Difference between revisions of "Crane"
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== GTA III == | == GTA III == | ||
[[File:Crusher.jpg|thumb|300px|The crusher in GTA III]] | [[File:Crusher.jpg|thumb|300px|The crusher in GTA III]] | ||
− | The crusher and military cranes are integral to gameplay, having been used in several missions and odd jobs. The game scans through the world for specific models to turn into cranes. The following coordinates are based on their [[IPL|item placement]] in the world. By default, cranes idly rotate back and forth. All crane data is saved in [[Saves (GTA 3)#Block 6: Cranes|block 6 of the save file]]. | + | The crusher and military cranes are integral to gameplay, having been used in several missions and odd jobs. The game scans through the world for [[MatchModelString#GTA III|specific models]] to turn into cranes. The following coordinates are based on their [[IPL|item placement]] in the world. By default, cranes idly rotate back and forth. All crane data is saved in [[Saves (GTA 3)#Block 6: Cranes|block 6 of the save file]]. |
{| class="wikitable" | {| class="wikitable" | ||
! rowspan="2" | Location || colspan="3" | Coordinates || rowspan="2" | Model || rowspan="2" | Notes | ! rowspan="2" | Location || colspan="3" | Coordinates || rowspan="2" | Model || rowspan="2" | Notes | ||
Line 22: | Line 22: | ||
|} | |} | ||
− | === | + | Total number of cranes can not exceed 8. |
+ | |||
+ | === Mission script === | ||
Through the [[Main.scm|script]], opcodes can assign behavior and check the status of cranes. | Through the [[Main.scm|script]], opcodes can assign behavior and check the status of cranes. | ||
{| | {| | ||
− | | [[01EE]] || {{Icon|3}} || | + | | [[01EE]] || {{Icon|3}} ||activates a crane |
|- | |- | ||
− | | [[01EF]] || {{Icon|3}} || | + | | [[01EF]] || {{Icon|3}} ||deactivates a crane |
|- | |- | ||
− | | [[02FB]] || {{Icon|3}} || | + | | [[02FB]] || {{Icon|3}} ||activates a crusher crane |
|- | |- | ||
− | | [[0368]] || {{Icon|3}} || | + | | [[0368]] || {{Icon|3}} ||activates a military crane |
|- | |- | ||
| [[03A0]] || {{Icon|3}} ||checks if a crane is lifting a car | | [[03A0]] || {{Icon|3}} ||checks if a crane is lifting a car | ||
Line 39: | Line 41: | ||
== Vice City == | == Vice City == | ||
− | Cranes serve no practical purpose and are only there for aesthetics, idly rotating back and forth. Similar to GTA III, the game scans through the world for specific models to turn into cranes. The following coordinates are based on their [[IPL|item placement]] in the world. All cranes are located in Viceport. All crane data is saved in [[Saves (GTA VC)#Block 7: Cranes|block 7 of the save file]]. | + | Cranes serve no practical purpose and are only there for aesthetics, idly rotating back and forth. Similar to GTA III, the game scans through the world for [[MatchModelString#Vice City|specific models]] to turn into cranes. The following coordinates are based on their [[IPL|item placement]] in the world. All cranes are located in Viceport. All crane data is saved in [[Saves (GTA VC)#Block 7: Cranes|block 7 of the save file]]. |
{| class="wikitable" | {| class="wikitable" | ||
! colspan="3" | Coordinates || rowspan="2" | Model | ! colspan="3" | Coordinates || rowspan="2" | Model |
Latest revision as of 23:13, 20 November 2016
A crane is a map object, some consisting of a rotatable arm and a hook to lift up cars.
GTA III
The crusher and military cranes are integral to gameplay, having been used in several missions and odd jobs. The game scans through the world for specific models to turn into cranes. The following coordinates are based on their item placement in the world. By default, cranes idly rotate back and forth. All crane data is saved in block 6 of the save file.
Location | Coordinates | Model | Notes | ||
---|---|---|---|---|---|
X | Y | Z | |||
Harwood | 1118.98 | 52.4167 | 10.2705 | doc_crane_cab | Used as crusher crane, has hook and produces sounds when activated |
Portland Docks | 1526.15 | -759.878 | 114.703 | cranetopb | Has hook |
1567.94 | -669.627 | 114.703 | cranetopa | Used as military crane, has hook | |
1600.32 | -645.405 | 22.3812 | doc_crane_cab | ||
1600.32 | -626.091 | 22.3812 | doc_crane_cab | ||
1532.38 | -775.224 | 22.3812 | doc_crane_cab |
Total number of cranes can not exceed 8.
Mission script
Through the script, opcodes can assign behavior and check the status of cranes.
01EE | activates a crane | |
01EF | deactivates a crane | |
02FB | activates a crusher crane | |
0368 | activates a military crane | |
03A0 | checks if a crane is lifting a car | |
03EC | checks if the military crane has collected all cars |
Vice City
Cranes serve no practical purpose and are only there for aesthetics, idly rotating back and forth. Similar to GTA III, the game scans through the world for specific models to turn into cranes. The following coordinates are based on their item placement in the world. All cranes are located in Viceport. All crane data is saved in block 7 of the save file.
Coordinates | Model | ||
---|---|---|---|
X | Y | Z | |
-797.9841919 | -1593.546265 | 26.48970032 | boatcranelg0 |
-1021.590149 | -1472.457153 | 22.38119507 | doc_crane_cab0 |
-947.8780518 | -1504.333252 | 22.38119507 | doc_crane_cab01 |
-890.8894653 | -1527.512817 | 22.38119507 | doc_crane_cab02 |
-818.6588745 | -1525.729736 | 22.38119507 | doc_crane_cab03 |
-877.8377686 | -1478.923828 | 113.2046967 | LODnetopa0 |
External links
- Detailed description of cranes in GTA 2 at WikiGTA.nl
- GTAForums: Save file discussion including cranes
- GTAForums: Save file discussion including cranes