Difference between revisions of "Anisotropy PLG (RW Section)"
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(Created page with "{{RW Section|Anisotrophy PLG|0x0127}} '''Anisotrophy''' - a section in DFF and TXD files, which is an extension for Texture and Texture Native (RW...") |
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− | {{RW Section| | + | {{RW Section |
+ | | NAME = Anisotropy PLG | ||
+ | | VENDORNAME = Criterion Games | ||
+ | | MODULENAME = Toolkit | ||
+ | | MODULEID = 000001 | ||
+ | | IDENTIFIER = 27 | ||
+ | | VERSION = 3.4.0.3 (and higher) | ||
+ | | PARENTS = [[Texture (RW Section)|Texture]] ''([[Extension (RW Section)|Extension]])'', [[Raster (RW Section)|Raster]] ''([[Extension (RW Section)|Extension]])'' | ||
+ | }} | ||
− | ''' | + | [[File:Gta anisot.png|300px|thumb|right|Anisotropy filtering in GTA San Andreas. Left to right: filtering is disabled; 4x filtering; 16x filtering]] |
+ | |||
+ | '''Anisotropy''' is a section in DFF and TXD files, which is an extension for [[Texture (RW Section)|Texture]] and [[Raster (RW Section)|Raster]] sections. This section allows you to use anisotropic filtering for texture. This section is used in GTA Vice City and GTA San Andreas. | ||
==Structure== | ==Structure== | ||
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This section takes 4 bytes and includes just one parameter - filtering level | This section takes 4 bytes and includes just one parameter - filtering level | ||
− | 4b | + | 4b anisotropyLevel - anisotropy level. In GTA San Andreas this parameter is usually set to 1. |
+ | |||
+ | {{N|SA|VC}} |
Latest revision as of 15:23, 11 September 2020
Anisotropy PLG | |
---|---|
RenderWare Stream Section | |
Vendor | Criterion Games |
Module | Toolkit |
Module ID | 0x000001
|
Identifier | 0x27
|
Chunk ID | 0x00000127
|
Versions | 3.4.0.3 (and higher) |
Hierarchy | |
Parents: Texture (Extension), Raster (Extension) | |
Children: None | |
Extensions: None | |
File Format |
Anisotropy is a section in DFF and TXD files, which is an extension for Texture and Raster sections. This section allows you to use anisotropic filtering for texture. This section is used in GTA Vice City and GTA San Andreas.
Structure
This section takes 4 bytes and includes just one parameter - filtering level
4b anisotropyLevel - anisotropy level. In GTA San Andreas this parameter is usually set to 1.