Texture (RW Section)

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{{{NAME}}}
RenderWare Stream Section
Vendor {{{VENDORNAME}}}
Module {{{MODULENAME}}}
Module ID 0x{{{MODULEID}}}
Identifier 0x{{{IDENTIFIER}}}
Chunk ID 0x{{{MODULEID}}}{{{IDENTIFIER}}}
Versions All
Hierarchy
Parents:
None
Children:
None
Extensions:
None
File Format

Texture is a container section used in DFF files as child of a material section or an Material Effects PLG section. The section itself does not store any data at all. All additional information get stored inside a struct section which directly follows this one as a child. A texture section is used to store identifying information about a texture and it's alpha layer.

Structure

The structure stores filtering information for the texture.

2b - WORD   - Filter flags
2b - WORD   - Unknown (Platform?)

Child sections

There are always child sections which appear in the order they are listed here.

  • String – Holds the texture's name
  • String – Holds the texture's alpha layer name.

Extension

The section can also hold an extension which usualy holds an Sky Mipmap Val.

See also