreas check car is stopped
01C2 1 char handle GTA III Vice City San Andreas mark char as no longer needed
01C3 1 car handle GTA III Vice City San Andreas mark car as no longer needed
01C4 1 object handle GTA III Vice City San Andreas mark object as no longer needed
01C5 1 char handle GTA III Vice City San Andreas remove char from mission cleanup list unused in GTA III
01C6 1 car handle GTA III remove car from mission cleanup list unused in GTA III
01C7 1 object handle GTA III Vice City San Andreas remove object from mission cleanup list
01C8 5 car handle, char handle, int, int, var GTA III Vice City San Andreas create char as passenger parameters rearranged in SB
01C9 2 char handle, char handle GTA III Vice City char kill char
01CA 2 char handle, player handle GTA III Vice City char kill player
01CB 2 char handle, char handle GTA III Vice City char kill char
01CC 2 char handle, player handle GTA III Vice City char kill player
01CD 0 unsupported
01CE 2 char handle, player handle GTA III Vice City char avoid player
01CF 2 char handle, char handle GTA III Vice City char avoid char
01D0 2 char handle, player handle GTA III Vice City char avoid player
01D1 2 char handle, char handle GTA III Vice City char follow char
01D2 2 char handle, player handle GTA III Vice City char follow player
01D3 2 char handle, car handle GTA III Vice City task leave car
01D4 2 char handle, car handle GTA III Vice City task enter car as passenger
01D5 2 char handle, car handle GTA III Vice City task enter car as driver
01D6 0 unsupported
01D7 0 unsupported
01D8 2 char handle, object handle GTA III Vice City task char attack object
01D9 2 char handle, car handle GTA III Vice City task char attack car
01DA 0 unsupported
01DB 0 unsupported unused in GTA III
01DC 0 unsupported
01DD 0 unsupported
01DE 2 char handle, char handle GTA III Vice City tie char to char
01DF 2 char handle, player handle GTA III Vice City tie char to player
01E0 1 char handle GTA III Vice City clear tie
01E1 3 char handle, int, int GTA III Vice City set char follow route
01E2 4 int, flt, flt, flt GTA III Vice City add point to route
01E3 4 string, int, int, int GTA III Vice City San Andreas print text with number big
01E4 4 string, int, int, int GTA III Vice City San Andreas print text with number
01E5 4 string, int, int, int GTA III Vice City San Andreas print text with number now
01E6 4 GTA III unused in GTA III
01E7 6 flt, flt, flt, flt, flt, flt GTA III Vice City San Andreas switch roads off
01E8 6 flt, flt, flt, flt, flt, flt GTA III Vice City San Andreas switch roads on
01E9 2 car handle, var GTA III Vice City San Andreas get number of passengers parameters rearranged in SB
01EA 2 car handle, var GTA III Vice City San Andreas get maximum number of passengers parameters rearranged in SB
01EB 1 flt GTA III Vice City San Andreas set car density multiplier
01EC 2 car handle, int GTA III Vice City San Andreas set car heavy unused in GTA III
01ED 1 char handle GTA III Vice City reset char flag
01EE 10 flt, flt, flt, flt, flt, flt, flt, flt, flt, flt GTA III activate crane
01EF 2 flt, flt GTA III deactivate crane
01F0 1 int GTA III Vice City San Andreas set max wanted level
01F1 0 unsupported
01F2 0 unsupported
01F3 1 car handle GTA III Vice City San Andreas check car is airbourne
01F4 1 car handle GTA III Vice City San Andreas check car is flipped
01F5 2 GTA III Vice City San Andreas parameters rearranged in SB
01F6 0 GTA III Vice City San Andreas cancel override restart
01F7 2 player handle, int GTA III Vice City San Andreas set police ignore player
01F8 0 unsupported
01F9 9 string, int, int, int, int, int, int, int, int GTA III Vice City San Andreas init rampage
01FA 1 var GTA III Vice City San Andreas get rampage status
01FB 2 GTA III Vice City San Andreas
01FC 5 GTA III Vice City
01FD 5 GTA III Vice City unused in Vice City
01FE 5 GTA III Vice City
01FF 6 GTA III Vice City
0200 6 GTA III Vice City unused in Vice City
