Difference between revisions of "CAPS.DAT"

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'''CAPS.DAT''' is a binary cache file in the <code>./data</code> directory of GTA III and Vice City. It stores information about the capabilities of the user video card for texture caching. This file does not appear upon installation. It is generated along with <code>txd.dir</code> and <code>txd.img</code> once you run the game for the first time.
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'''CAPS.DAT''' is a binary cache file in the <code>./data</code> directory of GTA III and Vice City. It stores information about the capabilities of the user video card. This file does not appear upon installation. It is generated along with <code>txd.dir</code> and <code>txd.img</code> once you run the game for the first time.
  
 
The file is regereneted, alongside the texture cache, if the video card capabilities change between game runs.
 
The file is regereneted, alongside the texture cache, if the video card capabilities change between game runs.
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* [[Texture dictionary]]
 
* [[Texture dictionary]]
  
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{{VC-navi}}
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{{3-navi}}
 
[[Category:GTA VC]]
 
[[Category:GTA VC]]
 
[[Category:GTA 3]]
 
[[Category:GTA 3]]
 
[[Category:File Formats]]
 
[[Category:File Formats]]

Revision as of 04:55, 3 February 2015

CAPS.DAT is a binary cache file in the ./data directory of GTA III and Vice City. It stores information about the capabilities of the user video card. This file does not appear upon installation. It is generated along with txd.dir and txd.img once you run the game for the first time.

The file is regereneted, alongside the texture cache, if the video card capabilities change between game runs.

File Format

Offset Description
0x00 The optimal raster format for RGBA textures
0x04 The optimal raster format for RGB textures
0x08 The optimal raster format for greyscale textures
0x0C The optimal raster format for RGBA textures with less than 256 colors.

See also