Difference between revisions of "Game Indefinite Modding Suite Evolved"
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KrazyMonkey (talk | contribs) (Created page with "{{tool-stub}} '''Game Indefinite Modding Suite Evolved''' (GIMS Evo) is a set of scripts for the 3D Max allowing to read several GTA V file formats. It is made by 3Doomer. ==...") |
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− | '''Game Indefinite Modding Suite Evolved''' (GIMS Evo) is a set of scripts for the | + | '''Game Indefinite Modding Suite Evolved''' (GIMS Evo) is a set of scripts for the 3DS Max developed by 3Doomer which allows for importing and/or exporting models, collisions and skeletal file formats used by RAGE-powered games by Rockstar such as [[GTA IV]], [[GTA V]] and ''Max Payne 3''. |
+ | |||
+ | 3Doomer has since ceased active development of the plugins, making them incompatible with newer 3DS Max versions; there are however modified versions which fix compatibility issues as well as add new features. | ||
==See also== | ==See also== | ||
* [[OpenIV]] | * [[OpenIV]] | ||
− | * [[GTA IV Modding Suite]] | + | * [[GTA IV Modding Suite | GIMS IV]] |
==External link== | ==External link== | ||
{{GTAF|836266}} | {{GTAF|836266}} | ||
+ | {{GTA5-navi}} | ||
{{GTA4-navi}} | {{GTA4-navi}} |
Latest revision as of 08:45, 28 June 2021
Game Indefinite Modding Suite Evolved (GIMS Evo) is a set of scripts for the 3DS Max developed by 3Doomer which allows for importing and/or exporting models, collisions and skeletal file formats used by RAGE-powered games by Rockstar such as GTA IV, GTA V and Max Payne 3.
3Doomer has since ceased active development of the plugins, making them incompatible with newer 3DS Max versions; there are however modified versions which fix compatibility issues as well as add new features.
See also
External link
Grand Theft Auto V | |
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File Formats | .awc • .dat • .gfx • .gxt2 • .ide • .meta/.ymt/.xml • .mrf • .patch • .rpf • .ybn/.ybd • .ycd • .ydd • .ydr • .yed • .yfd • .yft • .yld • .ymap • .ymf • .ynd • .ynv • .ypdb • .ysc • .ytd • .ytyp • .yvr |
Documentation | Bink Video • Native functions • Weather types |
Tools | OpenIV • GIMS Evo • CodeWalker |
Multiplayer | GTAForums: GTA Online |
Useful links | Community portal • Discussion forums • GTA V Modding Forum • GTA5-Mods • Native Functions Database (alloc8or) |
Grand Theft Auto IV | |
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File Formats | .dat • .gxt • .ide • .img • .ipl • .nod • .sco • .rpf • .rrr • .wad • .wbd/.wbn • .wdd • .wdr • .wft • .whm • .wpl • .wtd |
Documentation | Audio • Bink Video • Cryptography • Cutscenes • GXT Text • Image listing • Keycodes • Map Listing • Native functions • Paths • Radar Blips • Radio Stations • Saves • Scenarios • VTable • Weapons |
Tools | ASI Loader • ENBSeries • G-Texture • GIMS IV • Ingame WPL Editor • IV Needle • OpenIV • SparkIV • XLiveLess • WPL Manager • X Mod Installer Alice • C++ Script Hook • .NET Script Hook • Scocl |
Tutorials | Importing Textures with OpenIV • Importing Textures with SparkIV |
Modifications | GTA Connected • Gostown IV • Four Multiplayer • IV Multiplayer • CitizenMP:IV Reloaded |
Useful links | Community portal • Discussion forums • Modding forums • Mods on GTAGarage.com |