0201 6 GTA III Vice City unused in Vice City
0202 5 GTA III Vice City San Andreas
0203 5 GTA III Vice City San Andreas
0204 5 GTA III Vice City San Andreas unused in Vice City
0205 6 GTA III Vice City San Andreas unused in GTA III
0206 6 GTA III Vice City San Andreas unused in GTA III and Vice City
0207 6 GTA III Vice City San Andreas unused in GTA III and Vice City
0208 2 flt, flt, var GTA III Vice City San Andreas generate random float in range parameters rearranged in SB
0209 2 int, int, var GTA III Vice City San Andreas generate random int in range parameters rearranged in SB
020A 2 car handle, int GTA III Vice City San Andreas set car door state
020B 1 car handle GTA III Vice City San Andreas explode car
020C 4 GTA III Vice City San Andreas
020D 1 GTA III Vice City San Andreas
020E 2 GTA III Vice City
020F 2 GTA III Vice City
0210 2 GTA III Vice City
0211 3 GTA III Vice City
0212 0 unsupported
0213 6 int, int, flt, flt, flt, var GTA III Vice City San Andreas create pickup parameters rearranged in SB
0214 1 pickup handle GTA III Vice City San Andreas check has pickup been collected
0215 1 pickup handle GTA III Vice City San Andreas remove pickup
0216 2 car handle, int GTA III Vice City San Andreas set taxi lights
0217 3 string, int, int GTA III Vice City San Andreas print text big
0218 4 GTA III
0219 10 flt, flt, flt, flt, flt, flt, flt, flt, int, int GTA III Vice City create garage parameters rearranged in SB
021A 0 unsupported
021B 2 garage ID, car handle GTA III Vice City San Andreas set target car for mission garage
021C 1 garage ID GTA III Vice City check car is in garage area
021D 1 int GTA III set free bomb shop
021E 0 unsupported
021F 0 unsupported
0220 0 unsupported
0221 2 player handle, int GTA III Vice City San Andreas set player trapped in car
0222 2 player handle, int GTA III Vice City set player health
0223 2 char handle, int GTA III Vice City San Andreas set char health
0224 2 car handle, int GTA III Vice City San Andreas set car health
0225 2 GTA III Vice City get player health unused in GTA III; parameters rearranged in SB
0226 2 GTA III Vice City San Andreas get char health parameters rearranged in SB
0227 2 car handle, var GTA III Vice City San Andreas get car health parameters rearranged in SB
0228 2 car handle, var GTA III get car bomb state
0229 3 car handle, int, int GTA III Vice City San Andreas change car color
022A 6 GTA III Vice City San Andreas
022B 6 GTA III Vice City San Andreas
022C 2 GTA III Vice City
022D 2 GTA III Vice City
022E 2 GTA III Vice City
022F 1 GTA III Vice City
0230 1 GTA III Vice City
0231 0 unsupported
0232 0 unsupported
0233 0 unsupported
0234 0 unsupported
0235 3 int, int, int GTA III Vice City set gang models unused in GTA III
0236 2 int, int GTA III Vice City set gang car
0237 3 int, int, int GTA III Vice City San Andreas set gang weapons
0238 0 unsupported
0239 2 GTA III Vice City
023A 2 GTA III
023B 2 char handle, object handle GTA III Vice City San Andreas check char is touching object unused in GTA III and Vice City
023C 2 int, string GTA III Vice City San Andreas load special actor parameters rearranged in SB in Sn Andreas
023D 1 string GTA III Vice City San Andreas check special actor loaded
023E 0 unsupported
023F 0 unsupported
0240 2 GTA III
0241 1 player handle GTA III Vice City San Andreas check player is in remote mode
0242 2 car handle GTA III set car bomb status
0243 2 GTA III Vice City
0244 3 flt, flt, flt GTA III Vice City San Andreas set cutscene position
0245 2 char handle, int GTA III Vice City San Andreas set char walk style
0246 0 unsupported
0247 1 int GTA III Vice City San Andreas request model
0248 1 int GTA III Vice City San Andreas check model has loaded
0249 1 int GTA III Vice City San Andreas mark model as no longer needed
024A 3 flt, flt, var GTA III Vice City get phone
024B 2 GTA III unused in GTA III
024C 2 GTA III
024D 1 GTA III unused in GTA III
024E 1 phone ID GTA III Vice City disable phone
