Difference between revisions of "Collision File Editor II"

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{{tool-stub}}
 
{{ToolBox
 
{{ToolBox
 
| version = 0.4 Beta
 
| version = 0.4 Beta
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| patrol  = no
 
| date    = 28 December, 2005
 
| date    = 28 December, 2005
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| game    = [[GTA 3]], [[GTA VC]], [[GTA SA]]
 
| author  = [[User:Steve-m|Steve M.]]
 
| author  = [[User:Steve-m|Steve M.]]
 
| genre  = [[Collision File|collision editor]]
 
| genre  = [[Collision File|collision editor]]
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| image  = [[Image:CE2.png|250px|Collision File Editor II 0.4 Beta]]
 
}}
 
}}
  
'''Collision File Editor II''', the successor of the popular CollEditor, is a tool for creating and editing [[collision file]]s (*.col) for [[GTA 3|GTA III]], [[GTA VC|Vice City]] and [[GTA SA|San Andreas]].
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'''Collision File Editor II''', the successor of the popular CollEditor, is a tool developed by {{U|Steve-m|Steve M.}} for creating and editing [[collision file]]s (*.col) for [[GTA III]], [[Vice City]] and [[San Andreas]].
  
 
Built completely from scratch, CollEditor II is much more reliable and flexible, and offers a lot more features than the old one. It fully supports all characteristics of all three known .col file formats, and offers several built-in optimization routines to achieve best possible results.
 
Built completely from scratch, CollEditor II is much more reliable and flexible, and offers a lot more features than the old one. It fully supports all characteristics of all three known .col file formats, and offers several built-in optimization routines to achieve best possible results.
  
The tool has been developed by [[User:Steve-m|Steve M.]]
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== Features ==
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* supports version 1, 2 and 3 collision files
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* easy mouse navigation
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* sub-object editing by mouse and type-in
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* several optimization routines
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* support for embedded vehicle collision models
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* drag'n'drop functionality
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* surface lighting generator
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* batch conversion feature
  
== External Links ==
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== Interface ==
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* Models listing, located at the top left part of the window.
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** Collision version
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** Collision model name
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** Geometric shapes used (face, sphere, box, shadow)
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* Status bar, located at the bottom part of the window.
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** Total number of selected collision models over the total number of collision models in the file.
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** The grid separation shown in the display window.
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** The total number of selected element over the total number of visible element over the total number of element.
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* Display window, located at the right part of the window:
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** View mode or edit mode with selection lock on:
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*** Drag left mouse button - rotate
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*** Drag right mouse button - zoom
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**Edit mode with selection lock off:
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*** Click LMB - select single element depending on selected tab (vertex, face, sphere, or box)
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*** Drag LMB - mass selection of element
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*** Hold CTRL and click LMB on elements - multiple selection of element
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*** Drag RMB with vertex, box, or sphere selected - drag selected element along x/y plane
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*** Hold CTRL and drag RMB with vertex, box, or sphere selected - drag selected element along z plane
  
* [http://ce2.steve-m.com/ Official Website]
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== External links ==
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* [http://ce2.steve-m.com/ Official website]
 
* {{GTAF|227920|Release topic}}
 
* {{GTAF|227920|Release topic}}
 
* {{GTAG|1154}}
 
* {{GTAG|1154}}
  
{{tool-stub}}
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{{N|SA|VC}}
  
[[Category:GTA 3]][[Category:GTA VC]][[Category:GTA SA]]
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[[Category:GTA 3]]

Latest revision as of 05:00, 5 October 2010

Collision File Editor II
Collision File Editor II 0.4 Beta
Current version:0.4 Beta
Developed by:Steve M.
Supported games:GTA 3, GTA VC, GTA SA
Type:collision editor

Collision File Editor II, the successor of the popular CollEditor, is a tool developed by Steve M. for creating and editing collision files (*.col) for GTA III, Vice City and San Andreas.

Built completely from scratch, CollEditor II is much more reliable and flexible, and offers a lot more features than the old one. It fully supports all characteristics of all three known .col file formats, and offers several built-in optimization routines to achieve best possible results.

Features

  • supports version 1, 2 and 3 collision files
  • easy mouse navigation
  • sub-object editing by mouse and type-in
  • several optimization routines
  • support for embedded vehicle collision models
  • drag'n'drop functionality
  • surface lighting generator
  • batch conversion feature

Interface

  • Models listing, located at the top left part of the window.
    • Collision version
    • Collision model name
    • Geometric shapes used (face, sphere, box, shadow)
  • Status bar, located at the bottom part of the window.
    • Total number of selected collision models over the total number of collision models in the file.
    • The grid separation shown in the display window.
    • The total number of selected element over the total number of visible element over the total number of element.
  • Display window, located at the right part of the window:
    • View mode or edit mode with selection lock on:
      • Drag left mouse button - rotate
      • Drag right mouse button - zoom
    • Edit mode with selection lock off:
      • Click LMB - select single element depending on selected tab (vertex, face, sphere, or box)
      • Drag LMB - mass selection of element
      • Hold CTRL and click LMB on elements - multiple selection of element
      • Drag RMB with vertex, box, or sphere selected - drag selected element along x/y plane
      • Hold CTRL and drag RMB with vertex, box, or sphere selected - drag selected element along z plane

External links