024F 9 flt, flt, flt, flt, int, int, int, int, int GTA III Vice City San Andreas create corona
0250 6 flt, flt, flt, int, int, int GTA III create light
0251 0 unsupported
0252 0 unsupported
0253 0 GTA III Vice City San Andreas save current time unused in GTA III
0254 0 GTA III Vice City San Andreas restore current time unused in GTA III
0255 4 flt, flt, flt, flt GTA III set critical mission restart
0256 1 player handle GTA III Vice City San Andreas check player is defined
0257 0 unsupported
0290 0 unsupported
0291 2 char handle, int GTA III Vice City set char attack when provoked
0292 0 unsupported
0293 1 GTA III Vice City San Andreas
0294 2 car handle, int GTA III Vice City San Andreas set car can respray
0295 0 unsupported
0296 1 int GTA III Vice City San Andreas release special actor
0297 none; player handle GTA III Vice City San Andreas reset number of models killed by player 0 parameter in GTA III and Vice City, 1 parameter in San Andreas
0298 int, var; player handle, int, var GTA III Vice City San Andreas get number of models killed by player 2 parameters in GTA III and Vice City, 3 parameters in San Andreas; parameters rearranged in SB
0299 1 garage ID GTA III San Andreas activate garage
029A 0 unsupported
029B 5 int, flt, flt, flt, object handle GTA III Vice City San Andreas parameters rearranged in SB
029C 1 car handle GTA III check car stopped
029D 0 unsupported
029E 0 unsupported
029F 1 player handle GTA III Vice City check player stopped
02A0 1 char handle GTA III check char stopped
02A1 2 int, int GTA III
02A2 5 int, int, flt, flt, flt GTA III
02A3 1 int GTA III Vice City San Andreas set widescreen borders
02A4 0 unsupported
02A5 0 unsupported
02A6 0 unsupported
02A7 5 int, flt, flt, flt, var GTA III Vice City San Andreas parameters rearranged in SB
02A8 5 int, flt, flt, flt, var GTA III Vice City San Andreas parameters rearranged in SB
02A9 2 char handle, int GTA III Vice City San Andreas set char only damaged by player
02AA 2 car handle, int GTA III Vice City San Andreas set car only damaged by player
02AB 6 char handle, int, int, int, int, int GTA III Vice City San Andreas set char proofs
02AC 6 char handle, int, int, int, int, int GTA III Vice City San Andreas set car proofs
02AD 7 player handle, flt, flt, flt, flt, flt, int GTA III Vice City
02AE 7 GTA III Vice City unused in Vice City
02AF 7 GTA III Vice City unused in Vice City
02B0 7 GTA III Vice City unused in Vice City
02B1 7 GTA III Vice City unused in Vice City
02B2 7 GTA III Vice City unused in Vice City
02B3 9 player handle, flt, flt, flt, flt, flt, flt, flt, int GTA III Vice City
02B4 9 GTA III Vice City
02B5 9 GTA III Vice City
02B6 9 GTA III Vice City unused in Vice City
02B7 9 GTA III Vice City unused in Vice City
02B8 9 GTA III Vice City unused in Vice City
02B9 1 garage ID GTA III San Andreas deactivate garage
02BA ? GTA III ?
02BB ? GTA III check?
02BC 1 int GTA III
02BD 0 unsupported
02BE 0 unsupported
02BF 1 car handle GTA III Vice City San Andreas
02C0 6 GTA III Vice City San Andreas parameters rearranged in SB
02C1 6 GTA III Vice City San Andreas parameters rearranged in SB
02C2 4 car handle, flt, flt, flt GTA III Vice City San Andreas set car drive to coordinates
02C3 1 GTA III
02C4 ? GTA III ?
02C5 1 GTA III
02C6 0 GTA III
02C7 5 GTA III
02C8 1 GTA III
02C9 0 GTA III
02CA 1 car handle GTA III Vice City San Andreas check car bounding sphere visible
02CB 1 char handle GTA III Vice City San Andreas check char bounding sphere visible
02CC 1 object handle GTA III Vice City San Andreas check object bounding sphere visible
02CD 2 GTA III
02CE 4 flt, flt, flt, var GTA III Vice City San Andreas get ground z for 3D coord parameters rearranged in SB
02CF 4 flt, flt, flt, var GTA III Vice City San Andreas create fire parameters rearranged in SB
02D0 1 fire handle GTA III Vice City San Andreas check fire is extinguished
02D1 1 fire handle GTA III Vice City San Andreas remove fire
02D2 2 GTA III ?
02D3 4 car handle, flt, flt, flt GTA III Vice City San Andreas set car drive to coord ignore paths
02D4 1 car handle GTA III Vice City San Andreas turn off car engine
02D5 6 player handle, flt, flt, flt, flt, int GTA III Vice City check player is shooting in area
02D6 6 char handle, flt, flt, flt, flt, int San Andreas check char is shooting in area
02D7 2 player handle, int GTA III Vice City get current player weapon
02D8 2 char handle, int GTA III Vice City San Andreas get char player weapon
02D9 0 GTA III
02DA ? GTA III ?
02DB 2 GTA III Vice City San Andreas
02DC ? GTA III ?
02DD 5 string, flt, flt, flt, var GTA III Vice City San Andreas get random char in area
02DE 1 player handle GTA III Vice City check char is in taxi
02DF 1 player handle GTA III Vice City check player is aggressive
02E0 1 char handle GTA III Vice City San Andreas check char is aggressive
02E1 5 flt, flt, flt, int, var GTA III Vice City San Andreas create money pickup parameters rearranged in SB
02E2 2 char handle, int GTA III Vice City San Andreas set char accuracy
02E3 2 car handle, var GTA III Vice City San Andreas get car speed parameters rearranged in SB
02E4 1 GTA III Vice City San Andreas
02E5 2 GTA III Vice City parameters rearranged in SB
02E6 2 GTA III Vice City
02E7 0 GTA III Vice City San Andreas start cutscene
02E8 1 var GTA III Vice City San Andreas get cutscene time
02E9 0 GTA III Vice City San Andreas check cutscene has finished
02EA 0 GTA III Vice City San Andreas end cutscene
02EB 0 GTA III Vice City San Andreas cam restore jumpcut
02EC 3 flt, flt, flt GTA III Vice City put hidden package
02ED 1 int GTA III Vice City San Andreas set total hidden packages
02EE 6 flt, flt, flt, flt, flt, flt GTA III check projectile is in area
02EF 6 flt, flt, flt, flt, flt, flt GTA III remove projectile in area
02F0 ? GTA III ?
02F1 3 flt, flt, flt GTA III create exploding barrel
02F2 2 char handle, int GTA III Vice City San Andreas check char is model
02F3 2 GTA III Vice City load special object
02F4 3 GTA III create cutscene actor
02F5 2 GTA III set head anim
02F6 2 float, var GTA III Vice City San Andreas get sine unused in GTA III; parameters rearranged in SB
02F7 2 float, var GTA III Vice City San Andreas get cosine unused in GTA III; parameters rearranged in SB
02F8 2 car handle, var GTA III Vice City San Andreas get car z angle sine
02F9 2 car handle, var GTA III Vice City San Andreas get car z angle cosine
02FA 2 garage ID, int GTA III Vice City San Andreas change garage type
02FB 10 flt, flt, flt, flt, flt, flt, flt, flt, flt, flt GTA III create crusher crane
02FC 5 string, int, int, int, int GTA III print text with 2 numbers big unused in GTA III
02FD 5 string, int, int, int, int GTA III Vice City San Andreas print text with 2 numbers
02FE 5 string, int, int, int, int GTA III print text with 2 numbers now
02FF 6 string, int, int, int, int, int GTA III Vice City San Andreas print text with 3 numbers unused in GTA III
0300 6 GTA III unused in GTA III
0301 6 GTA III unused in GTA III
0302 7 string, int, int, int, int, int, int GTA III Vice City San Andreas print text with 4 numbers
0303 7 GTA III San Andreas unused in GTA III
0304 7 GTA III unused in GTA III
0305 8 GTA III unused in GTA III
0306 8 GTA III unused in GTA III
0307 8 GTA III unused in GTA III
0308 9 string, int, int, int, int, int, int, int, int GTA III Vice City San Andreas print text with 6 numbers
0309 9 GTA III unused in GTA III
030A 9 GTA III unused in GTA III
030B ? GTA III ?
030C 1 int GTA III Vice City San Andreas add to progress made
030D 1 int GTA III Vice City San Andreas set max progress
030E 1 flt GTA III Vice City set jump distance
030F 1 flt GTA III Vice City set jump height
0310 1 int GTA III Vice City set jump flips
0311 1 int GTA III Vice City set jump rotation
0312 1 int GTA III Vice City set jump type
0313 0 GTA III Vice City increment unique jumps found
0314 1 int GTA III Vice City set total unique jumps
0315 0 GTA III Vice City increment taxi dropoffs
0316 1 int GTA III Vice City add taxi earnings
0317 0 GTA III Vice City San Andreas increment mission attempts
0318 1 string GTA III Vice City San Andreas set latest mission passed
0319 2 char handle, int GTA III Vice City
031A 0 GTA III Vice City San Andreas remove all fires
031B ? GTA III check?
031C ? GTA III check?
031D 2 char handle, int GTA III Vice City San Andreas check char has been damaged by weapon
031E 2 car handle, int GTA III Vice City San Andreas check car has been damaged by weapon unused in GTA III
031F 2 GTA III Vice City unused in GTA III
0320 2 char handle, player handle GTA III Vice City
0321 1 char handle GTA III Vice City San Andreas set char to die
0322 1 player handle GTA III Vice City set player to die unused in GTA III
0323 2 car handle, int GTA III Vice City San Andreas
0324 3 string, int, int GTA III Vice City set pedgroup info
0325 2 car handle, fire handle GTA III Vice City San Andreas start car fire parameters rearranged in SB
0326 2 char handle, fire handle GTA III Vice City San Andreas start char fire unused in GTA III; parameters rearranged in SB
0327 6 int, flt, flt, flt, flt, char handle GTA III Vice City San Andreas get random char in area parameters rearranged in SB
0328 ? GTA III ?
0329 1 garage ID GTA III Vice City check garage respray done
032A 1 GTA III Vice City San Andreas unused in GTA III
032B 7 GTA III Vice City San Andreas create weapon pickup parameters rearranged in SB
032C 2 GTA III Vice City
032D 2 GTA III
032E ? GTA III ?
032F 0 unsupported
0330 2 player handle, int GTA III Vice City San Andreas set player never gets tired
0331 2 player handle, int GTA III Vice City San Andreas set player fast reload unused in GTA III
0332 2 char handle, int GTA III Vice City San Andreas set char bleeding
0333 ? GTA III ?
0334 ? GTA III ?
0335 1 int GTA III Vice City San Andreas set free resprays
0336 2 player handle, int GTA III Vice City
0337 2 char handle, int GTA III Vice City San Andreas set char visibility
0338 2 car handle, int San Andreas set car visibility
0339 11 flt, flt, flt, flt, flt, flt, int, int, int, int, int GTA III Vice City San Andreas check anything in area
033A 0 GTA III
033B 0 GTA III
033C 2 GTA III
033D ? GTA III ?
033E 3 string, int, int GTA III Vice City San Andreas text draw
033F 2 flt, flt GTA III Vice City San Andreas set text draw size
0340 4 int, int, int, int GTA III Vice City San Andreas set text draw colors
0341 1 int GTA III Vice City San Andreas unused in GTA III
0342 1 int GTA III Vice City San Andreas set text draw centered
0343 1 flt GTA III Vice City San Andreas set text draw line width unused in GTA III
0344 1 GTA III San Andreas
0345 1 int GTA III Vice City San Andreas set text draw background
0346 4 GTA III
0347 1 GTA III unused in GTA III
0348 1 int GTA III Vice City San Andreas
0349 1 int GTA III San Andreas set text draw font
034A 0 GTA III
034B 0 GTA III
034C 0 GTA III
034D 4 object handle, flt, flt, int GTA III Vice City San Andreas IF and SET
034E 8 object handle, flt, flt, flt, flt, flt, flt, int GTA III Vice City San Andreas IF and SET
034F 1 char handle GTA III Vice City San Andreas
0350 2 char handle, int GTA III Vice City San Andreas set char maintain position when attacked
0351 0 GTA III check gore is enabled
0352 2 char handle, string GTA III Vice City set char skin only works on player
0353 1 char handle GTA III Vice City refresh char only works on player
0354 1 GTA III
0355 0 GTA III
0356 7 GTA III San Andreas
0357 ? GTA III ? unused in GTA III
0358 0 GTA III
0359 0 GTA III
035A 3 GTA III
035B 4 GTA III
035C 5 object handle, car handle, flt, flt, flt GTA III Vice City San Andreas place object relative to car
035D 1 object handle GTA III Vice City San Andreas make object targettable two parameters in San Andreas
035E 2 player handle, int GTA III Vice City add armour to player unused in GTA III
035F 2 char handle, int GTA III Vice City San Andreas add armour to char
0360 1 garage ID GTA III Vice City San Andreas open garage
0361 1 garage ID GTA III Vice City San Andreas close garage
0362 4 char handle, flt, flt, flt GTA III Vice City San Andreas warp char from car to coord
0363 6 flt, flt, flt, flt, int, int GTA III Vice City San Andreas set object model visibility
0364 2 char handle, char handle San Andreas check has char spotted char unused in GTA III
0365 1 char handle GTA III Vice City
0366 1 object handle GTA III Vice City San Andreas check has object been damaged
0367 9 GTA III
0368 10 flt, flt, flt, flt, flt, flt, flt, flt, flt, flt GTA III create ev crane
0369 2 player handle, car handle GTA III Vice City warp player into car
036A 2 char handle, car handle GTA III Vice City San Andreas warp char into car
036B 0 unsupported
036C 0 unsupported
036D 5 string, int, int, int, int GTA III Vice City San Andreas
036E 6 GTA III unused in GTA III
036F 7 GTA III unused in GTA III
0370 8 GTA III
0371 9 GTA III
0372 3 char handle, int, int GTA III Vice City set char animation
0373 0 GTA III Vice City San Andreas set camera directly behind player
0374 1 GTA III
0375 4 GTA III
0376 4 flt, flt, flt, var GTA III Vice City San Andreas create random char parameters rearranged in SB
0377 1 char handle GTA III Vice City
0378 3 GTA III
0379 3 GTA III
037A 4 GTA III
037B 4 GTA III
037C 5 GTA III
037D 5 GTA III
037E 6 flt, flt, flt, flt, flt, flt GTA III Vice City check sniper bullet is in area
037F 0 GTA III
0380 2
0381 4 GTA III Vice City San Andreas throw object
0382 2 GTA III Vice City San Andreas set object collision detection
0383 1 car handle GTA III Vice City check special car horn is on
0384 4 string, string, int, int GTA III Vice City San Andreas print string in string
0385 0 unsupported
0386 6 GTA III
0387 6 GTA III
0388 7 GTA III
0389 7 GTA III
038A 6 flt, flt, flt, flt, flt, flt GTA III Vice City San Andreas check any cars in area
038B 0 GTA III Vice City San Andreas load requested models
038C 4 object handle, flt, flt, flt GTA III Vice City San Andreas scatter object
038D 9 int, flt, flt, flt, flt, int, int, int, int, GTA III Vice City San Andreas draw texture unused in GTA III and Vice City
038E 8 flt, flt, flt, flt, int, int, int, int GTA III Vice City San Andreas draw rectangle unused in GTA III and Vice City
038F 2 int, string GTA III Vice City San Andreas get texture from txd unused in GTA III and Vice City; parameters rearranged in SB in San Andreas
0390 1 string GTA III Vice City San Andreas load txd unused in GTA III and Vice City
0391 0 GTA III Vice City San Andreas
0392 2 object handle, int GTA III Vice City San Andreas
0393 ? GTA III
0394 1 int GTA III Vice City San Andreas
0395 5 int, float, float, float, float GTA III Vice City San Andreas
0396 1 global var GTA III Vice City San Andreas freeze onscreen timer
0397 2 car handle, int GTA III Vice City San Andreas switch car siren
0398 7 float, float, float, float, float, float, float GTA III
0399 7 float, float, float, float, float, float, float GTA III
039A 7 float, float, float, float, float, float, float GTA III
039B 7 float, float, float, float, float, float, float GTA III
039C 2 car handle, int GTA III Vice City San Andreas
039D 12 GTA III Vice City parameters rearranged in SB
039E 2 char handle, int GTA III Vice City San Andreas
039F 3 car handle, float, float GTA III Vice City San Andreas
03A0 3 car handle, float, float GTA III check car is picked up by crane
03A1 4 float, float, float, float GTA III Vice City San Andreas
03A2 2 car handle, int GTA III Vice City San Andreas set car action
03A3 1 char handle GTA III Vice City San Andreas check char is male
03A4 1 string GTA III Vice City San Andreas name thread
03A5 3 garage ID, int, int GTA III
03A6 3 var, var, var GTA III
03A7 1 nop GTA III Vice City San Andreas no operation unused in GTA III and Vice City
03A8 1 nop GTA III Vice City San Andreas no operation unused in GTA III and Vice City
03A9 0 nop GTA III Vice City San Andreas no operation unused in GTA III and Vice City
03AA 3 float, float, float GTA III Vice City play suspect last seen
03AB 2 car handle, int GTA III Vice City San Andreas
03AC 1 int GTA III Vice City
03AD 1 int GTA III Vice City
03AE 6 float, float, float, float, float, float GTA III Vice City
03AF 1 int GTA III Vice City San Andreas
03B0 1 garage ID GTA III Vice City San Andreas check garage is open
03B1 1 garage ID GTA III Vice City San Andreas check garage is closed
03B2 0 GTA III start Catalina's helicopter flyby
03B3 0 GTA III start Catalina's helicopter take off
03B4 0 GTA III remove Catalina's helicopter
03B5 0 GTA III check Catalina's helicopter is shot down
03B6 6 flt, flt, flt, flt, int, int GTA III Vice City San Andreas swap nearest building model
03B7 1 int GTA III Vice City San Andreas
03B8 1 player handle GTA III Vice City
03B9 1 car handle GTA III create Catalina's helicopter
03BA 6 flt, flt, flt, flt, flt, flt GTA III Vice City San Andreas clear area of cars
03BB 1 garage ID GTA III Vice City set garage door to swing open
03BC 5 GTA III Vice City San Andreas parameters rearranged in SB
03BD 1 GTA III Vice City San Andreas
03BE ? GTA III
03BF 2 player handle, int GTA III Vice City San Andreas set everyone ignore player
03C0 2 char handle, var GTA III Vice City San Andreas parameters rearranged in SB
03C1 2 player handle, var GTA III Vice City parameters rearranged in SB
03C2 1 GTA III
03C3 3 global var, int, string GTA III Vice City San Andreas display onscreen timer
03C4 3 global var, int, string GTA III Vice City San Andreas display onscreen counter
03C5 4 flt, flt, flt, flt GTA III Vice City San Andreas create random car for car park
03C6 1 int GTA III
03C7 1 float GTA III Vice City San Andreas
03C8 0 GTA III Vice City San Andreas
03C9 1 car handle GTA III
03CA 1 object handle GTA III Vice City San Andreas
03CB 3 flt, flt, flt GTA III Vice City San Andreas
03CC 3 car handle, flt, int GTA III Vice City San Andreas add stuck car check
03CD 1 car handle GTA III Vice City San Andreas remove stuck car check
03CE 1 car handle GTA III Vice City San Andreas check car is stuck
03CF 2 int, string GTA III Vice City San Andreas parameters rearranged in SB
03D0 0 GTA III Vice City San Andreas 1 parameter in Vice City and San Andreas
03D1 0 GTA III Vice City San Andreas 1 parameter in Vice City and San Andreas
03D2 0 GTA III Vice City San Andreas 1 parameter in Vice City and San Andreas
03D3 7 flt, flt, flt, var, var, var, var GTA III Vice City San Andreas
03D4 2 garage ID, car handle GTA III Vice City check garage contains needed car
03D5 1 string GTA III Vice City San Andreas clear this print
03D6 1 string GTA III Vice City San Andreas clear this big print
03D7 4 int, flt, flt, flt GTA III Vice City San Andreas
03D8 0 GTA III Vice City San Andreas activate save menu
03D9 0 GTA III Vice City San Andreas check save did complete successfully
03DA 1 garage ID GTA III Vice City set garage camera follows player
03DB GTA III
03DC 2 pickup handle, marker handle GTA III Vice City San Andreas parameters rearranged in SB
03DD 3 pickup handle, int, blip handle GTA III
03DE 1 flt GTA III Vice City San Andreas set ped density multiplier
03DF 1 int GTA III Vice City
03E0 GTA III San Andreas
03E1 1 var GTA III Vice City get number of packages found
03E2 1 char handle GTA III Vice City
03E3 1 int GTA III Vice City San Andreas set next texture antialiased
03E4 1 int GTA III Vice City San Andreas
03E5 1 string GTA III Vice City San Andreas print help
03E6 0 GTA III Vice City San Andreas clear help
03E7 1 int GTA III Vice City San Andreas flash hud
03E8 0 unsupported
03E9 0 unsupported
03EA 1 int GTA III Vice City
03EB 0 GTA III Vice City San Andreas
03EC 0 GTA III check ev crane collected all cars
03ED 2 car handle, int GTA III Vice City San Andreas set upsidedown car not damaged
03EE 1 player handle GTA III Vice City San Andreas
03EF 1 player handle GTA III Vice City San Andreas only use before cutscenes
03F0 1 int GTA III Vice City San Andreas
03F1 2 int, int GTA III Vice City set pedtype add threat
03F2 2 int, int GTA III Vice City set pedtype remove threat
03F3 3 car handle, var, var GTA III Vice City San Andreas get car colors
03F4 1 int GTA III Vice City San Andreas
03F5 2 car handle, int GTA III Vice City San Andreas
03F6 GTA III
03F7 1 int GTA III
03F8 1 GTA III
03F9 3 char handle, char handle, int GTA III Vice City
03FA 2 GTA III
03FB 2 car handle, int GTA III
03FC 2 char handle, int GTA III
03FD int; player handle, int GTA III Vice City San Andreas saves offroad time; set player handling responsiveness 1 parameter in GTA III, 2 parameters in Vice City and San Andreas
03FE int; player handle, int GTA III Vice City San Andreas saves offroad time; set char money 1 parameter in GTA III, 2 parameters in Vice City and San Andreas
03FF 1 GTA III Vice City
0400 7 object handle, flt, flt, flt, var, var, var GTA III Vice City San Andreas get offset from object in world coords parameters rearranged in SB
0401 0 GTA III Vice City increment people saved in ambulance
0402 0 GTA III Vice City increment criminals stopped
0403 1 int GTA III Vice City set highest ambulance level
0404 0 GTA III Vice City increment fires extinguished
0405 1 phone ID GTA III Vice City enable phone
0406 1 GTA III
0407 7 car handle, flt, flt, flt, var, var, var GTA III Vice City San Andreas get offset from car in world coords parameters rearranged in SB
0408 1 int GTA III Vice City
0409 0 GTA III Vice City
040A 1 GTA III
040B 0 GTA III Vice City check is french version
040C 0 GTA III Vice City San Andreas check is german version
040D 1 GTA III Vice City San Andreas
040E 2 GTA III
040F 2 GTA III
0410 2 GTA III
0411 2 char handle, int GTA III Vice City
0412 2 GTA III
0413 2 GTA III
0414 2 player handle, int GTA III Vice City San Andreas
0415 2 GTA III
0416 2 GTA III Vice City
0417 1 int GTA III Vice City San Andreas
0418 2 GTA III Vice City San Andreas
0419 3 GTA III Vice City parameters rearranged in SB
041A ? GTA III
041B ? GTA III
041C 2 char handle, int GTA III make char say dialogue
041D 1 flt GTA III Vice City San Andreas
041E 2 int, int GTA III Vice City San Andreas set radio station
041F 1 int GTA III
0420 1 GTA III

Some abbreviations and phrases used in this list:

int
integer value
flt
floating-point value
var
variable to store a value or handle, either global or local unless specified
char
character including actor and ped, apart from the player and special actor
car
vehicle including car, bike, helicopter, plane, etc. unless specified
unused in...
opcode was never used in the game but is usable
parameters rearranged...
opcodes' parameters were rearranged from their original order mainly for sake of readability

Reference

^ GTA Net GTAForums: manipulating game memory for fun and profit

External links